655 views2 days ago
Commander
Size: 100Est cost: $367.00Salt sum: 43.67
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OleKristianJakobsen

655 views2 days ago
Commander
Size: 100Est cost: $367.00Salt sum: 43.67

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{"ops":[{"insert":"Jordmora is an mono-green elf-deck with a nostalgic feel. It is a fast elfball which can pull a win by turn six with the right circumstances.\n\nElves are small and cheap creatures. Usually we want "},{"insert":{"card-link":"Marwyn, the Nurturer"}},{"insert":" on the board before we play any elves. One-mana dorks being the exeption, since playing a"},{"insert":{"card-link":"Llanowar Elves"}},{"insert":" on turn one lets our commander hit the board on turn two. We have 35 eleves among the 99. So any elves we got in our hand, we will play. It could be "},{"insert":{"card-link":"Elvish Skysweeper"}},{"insert":" , "},{"insert":{"card-link":"Essence Warden"}},{"insert":" , "},{"insert":{"card-link":"Sylvan Ranger"}},{"insert":" or "},{"insert":{"card-link":"Joraga Warcaller"}},{"insert":" . Even though Joraga is a finisher, we want mana. Mana will hopefully give us more momentum as the game moves on. So if Joraga is what we got, Joraga is what we play.\n\nBut elves are cheap creatures and with our manabase we will soon empty our hand. So the deck packs 15 cards in the advantage department. "},{"insert":{"card-link":"Path of Ancestry"}},{"insert":" , "},{"insert":{"card-link":"Leaf-Crowned Visionary"}},{"insert":" , "},{"insert":{"card-link":"Elvish Visionary"}},{"insert":" , "},{"insert":{"card-link":"Champions of the Perfect"}},{"insert":" to name a few. And if "},{"insert":{"card-link":"Marwyn, the Nurturer"}},{"insert":" is the only sensible target for "},{"insert":{"card-link":"Disciple of Freyalise // Garden of Freyalise"}},{"insert":" we will tap her for mana, sac her for cards and use said mana to play her again.\n\nOur tutors are first and formost there to ensure we get sufficient mana and card advantage. "},{"insert":{"card-link":"Wirewood Herald"}},{"insert":" and "},{"insert":{"card-link":"Elvish Harbinger"}},{"insert":" can tutor for any elf card. While "},{"insert":{"card-link":"Shared Summons"}},{"insert":" fetch for any two creatures. Making it more flexible. If we are set up our tutors can fetch finishers or removal or other answers. Tutors are both a curse and a blessing. This deck lets you be creative when it comes to the tutors. I enjoy janky, but powerful combos. "},{"insert":{"card-link":"Temur Sabertooth"}},{"insert":" and "},{"insert":{"card-link":"Galadhrim Brigade"}},{"insert":" is powerful, but soon become boring. Be creative. It is more than enough space for it.\n\nWith the combination of card advatage and big mana we start elfballing our way to victory. We get there by going wide and play "},{"insert":{"card-link":"Thunderfoot Baloth"}},{"insert":" , "},{"insert":{"card-link":"Return of the Wildspeaker"}},{"insert":" , pouring mana into "},{"insert":{"card-link":"Ezuri, Renegade Leader"}},{"insert":" , "},{"insert":{"card-link":"Galadhrim Brigade"}},{"insert":" or "},{"insert":{"card-link":"Joraga Warcaller"}},{"insert":" . Or combine "},{"insert":{"card-link":"Joraga Warcaller"}},{"insert":" and "},{"insert":{"card-link":"Immaculate Magistrate"}},{"insert":" . And where "},{"insert":{"card-link":"Taunting Elf"}},{"insert":" will help us take out a single player, "},{"insert":{"card-link":"Eladamri, Lord of Leaves"}},{"insert":" combined with a "},{"insert":{"card-link":"Yavimaya, Cradle of Growth"}},{"insert":" easily hand us the victory.\n\nWe have no real board wipe. We could combine, say 20 mana, "},{"insert":{"card-link":"Predator, Flagship"}},{"insert":" and "},{"insert":{"card-link":"Whirlwind"}},{"insert":" which is the closest we get to an asymetrical board wipe. We have enough removal to deal with problems along the way. Some more janky than others. "},{"insert":{"card-link":"Desert Twister"}},{"insert":" is a bad card, but flexible and we cand afford the mana. It is there on purpose.\n\nWe have trimmed the landbase and focused on basic forests. Elves have flexebility in our deck. Lands have not. With our card draw and mana base, lands tend to get stuck in our hands, while elves almost play themselves. You could have a good game on three lands.\n\nWhy the deck has five alternative commanders: It started out as the precon Guided By Nature from 2014 with "},{"insert":{"card-link":"Freyalise, Llanowar's Fury"}},{"insert":" as the commander. I always liked the deck, but it started feeling underwhelming to play and both too vulnerable and inconsistent. So I swapped out the commander and 20 cards. 10 of them non-basics. But now it either went of the rails of flopped. So I kept tweaking, And ended up here. A deck I enjoy, but that is too powerful for my regular playgroup. Thus enter the alternative commanders. Is it possible to just swap them in and make the deck balansed? We will see. Just have to test it. But one thing is for shure. The alternative commanders will give a lot of replay value.\n"}]}

Commander

Qty: 1 Price: $6.99
Marwyn, the Nurturer
Whenever another Elf you control enters, put a +1/+1 counter on Marwyn.
: Add an amount of
equal to Marwyn's power.
Legendary Creature - Elf Druid
Marwyn, the Nurturer (khc) 68

Commander

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Advantage

Qty: 10 Price: $32.96
Beast Whisperer
Whenever you cast a creature spell, draw a card.
Creature - Elf Druid
Beast Whisperer (grn) 123
Disciple of Freyalise
When this creature enters, you may sacrifice another creature. If you do, you gain X life and draw X cards, where X is that creature's power.
Creature - Elf Druid
Disciple of Freyalise // Garden of Freyalise (mh3) 250Disciple of Freyalise // Garden of Freyalise (mh3) 250
Elvish Visionary
When this creature enters, draw a card.
Creature - Elf Shaman
Elvish Visionary (c14) 193
Leaf-Crowned Visionary
Other Elves you control get +1/+1.
Whenever you cast an Elf spell, you may pay
. If you do, draw a card.
Creature - Elf Druid
Leaf-Crowned Visionary (j25) 683
Lifeblood Hydra
Trample
This creature enters with X +1/+1 counters on it.
When this creature dies, you gain life and draw cards equal to its power.
Creature - Hydra
Lifeblood Hydra (c14) 45
Lifecrafter's Bestiary
At the beginning of your upkeep, scry 1.
Whenever you cast a creature spell, you may pay
. If you do, draw a card.
Artifact
Lifecrafter's Bestiary (c20) 244
Masked Admirers
When this creature enters, draw a card.
Whenever you cast a creature spell, you may pay
. If you do, return this card from your graveyard to your hand.
Creature - Elf Shaman
Masked Admirers (c14) 206
Primordial Sage
Whenever you cast a creature spell, you may draw a card.
Creature - Spirit
Primordial Sage (c14) 211
Return of the Wildspeaker
Choose one —
• Draw cards equal to the greatest power among non-Human creatures you control.
• Non-Human creatures you control get +3/+3 until end of turn.
Instant
Return of the Wildspeaker (otc) 203
Soul of the Harvest
Trample
Whenever another nontoken creature you control enters, you may draw a card.
Creature - Elemental
Soul of the Harvest (c14) 215

Advantage

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Alternativ Commander

Qty: 5 Price: $109.95
Aeve, Progenitor Ooze
Storm (When you cast this spell, copy it for each spell cast before it this turn. Copies become tokens.)
Aeve isn't legendary if it's a token.
Aeve enters with a +1/+1 counter on it for each other Ooze you control.
Legendary Creature - Ooze
Aeve, Progenitor Ooze (mh2) 148
Arwen, Weaver of Hope
Each other creature you control enters with a number of additional +1/+1 counters on it equal to Arwen's toughness.
Legendary Creature - Elf Noble
Arwen, Weaver of Hope (ltc) 35
Dionus, Elvish Archdruid
Elves you control have "Whenever this creature becomes tapped during your turn, untap it and put a +1/+1 counter on it. This ability triggers only once each turn."
Legendary Creature - Elf Druid
Dionus, Elvish Archdruid (j25) 52
Eladamri, Lord of Leaves
Other Elf creatures have forestwalk. (They can't be blocked as long as defending player controls a Forest.)
Other Elves have shroud. (They can't be the targets of spells or abilities.)
Legendary Creature - Warrior Elf
Eladamri, Lord of Leaves (tmp) 224
Freyalise, Llanowar's Fury
+2: Create a 1/1 green Elf Druid creature token with "
: Add
."
−2: Destroy target artifact or enchantment.
−6: Draw a card for each green creature you control.
Freyalise, Llanowar's Fury can be your commander.
Legendary Planeswalker - Freyalise
Freyalise, Llanowar's Fury (c14) 43

Alternativ Commander

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Anthem

Qty: 2 Price: $29.28
Galadhrim Brigade
Squad
(As an additional cost to cast this spell, you may pay
any number of times. When this creature enters, create that many tokens that are copies of it.)
Other Elves you control get +1/+1.
Creature - Soldier Elf
Galadhrim Brigade (ltc) 502
Thunderfoot Baloth
Trample
Lieutenant — As long as you control your commander, this creature gets +2/+2 and other creatures you control get +2/+2 and have trample.
Creature - Beast
Thunderfoot Baloth (c14) 49

Anthem

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Counters

Qty: 1 Price: $1.79
Immaculate Magistrate
: Put a +1/+1 counter on target creature for each Elf you control.
Creature - Elf Shaman
Immaculate Magistrate (c14) 201

Counters

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Elves

Qty: 4 Price: $5.66
Champions of the Perfect
As an additional cost to cast this spell, behold an Elf and exile it. (Exile an Elf you control or an Elf card from your hand.)
Whenever you cast a creature spell, draw a card.
When this creature leaves the battlefield, return the exiled card to its owner's hand.
Creature - Warrior Elf
Champions of the Perfect (ecl) 171
Thornweald Archer
Reach (This creature can block creatures with flying.)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Creature - Elf Archer
Thornweald Archer (c14) 219
Wellwisher
: You gain 1 life for each Elf on the battlefield.
Creature - Elf
Wellwisher (c14) 223
Wirewood Herald
When this creature dies, you may search your library for an Elf card, reveal that card, put it into your hand, then shuffle.
Creature - Elf
Wirewood Herald (evg) 16

Elves

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Finisher

Qty: 3 Price: $36.97
Ezuri, Renegade Leader
: Regenerate another target Elf.
: Elf creatures you control get +3/+3 and gain trample until end of turn.
Legendary Creature - Warrior Elf
Ezuri, Renegade Leader (c14) 195
Joraga Warcaller
Multikicker
(You may pay an additional
any number of times as you cast this spell.)
This creature enters with a +1/+1 counter on it for each time it was kicked.
Other Elf creatures you control get +1/+1 for each +1/+1 counter on this creature.
Creature - Warrior Elf
Joraga Warcaller (c14) 203
Taunting Elf
All creatures able to block this creature do so.
Creature - Elf
Taunting Elf (uds) 122

Finisher

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Haste

Qty: 1 Price: $3.99
Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and
no matter when it came under your control.)
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Swiftfoot Boots (c14) 275

Haste

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Land

Qty: 35 (36 w/ MDFC)Price: $35.51
Forest
(
: Add
.)
Basic Land - Forest
Forest (c14) 337
Ghost Quarter
: Add
.
, Sacrifice this land: Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.
Land
Ghost Quarter (c14) 298
Myriad Landscape
This land enters tapped.
: Add
.
,
, Sacrifice this land: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
Land
Myriad Landscape (c14) 61
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land
Path of Ancestry (cmr) 353
Yavimaya, Cradle of Growth
Each land is a Forest in addition to its other land types.
Legendary Land
Yavimaya, Cradle of Growth (m3c) 409

Land

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Lifegain

Qty: 1 Price: $8.49
Essence Warden
Whenever another creature enters, you gain 1 life.
Creature - Elf Shaman
Essence Warden (c14) 194

Lifegain

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Manadump

Qty: 1 Price: $1.29
Temur Sabertooth
: You may return another creature you control to its owner's hand. If you do, this creature gains indestructible until end of turn.
Creature - Cat
Temur Sabertooth (ncc) 315

Manadump

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Protection

Qty: 3 Price: $15.97
Galadhrim Ambush
Create X 1/1 green Elf Warrior creature tokens, where X is the number of attacking creatures.
Prevent all combat damage that would be dealt this turn by non-Elf creatures.
Instant
Galadhrim Ambush (ltc) 38
Inspiring Call
Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
Instant
Inspiring Call (fdn) 226
Sylvan Safekeeper
Sacrifice a land: Target creature you control gains shroud until end of turn. (It can't be the target of spells or abilities.)
Creature - Human Wizard
Sylvan Safekeeper (c14) 217

Protection

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Ramp

Qty: 14 Price: $22.72
Elvish Archdruid
Other Elf creatures you control get +1/+1.
: Add
for each Elf you control.
Creature - Elf Druid
Elvish Archdruid (c14) 190
Elvish Mystic
: Add
.
Creature - Elf Druid
Elvish Mystic (c14) 191
Emerald Medallion
Green spells you cast cost
less to cast.
Artifact
Emerald Medallion (c14) 237
Farhaven Elf
When this creature enters, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Creature - Elf Druid
Farhaven Elf (c14) 196
Frontier Guide
,
: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Creature - Elf Scout
Frontier Guide (ddp) 12
Harrow
As an additional cost to cast this spell, sacrifice a land.
Search your library for up to two basic land cards, put them onto the battlefield, then shuffle.
Instant
Harrow (c14) 199
Llanowar Elves
: Add
.
Creature - Elf Druid
Llanowar Elves (c14) 204
Priest of Titania
: Add
for each Elf on the battlefield.
Creature - Elf Druid
Priest of Titania (c14) 210
Seeker of Skybreak
: Untap target creature.
Creature - Elf
Seeker of Skybreak (tmp) 254
Skyshroud Ranger
: You may put a land card from your hand onto the battlefield. Activate only as a sorcery.
Creature - Elf Ranger
Skyshroud Ranger (tmp) 256
Sol Ring
: Add
.
Artifact
Sol Ring (c14) 270
Sylvan Ranger
When this creature enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Creature - Elf Scout Ranger
Sylvan Ranger (c14) 216
Timberwatch Elf
: Target creature gets +X/+X until end of turn, where X is the number of Elves on the battlefield.
Creature - Elf
Timberwatch Elf (c14) 220
Wood Elves
When this creature enters, search your library for a Forest card, put that card onto the battlefield, then shuffle.
Creature - Elf Scout
Wood Elves (c14) 226

Ramp

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Recursion

Qty: 2 Price: $22.48
Grave Sifter
When this creature enters, each player chooses a creature type and returns any number of cards of that type from their graveyard to their hand.
Creature - Beast Elemental
Grave Sifter (c14) 44
Praetor's Counsel
Return all cards from your graveyard to your hand. Exile Praetor's Counsel. You have no maximum hand size for the rest of the game.
Sorcery
Praetor's Counsel (c14) 209

Recursion

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Removal

Qty: 8 Price: $15.54
Desert Twister
Destroy target permanent.
Sorcery
Desert Twister (c14) 188
Elvish Skysweeper
, Sacrifice a creature: Destroy target creature with flying.
Creature - Warrior Elf
Elvish Skysweeper (c14) 192
Predator, Flagship
: Target creature gains flying until end of turn.
,
: Destroy target creature with flying.
Legendary Artifact
Predator, Flagship (c14) 263
Reclamation Sage
When this creature enters, you may destroy target artifact or enchantment.
Creature - Elf Shaman
Reclamation Sage (c14) 213
Song of the Dryads
Enchant permanent
Enchanted permanent is a colorless Forest land.
Enchantment - Aura
Song of the Dryads (c14) 47
Terastodon
When this creature enters, you may destroy up to three target noncreature permanents. For each permanent put into a graveyard this way, its controller creates a 3/3 green Elephant creature token.
Creature - Elephant
Terastodon (c14) 218
Wave of Vitriol
Each player sacrifices all artifacts, enchantments, and nonbasic lands they control. For each land sacrificed this way, its controller may search their library for a basic land card and put it onto the battlefield tapped. Then each player who searched their library this way shuffles.
Sorcery
Wave of Vitriol (c14) 51
Whirlwind
Destroy all creatures with flying.
Sorcery
Whirlwind (c14) 224

Removal

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Tokens

Qty: 5 Price: $5.95
Imperious Perfect
Other Elves you control get +1/+1.
,
: Create a 1/1 green Elf Warrior creature token.
Creature - Warrior Elf
Imperious Perfect (c14) 202
Lys Alana Huntmaster
Whenever you cast an Elf spell, you may create a 1/1 green Elf Warrior creature token.
Creature - Warrior Elf
Lys Alana Huntmaster (c14) 205
Sylvan Offering
Choose an opponent. You and that player each create an X/X green Treefolk creature token.
Choose an opponent. You and that player each create X 1/1 green Elf Warrior creature tokens.
Sorcery
Sylvan Offering (c14) 48
Wolfbriar Elemental
Multikicker
(You may pay an additional
any number of times as you cast this spell.)
When this creature enters, create a 2/2 green Wolf creature token for each time it was kicked.
Creature - Elemental
Wolfbriar Elemental (c14) 225
Wren's Run Packmaster
Champion an Elf (When this creature enters, sacrifice it unless you exile another Elf you control. When this creature leaves the battlefield, that card returns to the battlefield.)
: Create a 2/2 green Wolf creature token.
Wolves you control have deathtouch.
Creature - Warrior Elf
Wren's Run Packmaster (c14) 227

Tokens

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Tutor

Qty: 4 Price: $11.46
Crop Rotation
As an additional cost to cast this spell, sacrifice a land.
Search your library for a land card, put that card onto the battlefield, then shuffle.
Instant
Crop Rotation (dmr) 154
Elvish Harbinger
When this creature enters, you may search your library for an Elf card, reveal it, then shuffle and put that card on top.
: Add one mana of any color.
Creature - Elf Druid
Elvish Harbinger (plst) DD1-4
Genesis Hydra
When you cast this spell, reveal the top X cards of your library. You may put a nonland permanent card with mana value X or less from among them onto the battlefield. Then shuffle the rest into your library.
This creature enters with X +1/+1 counters on it.
Creature - Plant Hydra
Genesis Hydra (m15) 176
Shared Summons
Search your library for up to two creature cards with different names, reveal them, put them into your hand, then shuffle.
Instant
Shared Summons (plst) M20-193

Tutor

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 2 cards
0 pips - 0 cards
0 mana - 2 cards
0 pips - 0 cards
0 mana - 2 cards
0 pips - 0 cards
0 mana - 2 cards
88 pips - 60 cards
40 mana - 40 cards
0 pips - 0 cards
4 mana - 3 cards
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)

Description

{"ops":[{"insert":"Jordmora is an mono-green elf-deck with a nostalgic feel. It is a fast elfball which can pull a win by turn six with the right circumstances.\n\nElves are small and cheap creatures. Usually we want "},{"insert":{"card-link":"Marwyn, the Nurturer"}},{"insert":" on the board before we play any elves. One-mana dorks being the exeption, since playing a"},{"insert":{"card-link":"Llanowar Elves"}},{"insert":" on turn one lets our commander hit the board on turn two. We have 35 eleves among the 99. So any elves we got in our hand, we will play. It could be "},{"insert":{"card-link":"Elvish Skysweeper"}},{"insert":" , "},{"insert":{"card-link":"Essence Warden"}},{"insert":" , "},{"insert":{"card-link":"Sylvan Ranger"}},{"insert":" or "},{"insert":{"card-link":"Joraga Warcaller"}},{"insert":" . Even though Joraga is a finisher, we want mana. Mana will hopefully give us more momentum as the game moves on. So if Joraga is what we got, Joraga is what we play.\n\nBut elves are cheap creatures and with our manabase we will soon empty our hand. So the deck packs 15 cards in the advantage department. "},{"insert":{"card-link":"Path of Ancestry"}},{"insert":" , "},{"insert":{"card-link":"Leaf-Crowned Visionary"}},{"insert":" , "},{"insert":{"card-link":"Elvish Visionary"}},{"insert":" , "},{"insert":{"card-link":"Champions of the Perfect"}},{"insert":" to name a few. And if "},{"insert":{"card-link":"Marwyn, the Nurturer"}},{"insert":" is the only sensible target for "},{"insert":{"card-link":"Disciple of Freyalise // Garden of Freyalise"}},{"insert":" we will tap her for mana, sac her for cards and use said mana to play her again.\n\nOur tutors are first and formost there to ensure we get sufficient mana and card advantage. "},{"insert":{"card-link":"Wirewood Herald"}},{"insert":" and "},{"insert":{"card-link":"Elvish Harbinger"}},{"insert":" can tutor for any elf card. While "},{"insert":{"card-link":"Shared Summons"}},{"insert":" fetch for any two creatures. Making it more flexible. If we are set up our tutors can fetch finishers or removal or other answers. Tutors are both a curse and a blessing. This deck lets you be creative when it comes to the tutors. I enjoy janky, but powerful combos. "},{"insert":{"card-link":"Temur Sabertooth"}},{"insert":" and "},{"insert":{"card-link":"Galadhrim Brigade"}},{"insert":" is powerful, but soon become boring. Be creative. It is more than enough space for it.\n\nWith the combination of card advatage and big mana we start elfballing our way to victory. We get there by going wide and play "},{"insert":{"card-link":"Thunderfoot Baloth"}},{"insert":" , "},{"insert":{"card-link":"Return of the Wildspeaker"}},{"insert":" , pouring mana into "},{"insert":{"card-link":"Ezuri, Renegade Leader"}},{"insert":" , "},{"insert":{"card-link":"Galadhrim Brigade"}},{"insert":" or "},{"insert":{"card-link":"Joraga Warcaller"}},{"insert":" . Or combine "},{"insert":{"card-link":"Joraga Warcaller"}},{"insert":" and "},{"insert":{"card-link":"Immaculate Magistrate"}},{"insert":" . And where "},{"insert":{"card-link":"Taunting Elf"}},{"insert":" will help us take out a single player, "},{"insert":{"card-link":"Eladamri, Lord of Leaves"}},{"insert":" combined with a "},{"insert":{"card-link":"Yavimaya, Cradle of Growth"}},{"insert":" easily hand us the victory.\n\nWe have no real board wipe. We could combine, say 20 mana, "},{"insert":{"card-link":"Predator, Flagship"}},{"insert":" and "},{"insert":{"card-link":"Whirlwind"}},{"insert":" which is the closest we get to an asymetrical board wipe. We have enough removal to deal with problems along the way. Some more janky than others. "},{"insert":{"card-link":"Desert Twister"}},{"insert":" is a bad card, but flexible and we cand afford the mana. It is there on purpose.\n\nWe have trimmed the landbase and focused on basic forests. Elves have flexebility in our deck. Lands have not. With our card draw and mana base, lands tend to get stuck in our hands, while elves almost play themselves. You could have a good game on three lands.\n\nWhy the deck has five alternative commanders: It started out as the precon Guided By Nature from 2014 with "},{"insert":{"card-link":"Freyalise, Llanowar's Fury"}},{"insert":" as the commander. I always liked the deck, but it started feeling underwhelming to play and both too vulnerable and inconsistent. So I swapped out the commander and 20 cards. 10 of them non-basics. But now it either went of the rails of flopped. So I kept tweaking, And ended up here. A deck I enjoy, but that is too powerful for my regular playgroup. Thus enter the alternative commanders. Is it possible to just swap them in and make the deck balansed? We will see. Just have to test it. But one thing is for shure. The alternative commanders will give a lot of replay value.\n"}]}
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