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Commander
Size: 100Est cost: $8478.13Salt sum: 88.16
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Stonie07

530 views22 days ago
Commander
Size: 100Est cost: $8478.13Salt sum: 88.16

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Commander

Qty: 1 Price: $9.49
Emet-Selch, Unsundered
Vigilance
Whenever Emet-Selch enters or attacks, draw a card, then discard a card.
At the beginning of your upkeep, if there are fourteen or more cards in your graveyard, you may transform Emet-Selch.
Legendary Creature - Wizard Elder
Emet-Selch, Unsundered // Hades, Sorcerer of Eld (fin) 394Emet-Selch, Unsundered // Hades, Sorcerer of Eld (fin) 394

Commander

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Clones

Qty: 1 Price: $13.99
Phantasmal Image
You may have this creature enter as a copy of any creature on the battlefield, except it's an Illusion in addition to its other types and it has "When this creature becomes the target of a spell or ability, sacrifice it."
Creature - Illusion
Phantasmal Image (spg) 67

Clones

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Counters

Qty: 7 Price: $331.93
Commandeer
You may exile two blue cards from your hand rather than pay this spell's mana cost.
Gain control of target noncreature spell. You may choose new targets for it. (If that spell is an artifact, enchantment, or planeswalker, the permanent enters under your control.)
Instant
Commandeer (otp) 9
Flusterstorm
Counter target instant or sorcery spell unless its controller pays
.
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
Instant
Flusterstorm (mb2) 163
Force of Negation
If it's not your turn, you may exile a blue card from your hand rather than pay this spell's mana cost.
Counter target noncreature spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
Instant
Force of Negation (2x2) 346
Force of Will
You may pay 1 life and exile a blue card from your hand rather than pay this spell's mana cost.
Counter target spell.
Instant
Force of Will (soa) 19
Mental Misstep
(
can be paid with either
or 2 life.)
Counter target spell with mana value 1.
Instant
Mental Misstep (mb2) 30
Mindbreak Trap
If an opponent cast three or more spells this turn, you may pay
rather than pay this spell's mana cost.
Exile any number of target spells.
Instant - Trap
Mindbreak Trap (otp) 12
Pact of Negation
Counter target spell.
At the beginning of your next upkeep, pay
. If you don't, you lose the game.
Instant
Pact of Negation (ltc) 523

Counters

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Creature

Qty: 1 Price: $0.99
Exhibition Tidecaller
Opus — Whenever you cast an instant or sorcery spell, target player mills three cards. If five or more mana was spent to cast that spell, that player mills ten cards instead.
Creature - Wizard Djinn
Exhibition Tidecaller (sos) 48

Creature

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Draw

Qty: 13 Price: $615.88
Ad Nauseam
Reveal the top card of your library and put that card into your hand. You lose life equal to its mana value. You may repeat this process any number of times.
Instant
Ad Nauseam (soa) 25
Borne Upon a Wind
You may cast spells this turn as though they had flash.
Draw a card.
Instant
Borne Upon a Wind (sld) 2228
Chromatic Sphere
,
, Sacrifice this artifact: Add one mana of any color. Draw a card.
Artifact
Chromatic Sphere (sch) 30
Faerie Mastermind
Flash
Flying
Whenever an opponent draws their second card each turn, you draw a card.
: Each player draws a card.
Creature - Rogue Faerie
Faerie Mastermind (soc) 114
Gitaxian Probe
(
can be paid with either
or 2 life.)
Look at target player's hand.
Draw a card.
Sorcery
Gitaxian Probe (sld) 2067
Gush
You may return two Islands you control to their owner's hand rather than pay this spell's mana cost.
Draw two cards.
Instant
Gush (mb2) 164
Ledger Shredder
Flying
Whenever a player casts their second spell each turn, this creature connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
Creature - Bird Advisor
Ledger Shredder (spg) 55
Mystic Remora
Cumulative upkeep
(At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays
.
Enchantment
Mystic Remora (dmr) 420
Necropotence
Skip your draw step.
Whenever you discard a card, exile that card from your graveyard.
Pay 1 life: Exile the top card of your library face down. Put that card into your hand at the beginning of your next end step.
Enchantment
Necropotence (wot) 31
Rhystic Study
Whenever an opponent casts a spell, you may draw a card unless that player pays
.
Enchantment
Rhystic Study (pcy) 45
Thassa's Oracle
When this creature enters, look at the top X cards of your library, where X is your devotion to blue. Put up to one of them on top of your library and the rest on the bottom of your library in a random order. If X is greater than or equal to the number of cards in your library, you win the game. (Each
in the mana costs of permanents you control counts toward your devotion to blue.)
Creature - Wizard Merfolk
Thassa's Oracle (mb2) 175
The One Ring
Indestructible
When The One Ring enters, if you cast it, you gain protection from everything until your next turn.
At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
Legendary Artifact
The One Ring (ltr) 697
Windfall
Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.
Sorcery
Windfall (otc) 123

Draw

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Land

Qty: 27 Price: $2798.54
Ancient Tomb
: Add
. This land deals 2 damage to you.
Land
Ancient Tomb (exp) 36
Bloodstained Mire
, Pay 1 life, Sacrifice this land: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.
Land
Bloodstained Mire (exp) 18
Clearwater Pathway
: Add
.
Land
Clearwater Pathway // Murkwater Pathway (slu) 15Clearwater Pathway // Murkwater Pathway (slu) 15
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (sld) 1697
Darkslick Shores
This land enters tapped unless you control two or fewer other lands.
: Add
or
.
Land
Darkslick Shores (zne) 12
Exotic Orchard
: Add one mana of any color that a land an opponent controls could produce.
Land
Exotic Orchard (sld) 1231
Flooded Strand
, Pay 1 life, Sacrifice this land: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.
Land
Flooded Strand (exp) 16
Gemstone Caverns
If this card is in your opening hand and you're not the starting player, you may begin the game with Gemstone Caverns on the battlefield with a luck counter on it. If you do, exile a card from your hand.
: Add
. If Gemstone Caverns has a luck counter on it, instead add one mana of any color.
Legendary Land
Gemstone Caverns (eos) 61
Island
(
: Add
.)
Basic Land - Island
Island (ust) 213
Marsh Flats
, Pay 1 life, Sacrifice this land: Search your library for a Plains or Swamp card, put it onto the battlefield, then shuffle.
Land
Marsh Flats (exp) 21
Misty Rainforest
, Pay 1 life, Sacrifice this land: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.
Land
Misty Rainforest (exp) 25
Morphic Pool
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Morphic Pool (zne) 17
Otawara, Soaring City
: Add
.
Channel —
, Discard this card: Return target artifact, creature, enchantment, or planeswalker to its owner's hand. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Otawara, Soaring City (neo) 414
Polluted Delta
, Pay 1 life, Sacrifice this land: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.
Land
Polluted Delta (exp) 17
Reflecting Pool
: Add one mana of any type that a land you control could produce.
Land
Reflecting Pool (eos) 81
Scalding Tarn
, Pay 1 life, Sacrifice this land: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle.
Land
Scalding Tarn (exp) 22
Seat of the Synod
: Add
.
Artifact Land
Seat of the Synod (c18) 278
Snow-Covered Island
(
: Add
.)
Basic Snow Land - Island
Snow-Covered Island (khm) 279
Sunken Ruins
: Add
.
,
: Add
,
, or
.
Land
Sunken Ruins (fic) 430
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (ust) 214
Takenuma, Abandoned Mire
: Add
.
Channel —
, Discard this card: Mill three cards, then return a creature or planeswalker card from your graveyard to your hand. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Takenuma, Abandoned Mire (neo) 416
Undercity Sewers
(
: Add
or
.)
This land enters tapped.
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Land - Island Swamp
Undercity Sewers (pza) 20
Underground River
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Underground River (bro) 300
Underground Sea
(
: Add
or
.)
Land - Island Swamp
Underground Sea (sum) 290
Vault of Whispers
: Add
.
Artifact Land
Vault of Whispers (40k) 305
Verdant Catacombs
, Pay 1 life, Sacrifice this land: Search your library for a Swamp or Forest card, put it onto the battlefield, then shuffle.
Land
Verdant Catacombs (spg) 113
Watery Grave
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Island Swamp
Watery Grave (eoe) 286

Land

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Mill

Qty: 1 Price: $9.49
Brain Freeze
Target player mills three cards.
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
Instant
Brain Freeze (mb2) 24

Mill

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Protection

Qty: 1 Price: $79.99
Misdirection
You may exile a blue card from your hand rather than pay this spell's mana cost.
Change the target of target spell with a single target.
Instant
Misdirection (sld) 1272

Protection

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Pump

Qty: 1 Price: $7.99
Valley Floodcaller
Flash
You may cast noncreature spells as though they had flash.
Whenever you cast a noncreature spell, Birds, Frogs, Otters, and Rats you control get +1/+1 until end of turn. Untap them.
Creature - Wizard Otter
Valley Floodcaller (blb) 79

Pump

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Ramp

Qty: 12 Price: $3211.68
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (fic) 332
Cabal Ritual
Add
.
Threshold — Add
instead if there are seven or more cards in your graveyard.
Instant
Cabal Ritual (mb2) 177
Chrome Mox
Imprint — When this artifact enters, you may exile a nonartifact, nonland card from your hand.
: Add one mana of any of the exiled card's colors.
Artifact
Chrome Mox (spg) 92
Dark Ritual
Add
.
Instant
Dark Ritual (tmc) 131
Lion's Eye Diamond
Discard your hand, Sacrifice this artifact: Add three mana of any one color. Activate only as an instant.
Artifact
Lion's Eye Diamond (mir) 307
Lotus Petal
, Sacrifice this artifact: Add one mana of any color.
Artifact
Lotus Petal (mb2) 226
Mana Vault
This artifact doesn't untap during your untap step.
At the beginning of your upkeep, you may pay
. If you do, untap this artifact.
At the beginning of your draw step, if this artifact is tapped, it deals 1 damage to you.
: Add
.
Artifact
Mana Vault (uma) 229
Mox Amber
: Add one mana of any color among legendary creatures and planeswalkers you control.
Legendary Artifact
Mox Amber (dom) 224
Mox Diamond
If this artifact would enter, you may discard a land card instead. If you do, put this artifact onto the battlefield. If you don't, put it into its owner's graveyard.
: Add one mana of any color.
Artifact
Mox Diamond (sth) 138
Mox Opal
Metalcraft —
: Add one mana of any color. Activate only if you control three or more artifacts.
Legendary Artifact
Mox Opal (mm2) 223
Rain of Filth
Until end of turn, lands you control gain "Sacrifice this land: Add
."
Instant
Rain of Filth (usg) 151
Sol Ring
: Add
.
Artifact
Sol Ring (fic) 357

Ramp

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Recursion

Qty: 2 Price: $274.98
Reanimate
Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to that card's mana value.
Sorcery
Reanimate (mar) 20
Yawgmoth's Will
Until end of turn, you may play lands and cast spells from your graveyard.
If a card would be put into your graveyard from anywhere this turn, exile that card instead.
Sorcery
Yawgmoth's Will (usg) 171

Recursion

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Removal

Qty: 14 Price: $515.27
An Offer You Can't Refuse
Counter target noncreature spell. Its controller creates two Treasure tokens. (They're artifacts with "
, Sacrifice this token: Add one mana of any color.")
Instant
An Offer You Can't Refuse (fdn) 311
Banishing Knack
Until end of turn, target creature gains "
: Return target nonland permanent to its owner's hand."
Instant
Banishing Knack (eve) 17
Chain of Vapor
Return target nonland permanent to its owner's hand. Then that permanent's controller may sacrifice a land of their choice. If the player does, they may copy this spell and may choose a new target for that copy.
Instant
Chain of Vapor (sld) 2295
Deadly Rollick
If you control a commander, you may cast this spell without paying its mana cost.
Exile target creature.
Instant
Deadly Rollick (sld) 1754
Fierce Guardianship
If you control a commander, you may cast this spell without paying its mana cost.
Counter target noncreature spell.
Instant
Fierce Guardianship (cmm) 694
Gilded Drake
Flying
When this creature enters, exchange control of this creature and up to one target creature an opponent controls. If you don't or can't make an exchange, sacrifice this creature. This ability still resolves if its target becomes illegal.
Creature - Drake
Gilded Drake (usg) 76
Hullbreaker Horror
Flash
This spell can't be countered.
Whenever you cast a spell, choose up to one —
• Return target spell you don't control to its owner's hand.
• Return target nonland permanent to its owner's hand.
Creature - Horror Kraken
Hullbreaker Horror (pip) 344
Into the Flood Maw
Gift a tapped Fish (You may promise an opponent a gift as you cast this spell. If you do, they create a tapped 1/1 blue Fish creature token before its other effects.)
Return target creature an opponent controls to its owner's hand. If the gift was promised, instead return target nonland permanent an opponent controls to its owner's hand.
Instant
Into the Flood Maw (pwcs) 2026-2
Orcish Bowmasters
Flash
When this creature enters and whenever an opponent draws a card except the first one they draw in each of their draw steps, this creature deals 1 damage to any target. Then amass Orcs 1.
Creature - Archer Orc
Orcish Bowmasters (ltr) 433
Retraction Helix
Until end of turn, target creature gains "
: Return target nonland permanent to its owner's hand."
Instant
Retraction Helix (bng) 49
Steal Enchantment
Enchant enchantment
You control enchanted enchantment.
Enchantment - Aura
Steal Enchantment (tmp) 90
Swan Song
Counter target enchantment, instant, or sorcery spell. Its controller creates a 2/2 blue Bird creature token with flying.
Instant
Swan Song (eoc) 46
Trickbind
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Counter target activated or triggered ability. If a permanent's ability is countered this way, activated abilities of that permanent can't be activated this turn. (Mana abilities can't be targeted.)
Instant
Trickbind (tsp) 88
Volatile Stormdrake
Flying, hexproof from activated and triggered abilities
When this creature enters, exchange control of this creature and target creature an opponent controls. If you do, you get
, then sacrifice that creature unless you pay an amount of
equal to its mana value.
Creature - Drake
Volatile Stormdrake (mh3) 329

Removal

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Stax

Qty: 4 Price: $58.76
Cursed Totem
Activated abilities of creatures can't be activated.
Artifact
Cursed Totem (mh2) 295
Dauthi Voidwalker
Shadow (This creature can block or be blocked by only creatures with shadow.)
If a card would be put into an opponent's graveyard from anywhere, instead exile it with a void counter on it.
, Sacrifice this creature: Choose an exiled card an opponent owns with a void counter on it. You may play it this turn without paying its mana cost.
Creature - Rogue Dauthi
Dauthi Voidwalker (sld) 1760
Defense Grid
Each spell costs
more to cast except during its controller's turn.
Artifact
Defense Grid (brr) 76
Opposition Agent
Flash
You control your opponents while they're searching their libraries.
While an opponent is searching their library, they exile each card they find. You may play those cards for as long as they remain exiled, and you may spend mana as though it were mana of any color to cast them.
Creature - Human Rogue
Opposition Agent (cmr) 141

Stax

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Theft

Qty: 1 Price: $10.99
Mnemonic Betrayal
Exile all opponents' graveyards. You may cast spells from among those cards this turn, and mana of any type can be spent to cast them. At the beginning of the next end step, if any of those cards remain exiled, return them to their owners' graveyards.
Exile Mnemonic Betrayal.
Sorcery
Mnemonic Betrayal (grn) 189

Theft

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Tutor

Qty: 14 Price: $538.16
Demonic Consultation
Choose a card name. Exile the top six cards of your library, then reveal cards from the top of your library until you reveal a card with the chosen name. Put that card into your hand and exile all other cards revealed this way.
Instant
Demonic Consultation (slc) 4
Demonic Counsel
Search your library for a Demon card, reveal it, put it into your hand, then shuffle.
Delirium — If there are four or more card types among cards in your graveyard, instead search your library for any card, put it into your hand, then shuffle.
Sorcery
Demonic Counsel (dsk) 310
Demonic Tutor
Search your library for a card, put that card into your hand, then shuffle.
Sorcery
Demonic Tutor (plst) UMA-93
Doomsday
Search your library and graveyard for five cards and exile the rest. Put the chosen cards on top of your library in any order. You lose half your life, rounded up.
Sorcery
Doomsday (sld) 1115
Entomb
Search your library for a card, put that card into your graveyard, then shuffle.
Instant
Entomb (dmr) 426
Gifts Ungiven
Search your library for up to four cards with different names and reveal them. Target opponent chooses two of those cards. Put the chosen cards into your graveyard and the rest into your hand. Then shuffle.
Instant
Gifts Ungiven (2x2) 347
Imperial Seal
Search your library for a card, then shuffle and put that card on top. You lose 2 life.
Sorcery
Imperial Seal (2x2) 354
Infernal Tutor
Reveal a card from your hand. Search your library for a card with the same name as that card, reveal it, put it into your hand, then shuffle.
Hellbent — If you have no cards in hand, instead search your library for a card, put it into your hand, then shuffle.
Sorcery
Infernal Tutor (j20) 5
Lim-Dûl's Vault
Look at the top five cards of your library. As many times as you choose, you may pay 1 life, put those cards on the bottom of your library in any order, then look at the top five cards of your library. Then shuffle and put the last cards you looked at this way on top in any order.
Instant
Lim-Dûl's Vault (slc) 1996
Mystical Tutor
Search your library for an instant or sorcery card, reveal it, then shuffle and put that card on top.
Instant
Mystical Tutor (ema) 62
Scheming Symmetry
Choose two target players. Each of them searches their library for a card, then shuffles and puts that card on top.
Sorcery
Scheming Symmetry (m20) 113
Tainted Pact
Exile the top card of your library. You may put that card into your hand unless it has the same name as another card exiled this way. Repeat this process until you put a card into your hand or you exile two cards with the same name, whichever comes first.
Instant
Tainted Pact (sta) 33
Vampiric Tutor
Search your library for a card, then shuffle and put that card on top. You lose 2 life.
Instant
Vampiric Tutor (6ed) 161
Wishclaw Talisman
This artifact enters with three wish counters on it.
,
, Remove a wish counter from this artifact: Search your library for a card, put it into your hand, then shuffle. An opponent gains control of this artifact. Activate only during your turn.
Artifact
Wishclaw Talisman (mb2) 51

Tutor

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Maybeboard

Qty: 19 Price: $1067.31
Beseech the Mirror
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)
Search your library for a card, exile it face down, then shuffle. If this spell was bargained, you may cast the exiled card without paying its mana cost if that spell's mana value is 4 or less. Put the exiled card into your hand if it wasn't cast this way.
Sorcery
Beseech the Mirror (woe) 336
Cephalid Coliseum
: Add
. This land deals 1 damage to you.
Threshold —
,
, Sacrifice this land: Target player draws three cards, then discards three cards. Activate only if there are seven or more cards in your graveyard.
Land
Cephalid Coliseum (v12) 3
Chromatic Star
,
, Sacrifice this artifact: Add one mana of any color.
When this artifact is put into a graveyard from the battlefield, draw a card.
Artifact
Chromatic Star (tsr) 263
City of Brass
Whenever this land becomes tapped, it deals 1 damage to you.
: Add one mana of any color.
Land
City of Brass (2x2) 403
Codex Shredder
: Target player mills a card. (They put the top card of their library into their graveyard.)
,
, Sacrifice this artifact: Return target card from your graveyard to your hand.
Artifact
Codex Shredder (sld) 790★
Cyclonic Rift
Return target nonland permanent you don't control to its owner's hand.
Overload
(You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Instant
Cyclonic Rift (rvr) 419
Daze
You may return an Island you control to its owner's hand rather than pay this spell's mana cost.
Counter target spell unless its controller pays
.
Instant
Daze (plst) DD2-23
Funeral Charm
Choose one —
• Target player discards a card.
• Target creature gets +2/-1 until end of turn.
• Target creature gains swampwalk until end of turn. (It can't be blocked as long as defending player controls a Swamp.)
Instant
Funeral Charm (plst) TSB-44
Glimpse the Unthinkable
Target player mills ten cards.
Sorcery
Glimpse the Unthinkable (2x2) 378
Intuition
Search your library for three cards and reveal them. Target opponent chooses one. Put that card into your hand and the rest into your graveyard. Then shuffle.
Instant
Intuition (tmp) 70
Malevolent Hermit
, Sacrifice this creature: Counter target noncreature spell unless its controller pays
.
Disturb
(You may cast this card from your graveyard transformed for its disturb cost.)
Creature - Human Wizard
Malevolent Hermit // Benevolent Geist (mid) 336Malevolent Hermit // Benevolent Geist (mid) 336
Mana Confluence
, Pay 1 life: Add one mana of any color.
Land
Mana Confluence (exp) 42
Mana Drain
Counter target spell. At the beginning of your next main phase, add an amount of
equal to that spell's mana value.
Instant
Mana Drain (2x2) 348
Persist
Return target nonlegendary creature card from your graveyard to the battlefield with a -1/-1 counter on it.
Sorcery
Persist (spg) 42
Praetor's Grasp
Search target opponent's library for a card and exile it face down. Then that player shuffles. You may play that card for as long as it remains exiled.
Sorcery
Praetor's Grasp (sld) 1023
Prismatic Vista
, Pay 1 life, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield, then shuffle.
Land
Prismatic Vista (zne) 27
Sink into Stupor
Return target spell or nonland permanent an opponent controls to its owner's hand.
Instant
Sink into Stupor // Soporific Springs (mh3) 241Sink into Stupor // Soporific Springs (mh3) 241
Temporal Mastery
Take an extra turn after this one. Exile Temporal Mastery.
Miracle
(You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
Sorcery
Temporal Mastery (inr) 307
Toxic Deluge
As an additional cost to cast this spell, pay X life.
All creatures get -X/-X until end of turn.
Sorcery
Toxic Deluge (sld) 1860

Maybeboard

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 13 cards
45 pips - 37 cards
29 mana - 25 cards
31 pips - 25 cards
40 mana - 27 cards
0 pips - 0 cards
0 mana - 13 cards
0 pips - 0 cards
0 mana - 13 cards
0 pips - 0 cards
10 mana - 6 cards
CategoriesQtyOdds
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Deck extras (0)

Description

{"ops":[{"attributes":{"underline":true,"bold":true},"insert":"FINAL CEDH PRIMER"},{"attributes":{"header":1},"insert":"\n"},{"insert":"This is the primer to my deck \"final cedh\". \nThis Primer is attempting to be more than just a Description of the deck, I want to give people an insight as to why this deck is so great and why I see so much potential in it. \n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Why play this deck?"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This deck can be a turbo deck if u want it to be, it can also be a heavy control deck, it´s one of the most versatile decks I have ever played. It thrives in more grindy rounds but can also run away with the game early if necessary (you know its about you 20/20 "},{"insert":{"card-link":"Lumra, Bellow of the Woods"}},{"insert":" looking at me sideways).\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Why play only Dimir and not Grixis if u run necro and breach lines? "},{"attributes":{"header":2},"insert":"\n"},{"insert":"Emet isnt just a card to pitch into sac spells like "},{"insert":{"card-link":"Rograkh, Son of Rohgahh"}},{"insert":". The deck can also perform very well in developed game environments, since you get to flip "},{"insert":{"card-link":"Emet-Selch, Unsundered // Hades, Sorcerer of Eld"}},{"insert":" into Hades if the game goes on to long, meaning you have a commander that can push with something like a fast "},{"insert":{"card-link":"Necropotence"}},{"insert":" + "},{"insert":{"card-link":"Borne Upon a Wind"}},{"insert":" or just sit and wait until you get to cast a more lategame combed "},{"insert":{"card-link":"Doomsday"}},{"insert":". This deck just combines the 2 archetypes and let´s you push fast in slow environments and it let´s you sit and control against fast decks. Sure youre sacrificing some of the speed you get with red, but you´re not out of the game if someone counters your "},{"insert":{"card-link":"Necropotence"}},{"insert":" or "},{"insert":{"card-link":"Rhystic Study"}},{"insert":", you just change the gameplan and try to pull the game out for as long as possible.\n\nThe painful truth is: "},{"insert":{"card-link":"Emet-Selch, Unsundered // Hades, Sorcerer of Eld"}},{"insert":" isn´t going to usually flip. The game just doesn´t actually go on for that long. But People read the card and assume the deck is graveyard based. so they mulligan for cards that stop your graveyard but thos usually dont matter to you, because before that becomes relevant you have already won. Effects that dont exile your graveyard such as "},{"insert":{"card-link":"Grafdigger's Cage"}},{"insert":", "},{"insert":{"card-link":"Soulless Jailer"}},{"insert":" or similar are actually garbage against you, because you can remove them with stuff like "},{"insert":{"card-link":"Chain of Vapor"}},{"insert":" or "},{"insert":{"card-link":"Into the Flood Maw"}},{"insert":" and just go through with your yard afterwards. \n\n"},{"attributes":{"underline":true,"bold":true},"insert":"What are the winning combos?"},{"attributes":{"header":2},"insert":"\n"},{"insert":"this deck has TONS of ways to close out games, here are some of the most common lines:\n\nThoracle-consultation/Tainted Pact:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"cast"},{"insert":{"card-link":"Thassa's Oracle"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"on the ETB Trigger hold priotity and cast "},{"insert":{"card-link":"Tainted Pact"}},{"insert":" or "},{"insert":{"card-link":"Demonic Consultation"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"when resolving "},{"insert":{"card-link":"Tainted Pact"}},{"insert":" you will just skip over and stop at the last card of your deck, with "},{"insert":{"card-link":"Demonic Consultation"}},{"insert":" you HAVE to name "},{"insert":{"card-link":"Game Over"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"As a result you will have no cards in your deck as the ETB resolves, meaning you win the game. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Conclusion:"},{"insert":" This line is going to be very applicable at every stage of the game. it´s fast, it´s cheap and it´s only two cards, so not really feeding into "},{"insert":{"card-link":"Rhystic Study"}},{"insert":" , "},{"insert":{"card-link":"Mystic Remora"}},{"insert":" and your not really running into "},{"insert":{"card-link":"Mindbreak Trap"}},{"insert":" or "},{"insert":{"card-link":"Flusterstorm"}},{"insert":" \n\nHullbreaker Horror:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"cast "},{"insert":{"card-link":"Hullbreaker Horror"}},{"insert":" or "},{"insert":{"card-link":"Reanimate"}},{"insert":" it, you can get it into the yard with "},{"insert":{"card-link":"Emet-Selch, Unsundered // Hades, Sorcerer of Eld"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"cast a manapositive colored rock, "},{"insert":{"card-link":"Mox Opal"}},{"insert":"or "},{"insert":{"card-link":"Mox Amber"}},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"cast another manapositive rock, such as "},{"insert":{"card-link":"Mox Opal"}},{"insert":"/ "},{"insert":{"card-link":"Mox Amber"}},{"insert":", "},{"insert":{"card-link":"Sol Ring"}},{"insert":"or "},{"insert":{"card-link":"Mana Vault"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"return with the "},{"insert":{"card-link":"Hullbreaker Horror"}},{"insert":" the rock from 2. , after tapping them for a mana of your choice."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"tap the other rock you´ve cast in 3. for mana"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"recast the rock from 2. , return the rock from 3. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"repeat steps 3-6 an infinite amount of times, making infinite coloured mana"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"cast "},{"insert":{"card-link":"Emet-Selch, Unsundered // Hades, Sorcerer of Eld"}},{"insert":" , with the cast trigger return the rock from 2. to your hand. ETB : draw discard"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"cast the rock from step 2. returning "},{"insert":{"card-link":"Emet-Selch, Unsundered // Hades, Sorcerer of Eld"}},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"repeat steps 8-9 to draw your entire deck. You can also use "},{"insert":{"card-link":"The One Ring"}},{"insert":" in order to keep all the cards in your hand or"},{"insert":{"card-link":"Faerie Mastermind"}},{"insert":" which also draws your opponets cards though"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"cast "},{"insert":{"card-link":"Thassa's Oracle"}},{"insert":" and win with no cards left in the deck"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"alternative if you cant draw cards:"},{"insert":"\n1-7 as before"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"reeeaaaally go ham with the casts"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"cast "},{"insert":{"card-link":"Brain Freeze"}},{"insert":" on all your opponents to mill them out"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"OR after you have infinite colored mana start looping"},{"insert":{"card-link":"Orcish Bowmasters"}},{"insert":" by using a rock to bounce OBM, bounce the rock and repeat. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Or start looping "},{"insert":{"card-link":"Codex Shredder"}},{"insert":", milling everyone and maybe even yourself, sac the shredder to return a win mentioned before"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Conclusion:"},{"insert":" this combo really shows how versatile this deck is, even if you get certain pieces are gone this deck can still win really easy once "},{"insert":{"card-link":"Hullbreaker Horror"}},{"insert":" is out. Its very vulnerable late game, but can win against stuff like "},{"insert":{"card-link":"Rule of Law"}},{"insert":" , "},{"insert":{"card-link":"Archon of Emeria"}},{"insert":" or "},{"insert":{"card-link":"Deafening Silence"}},{"insert":" ,by casting"},{"insert":{"card-link":"Hullbreaker Horror"}},{"insert":" in the opponents turn before you and casting a spell in your turn to bounce the staxpiece. Its very vulnerable to "},{"insert":{"card-link":"Mindbreak Trap"}},{"insert":" "},{"insert":{"card-link":"Flusterstorm"}},{"insert":"or getting "},{"insert":{"card-link":"Brain Freeze"}},{"insert":"ed when you attempt to draw.\n\nValley Floodcaller:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"have "},{"insert":{"card-link":"Valley Floodcaller"}},{"insert":" in play, not summoning sick, just cast it during an unsuspecting time or in the last opponents endstep. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"cast "},{"insert":{"card-link":"Banishing Knack"}},{"insert":" or "},{"insert":{"card-link":"Retraction Helix"}},{"insert":" targeting "},{"insert":{"card-link":"Valley Floodcaller"}},{"insert":"."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"essentially you now have a "},{"insert":{"card-link":"Hullbreaker Horror"}},{"insert":" since you can return a rock (mentioned in Hullbreaker horror winline) by tapping floodcaller, cast the rock untapping floodcaller, tapp the rock and the floodcaller to bounce it, rinse and repeat. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"view Hullbreaker Horror lines for winlines."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nWindfall Orcish:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"cast "},{"insert":{"card-link":"Orcish Bowmasters"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"cast "},{"insert":{"card-link":"Windfall"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Conclusion: "},{"insert":"this combo doesnt necesserally win you the game, it can though in certain cenarios, such as if you are in your "},{"insert":{"card-link":"Necropotence"}},{"insert":"- endstep have 20+ smth cards and have no other out. Its a very unreliable combo but sometimes in the right moment is still enough.\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"How do we get there?"},{"attributes":{"header":2},"insert":"\n"},{"insert":"More important than the winlines is sometimes just how you get there with this random junk of cards , so this is a basic guide to the more common combos you might want to do. \nDoomsday:"},{"attributes":{"header":3},"insert":"\n"},{"insert":{"card-link":"Doomsday"}},{"insert":" is one of the more skillful cards of the deck, because its"},{"attributes":{"bold":true},"insert":" applications might change heavily depending on what you are up against and what cards you have already played."},{"insert":" \nBasic doomsday Line: \nIn one way or another cast "},{"insert":{"card-link":"Doomsday"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Pile: (top to bottom in order)"},{"insert":{"card-link":"Gush"}},{"insert":" "},{"insert":{"card-link":"Gitaxian Probe"}},{"insert":" "},{"insert":{"card-link":"Lion's Eye Diamond"}},{"insert":" "},{"insert":{"card-link":"Thassa's Oracle"}},{"insert":" , last card is free for you to choose."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":" draw a card and start the pile off"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"cast "},{"insert":{"card-link":"Gush"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"cast "},{"insert":{"card-link":"Lion's Eye Diamond"}},{"insert":" (if you have 1U left and counters in hand instead take "},{"insert":{"card-link":"Lotus Petal"}},{"insert":")"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"cast "},{"insert":{"card-link":"Gitaxian Probe"}},{"insert":" , hold priority and sacrifice "},{"insert":{"card-link":"Lion's Eye Diamond"}},{"insert":" for 3U "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"cast "},{"insert":{"card-link":"Thassa's Oracle"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Conclusion:"},{"insert":" Doomsday has some huge potential in this deck, just the sheer amounts of alternative win lines:\nyou may just put "},{"insert":{"card-link":"Tainted Pact"}},{"insert":" on top and go down to "},{"insert":{"card-link":"Thassa's Oracle"}},{"insert":" on the bottom"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"dig out a "},{"insert":{"card-link":"Hullbreaker Horror"}},{"insert":" line"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"(dig out a "},{"insert":{"card-link":"Praetor's Grasp"}},{"insert":" line) not currently part of the deck"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"dig out a "},{"insert":{"card-link":"Mnemonic Betrayal"}},{"insert":" line"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Its a very expensive Line, because you will probably need around 6-7 mana to cast everything and have countermagic. \n"},{"attributes":{"bold":true},"insert":"Remarks:"},{"insert":" casting or attacking with "},{"insert":{"card-link":"Emet-Selch, Unsundered // Hades, Sorcerer of Eld"}},{"insert":"allows you to draw a card to start of "},{"insert":{"card-link":"Doomsday"}},{"insert":", so I would recommend having the commander already out for a turn when casting it. \n"},{"insert":{"card-link":"Windfall"}},{"insert":" is also a card to look out for, windfalling when the highest cards in hand is <5 you can just cast it to draw almost your full pile.\n"},{"insert":{"card-link":"The One Ring"}},{"insert":" is also really good, if you already have 4 counters on it.\n\nPraetors Grasp (currently not part of the Deck)/Mnemonic Betrayal:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"cast "},{"insert":{"card-link":"Praetor's Grasp"}},{"insert":" or "},{"insert":{"card-link":"Mnemonic Betrayal"}},{"insert":" to get an "},{"insert":{"card-link":"Underworld Breach"}},{"insert":" from an opponent"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"cast "},{"insert":{"card-link":"Underworld Breach"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"cast"},{"insert":{"card-link":"Lion's Eye Diamond"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"cast "},{"insert":{"card-link":"Brain Freeze"}},{"insert":", targeting yourself"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"activate "},{"insert":{"card-link":"Lion's Eye Diamond"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"repeat steps 3-5 as necessary to mill yourself out"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Conclusion:"},{"insert":" "},{"insert":{"card-link":"Praetor's Grasp"}},{"insert":" is one of the most versatile cards ever printed, all the possible stuff you can search for with it, steal enemy wincons or thassas, just get a counterspell, etc. and so it also requires a lot of skill to be played to its full potential, i believe it´s the hardest card to master ever. I have for now decided to cut it, because the lines feel to expensive and clunky, but I might return to it in the future, it also sucks a lot when you are looking for a card in an opponents deck that they dont run. \n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Necropotence:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"cast "},{"insert":{"card-link":"Necropotence"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"profit"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Conclusion: "},{"insert":"no seriously, this card can do absolute wonders, there where Games where I wish I would have taken this over so many other cards. Its just insane what diffrent shenanigans you can pull of with it + "},{"insert":{"card-link":"Borne Upon a Wind"}},{"insert":" or "},{"insert":{"card-link":"Valley Floodcaller"}},{"insert":". It can push early, it can sit and wait until late, the card is absolute bonkers in every state of the game. also a small combo that some people don´t know of: \nget your Necro-hand with a flash enabler("},{"insert":{"card-link":"Borne Upon a Wind"}},{"insert":" or "},{"insert":{"card-link":"Valley Floodcaller"}},{"insert":")"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"move to cleanup, discarding "},{"insert":{"card-link":"Hullbreaker Horror"}},{"insert":" to handsize"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Necropotence"}},{"insert":" triggers, to exile the "},{"insert":{"card-link":"Hullbreaker Horror"}},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"respond to the trigger by casting "},{"insert":{"card-link":"Reanimate"}},{"insert":" targeting "},{"insert":{"card-link":"Hullbreaker Horror"}},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"win using the Hullbreaker win-line mentioned on top. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"This works because you discard BEFORE \"until end of turn\"-effects end, because Necro is putting a trigger on the stack you get priority during the cleanup, allowing you to still flash in reanimate. \nView Rule 514 for this if a player calls you bullshitting \n\n"},{"attributes":{"underline":true},"insert":"Okay but why do you play THIS card?"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This section of the primer will consist of me explaining why I play certain cards that might seem odd/cutable on first glance.\n\n"},{"insert":{"card-link":"Cursed Totem"}},{"insert":" this deck looses late against activated abilities from "},{"insert":{"card-link":"Thrasios, Triton Hero"}},{"insert":","},{"insert":{"card-link":"Kinnan, Bonder Prodigy"}},{"insert":","},{"insert":{"card-link":"Sisay, Weatherlight Captain"}},{"insert":" , "},{"insert":{"card-link":"Vivi Ornitier"}},{"insert":" or "},{"insert":{"card-link":"Tayam, Luminous Enigma"}},{"insert":" (absolute horror to this deck btw) so this card helps keep those decks in check for you to dominate. \n\n"},{"insert":{"card-link":"Defense Grid"}},{"insert":" just to win against a table with a lot of interaction. PLEASE NEVER EVER EVER CAST THIS AND PASS YOU WILL LOOSE AND THROW THE GAME PLEASE\n\n"},{"insert":{"card-link":"Demonic Counsel"}},{"insert":" /"},{"insert":{"card-link":"Infernal Tutor"}},{"insert":" both work really nice with "},{"insert":{"card-link":"Underworld Breach"}},{"insert":" lines ("},{"insert":{"card-link":"Praetor's Grasp"}},{"insert":")and also with "},{"insert":{"card-link":"Lion's Eye Diamond"}},{"insert":". Cast the tutor, then, holding prio, crack LED. You will be hellbent or have delirium most time and just get a "},{"insert":{"card-link":"Demonic Tutor"}},{"insert":" . Its very good to crack LED for 3 Black and get "},{"insert":{"card-link":"Necropotence"}},{"insert":" from the search.\n\n"},{"insert":{"card-link":"Wishclaw Talisman"}},{"insert":" you may think \"oh its just a 3 mana tutor, nice.\" NO!!!! Wishclaw should be played and be held on your field, so that its essentially a 1 mana tutor during your combo turn. OR you can also make a deal with somone to get interaction if the boardstate is getting too messy and turn the game into a longer one which, as we already discussed, "},{"insert":{"card-link":"Emet-Selch, Unsundered // Hades, Sorcerer of Eld"}},{"insert":" really likes. \n\n"},{"insert":{"card-link":"Temporal Mastery"}},{"insert":" really good card, you can/should get it on top with something like "},{"insert":{"card-link":"Vampiric Tutor"}},{"insert":", "},{"insert":{"card-link":"Imperial Seal"}},{"insert":" or"},{"insert":{"card-link":"Mystical Tutor"}},{"insert":" and just cast it. It somewhat is a replacement to"},{"insert":{"card-link":"Final Fortune"}},{"insert":"/"},{"insert":{"card-link":"Last Chance"}},{"insert":" in this deck. if you do happen to have it in your hand without miracle, just use it to pitch for a free counter.\n\n"},{"attributes":{"underline":true},"insert":"Current State"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Here I will discuss what my current thoughts about the deck are and what I am thinking about adding/changing.\n\n"},{"insert":{"card-link":"Imposter Mech"}},{"insert":"I´ve seen this guy pop of with stuff like "},{"insert":{"card-link":"The Cabbage Merchant"}},{"insert":", "},{"insert":{"card-link":"Kinnan, Bonder Prodigy"}},{"insert":" or "},{"insert":{"card-link":"Orcish Bowmasters"}},{"insert":". The fact that it is no longer a creature makes it very sturdy. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":" The newly teasered card: \"mana sculpt\" which is essentialy a "},{"insert":{"card-link":"Mana Drain"}},{"insert":" for 1 more. I personally dont think a 3 mana 2colored pisp counterspell will be worth it in Cedh but only time will show. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Daze"}},{"insert":" is a card im considering, since im playing "},{"insert":{"card-link":"Gush"}},{"insert":" im already actively working onto getting the condition fulfilled"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Beseech the Mirror"}},{"insert":" Its a card that lets you tutor and instantly cast the card you tutor for, it´s a good card, you can sac "},{"insert":{"card-link":"Necropotence"}},{"insert":" to it in your endstep or "},{"insert":{"card-link":"Necrodominance"}},{"insert":" if you are on it, but i think it´s just to expensive with 3b and 1 so im not playing it"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Toxic Deluge"}},{"insert":" Is a card i am thinking about, since the decks Emet looses to are creature based, I think that running Toxic can be valid, for now i leave it, because I loose to the decks at instant speed, thats why I´m instead on "},{"insert":{"card-link":"Trickbind"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"I really hope that somehow "},{"insert":{"card-link":"Malevolent Hermit // Benevolent Geist"}},{"insert":" can be valid, its a 6 mana "},{"insert":{"card-link":"Hexing Squelcher"}},{"insert":". Again since i dont really loose to counterspells, but rather activated abilities im not on hermit. Maybe this will change in the future so lets keep an eye around."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Glimpse the Unthinkable"}},{"insert":" is just a decend Graveyard filler for 2 mana to enable Emet. This deck isn´t actively trying to flip Emet, and this card isn´t an insta win if I get to flip him, because im throwing random shit in there. This card is only good in certain scenarios, so I probably wont run it."},{"attributes":{"list":"ordered"},"insert":"\n\n"}]}
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