530 views22 days ago
Commander
Size: 100Est cost: $8478.13Salt sum: 88.16
Stonie07
530 views22 days ago
Commander
Size: 100Est cost: $8478.13Salt sum: 88.16
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Commander
Commander
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Clones
Clones
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Counters
Counters
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Draw
Thassa's Oracle
When this creature enters, look at the top X cards of your library, where X is your devotion to blue. Put up to one of them on top of your library and the rest on the bottom of your library in a random order. If X is greater than or equal to the number of cards in your library, you win the game. (Each in the mana costs of permanents you control counts toward your devotion to blue.)
Creature - Wizard Merfolk

The One Ring
Indestructible
When The One Ring enters, if you cast it, you gain protection from everything until your next turn.
At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
When The One Ring enters, if you cast it, you gain protection from everything until your next turn.
At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
Legendary Artifact

Draw
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Land
Gemstone Caverns
If this card is in your opening hand and you're not the starting player, you may begin the game with Gemstone Caverns on the battlefield with a luck counter on it. If you do, exile a card from your hand.
: Add . If Gemstone Caverns has a luck counter on it, instead add one mana of any color.
: Add . If Gemstone Caverns has a luck counter on it, instead add one mana of any color.
Legendary Land

Land
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Ramp
Ramp
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Recursion
Recursion
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Removal
Into the Flood Maw
Gift a tapped Fish (You may promise an opponent a gift as you cast this spell. If you do, they create a tapped 1/1 blue Fish creature token before its other effects.)
Return target creature an opponent controls to its owner's hand. If the gift was promised, instead return target nonland permanent an opponent controls to its owner's hand.
Return target creature an opponent controls to its owner's hand. If the gift was promised, instead return target nonland permanent an opponent controls to its owner's hand.
Instant

Trickbind
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Counter target activated or triggered ability. If a permanent's ability is countered this way, activated abilities of that permanent can't be activated this turn. (Mana abilities can't be targeted.)
Counter target activated or triggered ability. If a permanent's ability is countered this way, activated abilities of that permanent can't be activated this turn. (Mana abilities can't be targeted.)
Instant

Volatile Stormdrake
Flying, hexproof from activated and triggered abilities
When this creature enters, exchange control of this creature and target creature an opponent controls. If you do, you get , then sacrifice that creature unless you pay an amount of equal to its mana value.
When this creature enters, exchange control of this creature and target creature an opponent controls. If you do, you get , then sacrifice that creature unless you pay an amount of equal to its mana value.
Creature - Drake

Removal
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Stax
Dauthi Voidwalker
Shadow (This creature can block or be blocked by only creatures with shadow.)
If a card would be put into an opponent's graveyard from anywhere, instead exile it with a void counter on it.
, Sacrifice this creature: Choose an exiled card an opponent owns with a void counter on it. You may play it this turn without paying its mana cost.
If a card would be put into an opponent's graveyard from anywhere, instead exile it with a void counter on it.
, Sacrifice this creature: Choose an exiled card an opponent owns with a void counter on it. You may play it this turn without paying its mana cost.
Creature - Rogue Dauthi

Opposition Agent
Flash
You control your opponents while they're searching their libraries.
While an opponent is searching their library, they exile each card they find. You may play those cards for as long as they remain exiled, and you may spend mana as though it were mana of any color to cast them.
You control your opponents while they're searching their libraries.
While an opponent is searching their library, they exile each card they find. You may play those cards for as long as they remain exiled, and you may spend mana as though it were mana of any color to cast them.
Creature - Human Rogue

Stax
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Theft
Mnemonic Betrayal
Exile all opponents' graveyards. You may cast spells from among those cards this turn, and mana of any type can be spent to cast them. At the beginning of the next end step, if any of those cards remain exiled, return them to their owners' graveyards.
Exile Mnemonic Betrayal.
Exile Mnemonic Betrayal.
Sorcery

Theft
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Tutor
Lim-Dûl's Vault
Look at the top five cards of your library. As many times as you choose, you may pay 1 life, put those cards on the bottom of your library in any order, then look at the top five cards of your library. Then shuffle and put the last cards you looked at this way on top in any order.
Instant

Tutor
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Maybeboard
Beseech the Mirror
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)
Search your library for a card, exile it face down, then shuffle. If this spell was bargained, you may cast the exiled card without paying its mana cost if that spell's mana value is 4 or less. Put the exiled card into your hand if it wasn't cast this way.
Search your library for a card, exile it face down, then shuffle. If this spell was bargained, you may cast the exiled card without paying its mana cost if that spell's mana value is 4 or less. Put the exiled card into your hand if it wasn't cast this way.
Sorcery

Maybeboard
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Deck Info
Deck stats
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Description
{"ops":[{"attributes":{"underline":true,"bold":true},"insert":"FINAL CEDH PRIMER"},{"attributes":{"header":1},"insert":"\n"},{"insert":"This is the primer to my deck \"final cedh\". \nThis Primer is attempting to be more than just a Description of the deck, I want to give people an insight as to why this deck is so great and why I see so much potential in it. \n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Why play this deck?"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This deck can be a turbo deck if u want it to be, it can also be a heavy control deck, it´s one of the most versatile decks I have ever played. It thrives in more grindy rounds but can also run away with the game early if necessary (you know its about you 20/20 "},{"insert":{"card-link":"Lumra, Bellow of the Woods"}},{"insert":" looking at me sideways).\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Why play only Dimir and not Grixis if u run necro and breach lines? "},{"attributes":{"header":2},"insert":"\n"},{"insert":"Emet isnt just a card to pitch into sac spells like "},{"insert":{"card-link":"Rograkh, Son of Rohgahh"}},{"insert":". The deck can also perform very well in developed game environments, since you get to flip "},{"insert":{"card-link":"Emet-Selch, Unsundered // Hades, Sorcerer of Eld"}},{"insert":" into Hades if the game goes on to long, meaning you have a commander that can push with something like a fast "},{"insert":{"card-link":"Necropotence"}},{"insert":" + "},{"insert":{"card-link":"Borne Upon a Wind"}},{"insert":" or just sit and wait until you get to cast a more lategame combed "},{"insert":{"card-link":"Doomsday"}},{"insert":". This deck just combines the 2 archetypes and let´s you push fast in slow environments and it let´s you sit and control against fast decks. Sure youre sacrificing some of the speed you get with red, but you´re not out of the game if someone counters your "},{"insert":{"card-link":"Necropotence"}},{"insert":" or "},{"insert":{"card-link":"Rhystic Study"}},{"insert":", you just change the gameplan and try to pull the game out for as long as possible.\n\nThe painful truth is: "},{"insert":{"card-link":"Emet-Selch, Unsundered // Hades, Sorcerer of Eld"}},{"insert":" isn´t going to usually flip. The game just doesn´t actually go on for that long. But People read the card and assume the deck is graveyard based. so they mulligan for cards that stop your graveyard but thos usually dont matter to you, because before that becomes relevant you have already won. Effects that dont exile your graveyard such as "},{"insert":{"card-link":"Grafdigger's Cage"}},{"insert":", "},{"insert":{"card-link":"Soulless Jailer"}},{"insert":" or similar are actually garbage against you, because you can remove them with stuff like "},{"insert":{"card-link":"Chain of Vapor"}},{"insert":" or "},{"insert":{"card-link":"Into the Flood Maw"}},{"insert":" and just go through with your yard afterwards. \n\n"},{"attributes":{"underline":true,"bold":true},"insert":"What are the winning combos?"},{"attributes":{"header":2},"insert":"\n"},{"insert":"this deck has TONS of ways to close out games, here are some of the most common lines:\n\nThoracle-consultation/Tainted Pact:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"cast"},{"insert":{"card-link":"Thassa's Oracle"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"on the ETB Trigger hold priotity and cast "},{"insert":{"card-link":"Tainted Pact"}},{"insert":" or "},{"insert":{"card-link":"Demonic Consultation"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"when resolving "},{"insert":{"card-link":"Tainted Pact"}},{"insert":" you will just skip over and stop at the last card of your deck, with "},{"insert":{"card-link":"Demonic Consultation"}},{"insert":" you HAVE to name "},{"insert":{"card-link":"Game Over"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"As a result you will have no cards in your deck as the ETB resolves, meaning you win the game. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Conclusion:"},{"insert":" This line is going to be very applicable at every stage of the game. it´s fast, it´s cheap and it´s only two cards, so not really feeding into "},{"insert":{"card-link":"Rhystic Study"}},{"insert":" , "},{"insert":{"card-link":"Mystic Remora"}},{"insert":" and your not really running into "},{"insert":{"card-link":"Mindbreak Trap"}},{"insert":" or "},{"insert":{"card-link":"Flusterstorm"}},{"insert":" \n\nHullbreaker Horror:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"cast "},{"insert":{"card-link":"Hullbreaker Horror"}},{"insert":" or "},{"insert":{"card-link":"Reanimate"}},{"insert":" it, you can get it into the yard with "},{"insert":{"card-link":"Emet-Selch, Unsundered // Hades, Sorcerer of Eld"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"cast a manapositive colored rock, "},{"insert":{"card-link":"Mox Opal"}},{"insert":"or "},{"insert":{"card-link":"Mox Amber"}},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"cast another manapositive rock, such as "},{"insert":{"card-link":"Mox Opal"}},{"insert":"/ "},{"insert":{"card-link":"Mox Amber"}},{"insert":", "},{"insert":{"card-link":"Sol Ring"}},{"insert":"or "},{"insert":{"card-link":"Mana Vault"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"return with the "},{"insert":{"card-link":"Hullbreaker Horror"}},{"insert":" the rock from 2. , after tapping them for a mana of your choice."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"tap the other rock you´ve cast in 3. for mana"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"recast the rock from 2. , return the rock from 3. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"repeat steps 3-6 an infinite amount of times, making infinite coloured mana"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"cast "},{"insert":{"card-link":"Emet-Selch, Unsundered // Hades, Sorcerer of Eld"}},{"insert":" , with the cast trigger return the rock from 2. to your hand. ETB : draw discard"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"cast the rock from step 2. returning "},{"insert":{"card-link":"Emet-Selch, Unsundered // Hades, Sorcerer of Eld"}},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"repeat steps 8-9 to draw your entire deck. You can also use "},{"insert":{"card-link":"The One Ring"}},{"insert":" in order to keep all the cards in your hand or"},{"insert":{"card-link":"Faerie Mastermind"}},{"insert":" which also draws your opponets cards though"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"cast "},{"insert":{"card-link":"Thassa's Oracle"}},{"insert":" and win with no cards left in the deck"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"alternative if you cant draw cards:"},{"insert":"\n1-7 as before"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"reeeaaaally go ham with the casts"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"cast "},{"insert":{"card-link":"Brain Freeze"}},{"insert":" on all your opponents to mill them out"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"OR after you have infinite colored mana start looping"},{"insert":{"card-link":"Orcish Bowmasters"}},{"insert":" by using a rock to bounce OBM, bounce the rock and repeat. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Or start looping "},{"insert":{"card-link":"Codex Shredder"}},{"insert":", milling everyone and maybe even yourself, sac the shredder to return a win mentioned before"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Conclusion:"},{"insert":" this combo really shows how versatile this deck is, even if you get certain pieces are gone this deck can still win really easy once "},{"insert":{"card-link":"Hullbreaker Horror"}},{"insert":" is out. Its very vulnerable late game, but can win against stuff like "},{"insert":{"card-link":"Rule of Law"}},{"insert":" , "},{"insert":{"card-link":"Archon of Emeria"}},{"insert":" or "},{"insert":{"card-link":"Deafening Silence"}},{"insert":" ,by casting"},{"insert":{"card-link":"Hullbreaker Horror"}},{"insert":" in the opponents turn before you and casting a spell in your turn to bounce the staxpiece. Its very vulnerable to "},{"insert":{"card-link":"Mindbreak Trap"}},{"insert":" "},{"insert":{"card-link":"Flusterstorm"}},{"insert":"or getting "},{"insert":{"card-link":"Brain Freeze"}},{"insert":"ed when you attempt to draw.\n\nValley Floodcaller:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"have "},{"insert":{"card-link":"Valley Floodcaller"}},{"insert":" in play, not summoning sick, just cast it during an unsuspecting time or in the last opponents endstep. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"cast "},{"insert":{"card-link":"Banishing Knack"}},{"insert":" or "},{"insert":{"card-link":"Retraction Helix"}},{"insert":" targeting "},{"insert":{"card-link":"Valley Floodcaller"}},{"insert":"."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"essentially you now have a "},{"insert":{"card-link":"Hullbreaker Horror"}},{"insert":" since you can return a rock (mentioned in Hullbreaker horror winline) by tapping floodcaller, cast the rock untapping floodcaller, tapp the rock and the floodcaller to bounce it, rinse and repeat. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"view Hullbreaker Horror lines for winlines."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nWindfall Orcish:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"cast "},{"insert":{"card-link":"Orcish Bowmasters"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"cast "},{"insert":{"card-link":"Windfall"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Conclusion: "},{"insert":"this combo doesnt necesserally win you the game, it can though in certain cenarios, such as if you are in your "},{"insert":{"card-link":"Necropotence"}},{"insert":"- endstep have 20+ smth cards and have no other out. Its a very unreliable combo but sometimes in the right moment is still enough.\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"How do we get there?"},{"attributes":{"header":2},"insert":"\n"},{"insert":"More important than the winlines is sometimes just how you get there with this random junk of cards , so this is a basic guide to the more common combos you might want to do. \nDoomsday:"},{"attributes":{"header":3},"insert":"\n"},{"insert":{"card-link":"Doomsday"}},{"insert":" is one of the more skillful cards of the deck, because its"},{"attributes":{"bold":true},"insert":" applications might change heavily depending on what you are up against and what cards you have already played."},{"insert":" \nBasic doomsday Line: \nIn one way or another cast "},{"insert":{"card-link":"Doomsday"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Pile: (top to bottom in order)"},{"insert":{"card-link":"Gush"}},{"insert":" "},{"insert":{"card-link":"Gitaxian Probe"}},{"insert":" "},{"insert":{"card-link":"Lion's Eye Diamond"}},{"insert":" "},{"insert":{"card-link":"Thassa's Oracle"}},{"insert":" , last card is free for you to choose."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":" draw a card and start the pile off"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"cast "},{"insert":{"card-link":"Gush"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"cast "},{"insert":{"card-link":"Lion's Eye Diamond"}},{"insert":" (if you have 1U left and counters in hand instead take "},{"insert":{"card-link":"Lotus Petal"}},{"insert":")"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"cast "},{"insert":{"card-link":"Gitaxian Probe"}},{"insert":" , hold priority and sacrifice "},{"insert":{"card-link":"Lion's Eye Diamond"}},{"insert":" for 3U "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"cast "},{"insert":{"card-link":"Thassa's Oracle"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Conclusion:"},{"insert":" Doomsday has some huge potential in this deck, just the sheer amounts of alternative win lines:\nyou may just put "},{"insert":{"card-link":"Tainted Pact"}},{"insert":" on top and go down to "},{"insert":{"card-link":"Thassa's Oracle"}},{"insert":" on the bottom"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"dig out a "},{"insert":{"card-link":"Hullbreaker Horror"}},{"insert":" line"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"(dig out a "},{"insert":{"card-link":"Praetor's Grasp"}},{"insert":" line) not currently part of the deck"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"dig out a "},{"insert":{"card-link":"Mnemonic Betrayal"}},{"insert":" line"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Its a very expensive Line, because you will probably need around 6-7 mana to cast everything and have countermagic. \n"},{"attributes":{"bold":true},"insert":"Remarks:"},{"insert":" casting or attacking with "},{"insert":{"card-link":"Emet-Selch, Unsundered // Hades, Sorcerer of Eld"}},{"insert":"allows you to draw a card to start of "},{"insert":{"card-link":"Doomsday"}},{"insert":", so I would recommend having the commander already out for a turn when casting it. \n"},{"insert":{"card-link":"Windfall"}},{"insert":" is also a card to look out for, windfalling when the highest cards in hand is <5 you can just cast it to draw almost your full pile.\n"},{"insert":{"card-link":"The One Ring"}},{"insert":" is also really good, if you already have 4 counters on it.\n\nPraetors Grasp (currently not part of the Deck)/Mnemonic Betrayal:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"cast "},{"insert":{"card-link":"Praetor's Grasp"}},{"insert":" or "},{"insert":{"card-link":"Mnemonic Betrayal"}},{"insert":" to get an "},{"insert":{"card-link":"Underworld Breach"}},{"insert":" from an opponent"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"cast "},{"insert":{"card-link":"Underworld Breach"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"cast"},{"insert":{"card-link":"Lion's Eye Diamond"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"cast "},{"insert":{"card-link":"Brain Freeze"}},{"insert":", targeting yourself"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"activate "},{"insert":{"card-link":"Lion's Eye Diamond"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"repeat steps 3-5 as necessary to mill yourself out"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Conclusion:"},{"insert":" "},{"insert":{"card-link":"Praetor's Grasp"}},{"insert":" is one of the most versatile cards ever printed, all the possible stuff you can search for with it, steal enemy wincons or thassas, just get a counterspell, etc. and so it also requires a lot of skill to be played to its full potential, i believe it´s the hardest card to master ever. I have for now decided to cut it, because the lines feel to expensive and clunky, but I might return to it in the future, it also sucks a lot when you are looking for a card in an opponents deck that they dont run. \n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Necropotence:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"cast "},{"insert":{"card-link":"Necropotence"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"profit"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Conclusion: "},{"insert":"no seriously, this card can do absolute wonders, there where Games where I wish I would have taken this over so many other cards. Its just insane what diffrent shenanigans you can pull of with it + "},{"insert":{"card-link":"Borne Upon a Wind"}},{"insert":" or "},{"insert":{"card-link":"Valley Floodcaller"}},{"insert":". It can push early, it can sit and wait until late, the card is absolute bonkers in every state of the game. also a small combo that some people don´t know of: \nget your Necro-hand with a flash enabler("},{"insert":{"card-link":"Borne Upon a Wind"}},{"insert":" or "},{"insert":{"card-link":"Valley Floodcaller"}},{"insert":")"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"move to cleanup, discarding "},{"insert":{"card-link":"Hullbreaker Horror"}},{"insert":" to handsize"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Necropotence"}},{"insert":" triggers, to exile the "},{"insert":{"card-link":"Hullbreaker Horror"}},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"respond to the trigger by casting "},{"insert":{"card-link":"Reanimate"}},{"insert":" targeting "},{"insert":{"card-link":"Hullbreaker Horror"}},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"win using the Hullbreaker win-line mentioned on top. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"This works because you discard BEFORE \"until end of turn\"-effects end, because Necro is putting a trigger on the stack you get priority during the cleanup, allowing you to still flash in reanimate. \nView Rule 514 for this if a player calls you bullshitting \n\n"},{"attributes":{"underline":true},"insert":"Okay but why do you play THIS card?"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This section of the primer will consist of me explaining why I play certain cards that might seem odd/cutable on first glance.\n\n"},{"insert":{"card-link":"Cursed Totem"}},{"insert":" this deck looses late against activated abilities from "},{"insert":{"card-link":"Thrasios, Triton Hero"}},{"insert":","},{"insert":{"card-link":"Kinnan, Bonder Prodigy"}},{"insert":","},{"insert":{"card-link":"Sisay, Weatherlight Captain"}},{"insert":" , "},{"insert":{"card-link":"Vivi Ornitier"}},{"insert":" or "},{"insert":{"card-link":"Tayam, Luminous Enigma"}},{"insert":" (absolute horror to this deck btw) so this card helps keep those decks in check for you to dominate. \n\n"},{"insert":{"card-link":"Defense Grid"}},{"insert":" just to win against a table with a lot of interaction. PLEASE NEVER EVER EVER CAST THIS AND PASS YOU WILL LOOSE AND THROW THE GAME PLEASE\n\n"},{"insert":{"card-link":"Demonic Counsel"}},{"insert":" /"},{"insert":{"card-link":"Infernal Tutor"}},{"insert":" both work really nice with "},{"insert":{"card-link":"Underworld Breach"}},{"insert":" lines ("},{"insert":{"card-link":"Praetor's Grasp"}},{"insert":")and also with "},{"insert":{"card-link":"Lion's Eye Diamond"}},{"insert":". Cast the tutor, then, holding prio, crack LED. You will be hellbent or have delirium most time and just get a "},{"insert":{"card-link":"Demonic Tutor"}},{"insert":" . Its very good to crack LED for 3 Black and get "},{"insert":{"card-link":"Necropotence"}},{"insert":" from the search.\n\n"},{"insert":{"card-link":"Wishclaw Talisman"}},{"insert":" you may think \"oh its just a 3 mana tutor, nice.\" NO!!!! Wishclaw should be played and be held on your field, so that its essentially a 1 mana tutor during your combo turn. OR you can also make a deal with somone to get interaction if the boardstate is getting too messy and turn the game into a longer one which, as we already discussed, "},{"insert":{"card-link":"Emet-Selch, Unsundered // Hades, Sorcerer of Eld"}},{"insert":" really likes. \n\n"},{"insert":{"card-link":"Temporal Mastery"}},{"insert":" really good card, you can/should get it on top with something like "},{"insert":{"card-link":"Vampiric Tutor"}},{"insert":", "},{"insert":{"card-link":"Imperial Seal"}},{"insert":" or"},{"insert":{"card-link":"Mystical Tutor"}},{"insert":" and just cast it. It somewhat is a replacement to"},{"insert":{"card-link":"Final Fortune"}},{"insert":"/"},{"insert":{"card-link":"Last Chance"}},{"insert":" in this deck. if you do happen to have it in your hand without miracle, just use it to pitch for a free counter.\n\n"},{"attributes":{"underline":true},"insert":"Current State"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Here I will discuss what my current thoughts about the deck are and what I am thinking about adding/changing.\n\n"},{"insert":{"card-link":"Imposter Mech"}},{"insert":"I´ve seen this guy pop of with stuff like "},{"insert":{"card-link":"The Cabbage Merchant"}},{"insert":", "},{"insert":{"card-link":"Kinnan, Bonder Prodigy"}},{"insert":" or "},{"insert":{"card-link":"Orcish Bowmasters"}},{"insert":". The fact that it is no longer a creature makes it very sturdy. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":" The newly teasered card: \"mana sculpt\" which is essentialy a "},{"insert":{"card-link":"Mana Drain"}},{"insert":" for 1 more. I personally dont think a 3 mana 2colored pisp counterspell will be worth it in Cedh but only time will show. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Daze"}},{"insert":" is a card im considering, since im playing "},{"insert":{"card-link":"Gush"}},{"insert":" im already actively working onto getting the condition fulfilled"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Beseech the Mirror"}},{"insert":" Its a card that lets you tutor and instantly cast the card you tutor for, it´s a good card, you can sac "},{"insert":{"card-link":"Necropotence"}},{"insert":" to it in your endstep or "},{"insert":{"card-link":"Necrodominance"}},{"insert":" if you are on it, but i think it´s just to expensive with 3b and 1 so im not playing it"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Toxic Deluge"}},{"insert":" Is a card i am thinking about, since the decks Emet looses to are creature based, I think that running Toxic can be valid, for now i leave it, because I loose to the decks at instant speed, thats why I´m instead on "},{"insert":{"card-link":"Trickbind"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"I really hope that somehow "},{"insert":{"card-link":"Malevolent Hermit // Benevolent Geist"}},{"insert":" can be valid, its a 6 mana "},{"insert":{"card-link":"Hexing Squelcher"}},{"insert":". Again since i dont really loose to counterspells, but rather activated abilities im not on hermit. Maybe this will change in the future so lets keep an eye around."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Glimpse the Unthinkable"}},{"insert":" is just a decend Graveyard filler for 2 mana to enable Emet. This deck isn´t actively trying to flip Emet, and this card isn´t an insta win if I get to flip him, because im throwing random shit in there. This card is only good in certain scenarios, so I probably wont run it."},{"attributes":{"list":"ordered"},"insert":"\n\n"}]}















































































































