361
10/10/2023
Marchesa's Marduperfriends
Deck Size: 100
Commander / EDH
Legal
Est deck cost: $2634.63
Salt Sum: 41.39
361
10/10/2023
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Commander

Quantity: 1Price: $2.79
Queen Marchesa

Deathtouch, haste When Queen Marchesa enters the battlefield, you become the monarch. At the beginning of your upkeep, if an opponent is the monarch, create a 1/1 black Assassin creature token with deathtouch and haste.

Creature
Queen Marchesa (cmr) 531
1

Artifact

Quantity: 9Price: $57.42
Arcane Signet

{T}: Add one mana of any color in your commander's color identity.

Artifact
Arcane Signet (p30m) 1F★
1
Boros Signet

{1}, {T}: Add {R}{W}.

Artifact
Boros Signet (cmr) 459
1
Honor-Worn Shaku

{T}: Add {C}. Tap an untapped legendary permanent you control: Untap Honor-Worn Shaku.

Artifact
Honor-Worn Shaku (chk) 254
1
Isochron Scepter

Imprint — When Isochron Scepter enters the battlefield, you may exile an instant card with mana value 2 or less from your hand. {2}, {T}: You may copy the exiled card. If you do, you may cast the copy without paying its mana cost.

Artifact
Isochron Scepter (2xm) 264
1
Orzhov Signet

{1}, {T}: Add {W}{B}.

Artifact
Orzhov Signet (mm3) 224
1
Rakdos Signet

{1}, {T}: Add {B}{R}.

Artifact
Rakdos Signet (c20) 249
1
Sol Ring

{T}: Add {C}{C}.

Artifact
Sol Ring (pf19) 7
1
The Book of Exalted Deeds

At the beginning of your end step, if you gained 3 or more life this turn, create a 3/3 white Angel creature token with flying. {W}{W}{W}, {T}, Exile The Book of Exalted Deeds: Put an enlightened counter on target Angel. It gains "You can't lose the game and your opponents can't win the game." Activate only as a sorcery.

Artifact
The Book of Exalted Deeds (afr) 4
1
The Chain Veil

At the beginning of your end step, if you didn't activate a loyalty ability of a planeswalker this turn, you lose 2 life. {4}, {T}: For each planeswalker you control, you may activate one of its loyalty abilities once this turn as though none of its loyalty abilities have been activated this turn.

Artifact
The Chain Veil (m15) 215
1

Creature

Quantity: 7Price: $177.63
Arena Rector

When Arena Rector dies, you may exile it. If you do, search your library for a planeswalker card, put it onto the battlefield, then shuffle.

Creature
Arena Rector (j20) 1
1
Cloudsteel Kirin

Flying Equipped creature has flying and "You can't lose the game and your opponents can't win the game." Reconfigure {5} ({5}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)

Creature Artifact
Cloudsteel Kirin (neo) 8
1
Djeru, With Eyes Open

Vigilance When Djeru, With Eyes Open enters the battlefield, you may search your library for a planeswalker card, reveal it, put it into your hand, then shuffle. If a source would deal damage to a planeswalker you control, prevent 1 of that damage.

Creature
Djeru, With Eyes Open (hou) 10
1
Exquisite Archangel

Flying If you would lose the game, instead exile Exquisite Archangel and your life total becomes equal to your starting life total.

Creature
Exquisite Archangel (aer) 18
1
Mila, Crafty Companion

Creature
Mila, Crafty Companion // Lukka, Wayward Bonder (stx) 277Mila, Crafty Companion // Lukka, Wayward Bonder (stx) 277
1
Platinum Angel

Flying You can't lose the game and your opponents can't win the game.

Creature Artifact
Platinum Angel (mps) 46
1
Thalia's Lancers

First strike When Thalia's Lancers enters the battlefield, you may search your library for a legendary card, reveal it, put it into your hand, then shuffle.

Creature
Thalia's Lancers (plst) EMN-47
1

Enchantment

Quantity: 7Price: $39.93
Blind Obedience

Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.) Artifacts and creatures your opponents control enter the battlefield tapped.

Enchantment
Blind Obedience (c17) 57
1
Court of Grace

When Court of Grace enters the battlefield, you become the monarch. At the beginning of your upkeep, create a 1/1 white Spirit creature token with flying. If you're the monarch, create a 4/4 white Angel creature token with flying instead.

Enchantment
Court of Grace (cmr) 619
1
Delaying Shield

If damage would be dealt to you, put that many delay counters on Delaying Shield instead. At the beginning of your upkeep, remove all delay counters from Delaying Shield. For each delay counter removed this way, you lose 1 life unless you pay {1}{W}.

Enchantment
Delaying Shield (ody) 17
1
Land Tax

At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle.

Enchantment
Land Tax (plst) BBD-94
1
Lich's Mastery

Hexproof You can't lose the game. Whenever you gain life, draw that many cards. Whenever you lose life, for each 1 life you lost, exile a permanent you control or a card from your hand or graveyard. When Lich's Mastery leaves the battlefield, you lose the game.

Enchantment
Lich's Mastery (dom) 98
1
Oath of Gideon

When Oath of Gideon enters the battlefield, create two 1/1 white Kor Ally creature tokens. Each planeswalker you control enters the battlefield with an additional loyalty counter on it.

Enchantment
Oath of Gideon (ogw) 30
1
Solitary Confinement

At the beginning of your upkeep, sacrifice Solitary Confinement unless you discard a card. Skip your draw step. You have shroud. (You can't be the target of spells or abilities.) Prevent all damage that would be dealt to you.

Enchantment
Solitary Confinement (jud) 24
1

Instant

Quantity: 7Price: $41.83
Angel's Grace

Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) You can't lose the game this turn and your opponents can't win the game this turn. Until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead.

Instant
Angel's Grace (plst) TSP-3
1
Chance for Glory

Creatures you control gain indestructible. Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.

Instant
Chance for Glory (grn) 159
1
Despark

Exile target permanent with mana value 4 or greater.

Instant
Despark (c20) 209
1
Final Fortune

Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.

Instant
Final Fortune (6ed) 175
1
Heliod's Intervention

Choose one — • Destroy X target artifacts and/or enchantments. • Target player gains twice X life.

Instant
Heliod's Intervention (thb) 300
1
Ignite the Beacon

Search your library for up to two planeswalker cards, reveal them, put them into your hand, then shuffle.

Instant
Ignite the Beacon (war) 18
1
Utter End

Exile target nonland permanent.

Instant
Utter End (c18) 193
1

Land

Quantity: 37Price: $1680.93
Arid Mesa

{T}, Pay 1 life, Sacrifice Arid Mesa: Search your library for a Mountain or Plains card, put it onto the battlefield, then shuffle.

Land
Arid Mesa (zen) 211
1
Badlands

({T}: Add {B} or {R}.)

Land
Badlands (3ed) 282
1
Blood Crypt

({T}: Add {B} or {R}.) As Blood Crypt enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Land
Blood Crypt (exp) 8
1
Bloodstained Mire

{T}, Pay 1 life, Sacrifice Bloodstained Mire: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.

Land
Bloodstained Mire (exp) 18
1
Brightclimb Pathway

Land
Brightclimb Pathway // Grimclimb Pathway (znr) 259Brightclimb Pathway // Grimclimb Pathway (znr) 259
1
Clifftop Retreat

Clifftop Retreat enters the battlefield tapped unless you control a Mountain or a Plains. {T}: Add {R} or {W}.

Land
Clifftop Retreat (isd) 238
1
Command Tower

{T}: Add one mana of any color in your commander's color identity.

Land
Command Tower (cmr) 350
1
Dragonskull Summit

Dragonskull Summit enters the battlefield tapped unless you control a Swamp or a Mountain. {T}: Add {B} or {R}.

Land
Dragonskull Summit (m12) 225
1
Fetid Heath

{T}: Add {C}. {W/B}, {T}: Add {W}{W}, {W}{B}, or {B}{B}.

Land
Fetid Heath (2xm) 316
1
Glacial Chasm

Cumulative upkeep—Pay 2 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) When Glacial Chasm enters the battlefield, sacrifice a land. Creatures you control can't attack. Prevent all damage that would be dealt to you.

Land
Glacial Chasm (ice) 353
1
Godless Shrine

({T}: Add {W} or {B}.) As Godless Shrine enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Land
Godless Shrine (prna) 248p
1
Graven Cairns

{T}: Add {C}. {B/R}, {T}: Add {B}{B}, {B}{R}, or {R}{R}.

Land
Graven Cairns (2xm) 320
1
Isolated Chapel

Isolated Chapel enters the battlefield tapped unless you control a Plains or a Swamp. {T}: Add {W} or {B}.

Land
Isolated Chapel (dom) 241
1
Karn's Bastion

{T}: Add {C}. {4}, {T}: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Land
Karn's Bastion (war) 248
1
Mistveil Plains

({T}: Add {W}.) Mistveil Plains enters the battlefield tapped. {W}, {T}: Put target card from your graveyard on the bottom of your library. Activate only if you control two or more white permanents.

Land
Mistveil Plains (uma) 247
1
Mountain

({T}: Add {R}.)

Land
Mountain (m21) 312
3
Needleverge Pathway

Land
Needleverge Pathway // Pillarverge Pathway (znr) 263Needleverge Pathway // Pillarverge Pathway (znr) 263
1
Nomad Outpost

Nomad Outpost enters the battlefield tapped. {T}: Add {R}, {W}, or {B}.

Land
Nomad Outpost (c20) 294
1
Plains

({T}: Add {W}.)

Land
Plains (m21) 309
7
Plateau

({T}: Add {R} or {W}.)

Land
Plateau (3ed) 284
1
Sacred Foundry

({T}: Add {R} or {W}.) As Sacred Foundry enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Land
Sacred Foundry (grn) 254
1
Savai Triome

({T}: Add {R}, {W}, or {B}.) Savai Triome enters the battlefield tapped. Cycling {3} ({3}, Discard this card: Draw a card.)

Land
Savai Triome (iko) 312
1
Scrubland

({T}: Add {W} or {B}.)

Land
Scrubland (3ed) 286
1
Smoldering Marsh

({T}: Add {B} or {R}.) Smoldering Marsh enters the battlefield tapped unless you control two or more basic lands.

Land
Smoldering Marsh (c20) 314
1
Swamp

({T}: Add {B}.)

Land
Swamp (m21) 311
5

Planeswalker

Quantity: 20Price: $351.82
Ajani Vengeant

+1: Target permanent doesn't untap during its controller's next untap step. −2: Ajani Vengeant deals 3 damage to any target and you gain 3 life. −7: Destroy all lands target player controls.

Planeswalker
Ajani Vengeant (ddh) 1
1
Chandra, Acolyte of Flame

0: Put a loyalty counter on each red planeswalker you control. 0: Create two 1/1 red Elemental creature tokens. They gain haste. Sacrifice them at the beginning of the next end step. −2: You may cast target instant or sorcery card with mana value 3 or less from your graveyard. If that spell would be put into your graveyard, exile it instead.

Planeswalker
Chandra, Acolyte of Flame (m20) 126
1
Chandra, Hope's Beacon

Whenever you cast an instant or sorcery spell, copy it. You may choose new targets for the copy. This ability triggers only once each turn. +2: Add two mana in any combination of colors. +1: Exile the top five cards of your library. Until the end of your next turn, you may cast an instant or sorcery spell from among those exiled cards. −X: Chandra, Hope's Beacon deals X damage to each of up to two targets.

Planeswalker
Chandra, Hope's Beacon (mom) 321
1
Chandra, Torch of Defiance

+1: Exile the top card of your library. You may cast that card. If you don't, Chandra, Torch of Defiance deals 2 damage to each opponent. +1: Add {R}{R}. −3: Chandra, Torch of Defiance deals 4 damage to target creature. −7: You get an emblem with "Whenever you cast a spell, this emblem deals 5 damage to any target."

Planeswalker
Chandra, Torch of Defiance (ps18) 110
1
Daretti, Ingenious Iconoclast

+1: Create a 1/1 colorless Construct artifact creature token with defender. −1: You may sacrifice an artifact. If you do, destroy target artifact or creature. −6: Choose target artifact card in a graveyard or artifact on the battlefield. Create three tokens that are copies of it.

Planeswalker
Daretti, Ingenious Iconoclast (med) GR3
1
Gideon of the Trials

+1: Until your next turn, prevent all damage target permanent would deal. 0: Until end of turn, Gideon of the Trials becomes a 4/4 Human Soldier creature with indestructible that's still a planeswalker. Prevent all damage that would be dealt to him this turn. 0: You get an emblem with "As long as you control a Gideon planeswalker, you can't lose the game and your opponents can't win the game."

Planeswalker
Gideon of the Trials (ps17) 14
1
Jaya Ballard

+1: Add {R}{R}{R}. Spend this mana only to cast instant or sorcery spells. +1: Discard up to three cards, then draw that many cards. −8: You get an emblem with "You may cast instant and sorcery spells from your graveyard. If a spell cast this way would be put into your graveyard, exile it instead."

Planeswalker
Jaya Ballard (med) RA4
1
Jaya, Fiery Negotiator

+1: Create a 1/1 red Monk creature token with prowess. −1: Exile the top two cards of your library. Choose one of them. You may play that card this turn. −2: Choose target creature an opponent controls. Whenever you attack this turn, Jaya, Fiery Negotiator deals damage equal to the number of attacking creatures to that creature. −8: You get an emblem with "Whenever you cast a red instant or sorcery spell, copy it twice. You may choose new targets for the copies."

Planeswalker
Jaya, Fiery Negotiator (dmu) 374
1
Karn, Scion of Urza

+1: Reveal the top two cards of your library. An opponent chooses one of them. Put that card into your hand and exile the other with a silver counter on it. −1: Put a card you own with a silver counter on it from exile into your hand. −2: Create a 0/0 colorless Construct artifact creature token with "This creature gets +1/+1 for each artifact you control."

Planeswalker
Karn, Scion of Urza (med) RA1
1
Kaya the Inexorable

+1: Put a ghostform counter on up to one target nontoken creature. It gains "When this creature dies or is put into exile, return it to its owner's hand and create a 1/1 white Spirit creature token with flying." −3: Exile target nonland permanent. −7: You get an emblem with "At the beginning of your upkeep, you may cast a legendary spell from your hand, from your graveyard, or from among cards you own in exile without paying its mana cost."

Planeswalker
Kaya the Inexorable (khm) 288
1
Kaya, Ghost Assassin

0: Exile Kaya, Ghost Assassin or up to one target creature. Return that card to the battlefield under its owner's control at the beginning of your next upkeep. You lose 2 life. −1: Each opponent loses 2 life and you gain 2 life. −2: Each opponent discards a card and you draw a card.

Planeswalker
Kaya, Ghost Assassin (sld) 247
1
Kaya, Orzhov Usurper

+1: Exile up to two target cards from a single graveyard. You gain 2 life if at least one creature card was exiled this way. −1: Exile target nonland permanent with mana value 1 or less. −5: Kaya, Orzhov Usurper deals damage to target player equal to the number of cards that player owns in exile and you gain that much life.

Planeswalker
Kaya, Orzhov Usurper (med) RA8
1
Lolth, Spider Queen

Whenever a creature you control dies, put a loyalty counter on Lolth, Spider Queen. 0: You draw a card and you lose 1 life. −3: Create two 2/1 black Spider creature tokens with menace and reach. −8: You get an emblem with "Whenever an opponent is dealt combat damage by one or more creatures you control, if that player lost less than 8 life this turn, they lose life equal to the difference."

Planeswalker
Lolth, Spider Queen (afr) 284
1
Nahiri, the Harbinger

+2: You may discard a card. If you do, draw a card. −2: Exile target enchantment, tapped artifact, or tapped creature. −8: Search your library for an artifact or creature card, put it onto the battlefield, then shuffle. It gains haste. Return it to your hand at the beginning of the next end step.

Planeswalker
Nahiri, the Harbinger (med) WS7
1
Sarkhan the Mad

0: Reveal the top card of your library and put it into your hand. Sarkhan the Mad deals damage to himself equal to that card's mana value. −2: Target creature's controller sacrifices it, then that player creates a 5/5 red Dragon creature token with flying. −4: Each Dragon creature you control deals damage equal to its power to target player or planeswalker.

Planeswalker
Sarkhan the Mad (plst) ROE-214
1
Sarkhan the Masterless

Whenever a creature attacks you or a planeswalker you control, each Dragon you control deals 1 damage to that creature. +1: Until end of turn, each planeswalker you control becomes a 4/4 red Dragon creature and gains flying. −3: Create a 4/4 red Dragon creature token with flying.

Planeswalker
Sarkhan the Masterless (war) 143★
1
Sorin Markov

+2: Sorin Markov deals 2 damage to any target and you gain 2 life. −3: Target opponent's life total becomes 10. −7: You control target player during that player's next turn.

Planeswalker
Sorin Markov (med) RA3
1
Teyo, the Shieldmage

You have hexproof. (You can't be the target of spells or abilities your opponents control.) −2: Create a 0/3 white Wall creature token with defender.

Planeswalker
Teyo, the Shieldmage (war) 32★
1
The Wanderer

Prevent all noncombat damage that would be dealt to you and other permanents you control. −2: Exile target creature with power 4 or greater.

Planeswalker
The Wanderer (sld) 505
1
Ugin, the Spirit Dragon

+2: Ugin, the Spirit Dragon deals 3 damage to any target. −X: Exile each permanent with mana value X or less that's one or more colors. −10: You gain 7 life, draw seven cards, then put up to seven permanent cards from your hand onto the battlefield.

Planeswalker
Ugin, the Spirit Dragon (med) WS1
1

Sorcery

Quantity: 12Price: $282.28
Approach of the Second Sun

If this spell was cast from your hand and you've cast another spell named Approach of the Second Sun this game, you win the game. Otherwise, put Approach of the Second Sun into its owner's library seventh from the top and you gain 7 life.

Sorcery
Approach of the Second Sun (akh) 4
1
Command the Dreadhorde

Choose any number of target creature and/or planeswalker cards in graveyards. Command the Dreadhorde deals damage to you equal to the total mana value of those cards. Put them onto the battlefield under your control.

Sorcery
Command the Dreadhorde (pwar) 82s
1
Demonic Tutor

Search your library for a card, put that card into your hand, then shuffle.

Sorcery
Demonic Tutor (uma) 93
1
Deploy the Gatewatch

Look at the top seven cards of your library. Put up to two planeswalker cards from among them onto the battlefield. Put the rest on the bottom of your library in a random order.

Sorcery
Deploy the Gatewatch (emn) 20
1
Fumigate

Destroy all creatures. You gain 1 life for each creature destroyed this way.

Sorcery
Fumigate (kld) 15
1
Last Chance

Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.

Sorcery
Last Chance (por) 136
1
Mythos of Snapdax

Each player chooses an artifact, a creature, an enchantment, and a planeswalker from among the nonland permanents they control, then sacrifices the rest. If {B}{R} was spent to cast this spell, you choose the permanents for each player instead.

Sorcery
Mythos of Snapdax (iko) 24
1
Primevals' Glorious Rebirth

(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.) Return all legendary permanent cards from your graveyard to the battlefield.

Sorcery
Primevals' Glorious Rebirth (dom) 201
1
Ruinous Ultimatum

Destroy all nonland permanents your opponents control.

Sorcery
Ruinous Ultimatum (iko) 204
1
The Elderspell

Destroy any number of target planeswalkers. Choose a planeswalker you control. Put two loyalty counters on it for each planeswalker destroyed this way.

Sorcery
The Elderspell (war) 89
1
Urza's Ruinous Blast

(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.) Exile all nonland permanents that aren't legendary.

Sorcery
Urza's Ruinous Blast (dom) 39
1
Warrior's Oath

Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.

Sorcery
Warrior's Oath (ptk) 124
1

Maybeboard

Quantity: 3Price: $22.97
Deification

As Deification enters the battlefield, choose a planeswalker type. Planeswalkers you control of the chosen type have hexproof. As long as you control a creature, if damage dealt to a planeswalker you control of the chosen type would result in all loyalty counters on it being removed, instead all but one of those counters are removed.

Enchantment
Deification (mat) 102
1
Maze of Ith

{T}: Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.

Land
Maze of Ith (dmr) 250
1
Mutavault

{T}: Add {C}. {1}: Mutavault becomes a 2/2 creature with all creature types until end of turn. It's still a land.

Land
Mutavault (m14) 228
1

Deck Stats

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Description

{"ops":[{"insert":"The Queen and Her Entourage Take All The Turns"},{"attributes":{"header":3},"insert":"\n\n"},{"insert":"This deck combines low cost extra turn spells with the clause \"you lose at the end of that turn\" ("},{"insert":{"card-link":"Final Fortune"}},{"insert":", "},{"insert":{"card-link":"Warrior's Oath"}},{"insert":", "},{"insert":{"card-link":"Chance for Glory"}},{"insert":") and effects that prevents us from losing the game ("},{"insert":{"card-link":"Gideon of the Trials"}},{"insert":", "},{"insert":{"card-link":"Cloudsteel Kirin"}},{"insert":")\n\nBeing the Monarch and having planeswalkers on the field, makes the extra turns really effective - netting us 2 cards, ramping us and giving us one extra activation of each planeswalker "},{"attributes":{"bold":true},"insert":"at least. "},{"insert":"For 2 or 3 mana, talk about STONKS!\n\nThe main game plan is:\nRun out a couple planeswalkers, focus on those that have card advantage, ramp or create blockers ("},{"insert":{"card-link":"Chandra, Torch of Defiance"}},{"insert":", "},{"insert":{"card-link":"Nahiri, the Harbinger"}},{"insert":", "},{"insert":{"card-link":"Teyo, the Shieldmage"}},{"insert":" or "},{"insert":{"card-link":"Karn, Scion of Urza"}},{"insert":" are great early on)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Bring out the Queen - She's mainly here to guarantee some extra cards through the monarch, it is ok if opponents take it from you, it takes pressure off the planeswalkers. She's also a great blocker due to deathtouch."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"By now, between the PWs and the monarch, you should have found an extra turn spell and a way to not lose the game. Ideally you also have a way of recurring or doubling the extra turn spell, but don't be afraid of just firing it - you can always recur it later ("},{"insert":{"card-link":"Chandra, Hope's Beacon"}},{"insert":", "},{"insert":{"card-link":"Chandra, Acolyte of Flame"}},{"insert":" or "},{"insert":{"card-link":"Jaya Ballard"}},{"insert":"'s Emblem)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Extra turns + PWs + The Monarch = Outvalue the table for the win."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nWinning"},{"attributes":{"header":3},"insert":"\n\n"},{"insert":{"card-link":"Approach of the Second Sun"}},{"insert":" + "},{"insert":{"card-link":"Lich's Mastery"}},{"insert":" will immediately draw Approach again - an extra turn will close this out."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Sarkhan the Mad"}},{"insert":" + "},{"insert":{"card-link":"Sarkhan the Masterless"}},{"insert":" + Some other planeswalkers - Death by Sarkhan is a very reliable closer in the deck. Sarkhan the Masterless turns all PWs into 4/4 fliers. Sarkhan the Mad can -4 to deal a lot of damage to face. Between combat and direct damage, this \"combo\" can easily deal 40+ damage to the table seemingly out of nowhere."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Command the Dreadhorde"}},{"insert":" + Can't lose the game or Can't take damage effect - This just turns Command the Dreadhorde into a better "},{"insert":{"card-link":"Rise of the Dark Realms"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Planeswalker's Ultimates - If you can't find any of the above, just chain 2 or 3 turns in a row and you should be able to Ultimate almost any planeswalker."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nCute Interactions"},{"attributes":{"header":3},"insert":"\n\n"},{"insert":{"card-link":"Delaying Shield"}},{"insert":", "},{"insert":{"card-link":"Solitary Confinement"}},{"insert":" or "},{"insert":{"card-link":"Glacial Chasm"}},{"insert":" prevents people from taking the monarch from you, and the extra card completely negates the drawback of Solitary Confinement."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Casting "},{"insert":{"card-link":"Chance for Glory"}},{"insert":" + "},{"insert":{"card-link":"Cloudsteel Kirin"}},{"insert":" is pretty bonkers - the indestructible from Chance doesn't go away at the end of the turn. So having a creature and the Kirin become indestructible, makes for a very hard to remove \"You can't lose the game\" effect."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Planeswalkers can untap "},{"insert":{"card-link":"Honor-Worn Shaku"}},{"insert":" - making them mana rocks "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n\n"}]}
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