791 views14 days ago
Commander
Size: 100Salt sum: 52.5
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vinipc

791 views14 days ago
Commander
Size: 100Salt sum: 52.5

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{"ops":[{"insert":"Summary"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\tThis is a Bracket 3"},{"attributes":{"bold":true},"insert":" Clones"},{"insert":"-focused deck that I've been rocking for some years now. It's got some powerful board control and mana acceleration, but in the spirit of being a Clone deck, it has almost no Theft effects and no win cons of its own. The Clone theme offers a lot of variation from game to game and it can still run away with games if left unchecked.\n\tThe main advantage of this deck is that it basically circumvents the singleton nature of the format, allowing you to constantly have multiple copies of the most powerful card on the table — himself circumvents the Legend rule by keeping his name. Cards like "},{"insert":{"card-link":"Pirated Copy"}},{"insert":" , "},{"insert":{"card-link":"Malleable Impostor"}},{"insert":" , "},{"insert":{"card-link":"Mocking Doppelganger"}},{"insert":" and "},{"insert":{"card-link":"Mockingbird"}},{"insert":" even make your own cards better than the original in some way, with "},{"insert":{"card-link":"Akroma's Memorial"}},{"insert":" being the epitome of that. It's with this advantage, backed up by some counterspells and mass removal, that you'll eventually win the game.\n\tA warning though - be ready to play medium to long games, with weird rules interactions and overwhelming board states, specially considering you're playing with cards you're not familiar with. It's usually a deck I'll play in the first game of the night and give it a rest.\n\nCategories"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\tThis is how I split the deck's more exclusive categories, and how each of them contributes to the overall strategy.\n\nClones"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\tThis is the bread and butter of the deck — cards that clone creatures, in varied ways. Ironically, almost no two clones are identical. Imposter Mech and Machine God's Effigy end up not being a creature, allowing you to protect good effects from removal; "},{"insert":{"card-link":"Pirated Copy"}},{"insert":" , "},{"insert":{"card-link":"Mockingbird // Mockingbird"}},{"insert":" and "},{"insert":{"card-link":"Malleable Impostor"}},{"insert":" improve on the original creature in some way; "},{"insert":{"card-link":"Mocking Doppelganger"}},{"insert":" can also protect you from an opposing attacker; "},{"insert":{"card-link":"Cryptoplasm"}},{"insert":" enters early and can update as the game goes on, though you miss out on Enters triggers; "},{"insert":{"card-link":"Sakashima the Impostor"}},{"insert":" circumvents the Legend rule by keeping his name, allowing you to have a second normal clone copying your opponent's commander.\n\nNon-Creature Copy"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\tThese cards expand on the Clones theme and give the deck some flexibility and resilience by allowing you to copy artifacts, enchantments, instants or sorceries. "},{"insert":{"card-link":"Mirage Mirror"}},{"insert":" needs 2 mana, but can become almost anything on the battlefield and protects itself by becoming a land; "},{"insert":{"card-link":"Waxen Shapethief"}},{"insert":" 's flash and cycling provide a lot of versatility; "},{"insert":{"card-link":"Court of Vantress"}},{"insert":" is always "},{"attributes":{"bold":true},"insert":"at least"},{"insert":" a copy, with possibly creating more and more copies of whatever you want (as long as it's an artifact or enchantment).\n\nClone Refresh"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\tThese cards add some versatility to the deck by allowing you to change what your clones are copying, so you don't need to worry about \"wasting\" a clone on a mid-tier creature in the early game. "},{"insert":{"card-link":"Thassa, Deep-Dwelling"}},{"insert":" has the added benefit of repeating Enters triggers; "},{"insert":{"card-link":"Vesuvan Shapeshifter"}},{"insert":" can copy your own "},{"insert":{"card-link":"Kheru Spellsnatcher"}},{"insert":" or "},{"insert":{"card-link":"Mischievous Quanar"}},{"insert":" to repeat their face-up triggers; "},{"insert":{"card-link":"Crystal Shard"}},{"insert":" doubles as a deterrent for your opponents, greatly disincentivizing them from using up all their mana. "},{"insert":{"card-link":"Sakashima the Impostor"}},{"insert":" can bounce himself, which is expensive and timing-sensitive (it's a delayed trigger, so you can't respond to removal. Best point to activate it is at the end of your opponent's second main phase), but it can still be relevant sometimes.\n\nSingle Target Disruption (aka Removal)"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\tMost cards here adhere to the Clone theme of the deck — interact with one of your opponent's permanents while also copying it (or at least something). "},{"insert":{"card-link":"Kheru Spellsnatcher"}},{"insert":" is the only theft effect of the deck (in my defense, it doesn't "},{"attributes":{"bold":true},"insert":"steal"},{"insert":" cards, it just counters them... and uses them later), but it's such a great combo with "},{"insert":{"card-link":"Vesuvan Shapeshifter"}},{"insert":" that I couldn't help. "},{"insert":{"card-link":"Sublime Epiphany"}},{"insert":" is usually a 4-1 and if you can also copy a trigger ability you feel you hit the jackpot. \n\nCard Advantage (aka Card Draw)"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\tThe deck doesn't have a lot here, specially for a Blue deck, because the goal is to try and use your opponent's draw engines for yourself. The few cards here will usually snag you A BUNCH of cards, so there's that.\n\nRamp"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\tThis is a very default package in any deck, but it's extra important here because the deck relies on expensive spells. You'll usually be spending 4 mana (the normal cost for a clone) to copy stuff that sometimes cost less than that, so you gotta ensure you have your ramp to stay ahead of the curve. Don't be afraid of "},{"insert":{"card-link":"Sculpting Steel"}},{"insert":" -ing a Sol Ring, it's a great card even at 3 mana; "},{"insert":{"card-link":"Solemn Simulacrum"}},{"insert":" is a good Clone target to get things going that eventually reimburses the card; "},{"insert":{"card-link":"Relm's Sketching"}},{"insert":" and "},{"insert":{"card-link":"Clever Impersonator"}},{"insert":"-ing lands or mana rocks may suck, but sometimes you gotta do what you gotta do.\n\nMiscellaneous"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\tThis is currently just "},{"insert":{"card-link":"Vedalken Orrery"}},{"insert":" and "},{"insert":{"card-link":"Leyline of Anticipation"}},{"insert":". With the deck being so reactive and relying so much in sorcery speed spells, these cards provide a way to keep your shields up without attracting "},{"attributes":{"bold":true},"insert":"too much"},{"insert":" attention and keep your options open until the last second to ensure you'll always have as much information as possible before deciding what to clone.\n\nHow-to-play"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nEarly game"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\tThis is a highly reactive deck, so you'll mostly spend the first few turns playing your mana rocks, maybe doing some early advantageous clones ("},{"insert":{"card-link":"Phantasmal Image"}},{"insert":" , "},{"insert":{"card-link":"Imposter Mech"}},{"insert":" and "},{"insert":{"card-link":"Flesh Duplicate"}},{"insert":" ), setting up morph cards ("},{"insert":{"card-link":"Mischievous Quanar"}},{"insert":" , "},{"insert":{"card-link":"Vesuvan Shapeshifter"}},{"insert":" , "},{"insert":{"card-link":"Kheru Spellsnatcher"}},{"insert":" ), or Foretelling "},{"insert":{"card-link":"Spectral Deluge"}},{"insert":". But mostly you'll be ramping up with mana rocks.\n\nMid Game"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\tAround turn 4 you'll start to have good clone targets, either in the form of powerful standalone cards; or multiple synergistic cards - remember, you can have multiple of your opponent's key cards. Your opponent plays "},{"insert":{"card-link":"Eidolon of Blossoms"}},{"insert":" ? You can easily have 2 or 3 of those and overwhelm their card advantage. I once had multiple copies of "},{"insert":{"card-link":"Phyrexian Obliterator"}},{"insert":" and much fun was had. You sometimes won't see the win yet, but focus on accruing advantage and you'll eventually get there.\n\nEnd Game"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\tAfter cloning a bunch of cards and overwhelming your opponents with their own value cards, you'll eventually have enough of a board presence to finish off the game. "},{"insert":{"card-link":"Cyclonic Rift"}},{"insert":" and "},{"insert":{"card-link":"Spectral Deluge"}},{"insert":" are 1-sided wipes that will greatly help you getting there; "},{"insert":{"card-link":"Akroma's Memorial"}},{"insert":" usually makes you one or two combats away from victory; and a kicked "},{"insert":{"card-link":"Rite of Replication"}},{"insert":" often leads to a win sooner or later.\n\nPossible cuts and Notable absences"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\tThese are some cards I'm considering cutting or have put in the deck but already removed that may better fit your own playstyle, if you want to make your own version of this deck. They usually go against what I'm looking for in the deck, but may be what YOU are looking for.\n\n\t"},{"insert":{"card-link":"Impostor Syndrome"}},{"insert":" is a new card I added in the \"Let's make my creatures better than my opponents'\", but it requires good evasive creatures and you'll sometimes only have token copies, so this is a card I'll likely cut unless it proves consistently amazing.\n\t"},{"insert":{"card-link":"Crystal Shard"}},{"insert":" is on the cutting board on the sole reason of being too annoying for my opponents, leading to dragged out games and disincentivizing them from playing their cards, which is something I actually want. At the same time, the deck does need the extra speed and the Shard doubles as a clone-refresher, so it's staying strong for now (notably, I did remove "},{"insert":{"card-link":"Erratic Portal"}},{"insert":" from the deck for the very same reason.\n\t"},{"insert":{"card-link":"Enduring Curiosity"}},{"insert":" is a great card draw engine and amazing clone target (if your clone dies it returns and can copy something else, albeit it'll be an Enchantment version of that, for better or for worse). The latter is the main reason I'm considering cutting this card: it often is the best clone target, which is contrary to the spirit of the deck of using my opponents' cards for varied and fresh gameplay.\n\tThe same reason I'm considering cutting the "},{"attributes":{"bold":true},"insert":"Enduring Curiosity"},{"insert":" is the reason I actually cut "},{"insert":{"card-link":"Diluvian Primordial"}},{"insert":" . A 5/5 flyer that casts up to 3 spells on Entering is a powerful clone target that will usually be able to win the game by itself. Every game I played the Primordial ended up revolving around him, which made for repetitive gameplay that I didn't want when playing this deck.\n\tWith "},{"insert":{"card-link":"Thespian's Stage"}},{"insert":" and "},{"insert":{"card-link":"Mirage Mirror"}},{"insert":" already in the deck, it's tempting to also add "},{"insert":{"card-link":"Dark Depths"}},{"insert":" (and "},{"insert":{"card-link":"Tolaria West"}},{"insert":" while you're at it)"},{"attributes":{"bold":true},"insert":" "},{"insert":"to have your own win condition on hand, but as with the Diluvian Primordial, games with "},{"insert":{"card-link":"Marit Lage"}},{"insert":" usually revolves around the 20/20 indestructible flyer and didn't offer what I was looking for.\n\n"}]}

Commander

Qty: 1 Price: $21.99
Sakashima the Impostor
You may have Sakashima the Impostor enter as a copy of any creature on the battlefield, except its name is Sakashima the Impostor, it's legendary in addition to its other types, and it has "
: Return Sakashima the Impostor to its owner's hand at the beginning of the next end step."
Legendary Creature - Human Rogue
Sakashima the Impostor (plst) SOK-53

Commander

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Better Clone

Qty: 1 Price: $47.99
Akroma's Memorial
Creatures you control have flying, first strike, vigilance, trample, haste, and protection from black and from red.
Legendary Artifact
Akroma's Memorial (fut) 159

Better Clone

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Card Advantage

Qty: 2 Price: $85.98
Enduring Curiosity
Flash
Whenever a creature you control deals combat damage to a player, draw a card.
When Enduring Curiosity dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
Creature Enchantment - Cat Glimmer
Enduring Curiosity (dsk) 51
Rhystic Study
Whenever an opponent casts a spell, you may draw a card unless that player pays
.
Enchantment
Rhystic Study (pcy) 45

Card Advantage

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Clone Refresh

Qty: 2 Price: $39.28
Crystal Shard
,
or
,
: Return target creature to its owner's hand unless its controller pays
.
Artifact
Crystal Shard (plst) MRD-159
Thassa, Deep-Dwelling
Indestructible
As long as your devotion to blue is less than five, Thassa isn't a creature.
At the beginning of your end step, exile up to one other target creature you control, then return that card to the battlefield under your control.
: Tap another target creature.
Legendary Creature Enchantment - God
Thassa, Deep-Dwelling (pthb) 71p

Clone Refresh

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Clones

Qty: 27 Price: $173.59
Clever Impersonator
You may have this creature enter as a copy of any nonland permanent on the battlefield.
Creature - Shapeshifter
Clever Impersonator (plst) KTK-34
Cryptoplasm
At the beginning of your upkeep, you may have this creature become a copy of another target creature, except it has this ability.
Creature - Shapeshifter
Cryptoplasm (mbs) 23
Faerie Artisans
Flying
Whenever a nontoken creature an opponent controls enters, create a token that's a copy of that creature except it's an artifact in addition to its other types. Then exile all other tokens created with this creature.
Creature - Artificer Faerie
Faerie Artisans (c16) 8
Flesh Duplicate
You may have this creature enter as a copy of any creature on the battlefield, except it has vanishing 3 if that creature doesn't have vanishing. (A permanent with vanishing 3 enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Creature - Shapeshifter Rebel
Flesh Duplicate (who) 44
Glasspool Mimic
You may have this creature enter as a copy of a creature you control, except it's a Shapeshifter Rogue in addition to its other types.
Creature - Rogue Shapeshifter
Glasspool Mimic // Glasspool Shore (znr) 60Glasspool Mimic // Glasspool Shore (znr) 60
Imposter Mech
You may have this Vehicle enter as a copy of a creature an opponent controls, except it's a Vehicle artifact with crew 3 and it loses all other card types.
Crew 3
Artifact - Vehicle
Imposter Mech (nec) 13
Impostor Syndrome
Whenever a nontoken creature you control deals combat damage to a player, create a token that's a copy of it, except it isn't legendary.
Enchantment
Impostor Syndrome (spm) 34
Machine God's Effigy
You may have this artifact enter as a copy of any creature on the battlefield, except it's an artifact and it has "
: Add
." (It's not a creature.)
: Add
.
Artifact
Machine God's Effigy (brc) 16
Malleable Impostor
Flash
Flying
You may have this creature enter as a copy of a creature an opponent controls, except it's a Faerie Shapeshifter in addition to its other types and it has flying.
Creature - Faerie Shapeshifter
Malleable Impostor (woc) 10
Mirage Mirror
: This artifact becomes a copy of target artifact, creature, enchantment, or land until end of turn.
Artifact
Mirage Mirror (hou) 165
Mirrorform
Each nonland permanent you control becomes a copy of target non-Aura permanent.
Instant
Mirrorform (ecl) 59
Mocking Doppelganger
Flash
You may have this creature enter as a copy of a creature an opponent controls, except it has "Other creatures with the same name as this creature are goaded." (They attack each combat if able and attack a player other than you if able.)
Creature - Shapeshifter
Mocking Doppelganger (clb) 667
Mockingbird
Flying
You may have this creature enter as a copy of any creature on the battlefield with mana value less than or equal to the amount of mana spent to cast this creature, except it's a Bird in addition to its other types and it has flying.
Creature - Bird Bard
Mockingbird (blb) 61
Naga Fleshcrafter
You may have this creature enter as a copy of any creature on the battlefield.
Renew —
, Exile this card from your graveyard: Put a +1/+1 counter on target nonlegendary creature you control. Each other creature you control becomes a copy of that creature until end of turn. Activate only as a sorcery.
Creature - Shapeshifter Snake
Naga Fleshcrafter (tdm) 52
Phantasmal Image
You may have this creature enter as a copy of any creature on the battlefield, except it's an Illusion in addition to its other types and it has "When this creature becomes the target of a spell or ability, sacrifice it."
Creature - Illusion
Phantasmal Image (m12) 72
Phyrexian Metamorph
(
can be paid with either
or 2 life.)
You may have this creature enter as a copy of any artifact or creature on the battlefield, except it's an artifact in addition to its other types.
Creature Artifact - Shapeshifter Phyrexian
Phyrexian Metamorph (nph) 42
Pirated Copy
You may have this creature enter as a copy of any creature on the battlefield, except it's a Pirate in addition to its other types and it has "Whenever this creature or another creature with the same name deals combat damage to a player, you draw a card."
Creature - Shapeshifter Pirate
Pirated Copy (j22) 16
Relm's Sketching
Create a token that's a copy of target artifact, creature, or land.
Sorcery
Relm's Sketching (fin) 67
Rite of Replication
Kicker
(You may pay an additional
as you cast this spell.)
Create a token that's a copy of target creature. If this spell was kicked, create five of those tokens instead.
Sorcery
Rite of Replication (zen) 61
Sakashima's Protege
Flash
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
You may have this creature enter as a copy of any permanent that entered this turn.
Creature - Shapeshifter
Sakashima's Protege (cmr) 90
Sakashima's Student
Ninjutsu
(
, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
You may have this creature enter as a copy of any creature on the battlefield, except it's a Ninja in addition to its other creature types.
Creature - Human Ninja
Sakashima's Student (plst) PCA-24
See Double
This spell can't be copied.
Choose one. If an opponent has eight or more cards in their graveyard, you may choose both instead.
• Copy target spell. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.)
• Create a token that's a copy of target creature.
Instant
See Double (mom) 77
Stunt Double
Flash
You may have this creature enter as a copy of any creature on the battlefield.
Creature - Shapeshifter
Stunt Double (cn2) 38
Supplant Form
Return target creature to its owner's hand. You create a token that's a copy of that creature.
Instant
Supplant Form (pfrf) 54
Vesuvan Shapeshifter
As this creature enters or is turned face up, you may choose another creature on the battlefield. If you do, until this creature is turned face down, it becomes a copy of that creature, except it has "At the beginning of your upkeep, you may turn this creature face down."
Morph
Creature - Shapeshifter
Vesuvan Shapeshifter (tsp) 90
Waxen Shapethief
Flash
You may have this creature enter as a copy of an artifact or creature you control.
Cycling
(
, Discard this card: Draw a card.)
Creature - Shapeshifter
Waxen Shapethief (dft) 74
Will of the Temur
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Create a token that's a copy of target permanent, except it's a 4/4 Dragon creature with flying in addition to its other types.
• Target player draws cards equal to the greatest mana value among permanents you control.
Sorcery
Will of the Temur (tdc) 24

Clones

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Land

Qty: 38 (41 w/ MDFC)Price: $98.32
Agna Qel'a
This land enters tapped unless you control a basic land.
: Add
.
,
: Draw a card, then discard a card.
Land
Agna Qel'a (tla) 264
Demolition Field
: Add
.
,
, Sacrifice this land: Destroy target nonbasic land an opponent controls. That land's controller may search their library for a basic land card, put it onto the battlefield, then shuffle. You may search your library for a basic land card, put it onto the battlefield, then shuffle.
Land
Demolition Field (bro) 260
Echoing Deeps
You may have this land enter tapped as a copy of any land card in a graveyard, except it's a Cave in addition to its other types.
: Add
.
Land - Cave
Echoing Deeps (plci) 271s
Exotic Orchard
: Add one mana of any color that a land an opponent controls could produce.
Land
Exotic Orchard (con) 142
Hall of Echoes
: Add
.
: This land becomes a copy of target creature you control until end of turn. The "legend rule" doesn't apply to permanents you control this turn.
Land
Hall of Echoes (fra) 179
Island
(
: Add
.)
Basic Land - Island
Island (dft) 282
Myriad Landscape
This land enters tapped.
: Add
.
,
, Sacrifice this land: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
Land
Myriad Landscape (a25) 243
Mystic Sanctuary
(
: Add
.)
This land enters tapped unless you control three or more other Islands.
When this land enters untapped, you may put target instant or sorcery card from your graveyard on top of your library.
Land - Island
Mystic Sanctuary (eld) 247
Otawara, Soaring City
: Add
.
Channel —
, Discard this card: Return target artifact, creature, enchantment, or planeswalker to its owner's hand. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Otawara, Soaring City (neo) 271
Rivendell
Rivendell enters tapped unless you control a legendary creature.
: Add
.
,
: Scry 2. Activate only if you control a legendary creature.
Legendary Land
Rivendell (ltr) 259
Rogue's Passage
: Add
.
,
: Target creature can't be blocked this turn.
Land
Rogue's Passage (c15) 302
Scavenger Grounds
: Add
.
,
, Sacrifice a Desert: Exile all graveyards.
Land - Desert
Scavenger Grounds (c21) 314
Temple of the False God
: Add
. Activate only if you control five or more lands.
Land
Temple of the False God (cmd) 290
The Mycosynth Gardens
: Add
.
,
: Add one mana of any color.
,
: This land becomes a copy of target nontoken artifact you control with mana value X.
Land - Sphere
The Mycosynth Gardens (one) 256
Thespian's Stage
: Add
.
,
: This land becomes a copy of target land, except it has this ability.
Land
Thespian's Stage (gtc) 248
Urza's Cave
: Add
.
,
, Sacrifice this land: Search your library for a land card, put it onto the battlefield tapped, then shuffle.
Land - Urza's Cave
Urza's Cave (mh3) 234
Vesuva
You may have this land enter tapped as a copy of any land on the battlefield.
Land
Vesuva (tsp) 281
War Room
: Add
.
,
, Pay life equal to the number of colors in your commanders' color identity: Draw a card.
Land
War Room (pip) 1068

Land

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Mass Disruption

Qty: 4 Price: $53.96
Cyclonic Rift
Return target nonland permanent you don't control to its owner's hand.
Overload
(You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Instant
Cyclonic Rift (rtr) 35
Evacuation
Return all creatures to their owners' hands.
Instant
Evacuation (c16) 91
Season of Weaving
Choose up to five
worth of modes. You may choose the same mode more than once.
— Draw a card.
— Choose an artifact or creature you control. Create a token that's a copy of it.
— Return each nonland, nontoken permanent to its owner's hand.
Sorcery
Season of Weaving (blb) 68
Spectral Deluge
Return each creature your opponents control with toughness X or less to its owner's hand, where X is the number of Islands you control.
Foretell
(During your turn, you may pay
and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Sorcery
Spectral Deluge (khc) 7

Mass Disruption

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Misc

Qty: 2 Price: $23.98
Leyline of Anticipation
If this card is in your opening hand, you may begin the game with it on the battlefield.
You may cast spells as though they had flash.
Enchantment
Leyline of Anticipation (m20) 64
Vedalken Orrery
You may cast spells as though they had flash.
Artifact
Vedalken Orrery (cns) 206

Misc

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Non-Creature Copy

Qty: 5 Price: $31.25
Court of Vantress
When this enchantment enters, you become the monarch.
At the beginning of your upkeep, choose up to one other target enchantment or artifact. If you're the monarch, you may create a token that's a copy of it. If you're not the monarch, you may have this enchantment become a copy of it, except it has this ability.
Enchantment
Court of Vantress (woc) 30
Mirrormade
You may have this enchantment enter as a copy of any artifact or enchantment on the battlefield.
Enchantment
Mirrormade (eld) 55
Mischievous Quanar
: Turn this creature face down.
Morph
(You may cast this card face down as a 2/2 creature for
. Turn it face up any time for its morph cost.)
When this creature is turned face up, copy target instant or sorcery spell. You may choose new targets for that copy.
Creature - Beast
Mischievous Quanar (scg) 42
Sculpting Steel
You may have this artifact enter as a copy of any artifact on the battlefield.
Artifact
Sculpting Steel (brr) 113
Wandering Archaic
Whenever an opponent casts an instant or sorcery spell, they may pay
. If they don't, you may copy that spell. You may choose new targets for the copy.
Creature - Avatar
Wandering Archaic // Explore the Vastlands (stx) 6Wandering Archaic // Explore the Vastlands (stx) 6

Non-Creature Copy

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Ramp

Qty: 10 Price: $73.00
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (dmc) 177
Chromatic Lantern
Lands you control have "
: Add one mana of any color."
: Add one mana of any color.
Artifact
Chromatic Lantern (c16) 247
Fellwar Stone
: Add one mana of any color that a land an opponent controls could produce.
Artifact
Fellwar Stone (5ed) 369
Gilded Lotus
: Add three mana of any one color.
Artifact
Gilded Lotus (m13) 206
Liquimetal Torque
: Add
.
: Target nonland permanent becomes an artifact in addition to its other types until end of turn.
Artifact
Liquimetal Torque (mh2) 228
Midnight Clock
: Add
.
: Put an hour counter on this artifact.
At the beginning of each upkeep, put an hour counter on this artifact.
When the twelfth hour counter is put on this artifact, shuffle your hand and graveyard into your library, then draw seven cards. Exile this artifact.
Artifact
Midnight Clock (eld) 54
Sapphire Medallion
Blue spells you cast cost
less to cast.
Artifact
Sapphire Medallion (c14) 266
Sol Ring
: Add
.
Artifact
Sol Ring (c16) 272
Solemn Simulacrum
When this creature enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
When this creature dies, you may draw a card.
Creature Artifact - Golem
Solemn Simulacrum (mrd) 245
Throne of Eldraine
As Throne of Eldraine enters, choose a color.
: Add four mana of the chosen color. Spend this mana only to cast monocolored spells of that color.
,
: Draw two cards. Spend only mana of the chosen color to activate this ability.
Legendary Artifact
Throne of Eldraine (woc) 28

Ramp

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Single Target Disruption

Qty: 8 Price: $411.52
An Offer You Can't Refuse
Counter target noncreature spell. Its controller creates two Treasure tokens. (They're artifacts with "
, Sacrifice this token: Add one mana of any color.")
Instant
An Offer You Can't Refuse (fdn) 160
Force of Will
You may pay 1 life and exile a blue card from your hand rather than pay this spell's mana cost.
Counter target spell.
Instant
Force of Will (soa) 19
Hydroelectric Specimen
Flash
When this creature enters, you may change the target of target instant or sorcery spell with a single target to this creature.
Creature - Weird
Hydroelectric Specimen // Hydroelectric Laboratory (mh3) 240Hydroelectric Specimen // Hydroelectric Laboratory (mh3) 240
Kheru Spellsnatcher
Morph
(You may cast this card face down as a 2/2 creature for
. Turn it face up any time for its morph cost.)
When this creature is turned face up, counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. You may cast that card without paying its mana cost for as long as it remains exiled.
Creature - Wizard Snake
Kheru Spellsnatcher (ktk) 45
Mana Drain
Counter target spell. At the beginning of your next main phase, add an amount of
equal to that spell's mana value.
Instant
Mana Drain (j16) 2
Narset's Reversal
Copy target instant or sorcery spell, then return it to its owner's hand. You may choose new targets for the copy.
Instant
Narset's Reversal (plst) WAR-62
Sink into Stupor
Return target spell or nonland permanent an opponent controls to its owner's hand.
Instant
Sink into Stupor // Soporific Springs (mh3) 241Sink into Stupor // Soporific Springs (mh3) 241
Sublime Epiphany
Choose one or more —
• Counter target spell.
• Counter target activated or triggered ability.
• Return target nonland permanent to its owner's hand.
• Create a token that's a copy of target creature you control.
• Target player draws a card.
Instant
Sublime Epiphany (plst) M21-74

Single Target Disruption

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Maybeboard

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Aboleth Spawn
Flash
Ward

Probing Telepathy — Whenever a creature entering under an opponent's control causes a triggered ability of that creature to trigger, you may copy that ability. You may choose new targets for the copy.
Creature - Horror Fish
Aboleth Spawn (clb) 662
Flow of Knowledge
Draw a card for each Island you control, then discard two cards.
Instant
Flow of Knowledge (bro) 49
Mystic Remora
Cumulative upkeep
(At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays
.
Enchantment
Mystic Remora (dmr) 59
Perplexing Test
Choose one —
• Return all creature tokens to their owners' hands.
• Return all nontoken creatures to their owners' hands.
Instant
Perplexing Test (moc) 229
Sea Gate Restoration
Draw cards equal to the number of cards in your hand plus one. You have no maximum hand size for the rest of the game.
Sorcery
Sea Gate Restoration // Sea Gate, Reborn (znr) 76Sea Gate Restoration // Sea Gate, Reborn (znr) 76
Three Steps Ahead
Spree (Choose one or more additional costs.)
+
— Counter target spell.
+
— Create a token that's a copy of target artifact or creature you control.
+
— Draw two cards, then discard a card.
Instant
Three Steps Ahead (otj) 75
Wonder
Flying
As long as this card is in your graveyard and you control an Island, creatures you control have flying.
Creature - Incarnation
Wonder (tdc) 170

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 8 cards
71 pips - 46 cards
45 mana - 38 cards
0 pips - 0 cards
0 mana - 8 cards
0 pips - 0 cards
0 mana - 8 cards
0 pips - 0 cards
0 mana - 8 cards
0 pips - 0 cards
16 mana - 14 cards
CategoriesQtyOdds
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Deck extras (0)

Description

{"ops":[{"insert":"Summary"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\tThis is a Bracket 3"},{"attributes":{"bold":true},"insert":" Clones"},{"insert":"-focused deck that I've been rocking for some years now. It's got some powerful board control and mana acceleration, but in the spirit of being a Clone deck, it has almost no Theft effects and no win cons of its own. The Clone theme offers a lot of variation from game to game and it can still run away with games if left unchecked.\n\tThe main advantage of this deck is that it basically circumvents the singleton nature of the format, allowing you to constantly have multiple copies of the most powerful card on the table — himself circumvents the Legend rule by keeping his name. Cards like "},{"insert":{"card-link":"Pirated Copy"}},{"insert":" , "},{"insert":{"card-link":"Malleable Impostor"}},{"insert":" , "},{"insert":{"card-link":"Mocking Doppelganger"}},{"insert":" and "},{"insert":{"card-link":"Mockingbird"}},{"insert":" even make your own cards better than the original in some way, with "},{"insert":{"card-link":"Akroma's Memorial"}},{"insert":" being the epitome of that. It's with this advantage, backed up by some counterspells and mass removal, that you'll eventually win the game.\n\tA warning though - be ready to play medium to long games, with weird rules interactions and overwhelming board states, specially considering you're playing with cards you're not familiar with. It's usually a deck I'll play in the first game of the night and give it a rest.\n\nCategories"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\tThis is how I split the deck's more exclusive categories, and how each of them contributes to the overall strategy.\n\nClones"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\tThis is the bread and butter of the deck — cards that clone creatures, in varied ways. Ironically, almost no two clones are identical. Imposter Mech and Machine God's Effigy end up not being a creature, allowing you to protect good effects from removal; "},{"insert":{"card-link":"Pirated Copy"}},{"insert":" , "},{"insert":{"card-link":"Mockingbird // Mockingbird"}},{"insert":" and "},{"insert":{"card-link":"Malleable Impostor"}},{"insert":" improve on the original creature in some way; "},{"insert":{"card-link":"Mocking Doppelganger"}},{"insert":" can also protect you from an opposing attacker; "},{"insert":{"card-link":"Cryptoplasm"}},{"insert":" enters early and can update as the game goes on, though you miss out on Enters triggers; "},{"insert":{"card-link":"Sakashima the Impostor"}},{"insert":" circumvents the Legend rule by keeping his name, allowing you to have a second normal clone copying your opponent's commander.\n\nNon-Creature Copy"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\tThese cards expand on the Clones theme and give the deck some flexibility and resilience by allowing you to copy artifacts, enchantments, instants or sorceries. "},{"insert":{"card-link":"Mirage Mirror"}},{"insert":" needs 2 mana, but can become almost anything on the battlefield and protects itself by becoming a land; "},{"insert":{"card-link":"Waxen Shapethief"}},{"insert":" 's flash and cycling provide a lot of versatility; "},{"insert":{"card-link":"Court of Vantress"}},{"insert":" is always "},{"attributes":{"bold":true},"insert":"at least"},{"insert":" a copy, with possibly creating more and more copies of whatever you want (as long as it's an artifact or enchantment).\n\nClone Refresh"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\tThese cards add some versatility to the deck by allowing you to change what your clones are copying, so you don't need to worry about \"wasting\" a clone on a mid-tier creature in the early game. "},{"insert":{"card-link":"Thassa, Deep-Dwelling"}},{"insert":" has the added benefit of repeating Enters triggers; "},{"insert":{"card-link":"Vesuvan Shapeshifter"}},{"insert":" can copy your own "},{"insert":{"card-link":"Kheru Spellsnatcher"}},{"insert":" or "},{"insert":{"card-link":"Mischievous Quanar"}},{"insert":" to repeat their face-up triggers; "},{"insert":{"card-link":"Crystal Shard"}},{"insert":" doubles as a deterrent for your opponents, greatly disincentivizing them from using up all their mana. "},{"insert":{"card-link":"Sakashima the Impostor"}},{"insert":" can bounce himself, which is expensive and timing-sensitive (it's a delayed trigger, so you can't respond to removal. Best point to activate it is at the end of your opponent's second main phase), but it can still be relevant sometimes.\n\nSingle Target Disruption (aka Removal)"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\tMost cards here adhere to the Clone theme of the deck — interact with one of your opponent's permanents while also copying it (or at least something). "},{"insert":{"card-link":"Kheru Spellsnatcher"}},{"insert":" is the only theft effect of the deck (in my defense, it doesn't "},{"attributes":{"bold":true},"insert":"steal"},{"insert":" cards, it just counters them... and uses them later), but it's such a great combo with "},{"insert":{"card-link":"Vesuvan Shapeshifter"}},{"insert":" that I couldn't help. "},{"insert":{"card-link":"Sublime Epiphany"}},{"insert":" is usually a 4-1 and if you can also copy a trigger ability you feel you hit the jackpot. \n\nCard Advantage (aka Card Draw)"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\tThe deck doesn't have a lot here, specially for a Blue deck, because the goal is to try and use your opponent's draw engines for yourself. The few cards here will usually snag you A BUNCH of cards, so there's that.\n\nRamp"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\tThis is a very default package in any deck, but it's extra important here because the deck relies on expensive spells. You'll usually be spending 4 mana (the normal cost for a clone) to copy stuff that sometimes cost less than that, so you gotta ensure you have your ramp to stay ahead of the curve. Don't be afraid of "},{"insert":{"card-link":"Sculpting Steel"}},{"insert":" -ing a Sol Ring, it's a great card even at 3 mana; "},{"insert":{"card-link":"Solemn Simulacrum"}},{"insert":" is a good Clone target to get things going that eventually reimburses the card; "},{"insert":{"card-link":"Relm's Sketching"}},{"insert":" and "},{"insert":{"card-link":"Clever Impersonator"}},{"insert":"-ing lands or mana rocks may suck, but sometimes you gotta do what you gotta do.\n\nMiscellaneous"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\tThis is currently just "},{"insert":{"card-link":"Vedalken Orrery"}},{"insert":" and "},{"insert":{"card-link":"Leyline of Anticipation"}},{"insert":". With the deck being so reactive and relying so much in sorcery speed spells, these cards provide a way to keep your shields up without attracting "},{"attributes":{"bold":true},"insert":"too much"},{"insert":" attention and keep your options open until the last second to ensure you'll always have as much information as possible before deciding what to clone.\n\nHow-to-play"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nEarly game"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\tThis is a highly reactive deck, so you'll mostly spend the first few turns playing your mana rocks, maybe doing some early advantageous clones ("},{"insert":{"card-link":"Phantasmal Image"}},{"insert":" , "},{"insert":{"card-link":"Imposter Mech"}},{"insert":" and "},{"insert":{"card-link":"Flesh Duplicate"}},{"insert":" ), setting up morph cards ("},{"insert":{"card-link":"Mischievous Quanar"}},{"insert":" , "},{"insert":{"card-link":"Vesuvan Shapeshifter"}},{"insert":" , "},{"insert":{"card-link":"Kheru Spellsnatcher"}},{"insert":" ), or Foretelling "},{"insert":{"card-link":"Spectral Deluge"}},{"insert":". But mostly you'll be ramping up with mana rocks.\n\nMid Game"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\tAround turn 4 you'll start to have good clone targets, either in the form of powerful standalone cards; or multiple synergistic cards - remember, you can have multiple of your opponent's key cards. Your opponent plays "},{"insert":{"card-link":"Eidolon of Blossoms"}},{"insert":" ? You can easily have 2 or 3 of those and overwhelm their card advantage. I once had multiple copies of "},{"insert":{"card-link":"Phyrexian Obliterator"}},{"insert":" and much fun was had. You sometimes won't see the win yet, but focus on accruing advantage and you'll eventually get there.\n\nEnd Game"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\tAfter cloning a bunch of cards and overwhelming your opponents with their own value cards, you'll eventually have enough of a board presence to finish off the game. "},{"insert":{"card-link":"Cyclonic Rift"}},{"insert":" and "},{"insert":{"card-link":"Spectral Deluge"}},{"insert":" are 1-sided wipes that will greatly help you getting there; "},{"insert":{"card-link":"Akroma's Memorial"}},{"insert":" usually makes you one or two combats away from victory; and a kicked "},{"insert":{"card-link":"Rite of Replication"}},{"insert":" often leads to a win sooner or later.\n\nPossible cuts and Notable absences"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\tThese are some cards I'm considering cutting or have put in the deck but already removed that may better fit your own playstyle, if you want to make your own version of this deck. They usually go against what I'm looking for in the deck, but may be what YOU are looking for.\n\n\t"},{"insert":{"card-link":"Impostor Syndrome"}},{"insert":" is a new card I added in the \"Let's make my creatures better than my opponents'\", but it requires good evasive creatures and you'll sometimes only have token copies, so this is a card I'll likely cut unless it proves consistently amazing.\n\t"},{"insert":{"card-link":"Crystal Shard"}},{"insert":" is on the cutting board on the sole reason of being too annoying for my opponents, leading to dragged out games and disincentivizing them from playing their cards, which is something I actually want. At the same time, the deck does need the extra speed and the Shard doubles as a clone-refresher, so it's staying strong for now (notably, I did remove "},{"insert":{"card-link":"Erratic Portal"}},{"insert":" from the deck for the very same reason.\n\t"},{"insert":{"card-link":"Enduring Curiosity"}},{"insert":" is a great card draw engine and amazing clone target (if your clone dies it returns and can copy something else, albeit it'll be an Enchantment version of that, for better or for worse). The latter is the main reason I'm considering cutting this card: it often is the best clone target, which is contrary to the spirit of the deck of using my opponents' cards for varied and fresh gameplay.\n\tThe same reason I'm considering cutting the "},{"attributes":{"bold":true},"insert":"Enduring Curiosity"},{"insert":" is the reason I actually cut "},{"insert":{"card-link":"Diluvian Primordial"}},{"insert":" . A 5/5 flyer that casts up to 3 spells on Entering is a powerful clone target that will usually be able to win the game by itself. Every game I played the Primordial ended up revolving around him, which made for repetitive gameplay that I didn't want when playing this deck.\n\tWith "},{"insert":{"card-link":"Thespian's Stage"}},{"insert":" and "},{"insert":{"card-link":"Mirage Mirror"}},{"insert":" already in the deck, it's tempting to also add "},{"insert":{"card-link":"Dark Depths"}},{"insert":" (and "},{"insert":{"card-link":"Tolaria West"}},{"insert":" while you're at it)"},{"attributes":{"bold":true},"insert":" "},{"insert":"to have your own win condition on hand, but as with the Diluvian Primordial, games with "},{"insert":{"card-link":"Marit Lage"}},{"insert":" usually revolves around the 20/20 indestructible flyer and didn't offer what I was looking for.\n\n"}]}
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