65
2/14/2025
Gisela, Stomp (U)
Deck Size: 100
Commander
Legal
Est deck cost: $1423.22
Salt sum: 53.37
65
2/14/2025
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Commander

Qty: 1 Price: $8.49
Gisela, Blade of Goldnight

Flying, first strike If a source would deal damage to an opponent or a permanent an opponent controls, that source deals double that damage to that player or permanent instead. If a source would deal damage to you or a permanent you control, prevent half that damage, rounded up.

Creature
Gisela, Blade of Goldnight (sld) 218

Commander

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Land

Qty: 36 Price: $733.10
Arid Mesa

{T}, Pay 1 life, Sacrifice this land: Search your library for a Mountain or Plains card, put it onto the battlefield, then shuffle.

Land
Arid Mesa (mm3) 229
Battlefield Forge

{T}: Add {C}. {T}: Add {R} or {W}. This land deals 1 damage to you.

Land
Battlefield Forge (m15) 240
Boros Garrison

This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {R}{W}.

Land
Boros Garrison (mm2) 237
Cavern of Souls

As this land enters, choose a creature type. {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.

Land
Cavern of Souls (avr) 226
Clifftop Retreat

This land enters tapped unless you control a Mountain or a Plains. {T}: Add {R} or {W}.

Land
Clifftop Retreat (dmr) 393
Command Tower

{T}: Add one mana of any color in your commander's color identity.

Land
Command Tower (c13) 281
Flagstones of Trokair

{T}: Add {W}. When Flagstones of Trokair is put into a graveyard from the battlefield, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle.

Land
Flagstones of Trokair (tsp) 272
Flamekin Village

As this land enters, you may reveal an Elemental card from your hand. If you don't, this land enters tapped. {T}: Add {R}. {R}, {T}: Target creature gains haste until end of turn.

Land
Flamekin Village (c14) 60
Hall of the Bandit Lord

Hall of the Bandit Lord enters tapped. {T}, Pay 3 life: Add {C}. If that mana is spent on a creature spell, it gains haste.

Land
Hall of the Bandit Lord (chk) 277
Inspiring Vantage

This land enters tapped unless you control two or fewer other lands. {T}: Add {R} or {W}.

Land
Inspiring Vantage (kld) 246
Mikokoro, Center of the Sea

{T}: Add {C}. {2}, {T}: Each player draws a card.

Land
Mikokoro, Center of the Sea (sok) 162
Mistveil Plains

({T}: Add {W}.) This land enters tapped. {W}, {T}: Put target card from your graveyard on the bottom of your library. Activate only if you control two or more white permanents.

Land
Mistveil Plains (shm) 275
Mountain

({T}: Add {R}.)

Land
Mountain (ust) 215
Plains

({T}: Add {W}.)

Land
Plains (bfz) 251
Plains

({T}: Add {W}.)

Land
Plains (bfz) 251
Plains

({T}: Add {W}.)

Land
Plains (bfz) 252
Plains

({T}: Add {W}.)

Land
Plains (bfz) 253
Plains

({T}: Add {W}.)

Land
Plains (bfz) 254
Plains

({T}: Add {W}.)

Land
Plains (akh) 250
Plateau

({T}: Add {R} or {W}.)

Land
Plateau (3ed) 284
Reflecting Pool

{T}: Add one mana of any type that a land you control could produce.

Land
Reflecting Pool (cns) 210
Rugged Prairie

{T}: Add {C}. {R/W}, {T}: Add {R}{R}, {R}{W}, or {W}{W}.

Land
Rugged Prairie (eve) 178
Sacred Foundry

({T}: Add {R} or {W}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Land
Sacred Foundry (gtc) 245
Scavenger Grounds

{T}: Add {C}. {2}, {T}, Sacrifice a Desert: Exile all graveyards.

Land
Scavenger Grounds (hou) 182
Slayers' Stronghold

{T}: Add {C}. {R}{W}, {T}: Target creature gets +2/+0 and gains vigilance and haste until end of turn.

Land
Slayers' Stronghold (avr) 229
Spinerock Knoll

Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.) This land enters tapped. {T}: Add {R}. {R}, {T}: You may play the exiled card without paying its mana cost if an opponent was dealt 7 or more damage this turn.

Land
Spinerock Knoll (lrw) 274
Strip Mine

{T}: Add {C}. {T}, Sacrifice this land: Destroy target land.

Land
Strip Mine (4ed) 363
Sunbaked Canyon

{T}, Pay 1 life: Add {R} or {W}. {1}, {T}, Sacrifice this land: Draw a card.

Land
Sunbaked Canyon (mh1) 247
War Room

{T}: Add {C}. {3}, {T}, Pay life equal to the number of colors in your commanders' color identity: Draw a card.

Land
War Room (cmr) 361
Windswept Heath

{T}, Pay 1 life, Sacrifice this land: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.

Land
Windswept Heath (ktk) 248
Wooded Foothills

{T}, Pay 1 life, Sacrifice this land: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.

Land
Wooded Foothills (ktk) 249

Land

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Burn

Qty: 3 Price: $23.97
Heartless Hidetsugu

{T}: Heartless Hidetsugu deals damage to each player equal to half that player's life total, rounded down.

Creature
Heartless Hidetsugu (cns) 144
Price of Progress

Price of Progress deals damage to each player equal to twice the number of nonbasic lands that player controls.

Instant
Price of Progress (exo) 95
Repercussion

Whenever a creature is dealt damage, this enchantment deals that much damage to that creature's controller.

Enchantment
Repercussion (uds) 95

Burn

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Protection

Qty: 9 Price: $193.91
Avacyn, Angel of Hope

Flying, vigilance, indestructible Other permanents you control have indestructible.

Creature
Avacyn, Angel of Hope (v15) 5
Boros Charm

Choose one — • Boros Charm deals 4 damage to target player or planeswalker. • Permanents you control gain indestructible until end of turn. • Target creature gains double strike until end of turn.

Instant
Boros Charm (sld) 217
Grand Abolisher

During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments.

Creature
Grand Abolisher (m12) 19
Legion's Initiative

Red creatures you control get +1/+0. White creatures you control get +0/+1. {R}{W}, Exile this enchantment: Exile all creatures you control. At the beginning of the next combat, return those cards to the battlefield under their owner's control and those creatures gain haste until end of turn.

Enchantment
Legion's Initiative (dgm) 81
Lightning Greaves

Equipped creature has haste and shroud. (It can't be the target of spells or abilities.) Equip {0}

Artifact
Lightning Greaves (cmd) 253
Mother of Runes

{T}: Target creature you control gains protection from the color of your choice until end of turn.

Creature
Mother of Runes (ddo) 20
Orim's Chant

Kicker {W} (You may pay an additional {W} as you cast this spell.) Target player can't cast spells this turn. If this spell was kicked, creatures can't attack this turn.

Instant
Orim's Chant (pls) 11
Price of Glory

Whenever a player taps a land for mana, if it's not that player's turn, destroy that land.

Enchantment
Price of Glory (ody) 214
Teferi's Protection

Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.) Exile Teferi's Protection.

Instant
Teferi's Protection (2x2) 343

Protection

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Creature

Qty: 8 Price: $68.22
Anger

Haste As long as this card is in your graveyard and you control a Mountain, creatures you control have haste.

Creature
Anger (jud) 77
Aurelia, Exemplar of Justice

Flying Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) At the beginning of combat on your turn, choose up to one target creature you control. Until end of turn, that creature gets +2/+0, gains trample if it's red, and gains vigilance if it's white.

Creature
Aurelia, Exemplar of Justice (rvr) 164
Aurelia, the Warleader

Flying, vigilance, haste Whenever Aurelia attacks for the first time each turn, untap all creatures you control. After this phase, there is an additional combat phase.

Creature
Aurelia, the Warleader (gk1) 77
Balefire Liege

Other red creatures you control get +1/+1. Other white creatures you control get +1/+1. Whenever you cast a red spell, this creature deals 3 damage to target player or planeswalker. Whenever you cast a white spell, you gain 3 life.

Creature
Balefire Liege (hop) 97
Ogre Battledriver

Whenever another creature you control enters, that creature gets +2/+0 and gains haste until end of turn. (It can attack and {T} this turn.)

Creature
Ogre Battledriver (pdp14) 2
Serra Ascendant

Lifelink (Damage dealt by this creature also causes you to gain that much life.) As long as you have 30 or more life, this creature gets +5/+5 and has flying.

Creature
Serra Ascendant (ima) 31
Sun Titan

Vigilance Whenever this creature enters or attacks, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield.

Creature
Sun Titan (ddl) 1
Urabrask the Hidden

Creatures you control have haste. Creatures your opponents control enter tapped.

Creature
Urabrask the Hidden (nph) 98

Creature

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Ramp

Qty: 21 Price: $137.75
Boros Signet

{1}, {T}: Add {R}{W}.

Artifact
Boros Signet (mm3) 217
Burnished Hart

{3}, Sacrifice this creature: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.

Creature Artifact
Burnished Hart (ths) 213
Chandra, Torch of Defiance

+1: Exile the top card of your library. You may cast that card. If you don't, Chandra deals 2 damage to each opponent. +1: Add {R}{R}. −3: Chandra deals 4 damage to target creature. −7: You get an emblem with "Whenever you cast a spell, this emblem deals 5 damage to any target."

Planeswalker
Chandra, Torch of Defiance (kld) 110
Chromatic Lantern

Lands you control have "{T}: Add one mana of any color." {T}: Add one mana of any color.

Artifact
Chromatic Lantern (rtr) 226
Coalition Relic

{T}: Add one mana of any color. {T}: Put a charge counter on this artifact. At the beginning of your first main phase, remove all charge counters from this artifact. Add one mana of any color for each charge counter removed this way.

Artifact
Coalition Relic (dde) 54
Expedition Map

{2}, {T}, Sacrifice this artifact: Search your library for a land card, reveal it, put it into your hand, then shuffle.

Artifact
Expedition Map (zen) 201
Gilded Lotus

{T}: Add three mana of any one color.

Artifact
Gilded Lotus (pdom) 215s
Hedron Archive

{T}: Add {C}{C}. {2}, {T}, Sacrifice this artifact: Draw two cards.

Artifact
Hedron Archive (bfz) 223
Jeska's Will

Choose one. If you control a commander as you cast this spell, you may choose both instead. • Add {R} for each card in target opponent's hand. • Exile the top three cards of your library. You may play them this turn.

Sorcery
Jeska's Will (cmr) 187
Knight of the White Orchid

First strike When this creature enters, if an opponent controls more lands than you, you may search your library for a Plains card, put it onto the battlefield, then shuffle.

Creature
Knight of the White Orchid (ori) 21
Mind Stone

{T}: Add {C}. {1}, {T}, Sacrifice this artifact: Draw a card.

Artifact
Mind Stone (ima) 219
Neheb, the Eternal

Afflict 3 (Whenever this creature becomes blocked, defending player loses 3 life.) At the beginning of each of your postcombat main phases, add {R} for each 1 life your opponents have lost this turn.

Creature
Neheb, the Eternal (hou) 104
Smothering Tithe

Whenever an opponent draws a card, that player may pay {2}. If the player doesn't, you create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")

Enchantment
Smothering Tithe (rna) 22
Sol Ring

{T}: Add {C}{C}.

Artifact
Sol Ring (c13) 259
Solemn Simulacrum

When this creature enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. When this creature dies, you may draw a card.

Creature Artifact
Solemn Simulacrum (m12) 217
Talisman of Conviction

{T}: Add {C}. {T}: Add {R} or {W}. This artifact deals 1 damage to you.

Artifact
Talisman of Conviction (pip) 243
Thran Dynamo

{T}: Add {C}{C}{C}.

Artifact
Thran Dynamo (ima) 230
Treasonous Ogre

Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.) Pay 3 life: Add {R}.

Creature
Treasonous Ogre (cns) 36
Treasure Map

Artifact
Treasure Map // Treasure Cove (pxtc) 250Treasure Map // Treasure Cove (pxtc) 250
Weathered Wayfarer

{W}, {T}: Search your library for a land card, reveal it, put it into your hand, then shuffle. Activate only if an opponent controls more lands than you.

Creature
Weathered Wayfarer (9ed) 54
Worn Powerstone

This artifact enters tapped. {T}: Add {C}{C}.

Artifact
Worn Powerstone (ema) 235

Ramp

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Draw

Qty: 8 Price: $164.22
Esper Sentinel

Whenever an opponent casts their first noncreature spell each turn, draw a card unless that player pays {X}, where X is this creature's power.

Creature Artifact
Esper Sentinel (mh2) 12
Etali, Primal Storm

Whenever Etali attacks, exile the top card of each player's library, then you may cast any number of spells from among those cards without paying their mana costs.

Creature
Etali, Primal Storm (rix) 100
Kozilek, Butcher of Truth

When you cast this spell, draw four cards. Annihilator 4 (Whenever this creature attacks, defending player sacrifices four permanents of their choice.) When Kozilek is put into a graveyard from anywhere, its owner shuffles their graveyard into their library.

Creature
Kozilek, Butcher of Truth (mm2) 5
Mila, Crafty Companion

Creature
Mila, Crafty Companion // Lukka, Wayward Bonder (stx) 277Mila, Crafty Companion // Lukka, Wayward Bonder (stx) 277
Neheb, Dreadhorde Champion

Trample Whenever Neheb deals combat damage to a player or planeswalker, you may discard any number of cards. If you do, draw that many cards and add that much {R}. Until end of turn, you don't lose this mana as steps and phases end.

Creature
Neheb, Dreadhorde Champion (war) 140
Reforge the Soul

Each player discards their hand, then draws seven cards. Miracle {1}{R} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)

Sorcery
Reforge the Soul (avr) 151
The Immortal Sun

Players can't activate planeswalkers' loyalty abilities. At the beginning of your draw step, draw an additional card. Spells you cast cost {1} less to cast. Creatures you control get +1/+1.

Artifact
The Immortal Sun (rix) 180
Wheel of Misfortune

Each player secretly chooses a number 0 or greater, then all players reveal those numbers simultaneously and determine the highest and lowest numbers revealed this way. Wheel of Misfortune deals damage equal to the highest number to each player who chose that number. Each player who didn't choose the lowest number discards their hand, then draws seven cards.

Sorcery
Wheel of Misfortune (cmr) 672

Draw

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Removal

Qty: 13 Price: $71.57
Aurelia's Fury

Aurelia's Fury deals X damage divided as you choose among any number of targets. Tap each creature dealt damage this way. Players dealt damage this way can't cast noncreature spells this turn.

Instant
Aurelia's Fury (gtc) 144
Council's Judgment

Will of the council — Starting with you, each player votes for a nonland permanent you don't control. Exile each permanent with the most votes or tied for most votes.

Sorcery
Council's Judgment (cns) 16
Farewell

Choose one or more — • Exile all artifacts. • Exile all creatures. • Exile all enchantments. • Exile all graveyards.

Sorcery
Farewell (neo) 13
Inferno Titan

{R}: This creature gets +1/+0 until end of turn. Whenever this creature enters or attacks, it deals 3 damage divided as you choose among one, two, or three targets.

Creature
Inferno Titan (m11) 146
Path to Exile

Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Instant
Path to Exile (mm3) 17
Return to Dust

Exile target artifact or enchantment. If you cast this spell during your main phase, you may exile up to one other target artifact or enchantment.

Instant
Return to Dust (tsp) 39
Rout

You may cast this spell as though it had flash if you pay {2} more to cast it. (You may cast it any time you could cast an instant.) Destroy all creatures. They can't be regenerated.

Sorcery
Rout (cns) 80
Shattering Spree

Replicate {R} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.) Destroy target artifact.

Sorcery
Shattering Spree (gpt) 75
Solar Blaze

Each creature deals damage to itself equal to its power.

Sorcery
Solar Blaze (war) 216
Sunforger

Equipped creature gets +4/+0. {R}{W}, Unattach this Equipment: Search your library for a red or white instant card with mana value 4 or less and cast that card without paying its mana cost. Then shuffle. Equip {3}

Artifact
Sunforger (rav) 272
Swords to Plowshares

Exile target creature. Its controller gains life equal to its power.

Instant
Swords to Plowshares (ima) 36
Viashino Heretic

{1}{R}, {T}: Destroy target artifact. This creature deals damage to that artifact's controller equal to the artifact's mana value.

Creature
Viashino Heretic (ulg) 95
Wrath of God

Destroy all creatures. They can't be regenerated.

Sorcery
Wrath of God (3ed) 46

Removal

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Finisher

Qty: 1 Price: $21.99
Waves of Aggression

Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)

Sorcery
Waves of Aggression (eve) 148

Finisher

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Deck Info

Deck stats

44 pips - 28 cards
32 mana - 26 cards
0 pips - 0 cards
0 mana - 8 cards
0 pips - 0 cards
0 mana - 8 cards
43 pips - 28 cards
38 mana - 31 cards
0 pips - 0 cards
0 mana - 8 cards
0 pips - 0 cards
21 mana - 16 cards
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Description

{"ops":[{"insert":"A damage-doubling strategy that leverages "},{"attributes":{"color":"#6ee7b7"},"insert":"Gisela, Blade of Goldnight"},{"insert":"'s asymmetrical damage modification to create explosive combat steps and burn effects, while protecting itself through various defensive measures and interaction pieces.\nPrimer:"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The deck aims to establish its mana base early through artifacts like "},{"attributes":{"color":"#6ee7b7"},"insert":"Sol Ring"},{"insert":", "},{"attributes":{"color":"#6ee7b7"},"insert":"Boros Signet"},{"insert":", and various other ramp pieces. Ideal opening hands should contain 2-3 lands, at least one piece of ramp, and either protection pieces like "},{"attributes":{"color":"#6ee7b7"},"insert":"Mother of Runes"},{"insert":" or card advantage elements like "},{"attributes":{"color":"#6ee7b7"},"insert":"Esper Sentinel"},{"insert":". The early game focuses on ramping and setting up defensive measures.\nThe mid-game revolves around deploying Gisela and protecting her while setting up damage multipliers like "},{"attributes":{"color":"#6ee7b7"},"insert":"Repercussion"},{"insert":" or "},{"attributes":{"color":"#6ee7b7"},"insert":"Heartless Hidetsugu"},{"insert":". Key decision points include choosing when to deploy Gisela (waiting for protection is often correct) and whether to focus on commander damage or burn strategies. Late game involves either closing out through commander damage or setting up explosive turns with damage multipliers and mass damage effects. "},{"attributes":{"color":"#6ee7b7"},"insert":"Sunforger"},{"insert":" serves as a critical toolbox to find interaction or protection as needed.\nWeaknesses:"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The deck is heavily reliant on its commander and can struggle if Gisela becomes too expensive to cast. While it runs several board wipes, the deck can be vulnerable to repeated removal due to its creature-based strategy. The Boros color combination limits card draw options, though the deck compensates with various artifact-based draw effects. The deck can also struggle against heavy control strategies that prevent Gisela from staying on the board.\nMost Important Cards:"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"color":"#6ee7b7"},"insert":"Heartless Hidetsugu"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"color":"#6ee7b7"},"insert":"Repercussion"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"color":"#6ee7b7"},"insert":"Sunforger"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"color":"#6ee7b7"},"insert":"Sol Ring"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"color":"#6ee7b7"},"insert":"Smothering Tithe"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"color":"#6ee7b7"},"insert":"Teferi's Protection"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"color":"#6ee7b7"},"insert":"Grand Abolisher"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"color":"#6ee7b7"},"insert":"Lightning Greaves"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"color":"#6ee7b7"},"insert":"Boros Charm"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"color":"#6ee7b7"},"insert":"Price of Progress"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Attribute Ratings:"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Speed: 6/10"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Resilience: 7/10"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Consistency: 6/10"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Interaction: 7/10"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Rating Justification:"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This deck sits comfortably at a 6.5 due to its ability to establish game-ending board states around turns 6-7 through its damage multiplication effects. While it lacks the explosive fast mana of higher-powered decks, it makes up for it with strong interaction and protection pieces. The deck's ability to suddenly close out games through damage multiplication effects puts it above casual builds, but its reliance on the commander and somewhat slower setup time keeps it from reaching higher power levels.\n"}]}
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