f1urps
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Commander
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Commander
Anara, Wolvid Familiar
During your turn, commanders you control have indestructible. (Effects that say "destroy" don't destroy them. A creature with indestructible can't be destroyed by damage.)
Partner (You can have two commanders if both have partner.)
Partner (You can have two commanders if both have partner.)
Legendary Creature - Beast Wolf

Commander
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Combat Buff
Combat Buff
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Draw
Draw
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Evasion
Evasion
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Land
Land
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Protection
Dawn's Truce
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.)
You and permanents you control gain hexproof until end of turn. If the gift was promised, permanents you control also gain indestructible until end of turn.
You and permanents you control gain hexproof until end of turn. If the gift was promised, permanents you control also gain indestructible until end of turn.
Instant

Protection
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Ramp
Shiny Impetus
Enchant creature
Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.)
Whenever enchanted creature attacks, you create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.)
Whenever enchanted creature attacks, you create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
Enchantment - Aura

Ramp
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Removal
Removal
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Wipe
Wipe
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Maybeboard
Illusionist's Gambit
Cast this spell only during the declare blockers step on an opponent's turn.
Remove all attacking creatures from combat and untap them. After this phase, there is an additional combat phase. Each of those creatures attacks that combat if able. They can't attack you or planeswalkers you control that combat.
Remove all attacking creatures from combat and untap them. After this phase, there is an additional combat phase. Each of those creatures attacks that combat if able. They can't attack you or planeswalkers you control that combat.
Instant

Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land

Maybeboard
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Deck Info
Deck stats
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Deck extras (0)
Description
{"ops":[{"insert":"5c Voltron with 5 commanders -- Illegal deck build, but intentionally underpowered to feel fair in casual bracket 2 games\n\nHard Restrictions:\nNo creatures other than the 5 commanders.\nNo multicolored spells.\nNo counters other than +1/+1 counters.\nNo tokens other than treasure tokens.\n\nSoft Restrictions:\nAvoid explicit synergies -- All cards should have generic value on their own, without relying on the abilities of the commanders or any other cards as enablers or payoffs.\nKeep it simple -- All cards should serve one general purpose in a simple & straightforward way. Avoid multimodal spells or complex abilities.\n\nGameplan:\nGet the commanders out and attack with them.\nBuff them with generic combat abilities and stat boosts.\nUse instant-speed combat tricks to dodge blockers and removal.\n\nWincon:\nCombat damage with the 5 commanders. (And noncombat damage with Kediss)\n\nAesthetic themes:\nWhimsical fantasy\nWholesome animal friends\n"}]}



























































































































































































