117
3/30/2025
It Is Easy Being Green
Deck Size: 100
Commander
Legal
Est deck cost: $466.48
Salt sum: 45.72
Playgroup dot gg logoPower level:
No deck tags
117
3/30/2025
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Commander

Qty: 1 Price: $9.99
Patron of the Orochi

Snake offering (You may cast this spell any time you could cast an instant by sacrificing a Snake and paying the difference in mana costs between this and the sacrificed Snake. Mana cost includes color.) {T}: Untap all Forests and all green creatures. Activate only once each turn.

Creature
Patron of the Orochi (bok) 138

Commander

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Card Draw

Qty: 8 Price: $18.58
Disciple of Freyalise

Creature
Disciple of Freyalise // Garden of Freyalise (mh3) 250Disciple of Freyalise // Garden of Freyalise (mh3) 250
Harmonize

Draw three cards.

Sorcery
Harmonize (sta) 115
Loreseeker's Stone

{3}, {T}: Draw three cards. This ability costs {1} more to activate for each card in your hand.

Artifact
Loreseeker's Stone (cmr) 320
Mind's Eye

Whenever an opponent draws a card, you may pay {1}. If you do, draw a card.

Artifact
Mind's Eye (bbd) 240
Regal Force

When this creature enters, draw a card for each green creature you control.

Creature
Regal Force (ddu) 22
Seer's Sundial

Landfall — Whenever a land you control enters, you may pay {2}. If you do, draw a card.

Artifact
Seer's Sundial (cmr) 470
Tireless Tracker

Landfall — Whenever a land you control enters, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.") Whenever you sacrifice a Clue, put a +1/+1 counter on this creature.

Creature
Tireless Tracker (inr) 219
Tower of Fortunes

{8}, {T}: Draw four cards.

Artifact
Tower of Fortunes (plst) MRD-267

Card Draw

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Extra Lands

Qty: 3 Price: $42.47
Exploration

You may play an additional land on each of your turns.

Enchantment
Exploration (dmr) 159
Gaea's Touch

{0}: You may put a basic Forest card from your hand onto the battlefield. Activate only as a sorcery and only once each turn. Sacrifice this enchantment: Add {G}{G}.

Enchantment
Gaea's Touch (drk) 77
Oracle of Mul Daya

You may play an additional land on each of your turns. Play with the top card of your library revealed. You may play lands from the top of your library.

Creature
Oracle of Mul Daya (otc) 200

Extra Lands

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Land

Qty: 34 (35 w/ MDFC)Price: $11.90
Forest

({T}: Add {G}.)

Land
Forest (dft) 290

Land

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Mana Boosters

Qty: 10 Price: $109.70
Early Harvest

Target player untaps all basic lands they control.

Instant
Early Harvest (plst) MIR-213
Extraplanar Lens

Imprint — When this artifact enters, you may exile target land you control. Whenever a land with the same name as the exiled card is tapped for mana, its controller adds one mana of any type that land produced.

Artifact
Extraplanar Lens (cmm) 381
Gauntlet of Power

As this artifact enters, choose a color. Creatures of the chosen color get +1/+1. Whenever a basic land is tapped for mana of the chosen color, its controller adds an additional one mana of that color.

Artifact
Gauntlet of Power (dmr) 223
Magus of the Candelabra

{X}, {T}: Untap X target lands.

Creature
Magus of the Candelabra (m3c) 236
Mana Reflection

If you tap a permanent for mana, it produces twice as much of that mana instead.

Enchantment
Mana Reflection (2xm) 175
Nyxbloom Ancient

Trample If you tap a permanent for mana, it produces three times as much of that mana instead.

Creature Enchantment
Nyxbloom Ancient (thb) 190
Vernal Bloom

Whenever a Forest is tapped for mana, its controller adds an additional {G}.

Enchantment
Vernal Bloom (plst) USG-281
Virtue of Strength

Enchantment
Virtue of Strength // Garenbrig Growth (woe) 197
Vorinclex, Voice of Hunger

Trample Whenever you tap a land for mana, add one mana of any type that land produced. Whenever an opponent taps a land for mana, that land doesn't untap during its controller's next untap step.

Creature
Vorinclex, Voice of Hunger (plst) NPH-127
Zendikar Resurgent

Whenever you tap a land for mana, add one mana of any type that land produced. (The types of mana are white, blue, black, red, green, and colorless.) Whenever you cast a creature spell, draw a card.

Enchantment
Zendikar Resurgent (plst) OGW-147

Mana Boosters

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Protection

Qty: 3 Price: $15.77
Lightning Greaves

Equipped creature has haste and shroud. (It can't be the target of spells or abilities.) Equip {0}

Artifact
Lightning Greaves (dsc) 93
Shigeki, Jukai Visionary

{1}{G}, {T}, Return Shigeki to its owner's hand: Reveal the top four cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest into your graveyard. Channel — {X}{X}{G}{G}, Discard this card: Return X target nonlegendary cards from your graveyard to your hand.

Creature Enchantment
Shigeki, Jukai Visionary (dsc) 198
Smuggler's Surprise

Spree (Choose one or more additional costs.) + {2} — Mill four cards. You may put up to two creature and/or land cards from among the milled cards into your hand. + {4}{G} — You may put up to two creature cards from your hand onto the battlefield. + {1} — Creatures you control with power 4 or greater gain hexproof and indestructible until end of turn.

Instant
Smuggler's Surprise (otj) 180

Protection

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Ramp

Qty: 15 Price: $42.32
Boundless Realms

Search your library for up to X basic land cards, where X is the number of lands you control, put them onto the battlefield tapped, then shuffle.

Sorcery
Boundless Realms (plst) M13-162
Cultivate

Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.

Sorcery
Cultivate (dsc) 174
Entish Restoration

Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. If you control a creature with power 4 or greater, instead search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle.

Instant
Entish Restoration (ltr) 163
Explore

You may play an additional land this turn. Draw a card.

Sorcery
Explore (j25) 146
Flare of Cultivation

You may sacrifice a nontoken green creature rather than pay this spell's mana cost. Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.

Sorcery
Flare of Cultivation (mh3) 154
Kodama's Reach

Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.

Sorcery
Kodama's Reach (otc) 196
Nature's Lore

Search your library for a Forest card, put that card onto the battlefield, then shuffle.

Sorcery
Nature's Lore (mkc) 178
Nissa's Pilgrimage

Search your library for up to two basic Forest cards, reveal those cards, and put one onto the battlefield tapped and the rest into your hand. Then shuffle. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, search your library for up to three basic Forest cards instead of two.

Sorcery
Nissa's Pilgrimage (c17) 155
Open the Way

X can't be greater than the number of players in the game. Reveal cards from the top of your library until you reveal X land cards. Put those land cards onto the battlefield tapped and the rest on the bottom of your library in a random order.

Sorcery
Open the Way (mat) 23
Rampant Growth

Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Sorcery
Rampant Growth (j25) 704
Ranger's Path

Search your library for up to two Forest cards, put them onto the battlefield tapped, then shuffle.

Sorcery
Ranger's Path (m13) 186
Sakura-Tribe Elder

Sacrifice this creature: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Creature
Sakura-Tribe Elder (dsc) 194
Skyshroud Claim

Search your library for up to two Forest cards, put them onto the battlefield, then shuffle.

Sorcery
Skyshroud Claim (cmm) 321
Sol Ring

{T}: Add {C}{C}.

Artifact
Sol Ring (dsc) 94
Three Visits

Search your library for a Forest card, put it onto the battlefield, then shuffle.

Sorcery
Three Visits (otc) 209

Ramp

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Removal

Qty: 3 Price: $24.47
Force of Vigor

If it's not your turn, you may exile a green card from your hand rather than pay this spell's mana cost. Destroy up to two target artifacts and/or enchantments.

Instant
Force of Vigor (plst) MH1-164
Nature's Claim

Destroy target artifact or enchantment. Its controller gains 4 life.

Instant
Nature's Claim (mb2) 69
Song of the Dryads

Enchant permanent Enchanted permanent is a colorless Forest land.

Enchantment
Song of the Dryads (cmm) 324

Removal

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Shenanigans

Qty: 6 Price: $62.24
Abundance

If you would draw a card, you may instead choose land or nonland and reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and put all other cards revealed this way on the bottom of your library in any order.

Enchantment
Abundance (cmm) 884
Cultivator Colossus

Trample Cultivator Colossus's power and toughness are each equal to the number of lands you control. When this creature enters, you may put a land card from your hand onto the battlefield tapped. If you do, draw a card and repeat this process.

Creature
Cultivator Colossus (inr) 190
Recycle

Skip your draw step. Whenever you play a card, draw a card. Your maximum hand size is two.

Enchantment
Recycle (tmp) 248
Seedborn Muse

Untap all permanents you control during each other player's untap step.

Creature
Seedborn Muse (mkc) 186
Sensei's Divining Top

{1}: Look at the top three cards of your library, then put them back in any order. {T}: Draw a card, then put this artifact on top of its owner's library.

Artifact
Sensei's Divining Top (mb2) 231
Vedalken Orrery

You may cast spells as though they had flash.

Artifact
Vedalken Orrery (2x2) 317

Shenanigans

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Tutors

Qty: 8 Price: $55.53
Archdruid's Charm

Choose one — • Search your library for a creature or land card and reveal it. Put it onto the battlefield tapped if it's a land card. Otherwise, put it into your hand. Then shuffle. • Put a +1/+1 counter on target creature you control. It deals damage equal to its power to target creature you don't control. • Exile target artifact or enchantment.

Instant
Archdruid's Charm (mkm) 151
Chord of Calling

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle.

Instant
Chord of Calling (rvr) 134
Defense of the Heart

At the beginning of your upkeep, if an opponent controls three or more creatures, sacrifice this enchantment, search your library for up to two creature cards, put those cards onto the battlefield, then shuffle.

Enchantment
Defense of the Heart (plst) ULG-100
Natural Order

As an additional cost to cast this spell, sacrifice a green creature. Search your library for a green creature card, put it onto the battlefield, then shuffle.

Sorcery
Natural Order (sta) 54
Planar Bridge

{8}, {T}: Search your library for a permanent card, put it onto the battlefield, then shuffle.

Artifact
Planar Bridge (2x2) 313
Planar Portal

{6}, {T}: Search your library for a card, put that card into your hand, then shuffle.

Artifact
Planar Portal (plst) INV-308
Ring of Three Wishes

This artifact enters with three wish counters on it. {5}, {T}, Remove a wish counter from this artifact: Search your library for a card, put that card into your hand, then shuffle.

Artifact
Ring of Three Wishes (plst) M14-216
Tooth and Nail

Choose one — • Search your library for up to two creature cards, reveal them, put them into your hand, then shuffle. • Put up to two creature cards from your hand onto the battlefield. Entwine {2} (Choose both if you pay the entwine cost.)

Sorcery
Tooth and Nail (cmm) 327

Tutors

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Win Cons

Qty: 9 Price: $73.51
Ant Queen

{1}{G}: Create a 1/1 green Insect creature token.

Creature
Ant Queen (mm2) 139
Avenger of Zendikar

When this creature enters, create a 0/1 green Plant creature token for each land you control. Landfall — Whenever a land you control enters, you may put a +1/+1 counter on each Plant creature you control.

Creature
Avenger of Zendikar (otc) 187
Concordant Crossroads

All creatures have haste.

Enchantment
Concordant Crossroads (2x2) 141
Cryptolith Rite

Creatures you control have "{T}: Add one mana of any color."

Enchantment
Cryptolith Rite (inr) 189
Enduring Vitality

Vigilance Creatures you control have "{T}: Add one mana of any color." When Enduring Vitality dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)

Creature Enchantment
Enduring Vitality (dsk) 176
Finale of Devastation

Search your library and/or graveyard for a creature card with mana value X or less and put it onto the battlefield. If you search your library this way, shuffle. If X is 10 or more, creatures you control get +X/+X and gain haste until end of turn.

Sorcery
Finale of Devastation (cmm) 289
Gelatinous Genesis

Create X X/X green Ooze creature tokens.

Sorcery
Gelatinous Genesis (2xm) 169
Genesis Wave

Reveal the top X cards of your library. You may put any number of permanent cards with mana value X or less from among them onto the battlefield. Then put all cards revealed this way that weren't put onto the battlefield into your graveyard.

Sorcery
Genesis Wave (fdn) 221
Ulvenwald Oddity

Creature
Ulvenwald Oddity // Ulvenwald Behemoth (vow) 225Ulvenwald Oddity // Ulvenwald Behemoth (vow) 225

Win Cons

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Planned Upgrades/Not Bought Yet/Not Available Locally

Qty: 6 Price: $135.74
Bloomvine Regent

Creature
Bloomvine Regent // Claim Territory (tdm) 136
Craterhoof Behemoth

Haste When this creature enters, creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control.

Creature
Craterhoof Behemoth (cmm) 280
Migration Path

Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. Cycling {2} ({2}, Discard this card: Draw a card.)

Sorcery
Migration Path (lcc) 246
Sylvan Library

At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.

Enchantment
Sylvan Library (dmr) 179
Sylvan Tutor

Search your library for a creature card, reveal it, then shuffle and put that card on top.

Sorcery
Sylvan Tutor (spg) 59
Worldly Tutor

Search your library for a creature card, reveal it, then shuffle and put the card on top.

Instant
Worldly Tutor (dmr) 185

Planned Upgrades/Not Bought Yet/Not Available Locally

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 4 cards
0 pips - 0 cards
0 mana - 4 cards
0 pips - 0 cards
0 mana - 4 cards
0 pips - 0 cards
0 mana - 4 cards
89 pips - 53 cards
41 mana - 40 cards
0 pips - 0 cards
2 mana - 1 card
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Description

{"ops":[{"insert":"Hello!"},{"attributes":{"header":1},"insert":"\n"},{"insert":"This is my "},{"insert":{"card-link":"Patron of the Orochi"}},{"insert":" deck that I've been "},{"attributes":{"strike":true},"insert":"whaling"},{"insert":" piecing together over time. It's by far my most expensive and most powerful deck that I own in paper and I've become quite proud of how well it performs. It is still a work in progress as I'm a bit of a local-pilled-game-store-cel so I'm only using cards I've been able to access from nearby. In terms of construction I'm at a stage where I'm just looking through every single green card that's ever been made one card type at a time and seeing what is an actual direct upgrade to what I've already got and there's already been a few breakthroughs so I'm very excited to see how the deck shifts and grows.\n\nAnyway, on to the primer.\n\nPrimer [UNFINISHED]"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nIntro"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nWhy Patron of the Orochi?"},{"attributes":{"header":3},"insert":"\n"},{"insert":"I had never seen this card until I started making this deck and it has single handedly turned me into the Green Guy of my pod. Having a card that can untap your lands and creatures mid turn and on each turn (including opponents turns) is a luxury that no other colour is afforded. This deck is a bit different from a lot of \"the commander is the value\" EDH decks in how if a game goes well you will likely never even cast PotO. It functions more as a contingency plan if the table decides to "},{"attributes":{"strike":true},"insert":"understandably"},{"insert":" rudely bully you. If your Mana Boosters and card draw engines are being blown up you can always call on your big sibling PotO to help you catch back up with some big mana potential turns. PotO is also a removal magnet itself which can actually make it good to play into open mana before you follow up with a powerful tutor like "},{"insert":{"card-link":"Tooth and Nail"}},{"insert":" or a salt inducing creature like "},{"insert":{"card-link":"Vorinclex, Voice of Hunger"}},{"insert":".\n\nWhy Bracket 4?"},{"attributes":{"header":3},"insert":"\n"},{"insert":"I've manually set this deck to bracket 4 because as of the time of writing this it's physically impossible for a mono green deck to be bracket 4 as per the rules on game changers. "},{"attributes":{"background":"#006100","bold":true},"insert":"Green can do no wrong."},{"insert":" A quick look at this deck will show that it is a hellscape of ramp and tutors for creatures that more than over perform. This deck consistently wins on turns 5-6 and with the addition of a certain card that's so expensive I wouldn't be able to look my partner in the eye if I got it, ("},{"insert":{"card-link":"Earthcraft"}},{"insert":") it could easily regularly win on turns 4-5 and would do so way faster on those turns.\n\nGame Plan"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This deck has a simple plan: Ramp into your Mana Boosters and then use sheer volume of mana to pay for your big splashy tutors and card draw engines to throw together a win in one big turn. It's kind of like a combo deck if a combo deck was kicked in the head by a horse.\n\nThe sheer number of tutors in this deck ensure that the fringe cases of \"If you have X card out and Y card out you can do Z powerful effect\" are more of an inevitability than a novelty.\n\nGame Plan - Tutors"},{"attributes":{"header":3},"insert":"\n"},{"insert":"There are few different board states you might have arise while playing this deck and I'd like to outline what cards I recommend you tutor for based on the available information.\n\nGame Plan - Shenanigans"},{"attributes":{"header":3},"insert":"\n"},{"insert":"There is a subset of cards in this deck that I've lovingly nicknamed Shenanigans. Now don't get me wrong, they are by no means silly weak pet cards, to the contrary they enable some of the most ridiculously busted gameplay you will ever subject your pod to. "},{"insert":{"card-link":"Abundance"}},{"insert":" is quite possibly one of the most ridiculous cards ever printed and if you can have it and "},{"insert":{"card-link":"Recycle"}},{"insert":" out on the battlefield at the same time you will have some DISGUSTING turns. Throw in a "},{"insert":{"card-link":"Cultivator Colossus"}},{"insert":" and you're easily drawing your entire deck as every land drop it gives draws you 1 land and 1 nonland card.\n\nWhen to Mulligan"},{"attributes":{"header":2},"insert":"\n"},{"insert":"You basically never want to have a creature in your opening hand that isn't "},{"insert":{"card-link":"Sakura-Tribe Elder"}},{"insert":" or "},{"insert":{"card-link":"Oracle of Mul Daya"}},{"insert":". You also never want to keep a hand that just ramps, you will want to look for cards like "},{"insert":{"card-link":"Seer's Sundial"}},{"insert":", "},{"insert":{"card-link":"Tireless Tracker"}},{"insert":", "},{"insert":{"card-link":"Oracle of Mul Daya"}},{"insert":" (will prevent drawing into lands),\n\nWincons"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This deck seeks to win through one of the following ways:\n\n\t\t\t"},{"insert":{"card-link":"Ant Queen"}},{"insert":" + "},{"insert":{"card-link":"Nyxbloom Ancient"}},{"insert":" + "},{"insert":{"card-link":"Enduring Vitality"}},{"insert":" / "},{"insert":{"card-link":"Cryptolith Rite"}},{"insert":" + "},{"insert":{"card-link":"Ulvenwald Oddity // Ulvenwald Behemoth"}},{"insert":" / "},{"insert":{"card-link":"Concordant Crossroads"}},{"insert":" \nProbably the most rube goldberg combo imaginable but you will consistently find yourself in a mad dash to try and get this thrown together once you have the mana generation and card draw to back it up. This series of cards allows for infinite mana and creature generation through this loop:\nSpend 2 mana to have "},{"insert":{"card-link":"Ant Queen"}},{"insert":" generate an Ant creature token."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Ulvenwald Oddity // Ulvenwald Behemoth"}},{"insert":" or "},{"insert":{"card-link":"Concordant Crossroads"}},{"insert":" give the Ant token haste."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Enduring Vitality"}},{"insert":" and "},{"insert":{"card-link":"Cryptolith Rite"}},{"insert":" allow the Ant token to tap for 1 green mana."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Nyxbloom Ancient"}},{"insert":" triples that mana, netting 1 green mana."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Repeat this loop until you have as much mana as you want and then use it to create that many untapped hasted Ant tokens."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"This combo gets made much easier if you have the money to spend on "},{"insert":{"card-link":"Earthcraft"}},{"insert":" as it replaces the need for haste enablers and the reliance on "},{"insert":{"card-link":"Nyxbloom Ancient"}},{"insert":" since you'll be untapping a land, which in all likelihood you'll have some of your Mana Boosters on the battlefield to ensure you're netting mana. Notably though, "},{"insert":{"card-link":"Ulvenwald Oddity // Ulvenwald Behemoth"}},{"insert":" and "},{"insert":{"card-link":"Enduring Vitality"}},{"insert":" are both tutorable creatures so you'll find they allow for some great flexibility with setting up this combo.\n\n\t\t\t"},{"insert":{"card-link":"Finale of Devastation"}},{"insert":" + "},{"insert":{"card-link":"Avenger of Zendikar"}},{"insert":" \nWe finally did it, we broke "},{"insert":{"card-link":"Avenger of Zendikar"}},{"insert":"! Once you have more lands in play than your opponents have blockers, you can just play "},{"insert":{"card-link":"Finale of Devastation"}},{"insert":" for X equal to the highest HP of an opponent at the table, bust out your "},{"insert":{"card-link":"Avenger of Zendikar"}},{"insert":" and your instant army of hasted Saprolings will take it from there.\n\n\t\t\t"},{"insert":{"card-link":"Genesis Wave"}},{"insert":" \nThis card more often than not will dump your entire library onto the battlefield and from there you just pick which wincon you'd like to use to finish your opponents off.\n\nFinal Thoughts"},{"attributes":{"header":1},"insert":"\n"}]}
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