502 views5 months ago
Commander
Size: 100Est cost: $1315.16Salt sum: 53.37
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SoUto

502 views5 months ago
Commander
Size: 100Est cost: $1315.16Salt sum: 53.37

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Commander

Qty: 1 Price: $32.99
Dosan the Falling Leaf
Players can cast spells only during their own turns.
Legendary Creature - Human Monk
Dosan the Falling Leaf (chk) 205

Commander

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Card Draw

Qty: 8 Price: $132.62
Disciple of Freyalise
When this creature enters, you may sacrifice another creature. If you do, you gain X life and draw X cards, where X is that creature's power.
Creature - Elf Druid
Disciple of Freyalise // Garden of Freyalise (mh3) 250Disciple of Freyalise // Garden of Freyalise (mh3) 250
Harmonize
Draw three cards.
Sorcery
Harmonize (sta) 115
Regal Force
When this creature enters, draw a card for each green creature you control.
Creature - Elemental
Regal Force (ddu) 22
Scroll Rack
,
: Exile any number of cards from your hand face down. Put that many cards from the top of your library into your hand. Then look at the exiled cards and put them on top of your library in any order.
Artifact
Scroll Rack (cmr) 337
Seer's Sundial
Landfall — Whenever a land you control enters, you may pay
. If you do, draw a card.
Artifact
Seer's Sundial (wwk) 130
The Great Henge
This spell costs
less to cast, where X is the greatest power among creatures you control.
: Add
. You gain 2 life.
Whenever a nontoken creature you control enters, put a +1/+1 counter on it and draw a card.
Legendary Artifact
The Great Henge (eld) 161
Tireless Tracker
Landfall — Whenever a land you control enters, investigate. (Create a Clue token. It's an artifact with "
, Sacrifice this token: Draw a card.")
Whenever you sacrifice a Clue, put a +1/+1 counter on this creature.
Creature - Human Scout
Tireless Tracker (moc) 314
Tower of Fortunes
,
: Draw four cards.
Artifact
Tower of Fortunes (c13) 268

Card Draw

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Extra Lands

Qty: 3 Price: $51.77
Exploration
You may play an additional land on each of your turns.
Enchantment
Exploration (dmr) 339
Gaea's Touch
: You may put a basic Forest card from your hand onto the battlefield. Activate only as a sorcery and only once each turn.
Sacrifice this enchantment: Add
.
Enchantment
Gaea's Touch (drk) 77
Oracle of Mul Daya
You may play an additional land on each of your turns.
Play with the top card of your library revealed.
You may play lands from the top of your library.
Creature - Elf Shaman
Oracle of Mul Daya (zen) 172

Extra Lands

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Land

Qty: 32 (35 w/ MDFC)Price: $318.14
Boseiju, Who Endures
: Add
.
Channel —
, Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Boseiju, Who Endures (neo) 266
Castle Garenbrig
This land enters tapped unless you control a Forest.
: Add
.
,
: Add six
. Spend this mana only to cast creature spells or activate abilities of creatures.
Land
Castle Garenbrig (eld) 240
Evendo, Waking Haven
This land enters tapped.
: Add
.
Station (Tap another creature you control: Put charge counters equal to its power on this Planet. Station only as a sorcery.)
12+ |
,
: Add
for each creature you control.
Land - Planet
Evendo, Waking Haven (eoe) 253
Fabled Passage
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.
Land
Fabled Passage (m21) 246
Forest
(
: Add
.)
Basic Land - Forest
Forest (3ed) 304
Forest
(
: Add
.)
Basic Land - Forest
Forest (3ed) 305
Forest
(
: Add
.)
Basic Land - Forest
Forest (3ed) 306
Lair of the Hydra
If you control two or more other lands, this land enters tapped.
: Add
.
: Until end of turn, this land becomes an X/X green Hydra creature. It's still a land. X can't be 0.
Land
Lair of the Hydra (afr) 259
Misty Rainforest
, Pay 1 life, Sacrifice this land: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.
Land
Misty Rainforest (mh2) 250
Prismatic Vista
, Pay 1 life, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield, then shuffle.
Land
Prismatic Vista (mh1) 244
Shifting Woodland
This land enters tapped unless you control a Forest.
: Add
.
Delirium —
: This land becomes a copy of target permanent card in your graveyard until end of turn. Activate only if there are four or more card types among cards in your graveyard.
Land
Shifting Woodland (mh3) 228
Tranquil Thicket
This land enters tapped.
: Add
.
Cycling
(
, Discard this card: Draw a card.)
Land
Tranquil Thicket (c21) 408
Verdant Catacombs
, Pay 1 life, Sacrifice this land: Search your library for a Swamp or Forest card, put it onto the battlefield, then shuffle.
Land
Verdant Catacombs (mh2) 260
Windswept Heath
, Pay 1 life, Sacrifice this land: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.
Land
Windswept Heath (mh3) 235
Wooded Foothills
, Pay 1 life, Sacrifice this land: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.
Land
Wooded Foothills (mh3) 441

Land

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Mana Boosters

Qty: 10 Price: $106.00
Caged Sun
As this artifact enters, choose a color.
Creatures you control of the chosen color get +1/+1.
Whenever a land's ability causes you to add one or more mana of the chosen color, add an additional one mana of that color.
Artifact
Caged Sun (brr) 9
Early Harvest
Target player untaps all basic lands they control.
Instant
Early Harvest (9ed) 235
Extraplanar Lens
Imprint — When this artifact enters, you may exile target land you control.
Whenever a land with the same name as the exiled card is tapped for mana, its controller adds one mana of any type that land produced.
Artifact
Extraplanar Lens (cmm) 381
Gauntlet of Power
As this artifact enters, choose a color.
Creatures of the chosen color get +1/+1.
Whenever a basic land is tapped for mana of the chosen color, its controller adds an additional one mana of that color.
Artifact
Gauntlet of Power (tsp) 255
Mana Reflection
If you tap a permanent for mana, it produces twice as much of that mana instead.
Enchantment
Mana Reflection (shm) 122
Nyxbloom Ancient
Trample
If you tap a permanent for mana, it produces three times as much of that mana instead.
Creature Enchantment - Elemental
Nyxbloom Ancient (thb) 190
Vernal Bloom
Whenever a Forest is tapped for mana, its controller adds an additional
.
Enchantment
Vernal Bloom (7ed) 281
Virtue of Strength
If you tap a basic land for mana, it produces three times as much of that mana instead.
Enchantment
Virtue of Strength // Garenbrig Growth (woe) 284
Vorinclex, Voice of Hunger
Trample
Whenever you tap a land for mana, add one mana of any type that land produced.
Whenever an opponent taps a land for mana, that land doesn't untap during its controller's next untap step.
Legendary Creature - Praetor Phyrexian
Vorinclex, Voice of Hunger (ima) 189
Zendikar Resurgent
Whenever you tap a land for mana, add one mana of any type that land produced. (The types of mana are white, blue, black, red, green, and colorless.)
Whenever you cast a creature spell, draw a card.
Enchantment
Zendikar Resurgent (plst) OGW-147

Mana Boosters

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Protection

Qty: 4 Price: $42.46
Bala Ged Recovery
Return target card from your graveyard to your hand.
Sorcery
Bala Ged Recovery // Bala Ged Sanctuary (plst) ZNR-180Bala Ged Recovery // Bala Ged Sanctuary (plst) ZNR-180
Heroic Intervention
Permanents you control gain hexproof and indestructible until end of turn.
Instant
Heroic Intervention (aer) 109
Shigeki, Jukai Visionary
,
, Return Shigeki to its owner's hand: Reveal the top four cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest into your graveyard.
Channel —
, Discard this card: Return X target nonlegendary cards from your graveyard to your hand.
Legendary Creature Enchantment - Druid Snake
Shigeki, Jukai Visionary (neo) 394
Smuggler's Surprise
Spree (Choose one or more additional costs.)
+
— Mill four cards. You may put up to two creature and/or land cards from among the milled cards into your hand.
+
— You may put up to two creature cards from your hand onto the battlefield.
+
— Creatures you control with power 4 or greater gain hexproof and indestructible until end of turn.
Instant
Smuggler's Surprise (otj) 180

Protection

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Ramp

Qty: 14 Price: $49.56
Boundless Realms
Search your library for up to X basic land cards, where X is the number of lands you control, put them onto the battlefield tapped, then shuffle.
Sorcery
Boundless Realms (m13) 162
Cultivate
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Sorcery
Cultivate (pw23) 6
Entish Restoration
Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. If you control a creature with power 4 or greater, instead search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle.
Instant
Entish Restoration (ltr) 163
Explore
You may play an additional land this turn.
Draw a card.
Sorcery
Explore (wwk) 99
Flare of Cultivation
You may sacrifice a nontoken green creature rather than pay this spell's mana cost.
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Sorcery
Flare of Cultivation (mh3) 154
Kodama's Reach
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Sorcery - Arcane
Kodama's Reach (cmm) 300
Migration Path
Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Cycling
(
, Discard this card: Draw a card.)
Sorcery
Migration Path (dmc) 135
Nature's Lore
Search your library for a Forest card, put that card onto the battlefield, then shuffle.
Sorcery
Nature's Lore (ice) 255
Nissa's Pilgrimage
Search your library for up to two basic Forest cards, reveal those cards, and put one onto the battlefield tapped and the rest into your hand. Then shuffle.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, search your library for up to three basic Forest cards instead of two.
Sorcery
Nissa's Pilgrimage (f16) 1
Rampant Growth
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Sorcery
Rampant Growth (cmm) 908
Sakura-Tribe Elder
Sacrifice this creature: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Creature - Shaman Snake
Sakura-Tribe Elder (f09) 12
Skyshroud Claim
Search your library for up to two Forest cards, put them onto the battlefield, then shuffle.
Sorcery
Skyshroud Claim (cmm) 321
Sol Ring
: Add
.
Artifact
Sol Ring (clb) 871
Three Visits
Search your library for a Forest card, put it onto the battlefield, then shuffle.
Sorcery
Three Visits (clb) 837

Ramp

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Removal

Qty: 3 Price: $21.77
Force of Vigor
If it's not your turn, you may exile a green card from your hand rather than pay this spell's mana cost.
Destroy up to two target artifacts and/or enchantments.
Instant
Force of Vigor (otp) 29
Nature's Claim
Destroy target artifact or enchantment. Its controller gains 4 life.
Instant
Nature's Claim (wwk) 108
Song of the Dryads
Enchant permanent
Enchanted permanent is a colorless Forest land.
Enchantment - Aura
Song of the Dryads (c14) 47

Removal

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Shenanigans

Qty: 7 Price: $149.93
Abundance
If you would draw a card, you may instead choose land or nonland and reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and put all other cards revealed this way on the bottom of your library in any order.
Enchantment
Abundance (ddr) 2
Famished Worldsire
Ward

Devour land 3 (As this creature enters, you may sacrifice any number of lands. It enters with three times that many +1/+1 counters on it.)
When this creature enters, look at the top X cards of your library, where X is this creature's power. Put any number of land cards from among them onto the battlefield tapped, then shuffle.
Creature - Leviathan
Famished Worldsire (eoe) 182
Mirri's Guile
At the beginning of your upkeep, you may look at the top three cards of your library, then put them back in any order.
Enchantment
Mirri's Guile (tmp) 236
Recycle
Skip your draw step.
Whenever you play a card, draw a card.
Your maximum hand size is two.
Enchantment
Recycle (tmp) 248
Sensei's Divining Top
: Look at the top three cards of your library, then put them back in any order.
: Draw a card, then put this artifact on top of its owner's library.
Artifact
Sensei's Divining Top (chk) 268
Sylvan Library
At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.
Enchantment
Sylvan Library (4ed) 273
The Endstone
Whenever you play a land or cast a spell, draw a card.
At the beginning of your end step, your life total becomes half your starting life total, rounded up.
Legendary Artifact
The Endstone (eoe) 240

Shenanigans

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Tutors

Qty: 10 Price: $113.90
Archdruid's Charm
Choose one —
• Search your library for a creature or land card and reveal it. Put it onto the battlefield tapped if it's a land card. Otherwise, put it into your hand. Then shuffle.
• Put a +1/+1 counter on target creature you control. It deals damage equal to its power to target creature you don't control.
• Exile target artifact or enchantment.
Instant
Archdruid's Charm (mkm) 151
Chord of Calling
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
Search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle.
Instant
Chord of Calling (rvr) 134
Defense of the Heart
At the beginning of your upkeep, if an opponent controls three or more creatures, sacrifice this enchantment, search your library for up to two creature cards, put those cards onto the battlefield, then shuffle.
Enchantment
Defense of the Heart (plst) ULG-100
Natural Order
As an additional cost to cast this spell, sacrifice a green creature.
Search your library for a green creature card, put it onto the battlefield, then shuffle.
Sorcery
Natural Order (sta) 54
Nature's Rhythm
Search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle.
Harmonize
(You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by an amount of generic mana equal to its power. Then exile this spell.)
Sorcery
Nature's Rhythm (tdm) 349
Planar Bridge
,
: Search your library for a permanent card, put it onto the battlefield, then shuffle.
Legendary Artifact
Planar Bridge (2x2) 313
Planar Portal
,
: Search your library for a card, put that card into your hand, then shuffle.
Artifact
Planar Portal (8ed) 311
Ring of Three Wishes
This artifact enters with three wish counters on it.
,
, Remove a wish counter from this artifact: Search your library for a card, put that card into your hand, then shuffle.
Artifact
Ring of Three Wishes (plst) M14-216
Tooth and Nail
Choose one —
• Search your library for up to two creature cards, reveal them, put them into your hand, then shuffle.
• Put up to two creature cards from your hand onto the battlefield.
Entwine
(Choose both if you pay the entwine cost.)
Sorcery
Tooth and Nail (cmm) 327
Turntimber Symbiosis
Look at the top seven cards of your library. You may put a creature card from among them onto the battlefield. If that card has mana value 3 or less, it enters with three additional +1/+1 counters on it. Put the rest on the bottom of your library in a random order.
Sorcery
Turntimber Symbiosis // Turntimber, Serpentine Wood (znr) 215Turntimber Symbiosis // Turntimber, Serpentine Wood (znr) 215

Tutors

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Win Cons

Qty: 8 Price: $296.02
Ant Queen
: Create a 1/1 green Insect creature token.
Creature - Insect
Ant Queen (m10) 166
Avenger of Zendikar
When this creature enters, create a 0/1 green Plant creature token for each land you control.
Landfall — Whenever a land you control enters, you may put a +1/+1 counter on each Plant creature you control.
Creature - Elemental
Avenger of Zendikar (wwk) 96
Concordant Crossroads
All creatures have haste.
World Enchantment
Concordant Crossroads (2x2) 141
Earthcraft
Tap an untapped creature you control: Untap target basic land.
Enchantment
Earthcraft (tmp) 222
Enduring Vitality
Vigilance
Creatures you control have "
: Add one mana of any color."
When Enduring Vitality dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
Creature Enchantment - Elk Glimmer
Enduring Vitality (dsk) 176
Finale of Devastation
Search your library and/or graveyard for a creature card with mana value X or less and put it onto the battlefield. If you search your library this way, shuffle. If X is 10 or more, creatures you control get +X/+X and gain haste until end of turn.
Sorcery
Finale of Devastation (cmm) 289
Genesis Wave
Reveal the top X cards of your library. You may put any number of permanent cards with mana value X or less from among them onto the battlefield. Then put all cards revealed this way that weren't put onto the battlefield into your graveyard.
Sorcery
Genesis Wave (fdn) 221
Ulvenwald Oddity
Trample, haste
: Transform this creature.
Creature - Beast
Ulvenwald Oddity // Ulvenwald Behemoth (vow) 225Ulvenwald Oddity // Ulvenwald Behemoth (vow) 225

Win Cons

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Maybeboard

Qty: 1 Price: $12.99
Azusa, Lost but Seeking
You may play two additional lands on each of your turns.
Legendary Creature - Human Monk
Azusa, Lost but Seeking (cmm) 274

Maybeboard

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Planned Upgrades/Not Bought Yet/Not Available Locally

Qty: 13 Price: $1881.37
Anticausal Vestige
When this creature leaves the battlefield, draw a card, then you may put a permanent card with mana value less than or equal to the number of lands you control from your hand onto the battlefield tapped.
Warp
(You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Creature - Eldrazi
Anticausal Vestige (eoe) 1
Basalt Monolith
This artifact doesn't untap during your untap step.
: Add
.
: Untap this artifact.
Artifact
Basalt Monolith (mb2) 217
Burgeoning
Whenever an opponent plays a land, you may put a land card from your hand onto the battlefield.
Enchantment
Burgeoning (plst) STH-102
Craterhoof Behemoth
Haste
When this creature enters, creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control.
Creature - Beast
Craterhoof Behemoth (tdm) 138
Exploration Broodship
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 8+.)
3+ | You may play an additional land on each of your turns.
8+ | Flying
Once during each of your turns, you may cast a permanent spell from your graveyard by sacrificing a land in addition to paying its other costs.
Artifact - Spacecraft
Exploration Broodship (eoc) 34
Glacial Chasm
Cumulative upkeep—Pay 2 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
When this land enters, sacrifice a land.
Creatures you control can't attack.
Prevent all damage that would be dealt to you.
Land
Glacial Chasm (ice) 353
Growing Rites of Itlimoc
When Growing Rites of Itlimoc enters, look at the top four cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
At the beginning of your end step, if you control four or more creatures, transform Growing Rites of Itlimoc.
Legendary Enchantment
Growing Rites of Itlimoc // Itlimoc, Cradle of the Sun (lci) 188Growing Rites of Itlimoc // Itlimoc, Cradle of the Sun (lci) 188
Mana Vault
This artifact doesn't untap during your untap step.
At the beginning of your upkeep, you may pay
. If you do, untap this artifact.
At the beginning of your draw step, if this artifact is tapped, it deals 1 damage to you.
: Add
.
Artifact
Mana Vault (2x2) 308
Moonsilver Key
,
, Sacrifice this artifact: Search your library for an artifact card with a mana ability or a basic land card, reveal it, put it into your hand, then shuffle.
Artifact
Moonsilver Key (mid) 255
Mox Diamond
If this artifact would enter, you may discard a land card instead. If you do, put this artifact onto the battlefield. If you don't, put it into its owner's graveyard.
: Add one mana of any color.
Artifact
Mox Diamond (sth) 138
Portal to Phyrexia
When this artifact enters, each opponent sacrifices three creatures of their choice.
At the beginning of your upkeep, put target creature card from a graveyard onto the battlefield under your control. It's a Phyrexian in addition to its other types.
Artifact
Portal to Phyrexia (bro) 240
The One Ring
Indestructible
When The One Ring enters, if you cast it, you gain protection from everything until your next turn.
At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
Legendary Artifact
The One Ring (ltr) 246
Yavimaya Hollow
: Add
.
,
: Regenerate target creature.
Legendary Land
Yavimaya Hollow (uds) 143

Planned Upgrades/Not Bought Yet/Not Available Locally

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 4 cards
0 pips - 0 cards
0 mana - 4 cards
0 pips - 0 cards
0 mana - 4 cards
0 pips - 0 cards
0 mana - 4 cards
94 pips - 56 cards
39 mana - 35 cards
0 pips - 0 cards
2 mana - 1 card
CategoriesQtyOdds
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Deck extras (0)

Description

{"ops":[{"insert":"Hello!"},{"attributes":{"header":1},"insert":"\n"},{"insert":"This is my "},{"insert":{"card-link":"Dosan the Falling Leaf"}},{"insert":" deck that I've been "},{"attributes":{"strike":true},"insert":"whaling"},{"insert":" piecing together over time. It's by far my most expensive and most powerful deck that I own in paper and I've become quite proud of how well it performs. As it's my pet deck it's a constant work in progress and I'm keeping an eye on every new set to see what I can possibly include to improve it. I'm constantly excited to see how the deck shifts and grows with each new set of cards and I imagine this will be one of my main decks that I play "},{"attributes":{"italic":true},"insert":"forever"},{"insert":".\n\nAnyway, on to the primer.\n\nPrimer [UNFINISHED]"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nIntro"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nWhy Dosan the Falling Leaf?"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"strike":true},"insert":"Because one time my Tooth and Nail got counterspelled and I refuse to ever let that happen again."},{"insert":" The best way I can describe Dosan's role in this deck is that scene in Dragon Ball Z where Piccolo steps in front of Gohan to save him from a ki blast.\n\n"},{"insert":{"image":"https://i.redd.it/qb1zc67exi7f1.jpeg"}},{"insert":" \n\nAbout to play a huge value piece? Play Dosan. About to pop off with a combo? Play Dosan. This old man loves getting hit with counterspells and people have no choice but to counter him because if they don't then they have to sit on their hands and watch you do whatever you want for at least the rest of your current turn (And in most cases, the last turn of the game). Play this geezer into any and all open mana before you follow up with a powerful tutor like "},{"insert":{"card-link":"Tooth and Nail"}},{"insert":" or a salt inducing creature like "},{"insert":{"card-link":"Vorinclex, Voice of Hunger"}},{"insert":" to ensure you can do honest green things uninterrupted. Dosan being a commander centered around protecting this deck's gameplan is a simple yet effective strategy that can get nigh impossible to counter once you get some mana boosters onto the battlefield because even if he gets countered once, twice, or even three + times you're likely going to just play him again without batting an eye.\n\n"},{"insert":{"image":"https://i.ibb.co/jZjX7rzN/old-man.png"}},{"insert":"\n\nWhy Bracket 4?"},{"attributes":{"header":3},"insert":"\n"},{"insert":"I've manually set this deck to bracket 4 because as of the time of writing unless I want to triple the already huge cost of this deck in order to get cards that don't really improve it in any meaningful way, it's physically impossible for it to be bracket 4. A quick look at this deck will show that it is a hellscape of ramp and tutors for creatures that more than over perform and while there are powerful ass gamechangers out there, I can't see them adding much to the deck. "},{"attributes":{"strike":true},"insert":"This deck consistently wins on turns 5-6 and with the addition of a certain card that's so expensive I wouldn't be able to look my fiance in the eye if I got it, ("},{"attributes":{"strike":true},"insert":{"card-link":"Earthcraft"}},{"attributes":{"strike":true},"insert":") it could easily regularly win on turns 4-5 and would do so way faster on those turns."},{"insert":" My fiance actually bought me a copy of "},{"insert":{"card-link":"Earthcraft"}},{"insert":" for my birthday so disregard that last part, this deck absolutely slaps the table silly by turn 4-5.\n\nGame Plan"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This deck has a simple plan: Ramp into your Mana Boosters and then use sheer volume of mana to pay for your big splashy tutors and card draw engines to throw together a win in one big turn. It's kind of like a combo deck if a combo deck was kicked in the head by a horse.\n\nGame Plan - Ramp"},{"attributes":{"header":3},"insert":"\n"},{"insert":"We're running fourteen ramp spells in this deck with a big ol' "},{"insert":{"card-link":"Famished Worldsire"}},{"insert":" shaped asterisk next to that number. There are also three permanents geared around playing extra lands which I'll also discuss here.\n\nGame Plan - Mana Boosters"},{"attributes":{"header":3},"insert":"\n"},{"insert":"This section is our first port of call for our newly ramped land. There are twelve cards in this deck that serve to increase the amount of mana produced by lands and sometimes our permanents in general. Combined with our ramp and extra land packages, this means that there are roughly twenty nine cards (almost a full third!) in this deck purely dedicated to increasing how much mana we have each turn. But as for these, here's the rundown on each of them:\n\nGame Plan - Card Draw"},{"attributes":{"header":3},"insert":"\n"},{"insert":"No deck works without card draw so this deck is no exception. In mono green, card draw is generally tied to the fact that you're dropping 3-4 power creatures on the regular, but excluding the commander, this deck only has thirteen creatures and among them, only 10 would trigger a card draw off of something like "},{"insert":{"card-link":"Elemental Bond"}},{"insert":". So I had to get quite specific with the card draw included in this deck.\n\nGame Plan - Removal"},{"attributes":{"header":3},"insert":"\n"},{"insert":"There are only four cards in this deck that I'd classify as traditional removal and virtually all of them are geared towards artifacts and enchantments. Realistically, a deck like this is going to more often than not be affected by non-creature permanents, so I wanted to make sure that when I draw removal, it's going to deal with that pesky "},{"insert":{"card-link":"Authority of the Consuls"}},{"insert":", "},{"insert":{"card-link":"Norn's Annex"}},{"insert":" , or "},{"insert":{"card-link":"Crawlspace"}},{"insert":".\n\nThe rest of the deck is what my fellow crayon-eaters refer to as \"player removal.\"\n\nGame Plan - Protection"},{"attributes":{"header":3},"insert":"\n"},{"insert":"As the saying goes \"If your deck folds to a single removal spell, it's a bad deck.\" If you're like me, at any given time you're sat at a table with three people playing decks with black or blue (or both) in them and your cards that you've worked so hard on casting end up in your graveyard. Our defensive package is small but efficient and is spearheaded by one of the most underrated cards I've ever had the joy to play in a deck:\n\n\t\t\t"},{"insert":{"card-link":"Shigeki, Jukai Visionary"}},{"insert":"\nThis guy is the GOAT and will win you games if you include him in your green decks. Like most cards with channel written on them (looking at you, "},{"insert":{"card-link":"Boseiju, Who Endures"}},{"insert":"), the best thing about Shigeki is that he can be discarded for an "},{"attributes":{"bold":true},"insert":"uncounterable "},{"insert":"effect. In this case, you can pay XXGG to return X nonlegendary cards from your graveyard to your hand "},{"attributes":{"bold":true},"insert":"at instant speed"},{"insert":". Drawing into this guy when you're popping off generally means you get to do your whole turn all over again, especially with cards like "},{"insert":{"card-link":"Early Harvest"}},{"insert":" and "},{"insert":{"card-link":"Bala Ged Recovery // Bala Ged Sanctuary"}},{"insert":" (which with a little bit of setup can fully go infinite).\n\nGame Plan - Tutors"},{"attributes":{"header":3},"insert":"\n"},{"insert":"As of writing there are currently eleven-ish tutors in this deck, each of them with different intentions for their inclusion. I'll give a quick rundown on each of them:\n\n\nThe sheer number of tutors in this deck ensure that the fringe cases of \"If you have X card out and Y card out you can do Z powerful effect\" are more of an inevitability than a novelty.\n\nGame Plan - Shenanigans"},{"attributes":{"header":3},"insert":"\n"},{"insert":"There is a subset of cards in this deck that I've lovingly nicknamed Shenanigans. Now don't get me wrong, they are by no means silly weak pet cards, to the contrary they enable some of the most ridiculously busted gameplay you will ever subject your pod to. "},{"insert":{"card-link":"Abundance"}},{"insert":" is quite possibly one of the most ridiculous cards ever printed and if you can have it and "},{"insert":{"card-link":"Recycle"}},{"insert":" out on the battlefield at the same time you will have some DISGUSTING turns. Throw in a "},{"insert":{"card-link":"Cultivator Colossus"}},{"insert":" and you're easily drawing your entire deck as every land drop it gives draws you 1 land and 1 nonland card.\n\nGame Plan - Lands"},{"attributes":{"header":3},"insert":"\n"},{"insert":"No green deck is complete without its landbase so I just wanted to take a moment to briefly comment on some of the land inclusions this deck has that I think are worth noting.\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Game Plan - Wincons"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This deck seeks to win through one of the following ways:\n\n\t\t\t"},{"insert":{"card-link":"Ant Queen"}},{"insert":" + "},{"insert":{"card-link":"Nyxbloom Ancient"}},{"insert":" + "},{"insert":{"card-link":"Enduring Vitality"}},{"insert":" / "},{"insert":{"card-link":"Cryptolith Rite"}},{"insert":" + "},{"insert":{"card-link":"Ulvenwald Oddity // Ulvenwald Behemoth"}},{"insert":" / "},{"insert":{"card-link":"Concordant Crossroads"}},{"insert":" \nProbably the most rube goldberg combo imaginable but you will consistently find yourself in a mad dash to try and get this thrown together once you have the mana generation and card draw to back it up. This series of cards allows for infinite mana and creature generation through this loop:\nSpend 2 mana to have "},{"insert":{"card-link":"Ant Queen"}},{"insert":" generate an Ant creature token."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Ulvenwald Oddity // Ulvenwald Behemoth"}},{"insert":" or "},{"insert":{"card-link":"Concordant Crossroads"}},{"insert":" give the Ant token haste."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Enduring Vitality"}},{"insert":" and "},{"insert":{"card-link":"Cryptolith Rite"}},{"insert":" allow the Ant token to tap for 1 green mana."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Nyxbloom Ancient"}},{"insert":" triples that mana, netting 1 green mana."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Repeat this loop until you have as much mana as you want and then use it to create that many untapped hasted Ant tokens."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"This combo gets made much easier if you have the money to spend on "},{"insert":{"card-link":"Earthcraft"}},{"insert":" as it replaces the need for haste enablers and the reliance on "},{"insert":{"card-link":"Nyxbloom Ancient"}},{"insert":" since you'll be untapping a land, which in all likelihood you'll have some of your Mana Boosters on the battlefield to ensure you're netting mana. Notably though, "},{"insert":{"card-link":"Ulvenwald Oddity // Ulvenwald Behemoth"}},{"insert":" and "},{"insert":{"card-link":"Enduring Vitality"}},{"insert":" are both tutorable creatures so you'll find they allow for some great flexibility with setting up this combo.\n\n\t\t\t"},{"insert":{"card-link":"Finale of Devastation"}},{"insert":" + "},{"insert":{"card-link":"Avenger of Zendikar"}},{"insert":" \nWe finally did it, we broke "},{"insert":{"card-link":"Avenger of Zendikar"}},{"insert":"! Once you have more lands in play than your opponents have blockers, you can just play "},{"insert":{"card-link":"Finale of Devastation"}},{"insert":" for X equal to the highest HP of an opponent at the table, bust out your "},{"insert":{"card-link":"Avenger of Zendikar"}},{"insert":" and your instant army of hasted Saprolings will take it from there.\n\n\t\t\t"},{"insert":{"card-link":"Genesis Wave"}},{"insert":" \nThis card more often than not will dump your entire library onto the battlefield and from there you just pick which wincon you'd like to use to finish your opponents off.\n\nWhen to Mulligan"},{"attributes":{"header":2},"insert":"\n"},{"insert":"You basically never want to have a creature in your opening hand that isn't "},{"insert":{"card-link":"Sakura-Tribe Elder"}},{"insert":" or "},{"insert":{"card-link":"Oracle of Mul Daya"}},{"insert":". You also never want to keep a hand that just ramps, you will want to look for cards like "},{"insert":{"card-link":"Seer's Sundial"}},{"insert":", "},{"insert":{"card-link":"Tireless Tracker"}},{"insert":", "},{"insert":{"card-link":"Oracle of Mul Daya"}},{"insert":" (will prevent drawing into lands),\n\nFinal Thoughts"},{"attributes":{"header":1},"insert":"\n"}]}
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