62
2/2/2025
Sokrates, Athenian who is tired of your sh*t
Deck Size: 100
Commander
Legal
Est deck cost: $710.74
Salt sum: 36.4
62
2/2/2025
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Commander

Qty: 1 Price: $1.99
Sokrates, Athenian Teacher

Defender Sokrates has hexproof as long as it's untapped. Sokratic Dialogue — {T}: Until end of turn, target creature gains "If this creature would deal combat damage to a player, prevent that damage. This creature's controller and that player each draw half that many cards, rounded down."

Creature
Sokrates, Athenian Teacher (acr) 67

Commander

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Every action has its pleasures and its price

Qty: 7 Price: $173.33
Arcane Signet

{T}: Add one mana of any color in your commander's color identity.

Artifact
Arcane Signet (drc) 51
Azorius Signet

{1}, {T}: Add {W}{U}.

Artifact
Azorius Signet (dsc) 240
Mox Opal

Metalcraft — {T}: Add one mana of any color. Activate only if you control three or more artifacts.

Artifact
Mox Opal (2xm) 275
Patriar's Seal

{T}: Add one mana of any color. {1}, {T}: Untap target legendary creature you control.

Artifact
Patriar's Seal (clb) 332
Sol Ring

{T}: Add {C}{C}.

Artifact
Sol Ring (drc) 57
The Irencrag

{T}: Add {C}. Whenever a legendary creature you control enters, you may have The Irencrag become a legendary Equipment artifact named Everflame, Heroes' Legacy. If you do, it gains equip {3} and "Equipped creature gets +3/+3" and loses all other abilities.

Artifact
The Irencrag (woe) 248
Thought Vessel

You have no maximum hand size. {T}: Add {C}.

Artifact
Thought Vessel (dsc) 256

Every action has its pleasures and its price

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The greatest blessing granted to mankind come by way of madness; which is a divine gift

Qty: 6 Price: $52.90
Enlightened Tutor

Search your library for an artifact or enchantment card, reveal it, then shuffle and put that card on top.

Instant
Enlightened Tutor (dmr) 6
Heliod's Pilgrim

When this creature enters, you may search your library for an Aura card, reveal it, put it into your hand, then shuffle.

Creature
Heliod's Pilgrim (thb) 20
Open the Armory

Search your library for an Aura or Equipment card, reveal it, put it into your hand, then shuffle.

Sorcery
Open the Armory (cmr) 34
Sigarda's Aid

You may cast Aura and Equipment spells as though they had flash. Whenever an Equipment you control enters, you may attach it to target creature you control.

Enchantment
Sigarda's Aid (cmr) 384
Songbirds' Blessing

Enchant creature Whenever enchanted creature attacks, reveal cards from the top of your library until you reveal an Aura card. You may put that card onto the battlefield. If you don't, put it into your hand. Put the rest on the bottom of your library in a random order.

Enchantment
Songbirds' Blessing (woc) 7
Sovereigns of Lost Alara

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) Whenever a creature you control attacks alone, you may search your library for an Aura card that could enchant that creature, put it onto the battlefield attached to that creature, then shuffle.

Creature
Sovereigns of Lost Alara (uma) 207

The greatest blessing granted to mankind come by way of madness; which is a divine gift

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Be as you wish to seem

Qty: 10 Price: $7.46
Darksteel Mutation

Enchant creature Enchanted creature is an Insect artifact creature with base power and toughness 0/1 and has indestructible, and it loses all other abilities, card types, and creature types.

Enchantment
Darksteel Mutation (cmm) 21
Eaten by Piranhas

Flash (You may cast this spell any time you could cast an instant.) Enchant creature Enchanted creature loses all abilities and is a black Skeleton creature with base power and toughness 1/1. (It loses all other colors, card types, and creature types.)

Enchantment
Eaten by Piranhas (lci) 54
Frogify

Enchant creature Enchanted creature loses all abilities and is a blue Frog creature with base power and toughness 1/1. (It loses all other card types and creature types.)

Enchantment
Frogify (eld) 47
Guardians of Oboro

Defender Modified creatures you control can attack as though they didn't have defender. (Equipment, Auras you control, and counters are modifications.)

Creature
Guardians of Oboro (neo) 56
High Alert

Each creature you control assigns combat damage equal to its toughness rather than its power. Creatures you control can attack as though they didn't have defender. {2}{W}{U}: Untap target creature.

Enchantment
High Alert (plst) RNA-182
Ichthyomorphosis

Enchant creature Enchanted creature loses all abilities and is a blue Fish with base power and toughness 0/1.

Enchantment
Ichthyomorphosis (thb) 51
Reprobation

Enchant creature Enchanted creature loses all abilities and is a Coward creature with base power and toughness 0/1. (It keeps all supertypes but loses all other types and creature types.)

Enchantment
Reprobation (mh1) 23
Walking Bulwark

Defender {2}: Until end of turn, target creature with defender gains haste, can attack as though it didn't have defender, and assigns combat damage equal to its toughness rather than its power. Activate only as a sorcery.

Creature Artifact
Walking Bulwark (dmu) 241
Warmonger's Chariot

Equipped creature gets +2/+2. As long as equipped creature has defender, it can attack as though it didn't have defender. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Warmonger's Chariot (jmp) 490
Witness Protection

Enchant creature Enchanted creature loses all abilities and is a green and white Citizen creature with base power and toughness 1/1 named Legitimate Businessperson. (It loses all other colors, card types, creature types, and names.)

Enchantment
Witness Protection (snc) 66

Be as you wish to seem

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I am not an Athenian or a Greek; but a citizen of the world

Qty: 35 Price: $217.23
Academy Ruins

{T}: Add {C}. {1}{U}, {T}: Put target artifact card from your graveyard on top of your library.

Land
Academy Ruins (drc) 58
Adarkar Wastes

{T}: Add {C}. {T}: Add {W} or {U}. This land deals 1 damage to you.

Land
Adarkar Wastes (drc) 144
Archway of Innovation

This land enters tapped unless you control an Island. {T}: Add {U}. {U}, {T}: The next spell you cast this turn has improvise. (Your artifacts can help cast that spell. Each artifact you tap after you're done activating mana abilities pays for {1}.)

Land
Archway of Innovation (mh3) 214
Cathedral of War

This land enters tapped. Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) {T}: Add {C}.

Land
Cathedral of War (plst) M13-221
Command Tower

{T}: Add one mana of any color in your commander's color identity.

Land
Command Tower (drc) 59
Flooded Strand

{T}, Pay 1 life, Sacrifice this land: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.

Land
Flooded Strand (mh3) 220
Glacial Fortress

This land enters tapped unless you control a Plains or an Island. {T}: Add {W} or {U}.

Land
Glacial Fortress (drc) 159
Hall of Heliod's Generosity

{T}: Add {C}. {1}{W}, {T}: Put target enchantment card from your graveyard on top of your library.

Land
Hall of Heliod's Generosity (dsc) 283
Hallowed Fountain

({T}: Add {W} or {U}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Land
Hallowed Fountain (rvr) 280
Island

({T}: Add {U}.)

Land
Island (dft) 280
Minamo, School at Water's Edge

{T}: Add {U}. {U}, {T}: Untap target legendary permanent.

Land
Minamo, School at Water's Edge (plst) CHK-279
Misty Rainforest

{T}, Pay 1 life, Sacrifice this land: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.

Land
Misty Rainforest (mh2) 250
Monumental Henge

This land enters tapped unless you control a Plains. {T}: Add {W}. {2}{W}{W}, {T}: Look at the top five cards of your library. You may reveal a historic card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. (Artifacts, legendaries, and Sagas are historic.)

Land
Monumental Henge (mh3) 222
Mystic Gate

{T}: Add {C}. {W/U}, {T}: Add {W}{W}, {W}{U}, or {U}{U}.

Land
Mystic Gate (cmm) 1013
Mystic Sanctuary

({T}: Add {U}.) This land enters tapped unless you control three or more other Islands. When this land enters untapped, you may put target instant or sorcery card from your graveyard on top of your library.

Land
Mystic Sanctuary (mb2) 110
Plains

({T}: Add {W}.)

Land
Plains (dft) 279
Port Town

As this land enters, you may reveal a Plains or Island card from your hand. If you don't, this land enters tapped. {T}: Add {W} or {U}.

Land
Port Town (who) 294
Prairie Stream

({T}: Add {W} or {U}.) This land enters tapped unless you control two or more basic lands.

Land
Prairie Stream (drc) 167
Reliquary Tower

You have no maximum hand size. {T}: Add {C}.

Land
Reliquary Tower (dsc) 295
Restless Anchorage

This land enters tapped. {T}: Add {W} or {U}. {1}{W}{U}: Until end of turn, this land becomes a 2/3 white and blue Bird creature with flying. It's still a land. Whenever this land attacks, create a Map token.

Land
Restless Anchorage (lci) 280
Rivendell

Rivendell enters tapped unless you control a legendary creature. {T}: Add {U}. {1}{U}, {T}: Scry 2. Activate only if you control a legendary creature.

Land
Rivendell (ltr) 259
Rogue's Passage

{T}: Add {C}. {4}, {T}: Target creature can't be blocked this turn.

Land
Rogue's Passage (otc) 313
Urza's Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — This Saga gains "{T}: Add {C}." II — This Saga gains "{2}, {T}: Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'" III — Search your library for an artifact card with mana cost {0} or {1}, put it onto the battlefield, then shuffle.

Land Enchantment
Urza's Saga (mb2) 114
War Room

{T}: Add {C}. {3}, {T}, Pay life equal to the number of colors in your commanders' color identity: Draw a card.

Land
War Room (mkc) 310

I am not an Athenian or a Greek; but a citizen of the world

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We cannot live better than in seeking to become better.

Qty: 18 Price: $118.62
All That Glitters

Enchant creature Enchanted creature gets +1/+1 for each artifact and/or enchantment you control.

Enchantment
All That Glitters (eld) 2
Blackblade Reforged

Equipped creature gets +1/+1 for each land you control. Equip legendary creature {3} Equip {7}

Artifact
Blackblade Reforged (dmc) 178
Fireshrieker

Equipped creature has double strike. (It deals both first-strike and regular combat damage.) Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Fireshrieker (j25) 750
Gauntlets of Light

Enchant creature Enchanted creature gets +0/+2 and assigns combat damage equal to its toughness rather than its power. Enchanted creature has "{2}{W}: Untap this creature."

Enchantment
Gauntlets of Light (m20) 17
Hammer of Nazahn

Whenever Hammer of Nazahn or another Equipment you control enters, you may attach that Equipment to target creature you control. Equipped creature gets +2/+0 and has indestructible. Equip {4}

Artifact
Hammer of Nazahn (cmm) 388
Kor Halberd

Equipped creature gets +1/+1 and has vigilance. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Kor Halberd (mom) 27
Mantle of the Ancients

Enchant creature you control When this Aura enters, return any number of target Aura and/or Equipment cards from your graveyard to the battlefield attached to enchanted creature. Enchanted creature gets +1/+1 for each Aura and Equipment attached to it.

Enchantment
Mantle of the Ancients (afc) 8
Plate Armor

Equipped creature gets +3/+3 and has ward {1}. (Whenever equipped creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.) Equip {3}. This ability costs {1} less to activate for each other Equipment you control. ({3}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Plate Armor (j25) 100
Ring of Thune

Equipped creature has vigilance. (Attacking doesn't cause it to tap.) At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's white. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Ring of Thune (cmr) 468
Robe of Stars

Equipped creature gets +0/+3. Astral Projection — {1}{W}: Equipped creature phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.) Equip {1}

Artifact
Robe of Stars (afc) 11
Shadowspear

Equipped creature gets +1/+1 and has trample and lifelink. {1}: Permanents your opponents control lose hexproof and indestructible until end of turn. Equip {2}

Artifact
Shadowspear (plst) THB-236
Solid Footing

Flash Enchant creature Enchanted creature gets +1/+1. As long as enchanted creature has vigilance, it assigns combat damage equal to its toughness rather than its power.

Enchantment
Solid Footing (iko) 31
Staggering Insight

Enchant creature Enchanted creature gets +1/+1 and has lifelink and "Whenever this creature deals combat damage to a player, draw a card."

Enchantment
Staggering Insight (scd) 246
Sword of the Animist

Equipped creature gets +1/+1. Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Equip {2}

Artifact
Sword of the Animist (cmm) 413
Sword of Vengeance

Equipped creature gets +2/+0 and has first strike, vigilance, trample, and haste. Equip {3}

Artifact
Sword of Vengeance (nec) 164
Thran Power Suit

Equipped creature gets +1/+1 for each Aura and Equipment attached to it and has ward {2}. (Whenever equipped creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Thran Power Suit (bro) 253
Whispersilk Cloak

Equipped creature can't be blocked and has shroud. (It can't be the target of spells or abilities.) Equip {2}

Artifact
Whispersilk Cloak (dsc) 257
Winged Boots

Equipped creature has flying and ward {4}. (Whenever equipped creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {4}.) Equip {1}

Artifact
Winged Boots (otc) 124

We cannot live better than in seeking to become better.

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Be kind; for everyone you meet is fighting a hard battle

Qty: 8 Price: $53.68
Ardenn, Intrepid Archaeologist

At the beginning of combat on your turn, you may attach any number of Auras and Equipment you control to target permanent or player. Partner (You can have two commanders if both have partner.)

Creature
Ardenn, Intrepid Archaeologist (cmr) 10
Baldin, Century Herdmaster

As long as it's your turn, each creature assigns combat damage equal to its toughness rather than its power. Whenever Baldin, Century Herdmaster attacks, up to one hundred target creatures each get +0/+X until end of turn, where X is the number of cards in your hand.

Creature
Baldin, Century Herdmaster (slx) 10
Danitha Capashen, Paragon

First strike, vigilance, lifelink Aura and Equipment spells you cast cost {1} less to cast.

Creature
Danitha Capashen, Paragon (j25) 59
Halvar, God of Battle

Creature
Halvar, God of Battle // Sword of the Realms (khm) 15Halvar, God of Battle // Sword of the Realms (khm) 15
Pearl-Ear, Imperial Advisor

Lifelink Enchantment spells you cast have affinity for Auras. (They cost {1} less to cast for each Aura you control.) Whenever you cast an Aura spell that targets a modified permanent you control, draw a card. (Equipment, Auras you control, and counters are modifications.)

Creature
Pearl-Ear, Imperial Advisor (mh3) 39
Rasaad yn Bashir

Each creature you control assigns combat damage equal to its toughness rather than its power. Whenever Rasaad yn Bashir attacks, if you have the initiative, double the toughness of each creature you control until end of turn. Choose a Background (You can have a Background as a second commander.)

Creature
Rasaad yn Bashir (clb) 37
Sram, Senior Edificer

Whenever you cast an Aura, Equipment, or Vehicle spell, draw a card.

Creature
Sram, Senior Edificer (nec) 88
Stoneforge Mystic

When this creature enters, you may search your library for an Equipment card, reveal it, put it into your hand, then shuffle. {1}{W}, {T}: You may put an Equipment card from your hand onto the battlefield.

Creature
Stoneforge Mystic (2xm) 31

Be kind; for everyone you meet is fighting a hard battle

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I only know that I know nothing

Qty: 11 Price: $25.61
Artificer's Epiphany

Draw two cards. If you control no artifacts, discard a card.

Instant
Artificer's Epiphany (j22) 272
Brainstorm

Draw three cards, then put two cards from your hand on top of your library in any order.

Instant
Brainstorm (dsc) 113
Divination

Draw two cards.

Sorcery
Divination (plst) M19-51
Folio of Fancies

Players have no maximum hand size. {X}{X}, {T}: Each player draws X cards. {2}{U}, {T}: Each opponent mills cards equal to the number of cards in their hand.

Artifact
Folio of Fancies (eld) 46
Ponder

Look at the top three cards of your library, then put them back in any order. You may shuffle. Draw a card.

Sorcery
Ponder (dsc) 73
Preordain

Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)

Sorcery
Preordain (mb2) 35
Proft's Eidetic Memory

When Proft's Eidetic Memory enters, draw a card. You have no maximum hand size. At the beginning of combat on your turn, if you've drawn more than one card this turn, put X +1/+1 counters on target creature you control, where X is the number of cards you've drawn this turn minus one.

Enchantment
Proft's Eidetic Memory (mkm) 67
Quick Study

Draw two cards.

Instant
Quick Study (woe) 65
Thought Monitor

Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) Flying When this creature enters, draw two cards.

Creature Artifact
Thought Monitor (j25) 373
Thoughtcast

Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) Draw two cards.

Sorcery
Thoughtcast (j25) 374
Wizard Class

(Gain the next level as a sorcery to add its ability.) You have no maximum hand size. {2}{U}: Level 2 When this Class becomes level 2, draw two cards. {4}{U}: Level 3 Whenever you draw a card, put a +1/+1 counter on target creature you control.

Enchantment
Wizard Class (blc) 112

I only know that I know nothing

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Death may be the greatest of all human blessings

Qty: 1 Price: $57.99
Cyclonic Rift

Return target nonland permanent you don't control to its owner's hand. Overload {6}{U} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

Instant
Cyclonic Rift (rvr) 40

Death may be the greatest of all human blessings

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Let him who would move the world first move himself

Qty: 3 Price: $1.93
Aqueous Form

Enchant creature Enchanted creature can't be blocked. Whenever enchanted creature attacks, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Enchantment
Aqueous Form (cmr) 56
Arcanum Wings

Enchant creature Enchanted creature has flying. Aura swap {2}{U} ({2}{U}: Exchange this Aura with an Aura card in your hand.)

Enchantment
Arcanum Wings (fut) 48
Security Bypass

Enchant creature As long as enchanted creature is attacking alone, it can't be blocked. Enchanted creature has "Whenever this creature deals combat damage to a player, it connives." (Its controller draws a card, then discards a card. If they discarded a nonland card, they put a +1/+1 counter on this creature.)

Enchantment
Security Bypass (snc) 59

Let him who would move the world first move himself

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Maybeboard

Qty: 1 Price: $0.35
Kasmina's Transmutation

Enchant creature Enchanted creature loses all abilities and has base power and toughness 1/1.

Enchantment
Kasmina's Transmutation (rvr) 46

Maybeboard

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Deck Info

Deck stats

31 pips - 26 cards
20 mana - 18 cards
25 pips - 25 cards
26 mana - 24 cards
0 pips - 0 cards
0 mana - 4 cards
0 pips - 0 cards
0 mana - 4 cards
0 pips - 0 cards
0 mana - 4 cards
0 pips - 0 cards
13 mana - 12 cards
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Description

{"ops":[{"insert":"Preface"},{"attributes":{"header":3},"insert":"\n"},{"insert":"A friend challenged me : He knows that I love jank wincon, know that I have Socrates and wanted me to build a voltron deck where "},{"insert":{"card-link":"Sokrates, Athenian Teacher"}},{"insert":" is the Wincon.\nRules are : Unlimited Budget (printer go brrrrr), Voltron Wincon (Sokrates has to try to kill on Commander Damage)\n\nDeck Philosophy"},{"attributes":{"header":3},"insert":"\n"},{"insert":"I decided to go with a standart Voltron Package with some twists here and there. Since Socrates has two things for him : first he's a Defender, so he can't attack by himself, second he has an ability that prevents damage dealt by target creature and draw half that many cards and last : he Has hexproof as long as he isn't tapped, so targeted removal won't work until you engaged him with Sokratic Dialog.\n\nWe have ways to get rid of defenders : 4 dedicated cards such as "},{"insert":{"card-link":"Walking Bulwark"}},{"insert":" , "},{"insert":{"card-link":"Guardians of Oboro"}},{"insert":" ,"},{"insert":{"card-link":"High Alert"}},{"insert":" and "},{"insert":{"card-link":"Warmonger's Chariot"}},{"insert":" . Cards that transform a creature into something else (such as "},{"insert":{"card-link":"Darksteel Mutation"}},{"insert":" ) are used as either interaction, or as a way to remove defender from socrates at the cost of reduced stat line and loosing his ability to transform combat damage into draw. They are useful if there are no way to get rid of Defenders.\n\nNotable Synergies"},{"attributes":{"header":3},"insert":"\n"},{"insert":{"card-link":"Pearl-Ear, Imperial Advisor"}},{"insert":" : Enchantment have affinity for Auras. It helps reduce the cost of "},{"insert":{"card-link":"Mantle of the Ancients"}},{"insert":" & "},{"insert":{"card-link":"Songbirds' Blessing"}},{"insert":" and every other auras. With two auras on the battlefield, every Auras that transform a creature has their mana cost reduced to "},{"insert":{"card-link":"Witness Protection"}},{"insert":" !\n"},{"insert":{"card-link":"Proft's Eidetic Memory"}},{"insert":" "},{"insert":{"card-link":"Wizard Class"}},{"insert":" "},{"insert":{"card-link":"Folio of Fancies"}},{"insert":" : Removing hand-size isn't important, but it does help the deck a lot. Folio of Fancies is a pet peeve of mine since I do love playing some group-huggy cards even in decks that are not supposed to. Folio of Fancies doubles down as a mill engine if you say, hit with a socratic dialog. \n"},{"insert":{"card-link":"Patriar's Seal"}},{"insert":" "},{"insert":{"card-link":"Minamo, School at Water's Edge"}},{"insert":" : Getting swinged by multiple creatures? Swinging with (although rare considering the creature count in this deck) multiple creatures? Engage in more socratic dialogue !\n\nNotable Wincons"},{"attributes":{"header":3},"insert":"\n"},{"insert":{"card-link":"Baldin, Century Herdmaster"}},{"insert":" : Since you are going to draw a lot, Baldin can essentially pump Sokrates into insane heights, also he becomes a very viable target for Sokratic Dialogue. You always draws half of X damage prevented rounded down, do you know how math worth? "},{"insert":{"card-link":"Fireshrieker"}},{"insert":" !\n"},{"insert":{"card-link":"Mantle of the Ancients"}},{"insert":" ; "},{"insert":{"card-link":"Thran Power Suit"}},{"insert":" ; "},{"insert":{"card-link":"All That Glitters"}},{"insert":" ;"},{"insert":{"card-link":"Blackblade Reforged"}},{"insert":" : Your typical Voltron +1/+1 pumper, wait, what does Mantle of the Ancient do? Well it is a backup plan and a potential wincon, it has recursion for every aura/equipment and attach it to the enchanted creature.\n\nPlaytests Remarks"},{"attributes":{"header":3},"insert":"\n"},{"insert":"So I'm doing my playtest on Archidekt and sometimes I boot up Forge (even if the AI isn't that good, it helps since the AI tends to be aggressive)\nOne sudden realization I had about this dumb idea is that Sokrates as a Voltron allows you to draw a bunch of cards, and protect yourself! Let's say you're low on cards and Sokrates can hit for 4, he draws 2 with his ability, you can therefore attack (with vigilance), after the end of the declare blockers step before damage calculation when priority is passed, trigger Sokrates on himself to draw you card.\nThe other way around, if someone wants to hit you and you need protection, you can always dialog with the attacking creatures, sure, your opponent draws some cards too (and let's be honest, you can pretty much avoid the issue if you're willing to slot "},{"insert":{"card-link":"Narset, Parter of Veils"}},{"insert":" or other draw-hate cards, but I don't, this isn't High-Powered or cEDH, If I don't get to win, I want my opponent to go haywire)\n\nI discovered "},{"insert":{"card-link":"Archway of Innovation"}},{"insert":" & "},{"insert":{"card-link":"Monumental Henge"}},{"insert":" through Edhrec and found that these are extra in voltrons decks, since well, equipment are historic so you have a way to filter if you need to grab some and Archway... Let's say, remember that equipment can be tapped, and it is a extra slot of utility if you can tap equipment to cast a spell !\n"}]}
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