Hangedwren
352 views18 months ago
Commander
Size: 100Salt sum: 29.13
Choose your preferred layout. You can mix and match options using the View as & Group by drop-downs above.
Commander
Lilah, Undefeated Slickshot
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Whenever you cast a multicolored instant or sorcery spell from your hand, exile that spell instead of putting it into your graveyard as it resolves. If you do, it becomes plotted. (You may cast it as a sorcery on a later turn without paying its mana cost.)
Whenever you cast a multicolored instant or sorcery spell from your hand, exile that spell instead of putting it into your graveyard as it resolves. If you do, it becomes plotted. (You may cast it as a sorcery on a later turn without paying its mana cost.)
Legendary Creature - Human Rogue

Commander
(CTRL to add secondary)
Burn It All Down
Smoldering Egg
Defender
Whenever you cast an instant or sorcery spell, put a number of ember counters on this creature equal to the amount of mana spent to cast that spell. Then if this creature has seven or more ember counters on it, remove them and transform this creature.
Whenever you cast an instant or sorcery spell, put a number of ember counters on this creature equal to the amount of mana spent to cast that spell. Then if this creature has seven or more ember counters on it, remove them and transform this creature.
Creature - Dragon Egg


Burn It All Down
(CTRL to add secondary)
Copy Value
Increasing Vengeance
Copy target instant or sorcery spell you control. If this spell was cast from a graveyard, copy that spell twice instead. You may choose new targets for the copies.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Instant

Kitsa, Otterball Elite
Vigilance
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
: Draw a card, then discard a card.
, : Copy target instant or sorcery spell you control. You may choose new targets for the copy. Activate only if Kitsa's power is 3 or greater.
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
: Draw a card, then discard a card.
, : Copy target instant or sorcery spell you control. You may choose new targets for the copy. Activate only if Kitsa's power is 3 or greater.
Legendary Creature - Wizard Otter

Copy Value
(CTRL to add secondary)
Extra Gas
Extra Gas
(CTRL to add secondary)
Extra Mana/Discounts
Thunderclap Drake
Flying
Instant and sorcery spells you cast cost less to cast.
, Sacrifice this creature: When you next cast an instant or sorcery spell this turn, copy it for each time you've cast your commander from the command zone this game. You may choose new targets for the copies.
Instant and sorcery spells you cast cost less to cast.
, Sacrifice this creature: When you next cast an instant or sorcery spell this turn, copy it for each time you've cast your commander from the command zone this game. You may choose new targets for the copies.
Creature - Drake

Extra Mana/Discounts
(CTRL to add secondary)
Interaction
Beacon Bolt
Beacon Bolt deals damage to target creature equal to the total number of instant and sorcery cards you own in exile and in your graveyard.
Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
Sorcery

Interaction
(CTRL to add secondary)
Land
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land

Land
(CTRL to add secondary)
Misc Multicolored and Cantrips
Arcane Infusion
Look at the top four cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Instant

Glacial Dragonhunt
Draw a card, then you may discard a card. When you discard a nonland card this way, Glacial Dragonhunt deals 3 damage to target creature.
Harmonize (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by , where X is its power. Then exile this spell.)
Harmonize (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by , where X is its power. Then exile this spell.)
Sorcery

Misc Multicolored and Cantrips
(CTRL to add secondary)
Maybeboard
Invasion of Regatha
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When this Siege enters, it deals 4 damage to another target battle or opponent and 1 damage to up to one target creature.
When this Siege enters, it deals 4 damage to another target battle or opponent and 1 damage to up to one target creature.
Battle - Siege


Ojer Axonil, Deepest Might
Trample
If a red source you control would deal an amount of noncombat damage less than Ojer Axonil's power to an opponent, that source deals damage equal to Ojer Axonil's power instead.
When Ojer Axonil dies, return it to the battlefield tapped and transformed under its owner's control.
If a red source you control would deal an amount of noncombat damage less than Ojer Axonil's power to an opponent, that source deals damage equal to Ojer Axonil's power instead.
When Ojer Axonil dies, return it to the battlefield tapped and transformed under its owner's control.
Legendary Creature - God


Solphim, Mayhem Dominus
If a source you control would deal noncombat damage to an opponent or a permanent an opponent controls, it deals double that damage to that player or permanent instead.
, Discard two cards: Put an indestructible counter on Solphim. ( can be paid with either or 2 life.)
, Discard two cards: Put an indestructible counter on Solphim. ( can be paid with either or 2 life.)
Legendary Creature - Horror Phyrexian

Maybeboard
(CTRL to add secondary)
Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"insert":"Lets get rough and rumble with Lilah!\n\nStrengths: Highly interactive, commander is useful but not required for the deck to function\nWeaknesses: Cannot stave off focused aggression from multiple parties, struggles against decks with consistent noncreature lifegain\n\nLilah captured my heart a few months ago. I wondered to myself, \"How many blue-red instants and sorceries are actually playable? Can she work in EDH?\". As it turned out, yes! Very. \n\nWhat I've arrived at is a very interactive pile of spells bordering a handful of Guttersnipe creatures and effects. Instant speed spells help ward off some aggression, but be careful as deploying too many of these spell pingers early can call in an airstrike real quick. Develop your mana as a priority, and use the creature tap effects to get in where you can with Lilah early. While the deck has never won through commander damage, an extra 3-5 damage on a couple people really matters as the game goes later.\n\nOne of the commander's strengths is building up a small pile of plotted instants and sorceries for use later when the time is right. Dropping the stash when a a couple spell pingers, a damage enhancer, or "},{"insert":{"card-link":"Double Vision"}},{"insert":" drops can be a great burst of damage. This helps avoid the 'when can I drop my non-spell enhancers' timing issue that so often plagues spell-centric decks. The fact that the multicolored spells are essentially copied (since the second cast is free) but are actually cast triggering all the cast triggers is huge. I've also really enjoyed the consistent Izzet feel of looting damage spells, and getting a chance to don my hipster hat and play a ton of spells which wouldn't make the cut anywhere else. The joke of playing 'EDH staple "},{"insert":{"card-link":"Inside Out"}},{"insert":"' always gets a laugh at the table. \n\nNotable non-includes:\n> "},{"insert":{"card-link":"Thousand-Year Storm"}},{"insert":" - Ended up being too much of a BS card. While it is crazy powerful with some plotted spells, it led to obscenely long turns and somewhat invalidated previous turns. Didn't love what it did to the games, so it got swapped for "},{"insert":{"card-link":"Double Vision"}},{"insert":".\n> "},{"insert":{"card-link":"Archmage of Runes"}},{"insert":" - Ended up being too high on the curve. Got swapped for "},{"insert":{"card-link":"Thunderclap Drake"}},{"insert":".\n"}]}












































































