beckmrz
1.4k views30 days ago
Commander
Size: 100Salt sum: 53.51
Choose your preferred layout. You can mix and match options using the View as & Group by drop-downs above.
Wizards of Thay
Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
Instant and sorcery spells you cast cost less to cast.
You may cast sorcery spells as though they had flash.
Instant and sorcery spells you cast cost less to cast.
You may cast sorcery spells as though they had flash.
Creature - Human Wizard

10_Ramp
(Ctrl to add secondary)
20_Card_Advantage
(Ctrl to add secondary)
Clever Concealment
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Any number of target nonland permanents you control phase out. (Treat them and anything attached to them as though they don't exist until your next turn.)
Any number of target nonland permanents you control phase out. (Treat them and anything attached to them as though they don't exist until your next turn.)
Instant

Disorder in the Court
Exile X target creatures, then investigate X times. Return the exiled cards to the battlefield tapped under their owners' control at the beginning of the next end step. (To investigate, create a Clue token. It's an artifact with ", Sacrifice this token: Draw a card.")
Instant

Sevinne's Reclamation
Return target permanent card with mana value 3 or less from your graveyard to the battlefield. If this spell was cast from a graveyard, you may copy this spell and may choose a new target for the copy.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery

Teferi's Protection
Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.)
Exile Teferi's Protection.
Exile Teferi's Protection.
Instant

30_Removal/Protection
(Ctrl to add secondary)
Chasm Skulker
Whenever you draw a card, put a +1/+1 counter on this creature.
When this creature dies, create X 1/1 blue Squid creature tokens with islandwalk, where X is the number of +1/+1 counters on this creature. (They can't be blocked as long as defending player controls an Island.)
When this creature dies, create X 1/1 blue Squid creature tokens with islandwalk, where X is the number of +1/+1 counters on this creature. (They can't be blocked as long as defending player controls an Island.)
Creature - Horror Squid

Exalted Sunborn
Flying, lifelink
If one or more tokens would be created under your control, twice that many of those tokens are created instead.
Warp (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
If one or more tokens would be created under your control, twice that many of those tokens are created instead.
Warp (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Creature - Wizard Angel

The Eagles Are Coming!
Kicker (You may pay an additional as you cast this spell.)
Choose target creature you own. If this spell was kicked, instead choose any number of target creatures you own. Return each chosen creature to your hand. At the beginning of the next upkeep, create a 4/4 white Bird Soldier creature token with flying for each creature returned to your hand this way.
Choose target creature you own. If this spell was kicked, instead choose any number of target creatures you own. Return each chosen creature to your hand. At the beginning of the next upkeep, create a 4/4 white Bird Soldier creature token with flying for each creature returned to your hand this way.
Instant

Will of the Mardu
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Create a number of 1/1 red Warrior creature tokens equal to the number of creatures target player controls.
• Will of the Mardu deals damage to target creature equal to the number of creatures you control.
• Create a number of 1/1 red Warrior creature tokens equal to the number of creatures target player controls.
• Will of the Mardu deals damage to target creature equal to the number of creatures you control.
Instant

40_Tokens_(Synergy)
(Ctrl to add secondary)
Akroma's Will
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Creatures you control gain flying, vigilance, and double strike until end of turn.
• Creatures you control gain lifelink, indestructible, and protection from each color until end of turn.
• Creatures you control gain flying, vigilance, and double strike until end of turn.
• Creatures you control gain lifelink, indestructible, and protection from each color until end of turn.
Instant

50_Buff/Debuff_(Synergy)
(Ctrl to add secondary)
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land

99_Landbase
(Ctrl to add secondary)
Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"attributes":{"color":"black"},"insert":"Dieses "},{"attributes":{"color":"black","bold":true},"insert":"Azorius-Token-Control-Deck "},{"attributes":{"color":"black"},"insert":"verfolgt eine klare Identität: "},{"insert":"\n\n"},{"attributes":{"color":"black"},"insert":"Über Noncreature Spells entsteht ein stetig wachsendes Board an Token, während Raff als zentrales Element massiven Card-Draw generiert. Damit nimmt "},{"attributes":{"italic":true,"color":"black","bold":true},"insert":"Raff"},{"attributes":{"color":"black","bold":true},"insert":" eine entscheidende Doppelrolle "},{"attributes":{"color":"black"},"insert":"ein: "},{"insert":"\n"},{"attributes":{"color":"black"},"insert":" "},{"attributes":{"color":"black","bold":true},"insert":"kontinuierliche Value-Engine mit Early- und MidGame"},{"attributes":{"color":"black"},"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"color":"black","bold":true},"insert":"strukturelle Wincon-Unterstützung im Lategame"},{"attributes":{"color":"black"},"insert":". "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"color":"black"},"insert":"Das Deck spielt sich, stringent in seiner Thematik und ist stabil im Aufbau."},{"insert":"\n\n"},{"attributes":{"color":"black"},"insert":"Die "},{"attributes":{"underline":true,"color":"black","bold":true},"insert":"Kernsynergien"},{"attributes":{"color":"black"},"insert":" verbinden eine "},{"attributes":{"color":"black","bold":true},"insert":"Spellslinger-Shell mit kontinuierlicher Tokenproduktion."},{"attributes":{"color":"black"},"insert":" Permanents wie "},{"attributes":{"color":"black","italic":true},"insert":"Monastery Mentor, Talrand, Kykar, Nadir Kraken, Poppet Stitcher, Chasm Skulker und Exalted Sunborn"},{"attributes":{"color":"black"},"insert":" transformieren nahezu jeden Spell in Boardpräsenz, während große Token-Schwärme durch "},{"attributes":{"color":"black","italic":true},"insert":"Storm Herd, Finale of Glory, Secure the Wastes oder Call the Coppercoats"},{"attributes":{"color":"black"},"insert":" entstehen. Das führt zu zwei fundamentalen Vorteilsachsen: "},{"attributes":{"color":"black","bold":true},"insert":"Token eröffnen direkte Combat-Winlines"},{"attributes":{"color":"black"},"insert":" und erzeugen gleichzeitig kontinuierliches Value über ihre schiere "},{"attributes":{"color":"black","bold":true},"insert":"Anzahl an permanenten Bodies."},{"insert":"\n\n"},{"attributes":{"color":"black"},"insert":"Zugleich interagiert der "},{"attributes":{"color":"black","bold":true},"insert":"Deckkern"},{"attributes":{"color":"black"},"insert":" eng mit "},{"attributes":{"color":"black","bold":true},"insert":"Raffs Draw-Loop"},{"attributes":{"color":"black"},"insert":". Dank effizienter Noncreature Spells wie "},{"attributes":{"color":"black","italic":true},"insert":"Brainstorm, Opt, Arcane Epiphany, Three Steps Ahead oder Mystical Tutor "},{"attributes":{"color":"black"},"insert":"wird Raff zuverlässig ausgelöst – ein wichtiger Motor für Card-Advantage, der sich bereits früh im Spiel auszahlt. Unterstützt wird das Ganze durch eine stark auf I"},{"attributes":{"color":"black","bold":true},"insert":"nstant-Speed ausgelegte Interaktionsschicht"},{"attributes":{"color":"black"},"insert":". Viele Spells funktionieren ideal im gegnerischen Zug, was nicht nur "},{"attributes":{"color":"black","bold":true},"insert":"z"},{"attributes":{"color":"black"},"insert":"usätzlichen Draw generiert, sondern auch Token ohne Verwundbarkeitspunkt erschafft und die Control-Linie stärkt. Counterspells wie "},{"attributes":{"color":"black","italic":true},"insert":"Mana Drain, Counterspell, Access Denied oder Abjure"},{"attributes":{"color":"black"},"insert":" sowie Schutzoptionen wie "},{"attributes":{"color":"black","italic":true},"insert":"Clever Concealment und Cyclonic Rift "},{"attributes":{"color":"black"},"insert":"bilden dabei die taktische Verteidigungsbasis. Für das Lategame stehen mit "},{"attributes":{"color":"black","italic":true},"insert":"Elesh Norn, Virtue of Loyalty und For the Emperor! "},{"attributes":{"color":"black"},"insert":"zudem effektive Buff-Layer bereit, die als kraftvolle Finisher fungieren, ohne den Deckplan zu überladen."},{"insert":"\n\n"},{"attributes":{"color":"black","bold":true},"insert":"Stärken:"},{"attributes":{"color":"black"},"insert":" extrem verlässlicher Card-Draw, robuste Interaktionsmöglichkeiten, hoher Schutzgrad durch Instant-Speed-Reaktionen und eine sehr stabile Manabasis. "},{"insert":"\n"},{"attributes":{"color":"black","bold":true},"insert":"Schwächen:"},{"attributes":{"color":"black"},"insert":" fehlende Geschwindigkeit der Wincons sowie der Sensibilität der Manakurve. Ohne Overrun-Effekte benötigen Token häufig mehrere Züge, um das Spiel zu beenden. Zudem liegt ein Großteil der Spells im Bereich von drei bis fünf Mana oder darüber, was das Deck im Earlygame etwas anfällig für Tempoverlust macht."},{"insert":"\n\n"},{"attributes":{"color":"black"},"insert":"Der"},{"attributes":{"color":"black","bold":true},"insert":" empfohlene Gameplan"},{"attributes":{"color":"black"},"insert":" ist daher eng an den Kurvenverlauf gekoppelt: "},{"insert":"\n"},{"attributes":{"color":"black"},"insert":"Im Earlygame gilt es, die Manabasis zu entwickeln, Raff möglichst früh ins Spiel zu bringen und mindestens eine Kreatur zu etablieren, um den Draw-Loop zu starten. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"color":"black"},"insert":"Im Midgame sollte das Deck Interaktionsoptionen offenhalten, Tokenproduktion skalieren und möglichst evasion-basierte Token ins Spiel bringen, um stetigen Druck aufzubauen. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"color":"black"},"insert":"Im Lategame entscheidet die Kombination aus explosiven Token-Swings und Buff-Effekten. Große Spells wie Finale of Glory oder Storm Herd eröffnen direkte Siegoptionen, während Virtue of Loyalty, Elesh Norn, Grand Crescendo und Clever Concealment sichere Wege bilden, bestehende Boards zu schützen und den finalen Schlag abzusichern."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"color":"black"},"insert":"Insgesamt präsentiert sich das Deck als kontrollorientierte Value-Maschine mit hohem Skill-Ceiling, solider Geschwindigkeit, starker Ausdauer und einem klar definierten Endgame-Fokus – ein strukturiertes, synergiestarkes Konzept, das Raff optimal ausschöpft."},{"insert":"\n\n\n"}]}






















































































