3k views3 days ago
Commander
Size: 100Salt sum: 50.08
 avatar

defender967

3k views3 days ago
Commander
Size: 100Salt sum: 50.08

Choose your preferred layout. You can mix and match options using the View as & Group by drop-downs above.

{"ops":[{"attributes":{"color":"#000000","bold":true},"insert":"Volrath, the Shapestealer Primer"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\n"},{"attributes":{"color":"#000000","bold":true},"insert":"Deck Overview"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\n"},{"attributes":{"color":"#000000","bold":true},"insert":"Volrath, the Shapestealer"},{"attributes":{"color":"#000000"},"insert":" is a Sultai counter deck that plays like a midrange control shell with a very strange sense of humor."},{"insert":"\n\n"},{"attributes":{"color":"#000000"},"insert":"At its core, the plan is to spread counters across the board, keep the game under control, and then let "},{"attributes":{"color":"#000000","bold":true},"insert":"Volrath"},{"attributes":{"color":"#000000"},"insert":" become the most relevant creature in play. Sometimes that means copying your best value engine. Sometimes it means turning into the scariest creature an opponent resolved. Sometimes it means making an army of "},{"attributes":{"color":"#000000","bold":true},"insert":"7/4 Scute Swarms"},{"attributes":{"color":"#000000"},"insert":", which is every bit as stupid and satisfying as it sounds."},{"insert":"\n\n"},{"attributes":{"color":"#000000"},"insert":"This deck is built to win longer games through flexibility, card advantage, and board control. It is not trying to race to the finish line. It is trying to make sure the game goes long enough that Volrath starts doing things nobody else at the table can quite replicate."},{"insert":"\n\n"},{"attributes":{"color":"#000000"},"insert":"The broad plan is simple:"},{"insert":"\n\n"},{"attributes":{"color":"#000000"},"insert":"get counters onto creatures consistently"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"develop mana and card flow"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"interact with the most important opposing threats"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"land Volrath when he can matter"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"copy the best thing on the board until the game collapses in your favor"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"This is a "},{"attributes":{"color":"#000000","bold":true},"insert":"Bracket 4 midrange control deck"},{"attributes":{"color":"#000000"},"insert":". It has strong interaction, strong card quality, and some powerful board states, but it wins more through layered value and clever positioning than through fast deterministic combo."},{"insert":"\n\n"},{"attributes":{"color":"#000000","bold":true},"insert":"What This Deck Is Doing"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"At its core, this is a "},{"attributes":{"color":"#000000","bold":true},"insert":"counter-enabled value and control deck"},{"attributes":{"color":"#000000"},"insert":" built around one of the more flexible commanders in the format."},{"insert":"\n\n"},{"attributes":{"color":"#000000"},"insert":"Volrath rewards you for doing two things well:"},{"insert":"\n\n"},{"attributes":{"color":"#000000","bold":true},"insert":"1. Put counters everywhere"},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"Once creatures have counters on them, Volrath gets options. Your creatures become utility pieces, scaling threats, card engines, or combat tricks waiting to happen. Opponents’ creatures can become options too, which is where the deck starts feeling particularly unfair."},{"insert":"\n\n"},{"attributes":{"color":"#000000","bold":true},"insert":"2. Turn flexibility into advantage"},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"Volrath does not need you to build around one narrow line. He wants a battlefield full of possibilities. If the best creature in play is yours, great. If the best creature in play belongs to someone else, also great. You are not committing to a single identity. You are choosing the best one each turn."},{"insert":"\n\n"},{"attributes":{"color":"#000000"},"insert":"That gives the deck a few overlapping strengths."},{"insert":"\n\n"},{"attributes":{"color":"#000000","bold":true},"insert":"Counter support"},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"Cards like "},{"attributes":{"color":"#000000","bold":true},"insert":"Forgotten Ancient, Evolution Sage, Rishkar, Peema Renegade, Master Biomancer, Kami of Whispered Hopes, Generous Patron, Fathom Mage, Innkeeper’s Talent"},{"attributes":{"color":"#000000"},"insert":", and your proliferate package help make sure the board stays full of valid Volrath targets."},{"insert":"\n\n"},{"attributes":{"color":"#000000","bold":true},"insert":"Midrange control"},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"You have a real interaction suite:"},{"insert":"\n"},{"attributes":{"color":"#000000","bold":true},"insert":"Assassin’s Trophy, Beast Within, Beast Within, Counterspell, Mana Drain, Fierce Guardianship, Cyclonic Rift, Damnation, Culling Ritual, Deadly Rollick, Beast Within, Boseiju, Who Endures."},{"insert":"\n\n"},{"attributes":{"color":"#000000"},"insert":"You are not just goldfishing your own board. You are making sure the table does not get too far ahead while your value engine comes together."},{"insert":"\n\n"},{"attributes":{"color":"#000000","bold":true},"insert":"Card advantage through creatures and counters"},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"This deck accrues a lot of cards over time:"},{"insert":"\n"},{"attributes":{"color":"#000000","bold":true},"insert":"Beast Whisperer, Fathom Mage, Generous Patron, Rhystic Study, Sylvan Library, The Great Henge, Tribute to the World Tree, Wan Shi Tong, Librarian."},{"insert":"\n\n"},{"attributes":{"color":"#000000"},"insert":"That means your midgame turns tend to stay live even after a wipe or a stalled board."},{"insert":"\n\n"},{"attributes":{"color":"#000000","bold":true},"insert":"Board exploitation"},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"This is the real Volrath appeal. The deck does not just build a board. It weaponizes whatever board exists."},{"insert":"\n\n"},{"attributes":{"color":"#000000","bold":true},"insert":"Why Volrath?"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"Because Volrath is one of the best “play what matters right now” commanders around."},{"insert":"\n\n"},{"attributes":{"color":"#000000"},"insert":"He does not ask you to be linear. He asks you to stay aware."},{"insert":"\n\n"},{"attributes":{"color":"#000000"},"insert":"With a counter somewhere on the battlefield, Volrath becomes:"},{"insert":"\n\n"},{"attributes":{"color":"#000000"},"insert":"your best value creature"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"your best beater"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"your best utility body"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"your opponent’s best creature, but on your terms"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"That makes him incredibly adaptable. A lot of commanders tell you exactly how the deck is supposed to function. Volrath gives you a toolbox and asks whether you are paying attention."},{"insert":"\n\n"},{"attributes":{"color":"#000000"},"insert":"He also naturally supports the kind of game this list wants to play. You are already interested in counters, board development, and interaction. Volrath takes that shell and gives it a highly flexible closer."},{"insert":"\n\n"},{"attributes":{"color":"#000000"},"insert":"And then there is the small joy of him surviving things in ways he absolutely should not."},{"insert":"\n\n"},{"attributes":{"color":"#000000","bold":true},"insert":"The Pet Cards, On Purpose"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"One of the most satisfying parts of this build is the inclusion of lands that can become creatures."},{"insert":"\n\n"},{"attributes":{"color":"#000000"},"insert":"Cards like "},{"attributes":{"color":"#000000","bold":true},"insert":"Blinkmoth Nexus"},{"attributes":{"color":"#000000"},"insert":" and "},{"attributes":{"color":"#000000","bold":true},"insert":"Mutavault"},{"attributes":{"color":"#000000"},"insert":" are not here by accident. They create one of the funniest and most rewarding interactions in the deck: if someone overloads "},{"attributes":{"color":"#000000","bold":true},"insert":"Cyclonic Rift"},{"attributes":{"color":"#000000"},"insert":", Volrath can copy an animated land and remain on the battlefield as a land."},{"insert":"\n\n"},{"attributes":{"color":"#000000"},"insert":"That is deeply rude, extremely satisfying, and exactly the kind of thing a Volrath deck should get to enjoy."},{"insert":"\n\n"},{"attributes":{"color":"#000000"},"insert":"These lands are not the backbone of the deck, but they add texture, utility, and a little extra payoff for piloting the deck carefully. They are the kind of pet cards that feel earned when they matter."},{"insert":"\n\n"},{"attributes":{"color":"#000000","bold":true},"insert":"Win Conditions"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"This deck wins through board control, scaling value, and combat pressure."},{"insert":"\n\n"},{"attributes":{"color":"#000000","bold":true},"insert":"1. Volrath copies the best thing on the board"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"This is the default plan."},{"insert":"\n\n"},{"attributes":{"color":"#000000"},"insert":"Once counters are established, Volrath becomes the most relevant creature on the battlefield every turn. That might mean copying:"},{"insert":"\n\n"},{"attributes":{"color":"#000000"},"insert":"a card draw engine"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"an evasive threat"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"a utility creature"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"a giant stat monster"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"a piece of an opponent’s plan that now works better for you"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"Over time, that flexibility creates enough value and pressure that opponents run out of good exchanges."},{"insert":"\n\n"},{"attributes":{"color":"#000000","bold":true},"insert":"2. Counter-based board snowballing"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"Cards like:"},{"insert":"\n\n"},{"attributes":{"color":"#000000","bold":true},"insert":"Forgotten Ancient"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#000000","bold":true},"insert":"Master Biomancer"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#000000","bold":true},"insert":"Kami of Whispered Hopes"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#000000","bold":true},"insert":"Persistent Constrictor"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#000000","bold":true},"insert":"Evolution Sage"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#000000","bold":true},"insert":"Innkeeper’s Talent"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#000000","bold":true},"insert":"Rishkar, Peema Renegade"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"let the board get out of hand quickly. Even when Volrath is not actively copying something game-ending, the shell itself can produce very large, very difficult-to-manage creatures."},{"insert":"\n\n"},{"attributes":{"color":"#000000","bold":true},"insert":"3. Scute Swarm as an alternate kill"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"This is one of the splashier lines in the deck."},{"insert":"\n\n"},{"attributes":{"color":"#000000"},"insert":"With counters available and "},{"attributes":{"color":"#000000","bold":true},"insert":"Volrath"},{"attributes":{"color":"#000000"},"insert":" doing Volrath things, "},{"attributes":{"color":"#000000","bold":true},"insert":"Scute Swarm"},{"attributes":{"color":"#000000"},"insert":" can turn into an alternate win condition by making a pile of "},{"attributes":{"color":"#000000","bold":true},"insert":"7/4 Scute Swarms"},{"attributes":{"color":"#000000"},"insert":". It is weird, effective, and exactly the sort of line that makes this commander so enjoyable."},{"insert":"\n\n"},{"attributes":{"color":"#000000"},"insert":"It is not the only plan, but it is a very real one, and it gives the deck a nice angle for closing games without relying on a single giant Volrath attack."},{"insert":"\n\n"},{"attributes":{"color":"#000000","bold":true},"insert":"4. Opponent resources becoming your pressure"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"This deck is especially good at winning games where someone else helped provide the best target. Volrath does not care who resolved the scariest creature. He just cares whether there is a counter on it."},{"insert":"\n\n"},{"attributes":{"color":"#000000"},"insert":"That means opposing bombs can quietly become part of your win condition."},{"insert":"\n\n"},{"attributes":{"color":"#000000","bold":true},"insert":"What This Deck Is Not Trying to Do"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"This is not a dedicated combo deck."},{"insert":"\n\n"},{"attributes":{"color":"#000000"},"insert":"It is not trying to assemble a deterministic loop as quickly as possible, and it is not a purely creature-aggro counters deck either. It is more interactive and more patient than that."},{"insert":"\n\n"},{"attributes":{"color":"#000000"},"insert":"This is also not a commander deck that needs Volrath in play at all times to function. He is the centerpiece, but the shell is built to play a real game even without him. You have enough ramp, draw, interaction, and creature quality to operate as a midrange value deck until Volrath shows up and starts being absurd."},{"insert":"\n\n"},{"attributes":{"color":"#000000"},"insert":"That matters, because one of the strengths of this list is that it does not look dead in the water when the commander gets answered once or twice."},{"insert":"\n\n"},{"attributes":{"color":"#000000","bold":true},"insert":"Early Game Plan"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"The early turns are about mana, setup, and quietly establishing future Volrath targets."},{"insert":"\n\n"},{"attributes":{"color":"#000000"},"insert":"Your priorities are usually:"},{"insert":"\n\n"},{"attributes":{"color":"#000000"},"insert":"develop mana cleanly"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"deploy early value creatures"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"get counters onto the battlefield"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"hold interaction when the table demands it"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"Good early setup pieces include:"},{"insert":"\n\n"},{"attributes":{"color":"#000000","bold":true},"insert":"Birds of Paradise"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#000000","bold":true},"insert":"Biophagus"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#000000","bold":true},"insert":"Incubation Druid"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#000000","bold":true},"insert":"Arcane Signet"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#000000","bold":true},"insert":"Fellwar Stone"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#000000","bold":true},"insert":"Talisman of Curiosity"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#000000","bold":true},"insert":"Talisman of Resilience"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#000000","bold":true},"insert":"Cultivate"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#000000","bold":true},"insert":"Nature’s Lore"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"Early counter support matters too:"},{"insert":"\n\n"},{"attributes":{"color":"#000000","bold":true},"insert":"Master Biomancer"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#000000","bold":true},"insert":"Forgotten Ancient"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#000000","bold":true},"insert":"Rishkar, Peema Renegade"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#000000","bold":true},"insert":"Pollywog Prodigy"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#000000","bold":true},"insert":"Generous Patron"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#000000","bold":true},"insert":"Fathom Mage"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"You do not need to rush Volrath onto an empty or irrelevant board. He is much better when you already have counters in place and a sense of what he should become."},{"insert":"\n\n"},{"attributes":{"color":"#000000","bold":true},"insert":"Midgame Plan"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"This is where the deck starts to feel clever."},{"insert":"\n\n"},{"attributes":{"color":"#000000"},"insert":"By the midgame, you ideally want:"},{"insert":"\n\n"},{"attributes":{"color":"#000000"},"insert":"counters spread across the board"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"at least one value engine online"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"enough interaction to stop the most dangerous player"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"Volrath entering a battlefield where he has real choices"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"That is where the deck becomes difficult to play against. Volrath is not just a threat. He is the best version of whichever threat matters most."},{"insert":"\n\n"},{"attributes":{"color":"#000000"},"insert":"This stage is also where your proliferate package becomes especially useful:"},{"insert":"\n\n"},{"attributes":{"color":"#000000","bold":true},"insert":"Contagion Clasp"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#000000","bold":true},"insert":"Contagion Engine"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#000000","bold":true},"insert":"Evolution Sage"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#000000","bold":true},"insert":"Karn’s Bastion"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#000000","bold":true},"insert":"Tezzeret’s Gambit"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"These cards keep your board scaling, keep your targets online, and make your value creatures increasingly obnoxious."},{"insert":"\n\n"},{"attributes":{"color":"#000000"},"insert":"The deck is at its best here when you are balancing two things at once:"},{"insert":"\n\n"},{"attributes":{"color":"#000000"},"insert":"not letting the table get away from you"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"not showing your full hand too early"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"You are a control deck, but not a pure draw-go control deck. You want to commit enough to generate pressure without becoming the easiest player to punish."},{"insert":"\n\n"},{"attributes":{"color":"#000000","bold":true},"insert":"Late Game Plan"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"If the game goes long, this deck should feel excellent."},{"insert":"\n\n"},{"attributes":{"color":"#000000"},"insert":"At that stage:"},{"insert":"\n\n"},{"attributes":{"color":"#000000"},"insert":"your card engines have likely paid you well"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"your counters are everywhere"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"Volrath has multiple high-quality targets"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"your interaction has forced the table into awkward positions"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"every creature on the board has become potential material for your commander"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"Late game Volrath is where the deck feels especially unfair. There is rarely just one correct thing to copy, which means your turn-to-turn flexibility becomes hard for opponents to predict and harder to answer efficiently."},{"insert":"\n\n"},{"attributes":{"color":"#000000"},"insert":"Cards like "},{"attributes":{"color":"#000000","bold":true},"insert":"Toxrill, the Corrosive"},{"attributes":{"color":"#000000"},"insert":", "},{"attributes":{"color":"#000000","bold":true},"insert":"Massacre Girl, Known Killer"},{"attributes":{"color":"#000000"},"insert":", "},{"attributes":{"color":"#000000","bold":true},"insert":"Necroskitter"},{"attributes":{"color":"#000000"},"insert":", "},{"attributes":{"color":"#000000","bold":true},"insert":"Hapatra, Vizier of Poisons"},{"attributes":{"color":"#000000"},"insert":", and "},{"attributes":{"color":"#000000","bold":true},"insert":"Obelisk Spider"},{"attributes":{"color":"#000000"},"insert":" also give the deck some meaner angles once the board is developed. You can grind, control, and pressure at the same time, which is exactly where a midrange deck wants to be."},{"insert":"\n\n"},{"attributes":{"color":"#000000","bold":true},"insert":"Mulligan Guide"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"A good opener usually has three things:"},{"insert":"\n\n"},{"attributes":{"color":"#000000"},"insert":"functional mana"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"some form of early development"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"either interaction or a value engine"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"Hands I would usually keep:"},{"insert":"\n\n"},{"attributes":{"color":"#000000"},"insert":"3 lands with good access to colors and a ramp piece"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"2 lands with early ramp and a cantrip-quality draw engine"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"hands with an early counter enabler plus mana development"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"slower hands if they clearly lead into a strong midgame"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"Hands I would be careful with:"},{"insert":"\n\n"},{"attributes":{"color":"#000000"},"insert":"reactive hands that do not actually progress your board"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"creature-heavy hands with no ramp"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"hands that need Volrath immediately to do anything meaningful"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"hands with nice cards but no clear first three turns"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"Because this build includes animated lands as pet cards, it is worth remembering that they are upside, not a reason to keep a weaker hand. They add utility and create some excellent lines, but your opener still needs to function as a Sultai midrange deck first."},{"insert":"\n\n"},{"attributes":{"color":"#000000","bold":true},"insert":"Key Packages"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\n"},{"attributes":{"color":"#000000","bold":true},"insert":"Counter support"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"These are what make Volrath’s ability consistently live:"},{"insert":"\n"},{"attributes":{"color":"#000000","bold":true},"insert":"Forgotten Ancient, Evolution Sage, Rishkar, Peema Renegade, Master Biomancer, Generous Patron, Fathom Mage, Kami of Whispered Hopes, Innkeeper’s Talent, Contagion Clasp, Contagion Engine, Karn’s Bastion."},{"insert":"\n\n"},{"attributes":{"color":"#000000","bold":true},"insert":"Value engines"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"These keep the deck full of cards and relevant plays:"},{"insert":"\n"},{"attributes":{"color":"#000000","bold":true},"insert":"Beast Whisperer, Rhystic Study, Sylvan Library, The Great Henge, Tribute to the World Tree, Wan Shi Tong, Librarian, Evolution Witness."},{"insert":"\n\n"},{"attributes":{"color":"#000000","bold":true},"insert":"Control package"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"These are what let you play a real interactive game:"},{"insert":"\n"},{"attributes":{"color":"#000000","bold":true},"insert":"Assassin’s Trophy, Beast Within, Counterspell, Mana Drain, Fierce Guardianship, Cyclonic Rift, Damnation, Culling Ritual, Deadly Rollick, Heroic Intervention, Gaea’s Gift."},{"insert":"\n\n"},{"attributes":{"color":"#000000","bold":true},"insert":"Counter payoff and scaling bodies"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"These help the deck become threatening even before Volrath takes over:"},{"insert":"\n"},{"attributes":{"color":"#000000","bold":true},"insert":"Champion of Lambholt, Defiler of Vigor, Persistent Constrictor, Dread Tiller, Obelisk Spider, Hapatra, Vizier of Poisons, Toxrill, the Corrosive."},{"insert":"\n\n"},{"attributes":{"color":"#000000","bold":true},"insert":"Volrath-specific texture"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"These are the cards that make this list feel particularly like your version:"},{"insert":"\n"},{"attributes":{"color":"#000000","bold":true},"insert":"Blinkmoth Nexus, Mutavault, Scute Swarm, Volrath, the Shapestealer."},{"insert":"\n\n"},{"attributes":{"color":"#000000","bold":true},"insert":"Sequencing Notes"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"A few things matter a lot with this deck."},{"insert":"\n\n"},{"attributes":{"color":"#000000","bold":true},"insert":"Do not cast Volrath just because you hit five mana."},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"He is best when there are already meaningful counters on the battlefield and a real reason for him to copy something immediately or threaten to do so."},{"insert":"\n\n"},{"attributes":{"color":"#000000","bold":true},"insert":"Think about counters as permissions."},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"A counter on a creature does not just make that creature better. It gives Volrath access. Sometimes your best play is not the biggest creature. It is simply making sure the right options exist for later."},{"insert":"\n\n"},{"attributes":{"color":"#000000","bold":true},"insert":"Use opponents’ boards shamelessly."},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"This commander gets much better when you stop thinking of opposing creatures as separate from your plan. If they resolved the best creature at the table and it can carry a counter, that is now part of your menu."},{"insert":"\n\n"},{"attributes":{"color":"#000000","bold":true},"insert":"Do not reveal the funniest line too early."},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"The animated-land interaction is delightful, but it is even better when it catches people off guard. Let them learn the hard way if the opportunity presents itself."},{"insert":"\n\n"},{"attributes":{"color":"#000000","bold":true},"insert":"Know when to stop grinding and start killing people."},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"This deck can accrue value for a long time, but eventually the right call is to turn Volrath into the most dangerous thing available and start shortening the game."},{"insert":"\n\n"},{"attributes":{"color":"#000000","bold":true},"insert":"Rule Zero Notes"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"This is a "},{"attributes":{"color":"#000000","bold":true},"insert":"Bracket 4 Sultai midrange control deck"},{"attributes":{"color":"#000000"},"insert":" built around counters, interaction, and Volrath’s ability to copy the best thing on the board."},{"insert":"\n\n"},{"attributes":{"color":"#000000"},"insert":"A clean Rule Zero description is:"},{"insert":"\n\n"},{"attributes":{"color":"#000000","bold":true},"insert":"“This is a high-power Volrath deck built around getting counters everywhere, controlling the game, and using Volrath to become the best creature in play. It has some fun alternate lines like making 7/4 Scute Swarms, but mostly it wins by outvaluing the table and turning flexibility into pressure.”"},{"insert":"\n\n"},{"attributes":{"color":"#000000"},"insert":"That tells the table what matters:"},{"insert":"\n\n"},{"attributes":{"color":"#000000"},"insert":"you are interactive"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"you are midrange"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"you are not trying to combo off immediately"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"the deck gets stronger the longer the game goes"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"Volrath can use both your threats and theirs"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"color":"#000000","bold":true},"insert":"Why I Like This Deck"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"Because it plays like a deck for someone who enjoys options."},{"insert":"\n\n"},{"attributes":{"color":"#000000"},"insert":"You are not locked into one plan. You are building a board, managing the table, and staying ready to pivot into whatever role the game asks for. Sometimes Volrath is your value engine. Sometimes he is your biggest threat. Sometimes he is your opponent’s bomb wearing your nametag."},{"insert":"\n\n"},{"attributes":{"color":"#000000"},"insert":"And then sometimes he survives an overloaded "},{"attributes":{"color":"#000000","bold":true},"insert":"Cyclonic Rift"},{"attributes":{"color":"#000000"},"insert":" by becoming a land, which is the kind of nonsense that makes a deck worth sleeving up in the first place."},{"insert":"\n\n"},{"attributes":{"color":"#000000"},"insert":"This is a deck for players who like midrange games, subtle setup, and the feeling of always having one more angle than the table accounted for."},{"insert":"\n"}]}

Commander

Qty: 1 Price: $0.99
Volrath, the Shapestealer
At the beginning of combat on your turn, put a -1/-1 counter on up to one target creature.
: Until your next turn, Volrath becomes a copy of target creature with a counter on it, except it's 7/5 and it has this ability.
Legendary Creature - Shapeshifter Phyrexian
Volrath, the Shapestealer (c19) 51

Commander

(CTRL to add secondary)

Counters

Qty: 6 Price: $52.94
Forgotten Ancient
Whenever a player casts a spell, you may put a +1/+1 counter on this creature.
At the beginning of your upkeep, you may move any number of +1/+1 counters from this creature onto other creatures.
Creature - Elemental
Forgotten Ancient (cn2) 182
Hapatra, Vizier of Poisons
Whenever Hapatra deals combat damage to a player, you may put a -1/-1 counter on target creature.
Whenever you put one or more -1/-1 counters on a creature, create a 1/1 green Snake creature token with deathtouch.
Legendary Creature - Human Cleric
Hapatra, Vizier of Poisons (akh) 199
Innkeeper's Talent
(Gain the next level as a sorcery to add its ability.)
At the beginning of combat on your turn, put a +1/+1 counter on target creature you control.
: Level 2
Permanents you control with counters on them have ward
.
: Level 3
If you would put one or more counters on a permanent or player, put twice that many of each of those kinds of counters on that permanent or player instead.
Enchantment - Class
Innkeeper's Talent (blb) 180
Master Biomancer
Each other creature you control enters with a number of additional +1/+1 counters on it equal to this creature's power and as a Mutant in addition to its other types.
Creature - Wizard Elf
Master Biomancer (2x2) 250
Obelisk Spider
Reach
Whenever this creature deals combat damage to a creature, put a -1/-1 counter on that creature.
Whenever you put one or more -1/-1 counters on a creature, each opponent loses 1 life and you gain 1 life.
Creature - Spider
Obelisk Spider (hou) 141
Persistent Constrictor
At the beginning of each opponent's upkeep, they lose 1 life and you put a -1/-1 counter on up to one target creature they control.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Creature - Zombie Snake
Persistent Constrictor (dsc) 22

Counters

(CTRL to add secondary)

Draw

Qty: 13 Price: $618.87
Beast Whisperer
Whenever you cast a creature spell, draw a card.
Creature - Elf Druid
Beast Whisperer (pgrn) 123★
Cold-Eyed Selkie
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Whenever this creature deals combat damage to a player, you may draw that many cards.
Creature - Merfolk Rogue
Cold-Eyed Selkie (mma) 186
Fathom Mage
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Whenever a +1/+1 counter is put on this creature, you may draw a card.
Creature - Human Wizard
Fathom Mage (pgtc) 162★
Generous Patron
When this creature enters, support 2. (Put a +1/+1 counter on each of up to two other target creatures.)
Whenever you put one or more counters on a creature you don't control, draw a card.
Creature - Elf Advisor
Generous Patron (bbd) 70
Inspiring Call
Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
Instant
Inspiring Call (fdn) 226
Massacre Girl, Known Killer
Menace
Creatures you control have wither. (They deal damage to creatures in the form of -1/-1 counters.)
Whenever a creature an opponent controls dies, if its toughness was less than 1, draw a card.
Legendary Creature - Human Assassin
Massacre Girl, Known Killer (pmkm) 94p
Pollywog Prodigy
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Whenever an opponent casts a noncreature spell with mana value less than this creature's power, draw a card.
Creature - Wizard Frog
Pollywog Prodigy (blc) 50
Rhystic Study
Whenever an opponent casts a spell, you may draw a card unless that player pays
.
Enchantment
Rhystic Study (pcy) 45
Sylvan Library
At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.
Enchantment
Sylvan Library (spg) 155
Tezzeret's Gambit
(
can be paid with either
or 2 life.)
Draw two cards, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Sorcery
Tezzeret's Gambit (m3c) 194
The Great Henge
This spell costs
less to cast, where X is the greatest power among creatures you control.
: Add
. You gain 2 life.
Whenever a nontoken creature you control enters, put a +1/+1 counter on it and draw a card.
Legendary Artifact
The Great Henge (eld) 370
Tribute to the World Tree
Whenever a creature you control enters, draw a card if its power is 3 or greater. Otherwise, put two +1/+1 counters on it.
Enchantment
Tribute to the World Tree (mom) 373
Wan Shi Tong, Librarian
Flash
Flying, vigilance
When Wan Shi Tong enters, put X +1/+1 counters on him. Then draw half X cards, rounded down.
Whenever an opponent searches their library, put a +1/+1 counter on Wan Shi Tong and draw a card.
Legendary Creature - Bird Spirit
Wan Shi Tong, Librarian (tla) 320

Draw

(CTRL to add secondary)

Land

Qty: 36 (39 w/ MDFC)Price: $985.64
Blinkmoth Nexus
: Add
.
: This land becomes a 1/1 Blinkmoth artifact creature with flying until end of turn. It's still a land.
,
: Target Blinkmoth creature gets +1/+1 until end of turn.
Land
Blinkmoth Nexus (eos) 48
Boseiju, Who Endures
: Add
.
Channel —
, Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Boseiju, Who Endures (neo) 412
Breeding Pool
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Island Forest
Breeding Pool (rvr) 293
City of Brass
Whenever this land becomes tapped, it deals 1 damage to you.
: Add one mana of any color.
Land
City of Brass (2x2) 403
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (pw25) 17
Deathcap Glade
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Deathcap Glade (vow) 281
Dreamroot Cascade
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Dreamroot Cascade (vow) 282
Exotic Orchard
: Add one mana of any color that a land an opponent controls could produce.
Land
Exotic Orchard (cn2) 219
Fabled Passage
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.
Land
Fabled Passage (m21) 386
Flooded Grove
: Add
.
,
: Add
,
, or
.
Land
Flooded Grove (a25) 239
Forest
(
: Add
.)
Basic Land - Forest
Forest (one) 369
Hedge Maze
(
: Add
or
.)
This land enters tapped.
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Land - Island Forest
Hedge Maze (mkm) 326
Hinterland Harbor
This land enters tapped unless you control a Forest or an Island.
: Add
or
.
Land
Hinterland Harbor (dmr) 248
Island
(
: Add
.)
Basic Land - Island
Island (one) 366
Karn's Bastion
: Add
.
,
: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Land
Karn's Bastion (pwar) 248
Llanowar Wastes
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Llanowar Wastes (bro) 299
Mana Confluence
, Pay 1 life: Add one mana of any color.
Land
Mana Confluence (jou) 163
Misty Rainforest
, Pay 1 life, Sacrifice this land: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.
Land
Misty Rainforest (spg) 111
Mutavault
: Add
.
: This land becomes a 2/2 creature with all creature types until end of turn. It's still a land.
Land
Mutavault (pgpx) 2018
Oran-Rief, the Vastwood
This land enters tapped.
: Add
.
: Put a +1/+1 counter on each green creature that entered this turn.
Land
Oran-Rief, the Vastwood (zen) 221
Otawara, Soaring City
: Add
.
Channel —
, Discard this card: Return target artifact, creature, enchantment, or planeswalker to its owner's hand. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Otawara, Soaring City (neo) 414
Overgrown Tomb
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Swamp Forest
Overgrown Tomb (ecl) 350
Polluted Delta
, Pay 1 life, Sacrifice this land: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.
Land
Polluted Delta (mh3) 356
Reflecting Pool
: Add one mana of any type that a land you control could produce.
Land
Reflecting Pool (clb) 604
Rejuvenating Springs
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Rejuvenating Springs (cmm) 662
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (one) 367
Twilight Mire
: Add
.
,
: Add
,
, or
.
Land
Twilight Mire (a25) 248
Underground Mortuary
(
: Add
or
.)
This land enters tapped.
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Land - Swamp Forest
Underground Mortuary (mkm) 333
Undergrowth Stadium
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Undergrowth Stadium (cmm) 666
Verdant Catacombs
, Pay 1 life, Sacrifice this land: Search your library for a Swamp or Forest card, put it onto the battlefield, then shuffle.
Land
Verdant Catacombs (spg) 113
Wastewood Verge
: Add
.
: Add
. Activate only if you control a Swamp or a Forest.
Land
Wastewood Verge (dft) 374
Willowrush Verge
: Add
.
: Add
. Activate only if you control a Forest or an Island.
Land
Willowrush Verge (dft) 375
Woodland Cemetery
This land enters tapped unless you control a Swamp or a Forest.
: Add
or
.
Land
Woodland Cemetery (sld) 738
Yavimaya Coast
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Yavimaya Coast (dmu) 382
Zagoth Triome
(
: Add
,
, or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Island Swamp Forest
Zagoth Triome (iko) 313

Land

(CTRL to add secondary)

Proliferate

Qty: 3 Price: $29.47
Contagion Clasp
When this artifact enters, put a -1/-1 counter on target creature.
,
: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Artifact
Contagion Clasp (f11) 10
Contagion Engine
When this artifact enters, put a -1/-1 counter on each creature target player controls.
,
: Proliferate twice. (Choose any number of permanents and/or players, then give each another counter of each kind already there. Then do it again.)
Artifact
Contagion Engine (sld) 1095
Evolution Sage
Landfall — Whenever a land you control enters, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Creature - Elf Druid
Evolution Sage (war) 159

Proliferate

(CTRL to add secondary)

Protection

Qty: 9 Price: $130.91
Champion of Lambholt
Creatures with power less than this creature's power can't block creatures you control.
Whenever another creature you control enters, put a +1/+1 counter on this creature.
Creature - Human Warrior
Champion of Lambholt (2xm) 156
Gaea's Gift
Put a +1/+1 counter on target creature you control. It gains reach, trample, hexproof, and indestructible until end of turn. (It can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)
Instant
Gaea's Gift (bro) 182
Giggling Skitterspike
Indestructible
Whenever this creature attacks, blocks, or becomes the target of a spell, it deals damage equal to its power to each opponent.
: Monstrosity 5. (If this creature isn't monstrous, put five +1/+1 counters on it and it becomes monstrous.)
Creature Artifact - Toy
Giggling Skitterspike (dsc) 66
Heroic Intervention
Permanents you control gain hexproof and indestructible until end of turn.
Instant
Heroic Intervention (m21) 375
Lightning Greaves
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)
Equip
Artifact - Equipment
Lightning Greaves (2xm) 360
Malakir Rebirth
Choose target creature. You lose 2 life. Until end of turn, that creature gains "When this creature dies, return it to the battlefield tapped under its owner's control."
Instant
Malakir Rebirth // Malakir Mire (znr) 111Malakir Rebirth // Malakir Mire (znr) 111
Revitalizing Repast
Put a +1/+1 counter on target creature. It gains indestructible until end of turn.
Instant
Revitalizing Repast // Old-Growth Grove (mh3) 256Revitalizing Repast // Old-Growth Grove (mh3) 256
Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and
no matter when it came under your control.)
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Swiftfoot Boots (fdn) 355
Vashta Nerada
Indestructible
Shadow (This creature can block or be blocked by only creatures with shadow.)
Morbid — At the beginning of each end step, if a creature died this turn, put a +1/+1 counter on this creature.
Creature - Horror Alien
Vashta Nerada (who) 73

Protection

(CTRL to add secondary)

Ramp

Qty: 14 Price: $209.86
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (cmm) 653
Biophagus
Genomic Enhancement —
: Add one mana of any color. If this mana is spent to cast a creature spell, that creature enters with an additional +1/+1 counter on it.
Creature - Human Wizard Tyranid
Biophagus (40k) 87
Birds of Paradise
Flying
: Add one mana of any color.
Creature - Bird
Birds of Paradise (blc) 81
Cultivate
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Sorcery
Cultivate (m21) 317
Defiler of Vigor
Trample
As an additional cost to cast green permanent spells, you may pay 2 life. Those spells cost
less to cast if you paid life this way. This effect reduces only the amount of green mana you pay.
Whenever you cast a green permanent spell, put a +1/+1 counter on each creature you control.
Creature - Wurm Phyrexian
Defiler of Vigor (dmu) 412
Dread Tiller
When this creature enters, put a -1/-1 counter on target creature.
Whenever a creature with a -1/-1 counter on it dies, you may put a land card from your hand or graveyard onto the battlefield tapped.
Creature Artifact - Scarecrow
Dread Tiller (ecc) 40
Incubation Druid
: Add one mana of any type that a land you control could produce. If this creature has a +1/+1 counter on it, add three mana of that type instead.
: Adapt 3. (If this creature has no +1/+1 counters on it, put three +1/+1 counters on it.)
Creature - Elf Druid
Incubation Druid (prna) 131s
Kami of Whispered Hopes
If one or more +1/+1 counters would be put on a permanent you control, that many plus one +1/+1 counters are put on that permanent instead.
: Add X mana of any one color, where X is this creature's power.
Creature - Spirit
Kami of Whispered Hopes (mom) 383
Nature's Lore
Search your library for a Forest card, put that card onto the battlefield, then shuffle.
Sorcery
Nature's Lore (sld) 189
Rishkar, Peema Renegade
When Rishkar enters, put a +1/+1 counter on each of up to two target creatures.
Each creature you control with a counter on it has "
: Add
."
Legendary Creature - Elf Druid
Rishkar, Peema Renegade (2x2) 157
Sol Ring
: Add
.
Artifact
Sol Ring (soc) 427
Talisman of Curiosity
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Curiosity (soc) 430
Talisman of Resilience
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Resilience (soc) 432
Three Visits
Search your library for a Forest card, put it onto the battlefield, then shuffle.
Sorcery
Three Visits (cmr) 686

Ramp

(CTRL to add secondary)

Recursion

Qty: 4 Price: $42.76
Bala Ged Recovery
Return target card from your graveyard to your hand.
Sorcery
Bala Ged Recovery // Bala Ged Sanctuary (znr) 180Bala Ged Recovery // Bala Ged Sanctuary (znr) 180
Evolution Witness
: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.)
Whenever one or more +1/+1 counters are put on this creature, return target permanent card from your graveyard to your hand.
Creature - Elf Shaman Mutant
Evolution Witness (mh3) 151
Necroskitter
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Whenever a creature an opponent controls with a -1/-1 counter on it dies, you may return that card to the battlefield under your control.
Creature - Elemental
Necroskitter (mm2) 88
Reanimate
Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to that card's mana value.
Sorcery
Reanimate (cc2) 5

Recursion

(CTRL to add secondary)

Removal

Qty: 10 Price: $495.90
Assassin's Trophy
Destroy target permanent an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.
Instant
Assassin's Trophy (sld) 139
Beast Within
Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
Instant
Beast Within (sld) 323
Counterspell
Counter target spell.
Instant
Counterspell (sld) 2497
Culling Ritual
Destroy each nonland permanent with mana value 2 or less. Add
or
for each permanent destroyed this way.
Sorcery
Culling Ritual (soa) 62
Cyclonic Rift
Return target nonland permanent you don't control to its owner's hand.
Overload
(You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Instant
Cyclonic Rift (2xm) 339
Damnation
Destroy all creatures. They can't be regenerated.
Sorcery
Damnation (spg) 68
Deadly Rollick
If you control a commander, you may cast this spell without paying its mana cost.
Exile target creature.
Instant
Deadly Rollick (cmm) 695
Fierce Guardianship
If you control a commander, you may cast this spell without paying its mana cost.
Counter target noncreature spell.
Instant
Fierce Guardianship (cmm) 694
Mana Drain
Counter target spell. At the beginning of your next main phase, add an amount of
equal to that spell's mana value.
Instant
Mana Drain (cmr) 637
Toxrill, the Corrosive
At the beginning of each end step, put a slime counter on each creature you don't control.
Creatures you don't control get -1/-1 for each slime counter on them.
Whenever a creature you don't control with a slime counter on it dies, create a 1/1 black Slug creature token.
, Sacrifice a Slug: Draw a card.
Legendary Creature - Horror Slug
Toxrill, the Corrosive (vow) 132

Removal

(CTRL to add secondary)

Tokens

Qty: 1 Price: $12.99
Scute Swarm
Landfall — Whenever a land you control enters, create a 1/1 green Insect creature token. If you control six or more lands, create a token that's a copy of this creature instead.
Creature - Insect
Scute Swarm (znr) 203

Tokens

(CTRL to add secondary)

Tutor

Qty: 3 Price: $294.97
Demonic Tutor
Search your library for a card, put that card into your hand, then shuffle.
Sorcery
Demonic Tutor (sld) 1856
Vampiric Tutor
Search your library for a card, then shuffle and put that card on top. You lose 2 life.
Instant
Vampiric Tutor (vis) 72
Worldly Tutor
Search your library for a creature card, reveal it, then shuffle and put the card on top.
Instant
Worldly Tutor (dmr) 442

Tutor

(CTRL to add secondary)

Deck Info

Deck stats

0 pips - 0 cards
0 mana - 10 cards
16 pips - 12 cards
27 mana - 22 cards
22 pips - 18 cards
29 mana - 24 cards
0 pips - 0 cards
0 mana - 10 cards
43 pips - 36 cards
46 mana - 38 cards
0 pips - 0 cards
12 mana - 11 cards
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)

Description

{"ops":[{"attributes":{"color":"#000000","bold":true},"insert":"Volrath, the Shapestealer Primer"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\n"},{"attributes":{"color":"#000000","bold":true},"insert":"Deck Overview"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\n"},{"attributes":{"color":"#000000","bold":true},"insert":"Volrath, the Shapestealer"},{"attributes":{"color":"#000000"},"insert":" is a Sultai counter deck that plays like a midrange control shell with a very strange sense of humor."},{"insert":"\n\n"},{"attributes":{"color":"#000000"},"insert":"At its core, the plan is to spread counters across the board, keep the game under control, and then let "},{"attributes":{"color":"#000000","bold":true},"insert":"Volrath"},{"attributes":{"color":"#000000"},"insert":" become the most relevant creature in play. Sometimes that means copying your best value engine. Sometimes it means turning into the scariest creature an opponent resolved. Sometimes it means making an army of "},{"attributes":{"color":"#000000","bold":true},"insert":"7/4 Scute Swarms"},{"attributes":{"color":"#000000"},"insert":", which is every bit as stupid and satisfying as it sounds."},{"insert":"\n\n"},{"attributes":{"color":"#000000"},"insert":"This deck is built to win longer games through flexibility, card advantage, and board control. It is not trying to race to the finish line. It is trying to make sure the game goes long enough that Volrath starts doing things nobody else at the table can quite replicate."},{"insert":"\n\n"},{"attributes":{"color":"#000000"},"insert":"The broad plan is simple:"},{"insert":"\n\n"},{"attributes":{"color":"#000000"},"insert":"get counters onto creatures consistently"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"develop mana and card flow"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"interact with the most important opposing threats"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"land Volrath when he can matter"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"copy the best thing on the board until the game collapses in your favor"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"This is a "},{"attributes":{"color":"#000000","bold":true},"insert":"Bracket 4 midrange control deck"},{"attributes":{"color":"#000000"},"insert":". It has strong interaction, strong card quality, and some powerful board states, but it wins more through layered value and clever positioning than through fast deterministic combo."},{"insert":"\n\n"},{"attributes":{"color":"#000000","bold":true},"insert":"What This Deck Is Doing"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"At its core, this is a "},{"attributes":{"color":"#000000","bold":true},"insert":"counter-enabled value and control deck"},{"attributes":{"color":"#000000"},"insert":" built around one of the more flexible commanders in the format."},{"insert":"\n\n"},{"attributes":{"color":"#000000"},"insert":"Volrath rewards you for doing two things well:"},{"insert":"\n\n"},{"attributes":{"color":"#000000","bold":true},"insert":"1. Put counters everywhere"},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"Once creatures have counters on them, Volrath gets options. Your creatures become utility pieces, scaling threats, card engines, or combat tricks waiting to happen. Opponents’ creatures can become options too, which is where the deck starts feeling particularly unfair."},{"insert":"\n\n"},{"attributes":{"color":"#000000","bold":true},"insert":"2. Turn flexibility into advantage"},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"Volrath does not need you to build around one narrow line. He wants a battlefield full of possibilities. If the best creature in play is yours, great. If the best creature in play belongs to someone else, also great. You are not committing to a single identity. You are choosing the best one each turn."},{"insert":"\n\n"},{"attributes":{"color":"#000000"},"insert":"That gives the deck a few overlapping strengths."},{"insert":"\n\n"},{"attributes":{"color":"#000000","bold":true},"insert":"Counter support"},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"Cards like "},{"attributes":{"color":"#000000","bold":true},"insert":"Forgotten Ancient, Evolution Sage, Rishkar, Peema Renegade, Master Biomancer, Kami of Whispered Hopes, Generous Patron, Fathom Mage, Innkeeper’s Talent"},{"attributes":{"color":"#000000"},"insert":", and your proliferate package help make sure the board stays full of valid Volrath targets."},{"insert":"\n\n"},{"attributes":{"color":"#000000","bold":true},"insert":"Midrange control"},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"You have a real interaction suite:"},{"insert":"\n"},{"attributes":{"color":"#000000","bold":true},"insert":"Assassin’s Trophy, Beast Within, Beast Within, Counterspell, Mana Drain, Fierce Guardianship, Cyclonic Rift, Damnation, Culling Ritual, Deadly Rollick, Beast Within, Boseiju, Who Endures."},{"insert":"\n\n"},{"attributes":{"color":"#000000"},"insert":"You are not just goldfishing your own board. You are making sure the table does not get too far ahead while your value engine comes together."},{"insert":"\n\n"},{"attributes":{"color":"#000000","bold":true},"insert":"Card advantage through creatures and counters"},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"This deck accrues a lot of cards over time:"},{"insert":"\n"},{"attributes":{"color":"#000000","bold":true},"insert":"Beast Whisperer, Fathom Mage, Generous Patron, Rhystic Study, Sylvan Library, The Great Henge, Tribute to the World Tree, Wan Shi Tong, Librarian."},{"insert":"\n\n"},{"attributes":{"color":"#000000"},"insert":"That means your midgame turns tend to stay live even after a wipe or a stalled board."},{"insert":"\n\n"},{"attributes":{"color":"#000000","bold":true},"insert":"Board exploitation"},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"This is the real Volrath appeal. The deck does not just build a board. It weaponizes whatever board exists."},{"insert":"\n\n"},{"attributes":{"color":"#000000","bold":true},"insert":"Why Volrath?"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"Because Volrath is one of the best “play what matters right now” commanders around."},{"insert":"\n\n"},{"attributes":{"color":"#000000"},"insert":"He does not ask you to be linear. He asks you to stay aware."},{"insert":"\n\n"},{"attributes":{"color":"#000000"},"insert":"With a counter somewhere on the battlefield, Volrath becomes:"},{"insert":"\n\n"},{"attributes":{"color":"#000000"},"insert":"your best value creature"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"your best beater"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"your best utility body"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"your opponent’s best creature, but on your terms"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"That makes him incredibly adaptable. A lot of commanders tell you exactly how the deck is supposed to function. Volrath gives you a toolbox and asks whether you are paying attention."},{"insert":"\n\n"},{"attributes":{"color":"#000000"},"insert":"He also naturally supports the kind of game this list wants to play. You are already interested in counters, board development, and interaction. Volrath takes that shell and gives it a highly flexible closer."},{"insert":"\n\n"},{"attributes":{"color":"#000000"},"insert":"And then there is the small joy of him surviving things in ways he absolutely should not."},{"insert":"\n\n"},{"attributes":{"color":"#000000","bold":true},"insert":"The Pet Cards, On Purpose"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"One of the most satisfying parts of this build is the inclusion of lands that can become creatures."},{"insert":"\n\n"},{"attributes":{"color":"#000000"},"insert":"Cards like "},{"attributes":{"color":"#000000","bold":true},"insert":"Blinkmoth Nexus"},{"attributes":{"color":"#000000"},"insert":" and "},{"attributes":{"color":"#000000","bold":true},"insert":"Mutavault"},{"attributes":{"color":"#000000"},"insert":" are not here by accident. They create one of the funniest and most rewarding interactions in the deck: if someone overloads "},{"attributes":{"color":"#000000","bold":true},"insert":"Cyclonic Rift"},{"attributes":{"color":"#000000"},"insert":", Volrath can copy an animated land and remain on the battlefield as a land."},{"insert":"\n\n"},{"attributes":{"color":"#000000"},"insert":"That is deeply rude, extremely satisfying, and exactly the kind of thing a Volrath deck should get to enjoy."},{"insert":"\n\n"},{"attributes":{"color":"#000000"},"insert":"These lands are not the backbone of the deck, but they add texture, utility, and a little extra payoff for piloting the deck carefully. They are the kind of pet cards that feel earned when they matter."},{"insert":"\n\n"},{"attributes":{"color":"#000000","bold":true},"insert":"Win Conditions"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"This deck wins through board control, scaling value, and combat pressure."},{"insert":"\n\n"},{"attributes":{"color":"#000000","bold":true},"insert":"1. Volrath copies the best thing on the board"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"This is the default plan."},{"insert":"\n\n"},{"attributes":{"color":"#000000"},"insert":"Once counters are established, Volrath becomes the most relevant creature on the battlefield every turn. That might mean copying:"},{"insert":"\n\n"},{"attributes":{"color":"#000000"},"insert":"a card draw engine"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"an evasive threat"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"a utility creature"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"a giant stat monster"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"a piece of an opponent’s plan that now works better for you"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"Over time, that flexibility creates enough value and pressure that opponents run out of good exchanges."},{"insert":"\n\n"},{"attributes":{"color":"#000000","bold":true},"insert":"2. Counter-based board snowballing"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"Cards like:"},{"insert":"\n\n"},{"attributes":{"color":"#000000","bold":true},"insert":"Forgotten Ancient"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#000000","bold":true},"insert":"Master Biomancer"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#000000","bold":true},"insert":"Kami of Whispered Hopes"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#000000","bold":true},"insert":"Persistent Constrictor"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#000000","bold":true},"insert":"Evolution Sage"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#000000","bold":true},"insert":"Innkeeper’s Talent"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#000000","bold":true},"insert":"Rishkar, Peema Renegade"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"let the board get out of hand quickly. Even when Volrath is not actively copying something game-ending, the shell itself can produce very large, very difficult-to-manage creatures."},{"insert":"\n\n"},{"attributes":{"color":"#000000","bold":true},"insert":"3. Scute Swarm as an alternate kill"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"This is one of the splashier lines in the deck."},{"insert":"\n\n"},{"attributes":{"color":"#000000"},"insert":"With counters available and "},{"attributes":{"color":"#000000","bold":true},"insert":"Volrath"},{"attributes":{"color":"#000000"},"insert":" doing Volrath things, "},{"attributes":{"color":"#000000","bold":true},"insert":"Scute Swarm"},{"attributes":{"color":"#000000"},"insert":" can turn into an alternate win condition by making a pile of "},{"attributes":{"color":"#000000","bold":true},"insert":"7/4 Scute Swarms"},{"attributes":{"color":"#000000"},"insert":". It is weird, effective, and exactly the sort of line that makes this commander so enjoyable."},{"insert":"\n\n"},{"attributes":{"color":"#000000"},"insert":"It is not the only plan, but it is a very real one, and it gives the deck a nice angle for closing games without relying on a single giant Volrath attack."},{"insert":"\n\n"},{"attributes":{"color":"#000000","bold":true},"insert":"4. Opponent resources becoming your pressure"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"This deck is especially good at winning games where someone else helped provide the best target. Volrath does not care who resolved the scariest creature. He just cares whether there is a counter on it."},{"insert":"\n\n"},{"attributes":{"color":"#000000"},"insert":"That means opposing bombs can quietly become part of your win condition."},{"insert":"\n\n"},{"attributes":{"color":"#000000","bold":true},"insert":"What This Deck Is Not Trying to Do"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"This is not a dedicated combo deck."},{"insert":"\n\n"},{"attributes":{"color":"#000000"},"insert":"It is not trying to assemble a deterministic loop as quickly as possible, and it is not a purely creature-aggro counters deck either. It is more interactive and more patient than that."},{"insert":"\n\n"},{"attributes":{"color":"#000000"},"insert":"This is also not a commander deck that needs Volrath in play at all times to function. He is the centerpiece, but the shell is built to play a real game even without him. You have enough ramp, draw, interaction, and creature quality to operate as a midrange value deck until Volrath shows up and starts being absurd."},{"insert":"\n\n"},{"attributes":{"color":"#000000"},"insert":"That matters, because one of the strengths of this list is that it does not look dead in the water when the commander gets answered once or twice."},{"insert":"\n\n"},{"attributes":{"color":"#000000","bold":true},"insert":"Early Game Plan"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"The early turns are about mana, setup, and quietly establishing future Volrath targets."},{"insert":"\n\n"},{"attributes":{"color":"#000000"},"insert":"Your priorities are usually:"},{"insert":"\n\n"},{"attributes":{"color":"#000000"},"insert":"develop mana cleanly"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"deploy early value creatures"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"get counters onto the battlefield"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"hold interaction when the table demands it"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"Good early setup pieces include:"},{"insert":"\n\n"},{"attributes":{"color":"#000000","bold":true},"insert":"Birds of Paradise"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#000000","bold":true},"insert":"Biophagus"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#000000","bold":true},"insert":"Incubation Druid"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#000000","bold":true},"insert":"Arcane Signet"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#000000","bold":true},"insert":"Fellwar Stone"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#000000","bold":true},"insert":"Talisman of Curiosity"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#000000","bold":true},"insert":"Talisman of Resilience"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#000000","bold":true},"insert":"Cultivate"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#000000","bold":true},"insert":"Nature’s Lore"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"Early counter support matters too:"},{"insert":"\n\n"},{"attributes":{"color":"#000000","bold":true},"insert":"Master Biomancer"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#000000","bold":true},"insert":"Forgotten Ancient"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#000000","bold":true},"insert":"Rishkar, Peema Renegade"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#000000","bold":true},"insert":"Pollywog Prodigy"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#000000","bold":true},"insert":"Generous Patron"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#000000","bold":true},"insert":"Fathom Mage"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"You do not need to rush Volrath onto an empty or irrelevant board. He is much better when you already have counters in place and a sense of what he should become."},{"insert":"\n\n"},{"attributes":{"color":"#000000","bold":true},"insert":"Midgame Plan"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"This is where the deck starts to feel clever."},{"insert":"\n\n"},{"attributes":{"color":"#000000"},"insert":"By the midgame, you ideally want:"},{"insert":"\n\n"},{"attributes":{"color":"#000000"},"insert":"counters spread across the board"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"at least one value engine online"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"enough interaction to stop the most dangerous player"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"Volrath entering a battlefield where he has real choices"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"That is where the deck becomes difficult to play against. Volrath is not just a threat. He is the best version of whichever threat matters most."},{"insert":"\n\n"},{"attributes":{"color":"#000000"},"insert":"This stage is also where your proliferate package becomes especially useful:"},{"insert":"\n\n"},{"attributes":{"color":"#000000","bold":true},"insert":"Contagion Clasp"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#000000","bold":true},"insert":"Contagion Engine"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#000000","bold":true},"insert":"Evolution Sage"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#000000","bold":true},"insert":"Karn’s Bastion"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#000000","bold":true},"insert":"Tezzeret’s Gambit"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"These cards keep your board scaling, keep your targets online, and make your value creatures increasingly obnoxious."},{"insert":"\n\n"},{"attributes":{"color":"#000000"},"insert":"The deck is at its best here when you are balancing two things at once:"},{"insert":"\n\n"},{"attributes":{"color":"#000000"},"insert":"not letting the table get away from you"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"not showing your full hand too early"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"You are a control deck, but not a pure draw-go control deck. You want to commit enough to generate pressure without becoming the easiest player to punish."},{"insert":"\n\n"},{"attributes":{"color":"#000000","bold":true},"insert":"Late Game Plan"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"If the game goes long, this deck should feel excellent."},{"insert":"\n\n"},{"attributes":{"color":"#000000"},"insert":"At that stage:"},{"insert":"\n\n"},{"attributes":{"color":"#000000"},"insert":"your card engines have likely paid you well"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"your counters are everywhere"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"Volrath has multiple high-quality targets"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"your interaction has forced the table into awkward positions"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"every creature on the board has become potential material for your commander"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"Late game Volrath is where the deck feels especially unfair. There is rarely just one correct thing to copy, which means your turn-to-turn flexibility becomes hard for opponents to predict and harder to answer efficiently."},{"insert":"\n\n"},{"attributes":{"color":"#000000"},"insert":"Cards like "},{"attributes":{"color":"#000000","bold":true},"insert":"Toxrill, the Corrosive"},{"attributes":{"color":"#000000"},"insert":", "},{"attributes":{"color":"#000000","bold":true},"insert":"Massacre Girl, Known Killer"},{"attributes":{"color":"#000000"},"insert":", "},{"attributes":{"color":"#000000","bold":true},"insert":"Necroskitter"},{"attributes":{"color":"#000000"},"insert":", "},{"attributes":{"color":"#000000","bold":true},"insert":"Hapatra, Vizier of Poisons"},{"attributes":{"color":"#000000"},"insert":", and "},{"attributes":{"color":"#000000","bold":true},"insert":"Obelisk Spider"},{"attributes":{"color":"#000000"},"insert":" also give the deck some meaner angles once the board is developed. You can grind, control, and pressure at the same time, which is exactly where a midrange deck wants to be."},{"insert":"\n\n"},{"attributes":{"color":"#000000","bold":true},"insert":"Mulligan Guide"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"A good opener usually has three things:"},{"insert":"\n\n"},{"attributes":{"color":"#000000"},"insert":"functional mana"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"some form of early development"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"either interaction or a value engine"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"Hands I would usually keep:"},{"insert":"\n\n"},{"attributes":{"color":"#000000"},"insert":"3 lands with good access to colors and a ramp piece"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"2 lands with early ramp and a cantrip-quality draw engine"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"hands with an early counter enabler plus mana development"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"slower hands if they clearly lead into a strong midgame"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"Hands I would be careful with:"},{"insert":"\n\n"},{"attributes":{"color":"#000000"},"insert":"reactive hands that do not actually progress your board"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"creature-heavy hands with no ramp"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"hands that need Volrath immediately to do anything meaningful"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"hands with nice cards but no clear first three turns"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"Because this build includes animated lands as pet cards, it is worth remembering that they are upside, not a reason to keep a weaker hand. They add utility and create some excellent lines, but your opener still needs to function as a Sultai midrange deck first."},{"insert":"\n\n"},{"attributes":{"color":"#000000","bold":true},"insert":"Key Packages"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\n"},{"attributes":{"color":"#000000","bold":true},"insert":"Counter support"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"These are what make Volrath’s ability consistently live:"},{"insert":"\n"},{"attributes":{"color":"#000000","bold":true},"insert":"Forgotten Ancient, Evolution Sage, Rishkar, Peema Renegade, Master Biomancer, Generous Patron, Fathom Mage, Kami of Whispered Hopes, Innkeeper’s Talent, Contagion Clasp, Contagion Engine, Karn’s Bastion."},{"insert":"\n\n"},{"attributes":{"color":"#000000","bold":true},"insert":"Value engines"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"These keep the deck full of cards and relevant plays:"},{"insert":"\n"},{"attributes":{"color":"#000000","bold":true},"insert":"Beast Whisperer, Rhystic Study, Sylvan Library, The Great Henge, Tribute to the World Tree, Wan Shi Tong, Librarian, Evolution Witness."},{"insert":"\n\n"},{"attributes":{"color":"#000000","bold":true},"insert":"Control package"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"These are what let you play a real interactive game:"},{"insert":"\n"},{"attributes":{"color":"#000000","bold":true},"insert":"Assassin’s Trophy, Beast Within, Counterspell, Mana Drain, Fierce Guardianship, Cyclonic Rift, Damnation, Culling Ritual, Deadly Rollick, Heroic Intervention, Gaea’s Gift."},{"insert":"\n\n"},{"attributes":{"color":"#000000","bold":true},"insert":"Counter payoff and scaling bodies"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"These help the deck become threatening even before Volrath takes over:"},{"insert":"\n"},{"attributes":{"color":"#000000","bold":true},"insert":"Champion of Lambholt, Defiler of Vigor, Persistent Constrictor, Dread Tiller, Obelisk Spider, Hapatra, Vizier of Poisons, Toxrill, the Corrosive."},{"insert":"\n\n"},{"attributes":{"color":"#000000","bold":true},"insert":"Volrath-specific texture"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"These are the cards that make this list feel particularly like your version:"},{"insert":"\n"},{"attributes":{"color":"#000000","bold":true},"insert":"Blinkmoth Nexus, Mutavault, Scute Swarm, Volrath, the Shapestealer."},{"insert":"\n\n"},{"attributes":{"color":"#000000","bold":true},"insert":"Sequencing Notes"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"A few things matter a lot with this deck."},{"insert":"\n\n"},{"attributes":{"color":"#000000","bold":true},"insert":"Do not cast Volrath just because you hit five mana."},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"He is best when there are already meaningful counters on the battlefield and a real reason for him to copy something immediately or threaten to do so."},{"insert":"\n\n"},{"attributes":{"color":"#000000","bold":true},"insert":"Think about counters as permissions."},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"A counter on a creature does not just make that creature better. It gives Volrath access. Sometimes your best play is not the biggest creature. It is simply making sure the right options exist for later."},{"insert":"\n\n"},{"attributes":{"color":"#000000","bold":true},"insert":"Use opponents’ boards shamelessly."},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"This commander gets much better when you stop thinking of opposing creatures as separate from your plan. If they resolved the best creature at the table and it can carry a counter, that is now part of your menu."},{"insert":"\n\n"},{"attributes":{"color":"#000000","bold":true},"insert":"Do not reveal the funniest line too early."},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"The animated-land interaction is delightful, but it is even better when it catches people off guard. Let them learn the hard way if the opportunity presents itself."},{"insert":"\n\n"},{"attributes":{"color":"#000000","bold":true},"insert":"Know when to stop grinding and start killing people."},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"This deck can accrue value for a long time, but eventually the right call is to turn Volrath into the most dangerous thing available and start shortening the game."},{"insert":"\n\n"},{"attributes":{"color":"#000000","bold":true},"insert":"Rule Zero Notes"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"This is a "},{"attributes":{"color":"#000000","bold":true},"insert":"Bracket 4 Sultai midrange control deck"},{"attributes":{"color":"#000000"},"insert":" built around counters, interaction, and Volrath’s ability to copy the best thing on the board."},{"insert":"\n\n"},{"attributes":{"color":"#000000"},"insert":"A clean Rule Zero description is:"},{"insert":"\n\n"},{"attributes":{"color":"#000000","bold":true},"insert":"“This is a high-power Volrath deck built around getting counters everywhere, controlling the game, and using Volrath to become the best creature in play. It has some fun alternate lines like making 7/4 Scute Swarms, but mostly it wins by outvaluing the table and turning flexibility into pressure.”"},{"insert":"\n\n"},{"attributes":{"color":"#000000"},"insert":"That tells the table what matters:"},{"insert":"\n\n"},{"attributes":{"color":"#000000"},"insert":"you are interactive"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"you are midrange"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"you are not trying to combo off immediately"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"the deck gets stronger the longer the game goes"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"Volrath can use both your threats and theirs"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"color":"#000000","bold":true},"insert":"Why I Like This Deck"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"Because it plays like a deck for someone who enjoys options."},{"insert":"\n\n"},{"attributes":{"color":"#000000"},"insert":"You are not locked into one plan. You are building a board, managing the table, and staying ready to pivot into whatever role the game asks for. Sometimes Volrath is your value engine. Sometimes he is your biggest threat. Sometimes he is your opponent’s bomb wearing your nametag."},{"insert":"\n\n"},{"attributes":{"color":"#000000"},"insert":"And then sometimes he survives an overloaded "},{"attributes":{"color":"#000000","bold":true},"insert":"Cyclonic Rift"},{"attributes":{"color":"#000000"},"insert":" by becoming a land, which is the kind of nonsense that makes a deck worth sleeving up in the first place."},{"insert":"\n\n"},{"attributes":{"color":"#000000"},"insert":"This is a deck for players who like midrange games, subtle setup, and the feeling of always having one more angle than the table accounted for."},{"insert":"\n"}]}
Support us on Patreon to remove ads
AutoNew CategoryMaybeboardSideboardPinned Cards