Avarkus
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Commander
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Feather, the Redeemed
Flying
Whenever you cast an instant or sorcery spell that targets a creature you control, exile that card instead of putting it into your graveyard as it resolves. If you do, return it to your hand at the beginning of the next end step.
Whenever you cast an instant or sorcery spell that targets a creature you control, exile that card instead of putting it into your graveyard as it resolves. If you do, return it to your hand at the beginning of the next end step.
Legendary Creature - Angel

Commander
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Burn
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Creature
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Draw
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Land
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Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Protection
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Pump
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Ramp
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Removal
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Sorcery
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Spell Sling Payoff
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Spell Target Payoff
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Deck Info
Deck stats
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Description
{"ops":[{"attributes":{"italic":true},"insert":"\"I am Feather, the Redeemed. Every spell cast upon my allies returns to my hand, eternal and unyielding. Through fire and faith, I redeem each strike into endless strength.\""},{"insert":"\n\nRedeemer’s Flame is a deck built on targeted spell recursion, heroic payoffs, and spell‑sling synergies. At the table it presents itself as a relentless engine — casting pump and protection spells, recycling them through Feather’s ability, and turning every combat step into a cycle of growth, burn, and inevitability.\n\n"},{"attributes":{"italic":true},"insert":"Every spell redeemed, every flame eternal."},{"insert":"\n"},{"attributes":{"header":2},"insert":"\n\n"},{"attributes":{"bold":true},"insert":"The Cycle of Redemption"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Feather’s path is one of recursion and valor: early sparks, midgame engines, and late‑game triumph.\n"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"The First Spark"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Ramp with Sol Ring, Boros Signet, and Sword of the Animist."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Card advantage through Defiant Strike, Shelter, and Crimson Wisps, all recurring with Feather’s ability."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Protection from Ajani’s Presence, Boros Charm, and Swiftfoot Boots."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The early game is the spark: mana flows, spells recycle, and the flame begins to burn eternal."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"The Flame’s Ascent"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Heroic payoffs with Akroan Crusader, Phalanx Leader, and Tenth District Legionnaire."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Spell‑sling engines like Guttersnipe, Firebrand Archer, and Young Pyromancer."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Removal and battlefield control anchored by Path to Exile, Generous Gift, and Fell the Mighty."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Midgame is the ascent: targeted spells loop endlessly, creatures grow, and burn triggers stack."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"The Redeemer’s Triumph"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Commander payoff from Feather, ensuring every targeted spell returns for infinite reuse."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Synergy with Zada, Hedron Grinder and Mirrorwing Dragon to copy spells across the battlefield."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Finishers through Temur Battle Rage, Insult // Injury, and Gravitic Punch for lethal bursts."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The endgame is triumph: recursion unbound, flame redeemed, victory inevitable."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"header":2},"insert":"\n\n"},{"attributes":{"bold":true},"insert":"The Final Flame"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Ramp early with mana rocks and land tutors to fuel Feather’s recursion."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Establish heroic creatures and spell‑sling payoffs while protecting Feather with boots and charms."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Control threats with pinpoint removal while recycling pump and draw spells for endless value."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Transition into finishers: copied combat tricks, burn engines, or overwhelming heroic armies."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"In Redeemer’s Flame, every spell is eternal—unyielding, radiant, and victorious."},{"attributes":{"list":"bullet"},"insert":"\n"}]}










































































