GlitchHunter
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Commander
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{"ops":[{"insert":"\"Minigames and prizes! Come one, come all, you won't be disappointed with our variety of booths to choose from!\"\n\nFor October's contest, I'll be submitting this "},{"insert":{"card-link":"Ludevic, Necro-Alchemist"}},{"insert":" and "},{"insert":{"card-link":"Kraum, Ludevic's Opus"}},{"insert":" chaos/storm deck and I deviated from the norm by building around some rather janky cards from the olden days of Magic. We are running pretty much every minigame type card in Izzet that fits the flavor of the deck, with Ludevic being our harvest festival's leader and his opus, Kraum being his trusted aide. I tried to harness the feel of Halloween game booths in the direction I went with my interpretation of the prompt. As to how we are addressing the trick and/or treat of the prompt, we have plenty of tricks (mainly the burn wincons listed below) and treats such as "},{"insert":{"card-link":"Scrambleverse"}},{"insert":" and "},{"insert":{"card-link":"Thieves' Auction"}},{"insert":" that can treat a player that is behind with a better boardstate or Ludevic, who can reward players with card treats if someone other than the pilot of this deck loses life.\n\nFor the plan itself, we will be using "},{"insert":{"card-link":"Samut, Tyrant of Naktamun"}},{"insert":" to give our instant and sorcery minigame cards split second so that they are guaranteed to go through, build up our storm count, and use "},{"insert":{"card-link":"Ral, Crackling Wit Emblem"}},{"insert":", "},{"insert":{"card-link":"Thousand-Year Storm"}},{"insert":", or "},{"insert":{"card-link":"Prismari, the Inspiration"}},{"insert":" to give them storm and resolve near-infinite copies of these cards resulting in unbridled chaos at the table. For the actual engine, we are running copiers (such as "},{"insert":{"card-link":"Melek, Izzet Paragon"}},{"insert":" that serve as pre-storm redundancy), cost reducers, and light tutoring to get the deck going. While “doing the thing” was at the forefront of brewing, we can close out with "},{"insert":{"card-link":"Game of Chaos"}},{"insert":"/"},{"insert":{"card-link":"Mana Clash"}},{"insert":" with "},{"insert":{"card-link":"Krark's Thumb"}},{"insert":" keeping those effects going as long as possible, unless we storm them, or a stormed "},{"insert":{"card-link":"Prisoner's Dilemma"}},{"insert":"/"},{"insert":{"card-link":"Goblin Game"}},{"insert":".\n\nHope y'all enjoy looking through the deck as much as I did making it, this one has been tweaked several times until I settled on this version that I am quite happy with! Good luck to everyone and thank you to the judges :)\n"}]}
Commander
Commander
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Booth Maintenance
Booth Maintenance
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Booth Runners
Alania, Divergent Storm
Whenever you cast a spell, if it's the first instant spell, the first sorcery spell, or the first Otter spell other than Alania you've cast this turn, you may have target opponent draw a card. If you do, copy that spell. You may choose new targets for the copy.
Legendary Creature - Wizard Otter

Itazura, Lingering Wick
At the beginning of your upkeep, exile the top three cards of your library. Each opponent secretly chooses a number 0 or greater. Then those numbers are revealed. Choose an opponent with the highest number. Itazura deals that much damage to them, then they may cast a spell from among those cards without paying its mana cost. You put a card from among them that wasn't cast this way into your hand.
Legendary Creature - Spirit

Kitsa, Otterball Elite
Vigilance
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
: Draw a card, then discard a card.
, : Copy target instant or sorcery spell you control. You may choose new targets for the copy. Activate only if Kitsa's power is 3 or greater.
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
: Draw a card, then discard a card.
, : Copy target instant or sorcery spell you control. You may choose new targets for the copy. Activate only if Kitsa's power is 3 or greater.
Legendary Creature - Wizard Otter

Krark, the Thumbless
Whenever you cast an instant or sorcery spell, flip a coin. If you lose the flip, return that spell to its owner's hand. If you win the flip, copy that spell, and you may choose new targets for the copy.
Partner (You can have two commanders if both have partner.)
Partner (You can have two commanders if both have partner.)
Legendary Creature - Wizard Goblin

Melek, Izzet Paragon
Play with the top card of your library revealed.
You may cast instant and sorcery spells from the top of your library.
Whenever you cast an instant or sorcery spell from your library, copy it. You may choose new targets for the copy.
You may cast instant and sorcery spells from the top of your library.
Whenever you cast an instant or sorcery spell from your library, copy it. You may choose new targets for the copy.
Legendary Creature - Wizard Weird

Ral, Crackling Wit
Whenever you cast a noncreature spell, put a loyalty counter on Ral.
+1: Create a 1/1 blue and red Otter creature token with prowess.
−3: Draw three cards, then discard two cards.
−10: Draw three cards. You get an emblem with "Instant and sorcery spells you cast have storm." (Whenever you cast an instant or sorcery spell, copy it for each spell cast before it this turn.)
+1: Create a 1/1 blue and red Otter creature token with prowess.
−3: Draw three cards, then discard two cards.
−10: Draw three cards. You get an emblem with "Instant and sorcery spells you cast have storm." (Whenever you cast an instant or sorcery spell, copy it for each spell cast before it this turn.)
Legendary Planeswalker - Ral

Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

The Emperor of Palamecia
: Add or . Spend this mana only to cast a noncreature spell.
Whenever you cast a noncreature spell, if at least four mana was spent to cast it, put a +1/+1 counter on The Emperor of Palamecia. Then if it has three or more +1/+1 counters on it, transform it.
Whenever you cast a noncreature spell, if at least four mana was spent to cast it, put a +1/+1 counter on The Emperor of Palamecia. Then if it has three or more +1/+1 counters on it, transform it.
Legendary Creature - Human Wizard Noble


Booth Runners
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Find Booths
Find Booths
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Interaction
Interaction
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Land
Land
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The Game Booths
Abstract Performance
Exile the top four cards of your library in a face-down pile, then exile the top four cards of your library in a face-up pile. An opponent chooses one of those piles. Put that pile into your graveyard. Look at the cards in the other pile. You may cast a spell from among them without paying its mana cost. Put the rest into your hand.
Sorcery

Expert-Level Safe
When this artifact enters, exile the top two cards of your library face down.
, : You and target opponent each secretly choose 1, 2, or 3. Then those choices are revealed. If they match, sacrifice this artifact and put all cards exiled with it into their owners' hands. Otherwise, exile the top card of your library face down.
, : You and target opponent each secretly choose 1, 2, or 3. Then those choices are revealed. If they match, sacrifice this artifact and put all cards exiled with it into their owners' hands. Otherwise, exile the top card of your library face down.
Artifact

Game of Chaos
Flip a coin. If you win the flip, you gain 1 life and target opponent loses 1 life, and you decide whether to flip again. If you lose the flip, you lose 1 life and that opponent gains 1 life, and that player decides whether to flip again. Double the life stakes with each flip.
Sorcery

Goblin Game
Each player hides at least one item, then all players reveal them simultaneously. Each player loses life equal to the number of items they revealed. The player who revealed the fewest items then loses half their life, rounded up. If two or more players are tied for fewest, each loses half their life, rounded up.
Sorcery

Illicit Auction
Each player may bid life for control of target creature. You start the bidding with a bid of 0. In turn order, each player may top the high bid. The bidding ends if the high bid stands. The high bidder loses life equal to the high bid and gains control of the creature. (This effect lasts indefinitely.)
Sorcery

Mages' Contest
You and target spell's controller bid life. You start the bidding with a bid of 1. In turn order, each player may top the high bid. The bidding ends if the high bid stands. The high bidder loses life equal to the high bid. If you win the bidding, counter that spell.
Instant

Prisoner's Dilemma
Each opponent secretly chooses silence or snitch, then the choices are revealed. If each opponent chose silence, Prisoner's Dilemma deals 4 damage to each of them. If each opponent chose snitch, Prisoner's Dilemma deals 8 damage to each of them. Otherwise, Prisoner's Dilemma deals 12 damage to each opponent who chose silence.
Flashback
Flashback
Sorcery

Psychic Battle
Whenever a player chooses one or more targets, each player reveals the top card of their library. The player who reveals the card with the greatest mana value may change the target or targets. If two or more cards are tied for greatest, the target or targets remain unchanged. Changing targets this way doesn't trigger abilities of permanents named Psychic Battle.
Enchantment

Raging River
Whenever one or more creatures you control attack, each defending player divides all creatures without flying they control into a "left" pile and a "right" pile. Then, for each attacking creature you control, choose "left" or "right." That creature can't be blocked this combat except by creatures with flying and creatures in a pile with the chosen label.
Enchantment

Tunnel Vision
Choose a card name. Target player reveals cards from the top of their library until a card with that name is revealed. If it is, that player puts the rest of the revealed cards into their graveyard and puts the card with the chosen name on top of their library. Otherwise, the player shuffles.
Sorcery

Warp World
Each player shuffles all permanents they own into their library, then reveals that many cards from the top of their library. Each player puts all artifact, creature, and land cards revealed this way onto the battlefield, then does the same for enchantment cards, then puts all cards revealed this way that weren't put onto the battlefield on the bottom of their library.
Sorcery

Wheel of Misfortune
Each player secretly chooses a number 0 or greater, then all players reveal those numbers simultaneously and determine the highest and lowest numbers revealed this way. Wheel of Misfortune deals damage equal to the highest number to each player who chose that number. Each player who didn't choose the lowest number discards their hand, then draws seven cards.
Sorcery

The Game Booths
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Maybeboard
Gandalf the Grey
Whenever you cast an instant or sorcery spell, choose one that hasn't been chosen —
• You may tap or untap target permanent.
• Gandalf deals 3 damage to each opponent.
• Copy target instant or sorcery spell you control. You may choose new targets for the copy.
• Put Gandalf on top of its owner's library.
• You may tap or untap target permanent.
• Gandalf deals 3 damage to each opponent.
• Copy target instant or sorcery spell you control. You may choose new targets for the copy.
• Put Gandalf on top of its owner's library.
Legendary Creature - Wizard Avatar

Mizzix of the Izmagnus
Whenever you cast an instant or sorcery spell with mana value greater than the number of experience counters you have, you get an experience counter.
Instant and sorcery spells you cast cost less to cast for each experience counter you have.
Instant and sorcery spells you cast cost less to cast for each experience counter you have.
Legendary Creature - Wizard Goblin

Myra the Magnificent
Whenever you cast an instant or sorcery spell from your hand, open an Attraction.
, : Exile target instant or sorcery card with mana value X from your graveyard and choose an Attraction you control that doesn't have a midway counter on it. Put a midway counter on it. For as long as that Attraction is on the battlefield, whenever you visit it, copy the exiled card. You may cast the copy without paying its mana cost.
, : Exile target instant or sorcery card with mana value X from your graveyard and choose an Attraction you control that doesn't have a midway counter on it. Put a midway counter on it. For as long as that Attraction is on the battlefield, whenever you visit it, copy the exiled card. You may cast the copy without paying its mana cost.
Legendary Creature - Human Performer

Neera, Wild Mage
Whenever you cast a spell, you may put it on the bottom of its owner's library. If you do, reveal cards from the top of your library until you reveal a nonland card. You may cast that card without paying its mana cost. Then put all revealed cards not cast this way on the bottom of your library in a random order. This ability triggers only once each turn.
Legendary Creature - Human Elf Shaman

Scarlet Witch, Chaotic Avenger
Flying
Whenever Scarlet Witch deals combat damage to a player, look at the top two cards of your library, then exile them face down. Then you may cast a Hero or noncreature spell from among cards exiled with Scarlet Witch without paying its mana cost.
Whenever Scarlet Witch deals combat damage to a player, look at the top two cards of your library, then exile them face down. Then you may cast a Hero or noncreature spell from among cards exiled with Scarlet Witch without paying its mana cost.
Legendary Creature - Mutant Hero Warlock

Maybeboard
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"\"Minigames and prizes! Come one, come all, you won't be disappointed with our variety of booths to choose from!\"\n\nFor October's contest, I'll be submitting this "},{"insert":{"card-link":"Ludevic, Necro-Alchemist"}},{"insert":" and "},{"insert":{"card-link":"Kraum, Ludevic's Opus"}},{"insert":" chaos/storm deck and I deviated from the norm by building around some rather janky cards from the olden days of Magic. We are running pretty much every minigame type card in Izzet that fits the flavor of the deck, with Ludevic being our harvest festival's leader and his opus, Kraum being his trusted aide. I tried to harness the feel of Halloween game booths in the direction I went with my interpretation of the prompt. As to how we are addressing the trick and/or treat of the prompt, we have plenty of tricks (mainly the burn wincons listed below) and treats such as "},{"insert":{"card-link":"Scrambleverse"}},{"insert":" and "},{"insert":{"card-link":"Thieves' Auction"}},{"insert":" that can treat a player that is behind with a better boardstate or Ludevic, who can reward players with card treats if someone other than the pilot of this deck loses life.\n\nFor the plan itself, we will be using "},{"insert":{"card-link":"Samut, Tyrant of Naktamun"}},{"insert":" to give our instant and sorcery minigame cards split second so that they are guaranteed to go through, build up our storm count, and use "},{"insert":{"card-link":"Ral, Crackling Wit Emblem"}},{"insert":", "},{"insert":{"card-link":"Thousand-Year Storm"}},{"insert":", or "},{"insert":{"card-link":"Prismari, the Inspiration"}},{"insert":" to give them storm and resolve near-infinite copies of these cards resulting in unbridled chaos at the table. For the actual engine, we are running copiers (such as "},{"insert":{"card-link":"Melek, Izzet Paragon"}},{"insert":" that serve as pre-storm redundancy), cost reducers, and light tutoring to get the deck going. While “doing the thing” was at the forefront of brewing, we can close out with "},{"insert":{"card-link":"Game of Chaos"}},{"insert":"/"},{"insert":{"card-link":"Mana Clash"}},{"insert":" with "},{"insert":{"card-link":"Krark's Thumb"}},{"insert":" keeping those effects going as long as possible, unless we storm them, or a stormed "},{"insert":{"card-link":"Prisoner's Dilemma"}},{"insert":"/"},{"insert":{"card-link":"Goblin Game"}},{"insert":".\n\nHope y'all enjoy looking through the deck as much as I did making it, this one has been tweaked several times until I settled on this version that I am quite happy with! Good luck to everyone and thank you to the judges :)\n"}]}













































































