Lordark354
189 views6 months ago
Commander
Size: 100Salt sum: 37.74
Choose your preferred layout. You can mix and match options using the View as & Group by drop-downs above.
Commander
Doran, Besieged by Time
Each creature spell you cast with toughness greater than its power costs less to cast.
Whenever a creature you control attacks or blocks, it gets +X/+X until end of turn, where X is the difference between its power and toughness.
Whenever a creature you control attacks or blocks, it gets +X/+X until end of turn, where X is the difference between its power and toughness.
Legendary Creature - Druid Treefolk

Commander
(CTRL to add secondary)
Creature
Creature
(CTRL to add secondary)
Draw
Descendants' Path
At the beginning of your upkeep, reveal the top card of your library. If it's a creature card that shares a creature type with a creature you control, you may cast it without paying its mana cost. If you don't cast it, put it on the bottom of your library.
Enchantment

Draw
(CTRL to add secondary)
Finisher
Finisher
(CTRL to add secondary)
Land
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land

Land
(CTRL to add secondary)
Protection
Akroma's Will
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Creatures you control gain flying, vigilance, and double strike until end of turn.
• Creatures you control gain lifelink, indestructible, and protection from each color until end of turn.
• Creatures you control gain flying, vigilance, and double strike until end of turn.
• Creatures you control gain lifelink, indestructible, and protection from each color until end of turn.
Instant

Teferi's Protection
Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.)
Exile Teferi's Protection.
Exile Teferi's Protection.
Instant

Protection
(CTRL to add secondary)
Pump
Unstoppable Ash
Trample
Champion a Treefolk or Warrior (When this enters, sacrifice it unless you exile another Treefolk or Warrior you control. When this leaves the battlefield, that card returns to the battlefield.)
Whenever a creature you control becomes blocked, it gets +0/+5 until end of turn.
Champion a Treefolk or Warrior (When this enters, sacrifice it unless you exile another Treefolk or Warrior you control. When this leaves the battlefield, that card returns to the battlefield.)
Whenever a creature you control becomes blocked, it gets +0/+5 until end of turn.
Creature - Warrior Treefolk

Pump
(CTRL to add secondary)
Ramp
Herald's Horn
As this artifact enters, choose a creature type.
Creature spells you cast of the chosen type cost less to cast.
At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand.
Creature spells you cast of the chosen type cost less to cast.
At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand.
Artifact

Tempt with Discovery
Tempting offer — Search your library for a land card and put it onto the battlefield. Each opponent may search their library for a land card and put it onto the battlefield. For each opponent who searches a library this way, search your library for a land card and put it onto the battlefield. Then each player who searched a library this way shuffles.
Sorcery

Ramp
(CTRL to add secondary)
Recursion
Six
Reach
Whenever Six attacks, mill three cards. You may put a land card from among them into your hand.
During your turn, nonland permanent cards in your graveyard have retrace. (You may cast permanent cards from your graveyard by discarding a land card in addition to paying their other costs.)
Whenever Six attacks, mill three cards. You may put a land card from among them into your hand.
During your turn, nonland permanent cards in your graveyard have retrace. (You may cast permanent cards from your graveyard by discarding a land card in addition to paying their other costs.)
Legendary Creature - Treefolk

Recursion
(CTRL to add secondary)
Removal
Removal
(CTRL to add secondary)
Tutor
Tutor
(CTRL to add secondary)
Maybeboard
Entish Restoration
Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. If you control a creature with power 4 or greater, instead search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle.
Instant

Kindred Summons
Choose a creature type. Reveal cards from the top of your library until you reveal X creature cards of the chosen type, where X is the number of creatures you control of that type. Put those cards onto the battlefield, then shuffle the rest of the revealed cards into your library.
Instant

Veil of Summer
Draw a card if an opponent has cast a blue or black spell this turn. Spells you control can't be countered this turn. You and permanents you control gain hexproof from blue and from black until end of turn. (You and they can't be the targets of blue or black spells or abilities your opponents control.)
Instant

Maybeboard
(CTRL to add secondary)
Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"attributes":{"bold":true},"insert":"Game Plan Overview"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Early Game (Turns 1–3):"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Ramp and fix mana (Nature’s Lore, Three Visits, Arcane Signet)."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Drop Doran early if safe — turns small bodies into threats."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Use cheap removal (Path, Assassin’s Trophy) to stop early combo setups."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Mid Game (Turns 4–6):"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Play your value engines: Guardian Project, Kindred Discovery, Sylvan Library."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Drop large Treefolk threats and assemble protection (Timber Protector, Teferi’s Protection)."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Deny opponents with Archon of Valor’s Reach if needed."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Late Game (Turn 7+):"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Assemble a finisher: Craterhoof Behemoth, Tower Defense surprise lethal, or Avenger + landfall."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Protect key pieces with Veil of Summer or Teferi’s Protection before committing to the swing."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Key Tips"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Mana Discipline:"},{"insert":" Your curve is high — prioritize 2-mana ramp spells to hit 5–6 mana by turn 4–5."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Threat Assessment:"},{"insert":" In high-power metas, don’t overcommit early. Hold back big finishers until one turn before lethal."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Stack Sequencing:"},{"insert":" Drop draw engines before big creature turns to refill hand."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Meta Adaptation:"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Against combo: Deploy Archon of Valor’s Reach choosing “Instant” or “Sorcery” to stop Ad Nauseam/Thassa’s Oracle turns."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Against stax: Use Beast Within / Generous Gift to remove problem permanents early."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Power Plays to Remember"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Leaf-Crowned Elder + Descendants’ Path"},{"insert":" = free Treefolk every upkeep."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Dryad of the Ilysian Grove + Oracle of Mul Daya"},{"insert":" = multiple land drops every turn for Avenger pump."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Veil of Summer"},{"insert":" stops blue interaction "},{"attributes":{"italic":true},"insert":"and"},{"insert":" draws you a card — use before committing to a win turn."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"}]}






































































































