Artaud
2k views14 hrs ago
Commander
Size: 100Salt sum: 50.9
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{"ops":[{"insert":"This deck is result of 20 years playing, tweaking and upgrading land- focused deck helmed by "},{"insert":{"card-link":"Azusa, Lost but Seeking"}},{"insert":" to become most competitive and finely-tuned but still fun to play deck able to fight at highest of Bracket 4 pods. It evolved from simple Value beatdown though Eldrazi menace into Combo focus with wins starting from Turn 3.\n\nFirst of all I have to state that most of Azusa's decks are built "},{"attributes":{"bold":true},"insert":"wrong"},{"insert":". To have her shine the brightest she needs constant stream of "},{"attributes":{"bold":true},"insert":"Lands"},{"insert":" to play. That means either mana rocks and mana dorks are "},{"attributes":{"bold":true},"insert":"bad"},{"insert":" choices even if they could help her enter one turn earlier. Without lands to play after she enters it's wasted potential. To consistently reach 8 mana on Turn 4 a decks needs to run 50 or even more lands.\n\nSince Azusa is mono-green she can sport any number of cool and powerful utility lands without fear of color screw. Lands can easily tie many of the loose ends and cover weaknesses of mono-green ramp archetype. Need more removal? Add "},{"insert":{"card-link":"Arena"}},{"insert":" and "},{"insert":{"card-link":"Talon Gates of Madara"}},{"insert":". Play at instant speed? "},{"insert":{"card-link":"Emergence Zone"}},{"insert":" and "},{"insert":{"card-link":"Winding Canyons"}},{"insert":". Draw cards? "},{"insert":{"card-link":"Horizon of Progress"}},{"insert":" and "},{"insert":{"card-link":"War Room"}},{"insert":". Make scary creatures? "},{"insert":{"card-link":"Dark Depths"}},{"insert":" and "},{"insert":{"card-link":"Zanarkand, Ancient Metropolis // Lasting Fayth"}},{"insert":". These are only few examples of how to prepare land base for Azusa. Important thing is it should also "},{"insert":{"card-link":"Harmonize"}},{"insert":" with the rest of the deck. You wanna play Eldrazi? "},{"insert":{"card-link":"Eye of Ugin"}},{"insert":" and "},{"insert":{"card-link":"Ugin's Labyrinth"}},{"insert":". Going tall? "},{"insert":{"card-link":"Mosswort Bridge"}},{"insert":" and "},{"insert":{"card-link":"Bonders' Enclave"}},{"insert":". Going wide? "},{"insert":{"card-link":"Three Tree City"}},{"insert":" and "},{"insert":{"card-link":"Evendo, Waking Haven"}},{"insert":" ("},{"insert":{"card-link":"Gaea's Cradle"}},{"insert":" if you're lucky to have it). Artifact toolboxing? "},{"insert":{"card-link":"Urza's Saga"}},{"insert":" and "},{"insert":{"card-link":"Inventors' Fair"}},{"insert":". There is no limit of land combinations in Azusa.\n\nThe second most important thing in Azusa is Tempo and Curve. I merged these two aspects together as they define of how this deck should be build. Fast ramping can tempt with going 10+ haymakers but they will clog hand in early turns which could be better used for playing support spells to expand manabase instead. Azusa should be cast on Turn 2 (there are 3+ lands and tutors to enable this) or T3 with T2 supporting play ("},{"insert":{"card-link":"Lotus Cobra"}},{"insert":","},{"insert":{"card-link":"Sylvan Library"}},{"insert":",even cycling). Then goes 5-6 mana plays for the next turn and from there winning attempts. \n\nThe third important thing is Focus. Green has a lot of both creature tutors and creature-based draw spells so there is a need only for some distinct but most powerful threats and combos to find / draw into. For example I'm using Ashaya-based infinite mana/tokens engines along with standard Avenger + Craterhoof beatdown. The rest are tutors, support and some Silver bullets ("},{"insert":{"card-link":"Seedborn Muse"}},{"insert":", "},{"insert":{"card-link":"Titania, Protector of Argoth"}},{"insert":", "},{"insert":{"card-link":"Panglacial Wurm"}},{"insert":", "},{"insert":{"card-link":"Dark Depths"}},{"insert":", "},{"insert":{"card-link":"Mossborn Hydra"}},{"insert":") which can also turn into wincons on their own but each in a different fashion. Any creature tutor I play \"late game\" should give me chance to win. There are basicaly two that matter the most - "},{"insert":{"card-link":"Tooth and Nail"}},{"insert":" and "},{"insert":{"card-link":"Protean Hulk"}},{"insert":".\n\nProtean Hulk stacks:\n"},{"insert":{"card-link":"Ashaya, Soul of the Wild"}},{"insert":" + "},{"insert":{"card-link":"Quirion Ranger"}},{"insert":" (requires landfall payoff or "},{"insert":{"card-link":"Badgermole Cub"}},{"insert":")"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Ashaya, Soul of the Wild"}},{"insert":" + "},{"insert":{"card-link":"Magus of the Candelabra"}},{"insert":" (requires a land producting 3+ mana nett and waiting a turn)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Lotus Cobra"}},{"insert":" + "},{"insert":{"card-link":"Aftermath Analyst"}},{"insert":" +"},{"insert":{"card-link":"Sylvan Safekeeper"}},{"insert":" (requires "},{"insert":{"card-link":"Shifting Woodland"}},{"insert":" and enough lands)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Ramunap Excavator"}},{"insert":" / "},{"insert":{"card-link":"Mole Man, Moloid Master"}},{"insert":" + "},{"insert":{"card-link":"Mossborn Hydra"}},{"insert":" (requires fetchland in graveyard/batllefield)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Titania, Protector of Argoth"}},{"insert":" / "},{"insert":{"card-link":"Baloth Prime"}},{"insert":" + "},{"insert":{"card-link":"Sylvan Safekeeper"}},{"insert":" (requires enough lands to produce lethal aggro)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Ambush Commander"}},{"insert":" + "},{"insert":{"card-link":"Wirewood Symbiote"}},{"insert":" (weaker than Ashaya's but more fun)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Eladamri, Korvecdal"}},{"insert":" + "},{"insert":{"card-link":"Formidable Speaker"}},{"insert":" (requires waiting a turn or haste outlet)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Note: "},{"insert":{"card-link":"Dryad Arbor"}},{"insert":" can be added to each of those stacks.\n\nT&N pairs:\n"},{"insert":{"card-link":"Avenger of Zendikar"}},{"insert":" + "},{"insert":{"card-link":"Craterhoof Behemoth"}},{"insert":" - standard aggro plan"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Protean Hulk"}},{"insert":" + "},{"insert":{"card-link":"Disciple of Freyalise // Garden of Freyalise"}},{"insert":" - any tutor drawn with enough mana to cast closes combo requirements"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Famished Worldsire"}},{"insert":" + "},{"insert":{"card-link":"Glacier Godmaw"}},{"insert":" / another landfall payoff"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Avenger of Zendikar"}},{"insert":" + "},{"insert":{"card-link":"Fecund Greenshell"}},{"insert":" / "},{"insert":{"card-link":"Regal Force"}},{"insert":" - draw a lot of cards"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Seedborn Muse"}},{"insert":" + "},{"insert":{"card-link":"Yeva, Nature's Herald"}},{"insert":" - extra turns-like effect"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Ashaya, Soul of the Wild"}},{"insert":" + "},{"insert":{"card-link":"Titania, Protector of Argoth"}},{"insert":" - needs Vesuva for infinite tokens"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nA current deck is high Bracket 4 and can reliably win between turn 4 and 6 if not interrupted so much. Addition of "},{"insert":{"card-link":"Gaea's Cradle"}},{"insert":" would speed it up to Turn 3 wins but I do not posess such expensive card.\n\nI'm currently working on few Bracket 3 versions (swaps) as there are many variations to explore and have fun at lower level tables. One of those is a deck I posted for June's 2026 Deckbuilding Competition.\n"},{"attributes":{"link":"https://archidekt.com/decks/23213104/azusa_and_legendary_elfball"},"insert":"https://archidekt.com/decks/23213104/azusa_and_legendary_elfball"},{"insert":"\n\nNew cards:\n"},{"insert":{"card-link":"Mole Man, Moloid Master"}},{"insert":" - looks great \"on paper\" but 1 toughness makes it too vulnerable to removal to provide stable ramp engine like Ramunap. Also can't be found using Bellower.\n"},{"insert":{"card-link":"Shang-Chi, Master of Kung Fu"}},{"insert":" - provides \"haste\" for Magus untapping and Ashaya's \"foresting\" but does nothing beside combo support. "},{"insert":{"card-link":"Badgermole Cub"}},{"insert":" seems better in this slot.\n\nNew cards from The Hobbit:\n"},{"insert":{"card-link":"Radagast of Rhosgobel"}},{"insert":" - this version of Azusa focuses on explosive and combo turns so "},{"insert":{"card-link":"Yeva, Nature's Herald"}},{"insert":" is better in this slot but for Eldrazi build Radagast would serve better.\nAside of the above there no cards worth mentioning.\n\nEDIT (2026-08-21):\n"},{"insert":{"card-link":"Homeward Path"}},{"insert":" -> "},{"insert":{"card-link":"Vesuva"}},{"insert":" - creature theft became less common especially in high brackets where games can end very fast. Vesuva adds another combo win to equation (Ashaya + Titania) although it can be done with "},{"insert":{"card-link":"Thespian's Stage"}},{"insert":" as well (limited with mana though).\n\n\nReality Fracture:\n"},{"insert":{"card-link":"Hexhaven Invigorator"}},{"insert":" - I really want to use it. Its cost may be little prohibitive even here but the aplications? Spectacular! I already use "},{"insert":{"card-link":"Arena"}},{"insert":" and this makes it turbo charged, especially with Muse. On the other hand it may turn out to slow for this build as it doesn't contribute to any combo right away - needs support in form of Fight effects first. Still very decent."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Emrakul, the Exigent Doom"}},{"insert":" is... interesting. Needs "},{"insert":{"card-link":"Temur Sabertooth"}},{"insert":" (which I don't use) and 13+ mana in lands to make infinite but can serve as a sac fodder after cast to draw into combo or value. It also has early/mid game uapplication which is definite plus. Sadly it enables colorless mana only so cannot function in "},{"insert":{"card-link":"Ashaya, Soul of the Wild"}},{"insert":" combo lines."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Carnivorous Cultivator // Enroot"}},{"insert":" has great potential. Not only can search for a land to return it next turn but getting back "},{"insert":{"card-link":"Boseiju, Who Endures"}},{"insert":" turn after turn (untill opponent decides to lose a blocker) can be interesting."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Roiling Canopy"}},{"insert":" - finally a new land to put into Azusa. I wished for a way to kill with Commander damage and soon I will be able. Three fetches with "},{"insert":{"card-link":"Yavimaya, Cradle of Growth"}},{"insert":" give +18/+18 and Ashaya combo will infinitely pump any number of creatures. Bonkers!"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Marwyn, the Preserver"}},{"insert":" - omg, first Cultivator and now this! Reusing Boseiju is one application but there is also Madara (with sac outlet) and cycling land to... recycle. It also protects Ashaya combo! Talk about pressure - what to swap?"},{"attributes":{"list":"ordered"},"insert":"\n"}]}
Creature Tutors
Archdruid's Charm
Choose one —
• Search your library for a creature or land card and reveal it. Put it onto the battlefield tapped if it's a land card. Otherwise, put it into your hand. Then shuffle.
• Put a +1/+1 counter on target creature you control. It deals damage equal to its power to target creature you don't control.
• Exile target artifact or enchantment.
• Search your library for a creature or land card and reveal it. Put it onto the battlefield tapped if it's a land card. Otherwise, put it into your hand. Then shuffle.
• Put a +1/+1 counter on target creature you control. It deals damage equal to its power to target creature you don't control.
• Exile target artifact or enchantment.
Instant

Eldritch Evolution
As an additional cost to cast this spell, sacrifice a creature.
Search your library for a creature card with mana value X or less, where X is 2 plus the sacrificed creature's mana value. Put that card onto the battlefield, then shuffle. Exile Eldritch Evolution.
Search your library for a creature card with mana value X or less, where X is 2 plus the sacrificed creature's mana value. Put that card onto the battlefield, then shuffle. Exile Eldritch Evolution.
Sorcery

Creature Tutors
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Draw
Kozilek, Butcher of Truth
When you cast this spell, draw four cards.
Annihilator 4 (Whenever this creature attacks, defending player sacrifices four permanents of their choice.)
When Kozilek is put into a graveyard from anywhere, its owner shuffles their graveyard into their library.
Annihilator 4 (Whenever this creature attacks, defending player sacrifices four permanents of their choice.)
When Kozilek is put into a graveyard from anywhere, its owner shuffles their graveyard into their library.
Legendary Creature - Eldrazi

Draw
(CTRL to add secondary)
Finisher
Mossborn Hydra
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
This creature enters with a +1/+1 counter on it.
Landfall — Whenever a land you control enters, double the number of +1/+1 counters on this creature.
This creature enters with a +1/+1 counter on it.
Landfall — Whenever a land you control enters, double the number of +1/+1 counters on this creature.
Creature - Elemental Hydra

Springheart Nantuko
Bestow
Enchanted creature gets +1/+1.
Landfall — Whenever a land you control enters, you may pay if this permanent is attached to a creature you control. If you do, create a token that's a copy of that creature. If you didn't create a token this way, create a 1/1 green Insect creature token.
Enchanted creature gets +1/+1.
Landfall — Whenever a land you control enters, you may pay if this permanent is attached to a creature you control. If you do, create a token that's a copy of that creature. If you didn't create a token this way, create a 1/1 green Insect creature token.
Creature Enchantment - Monk Insect

Finisher
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Land
Ba Sing Se
This land enters tapped unless you control a basic land.
: Add .
, : Earthbend 2. Activate only as a sorcery. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
: Add .
, : Earthbend 2. Activate only as a sorcery. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
Land

Boseiju, Who Endures
: Add .
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Legendary Land

Dark Depths
Dark Depths enters with ten ice counters on it.
: Remove an ice counter from Dark Depths.
When Dark Depths has no ice counters on it, sacrifice it. If you do, create Marit Lage, a legendary 20/20 black Avatar creature token with flying and indestructible.
: Remove an ice counter from Dark Depths.
When Dark Depths has no ice counters on it, sacrifice it. If you do, create Marit Lage, a legendary 20/20 black Avatar creature token with flying and indestructible.
Legendary Snow Land

Mosswort Bridge
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
This land enters tapped.
: Add .
, : You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.
This land enters tapped.
: Add .
, : You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.
Land

Land
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Protection
Protection
(CTRL to add secondary)
Ramp
Badgermole Cub
When this creature enters, earthbend 1. (Target land you control becomes a 0/0 creature with haste that's still a land. Put a +1/+1 counter on it. When it dies or is exiled, return it to the battlefield tapped.)
Whenever you tap a creature for mana, add an additional .
Whenever you tap a creature for mana, add an additional .
Creature - Mole Badger

Spinewoods Armadillo
Reach
Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
, Discard this card: Search your library for a basic land card or a Desert card, reveal it, put it into your hand, then shuffle. You gain 3 life.
Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
, Discard this card: Search your library for a basic land card or a Desert card, reveal it, put it into your hand, then shuffle. You gain 3 life.
Creature - Armadillo

Ramp
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Recursion
Shigeki, Jukai Visionary
, , Return Shigeki to its owner's hand: Reveal the top four cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest into your graveyard.
Channel — , Discard this card: Return X target nonlegendary cards from your graveyard to your hand.
Channel — , Discard this card: Return X target nonlegendary cards from your graveyard to your hand.
Legendary Creature Enchantment - Druid Snake

Recursion
(CTRL to add secondary)
Removal
Removal
(CTRL to add secondary)
Bracket 3 swap - Eldrazi
Emrakul, the Promised End
This spell costs less to cast for each card type among cards in your graveyard.
When you cast this spell, you gain control of target opponent during that player's next turn. After that turn, that player takes an extra turn.
Flying, trample, protection from instants
When you cast this spell, you gain control of target opponent during that player's next turn. After that turn, that player takes an extra turn.
Flying, trample, protection from instants
Legendary Creature - Eldrazi

Sowing Mycospawn
Devoid (This card has no color.)
Kicker (You may pay an additional as you cast this spell.)
When you cast this spell, search your library for a land card, put it onto the battlefield, then shuffle.
When you cast this spell, if it was kicked, exile target land.
Kicker (You may pay an additional as you cast this spell.)
When you cast this spell, search your library for a land card, put it onto the battlefield, then shuffle.
When you cast this spell, if it was kicked, exile target land.
Creature - Fungus Eldrazi

Territory Culler
Devoid (This card has no color.)
Reach
Landfall — Whenever a land you control enters, look at the top card of your library. If it's a creature card, you may reveal it and put it into your hand. If you don't put the card into your hand, you may put it into your graveyard.
Reach
Landfall — Whenever a land you control enters, look at the top card of your library. If it's a creature card, you may reveal it and put it into your hand. If you don't put the card into your hand, you may put it into your graveyard.
Creature - Eldrazi

Yavimaya Bloomsage
At the beginning of your end step, put a +1/+1 counter on target creature you control. Then if that creature has power 7 or greater, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
Creature - Druid Dryad

Bracket 3 swap - Eldrazi
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Bracket 3 swap - Go Big
Apex Devastator
Cascade, cascade, cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order. Multiple instances of cascade each trigger separately.)
Creature - Hydra Chimera

Ecological Appreciation
Search your library and graveyard for up to four creature cards with different names that each have mana value X or less and reveal them. An opponent chooses two of those cards. Shuffle the chosen cards into your library and put the rest onto the battlefield. Exile Ecological Appreciation.
Sorcery

Famished Worldsire
Ward
Devour land 3 (As this creature enters, you may sacrifice any number of lands. It enters with three times that many +1/+1 counters on it.)
When this creature enters, look at the top X cards of your library, where X is this creature's power. Put any number of land cards from among them onto the battlefield tapped, then shuffle.
Devour land 3 (As this creature enters, you may sacrifice any number of lands. It enters with three times that many +1/+1 counters on it.)
When this creature enters, look at the top X cards of your library, where X is this creature's power. Put any number of land cards from among them onto the battlefield tapped, then shuffle.
Creature - Leviathan

Glacier Godmaw
Trample
When this creature enters, create a Lander token. (It's an artifact with ", , Sacrifice this token: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.")
Landfall — Whenever a land you control enters, creatures you control get +1/+1 and gain vigilance and haste until end of turn.
When this creature enters, create a Lander token. (It's an artifact with ", , Sacrifice this token: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.")
Landfall — Whenever a land you control enters, creatures you control get +1/+1 and gain vigilance and haste until end of turn.
Creature - Leviathan

Turntimber Symbiosis
Look at the top seven cards of your library. You may put a creature card from among them onto the battlefield. If that card has mana value 3 or less, it enters with three additional +1/+1 counters on it. Put the rest on the bottom of your library in a random order.
Sorcery


Bracket 3 swap - Go Big
(CTRL to add secondary)
Maybeboard
Baloth Prime
This creature enters tapped with six stun counters on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Whenever you sacrifice a land, create a tapped 4/4 green Beast creature token and untap this creature.
, Sacrifice a land: You gain 2 life.
Whenever you sacrifice a land, create a tapped 4/4 green Beast creature token and untap this creature.
, Sacrifice a land: You gain 2 life.
Creature - Beast

Eladamri, Korvecdal
You may look at the top card of your library any time.
You may cast creature spells from the top of your library.
, , Tap two untapped creatures you control: Reveal a card from your hand or the top card of your library. If you reveal a creature card this way, put it onto the battlefield. Activate only during your turn.
You may cast creature spells from the top of your library.
, , Tap two untapped creatures you control: Reveal a card from your hand or the top card of your library. If you reveal a creature card this way, put it onto the battlefield. Activate only during your turn.
Legendary Creature - Warrior Elf

Fecund Greenshell
Reach
As long as you control ten or more lands, creatures you control get +2/+2.
Whenever this creature or another creature you control with toughness greater than its power enters, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. Otherwise, put it into your hand.
As long as you control ten or more lands, creatures you control get +2/+2.
Whenever this creature or another creature you control with toughness greater than its power enters, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. Otherwise, put it into your hand.
Creature - Elemental Turtle

Maybeboard
(CTRL to add secondary)
Upcoming and new
Emrakul, the Exigent Doom
When you cast this spell, untap all lands you control.
Flying, trample
Ward—Sacrifice three permanents.
, Exile this card from your hand: Target land gains ": Add " until this card is cast from exile. You may cast this card for as long as it remains exiled.
Flying, trample
Ward—Sacrifice three permanents.
, Exile this card from your hand: Target land gains ": Add " until this card is cast from exile. You may cast this card for as long as it remains exiled.
Legendary Creature - Eldrazi

Upcoming and new
(CTRL to add secondary)
Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"insert":"This deck is result of 20 years playing, tweaking and upgrading land- focused deck helmed by "},{"insert":{"card-link":"Azusa, Lost but Seeking"}},{"insert":" to become most competitive and finely-tuned but still fun to play deck able to fight at highest of Bracket 4 pods. It evolved from simple Value beatdown though Eldrazi menace into Combo focus with wins starting from Turn 3.\n\nFirst of all I have to state that most of Azusa's decks are built "},{"attributes":{"bold":true},"insert":"wrong"},{"insert":". To have her shine the brightest she needs constant stream of "},{"attributes":{"bold":true},"insert":"Lands"},{"insert":" to play. That means either mana rocks and mana dorks are "},{"attributes":{"bold":true},"insert":"bad"},{"insert":" choices even if they could help her enter one turn earlier. Without lands to play after she enters it's wasted potential. To consistently reach 8 mana on Turn 4 a decks needs to run 50 or even more lands.\n\nSince Azusa is mono-green she can sport any number of cool and powerful utility lands without fear of color screw. Lands can easily tie many of the loose ends and cover weaknesses of mono-green ramp archetype. Need more removal? Add "},{"insert":{"card-link":"Arena"}},{"insert":" and "},{"insert":{"card-link":"Talon Gates of Madara"}},{"insert":". Play at instant speed? "},{"insert":{"card-link":"Emergence Zone"}},{"insert":" and "},{"insert":{"card-link":"Winding Canyons"}},{"insert":". Draw cards? "},{"insert":{"card-link":"Horizon of Progress"}},{"insert":" and "},{"insert":{"card-link":"War Room"}},{"insert":". Make scary creatures? "},{"insert":{"card-link":"Dark Depths"}},{"insert":" and "},{"insert":{"card-link":"Zanarkand, Ancient Metropolis // Lasting Fayth"}},{"insert":". These are only few examples of how to prepare land base for Azusa. Important thing is it should also "},{"insert":{"card-link":"Harmonize"}},{"insert":" with the rest of the deck. You wanna play Eldrazi? "},{"insert":{"card-link":"Eye of Ugin"}},{"insert":" and "},{"insert":{"card-link":"Ugin's Labyrinth"}},{"insert":". Going tall? "},{"insert":{"card-link":"Mosswort Bridge"}},{"insert":" and "},{"insert":{"card-link":"Bonders' Enclave"}},{"insert":". Going wide? "},{"insert":{"card-link":"Three Tree City"}},{"insert":" and "},{"insert":{"card-link":"Evendo, Waking Haven"}},{"insert":" ("},{"insert":{"card-link":"Gaea's Cradle"}},{"insert":" if you're lucky to have it). Artifact toolboxing? "},{"insert":{"card-link":"Urza's Saga"}},{"insert":" and "},{"insert":{"card-link":"Inventors' Fair"}},{"insert":". There is no limit of land combinations in Azusa.\n\nThe second most important thing in Azusa is Tempo and Curve. I merged these two aspects together as they define of how this deck should be build. Fast ramping can tempt with going 10+ haymakers but they will clog hand in early turns which could be better used for playing support spells to expand manabase instead. Azusa should be cast on Turn 2 (there are 3+ lands and tutors to enable this) or T3 with T2 supporting play ("},{"insert":{"card-link":"Lotus Cobra"}},{"insert":","},{"insert":{"card-link":"Sylvan Library"}},{"insert":",even cycling). Then goes 5-6 mana plays for the next turn and from there winning attempts. \n\nThe third important thing is Focus. Green has a lot of both creature tutors and creature-based draw spells so there is a need only for some distinct but most powerful threats and combos to find / draw into. For example I'm using Ashaya-based infinite mana/tokens engines along with standard Avenger + Craterhoof beatdown. The rest are tutors, support and some Silver bullets ("},{"insert":{"card-link":"Seedborn Muse"}},{"insert":", "},{"insert":{"card-link":"Titania, Protector of Argoth"}},{"insert":", "},{"insert":{"card-link":"Panglacial Wurm"}},{"insert":", "},{"insert":{"card-link":"Dark Depths"}},{"insert":", "},{"insert":{"card-link":"Mossborn Hydra"}},{"insert":") which can also turn into wincons on their own but each in a different fashion. Any creature tutor I play \"late game\" should give me chance to win. There are basicaly two that matter the most - "},{"insert":{"card-link":"Tooth and Nail"}},{"insert":" and "},{"insert":{"card-link":"Protean Hulk"}},{"insert":".\n\nProtean Hulk stacks:\n"},{"insert":{"card-link":"Ashaya, Soul of the Wild"}},{"insert":" + "},{"insert":{"card-link":"Quirion Ranger"}},{"insert":" (requires landfall payoff or "},{"insert":{"card-link":"Badgermole Cub"}},{"insert":")"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Ashaya, Soul of the Wild"}},{"insert":" + "},{"insert":{"card-link":"Magus of the Candelabra"}},{"insert":" (requires a land producting 3+ mana nett and waiting a turn)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Lotus Cobra"}},{"insert":" + "},{"insert":{"card-link":"Aftermath Analyst"}},{"insert":" +"},{"insert":{"card-link":"Sylvan Safekeeper"}},{"insert":" (requires "},{"insert":{"card-link":"Shifting Woodland"}},{"insert":" and enough lands)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Ramunap Excavator"}},{"insert":" / "},{"insert":{"card-link":"Mole Man, Moloid Master"}},{"insert":" + "},{"insert":{"card-link":"Mossborn Hydra"}},{"insert":" (requires fetchland in graveyard/batllefield)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Titania, Protector of Argoth"}},{"insert":" / "},{"insert":{"card-link":"Baloth Prime"}},{"insert":" + "},{"insert":{"card-link":"Sylvan Safekeeper"}},{"insert":" (requires enough lands to produce lethal aggro)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Ambush Commander"}},{"insert":" + "},{"insert":{"card-link":"Wirewood Symbiote"}},{"insert":" (weaker than Ashaya's but more fun)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Eladamri, Korvecdal"}},{"insert":" + "},{"insert":{"card-link":"Formidable Speaker"}},{"insert":" (requires waiting a turn or haste outlet)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Note: "},{"insert":{"card-link":"Dryad Arbor"}},{"insert":" can be added to each of those stacks.\n\nT&N pairs:\n"},{"insert":{"card-link":"Avenger of Zendikar"}},{"insert":" + "},{"insert":{"card-link":"Craterhoof Behemoth"}},{"insert":" - standard aggro plan"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Protean Hulk"}},{"insert":" + "},{"insert":{"card-link":"Disciple of Freyalise // Garden of Freyalise"}},{"insert":" - any tutor drawn with enough mana to cast closes combo requirements"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Famished Worldsire"}},{"insert":" + "},{"insert":{"card-link":"Glacier Godmaw"}},{"insert":" / another landfall payoff"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Avenger of Zendikar"}},{"insert":" + "},{"insert":{"card-link":"Fecund Greenshell"}},{"insert":" / "},{"insert":{"card-link":"Regal Force"}},{"insert":" - draw a lot of cards"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Seedborn Muse"}},{"insert":" + "},{"insert":{"card-link":"Yeva, Nature's Herald"}},{"insert":" - extra turns-like effect"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Ashaya, Soul of the Wild"}},{"insert":" + "},{"insert":{"card-link":"Titania, Protector of Argoth"}},{"insert":" - needs Vesuva for infinite tokens"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nA current deck is high Bracket 4 and can reliably win between turn 4 and 6 if not interrupted so much. Addition of "},{"insert":{"card-link":"Gaea's Cradle"}},{"insert":" would speed it up to Turn 3 wins but I do not posess such expensive card.\n\nI'm currently working on few Bracket 3 versions (swaps) as there are many variations to explore and have fun at lower level tables. One of those is a deck I posted for June's 2026 Deckbuilding Competition.\n"},{"attributes":{"link":"https://archidekt.com/decks/23213104/azusa_and_legendary_elfball"},"insert":"https://archidekt.com/decks/23213104/azusa_and_legendary_elfball"},{"insert":"\n\nNew cards:\n"},{"insert":{"card-link":"Mole Man, Moloid Master"}},{"insert":" - looks great \"on paper\" but 1 toughness makes it too vulnerable to removal to provide stable ramp engine like Ramunap. Also can't be found using Bellower.\n"},{"insert":{"card-link":"Shang-Chi, Master of Kung Fu"}},{"insert":" - provides \"haste\" for Magus untapping and Ashaya's \"foresting\" but does nothing beside combo support. "},{"insert":{"card-link":"Badgermole Cub"}},{"insert":" seems better in this slot.\n\nNew cards from The Hobbit:\n"},{"insert":{"card-link":"Radagast of Rhosgobel"}},{"insert":" - this version of Azusa focuses on explosive and combo turns so "},{"insert":{"card-link":"Yeva, Nature's Herald"}},{"insert":" is better in this slot but for Eldrazi build Radagast would serve better.\nAside of the above there no cards worth mentioning.\n\nEDIT (2026-08-21):\n"},{"insert":{"card-link":"Homeward Path"}},{"insert":" -> "},{"insert":{"card-link":"Vesuva"}},{"insert":" - creature theft became less common especially in high brackets where games can end very fast. Vesuva adds another combo win to equation (Ashaya + Titania) although it can be done with "},{"insert":{"card-link":"Thespian's Stage"}},{"insert":" as well (limited with mana though).\n\n\nReality Fracture:\n"},{"insert":{"card-link":"Hexhaven Invigorator"}},{"insert":" - I really want to use it. Its cost may be little prohibitive even here but the aplications? Spectacular! I already use "},{"insert":{"card-link":"Arena"}},{"insert":" and this makes it turbo charged, especially with Muse. On the other hand it may turn out to slow for this build as it doesn't contribute to any combo right away - needs support in form of Fight effects first. Still very decent."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Emrakul, the Exigent Doom"}},{"insert":" is... interesting. Needs "},{"insert":{"card-link":"Temur Sabertooth"}},{"insert":" (which I don't use) and 13+ mana in lands to make infinite but can serve as a sac fodder after cast to draw into combo or value. It also has early/mid game uapplication which is definite plus. Sadly it enables colorless mana only so cannot function in "},{"insert":{"card-link":"Ashaya, Soul of the Wild"}},{"insert":" combo lines."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Carnivorous Cultivator // Enroot"}},{"insert":" has great potential. Not only can search for a land to return it next turn but getting back "},{"insert":{"card-link":"Boseiju, Who Endures"}},{"insert":" turn after turn (untill opponent decides to lose a blocker) can be interesting."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Roiling Canopy"}},{"insert":" - finally a new land to put into Azusa. I wished for a way to kill with Commander damage and soon I will be able. Three fetches with "},{"insert":{"card-link":"Yavimaya, Cradle of Growth"}},{"insert":" give +18/+18 and Ashaya combo will infinitely pump any number of creatures. Bonkers!"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Marwyn, the Preserver"}},{"insert":" - omg, first Cultivator and now this! Reusing Boseiju is one application but there is also Madara (with sac outlet) and cycling land to... recycle. It also protects Ashaya combo! Talk about pressure - what to swap?"},{"attributes":{"list":"ordered"},"insert":"\n"}]}

































































































