710 views41 days ago
Commander
Size: 100Est cost: $971.05Salt sum: 46.05
xccoaster
710 views41 days ago
Commander
Size: 100Est cost: $971.05Salt sum: 46.05
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{"ops":[{"insert":"The year is 2015. Burn and Tron run rampant in the Modern and its the twilight before Splinter Twin got banned. Scapeshift is a top tournament deck. This deck aims to relive that experience through play experience and nostalgic cards.\n\nThe plan as it was in Modern, is to play the tempo game until we can win with "},{"insert":{"card-link":"Scapeshift"}},{"insert":" into "},{"insert":{"card-link":"Valakut, the Molten Pinnacle"}},{"insert":" trigger. In a way Valakut is the hidden commander. Omnath is a tool but is rare necessary to help you win the game but makes for a good chump blocker.\n\nThe idea is to ramp lands onto the battlefield with a classic ramp package in "},{"insert":{"card-link":"Sakura-Tribe Elder"}},{"insert":" and "},{"insert":{"card-link":"Search for Tomorrow"}},{"insert":" supplemented with commander staples like "},{"insert":{"card-link":"Nature's Lore"}},{"insert":" and "},{"insert":{"card-link":"Three Visits"}},{"insert":" finding a minimal amount of Mountains. If we play too many too early we lose triggers for the ones that are already on the battlefield. We do maximum damage when we sacrifice all of our lands to Scapeshift to bring out Valakut and a bunch of mountains which can be found as basics or dual lands. To protect this very predictable play the counterspell kit and the often forgotten original "},{"insert":{"card-link":"Boseiju, Who Shelters All"}},{"insert":".\n\nRedundancy for Scapeshift can be found in cards other wincons like "},{"insert":{"card-link":"Reshape the Earth"}},{"insert":" , "},{"insert":{"card-link":"Hew the Entwood"}},{"insert":". "},{"insert":{"card-link":"Snapcaster Mage"}},{"insert":" can be used for other spells as needed but is great for getting these back. \n\nTo maximize the mountain triggers we have "},{"insert":{"card-link":"Prismatic Omen"}},{"insert":" and "},{"insert":{"card-link":"Dryad of the Ilysian Grove"}},{"insert":" which will soften our mana curve and turn all of our lands into mountains.\n\nFor this to be effective we need to A) Hit our land drops and B) Hit our wincons otherwise it turns into a very "},{"attributes":{"italic":true},"insert":"slow burn"},{"insert":". To manage this we need to dig with some classics and like "},{"insert":{"card-link":"Peer Through Depths"}},{"insert":" and a new favorite in "},{"insert":{"card-link":"Stock Up"}},{"insert":". Until we get there its a tempo game removing threats with "},{"insert":{"card-link":"Lightning Bolt"}},{"insert":" or the old sideboard card "},{"insert":{"card-link":"Anger of the Gods"}},{"insert":" and bounce in "},{"insert":{"card-link":"Cyclonic Rift"}},{"insert":" and "},{"insert":{"card-link":"Cryptic Command"}},{"insert":" or "},{"insert":{"card-link":"Remand"}},{"insert":". Consider adding more bounce like "},{"insert":{"card-link":"Consuming Tide"}},{"insert":", "},{"insert":{"card-link":"Aetherize"}},{"insert":" or "},{"insert":{"card-link":"Run Away Together"}},{"insert":" so we can more heavily impact the board if necessary. An early Valakut will also be bolting players or creatures.\n\nA new supplementary plan added to this is a touch of mill and recursion. Ideally we won't need to deal 120 damage across our three opponents but it doesn't hurt to have a plan to replay mountains. "},{"insert":{"card-link":"Lumra, Bellow of the Woods"}},{"insert":" is king of the woods here and acts as a pseudo Scapeshift after you sacrifice your lands with as well as "},{"insert":{"card-link":"Aftermath Analyst"}},{"insert":" . "},{"insert":{"card-link":"Life from the Loam"}},{"insert":" while not a staple for this modern deck is still a staple of the time and perfect for our needs in this deck allowing us to dig and recur the very lands we need ensuring we hit land drops and Valakut triggers. \n\nThe rest of the cards are alternate synergies or wincons for when the land plan falls to the side.\n\n "},{"insert":{"card-link":"Koth, Fire of Resistance"}},{"insert":" "},{"insert":{"card-link":"Koth of the Hammer"}},{"insert":" which gets maximum value out the mountains that have already been played. \n\n"},{"insert":{"card-link":"Omnath, Locus of Rage"}},{"insert":" will provide us with a threat and bodies while being able to combo with "},{"insert":{"card-link":"Lotus Cobra"}},{"insert":" /"},{"insert":{"card-link":"Nissa, Ascended Animist"}},{"insert":" and "},{"insert":{"card-link":"Perilous Forays"}},{"insert":" .\n\n\nEdge of Eternities brought us "},{"insert":{"card-link":"Tannuk, Memorial Ensign"}},{"insert":" and "},{"insert":{"card-link":"Icetill Explorer"}},{"insert":" which will likely be strong candidates to the plan as well as "},{"insert":{"card-link":"Traveling Chocobo"}},{"insert":" if you can afford it.\n\n"}]}
Commander
Omnath, Locus of the Roil
When Omnath enters, it deals damage to any target equal to the number of Elementals you control.
Landfall — Whenever a land you control enters, put a +1/+1 counter on target Elemental you control. If you control eight or more lands, draw a card.
Landfall — Whenever a land you control enters, put a +1/+1 counter on target Elemental you control. If you control eight or more lands, draw a card.
Legendary Creature - Elemental

Commander
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Draw
Consult the Star Charts
Kicker (You may pay an additional as you cast this spell.)
Look at the top X cards of your library, where X is the number of lands you control. Put one of those cards into your hand. If this spell was kicked, put two of those cards into your hand instead. Put the rest on the bottom of your library in a random order.
Look at the top X cards of your library, where X is the number of lands you control. Put one of those cards into your hand. If this spell was kicked, put two of those cards into your hand instead. Put the rest on the bottom of your library in a random order.
Instant

Hew the Entwood
Sacrifice any number of lands. Reveal the top X cards of your library, where X is the number of lands sacrificed this way. Choose any number of artifact and/or land cards revealed this way. Put all nonland cards chosen this way onto the battlefield, then put all land cards chosen this way onto the battlefield tapped, then put the rest on the bottom of your library in a random order.
Sorcery

Draw
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Land
Boseiju, Who Endures
: Add .
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Legendary Land

Land
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Ramp
Entish Restoration
Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. If you control a creature with power 4 or greater, instead search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle.
Instant

Koth of the Hammer
+1: Untap target Mountain. It becomes a 4/4 red Elemental creature until end of turn. It's still a land.
−2: Add for each Mountain you control.
−5: You get an emblem with "Mountains you control have ': This land deals 1 damage to any target.'"
−2: Add for each Mountain you control.
−5: You get an emblem with "Mountains you control have ': This land deals 1 damage to any target.'"
Legendary Planeswalker - Koth

Koth, Fire of Resistance
+2: Search your library for a basic Mountain card, reveal it, put it into your hand, then shuffle.
−3: Koth deals damage to target creature equal to the number of Mountains you control.
−7: You get an emblem with "Whenever a Mountain you control enters, this emblem deals 4 damage to any target."
−3: Koth deals damage to target creature equal to the number of Mountains you control.
−7: You get an emblem with "Whenever a Mountain you control enters, this emblem deals 4 damage to any target."
Legendary Planeswalker - Koth

Nissa, Resurgent Animist
Landfall — Whenever a land you control enters, add one mana of any color. Then if this is the second time this ability has resolved this turn, reveal cards from the top of your library until you reveal an Elf or Elemental card. Put that card into your hand and the rest on the bottom of your library in a random order.
Legendary Creature - Elf Scout

Search for Tomorrow
Search your library for a basic land card, put it onto the battlefield, then shuffle.
Suspend 2— (Rather than cast this card from your hand, you may pay and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Suspend 2— (Rather than cast this card from your hand, you may pay and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Sorcery

Ramp
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Recursion
Recursion
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Removal
Oko, Thief of Crowns
+2: Create a Food token. (It's an artifact with ", , Sacrifice this token: You gain 3 life.")
+1: Target artifact or creature loses all abilities and becomes a green Elk creature with base power and toughness 3/3.
−5: Exchange control of target artifact or creature you control and target creature an opponent controls with power 3 or less.
+1: Target artifact or creature loses all abilities and becomes a green Elk creature with base power and toughness 3/3.
−5: Exchange control of target artifact or creature you control and target creature an opponent controls with power 3 or less.
Legendary Planeswalker - Oko

Removal
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Maybeboard
Titania, Voice of Gaea
Reach
Whenever one or more land cards are put into your graveyard from anywhere, you gain 2 life.
At the beginning of your upkeep, if there are four or more land cards in your graveyard and you both own and control Titania, Voice of Gaea and a land named Argoth, Sanctum of Nature, exile them, then meld them into Titania, Gaea Incarnate.
Whenever one or more land cards are put into your graveyard from anywhere, you gain 2 life.
At the beginning of your upkeep, if there are four or more land cards in your graveyard and you both own and control Titania, Voice of Gaea and a land named Argoth, Sanctum of Nature, exile them, then meld them into Titania, Gaea Incarnate.
Legendary Creature - Elemental

Titania's Command
Choose two —
• Exile target player's graveyard. You gain 1 life for each card exiled this way.
• Search your library for up to two land cards, put them onto the battlefield tapped, then shuffle.
• Create two 2/2 green Bear creature tokens.
• Put two +1/+1 counters on each creature you control.
• Exile target player's graveyard. You gain 1 life for each card exiled this way.
• Search your library for up to two land cards, put them onto the battlefield tapped, then shuffle.
• Create two 2/2 green Bear creature tokens.
• Put two +1/+1 counters on each creature you control.
Sorcery

Traveling Chocobo
You may look at the top card of your library any time.
You may play lands and cast Bird spells from the top of your library.
If a land or Bird you control entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
You may play lands and cast Bird spells from the top of your library.
If a land or Bird you control entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Creature - Bird

Valakut Exploration
Landfall — Whenever a land you control enters, exile the top card of your library. You may play that card for as long as it remains exiled.
At the beginning of your end step, if there are cards exiled with this enchantment, put them into their owner's graveyard, then this enchantment deals that much damage to each opponent.
At the beginning of your end step, if there are cards exiled with this enchantment, put them into their owner's graveyard, then this enchantment deals that much damage to each opponent.
Enchantment

Vronos, Masked Inquisitor
+1: Up to two other target planeswalkers you control phase out at the beginning of the next end step. (Treat them and anything attached to them as though they don't exist until your next turn.)
−2: For each opponent, return up to one target nonland permanent that player controls to its owner's hand.
−7: Target artifact you control becomes a 9/9 Construct artifact creature and gains vigilance, indestructible, and "This creature can't be blocked."
−2: For each opponent, return up to one target nonland permanent that player controls to its owner's hand.
−7: Target artifact you control becomes a 9/9 Construct artifact creature and gains vigilance, indestructible, and "This creature can't be blocked."
Legendary Planeswalker - Vronos

Maybeboard
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"The year is 2015. Burn and Tron run rampant in the Modern and its the twilight before Splinter Twin got banned. Scapeshift is a top tournament deck. This deck aims to relive that experience through play experience and nostalgic cards.\n\nThe plan as it was in Modern, is to play the tempo game until we can win with "},{"insert":{"card-link":"Scapeshift"}},{"insert":" into "},{"insert":{"card-link":"Valakut, the Molten Pinnacle"}},{"insert":" trigger. In a way Valakut is the hidden commander. Omnath is a tool but is rare necessary to help you win the game but makes for a good chump blocker.\n\nThe idea is to ramp lands onto the battlefield with a classic ramp package in "},{"insert":{"card-link":"Sakura-Tribe Elder"}},{"insert":" and "},{"insert":{"card-link":"Search for Tomorrow"}},{"insert":" supplemented with commander staples like "},{"insert":{"card-link":"Nature's Lore"}},{"insert":" and "},{"insert":{"card-link":"Three Visits"}},{"insert":" finding a minimal amount of Mountains. If we play too many too early we lose triggers for the ones that are already on the battlefield. We do maximum damage when we sacrifice all of our lands to Scapeshift to bring out Valakut and a bunch of mountains which can be found as basics or dual lands. To protect this very predictable play the counterspell kit and the often forgotten original "},{"insert":{"card-link":"Boseiju, Who Shelters All"}},{"insert":".\n\nRedundancy for Scapeshift can be found in cards other wincons like "},{"insert":{"card-link":"Reshape the Earth"}},{"insert":" , "},{"insert":{"card-link":"Hew the Entwood"}},{"insert":". "},{"insert":{"card-link":"Snapcaster Mage"}},{"insert":" can be used for other spells as needed but is great for getting these back. \n\nTo maximize the mountain triggers we have "},{"insert":{"card-link":"Prismatic Omen"}},{"insert":" and "},{"insert":{"card-link":"Dryad of the Ilysian Grove"}},{"insert":" which will soften our mana curve and turn all of our lands into mountains.\n\nFor this to be effective we need to A) Hit our land drops and B) Hit our wincons otherwise it turns into a very "},{"attributes":{"italic":true},"insert":"slow burn"},{"insert":". To manage this we need to dig with some classics and like "},{"insert":{"card-link":"Peer Through Depths"}},{"insert":" and a new favorite in "},{"insert":{"card-link":"Stock Up"}},{"insert":". Until we get there its a tempo game removing threats with "},{"insert":{"card-link":"Lightning Bolt"}},{"insert":" or the old sideboard card "},{"insert":{"card-link":"Anger of the Gods"}},{"insert":" and bounce in "},{"insert":{"card-link":"Cyclonic Rift"}},{"insert":" and "},{"insert":{"card-link":"Cryptic Command"}},{"insert":" or "},{"insert":{"card-link":"Remand"}},{"insert":". Consider adding more bounce like "},{"insert":{"card-link":"Consuming Tide"}},{"insert":", "},{"insert":{"card-link":"Aetherize"}},{"insert":" or "},{"insert":{"card-link":"Run Away Together"}},{"insert":" so we can more heavily impact the board if necessary. An early Valakut will also be bolting players or creatures.\n\nA new supplementary plan added to this is a touch of mill and recursion. Ideally we won't need to deal 120 damage across our three opponents but it doesn't hurt to have a plan to replay mountains. "},{"insert":{"card-link":"Lumra, Bellow of the Woods"}},{"insert":" is king of the woods here and acts as a pseudo Scapeshift after you sacrifice your lands with as well as "},{"insert":{"card-link":"Aftermath Analyst"}},{"insert":" . "},{"insert":{"card-link":"Life from the Loam"}},{"insert":" while not a staple for this modern deck is still a staple of the time and perfect for our needs in this deck allowing us to dig and recur the very lands we need ensuring we hit land drops and Valakut triggers. \n\nThe rest of the cards are alternate synergies or wincons for when the land plan falls to the side.\n\n "},{"insert":{"card-link":"Koth, Fire of Resistance"}},{"insert":" "},{"insert":{"card-link":"Koth of the Hammer"}},{"insert":" which gets maximum value out the mountains that have already been played. \n\n"},{"insert":{"card-link":"Omnath, Locus of Rage"}},{"insert":" will provide us with a threat and bodies while being able to combo with "},{"insert":{"card-link":"Lotus Cobra"}},{"insert":" /"},{"insert":{"card-link":"Nissa, Ascended Animist"}},{"insert":" and "},{"insert":{"card-link":"Perilous Forays"}},{"insert":" .\n\n\nEdge of Eternities brought us "},{"insert":{"card-link":"Tannuk, Memorial Ensign"}},{"insert":" and "},{"insert":{"card-link":"Icetill Explorer"}},{"insert":" which will likely be strong candidates to the plan as well as "},{"insert":{"card-link":"Traveling Chocobo"}},{"insert":" if you can afford it.\n\n"}]}




























































































