Polo_bera
1.4k views58 days ago
Commander
Size: 100Salt sum: 36.33
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Commander
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Scavenged Brawler
Flying, vigilance, trample, lifelink
, Exile this card from your graveyard: Choose target creature. Put four +1/+1 counters, a flying counter, a vigilance counter, a trample counter, and a lifelink counter on that creature. Activate only as a sorcery.
, Exile this card from your graveyard: Choose target creature. Put four +1/+1 counters, a flying counter, a vigilance counter, a trample counter, and a lifelink counter on that creature. Activate only as a sorcery.
Creature Artifact - Construct

Counters
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Black Market Connections
At the beginning of your first main phase, choose one or more —
• Sell Contraband — Create a Treasure token. You lose 1 life.
• Buy Information — Draw a card. You lose 2 life.
• Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It is every creature type.)
• Sell Contraband — Create a Treasure token. You lose 1 life.
• Buy Information — Draw a card. You lose 2 life.
• Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It is every creature type.)
Enchantment

Draw
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Finisher
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Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land

Spymaster's Vault
This land enters tapped unless you control a Swamp.
: Add .
, : Target creature you control connives X, where X is the number of creatures that died this turn. (Draw X cards, then discard X cards. Put a +1/+1 counter on that creature for each nonland card discarded this way.)
: Add .
, : Target creature you control connives X, where X is the number of creatures that died this turn. (Draw X cards, then discard X cards. Put a +1/+1 counter on that creature for each nonland card discarded this way.)
Land

Land
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Breach the Multiverse
Each player mills ten cards. For each player, choose a creature or planeswalker card in that player's graveyard. Put those cards onto the battlefield under your control. Then each creature you control becomes a Phyrexian in addition to its other types.
Sorcery

Court of Cunning
When this enchantment enters, you become the monarch.
At the beginning of your upkeep, any number of target players each mill two cards. If you're the monarch, each of those players mills ten cards instead. (To mill a card, a player puts the top card of their library into their graveyard.)
At the beginning of your upkeep, any number of target players each mill two cards. If you're the monarch, each of those players mills ten cards instead. (To mill a card, a player puts the top card of their library into their graveyard.)
Enchantment

Teval, the Balanced Scale
Flying
Whenever Teval attacks, mill three cards. Then you may return a land card from your graveyard to the battlefield tapped.
Whenever one or more cards leave your graveyard, create a 2/2 black Zombie Druid creature token.
Whenever Teval attacks, mill three cards. Then you may return a land card from your graveyard to the battlefield tapped.
Whenever one or more cards leave your graveyard, create a 2/2 black Zombie Druid creature token.
Legendary Creature - Dragon Spirit

Mill
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Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Tamiyo's Safekeeping
Target permanent you control gains hexproof and indestructible until end of turn. You gain 2 life. (A permanent with hexproof and indestructible can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)
Instant

Protection
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Selvala, Heart of the Wilds
Whenever another creature enters, its controller may draw a card if its power is greater than each other creature's power.
, : Add X mana in any combination of colors, where X is the greatest power among creatures you control.
, : Add X mana in any combination of colors, where X is the greatest power among creatures you control.
Legendary Creature - Elf Scout

Vorinclex
Reach, trample
When Vorinclex enters, search your library for up to two Forest cards, reveal them, put them into your hand, then shuffle.
: Exile Vorinclex, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.
When Vorinclex enters, search your library for up to two Forest cards, reveal them, put them into your hand, then shuffle.
: Exile Vorinclex, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.
Legendary Creature - Praetor Phyrexian


Ramp
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Sheoldred, Whispering One
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
At the beginning of your upkeep, return target creature card from your graveyard to the battlefield.
At the beginning of each opponent's upkeep, that player sacrifices a creature of their choice.
At the beginning of your upkeep, return target creature card from your graveyard to the battlefield.
At the beginning of each opponent's upkeep, that player sacrifices a creature of their choice.
Legendary Creature - Praetor Phyrexian

Six
Reach
Whenever Six attacks, mill three cards. You may put a land card from among them into your hand.
During your turn, nonland permanent cards in your graveyard have retrace. (You may cast permanent cards from your graveyard by discarding a land card in addition to paying their other costs.)
Whenever Six attacks, mill three cards. You may put a land card from among them into your hand.
During your turn, nonland permanent cards in your graveyard have retrace. (You may cast permanent cards from your graveyard by discarding a land card in addition to paying their other costs.)
Legendary Creature - Treefolk

Timeless Witness
When this creature enters, return target card from your graveyard to your hand.
Eternalize (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Human Shaman with no mana cost. Eternalize only as a sorcery.)
Eternalize (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Human Shaman with no mana cost. Eternalize only as a sorcery.)
Creature - Human Shaman

Whip of Erebos
Creatures you control have lifelink.
, : Return target creature card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step. If it would leave the battlefield, exile it instead of putting it anywhere else. Activate only as a sorcery.
, : Return target creature card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step. If it would leave the battlefield, exile it instead of putting it anywhere else. Activate only as a sorcery.
Legendary Artifact Enchantment

Recursion
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Questing Beast
Vigilance, deathtouch, haste
Questing Beast can't be blocked by creatures with power 2 or less.
Combat damage that would be dealt by creatures you control can't be prevented.
Whenever Questing Beast deals combat damage to an opponent, it deals that much damage to target planeswalker that player controls.
Questing Beast can't be blocked by creatures with power 2 or less.
Combat damage that would be dealt by creatures you control can't be prevented.
Whenever Questing Beast deals combat damage to an opponent, it deals that much damage to target planeswalker that player controls.
Legendary Creature - Beast

Sheoldred
Menace
When Sheoldred enters, each opponent sacrifices a nontoken creature or planeswalker of their choice.
: Exile Sheoldred, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery and only if an opponent has eight or more cards in their graveyard.
When Sheoldred enters, each opponent sacrifices a nontoken creature or planeswalker of their choice.
: Exile Sheoldred, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery and only if an opponent has eight or more cards in their graveyard.
Legendary Creature - Praetor Phyrexian


Removal
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Tutor
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Tokens & Extras
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Deck Info
Deck stats
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Deck extras (0)
Description
{"ops":[{"insert":"Le Ronéoplasme est un deck auto-meule et réanimateur qui utilise le cimetière comme une seconde main et va essayer de tuer grâce aux dégâts de commandant.\n\nLe but est de ramper et de remplir rapidement son cimetière de créatures grâce a de nombreux permanent à moins de 4 manas qui fond soit d'auto meuler, soit meuler plusieurs joueurs à la fois. Le but du deck n'est pas forcement de meuler les adversaires, il faut considérer les cimetières adverses comme un bonus dans le choix des créatures mais dont on a pas vraiment besoin pour créer la meilleur version possible de notre Ronéoplasme. \n\nLe but étant de tuer grâce aux 21 dégâts de commandant, l'idée est de copier une créature avec un mot clé d'évasion, et si possible une protection intéressante, puis d'y rajouter un nombre de marqueurs +1/+1 suffisant pour pouvoir atteindre les 21 de force requis. \n\nParmis les meilleurs combinaisons possibles on peut citer :\nLe Pisteur invisible + Yargle et Multani "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"La Tarrasque + Godzilla (Titanoth Rex)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Sheoldred, la Susurrante + Grande guivre intouchable"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nLe'' Bagarreur de récupération'' permet généralement de mettre les quelques marqueurs qui manquent tout en donnant l'évasion qui permet de tuer ainsi que le lien de vie pour encaisser les joueurs restants.\n\nLa plupart des créatures dans le deck étant assez souvent une menace pour la table, il est possible de gagner sans avoir besoin de rejouer systématiquement le commandant. Beaucoup ont des effets d'entrée en jeu ou des effets statiques intéressant pouvant être copiés pour répondre à certaines situations de jeu. \nLe finisher du deck est ''l'Ascension des royaumes obscures'', si jamais les ressources principales ont étés utilisés, ramener l'ensemble des cimetières que vous avez remplis toute la parties donne généralement la victoire. \n\nLa totalité des cartes du deck peuvent être rejoué depuis votre cimetière grâce a ''Muldrotha'' et Lier'', la première permet de rejouer les permanents et l'autre les éphémères et rituels. Rien n'est jamais perdu.\n\n\n_______\n\nMimeoplasm is a self-milling, reanimating deck that uses the graveyard as a second hand and will attempt to kill with commander damage.\n\nThe goal is to creep up and quickly fill your graveyard with creatures using numerous permanents under 4 mana that either self-mill or mill multiple players at once. The deck's goal isn't necessarily to mill opponents; you should consider your opponent's graveyards as a bonus when choosing creatures, but one that isn't really needed to create the best possible version of your Mimeoplasm.\n\nSince the goal is to kill with 21 commander damage, the idea is to copy a creature with an evasion keyword, and if possible, a decent protection, then add enough +1/+1 counters to reach the required 21 power.\n\nSome of the best possible combinations include :\nInvisible Stalker + Yargle and Multani"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The Tarrasque + Godzilla (Titanoth Rex)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Sheoldred, Whispering One + Impervious Greatwurm"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nThe \"Scavenged Brawler\" generally allows you to place the few missing counters while providing evasion, which allows for kills, as well as lifelink to absorb the remaining players.\n\nSince most of the creatures in the deck are often a threat to the board, it's possible to win without having to systematically replay the commander. Many have interesting entry-into-play effects or static effects that can be copied to address certain game situations.\n\nThe deck's finisher is \"Rise of the Dark Realms.\" If the main resources have been used, bringing back all the graveyards you've filled throughout the game generally results in victory.\n\nAll of the deck's cards can be replayed from your graveyard thanks to \"Muldrotha\" and \"Bind.\" The former allows you to replay permanents, and the latter allows you to replay instants and sorceries. Nothing is ever lost.\n\nThe deck is a bracket 3 deck despite the presence of Eldrazis. Most of the ramp artifacts aren't true fast mana artifacts (except for the Sun Ring). The deck has no tutors other than those that allow you to fetch lands, and no card allows you to control the top of your library in any way. The deck doesn't have any cards from the \"Game Changer List.\"\n\nThis is my favorite deck, built right from the release of Modern Horizon III and which has changed little since then. One of the deck's strengths is that it can be played in several different ways depending on the table, and there's generally no bad feeling playing with or against it.\n"}]}

























































































