Polo_bera
2.1k views26 days ago
Commander
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Commander
Six
Reach
Whenever Six attacks, mill three cards. You may put a land card from among them into your hand.
During your turn, nonland permanent cards in your graveyard have retrace. (You may cast permanent cards from your graveyard by discarding a land card in addition to paying their other costs.)
Whenever Six attacks, mill three cards. You may put a land card from among them into your hand.
During your turn, nonland permanent cards in your graveyard have retrace. (You may cast permanent cards from your graveyard by discarding a land card in addition to paying their other costs.)
Legendary Creature - Treefolk

Commander
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Creature
Old One Eye
Trample
Other creatures you control have trample.
When Old One Eye enters, create a 5/5 green Tyranid creature token.
Fast Healing — At the beginning of your first main phase, you may discard two cards. If you do, return this card from your graveyard to your hand.
Other creatures you control have trample.
When Old One Eye enters, create a 5/5 green Tyranid creature token.
Fast Healing — At the beginning of your first main phase, you may discard two cards. If you do, return this card from your graveyard to your hand.
Legendary Creature - Tyranid

Creature
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Draw
Garruk's Uprising
When this enchantment enters, if you control a creature with power 4 or greater, draw a card.
Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Whenever a creature you control with power 4 or greater enters, draw a card.
Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Whenever a creature you control with power 4 or greater enters, draw a card.
Enchantment

Kozilek, Butcher of Truth
When you cast this spell, draw four cards.
Annihilator 4 (Whenever this creature attacks, defending player sacrifices four permanents of their choice.)
When Kozilek is put into a graveyard from anywhere, its owner shuffles their graveyard into their library.
Annihilator 4 (Whenever this creature attacks, defending player sacrifices four permanents of their choice.)
When Kozilek is put into a graveyard from anywhere, its owner shuffles their graveyard into their library.
Legendary Creature - Eldrazi

Draw
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Evasion
Bow of Nylea
Attacking creatures you control have deathtouch.
, : Choose one —
• Put a +1/+1 counter on target creature.
• Bow of Nylea deals 2 damage to target creature with flying.
• You gain 3 life.
• Put up to four target cards from your graveyard on the bottom of your library in any order.
, : Choose one —
• Put a +1/+1 counter on target creature.
• Bow of Nylea deals 2 damage to target creature with flying.
• You gain 3 life.
• Put up to four target cards from your graveyard on the bottom of your library in any order.
Legendary Artifact Enchantment

Evasion
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Finisher
Emrakul, the Promised End
This spell costs less to cast for each card type among cards in your graveyard.
When you cast this spell, you gain control of target opponent during that player's next turn. After that turn, that player takes an extra turn.
Flying, trample, protection from instants
When you cast this spell, you gain control of target opponent during that player's next turn. After that turn, that player takes an extra turn.
Flying, trample, protection from instants
Legendary Creature - Eldrazi

Ulamog, the Defiler
When you cast this spell, target opponent exiles the top half of their library, rounded up.
Ward—Sacrifice two permanents.
Ulamog enters with a number of +1/+1 counters on it equal to the greatest mana value among cards in exile.
Ulamog has annihilator X, where X is the number of +1/+1 counters on it.
Ward—Sacrifice two permanents.
Ulamog enters with a number of +1/+1 counters on it equal to the greatest mana value among cards in exile.
Ulamog has annihilator X, where X is the number of +1/+1 counters on it.
Legendary Creature - Eldrazi

Finisher
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Land
Demolition Field
: Add .
, , Sacrifice this land: Destroy target nonbasic land an opponent controls. That land's controller may search their library for a basic land card, put it onto the battlefield, then shuffle. You may search your library for a basic land card, put it onto the battlefield, then shuffle.
, , Sacrifice this land: Destroy target nonbasic land an opponent controls. That land's controller may search their library for a basic land card, put it onto the battlefield, then shuffle. You may search your library for a basic land card, put it onto the battlefield, then shuffle.
Land

Land
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Mill
Oath of Druids
At the beginning of each player's upkeep, that player chooses target player who controls more creatures than they do and is their opponent. The first player may reveal cards from the top of their library until they reveal a creature card. If the first player does, that player puts that card onto the battlefield and all other cards revealed this way into their graveyard.
Enchantment

Mill
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Protection
Tamiyo's Safekeeping
Target permanent you control gains hexproof and indestructible until end of turn. You gain 2 life. (A permanent with hexproof and indestructible can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)
Instant

You Look Upon the Tarrasque
Choose one —
• Run and Hide — Prevent all combat damage that would be dealt to you and creatures you control this turn.
• Gather Your Courage — Target creature gets +5/+5 and gains indestructible until end of turn. All creatures your opponents control able to block that creature this turn do so.
• Run and Hide — Prevent all combat damage that would be dealt to you and creatures you control this turn.
• Gather Your Courage — Target creature gets +5/+5 and gains indestructible until end of turn. All creatures your opponents control able to block that creature this turn do so.
Instant

Protection
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Pump
Zopandrel, Hunger Dominus
Reach
At the beginning of each combat, double the power and toughness of each creature you control until end of turn.
, Sacrifice two other creatures: Put an indestructible counter on Zopandrel. ( can be paid with either or 2 life.)
At the beginning of each combat, double the power and toughness of each creature you control until end of turn.
, Sacrifice two other creatures: Put an indestructible counter on Zopandrel. ( can be paid with either or 2 life.)
Legendary Creature - Horror Phyrexian

Pump
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Ramp
Druid Class
(Gain the next level as a sorcery to add its ability.)
Landfall — Whenever a land you control enters, you gain 1 life.
: Level 2
You may play an additional land on each of your turns.
: Level 3
When this Class becomes level 3, target land you control becomes a creature with haste and "This creature's power and toughness are each equal to the number of lands you control." It's still a land.
Landfall — Whenever a land you control enters, you gain 1 life.
: Level 2
You may play an additional land on each of your turns.
: Level 3
When this Class becomes level 3, target land you control becomes a creature with haste and "This creature's power and toughness are each equal to the number of lands you control." It's still a land.
Enchantment - Class

Nissa's Pilgrimage
Search your library for up to two basic Forest cards, reveal those cards, and put one onto the battlefield tapped and the rest into your hand. Then shuffle.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, search your library for up to three basic Forest cards instead of two.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, search your library for up to three basic Forest cards instead of two.
Sorcery

Selvala, Heart of the Wilds
Whenever another creature enters, its controller may draw a card if its power is greater than each other creature's power.
, : Add X mana in any combination of colors, where X is the greatest power among creatures you control.
, : Add X mana in any combination of colors, where X is the greatest power among creatures you control.
Legendary Creature - Elf Scout

Titania's Command
Choose two —
• Exile target player's graveyard. You gain 1 life for each card exiled this way.
• Search your library for up to two land cards, put them onto the battlefield tapped, then shuffle.
• Create two 2/2 green Bear creature tokens.
• Put two +1/+1 counters on each creature you control.
• Exile target player's graveyard. You gain 1 life for each card exiled this way.
• Search your library for up to two land cards, put them onto the battlefield tapped, then shuffle.
• Create two 2/2 green Bear creature tokens.
• Put two +1/+1 counters on each creature you control.
Sorcery

Ramp
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Recursion
Recursion
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Removal
Questing Beast
Vigilance, deathtouch, haste
Questing Beast can't be blocked by creatures with power 2 or less.
Combat damage that would be dealt by creatures you control can't be prevented.
Whenever Questing Beast deals combat damage to an opponent, it deals that much damage to target planeswalker that player controls.
Questing Beast can't be blocked by creatures with power 2 or less.
Combat damage that would be dealt by creatures you control can't be prevented.
Whenever Questing Beast deals combat damage to an opponent, it deals that much damage to target planeswalker that player controls.
Legendary Creature - Beast

Ulamog, the Infinite Gyre
When you cast this spell, destroy target permanent.
Indestructible
Annihilator 4 (Whenever this creature attacks, defending player sacrifices four permanents of their choice.)
When Ulamog is put into a graveyard from anywhere, its owner shuffles their graveyard into their library.
Indestructible
Annihilator 4 (Whenever this creature attacks, defending player sacrifices four permanents of their choice.)
When Ulamog is put into a graveyard from anywhere, its owner shuffles their graveyard into their library.
Legendary Creature - Eldrazi

Removal
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Maybeboard
Emrakul, the Exigent Doom
When you cast this spell, untap all lands you control.
Flying, trample
Ward—Sacrifice three permanents.
, Exile this card from your hand: Target land gains ": Add " until this card is cast from exile. You may cast this card for as long as it remains exiled.
Flying, trample
Ward—Sacrifice three permanents.
, Exile this card from your hand: Target land gains ": Add " until this card is cast from exile. You may cast this card for as long as it remains exiled.
Legendary Creature - Eldrazi

Maybeboard
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Tokens & Extras
Tokens & Extras
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Deck Info
Deck stats
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Deck extras (0)
Description
{"ops":[{"insert":"Mon deck préféré !\n\nSix est un commandant qui donne le pistage à tous les permanents de votre cimetière durant votre tour, et qui vous permet de meuler de 3 cartes puis de récupérer une carte de terrain parmis les cartes meulés. Il s'agit d'un deck mono vert et incolore mid-range qui veut terminer les parties en jouant des énormes créatures, notamment les titans Eldrazis.\n\nLe but du deck est de jouer rapidement le commandant, puis de ramper avec des terrains ou des artefacts les tours suivants, remplir son cimetière en essayant d'attaquer avec le commandant à chaque tour, puis de jouer chaque tour un ou deux sorts très impactant pour prendre un avantage sur le champ de bataille.\n\nParmi les finisher du deck, outre les titans Eldrazis, ont peut citer le ''Mémorial d'Akroma'' qui permet généralement de tuer plusieurs adversaires en une phase d'attaque, la ''Vague de la Génèse'' qui permet de mettre une grande partie de son deck sur le champ de bataille ou encore le ''Conseil de Praetor'' qui remet l'ensemble de son cimetière dans sa main.\n\nParmi les cartes impactantes qui permettent d'accélérer la partie, ont peut citer principalement ''Le Serment des Druides'' qui permet de poser des créatures aléatoirement du dessus de la bibliothèque et de remplir son cimetière en même temps, La ''Vie du terreau'' qui permet de renvoyer un main 3 terrains du cimetière er remplace la pioche avec son Draggage 3, ce qui, dans ce deck, revient a piocher 3 cartes par tours eu prix de deux manas, et ''Selvala'' qui est la carte la plus efficace du deck pour lancer rapidement des sorts d'Eldrazis tout en faisant piocher.\nL'un des points forts du deck, outre la récursion constante des cartes importantes, est le fait que piocher un terrain en fin de partie est presque mieux que de piocher une carte active.\n\nLe deck est un bracket 3 malgré la présence d'Eldrazis, la plupart des artefacts de ramp ne sont pas de réels artefacts de fast mana (sauf l'anneau solaire), le deck ne possède aucun tutor hors ceux qui permettent d'aller chercher des terrains, et aucune carte ne permet de contrôler le dessus de la bibliothèque d'une quelconque manière. Le deck ne possède aucune carte de la ''Game Changer List''.\n\nIl s'agit de mon deck préféré, construit dès la sortie de Modern Horizon III et qui a peu évolué depuis. L'un des points fort du deck est qu'il peut être jouer de plusieurs manière différentes selon la table, et qu'il n'y a généralement pas mauvais feeling à jouer avec ou contre.\n\n\n_______\n\nMy favorite deck!\n\nSix is a commander that grants tracking to all permanents in your graveyard during your turn, allowing you to mill three cards and then recover a land card from the milled cards. It's a mono-green, colorless mid-range deck that aims to end games by playing huge creatures, especially Eldrazi Titans.\n\nThe goal of the deck is to play the commander quickly, then ramp up with lands or artifacts on subsequent turns, replenish your graveyard by trying to attack with the commander every turn, and then play one or two high-impact spells each turn to gain an advantage on the battlefield.\n\nAmong the deck's finishers, besides the Eldrazi Titans, we can mention \"Akroma's Memorial,\" which generally allows you to kill multiple opponents in one attack phase, \"Genesis Wave,\" which allows you to put a large portion of your deck onto the battlefield; and \"Praetor's Council,\" which returns your entire graveyard to your hand. Among the impactful cards that speed up the game, we can mainly mention \"Oath of Druid',\" which allows you to randomly place creatures from the top of your library and fill your graveyard at the same time; \"Life from the Loam,\" which returns a main 3 lands from the graveyard and replaces the draw pile with its dredge 3, which, in this deck, amounts to drawing 3 cards per turn at the cost of two mana; and \"Selvala,\" which is the most effective card in the deck for quickly casting Eldrazi spells while also drawing cards.\n\nOne of the deck's strong points, besides the constant recursion of important cards, is the fact that drawing a land in the late game is almost better than drawing an active card. The deck is a bracket 3 deck despite the presence of Eldrazis. Most ramp artifacts aren't true fast mana artifacts (except for the Sun Ring). The deck has no tutors other than those that allow you to fetch lands, and no cards allow you to control the top of your library in any way. The deck doesn't have any cards from the Game Changer List.\n\nThis is my favorite deck, built right from the release of Modern Horizon III and which has changed little since then. One of the deck's strengths is that it can be played in several different ways depending on the table, and there's generally no bad feeling playing with or against it.\n"}]}
















































































