BigEnlightenmentBoi
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Commander
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Gix, Yawgmoth Praetor
Whenever a creature deals combat damage to one of your opponents, its controller may pay 1 life. If they do, they draw a card.
, Discard X cards: Exile the top X cards of target opponent's library. You may play lands and cast spells from among cards exiled this way without paying their mana costs.
, Discard X cards: Exile the top X cards of target opponent's library. You may play lands and cast spells from among cards exiled this way without paying their mana costs.
Legendary Creature - Praetor Phyrexian

Commander
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Stalactite Stalker
Menace
At the beginning of your end step, if you descended this turn, put a +1/+1 counter on this creature. (You descended if a permanent card was put into your graveyard from anywhere.)
, Sacrifice this creature: Target creature gets -X/-X until end of turn, where X is this creature's power.
At the beginning of your end step, if you descended this turn, put a +1/+1 counter on this creature. (You descended if a permanent card was put into your graveyard from anywhere.)
, Sacrifice this creature: Target creature gets -X/-X until end of turn, where X is this creature's power.
Creature - Goblin Rogue

Evasive 1 CMC
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Dauthi Voidwalker
Shadow (This creature can block or be blocked by only creatures with shadow.)
If a card would be put into an opponent's graveyard from anywhere, instead exile it with a void counter on it.
, Sacrifice this creature: Choose an exiled card an opponent owns with a void counter on it. You may play it this turn without paying its mana cost.
If a card would be put into an opponent's graveyard from anywhere, instead exile it with a void counter on it.
, Sacrifice this creature: Choose an exiled card an opponent owns with a void counter on it. You may play it this turn without paying its mana cost.
Creature - Rogue Dauthi

Evasive 2 CMC
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Andúril, Flame of the West
Equipped creature gets +3/+1.
Whenever equipped creature attacks, create two tapped 1/1 white Spirit creature tokens with flying. If that creature is legendary, instead create two of those tokens that are tapped and attacking.
Equip
Whenever equipped creature attacks, create two tapped 1/1 white Spirit creature tokens with flying. If that creature is legendary, instead create two of those tokens that are tapped and attacking.
Equip
Legendary Artifact - Equipment

Andúril, Narsil Reforged
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
Whenever equipped creature attacks, put a +1/+1 counter on each creature you control. If you have the city's blessing, put two +1/+1 counters on each creature you control instead.
Equip
Whenever equipped creature attacks, put a +1/+1 counter on each creature you control. If you have the city's blessing, put two +1/+1 counters on each creature you control instead.
Equip
Legendary Artifact - Equipment

Mikaeus, the Unhallowed
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Whenever a Human deals damage to you, destroy it.
Other non-Human creatures you control get +1/+1 and have undying. (When a creature with undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Whenever a Human deals damage to you, destroy it.
Other non-Human creatures you control get +1/+1 and have undying. (When a creature with undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Legendary Creature - Cleric Zombie

Finisher
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Minas Morgul, Dark Fortress
Minas Morgul enters tapped.
: Add .
, : Put a shadow counter on target creature. For as long as that creature has a shadow counter on it, it's a Wraith in addition to its other types. (A creature with shadow can block or be blocked by only creatures with shadow.)
: Add .
, : Put a shadow counter on target creature. For as long as that creature has a shadow counter on it, it's a Wraith in addition to its other types. (A creature with shadow can block or be blocked by only creatures with shadow.)
Legendary Land

Land
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Whip of Erebos
Creatures you control have lifelink.
, : Return target creature card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step. If it would leave the battlefield, exile it instead of putting it anywhere else. Activate only as a sorcery.
, : Return target creature card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step. If it would leave the battlefield, exile it instead of putting it anywhere else. Activate only as a sorcery.
Legendary Artifact Enchantment

Lifegain
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Defiler of Flesh
Menace
As an additional cost to cast black permanent spells, you may pay 2 life. Those spells cost less to cast if you paid life this way. This effect reduces only the amount of black mana you pay.
Whenever you cast a black permanent spell, target creature you control gets +1/+1 and gains menace until end of turn.
As an additional cost to cast black permanent spells, you may pay 2 life. Those spells cost less to cast if you paid life this way. This effect reduces only the amount of black mana you pay.
Whenever you cast a black permanent spell, target creature you control gets +1/+1 and gains menace until end of turn.
Creature - Horror Phyrexian

Ramp
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Removal
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Bloodchief Ascension
At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on this enchantment. (Damage causes loss of life.)
Whenever a card is put into an opponent's graveyard from anywhere, if this enchantment has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life.
Whenever a card is put into an opponent's graveyard from anywhere, if this enchantment has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life.
Enchantment

Rev, Tithe Extractor
Whenever you attack, target creature gains deathtouch until end of turn.
Whenever one or more creatures you control deal combat damage to a player, create a Treasure token, then look at the top card of that player's library and exile it face down. You may cast that card for as long as it remains exiled. (A Treasure token is an artifact with ", Sacrifice this token: Add one mana of any color.")
Whenever one or more creatures you control deal combat damage to a player, create a Treasure token, then look at the top card of that player's library and exile it face down. You may cast that card for as long as it remains exiled. (A Treasure token is an artifact with ", Sacrifice this token: Add one mana of any color.")
Legendary Creature - Human Rogue

Maybeboard
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Tokens & Extras
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Deck Info
Deck stats
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Description
{"ops":[{"attributes":{"bold":true},"insert":"Game plan:"},{"insert":"\n\nGet out Gix and two evasive creatures by turn 3. Start drawing cards; never stop. Linear game plan + other players love having Gix around so they can draw cards themselves means you will be left alone. Quietly and openly accrue card advantage and a horde of evasive creatures until you can overwhelm the table with a finisher or Gix's {4}{B}{B}{B} ability. \n\n"},{"attributes":{"bold":true},"insert":"Mulligan/First turns:"},{"insert":"\n\nThe perfect opening hand is 3 swamps + 1 1 CMC evasive creature + 1 1/2 CMC evasive creature, the rest doesn't matter as we are going to draw a million cards anyways. Use the first free and the second mulligan, if you don't have this exact combination. Down to 6, you can keep a) Only 2 useful lands or b) Only 1 evasive creature but not a second one. Going down to 5, you can keep anything that has 2 lands. Don't be afraid to mulligan: The quicker the engine gets rolling the quicker you get cards to draw, that offset what you lost to the mulligan.\n\n1st turn: Swamp + 1 CMC evasive guy / Tap land (if you have 2 1 CMC evasive guys)\n2nd turn: Swamp + 1/2 CMC evasive guy / Tap land (if you have 2 1 CMC evasive guys and already played your swamp and 1 CMC evasice )\n3rd turn: Swamp + Gix; attack with your evasive guys -> draw 2 cards\n4th turn: Attack with Gix + 2 evasive guys -> draw 3 cards; continue your turn in the post-combat main phase with 10ish cards in hand\n\n"},{"attributes":{"bold":true},"insert":"Ramp:"},{"insert":"\n\nWe use Sol Ring and Bubbling Muck for ramp but avoid small, incremental ramp (like Arcane Signet or Fellwar Stone) as our curve tops out at 3 CMC. Instead, the deck relies on larger, swamp-synergy ramps (Cabal Coffers, Crypt Ghast, Nirkana Revenant) to play multiple cards after the engine starts drawing cards.\n\nDark Ritual is an option, but it felt dead too often both in the late as well as early game. The only use would be to get Gix on turn 3 with 2 untapped lands, but I chose to include an additional Swamp instead. \n\n"},{"attributes":{"bold":true},"insert":"Life gain:"},{"insert":"\n\nWe have to pay 1 life for every card we draw (which really adds up). A bunch of other cards also require us to pay life. So we include 7 dedicated massive life gain cards, that we will eventually draw into before running out of steam. Additionally, we include 5 creatures with lifegain and 3 creatures with extort.\n\n"},{"attributes":{"bold":true},"insert":"Finishers:"},{"insert":"\n\nThe finishers make your army of little guys bigger and stronger so they pose an actual threat to opponents' life totals. Only having 5 of them is fine as digging 20-30 cards into the library is an easy feat.\n\nCaged Sun and Gauntlet of Power double up as a boost too.\n\n"},{"attributes":{"bold":true},"insert":"Special Sauce:"},{"insert":"\n\nFont of Agonies is probably the best card in the deck. If you have 2 1 CMC evasive creatures in the start, you can sometimes even cast it on turn 2 and start destroying threats on turn 4. As you pay life many many times a turn, you can often activate the Font multiple times a turn.\n\nMinas Morgul, Dark Fortress and The Black Gate give even more evasion to your creatures. As the game goes on a 1/1 with menace or flying will become less and less useful. So we have to offset. \n\n"},{"attributes":{"bold":true},"insert":"Politics:"},{"insert":"\n\nThough only Gix and Baleful Mastery explicitly serve political roles, the entire deck is implicitly focused on politics. Our advantages—large armies, full hands, high life totals, big mana—accumulate gradually and visibly, encouraging opponents to overlook us as threats and underestimate us. Gix gives an incentive for opponents to attack each other (because they only get the draw if they attack another of your opponents). Sometimes they will make deals to allow each other to hit each other with small creatures to draw, reducing both players' life totals.\n\nWe are also playing frighteningly little removal. The idea is that others deal with big threats for you. This can be a bit problematic, but the math is tight, so we can't afford to play more.\n"}]}












































































