106
1/6/2025
Fangs Sink Deep
Deck Size: 100
Commander / EDH
Legal
Est deck cost: $93.52
Salt sum: 29.74
Playgroup dot gg logoPower level:
106
1/6/2025
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Commander

Quantity: 1Price: $0.35
Fynn, the Fangbearer

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Whenever a creature you control with deathtouch deals combat damage to a player, that player gets two poison counters. (A player with ten or more poison counters loses the game.)

Creature
Fynn, the Fangbearer (khm) 170

Commander

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#Winning

Quantity: 4Price: $7.32
Hornet Queen

Flying, deathtouch When Hornet Queen enters, create four 1/1 green Insect creature tokens with flying and deathtouch.

Creature
Hornet Queen (mkc) 172
Noxious Assault

Creatures you control get +2/+2 until end of turn. Whenever a creature blocks this turn, its controller gets a poison counter.

Sorcery
Noxious Assault (one) 176
Predatory Focus

You may have creatures you control assign their combat damage this turn as though they weren't blocked.

Sorcery
Predatory Focus (gpt) 92
Questing Beast

Vigilance, deathtouch, haste Questing Beast can't be blocked by creatures with power 2 or less. Combat damage that would be dealt by creatures you control can't be prevented. Whenever Questing Beast deals combat damage to an opponent, it deals that much damage to target planeswalker that player controls.

Creature
Questing Beast (plst) ELD-171

#Winning

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Buff

Quantity: 4Price: $5.32
Chariot of Victory

Equipped creature has first strike, trample, and haste. Equip {1}

Artifact
Chariot of Victory (jou) 159
Fireshrieker

Equipped creature has double strike. (It deals both first-strike and regular combat damage.) Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Fireshrieker (j25) 750
Swiftfoot Boots

Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and {T} no matter when it came under your control.) Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Swiftfoot Boots (fdn) 258
Viridian Claw

Equipped creature gets +1/+0 and has first strike. Equip {1}

Artifact
Viridian Claw (plst) MBS-143

Buff

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Deathtouch

Quantity: 17Price: $6.33
Ankle Biter

Deathtouch

Creature
Ankle Biter (otj) 153
Axebane Ferox

Deathtouch, haste Ward—Collect evidence 4. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player exiles cards with total mana value 4 or greater from their graveyard.)

Creature
Axebane Ferox (mkm) 153
Fang of Shigeki

Deathtouch

Creature Enchantment
Fang of Shigeki (neo) 183
Flesh Burrower

Deathtouch Whenever Flesh Burrower attacks, another target creature you control gains deathtouch until end of turn.

Creature
Flesh Burrower (dsk) 178
Gnarlwood Dryad

Deathtouch Delirium — Gnarlwood Dryad gets +2/+2 as long as there are four or more card types among cards in your graveyard.

Creature
Gnarlwood Dryad (dsc) 180
Heir of the Wilds

Deathtouch Ferocious — Whenever Heir of the Wilds attacks, if you control a creature with power 4 or greater, Heir of the Wilds gets +1/+1 until end of turn.

Creature
Heir of the Wilds (ktk) 134
Kappa Tech-Wrecker

Ninjutsu {1}{G} Kappa Tech-Wrecker enters with a deathtouch counter on it. Whenever Kappa Tech-Wrecker deals combat damage to a player, you may remove a deathtouch counter from it. When you do, exile target artifact or enchantment that player controls.

Creature
Kappa Tech-Wrecker (neo) 198
Mirkwood Spider

Deathtouch Whenever Mirkwood Spider attacks, target legendary creature you control gains deathtouch until end of turn.

Creature
Mirkwood Spider (ltr) 178
Moss Viper

Deathtouch

Creature
Moss Viper (thb) 179
Narnam Renegade

Deathtouch Revolt — Narnam Renegade enters with a +1/+1 counter on it if a permanent you controlled left the battlefield this turn.

Creature
Narnam Renegade (aer) 117
Nightshade Peddler

Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.) As long as Nightshade Peddler is paired with another creature, both creatures have deathtouch.

Creature
Nightshade Peddler (plst) AVR-187
Sedge Scorpion

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

Creature
Sedge Scorpion (m20) 192
Tajuru Blightblade

Deathtouch

Creature
Tajuru Blightblade (znr) 208
Toxic Scorpion

Deathtouch When Toxic Scorpion enters, another target creature you control gains deathtouch until end of turn.

Creature
Toxic Scorpion (vow) 224
Turntimber Basilisk

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Landfall — Whenever a land you control enters, you may have target creature block Turntimber Basilisk this turn if able.

Creature
Turntimber Basilisk (j22) 736
Underdark Basilisk

Deathtouch

Creature
Underdark Basilisk (afr) 208
Wasteland Viper

Deathtouch Bloodrush — {G}, Discard Wasteland Viper: Target attacking creature gets +1/+2 and gains deathtouch until end of turn.

Creature
Wasteland Viper (rvr) 160

Deathtouch

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Defense

Quantity: 7Price: $13.37
Ambush Viper

Flash Deathtouch

Creature
Ambush Viper (cmr) 213
Deadly Recluse

Reach (This creature can block creatures with flying.) Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

Creature
Deadly Recluse (cmm) 282
Echo Circlet

Equipped creature can block an additional creature each combat. Equip {1}

Artifact
Echo Circlet (som) 153
Quest for Renewal

Whenever a creature you control becomes tapped, you may put a quest counter on Quest for Renewal. As long as there are four or more quest counters on Quest for Renewal, untap all creatures you control during each other player's untap step.

Enchantment
Quest for Renewal (wwk) 110
Ruins Recluse

Reach, deathtouch {3}{G}: Put a +1/+1 counter on Ruins Recluse.

Creature
Ruins Recluse (mom) 336
Thornweald Archer

Reach (This creature can block creatures with flying.) Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

Creature
Thornweald Archer (fdn) 559
Tower Winder

Reach, deathtouch When Tower Winder enters, search your library and/or graveyard for a card named Command Tower, reveal it, and put it into your hand. If you search your library this way, shuffle.

Creature
Tower Winder (otc) 34

Defense

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Draw

Quantity: 5Price: $2.57
Abundance

If you would draw a card, you may instead choose land or nonland and reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and put all other cards revealed this way on the bottom of your library in any order.

Enchantment
Abundance (cmm) 884
Ancient Stirrings

Look at the top five cards of your library. You may reveal a colorless card from among them and put it into your hand. Then put the rest on the bottom of your library in any order.

Sorcery
Ancient Stirrings (m3c) 219
Lifecrafter's Bestiary

At the beginning of your upkeep, scry 1. Whenever you cast a creature spell, you may pay {G}. If you do, draw a card.

Artifact
Lifecrafter's Bestiary (mkc) 231
Mwonvuli Beast Tracker

When Mwonvuli Beast Tracker enters, search your library for a creature card with deathtouch, hexproof, reach, or trample and reveal it. Shuffle and put that card on top.

Creature
Mwonvuli Beast Tracker (m13) 177
Trash the Town

Spree (Choose one or more additional costs.) + {2} — Put two +1/+1 counters on target creature. + {1} — Target creature gains trample until end of turn. + {1} — Until end of turn, target creature gains "Whenever this creature deals combat damage to a player, draw two cards."

Instant
Trash the Town (otj) 186

Draw

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Evasion

Quantity: 4Price: $1.88
Lure

Enchant creature All creatures able to block enchanted creature do so.

Enchantment
Lure (plst) IMA-175
Shinen of Life's Roar

All creatures able to block Shinen of Life's Roar do so. Channel — {2}{G}{G}, Discard Shinen of Life's Roar: All creatures able to block target creature this turn do so.

Creature
Shinen of Life's Roar (sok) 149
Taunting Elf

All creatures able to block Taunting Elf do so.

Creature
Taunting Elf (uds) 122
Treeshaker Chimera

All creatures able to block Treeshaker Chimera do so. When Treeshaker Chimera dies, draw three cards.

Creature
Treeshaker Chimera (thb) 297

Evasion

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Land

Quantity: 33Price: $13.15
Access Tunnel

{T}: Add {C}. {3}, {T}: Target creature with power 3 or less can't be blocked this turn.

Land
Access Tunnel (otc) 270
Blighted Woodland

{T}: Add {C}. {3}{G}, {T}, Sacrifice Blighted Woodland: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.

Land
Blighted Woodland (c20) 258
Command Tower

{T}: Add one mana of any color in your commander's color identity.

Land
Command Tower (plst) CMR-350
Escape Tunnel

{T}, Sacrifice Escape Tunnel: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. {T}, Sacrifice Escape Tunnel: Target creature with power 2 or less can't be blocked this turn.

Land
Escape Tunnel (mkm) 261
Forest

({T}: Add {G}.)

Land
Forest (j25) 94
Rogue's Passage

{T}: Add {C}. {4}, {T}: Target creature can't be blocked this turn.

Land
Rogue's Passage (otc) 313

Land

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Proliferate

Quantity: 3Price: $8.53
Contagion Engine

When Contagion Engine enters, put a -1/-1 counter on each creature target player controls. {4}, {T}: Proliferate twice. (Choose any number of permanents and/or players, then give each another counter of each kind already there. Then do it again.)

Artifact
Contagion Engine (plst) SOM-145
Smell Fear

Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) Target creature you control fights up to one target creature you don't control.

Sorcery
Smell Fear (mh2) 173
Thirsting Roots

Choose one — • Search your library for a basic land card, reveal it, put it into your hand, then shuffle. • Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Sorcery
Thirsting Roots (one) 185

Proliferate

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Protection

Quantity: 5Price: $6.01
Canopy Cover

Enchant creature Enchanted creature can't be blocked except by creatures with flying or reach. Enchanted creature can't be the target of spells or abilities your opponents control.

Enchantment
Canopy Cover (wwk) 98
Family's Favor

Whenever you attack, put a shield counter on target attacking creature. Until end of turn, it gains "Whenever this creature deals combat damage to a player, remove a shield counter from it. If you do, draw a card." (If a creature with a shield counter on it would be dealt damage or destroyed, remove a shield counter from it instead.)

Enchantment
Family's Favor (ncc) 59
Fog

Prevent all combat damage that would be dealt this turn.

Instant
Fog (m14) 171
Saryth, the Viper's Fang

Other tapped creatures you control have deathtouch. Other untapped creatures you control have hexproof. {1}, {T}: Untap another target creature or land you control.

Creature
Saryth, the Viper's Fang (mid) 197
Snake Umbra

Enchant creature Enchanted creature gets +1/+1 and has "Whenever this creature deals damage to an opponent, you may draw a card." Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

Enchantment
Snake Umbra (roe) 207

Protection

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Ramp

Quantity: 8Price: $8.10
Caravan Vigil

Search your library for a basic land card, reveal it, put it into your hand, then shuffle. Morbid — You may put that card onto the battlefield instead of putting it into your hand if a creature died this turn.

Sorcery
Caravan Vigil (isd) 173
Deathbloom Gardener

Deathtouch {T}: Add one mana of any color.

Creature
Deathbloom Gardener (dmu) 159
Emerald Medallion

Green spells you cast cost {1} less to cast.

Artifact
Emerald Medallion (mh3) 291
Nightshade Dryad

Deathtouch {T}: Add {C}. {T}: Add one mana of any color.

Creature
Nightshade Dryad (mh3) 163
Poison Dart Frog

Reach {T}: Add one mana of any color. {2}: Poison Dart Frog gains deathtouch until end of turn.

Creature
Poison Dart Frog (lci) 207
Rampant Growth

Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Sorcery
Rampant Growth (j25) 704
Sakura-Tribe Elder

Sacrifice Sakura-Tribe Elder: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Creature
Sakura-Tribe Elder (dsc) 194
Wild Growth

Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional {G}.

Enchantment
Wild Growth (dmr) 184

Ramp

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Recursion

Quantity: 2Price: $1.04
Skullwinder

Deathtouch When Skullwinder enters, return target card from your graveyard to your hand, then choose an opponent. That player returns a card from their graveyard to their hand.

Creature
Skullwinder (otc) 207
Unnatural Restoration

Return target permanent card from your graveyard to your hand. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Sorcery
Unnatural Restoration (one) 191

Recursion

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Removal

Quantity: 7Price: $3.21
Acidic Slime

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) When Acidic Slime enters, destroy target artifact, enchantment, or land.

Creature
Acidic Slime (cmm) 270
Cankerbloom

{1}, Sacrifice Cankerbloom: Choose one — • Destroy target artifact. • Destroy target enchantment. • Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Creature
Cankerbloom (one) 161
Carnivorous Canopy

Destroy target artifact, enchantment, or creature with flying. If that permanent's mana value was 3 or less, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Sorcery
Carnivorous Canopy (one) 162
Caustic Caterpillar

{1}{G}, Sacrifice Caustic Caterpillar: Destroy target artifact or enchantment.

Creature
Caustic Caterpillar (j22) 86
Infectious Bite

Target creature you control deals damage equal to its power to target creature you don't control. Each opponent gets a poison counter.

Instant
Infectious Bite (one) 172
Nevinyrral's Disk

Nevinyrral's Disk enters tapped. {1}, {T}: Destroy all artifacts, creatures, and enchantments.

Artifact
Nevinyrral's Disk (mh2) 298
Reclamation Sage

When this creature enters, you may destroy target artifact or enchantment.

Creature
Reclamation Sage (fdn) 231

Removal

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Sideboard

Quantity: 8Price: $16.34
Asceticism

Creatures you control have hexproof. {1}{G}: Regenerate target creature. (The next time it would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)

Enchantment
Asceticism (som) 110
Autumn's Veil

Spells you control can't be countered by blue or black spells this turn, and creatures you control can't be the targets of blue or black spells this turn.

Instant
Autumn's Veil (m11) 162
Contagion Clasp

When Contagion Clasp enters, put a -1/-1 counter on target creature. {4}, {T}: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Artifact
Contagion Clasp (ddf) 63
Grappling Hook

Equipped creature has double strike. Whenever equipped creature attacks, you may have target creature block it this turn if able. Equip {4}

Artifact
Grappling Hook (c17) 212
Master of the Wild Hunt

At the beginning of your upkeep, create a 2/2 green Wolf creature token. {T}: Tap all untapped Wolf creatures you control. Each Wolf tapped this way deals damage equal to its power to target creature. That creature deals damage equal to its power divided as its controller chooses among any number of those Wolves.

Creature
Master of the Wild Hunt (m10) 191
Ranger's Guile

Target creature you control gets +1/+1 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)

Instant
Ranger's Guile (plst) M15-193
Sandstone Oracle

Flying When Sandstone Oracle enters, choose an opponent. If that player has more cards in hand than you, draw cards equal to the difference.

Creature Artifact
Sandstone Oracle (cmm) 406
Wren's Run Packmaster

Champion an Elf (When this creature enters, sacrifice it unless you exile another Elf you control. When this creature leaves the battlefield, that card returns to the battlefield.) {2}{G}: Create a 2/2 green Wolf creature token. Wolves you control have deathtouch.

Creature
Wren's Run Packmaster (cma) 171

Sideboard

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Maybeboard

Quantity: 16Price: $29.34
Bladed Pinions

Equipped creature has flying and first strike. Equip {2}

Artifact
Bladed Pinions (som) 140
Creeping Renaissance

Choose a permanent type. Return all cards of the chosen type from your graveyard to your hand. Flashback {5}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Sorcery
Creeping Renaissance (c18) 137
Explore

You may play an additional land this turn. Draw a card.

Sorcery
Explore (blc) 216
Foundation Breaker

When Foundation Breaker enters, you may destroy target artifact or enchantment. Evoke {1}{G} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)

Creature
Foundation Breaker (mh2) 160
Hornet Nest

Defender (This creature can't attack.) Whenever Hornet Nest is dealt damage, create that many 1/1 green Insect creature tokens with flying and deathtouch. (Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it.)

Creature
Hornet Nest (plst) M15-177
Jewel-Eyed Cobra

Deathtouch When Jewel-Eyed Cobra dies, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")

Creature
Jewel-Eyed Cobra (mh2) 168
Kura, the Boundless Sky

Flying, deathtouch When Kura, the Boundless Sky dies, choose one — • Search your library for up to three land cards, reveal them, put them into your hand, then shuffle. • Create an X/X green Spirit creature token, where X is the number of lands you control.

Creature
Kura, the Boundless Sky (neo) 200
Lightning Greaves

Equipped creature has haste and shroud. (It can't be the target of spells or abilities.) Equip {0}

Artifact
Lightning Greaves (dsc) 93
Lurking Predators

Whenever an opponent casts a spell, reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, you may put that card on the bottom of your library.

Enchantment
Lurking Predators (plst) M10-190
Majestic Myriarch

Majestic Myriarch's power and toughness are each equal to twice the number of creatures you control. At the beginning of each combat, Majestic Myriarch gains flying until end of turn if you control a creature with flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance.

Creature
Majestic Myriarch (c20) 182
Mask of Memory

Whenever equipped creature deals combat damage to a player, you may draw two cards. If you do, discard a card. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Mask of Memory (onc) 136
Nature's Spiral

Return target permanent card from your graveyard to your hand.

Sorcery
Nature's Spiral (dom) 175
Runechanter's Pike

Equipped creature has first strike and gets +X/+0, where X is the number of instant and sorcery cards in your graveyard. Equip {2}

Artifact
Runechanter's Pike (isd) 231
Search for Tomorrow

Search your library for a basic land card, put it onto the battlefield, then shuffle. Suspend 2—{G} (Rather than cast this card from your hand, you may pay {G} and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)

Sorcery
Search for Tomorrow (clb) 834
Sharpened Pitchfork

Equipped creature has first strike. As long as equipped creature is a Human, it gets +1/+1. Equip {1}

Artifact
Sharpened Pitchfork (isd) 232
Silhana Ledgewalker

Hexproof (This creature can't be the target of spells or abilities your opponents control.) Silhana Ledgewalker can't be blocked except by creatures with flying.

Creature
Silhana Ledgewalker (otc) 206

Maybeboard

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 4 cards
0 pips - 0 cards
0 mana - 4 cards
0 pips - 0 cards
0 mana - 4 cards
0 pips - 0 cards
0 mana - 4 cards
71 pips - 58 cards
32 mana - 32 cards
0 pips - 0 cards
4 mana - 4 cards
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Description

{"ops":[{"insert":"This deck is all about deathtouch and poison. Ideally, the starting hand needs one or two one-drop deathtouch creatures, turn two brings out Fynn, and then the pressure is on. This deck can consistently start swinging for poison turn two, forcing players to sacrifice creatures to keep the poison away. Other cards are built for advantage, keeping either those creatures coming to your hand or back to the battlefield. There are also some cards designed to get those little guys through, from unblock lands to lure effects, so having at least one of those in your hand is very handy.\n\nFor removal, there's a good amount of artifact and enchantment removal, and the proliferate options mean that even one poison counter can become a huge danger. "},{"attributes":{"background":"var(--light-background)","color":"var(--color)"},"insert":"Fight becomes very useful with the deathtouch creatures, in case you need those last two poison counters, or you need to quickly remove a big baddie threat. You can also swap Contagion Clasp for Contagion Engine if you want a fiercer endgame and a good board wipe that doesn't nuke your things."},{"insert":"\n\nFirst-strike equipment is a MUST for this deck because suddenly, those one drops are no longer chum blockers after turn three, but legitimate threats that can cause havoc. Haste equipment is beneficial, too, because those threats can immediately do damage instead of sitting around a turn, being at risk of removal. Card draw can be very helpful in getting those artifacts into your hand and then out onto the battlefield.\n\nThe key to this deck is to BE AGGRESSIVE. You can start creating a time bomb on turn two quickly, and once that poison is there, it's hard to get rid of, and your deck is all about just building that up over time until it's game over. Don't be afraid to risk losing creatures, especially early on. It will put a target on you, but hopefully, you can win before they can do anything against you!\n"}]}
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