Whitetiger4844
975 views52 days ago
Commander
Size: 100Salt sum: 30.32
Choose your preferred layout. You can mix and match options using the View as & Group by drop-downs above.
Anthem
(Ctrl to add secondary)
Syr Vondam, Sunstar Exemplar
Vigilance, menace
Whenever another creature you control dies or is put into exile, put a +1/+1 counter on Syr Vondam and you gain 1 life.
When Syr Vondam dies or is put into exile while its power is 4 or greater, destroy up to one target nonland permanent.
Whenever another creature you control dies or is put into exile, put a +1/+1 counter on Syr Vondam and you gain 1 life.
When Syr Vondam dies or is put into exile while its power is 4 or greater, destroy up to one target nonland permanent.
Legendary Creature - Human Knight

Counters
(Ctrl to add secondary)
Sephiroth, Fabled SOLDIER
Whenever Sephiroth enters or attacks, you may sacrifice another creature. If you do, draw a card.
Whenever another creature dies, target opponent loses 1 life and you gain 1 life. If this is the fourth time this ability has resolved this turn, transform Sephiroth.
Whenever another creature dies, target opponent loses 1 life and you gain 1 life. If this is the fourth time this ability has resolved this turn, transform Sephiroth.
Legendary Creature - Human Soldier Avatar


Drain
(Ctrl to add secondary)
Commissar Severina Raine
Leading from the Front — Whenever Commissar Severina Raine attacks, each opponent loses X life, where X is the number of other attacking creatures.
Summary Execution — , Sacrifice another creature: You gain 2 life and draw a card.
Summary Execution — , Sacrifice another creature: You gain 2 life and draw a card.
Legendary Creature - Human Soldier

Kaya, Intangible Slayer
Hexproof
+2: Each opponent loses 3 life and you gain 3 life.
0: You draw two cards. Then each opponent may scry 1.
−3: Exile target creature or enchantment. If it wasn't an Aura, create a token that's a copy of it, except it's a 1/1 white Spirit creature with flying in addition to its other types.
+2: Each opponent loses 3 life and you gain 3 life.
0: You draw two cards. Then each opponent may scry 1.
−3: Exile target creature or enchantment. If it wasn't an Aura, create a token that's a copy of it, except it's a 1/1 white Spirit creature with flying in addition to its other types.
Legendary Planeswalker - Kaya

Obsessive Pursuit
When this enchantment enters and at the beginning of your upkeep, you lose 1 life and create a Clue token. (It's an artifact with ", Sacrifice this token: Draw a card.")
Whenever you attack, put X +1/+1 counters on target attacking creature, where X is the number of permanents you've sacrificed this turn. If X is three or more, that creature gains lifelink until end of turn.
Whenever you attack, put X +1/+1 counters on target attacking creature, where X is the number of permanents you've sacrificed this turn. If X is three or more, that creature gains lifelink until end of turn.
Enchantment

Warlock Class
(Gain the next level as a sorcery to add its ability.)
At the beginning of your end step, if a creature died this turn, each opponent loses 1 life.
: Level 2
When this Class becomes level 2, look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.
: Level 3
At the beginning of your end step, each opponent loses life equal to the life they lost this turn. (Damage causes loss of life.)
At the beginning of your end step, if a creature died this turn, each opponent loses 1 life.
: Level 2
When this Class becomes level 2, look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.
: Level 3
At the beginning of your end step, each opponent loses life equal to the life they lost this turn. (Damage causes loss of life.)
Enchantment - Class

Draw
(Ctrl to add secondary)
Land
(Ctrl to add secondary)
Cleric Class
(Gain the next level as a sorcery to add its ability.)
If you would gain life, you gain that much life plus 1 instead.
: Level 2
Whenever you gain life, put a +1/+1 counter on target creature you control.
: Level 3
When this Class becomes level 3, return target creature card from your graveyard to the battlefield. You gain life equal to that creature's toughness.
If you would gain life, you gain that much life plus 1 instead.
: Level 2
Whenever you gain life, put a +1/+1 counter on target creature you control.
: Level 3
When this Class becomes level 3, return target creature card from your graveyard to the battlefield. You gain life equal to that creature's toughness.
Enchantment - Class

Obzedat, Ghost Council
When Obzedat enters, target opponent loses 2 life and you gain 2 life.
At the beginning of your end step, you may exile Obzedat. If you do, return it to the battlefield under its owner's control at the beginning of your next upkeep. It gains haste.
At the beginning of your end step, you may exile Obzedat. If you do, return it to the battlefield under its owner's control at the beginning of your next upkeep. It gains haste.
Legendary Creature - Spirit Advisor

Lifegain
(Ctrl to add secondary)
Protection
(Ctrl to add secondary)
The Masamune
As long as equipped creature is attacking, it has first strike and must be blocked if able.
Equipped creature has "If a creature dying causes a triggered ability of this creature or an emblem you own to trigger, that ability triggers an additional time."
Equip
Equipped creature has "If a creature dying causes a triggered ability of this creature or an emblem you own to trigger, that ability triggers an additional time."
Equip
Legendary Artifact - Equipment

Pump
(Ctrl to add secondary)
Ramp
(Ctrl to add secondary)
Eirdu, Carrier of Dawn
Flying, lifelink
Creature spells you cast have convoke. (Your creatures can help cast those spells. Each creature you tap while casting a creature spell pays for or one mana of that creature's color.)
At the beginning of your first main phase, you may pay . If you do, transform Eirdu.
Creature spells you cast have convoke. (Your creatures can help cast those spells. Each creature you tap while casting a creature spell pays for or one mana of that creature's color.)
At the beginning of your first main phase, you may pay . If you do, transform Eirdu.
Legendary Creature - Elemental God


Sandbender Scavengers
Whenever you sacrifice another permanent, put a +1/+1 counter on this creature.
When this creature dies, you may exile it. When you do, return target creature card with mana value less than or equal to this creature's power from your graveyard to the battlefield.
When this creature dies, you may exile it. When you do, return target creature card with mana value less than or equal to this creature's power from your graveyard to the battlefield.
Creature - Human Rogue

Recursion
(Ctrl to add secondary)
Ayli, Eternal Pilgrim
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
, Sacrifice another creature: You gain life equal to the sacrificed creature's toughness.
, Sacrifice another creature: Exile target nonland permanent. Activate only if you have at least 10 life more than your starting life total.
, Sacrifice another creature: You gain life equal to the sacrificed creature's toughness.
, Sacrifice another creature: Exile target nonland permanent. Activate only if you have at least 10 life more than your starting life total.
Legendary Creature - Cleric Kor

Removal
(Ctrl to add secondary)
Ghost Council of Orzhova
When Ghost Council of Orzhova enters, target opponent loses 1 life and you gain 1 life.
, Sacrifice a creature: Exile Ghost Council of Orzhova. Return it to the battlefield under its owner's control at the beginning of the next end step.
, Sacrifice a creature: Exile Ghost Council of Orzhova. Return it to the battlefield under its owner's control at the beginning of the next end step.
Legendary Creature - Spirit

Silverquill, the Disputant
Flying, vigilance
Each instant and sorcery spell you cast has casualty 1. (As you cast that spell, you may sacrifice a creature with power 1 or greater. When you do, copy the spell and you may choose new targets for the copy.)
Each instant and sorcery spell you cast has casualty 1. (As you cast that spell, you may sacrifice a creature with power 1 or greater. When you do, copy the spell and you may choose new targets for the copy.)
Legendary Creature - Elder Dragon

Sac Outlet
(Ctrl to add secondary)
Company Commander
Command Section — When this creature enters, create a number of 1/1 white Soldier creature tokens equal to the number of opponents you have.
Bring it Down! — Whenever this creature attacks, creatures you control gain deathtouch until end of turn.
Bring it Down! — Whenever this creature attacks, creatures you control gain deathtouch until end of turn.
Creature - Human Soldier

Phoenix Fleet Airship
Flying
At the beginning of your end step, if you sacrificed a permanent this turn, create a token that's a copy of this Vehicle.
As long as you control eight or more permanents named Phoenix Fleet Airship, this Vehicle is an artifact creature.
Crew 1
At the beginning of your end step, if you sacrificed a permanent this turn, create a token that's a copy of this Vehicle.
As long as you control eight or more permanents named Phoenix Fleet Airship, this Vehicle is an artifact creature.
Crew 1
Artifact - Vehicle

Tokens
(Ctrl to add secondary)
Tutor
(Ctrl to add secondary)
Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"insert":"Introduction"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nKarlov’s Killer Afterparty is a synergistic Orzhov (white-black) Commander deck built around Teysa Karlov, leveraging a suite of Spirit tribal synergies, death triggers, lifegain, and token generation. Teysa Karlov's ability to double death triggers and grant vigilance and lifelink to tokens enhances the deck's aristocrat strategy, allowing for explosive value from creature deaths and token creation.\nThe deck focuses on:\n\n"},{"attributes":{"bold":true},"insert":"Spirit Tribal Synergy"},{"insert":": Utilizing Spirits and Spirit-generating effects to maximize value."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Token Generation"},{"insert":": Producing a wide array of tokens to fuel sacrifice outlets and death triggers."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Aristocrat Strategy"},{"insert":": Capitalizing on creatures dying to drain opponents and gain life."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Lifegain and Drain"},{"insert":": Employing lifegain effects to stabilize and drain effects to pressure opponents."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Recursion"},{"insert":": Reanimating key creatures to maintain board presence and value."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n\nCard Choices and Strategy"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Commander: Teysa Karlov"},{"attributes":{"header":4},"insert":"\n"},{"insert":"Teysa Karlov enhances the deck's core strategies by:\n\n"},{"attributes":{"bold":true},"insert":"Doubling Death Triggers"},{"insert":": Maximizing the value from cards like Zulaport Cutthroat and Mirkwood Bats."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Enhancing Tokens"},{"insert":": Granting vigilance and lifelink to tokens, improving both offense and defense."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"header":4},"insert":"\n"},{"insert":"Key Synergies"},{"attributes":{"header":4},"insert":"\n"},{"attributes":{"bold":true},"insert":"Death Triggers"},{"insert":": Cards like Zulaport Cutthroat, Mirkwood Bats, and Nadier's Nightblade drain opponents when creatures die. With Teysa Karlov, these effects are doubled, accelerating the drain strategy."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Token Generation"},{"insert":": Thalisse, Reverent Medium, Requiem Angel, and Company Commander produce tokens that can be sacrificed for value."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Sacrifice Outlets"},{"insert":": Ayli, Eternal Pilgrim and Maw of the Obzedat provide means to sacrifice creatures, triggering death effects and controlling the board."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Lifegain"},{"insert":": Cleric Class and Pontiff of Blight enhance lifegain strategies, synergizing with drain effects and stabilizing life totals."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Recursion"},{"insert":": Ascend from Avernus, Debtors' Knell, and Unburial Rites allow for reanimation of key creatures, maintaining board presence."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"header":4},"insert":"\n"},{"insert":"Notable Interactions"},{"attributes":{"header":4},"insert":"\n"},{"attributes":{"bold":true},"insert":"Zulaport Cutthroat + Requiem Angel"},{"insert":": Each non-Spirit creature death creates a Spirit token, which can then be sacrificed, triggering Zulaport Cutthroat again."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Mirkwood Bats + Skullclamp"},{"insert":": Equipping tokens with Skullclamp draws cards and triggers Mirkwood Bats' drain effect."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Teysa, Orzhov Scion + Thalisse, Reverent Medium"},{"insert":": Sacrificing three white creatures to Teysa, Orzhov Scion exiles a target creature, while Thalisse replenishes tokens based on life gained."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n\nGameplay Tips"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Early Game"},{"insert":": Focus on establishing a board presence with low-cost creatures and token generators. Utilize ramp sources like Smothering Tithe and Orzhov Signet to accelerate mana."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Mid Game"},{"insert":": Deploy key pieces like Zulaport Cutthroat and Mirkwood Bats, and start leveraging sacrifice outlets to trigger death effects."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Late Game"},{"insert":": Utilize recursion spells to bring back impactful creatures. Aim to assemble combinations that can drain opponents rapidly, such as Zulaport Cutthroat with Requiem Angel."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Protection"},{"insert":": Keep protection spells like Inkshield and Selfless Glyphweaver ready to safeguard your board against wipes."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n\nCommon Matchups"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Aggro Decks"},{"insert":": Lifegain from cards like Cleric Class and Pontiff of Blight helps stabilize against aggressive strategies."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Control Decks"},{"insert":": Recursion spells and persistent token generation can recover from board wipes and counterspells."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Combo Decks"},{"insert":": Disruption through sacrifice outlets and targeted removal like Swords to Plowshares can hinder combo setups."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n\nStrengths and Weaknesses"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Strengths"},{"insert":":\n\n"},{"attributes":{"bold":true},"insert":"Synergistic Engine"},{"insert":": The deck's components work cohesively, with death triggers, token generation, and lifegain interlinking effectively."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Resilience"},{"insert":": Recursion and protection spells allow for recovery from board wipes and targeted removal."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Flexibility"},{"insert":": Multiple paths to victory through drain effects, combat damage, and value generation."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Weaknesses"},{"insert":":\n\n"},{"attributes":{"bold":true},"insert":"Graveyard Hate"},{"insert":": Cards that exile graveyards can disrupt recursion strategies."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Token Hate"},{"insert":": Effects that prevent token creation or exile tokens can hinder the deck's engine."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Mana Intensive"},{"insert":": Some strategies require significant mana investment; managing resources is crucial."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n\nConclusion"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Karlov’s Killer Afterparty is a well-rounded casual EDH deck that excels in synergistic play, leveraging the strengths of Orzhov's color identity. With a focus on Spirits, tokens, and lifegain, it offers multiple avenues to victory and can adapt to various playstyles.\n"},{"attributes":{"bold":true},"insert":"Estimated Power Level"},{"insert":": 6.5/10\nThis deck is suitable for casual playgroups and provides a solid foundation for players interested in aristocrat strategies and Spirit tribal themes.\n"}]}









































































