Spoticus
187 views4 years ago
Commander
Size: 100Salt sum: 37.92
Choose your preferred layout. You can mix and match options using the View as & Group by drop-downs above.
Commander
Nadier, Agent of the Duskenel
Whenever a token you control leaves the battlefield, put a +1/+1 counter on Nadier.
When Nadier leaves the battlefield, create a number of 1/1 green Elf Warrior creature tokens equal to its power.
Partner (You can have two commanders if both have partner.)
When Nadier leaves the battlefield, create a number of 1/1 green Elf Warrior creature tokens equal to its power.
Partner (You can have two commanders if both have partner.)
Legendary Creature - Warrior Elf

Commander
(CTRL to add secondary)
Advantage
Advantage
(CTRL to add secondary)
Anthem
Anthem
(CTRL to add secondary)
Combat Trick
Xenagos, God of Revels
Indestructible
As long as your devotion to red and green is less than seven, Xenagos isn't a creature.
At the beginning of combat on your turn, another target creature you control gains haste and gets +X/+X until end of turn, where X is that creature's power.
As long as your devotion to red and green is less than seven, Xenagos isn't a creature.
At the beginning of combat on your turn, another target creature you control gains haste and gets +X/+X until end of turn, where X is that creature's power.
Legendary Creature Enchantment - God

Combat Trick
(CTRL to add secondary)
Finisher
Kindred Summons
Choose a creature type. Reveal cards from the top of your library until you reveal X creature cards of the chosen type, where X is the number of creatures you control of that type. Put those cards onto the battlefield, then shuffle the rest of the revealed cards into your library.
Instant

Finisher
(CTRL to add secondary)
Land
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land

Land
(CTRL to add secondary)
Ping
Purphoros, God of the Forge
Indestructible
As long as your devotion to red is less than five, Purphoros isn't a creature.
Whenever another creature you control enters, Purphoros deals 2 damage to each opponent.
: Creatures you control get +1/+0 until end of turn.
As long as your devotion to red is less than five, Purphoros isn't a creature.
Whenever another creature you control enters, Purphoros deals 2 damage to each opponent.
: Creatures you control get +1/+0 until end of turn.
Legendary Creature Enchantment - God

Ping
(CTRL to add secondary)
Protection
Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Protection
(CTRL to add secondary)
Ramp
Ramp
(CTRL to add secondary)
Recovery
Recovery
(CTRL to add secondary)
Removal
Elvish Dreadlord
Deathtouch
When this creature dies, non-Elf creatures get -3/-3 until end of turn.
Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
When this creature dies, non-Elf creatures get -3/-3 until end of turn.
Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
Creature - Elf Zombie

Removal
(CTRL to add secondary)
Token Producers
Token Producers
(CTRL to add secondary)
Maybeboard
Doubling Season
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead.
If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead.
Enchantment

Growing Rites of Itlimoc
When Growing Rites of Itlimoc enters, look at the top four cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
At the beginning of your end step, if you control four or more creatures, transform Growing Rites of Itlimoc.
At the beginning of your end step, if you control four or more creatures, transform Growing Rites of Itlimoc.
Legendary Enchantment


Kamahl, Heart of Krosa
At the beginning of combat on your turn, creatures you control get +3/+3 and gain trample until end of turn.
: Until end of turn, target land you control becomes a 1/1 Elemental creature with vigilance, indestructible, and haste. It's still a land.
Partner (You can have two commanders if both have partner.)
: Until end of turn, target land you control becomes a 1/1 Elemental creature with vigilance, indestructible, and haste. It's still a land.
Partner (You can have two commanders if both have partner.)
Legendary Creature - Human Druid

Syr Konrad, the Grim
Whenever another creature dies, or a creature card is put into a graveyard from anywhere other than the battlefield, or a creature card leaves your graveyard, Syr Konrad deals 1 damage to each opponent.
: Each player mills a card. (They each put the top card of their library into their graveyard.)
: Each player mills a card. (They each put the top card of their library into their graveyard.)
Legendary Creature - Human Knight

Tendershoot Dryad
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
At the beginning of each upkeep, create a 1/1 green Saproling creature token.
Saprolings you control get +2/+2 as long as you have the city's blessing.
At the beginning of each upkeep, create a 1/1 green Saproling creature token.
Saprolings you control get +2/+2 as long as you have the city's blessing.
Creature - Dryad

Maybeboard
(CTRL to add secondary)
Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"insert":{"image":"https://mktg-assets.tcgplayer.com/content/magic/2020/12/14/12-11-2020_MTG-Opengraph.jpg"}},{"insert":"\n\nTana, the Bloodsower and Nadier, Agent of the Duskenel - A Jund Commander Pair - Deck 164 - A mini-primer"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"In one sentence, what does this deck do?"},{"insert":"\n\n"},{"attributes":{"italic":true},"insert":"Tana and Nadier are elfball commanders that overrun their opponents by going both tall and wide."},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"Commander Haiku:"},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":" \""},{"attributes":{"italic":true,"bold":true},"insert":".\""},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"Stats (updated 1/15/21):"},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"Power Level: Medium (6ish) TBA after more playtesting"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Solo: 2 wins, 9 losses"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Multiplayer: 0 wins, 1 losses"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"$400"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"88% owned, $72 to finish"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"CMC 3.48"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Origins:"},{"insert":"\n\nThis deck started with origins with a TCG Player article about these two commanders from Chase Carroll ("},{"attributes":{"link":"https://infinite.tcgplayer.com/article/Brewing-Tokens-with-Tana-Nadier-in-Commander/6d38d086-cb91-4476-a914-76feac288f14/"},"insert":"link"},{"insert":"). I really liked the idea, and lore could possibly put these two together. In playtesting, both multiplayer and 1v1, it just did not come together. There was not enough in the deck to make Tana taller, so I rarely was able to generate enough tokens to have a farm to use. Maybe I was not playing it well enough, or keeping good hands, but I played the deck 12-13 times and just was not happy with it. The balance was off.\n\nI decided to change up and go with Jund elfball as I went back to the drawing board. While I was sad to lose the Saproling synergies, I did get to keep a lot of ETB ping that red affords me. It was fun exploring elfball from a Jund standpoint, and I know this deck will be very different from "},{"insert":{"card-link":"Abomination of Llanowar"}},{"insert":" when I create it.\n\n"},{"attributes":{"bold":true},"insert":"The Commander:"},{"insert":"\n\n"},{"insert":{"card-link":"Tana, the Bloodsower"}},{"insert":" asks me to go tall as a commander. She will produce saprolings, which are 'go wide', but she needs to 'go tall' to get them. That presents some interesting gameplay angles. Now, the lords we have and combat tricks will help her go tall to create the saprolings, but what do we do with them? We have them every game if we are doing it right. They will help us draw cards on death through "},{"insert":{"card-link":"Moldervine Reclamation"}},{"insert":" as well as ping on ETB with "},{"insert":{"card-link":"Purphoros, God of the Forge"}},{"insert":". So help us if we get "},{"insert":{"card-link":"Vicious Shadows"}},{"insert":" out. Simply put, the saprolings are there to die to benefit us and damage opponents.\n\n"},{"insert":{"card-link":"Nadier, Agent of the Duskenel"}},{"insert":" benefits from the saprolings dying. We want him to go tall so that he can die to create more tokens, to hopefully benefit from everything above. If we get enough saprolings with Tana, we can cast Nadier, then start allowing our tokens to die to power him up, then let him die to create new tokens. This will be a disgusting cycle if sequenced right to do a lot of damage to opponents.\n\n"},{"attributes":{"bold":true},"insert":"Gameplay:"},{"insert":"\n\n"},{"attributes":{"color":"#e60000"},"insert":"Starting hand: "},{"insert":"\n\nExample 1: \n\nExample 2: \n\nExample 3: \n\n"},{"attributes":{"color":"#e60000"},"insert":"Early game:"},{"insert":" \n\n"},{"attributes":{"color":"#e60000"},"insert":"Mid game: "},{"insert":" \n\n"},{"attributes":{"color":"#e60000"},"insert":"Late game:"},{"insert":" \n\n\n"},{"attributes":{"bold":true},"insert":"Flavor (Lore/Set): 10 cards from Commander Legends"},{"insert":"\n\n"},{"attributes":{"italic":true,"bold":true},"insert":"\"Tana"},{"attributes":{"italic":true},"insert":", the Bloodsower is a "},{"attributes":{"italic":true,"color":"#0b0080","link":"https://mtg.fandom.com/wiki/Legendary"},"insert":"legendary"},{"attributes":{"italic":true},"insert":" "},{"attributes":{"italic":true,"color":"#0b0080","link":"https://mtg.fandom.com/wiki/Elf"},"insert":"elf"},{"attributes":{"italic":true},"insert":" "},{"attributes":{"italic":true,"color":"#0b0080","link":"https://mtg.fandom.com/wiki/Druid"},"insert":"druid"},{"attributes":{"italic":true},"insert":" from an unknown "},{"attributes":{"italic":true,"color":"#0b0080","link":"https://mtg.fandom.com/wiki/Plane"},"insert":"plane"},{"attributes":{"italic":true},"insert":"."},{"insert":"\n\n"},{"attributes":{"italic":true},"insert":"Tana was abandoned in the woods as a child. For unknown reasons, she was taken in by a pod of fungal "},{"attributes":{"italic":true,"color":"#0b0080","link":"https://mtg.fandom.com/wiki/Saproling"},"insert":"saprolings"},{"attributes":{"italic":true},"insert":", who protected her from the wild. The girl has grown into a feral prowler, and viciously hunts any trespassers to feed her saproling caretakers."},{"insert":"\n\n"},{"attributes":{"italic":true},"insert":"The locals are apparently aware there is something afoot in the woods, and the whisper of a forest "},{"attributes":{"italic":true,"color":"#0b0080","link":"https://mtg.fandom.com/wiki/Spirit"},"insert":"spirit"},{"attributes":{"italic":true},"insert":" whose thirst for the blood of travelers knows no bounds. However, search parties return empty-handed if at all, babbling of soil soaked in blood.\" "},{"attributes":{"italic":true,"link":"https://mtg.fandom.com/wiki/Tana"},"insert":"source"},{"insert":"\n\n"},{"attributes":{"italic":true},"insert":"\"Historically speaking, the Duskenel nation of "},{"attributes":{"italic":true,"color":"#0b0080","link":"https://mtg.fandom.com/wiki/Elf"},"insert":"elves"},{"attributes":{"italic":true},"insert":" has had a tumultuous relationship with their wood "},{"attributes":{"italic":true,"color":"#0b0080","link":"https://mtg.fandom.com/wiki/Elf"},"insert":"elf"},{"attributes":{"italic":true},"insert":" neighbors. But times change, and recent leadership has decided elven solidarity far outweighs petty tribal disagreements. To the average wood elf, Nadier appears to be a diplomat sent by the Duskenel as a cultural exchange resulting from a recent treaty between the elven nations. He is kind and cordial and has quickly become a welcome face around town."},{"insert":"\n\n"},{"attributes":{"italic":true},"insert":"In reality, Nadier's presence is a direct result of said treaty, but he is no diplomat. The wood elves have been experiencing some issues with nearby "},{"attributes":{"italic":true,"color":"#0b0080","link":"https://mtg.fandom.com/wiki/Human"},"insert":"human"},{"attributes":{"italic":true},"insert":" settlements—expeditions going a little too deep in the woods, trees being felled that have stood for centuries, and so forth. As such, the Duskenel offered Nadier's services not as a dignitary, but as the foremost killer in the entire nation. Secretly, Nadier has been tasked to train a battalion of wood elves to drive the "},{"attributes":{"italic":true,"color":"#0b0080","link":"https://mtg.fandom.com/wiki/Human"},"insert":"humans"},{"attributes":{"italic":true},"insert":" away from the forest.\" "},{"attributes":{"italic":true,"link":"https://mtg.fandom.com/wiki/Nadier"},"insert":"source"},{"insert":"\n\n"},{"insert":{"card-link":"Undergrowth Stadium"}},{"insert":" - so happy for (as of now) affordable Battlebond lands. This is my first set that I have owned as a result."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Path of Ancestry"}},{"insert":" - good reprint for a tribal commander"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Fyndhorn Elves"}},{"insert":" - low cost mana dork"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Farhaven Elf"}},{"insert":" - low cost "},{"insert":{"card-link":"Wood Elves"}},{"insert":" redundancy"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Miara, Thorn of the Glade"}},{"insert":" - a source of card draw that may deter board wipes or blocks. Good replacement, though I may reconsider this for an 'on entering the battlefield effect"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Reclamation Sage"}},{"insert":" - good elf-based removal"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Elvish Dreadlord"}},{"insert":" - we are going to see with this one. I love the flavor, but it will not wipe everything, or likely not what I am worried about. It may, however open up the battlefield for a more wide attack."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Temur Battle Rage"}},{"insert":" - I wanted to include red combat tricks so that this was not just a Golgari deck. This may help with some early token production, or be a good game ender in conjunction with other pumps like "},{"insert":{"card-link":"Xenagos, God of Revels"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Immaculate Magistrate"}},{"insert":" - repeatable 'anthem' effect!"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Imperious Perfect"}},{"insert":" - to be honest, I like this more for the token generator, but will serve as a lord also."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Winning the Game:"},{"insert":"\n\n"},{"attributes":{"color":"#e60000","bold":true},"insert":"Combat:"},{"attributes":{"bold":true},"insert":" "},{"attributes":{"color":"#222222"},"insert":" This deck can go both tall and wide. The mass amount of (35) creatures + token producers and Tana/Nadier can help us go wide with all the anthem effects we have in the deck. Going tall is another option, and often this will go through Tana, who will produce the tokens that will help us go wide even further. I do understand that the saprolings will not benefit from the lord effect, but they will support our non-combat wincons."},{"insert":"\n\n"},{"insert":{"card-link":"Alpha Status"}},{"insert":", "},{"insert":{"card-link":"Xenagos, God of Revels"}},{"insert":", and "},{"insert":{"card-link":"Timberwatch Elf"}},{"insert":" all will help Tana grow to create saprolings. "},{"insert":{"card-link":"Alpha Status"}},{"insert":" should be devastating and if it is, I might not oppose using "},{"insert":{"card-link":"Coat of Arms"}},{"insert":" or "},{"insert":{"card-link":"Stoneforge Masterwork"}},{"insert":" to further push this road to winning. Playtesting in multiplayer in the near future will decide this.\n\n"},{"attributes":{"color":"#e60000","bold":true},"insert":"Non-combat:"},{"attributes":{"bold":true},"insert":" "},{"insert":" "},{"insert":{"card-link":"Vicious Shadows"}},{"insert":" will have us allowing some elves to die and my opponents choosing not to block so that they do not get pinged. "},{"insert":{"card-link":"Purphoros, God of the Forge"}},{"insert":", "},{"insert":{"card-link":"Poison-Tip Archer"}},{"insert":", and "},{"insert":{"card-link":"Impact Tremors"}},{"insert":" can do incremental damage as elves come in to play. Imagine having one of these out and casting "},{"insert":{"card-link":"Kindred Summons"}},{"insert":". This ends the game. There are also multiple token producers that will aid this.\n\n"},{"attributes":{"bold":true},"insert":"Upgrades:"},{"insert":"\n\nThese are all expensive upgrades to the deck that will perhaps be purchased when they are reprinted.\n"},{"insert":{"card-link":"Growing Rites of Itlimoc // Itlimoc, Cradle of the Sun"}},{"insert":", though this is only a small bit better than "},{"insert":{"card-link":"Elvish Guidance"}},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Kindred Dominance"}},{"insert":" will be a strict upgrade over "},{"insert":{"card-link":"Blasphemous Act"}},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Lathril, Blade of the Elves"}},{"insert":" is an obvious inclusion here once out. Actually disappointing, because I want to build an "},{"insert":{"card-link":"Abomination of Llanowar"}},{"insert":" deck (that's why he is not in here), and she is just strictly better. Looks like I will be buying 3-4 of those precons just like I did "},{"insert":{"card-link":"Aesi, Tyrant of Gyre Strait"}},{"insert":"...."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Weaknesses:"},{"insert":"\n\nWe will pretend that flyers do not exist for the purpose of this section. Also, with all tribal decks, board wipes make it hard to recover. You can see that I have added some recovery options in the deck with "},{"insert":{"card-link":"Izoni, Thousand-Eyed"}},{"insert":", "},{"insert":{"card-link":"Bala Ged Recovery // Bala Ged Sanctuary"}},{"insert":", "},{"insert":{"card-link":"Creeping Renaissance"}},{"insert":", and "},{"insert":{"card-link":"Prowess of the Fair"}},{"insert":". Just having "},{"insert":{"card-link":"Vicious Shadows"}},{"insert":" out will deter anyone from board wiping while they have any real number of cards in hand. The best way to take care of the flyers beyond the creatures that we do have is to force the flying creatures to block you and focus that player down.\n\n"},{"attributes":{"bold":true},"insert":"Changelog:"},{"insert":"\n\n\t1/15/21\nComplete conversion from a sacrificing tokens deck to an Elfball deck."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Gamelog:"},{"insert":"\n\n\n\n\n\n"}]}





















































































































