654 views29 hrs ago
Commander
Size: 100Est cost: $703.14Salt sum: 38.98
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infinitech

654 views29 hrs ago
Commander
Size: 100Est cost: $703.14Salt sum: 38.98

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{"ops":[{"insert":"This is a self mill value deck built around Sidisi's trigger where we win with a huge board or alternate win con. \n\nThe key to the whole deck is Sidisi's trigger making a zombie when a creature is milled. We want to mill repeatedly to reliably make zombies to convert into other resources or a win so the creature count is north of 50% by design. She doesn't care if more than one creature is milled, she only ever makes one zombie per trigger so one big self mill spell won't cut it. \n\nThe main engines are Path of Discovery, Gossip’s Talent, and Snarling Gorehound. Whenever a zombie enters each of these will give us a mill or surveil (which also counts as mill for Sidisi) trigger. With two of these or two Sidisis (from clones) we can consistently mill the whole deck in one chain that we can stop on demand, usually. The win comes from cards like Mortal Combat on upkeep, Syr Konrad burning as we mill, or Geralf, the Fleshwright making steadily bigger tokens. The backup is Lab Man though we don't have a way to restock the library so he's more of a break glass in case of emergency type card. Can't commit to milling the whole deck if you know the table is the type to hold removal until the next draw hits the stack. \n\nAlong the way we get value from the main plan with a list of cards that want to see the mill triggers (Hedge Shredder, Colossal Grave-Reaver), that use the zombie bodies (Priest of Forgotten Gods, Braids, Arisen Nightmare), or play from the graveyard(Muldrotha, the Gravetide, Kotis, Sibsig Champion). The big theme and the starting point for me building this deck was a big Splendid Reclamation type of effect, that's why we have seven different ways to make this happen:\n\nSplendid Reclamation\nWorld Shaper\nAftermath Analyst\nWill of the Sultai\nSummon: Titan\nTitania, Voice of Gaea / Argoth, Sanctum of Nature\nThe Mending of Dominaria\n\nDoing this is always worth it whether it's turn 4 for 4 lands or turn 8 for 20 and a landfall trigger or two. Getting way ahead on mana is always good and it lets you keep pushing for a win even when you get stopped repeatedly. Eventually your opponents will run out of answers. \n\nWith the main idea out of the way, lets discuss some of the finer points. \n\nFollowing through on a win with lab man is easy when you can respond to removal with enough mana free draw triggers. Cryptbreaker can do this reliably without haste as long as you have more zombie to tap. Also remember that this ability can be used early game on endstep before your turn if you didn't need to block with your zombies or before damage if you did. Unless you have plenty of mana and nothing to do it's better to leave your zombies up for blocking, especially if your opponents know what you're up to so they will see you as a threat from the start.\n\nEven if you have no cards in hand, don't be afraid to send half the deck to the bin. Dread Return is a mana free reanimate spell you can cast from the graveyard when you mill it. It's one of your most flexible tools, getting a draw engine or a win con on board. Lazav, the Multifarious can do the same but better as you can even do it in response to your next trigger when you see Geralf or Grave-Reaver go down as long as you have the mana to do it. Once you have Lab Man set up you can even put draw triggers on the stack immediately with Uro, Titan of Nature's Wrath from the gy or a sac outlet with Grim Haruspex on board.\n\nSpeaking of which, Agent Venom and friends are there to fuel your hand as you sac for other value but it's also a boardwipe deterrent. You will untap with more mana and more cards than your opponents if you survive the rotation. Just be careful putting more than one on board as some of them also lose you life and can be lethal. \n\nIf Sidisi gets denied hard don't be afraid to start cloning other things for value. Every clone is legend agnostic so getting a second Syr Konrad or Muldrotha can put a win on the stack if not you'll be way ahead. \n\nChatterfang, Squirrel General works the same as a clone for your combo turn. It doesn't inherently mill when it enters but each mill trigger will get you two bodies instead of one.\n\nWith so many creatures Eladamri, Korvecdal can be a 3 mana draw 5 and he reliably sneaks a fat creature on board as you always have tokens to fuel his activated ability. With 30 spells in the deck at 4mv or higher Glarb is just as valuable and he helps trigger Sidisi to boot. \n\nKiora's Follower is great because it untaps mana early but it can also untap one of 5 creatures that are more than just surveil or mana to use them again. \n\nRemember that Wight of the Reliquary is not just basics. Some of your best targets are :\nCrypt of Agadeem - Huge ritual spell if your gy is stacked.\nCommand Beacon - To bring back Sidisi if she's at 8+ mana\nArgoth, Sanctum of Nature - Half of a Splendid effect with Titania, Voice of Gaea and a mill trigger in a pinch.\nLotus Field - Sac lands before a splendid effect\nSunken Palace - What's better than one Gary to close out the game? two of them!\nAnd of course Field of the Dead but don't go get this unless it's already online or you'll get targeted down before you get any value from it. Sticking this on board on the endstep before your turn will set off alarms and for good reason.\n\n Mulligans should be aiming for mana or draw along with all your colors, as with most decks. Don't keep a combo piece without other advantage engines or you'll do nothing if it gets denied, and they will if they've seen the deck go off before though they can be unassuming to unfamiliar victims. Ramp into Sidisi t3 is not a bad plan but she doesn't do much on her own. Most of the deck gets value from her in one way or another so that's not a bad plan if you're already going down to 5 or 6. \n\nOverall this is a fun deck to puzzle out as you play. Finding weird paths to a win is one of the most rewarding things about the deck but remember that watching you fiddle with your graveyard is no fun so make sure you goldfish the deck at least a few times before your first test run. \n"}]}

Commander

Qty: 1 Price: $1.79
Sidisi, Brood Tyrant
Whenever Sidisi enters or attacks, mill three cards.
Whenever one or more creature cards are put into your graveyard from your library, create a 2/2 black Zombie creature token.
Legendary Creature - Shaman Snake
Sidisi, Brood Tyrant (cmm) 355

Commander

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Burn

Qty: 1 Price: $1.49
Syr Konrad, the Grim
Whenever another creature dies, or a creature card is put into a graveyard from anywhere other than the battlefield, or a creature card leaves your graveyard, Syr Konrad deals 1 damage to each opponent.
: Each player mills a card. (They each put the top card of their library into their graveyard.)
Legendary Creature - Human Knight
Syr Konrad, the Grim (m3c) 207

Burn

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Clone

Qty: 3 Price: $37.27
Auton Soldier
You may have this creature enter as a copy of any creature on the battlefield, except it isn't legendary, is an artifact in addition to its other types, and has myriad. (Whenever it attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
Creature Artifact - Soldier Alien
Auton Soldier (who) 36
Chameleon, Master of Disguise
You may have Chameleon enter as a copy of a creature you control, except his name is Chameleon, Master of Disguise.
Mayhem
(You may cast this card from your graveyard for
if you discarded it this turn. Timing rules still apply.)
Legendary Creature - Human Shapeshifter Villain
Chameleon, Master of Disguise (spm) 27
Spark Double
You may have this creature enter as a copy of a creature or planeswalker you control, except it enters with an additional +1/+1 counter on it if it's a creature, it enters with an additional loyalty counter on it if it's a planeswalker, and it isn't legendary.
Creature - Illusion
Spark Double (cmm) 856

Clone

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Combo

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Sakashima of a Thousand Faces
You may have Sakashima enter as a copy of another creature you control, except it has Sakashima's other abilities.
The "legend rule" doesn't apply to permanents you control.
Partner (You can have two commanders if both have partner.)
Legendary Creature - Human Rogue
Sakashima of a Thousand Faces (tle) 18

Combo

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Drain

Qty: 1 Price: $2.99
Gray Merchant of Asphodel
When this creature enters, each opponent loses X life, where X is your devotion to black. You gain life equal to the life lost this way. (Each
in the mana costs of permanents you control counts toward your devotion to black.)
Creature - Zombie
Gray Merchant of Asphodel (ths) 89

Drain

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Draw

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Agent Venom
Flash
Menace
Whenever another nontoken creature you control dies, you draw a card and lose 1 life.
Legendary Creature - Soldier Hero Symbiote
Agent Venom (spm) 49
Braids, Arisen Nightmare
At the beginning of your end step, you may sacrifice an artifact, creature, enchantment, land, or planeswalker. If you do, each opponent may sacrifice a permanent of their choice that shares a card type with it. For each opponent who doesn't, that player loses 2 life and you draw a card.
Legendary Creature - Nightmare
Braids, Arisen Nightmare (dsc) 133
Cryptbreaker
,
, Discard a card: Create a 2/2 black Zombie creature token.
Tap three untapped Zombies you control: You draw a card and you lose 1 life.
Creature - Zombie
Cryptbreaker (drc) 41
Eladamri, Korvecdal
You may look at the top card of your library any time.
You may cast creature spells from the top of your library.
,
, Tap two untapped creatures you control: Reveal a card from your hand or the top card of your library. If you reveal a creature card this way, put it onto the battlefield. Activate only during your turn.
Legendary Creature - Warrior Elf
Eladamri, Korvecdal (mh3) 149
Enduring Curiosity
Flash
Whenever a creature you control deals combat damage to a player, draw a card.
When Enduring Curiosity dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
Creature Enchantment - Cat Glimmer
Enduring Curiosity (dsk) 51
Glarb, Calamity's Augur
Deathtouch
You may look at the top card of your library any time.
You may play lands and cast spells with mana value 4 or greater from the top of your library.
: Surveil 2.
Legendary Creature - Wizard Frog Noble
Glarb, Calamity's Augur (blb) 215
Grim Haruspex
Morph
(You may cast this card face down as a 2/2 creature for
. Turn it face up any time for its morph cost.)
Whenever another nontoken creature you control dies, draw a card.
Creature - Human Wizard
Grim Haruspex (c19) 118
Midnight Reaper
Whenever a nontoken creature you control dies, this creature deals 1 damage to you and you draw a card.
Creature - Knight Zombie
Midnight Reaper (scd) 91
Path of Discovery
Whenever a creature you control enters, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.)
Enchantment
Path of Discovery (blc) 231
Priest of Forgotten Gods
, Sacrifice two other creatures: Any number of target players each lose 2 life and sacrifice a creature of their choice. You add
and draw a card.
Creature - Human Cleric
Priest of Forgotten Gods (rvr) 90
Uro, Titan of Nature's Wrath
When Uro enters, sacrifice it unless it escaped.
Whenever Uro enters or attacks, you gain 3 life and draw a card, then you may put a land card from your hand onto the battlefield.
Escape—
, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
Legendary Creature - Elder Giant
Uro, Titan of Nature's Wrath (m3c) 277

Draw

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Finisher

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Craterhoof Behemoth
Haste
When this creature enters, creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control.
Creature - Beast
Craterhoof Behemoth (tdm) 138
Laboratory Maniac
If you would draw a card while your library has no cards in it, you win the game instead.
Creature - Human Wizard
Laboratory Maniac (uma) 61
Mortal Combat
At the beginning of your upkeep, if twenty or more creature cards are in your graveyard, you win the game.
Enchantment
Mortal Combat (10e) 160

Finisher

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Land

Qty: 36 Price: $369.80
Abundant Countryside
: Add
.
: Add one mana of any color. Spend this mana only to cast a creature spell.
,
: Create a 1/1 colorless Shapeshifter creature token with changeling. (It's every creature type.)
Land
Abundant Countryside (ecc) 42
Ancient Ziggurat
: Add one mana of any color. Spend this mana only to cast a creature spell.
Land
Ancient Ziggurat (h09) 31
Argoth, Sanctum of Nature
This land enters tapped unless you control a legendary green creature.
: Add
.
,
: Create a 2/2 green Bear creature token, then mill three cards. Activate only as a sorcery.
(Melds with Titania, Voice of Gaea.)
Land
Argoth, Sanctum of Nature (bro) 256
Breeding Pool
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Island Forest
Breeding Pool (gtc) 240
Command Beacon
: Add
.
, Sacrifice this land: Put your commander into your hand from the command zone.
Land
Command Beacon (tdc) 352
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (dsc) 96
Crypt of Agadeem
This land enters tapped.
: Add
.
,
: Add
for each black creature card in your graveyard.
Land
Crypt of Agadeem (tdc) 354
Ebon Stronghold
This land enters tapped.
: Add
.
, Sacrifice this land: Add
.
Land
Ebon Stronghold (fem) 95
Exotic Orchard
: Add one mana of any color that a land an opponent controls could produce.
Land
Exotic Orchard (m3c) 341
Fabled Passage
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.
Land
Fabled Passage (tmc) 67
Field of the Dead
This land enters tapped.
: Add
.
Whenever this land or another land you control enters, if you control seven or more lands with different names, create a 2/2 black Zombie creature token.
Land
Field of the Dead (m20) 247
Foreboding Landscape
: Add
.
, Sacrifice this land: Search your library for a basic Swamp, Forest, or Island card, put it onto the battlefield tapped, then shuffle.
Cycling
(
, Discard this card: Draw a card.)
Land
Foreboding Landscape (tdc) 365
Forest
(
: Add
.)
Basic Land - Forest
Forest (dsk) 286
Hedge Maze
(
: Add
or
.)
This land enters tapped.
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Land - Island Forest
Hedge Maze (mkm) 262
Island
(
: Add
.)
Basic Land - Island
Island (dft) 281
Lotus Field
Hexproof
This land enters tapped.
When this land enters, sacrifice two lands.
: Add three mana of any one color.
Land
Lotus Field (pm20) 249p
Misty Rainforest
, Pay 1 life, Sacrifice this land: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.
Land
Misty Rainforest (mh2) 250
Morphic Pool
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Morphic Pool (clb) 357
Overgrown Tomb
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Swamp Forest
Overgrown Tomb (ecl) 266
Polluted Delta
, Pay 1 life, Sacrifice this land: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.
Land
Polluted Delta (mh3) 224
Promising Vein
: Add
.
,
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Land - Cave
Promising Vein (lci) 279
Rejuvenating Springs
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Rejuvenating Springs (cmr) 354
Shire Terrace
: Add
.
,
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Land
Shire Terrace (ltr) 261
Sunken Palace
This land enters tapped.
: Add
.
,
, Exile seven cards from your graveyard: Add
. When you spend this mana to cast a spell or activate an ability, copy that spell or ability. You may choose new targets for the copy. (Mana abilities can't be copied.)
Land - Cave
Sunken Palace (m3c) 133
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (mh3) 314
Twilight Mire
: Add
.
,
: Add
,
, or
.
Land
Twilight Mire (dsc) 320
Undergrowth Stadium
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Undergrowth Stadium (cmr) 359
Verdant Catacombs
, Pay 1 life, Sacrifice this land: Search your library for a Swamp or Forest card, put it onto the battlefield, then shuffle.
Land
Verdant Catacombs (mh2) 440
Viridescent Bog
,
: Add
.
Land
Viridescent Bog (m3c) 406
Waterlogged Grove
, Pay 1 life: Add
or
.
,
, Sacrifice this land: Draw a card.
Land
Waterlogged Grove (who) 331
Watery Grave
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Island Swamp
Watery Grave (eoe) 286
Willowrush Verge
: Add
.
: Add
. Activate only if you control a Forest or an Island.
Land
Willowrush Verge (dft) 270
Zagoth Triome
(
: Add
,
, or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Island Swamp Forest
Zagoth Triome (iko) 259

Land

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Mill

Qty: 11 Price: $38.69
Colossal Grave-Reaver
Flying
Whenever this creature enters or attacks, mill three cards.
Whenever one or more creature cards are put into your graveyard from your library, put one of them onto the battlefield.
Creature - Dragon
Colossal Grave-Reaver (tdc) 50
Doom Whisperer
Flying, trample
Pay 2 life: Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Creature - Demon Nightmare
Doom Whisperer (mkc) 128
Embalmer's Tools
Activated abilities of creature cards in your graveyard cost
less to activate.
Tap an untapped Zombie you control: Target player mills a card.
Artifact
Embalmer's Tools (akh) 227
Gossip's Talent
(Gain the next level as a sorcery to add its ability.)
Whenever a creature you control enters, surveil 1.
: Level 2
Whenever you attack, target attacking creature with power 3 or less can't be blocked this turn.
: Level 3
Whenever a creature you control deals combat damage to a player, you may exile it, then return it to the battlefield under its owner's control.
Enchantment - Class
Gossip's Talent (blb) 51
Hedron Crab
Landfall — Whenever a land you control enters, target player mills three cards. (They put the top three cards of their library into their graveyard.)
Creature - Crab
Hedron Crab (tdc) 155
Lazav, the Multifarious
When Lazav enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
: Lazav becomes a copy of target creature card in your graveyard with mana value X, except its name is Lazav, the Multifarious, it's legendary in addition to its other types, and it has this ability.
Legendary Creature - Shapeshifter
Lazav, the Multifarious (mkc) 214
Sinister Starfish
: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Creature - Starfish
Sinister Starfish (mkc) 140
Sivriss, Nightmare Speaker
, Sacrifice another creature or an artifact: For each opponent, you mill a card, then return that card from your graveyard to your hand unless that player pays 3 life. (To mill a card, put the top card of your library into your graveyard.)
Choose a Background (You can have a Background as a second commander.)
Legendary Creature - Cleric Snake Warlock
Sivriss, Nightmare Speaker (clb) 393
Snarling Gorehound
Menace
Whenever another creature you control with power 2 or less enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Creature - Dog
Snarling Gorehound (mkm) 105
Summon: Titan
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Mill five cards.
II — Return all land cards from your graveyard to the battlefield tapped.
III — Until end of turn, another target creature you control gains trample and gets +X/+X, where X is the number of lands you control.
Reach, trample
Creature Enchantment - Saga Giant
Summon: Titan (fin) 204
Underrealm Lich
If you would draw a card, instead look at the top three cards of your library, then put one into your hand and the rest into your graveyard.
Pay 4 life: This creature gains indestructible until end of turn. Tap it.
Creature - Elf Shaman Zombie
Underrealm Lich (clu) 215

Mill

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Ramp

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Deranged Assistant
, Mill a card: Add
. (To mill a card, put the top card of your library into your graveyard.)
Creature - Human Wizard
Deranged Assistant (isd) 52
Enduring Vitality
Vigilance
Creatures you control have "
: Add one mana of any color."
When Enduring Vitality dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
Creature Enchantment - Elk Glimmer
Enduring Vitality (dsk) 176
Hedge Shredder
Whenever this Vehicle attacks, you may mill two cards.
Whenever one or more land cards are put into your graveyard from your library, put them onto the battlefield tapped.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Artifact - Vehicle
Hedge Shredder (dsk) 320
Icetill Explorer
You may play an additional land on each of your turns.
You may play lands from your graveyard.
Landfall — Whenever a land you control enters, mill a card.
Creature - Scout Insect
Icetill Explorer (eoe) 192
Kiora's Follower
: Untap another target permanent.
Creature - Merfolk
Kiora's Follower (bng) 150
Llanowar Elves
: Add
.
Creature - Elf Druid
Llanowar Elves (fdn) 227
Millikin
, Mill a card: Add
. (To mill a card, put the top card of your library into your graveyard.)
Creature Artifact - Construct
Millikin (ema) 226
Supportive Parents
Tap two untapped creatures you control: Add one mana of any color.
Creature - Human Citizen
Supportive Parents (spm) 119
Tectonic Split
As an additional cost to cast this spell, sacrifice half the lands you control, rounded up.
Hexproof
Lands you control have "
: Add three mana of any one color."
Enchantment
Tectonic Split (tle) 144
Tireless Provisioner
Landfall — Whenever a land you control enters, create a Food token or a Treasure token. (Food is an artifact with "
,
, Sacrifice this token: You gain 3 life." Treasure is an artifact with "
, Sacrifice this token: Add one mana of any color.")
Creature - Elf Scout
Tireless Provisioner (moc) 313
Wight of the Reliquary
Vigilance
This creature gets +1/+1 for each creature card in your graveyard.
, Sacrifice another creature: Search your library for a land card, put it onto the battlefield tapped, then shuffle.
Creature - Knight Zombie
Wight of the Reliquary (mh3) 207

Ramp

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Reanimate

Qty: 1 Price: $0.35
Whisper, Blood Liturgist
, Sacrifice two creatures: Return target creature card from your graveyard to the battlefield.
Legendary Creature - Human Cleric
Whisper, Blood Liturgist (dom) 111

Reanimate

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Recursion

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Dread Return
Return target creature card from your graveyard to the battlefield.
Flashback—Sacrifice three creatures. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Dread Return (40k) 200
Honest Rutstein
When Honest Rutstein enters, return target creature card from your graveyard to your hand.
Creature spells you cast cost
less to cast.
Legendary Creature - Human Warlock
Honest Rutstein (otj) 207
Kotis, Sibsig Champion
Once during each of your turns, you may cast a creature spell from your graveyard by exiling three other cards from your graveyard in addition to paying its other costs.
Whenever one or more creatures you control enter, if one or more of them entered from a graveyard or was cast from a graveyard, put two +1/+1 counters on Kotis.
Legendary Creature - Warrior Zombie
Kotis, Sibsig Champion (tdc) 5
Muldrotha, the Gravetide
During each of your turns, you may play a land and cast a permanent spell of each permanent type from your graveyard. (If a card has multiple permanent types, choose one as you play it.)
Legendary Creature - Avatar Elemental
Muldrotha, the Gravetide (dom) 199
Six
Reach
Whenever Six attacks, mill three cards. You may put a land card from among them into your hand.
During your turn, nonland permanent cards in your graveyard have retrace. (You may cast permanent cards from your graveyard by discarding a land card in addition to paying their other costs.)
Legendary Creature - Treefolk
Six (mh3) 169
The Mending of Dominaria
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Mill two cards, then you may return a creature card from your graveyard to your hand.
III — Return all land cards from your graveyard to the battlefield, then shuffle your graveyard into your library.
Enchantment - Saga
The Mending of Dominaria (cmm) 902

Recursion

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Removal

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Bane of Progress
When this creature enters, destroy all artifacts and enchantments. Put a +1/+1 counter on this creature for each permanent destroyed this way.
Creature - Elemental
Bane of Progress (fic) 299
Haywire Mite
When this creature dies, you gain 2 life.
, Sacrifice this creature: Exile target noncreature artifact or noncreature enchantment.
Creature Artifact - Insect
Haywire Mite (dsc) 247
Massacre Wurm
When this creature enters, creatures your opponents control get -2/-2 until end of turn.
Whenever a creature an opponent controls dies, that player loses 2 life.
Creature - Wurm Phyrexian
Massacre Wurm (moc) 256
Sephiroth, Planet's Heir
Vigilance (Attacking doesn't cause this creature to tap.)
When Sephiroth enters, creatures your opponents control get -2/-2 until end of turn.
Whenever a creature an opponent controls dies, put a +1/+1 counter on Sephiroth.
Legendary Creature - Human Soldier Avatar
Sephiroth, Planet's Heir (fin) 553
Silverback Elder
Whenever you cast a creature spell, choose one —
• Destroy target artifact or enchantment.
• Look at the top five cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order.
• You gain 4 life.
Creature - Ape Shaman
Silverback Elder (dmu) 177
Skyfisher Spider
Reach
When this creature enters, you may sacrifice another creature. When you do, destroy target nonland permanent.
When this creature dies, you may gain 1 life for each creature card in your graveyard. If you do, exile this card from your graveyard.
Creature - Spider
Skyfisher Spider (blc) 261

Removal

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Splendid

Qty: 5 Price: $22.55
Aftermath Analyst
When this creature enters, mill three cards. (Put the top three cards of your library into your graveyard.)
, Sacrifice this creature: Return all land cards from your graveyard to the battlefield tapped.
Creature - Elf Detective
Aftermath Analyst (mkm) 148
Splendid Reclamation
Return all land cards from your graveyard to the battlefield tapped.
Sorcery
Splendid Reclamation (vow) 221
Titania, Voice of Gaea
Reach
Whenever one or more land cards are put into your graveyard from anywhere, you gain 2 life.
At the beginning of your upkeep, if there are four or more land cards in your graveyard and you both own and control Titania, Voice of Gaea and a land named Argoth, Sanctum of Nature, exile them, then meld them into Titania, Gaea Incarnate.
Legendary Creature - Elemental
Titania, Voice of Gaea (bro) 193
Will of the Sultai
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Target player mills three cards. Return all land cards from your graveyard to the battlefield tapped.
• Put X +1/+1 counters on target creature, where X is the number of lands you control. It gains trample until end of turn.
Sorcery
Will of the Sultai (tdc) 49
World Shaper
Whenever this creature attacks, you may mill three cards.
When this creature dies, return all land cards from your graveyard to the battlefield tapped.
Creature - Merfolk Shaman
World Shaper (ncc) 323

Splendid

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Tokens

Qty: 3 Price: $19.77
Chatterfang, Squirrel General
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
If one or more tokens would be created under your control, those tokens plus that many 1/1 green Squirrel creature tokens are created instead.
, Sacrifice X Squirrels: Target creature gets +X/-X until end of turn.
Legendary Creature - Warrior Squirrel
Chatterfang, Squirrel General (blc) 209
Geralf, the Fleshwright
Whenever you cast a spell during your turn other than your first spell that turn, create a 2/2 blue and black Zombie Rogue creature token.
Whenever a Zombie you control enters, put a +1/+1 counter on it for each other Zombie that entered the battlefield under your control this turn.
Legendary Creature - Human Warlock
Geralf, the Fleshwright (otj) 287
Springheart Nantuko
Bestow

Enchanted creature gets +1/+1.
Landfall — Whenever a land you control enters, you may pay
if this permanent is attached to a creature you control. If you do, create a token that's a copy of that creature. If you didn't create a token this way, create a 1/1 green Insect creature token.
Creature Enchantment - Monk Insect
Springheart Nantuko (mh3) 341

Tokens

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 9 cards
20 pips - 18 cards
25 mana - 20 cards
35 pips - 27 cards
31 mana - 21 cards
0 pips - 0 cards
0 mana - 9 cards
46 pips - 33 cards
29 mana - 23 cards
0 pips - 0 cards
9 mana - 9 cards
CategoriesQtyOdds
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Deck extras (0)

Description

{"ops":[{"insert":"This is a self mill value deck built around Sidisi's trigger where we win with a huge board or alternate win con. \n\nThe key to the whole deck is Sidisi's trigger making a zombie when a creature is milled. We want to mill repeatedly to reliably make zombies to convert into other resources or a win so the creature count is north of 50% by design. She doesn't care if more than one creature is milled, she only ever makes one zombie per trigger so one big self mill spell won't cut it. \n\nThe main engines are Path of Discovery, Gossip’s Talent, and Snarling Gorehound. Whenever a zombie enters each of these will give us a mill or surveil (which also counts as mill for Sidisi) trigger. With two of these or two Sidisis (from clones) we can consistently mill the whole deck in one chain that we can stop on demand, usually. The win comes from cards like Mortal Combat on upkeep, Syr Konrad burning as we mill, or Geralf, the Fleshwright making steadily bigger tokens. The backup is Lab Man though we don't have a way to restock the library so he's more of a break glass in case of emergency type card. Can't commit to milling the whole deck if you know the table is the type to hold removal until the next draw hits the stack. \n\nAlong the way we get value from the main plan with a list of cards that want to see the mill triggers (Hedge Shredder, Colossal Grave-Reaver), that use the zombie bodies (Priest of Forgotten Gods, Braids, Arisen Nightmare), or play from the graveyard(Muldrotha, the Gravetide, Kotis, Sibsig Champion). The big theme and the starting point for me building this deck was a big Splendid Reclamation type of effect, that's why we have seven different ways to make this happen:\n\nSplendid Reclamation\nWorld Shaper\nAftermath Analyst\nWill of the Sultai\nSummon: Titan\nTitania, Voice of Gaea / Argoth, Sanctum of Nature\nThe Mending of Dominaria\n\nDoing this is always worth it whether it's turn 4 for 4 lands or turn 8 for 20 and a landfall trigger or two. Getting way ahead on mana is always good and it lets you keep pushing for a win even when you get stopped repeatedly. Eventually your opponents will run out of answers. \n\nWith the main idea out of the way, lets discuss some of the finer points. \n\nFollowing through on a win with lab man is easy when you can respond to removal with enough mana free draw triggers. Cryptbreaker can do this reliably without haste as long as you have more zombie to tap. Also remember that this ability can be used early game on endstep before your turn if you didn't need to block with your zombies or before damage if you did. Unless you have plenty of mana and nothing to do it's better to leave your zombies up for blocking, especially if your opponents know what you're up to so they will see you as a threat from the start.\n\nEven if you have no cards in hand, don't be afraid to send half the deck to the bin. Dread Return is a mana free reanimate spell you can cast from the graveyard when you mill it. It's one of your most flexible tools, getting a draw engine or a win con on board. Lazav, the Multifarious can do the same but better as you can even do it in response to your next trigger when you see Geralf or Grave-Reaver go down as long as you have the mana to do it. Once you have Lab Man set up you can even put draw triggers on the stack immediately with Uro, Titan of Nature's Wrath from the gy or a sac outlet with Grim Haruspex on board.\n\nSpeaking of which, Agent Venom and friends are there to fuel your hand as you sac for other value but it's also a boardwipe deterrent. You will untap with more mana and more cards than your opponents if you survive the rotation. Just be careful putting more than one on board as some of them also lose you life and can be lethal. \n\nIf Sidisi gets denied hard don't be afraid to start cloning other things for value. Every clone is legend agnostic so getting a second Syr Konrad or Muldrotha can put a win on the stack if not you'll be way ahead. \n\nChatterfang, Squirrel General works the same as a clone for your combo turn. It doesn't inherently mill when it enters but each mill trigger will get you two bodies instead of one.\n\nWith so many creatures Eladamri, Korvecdal can be a 3 mana draw 5 and he reliably sneaks a fat creature on board as you always have tokens to fuel his activated ability. With 30 spells in the deck at 4mv or higher Glarb is just as valuable and he helps trigger Sidisi to boot. \n\nKiora's Follower is great because it untaps mana early but it can also untap one of 5 creatures that are more than just surveil or mana to use them again. \n\nRemember that Wight of the Reliquary is not just basics. Some of your best targets are :\nCrypt of Agadeem - Huge ritual spell if your gy is stacked.\nCommand Beacon - To bring back Sidisi if she's at 8+ mana\nArgoth, Sanctum of Nature - Half of a Splendid effect with Titania, Voice of Gaea and a mill trigger in a pinch.\nLotus Field - Sac lands before a splendid effect\nSunken Palace - What's better than one Gary to close out the game? two of them!\nAnd of course Field of the Dead but don't go get this unless it's already online or you'll get targeted down before you get any value from it. Sticking this on board on the endstep before your turn will set off alarms and for good reason.\n\n Mulligans should be aiming for mana or draw along with all your colors, as with most decks. Don't keep a combo piece without other advantage engines or you'll do nothing if it gets denied, and they will if they've seen the deck go off before though they can be unassuming to unfamiliar victims. Ramp into Sidisi t3 is not a bad plan but she doesn't do much on her own. Most of the deck gets value from her in one way or another so that's not a bad plan if you're already going down to 5 or 6. \n\nOverall this is a fun deck to puzzle out as you play. Finding weird paths to a win is one of the most rewarding things about the deck but remember that watching you fiddle with your graveyard is no fun so make sure you goldfish the deck at least a few times before your first test run. \n"}]}
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