418
4/18/2024
DC
Deck Size: 88
Commander
Est deck cost: $842.56
Salt sum: 30.77
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418
4/18/2024
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Commander

Qty: 1 Price: $5.49
Reaper King

({2/W} can be paid with any two mana or with {W}. This card's mana value is 10.) Other Scarecrow creatures you control get +1/+1. Whenever another Scarecrow you control enters, destroy target permanent.

Creature Artifact
Reaper King (sld) 9

Commander

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Hero

Qty: 11 Price: $24.99
Blighted Bat

Flying {1}: This creature gains haste until end of turn.

Creature
Blighted Bat (akh) 80
Composite Golem

Sacrifice this creature: Add {W}{U}{B}{R}{G}.

Creature Artifact
Composite Golem (10e) 318
Cyclone

At the beginning of your upkeep, put a wind counter on this enchantment, then sacrifice this enchantment unless you pay {G} for each wind counter on it. If you pay, this enchantment deals damage equal to the number of wind counters on it to each creature and each player.

Enchantment
Cyclone (chr) 62
Equinox

Enchant land Enchanted land has "{T}: Counter target spell if it would destroy a land you control."

Enchantment
Equinox (leg) 13
Fire

Instant
Fire // Ice (uma) 225
Firestorm

As an additional cost to cast this spell, discard X cards. Firestorm deals X damage to each of X targets.

Instant
Firestorm (wth) 101
Hex

Destroy six target creatures.

Sorcery
Hex (cmd) 87
Impulse

Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.

Instant
Impulse (dmr) 56
Rag Man

{B}{B}{B}, {T}: Target opponent reveals their hand and discards a creature card at random. Activate only during your turn.

Creature
Rag Man (7ed) 156
Timid Drake

Flying When another creature enters, return this creature to its owner's hand.

Creature
Timid Drake (mmq) 111
Tornado

Cumulative upkeep {G} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) {2}{G}, Pay 3 life for each velocity counter on this enchantment: Destroy target permanent and put a velocity counter on this enchantment. Activate only once each turn.

Enchantment
Tornado (all) 101

Hero

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Land

Qty: 40 Price: $231.60
Forest

({T}: Add {G}.)

Land
Forest (unf) 244
Island

({T}: Add {U}.)

Land
Island (unf) 241
Isolated Watchtower

{T}: Add {C}. {2}, {T}: Scry 1, then you may reveal the top card of your library. If a basic land card is revealed this way, put it onto the battlefield tapped. Activate only if an opponent controls at least two more lands than you.

Land
Isolated Watchtower (j19) 4
Mountain

({T}: Add {R}.)

Land
Mountain (unf) 243
Plains

({T}: Add {W}.)

Land
Plains (unf) 240
Swamp

({T}: Add {B}.)

Land
Swamp (unf) 242
Watery Grave

({T}: Add {U} or {B}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Land
Watery Grave (clu) 283

Land

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Neutral

Qty: 4 Price: $1.88
Cat Burglar

{2}{B}, {T}: Target player discards a card. Activate only as a sorcery.

Creature
Cat Burglar (exo) 54
Deadshot

Tap target creature. It deals damage equal to its power to another target creature.

Sorcery
Deadshot (tmp) 170
Death Stroke

Destroy target tapped creature.

Sorcery
Death Stroke (btd) 22
Force of Nature

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) At the beginning of your upkeep, this creature deals 8 damage to you unless you pay {G}{G}{G}{G}.

Creature
Force of Nature (btd) 56

Neutral

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Reference

Qty: 24 Price: $562.00
Arrows of Justice

Arrows of Justice deals 4 damage to target attacking or blocking creature.

Instant
Arrows of Justice (gtc) 211
Bat Colony

When this enchantment enters, create a 1/1 black Bat creature token with flying for each mana from a Cave spent to cast it. Whenever a Cave you control enters, put a +1/+1 counter on target creature you control.

Enchantment
Bat Colony (lci) 5
Blightning

Blightning deals 3 damage to target player or planeswalker. That player or that planeswalker's controller discards two cards.

Sorcery
Blightning (p09) 6
Blood Cultist

{T}: This creature deals 1 damage to target creature. Whenever a creature dealt damage by this creature this turn dies, put a +1/+1 counter on this creature.

Creature
Blood Cultist (ala) 157
Chromatic Lantern

Lands you control have "{T}: Add one mana of any color." {T}: Add one mana of any color.

Artifact
Chromatic Lantern (rvr) 442
City in a Bottle

Whenever one or more other nontoken permanents with a name originally printed in the Arabian Nights expansion are on the battlefield, their controllers sacrifice them. Players can't cast spells or play lands with a name originally printed in the Arabian Nights expansion.

Artifact
City in a Bottle (arn) 60
Cloak of the Bat

Equipped creature has flying and haste. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Cloak of the Bat (clb) 443
Fall of the Titans

Surge {X}{R} (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.) Fall of the Titans deals X damage to each of up to two targets.

Instant
Fall of the Titans (plst) OGW-109
Fear

Enchant creature (Target a creature as you cast this. This card enters attached to that creature.) Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.)

Enchantment
Fear (10e) 142
Frost Breath

Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.

Instant
Frost Breath (m21) 51
Glacial Fortress

This land enters tapped unless you control a Plains or an Island. {T}: Add {W} or {U}.

Land
Glacial Fortress (sld) 456
Lightning Greaves

Equipped creature has haste and shroud. (It can't be the target of spells or abilities.) Equip {0}

Artifact
Lightning Greaves (2xm) 360
Markov Patrician

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Creature
Markov Patrician (isd) 107
Mask of Riddles

Equipped creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.) Whenever equipped creature deals combat damage to a player, you may draw a card. Equip {2}

Artifact
Mask of Riddles (ncc) 347
Mist Raven

Flying When this creature enters, return target creature to its owner's hand.

Creature
Mist Raven (mm3) 43
Neck Snap

Destroy target attacking or blocking creature.

Instant
Neck Snap (lrw) 32
Nightwing Shade

Flying {1}{B}: This creature gets +1/+1 until end of turn.

Creature
Nightwing Shade (m14) 109
Pemmin's Aura

Enchant creature {U}: Untap enchanted creature. {U}: Enchanted creature gains flying until end of turn. {U}: Enchanted creature gains shroud until end of turn. (It can't be the target of spells or abilities.) {1}: Enchanted creature gets +1/-1 or -1/+1 until end of turn.

Enchantment
Pemmin's Aura (plst) SCG-45
Prison Realm

When this enchantment enters, exile target creature or planeswalker an opponent controls until this enchantment leaves the battlefield. When this enchantment enters, scry 1.

Enchantment
Prison Realm (war) 26
Red Sun's Zenith

Red Sun's Zenith deals X damage to any target. If a creature dealt damage this way would die this turn, exile it instead. Shuffle Red Sun's Zenith into its owner's library.

Sorcery
Red Sun's Zenith (mbs) 74
Savage Alliance

Escalate {1} (Pay this cost for each mode chosen beyond the first.) Choose one or more — • Creatures target player controls gain trample until end of turn. • Savage Alliance deals 2 damage to target creature. • Savage Alliance deals 1 damage to each creature target opponent controls.

Instant
Savage Alliance (emn) 140
Seer's Lantern

{T}: Add {C}. {2}, {T}: Scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Artifact
Seer's Lantern (cmr) 338
Trigon of Rage

This artifact enters with three charge counters on it. {R}{R}, {T}: Put a charge counter on this artifact. {2}, {T}, Remove a charge counter from this artifact: Target creature gets +3/+0 until end of turn.

Artifact
Trigon of Rage (som) 216
Venom

Enchant creature Whenever enchanted creature blocks or becomes blocked by a non-Wall creature, destroy the other creature at end of combat.

Enchantment
Venom (5ed) 336

Reference

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Villain

Qty: 8 Price: $16.60
Bane, Lord of Darkness

As long as your life total is less than or equal to half your starting life total, Bane has indestructible. Whenever another nontoken creature you control dies, target opponent may have you draw a card. If they don't, you may put a creature card with equal or lesser toughness from your hand onto the battlefield.

Creature
Bane, Lord of Darkness (clb) 415
Boomerang

Return target permanent to its owner's hand.

Instant
Boomerang (dpa) 2
Chaos Harlequin

{R}: Exile the top card of your library. If that card is a land card, this creature gets -4/-0 until end of turn. Otherwise, this creature gets +2/+0 until end of turn.

Creature
Chaos Harlequin (all) 69
Doomsday

Search your library and graveyard for five cards and exile the rest. Put the chosen cards on top of your library in any order. You lose half your life, rounded up.

Sorcery
Doomsday (sld) 1115
Heat Wave

Cumulative upkeep {R} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Blue creatures can't block creatures you control. Nonblue creatures can't block creatures you control unless their controller pays 1 life for each blocking creature they control.

Enchantment
Heat Wave (vis) 83
Hush

Destroy all enchantments. Cycling {2} ({2}, Discard this card: Draw a card.)

Sorcery
Hush (usg) 266
Scarecrow

{6}, {T}: Prevent all damage that would be dealt to you this turn by creatures with flying.

Creature Artifact
Scarecrow (drk) 108
Vertigo

Vertigo deals 2 damage to target creature with flying. That creature loses flying until end of turn.

Instant
Vertigo (6ed) 212

Villain

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Maybeboard

Qty: 1 Price: $2.29
Flash

You may put a creature card from your hand onto the battlefield. If you do, sacrifice it unless you pay its mana cost reduced by {2}.

Instant
Flash (a25) 57

Maybeboard

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Deck Info

Deck stats

7 pips - 7 cards
12 mana - 11 cards
13 pips - 10 cards
12 mana - 11 cards
20 pips - 14 cards
11 mana - 10 cards
14 pips - 13 cards
11 mana - 10 cards
11 pips - 6 cards
11 mana - 10 cards
0 pips - 0 cards
2 mana - 2 cards
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