649
4/20/2024
Chulane
Deck Size: 100
Commander / EDH
Legal
Est deck cost: $5769.04
Salt Sum: 74.24
649
4/20/2024
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Commander

Quantity: 1Price: $6.99
Chulane, Teller of Tales

Vigilance Whenever you cast a creature spell, draw a card, then you may put a land card from your hand onto the battlefield. {3}, {T}: Return target creature you control to its owner's hand.

Creature
Chulane, Teller of Tales (eld) 326
1

Combo Pieces

Quantity: 5Price: $171.25
Aluren

Any player may cast creature spells with mana value 3 or less without paying their mana costs and as though they had flash.

Enchantment
Aluren (tmp) 213
1
Blind Obedience

Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.) Artifacts and creatures your opponents control enter the battlefield tapped.

Enchantment
Blind Obedience (rvr) 303
1
Cloudstone Curio

Whenever a nonartifact permanent enters the battlefield under your control, you may return another permanent you control that shares a permanent type with it to its owner's hand.

Artifact
Cloudstone Curio (rvr) 391
1
Earthcraft

Tap an untapped creature you control: Untap target basic land.

Enchantment
Earthcraft (tmp) 222
1
Intruder Alarm

Creatures don't untap during their controllers' untap steps. Whenever a creature enters the battlefield, untap all creatures.

Enchantment
Intruder Alarm (sth) 34
1

Creature

Quantity: 25Price: $528.77
Archivist of Oghma

Flash Whenever an opponent searches their library, you gain 1 life and draw a card.

Creature
Archivist of Oghma (clb) 4
1
Aven Interrupter

Flash Flying When Aven Interrupter enters the battlefield, exile target spell. It becomes plotted. (Its owner may cast it as a sorcery on a later turn without paying its mana cost.) Spells your opponents cast from graveyards or from exile cost {2} more to cast.

Creature
Aven Interrupter (otj) 309
1
Aven Mindcensor

Flash Flying If an opponent would search a library, that player searches the top four cards of that library instead.

Creature
Aven Mindcensor (plg21) 1
1
Collector Ouphe

Activated abilities of artifacts can't be activated.

Creature
Collector Ouphe (mh1) 158
1
Containment Priest

Flash If a nontoken creature would enter the battlefield and it wasn't cast, exile it instead.

Creature
Containment Priest (tsr) 292
1
Dauntless Dismantler

Artifacts your opponents control enter the battlefield tapped. {X}{X}{W}, Sacrifice Dauntless Dismantler: Destroy each artifact with mana value X.

Creature
Dauntless Dismantler (lci) 8
1
Delney, Streetwise Lookout

Creatures you control with power 2 or less can't be blocked by creatures with power 3 or greater. If an ability of a creature you control with power 2 or less triggers, that ability triggers an additional time.

Creature
Delney, Streetwise Lookout (mkm) 12
1
Destiny Spinner

Creature and enchantment spells you control can't be countered. {3}{G}: Target land you control becomes an X/X Elemental creature with trample and haste until end of turn, where X is the number of enchantments you control. It's still a land.

Creature Enchantment
Destiny Spinner (thb) 168
1
Drannith Magistrate

Your opponents can't cast spells from anywhere other than their hands.

Creature
Drannith Magistrate (iko) 11
1
Esper Sentinel

Whenever an opponent casts their first noncreature spell each turn, draw a card unless that player pays {X}, where X is Esper Sentinel's power.

Creature Artifact
Esper Sentinel (mh2) 12
1
Eternal Witness

When Eternal Witness enters the battlefield, you may return target card from your graveyard to your hand.

Creature
Eternal Witness (tsr) 361
1
Flesh Duplicate

You may have Flesh Duplicate enter the battlefield as a copy of any creature on the battlefield, except it has vanishing 3 if that creature doesn't have vanishing. (A permanent with vanishing 3 enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)

Creature
Flesh Duplicate (who) 44
1
Gilded Drake

Flying When Gilded Drake enters the battlefield, exchange control of Gilded Drake and up to one target creature an opponent controls. If you don't or can't make an exchange, sacrifice Gilded Drake. This ability still resolves if its target becomes illegal.

Creature
Gilded Drake (usg) 76
1
Grand Abolisher

During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments.

Creature
Grand Abolisher (e01) 12
1
Lavinia, Azorius Renegade

Each opponent can't cast noncreature spells with mana value greater than the number of lands that player controls. Whenever an opponent casts a spell, if no mana was spent to cast it, counter that spell.

Creature
Lavinia, Azorius Renegade (tsr) 380
1
Lotus Cobra

Landfall — Whenever a land enters the battlefield under your control, add one mana of any color.

Creature
Lotus Cobra (znr) 193
1
Nissa, Resurgent Animist

Landfall — Whenever a land enters the battlefield under your control, add one mana of any color. Then if this is the second time this ability has resolved this turn, reveal cards from the top of your library until you reveal an Elf or Elemental card. Put that card into your hand and the rest on the bottom of your library in a random order.

Creature
Nissa, Resurgent Animist (mat) 72
1
Quirion Ranger

Return a Forest you control to its owner's hand: Untap target creature. Activate only once each turn.

Creature
Quirion Ranger (vis) 117
1
Ranger-Captain of Eos

When Ranger-Captain of Eos enters the battlefield, you may search your library for a creature card with mana value 1 or less, reveal it, put it into your hand, then shuffle. Sacrifice Ranger-Captain of Eos: Your opponents can't cast noncreature spells this turn.

Creature
Ranger-Captain of Eos (h1r) 5
1
Shrieking Drake

Flying When Shrieking Drake enters the battlefield, return a creature you control to its owner's hand.

Creature
Shrieking Drake (vis) 43
1
Spellseeker

When Spellseeker enters the battlefield, you may search your library for an instant or sorcery card with mana value 2 or less, reveal it, put it into your hand, then shuffle.

Creature
Spellseeker (bbd) 41
1
Thassa's Oracle

When Thassa's Oracle enters the battlefield, look at the top X cards of your library, where X is your devotion to blue. Put up to one of them on top of your library and the rest on the bottom of your library in a random order. If X is greater than or equal to the number of cards in your library, you win the game. (Each {U} in the mana costs of permanents you control counts toward your devotion to blue.)

Creature
Thassa's Oracle (thb) 73
1
Tireless Provisioner

Landfall — Whenever a land enters the battlefield under your control, create a Food token or a Treasure token. (Food is an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life." Treasure is an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")

Creature
Tireless Provisioner (mh2) 180
1
Whitemane Lion

Flash When Whitemane Lion enters the battlefield, return a creature you control to its owner's hand.

Creature
Whitemane Lion (dmr) 277
1
Wirewood Symbiote

Return an Elf you control to its owner's hand: Untap target creature. Activate only once each turn.

Creature
Wirewood Symbiote (scg) 133
1

Draw

Quantity: 5Price: $181.45
Glimpse of Nature

Whenever you cast a creature spell this turn, draw a card.

Sorcery
Glimpse of Nature (slc) 2004
1
Mystic Remora

Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays {4}.

Enchantment
Mystic Remora (ice) 87
1
Rhystic Study

Whenever an opponent casts a spell, you may draw a card unless that player pays {1}.

Enchantment
Rhystic Study (pcy) 45
1
The One Ring

Indestructible When The One Ring enters the battlefield, if you cast it, you gain protection from everything until your next turn. At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring. {T}: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.

Artifact
The One Ring (ltr) 246
1
Trouble in Pairs

If an opponent would begin an extra turn, that player skips that turn instead. Whenever an opponent attacks you with two or more creatures, draws their second card each turn, or casts their second spell each turn, you draw a card.

Enchantment
Trouble in Pairs (mkc) 15
1

Land

Quantity: 30Price: $3083.61
Ancient Tomb

{T}: Add {C}{C}. Ancient Tomb deals 2 damage to you.

Land
Ancient Tomb (tmp) 315
1
Boseiju, Who Endures

{T}: Add {G}. Channel — {1}{G}, Discard Boseiju, Who Endures: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs {1} less to activate for each legendary creature you control.

Land
Boseiju, Who Endures (neo) 266
1
Bountiful Promenade

Bountiful Promenade enters the battlefield tapped unless you have two or more opponents. {T}: Add {G} or {W}.

Land
Bountiful Promenade (bbd) 81
1
Breeding Pool

({T}: Add {G} or {U}.) As Breeding Pool enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Land
Breeding Pool (rvr) 399
1
Cavern of Souls

As Cavern of Souls enters the battlefield, choose a creature type. {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.

Land
Cavern of Souls (lci) 269
1
City of Brass

Whenever City of Brass becomes tapped, it deals 1 damage to you. {T}: Add one mana of any color.

Land
City of Brass (5ed) 413
1
Command Tower

{T}: Add one mana of any color in your commander's color identity.

Land
Command Tower (brc) 178
1
Flooded Strand

{T}, Pay 1 life, Sacrifice Flooded Strand: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.

Land
Flooded Strand (ons) 316
1
Gaea's Cradle

{T}: Add {G} for each creature you control.

Land
Gaea's Cradle (usg) 321
1
Hallowed Fountain

({T}: Add {W} or {U}.) As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Land
Hallowed Fountain (rvr) 404
1
Mana Confluence

{T}, Pay 1 life: Add one mana of any color.

Land
Mana Confluence (cmr) 721
1
Minamo, School at Water's Edge

{T}: Add {U}. {U}, {T}: Untap target legendary permanent.

Land
Minamo, School at Water's Edge (chk) 279
1
Misty Rainforest

{T}, Pay 1 life, Sacrifice Misty Rainforest: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.

Land
Misty Rainforest (mh2) 438
1
Otawara, Soaring City

{T}: Add {U}. Channel — {3}{U}, Discard Otawara, Soaring City: Return target artifact, creature, enchantment, or planeswalker to its owner's hand. This ability costs {1} less to activate for each legendary creature you control.

Land
Otawara, Soaring City (neo) 271
1
Prismatic Vista

{T}, Pay 1 life, Sacrifice Prismatic Vista: Search your library for a basic land card, put it onto the battlefield, then shuffle.

Land
Prismatic Vista (h1r) 40
1
Rejuvenating Springs

Rejuvenating Springs enters the battlefield tapped unless you have two or more opponents. {T}: Add {G} or {U}.

Land
Rejuvenating Springs (cmr) 709
1
Savannah

({T}: Add {G} or {W}.)

Land
Savannah (3ed) 285
1
Sea of Clouds

Sea of Clouds enters the battlefield tapped unless you have two or more opponents. {T}: Add {W} or {U}.

Land
Sea of Clouds (bbd) 84
1
Snow-Covered Forest

({T}: Add {G}.)

Land
Snow-Covered Forest (mh1) 254
4
Snow-Covered Island

({T}: Add {U}.)

Land
Snow-Covered Island (mh1) 251
2
Snow-Covered Plains

({T}: Add {W}.)

Land
Snow-Covered Plains (mh1) 250
2
Temple Garden

({T}: Add {G} or {W}.) As Temple Garden enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Land
Temple Garden (rvr) 414
1
Tropical Island

({T}: Add {G} or {U}.)

Land
Tropical Island (3ed) 288
1
Tundra

({T}: Add {W} or {U}.)

Land
Tundra (3ed) 289
1
Windswept Heath

{T}, Pay 1 life, Sacrifice Windswept Heath: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.

Land
Windswept Heath (ons) 328
1

Ramp

Quantity: 14Price: $1362.96
Arcane Signet

{T}: Add one mana of any color in your commander's color identity.

Artifact
Arcane Signet (sld) 589
1
Avacyn's Pilgrim

{T}: Add {W}.

Creature
Avacyn's Pilgrim (plst) MM3-119
1
Birds of Paradise

Flying {T}: Add one mana of any color.

Creature
Birds of Paradise (3ed) 187
1
Bloom Tender

{T}: For each color among permanents you control, add one mana of that color.

Creature
Bloom Tender (plst) EVE-66
1
Chrome Mox

Imprint — When Chrome Mox enters the battlefield, you may exile a nonartifact, nonland card from your hand. {T}: Add one mana of any of the exiled card's colors.

Artifact
Chrome Mox (slc) 2003
1
Elvish Mystic

{T}: Add {G}.

Creature
Elvish Mystic (tsr) 360
1
Fyndhorn Elves

{T}: Add {G}.

Creature
Fyndhorn Elves (ice) 244
1
Jeweled Lotus

{T}, Sacrifice Jeweled Lotus: Add three mana of any one color. Spend this mana only to cast your commander.

Artifact
Jeweled Lotus (cmr) 319
1
Llanowar Elves

{T}: Add {G}.

Creature
Llanowar Elves (3ed) 211
1
Mana Crypt

At the beginning of your upkeep, flip a coin. If you lose the flip, Mana Crypt deals 3 damage to you. {T}: Add {C}{C}.

Artifact
Mana Crypt (phpr) 5
1
Mox Diamond

If Mox Diamond would enter the battlefield, you may discard a land card instead. If you do, put Mox Diamond onto the battlefield. If you don't, put it into its owner's graveyard. {T}: Add one mana of any color.

Artifact
Mox Diamond (sth) 138
1
Noble Hierarch

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) {T}: Add {G}, {W}, or {U}.

Creature
Noble Hierarch (uma) 174
1
Priest of Titania

{T}: Add {G} for each Elf on the battlefield.

Creature
Priest of Titania (usg) 270
1
Sol Ring

{T}: Add {C}{C}.

Artifact
Sol Ring (3ed) 274
1

Removal

Quantity: 5Price: $45.45
Chain of Vapor

Return target nonland permanent to its owner's hand. Then that permanent's controller may sacrifice a land. If the player does, they may copy this spell and may choose a new target for that copy.

Instant
Chain of Vapor (ons) 73
1
Force of Vigor

If it's not your turn, you may exile a green card from your hand rather than pay this spell's mana cost. Destroy up to two target artifacts and/or enchantments.

Instant
Force of Vigor (h1r) 21
1
Nature's Claim

Destroy target artifact or enchantment. Its controller gains 4 life.

Instant
Nature's Claim (tsr) 364
1
Path to Exile

Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Instant
Path to Exile (tsr) 299
1
Swords to Plowshares

Exile target creature. Its controller gains life equal to its power.

Instant
Swords to Plowshares (3ed) 41
1

Stack Interaction

Quantity: 10Price: $288.11
Fierce Guardianship

If you control a commander, you may cast this spell without paying its mana cost. Counter target noncreature spell.

Instant
Fierce Guardianship (c20) 35
1
Flusterstorm

Counter target instant or sorcery spell unless its controller pays {1}. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)

Instant
Flusterstorm (cmd) 46
1
Force of Negation

If it's not your turn, you may exile a blue card from your hand rather than pay this spell's mana cost. Counter target noncreature spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.

Instant
Force of Negation (h1r) 9
1
Force of Will

You may pay 1 life and exile a blue card from your hand rather than pay this spell's mana cost. Counter target spell.

Instant
Force of Will (all) 28
1
Mindbreak Trap

If an opponent cast three or more spells this turn, you may pay {0} rather than pay this spell's mana cost. Exile any number of target spells.

Instant
Mindbreak Trap (zen) 57
1
Pact of Negation

Counter target spell. At the beginning of your next upkeep, pay {3}{U}{U}. If you don't, you lose the game.

Instant
Pact of Negation (fut) 42
1
Silence

Your opponents can't cast spells this turn.

Instant
Silence (tsr) 302
1
Stern Scolding

Counter target creature spell with power or toughness 2 or less.

Instant
Stern Scolding (ltr) 71
1
Swan Song

Counter target enchantment, instant, or sorcery spell. Its controller creates a 2/2 blue Bird creature token with flying.

Instant
Swan Song (ths) 65
1
Veil of Summer

Draw a card if an opponent has cast a blue or black spell this turn. Spells you control can't be countered this turn. You and permanents you control gain hexproof from blue and from black until end of turn. (You and they can't be the targets of blue or black spells or abilities your opponents control.)

Instant
Veil of Summer (m20) 198
1

Tutors

Quantity: 5Price: $100.45
Chord of Calling

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle.

Instant
Chord of Calling (rvr) 345
1
Eladamri's Call

Search your library for a creature card, reveal that card, put it into your hand, then shuffle.

Instant
Eladamri's Call (pls) 106
1
Enlightened Tutor

Search your library for an artifact or enchantment card, reveal it, then shuffle and put that card on top.

Instant
Enlightened Tutor (mir) 14
1
Finale of Devastation

Search your library and/or graveyard for a creature card with mana value X or less and put it onto the battlefield. If you search your library this way, shuffle. If X is 10 or more, creatures you control get +X/+X and gain haste until end of turn.

Sorcery
Finale of Devastation (war) 160
1
Worldly Tutor

Search your library for a creature card, reveal it, then shuffle and put the card on top.

Instant
Worldly Tutor (mir) 255
1

Cut

Quantity: 8Price: $55.78
Delighted Halfling

{T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a legendary spell, and that spell can't be countered.

Creature
Delighted Halfling (ltr) 609
1
Doorkeeper Thrull

Flash Flying Artifacts and creatures entering the battlefield don't cause abilities to trigger.

Creature
Doorkeeper Thrull (mkm) 13
1
Dream Stalker

When Dream Stalker enters the battlefield, return a permanent you control to its owner's hand.

Creature
Dream Stalker (ddm) 7
1
Dress Down

Flash When Dress Down enters the battlefield, draw a card. Creatures lose all abilities. At the beginning of the end step, sacrifice Dress Down.

Enchantment
Dress Down (mh2) 39
1
Kor Skyfisher

Flying When Kor Skyfisher enters the battlefield, return a permanent you control to its owner's hand.

Creature
Kor Skyfisher (plst) DDO-16
1
Scheming Fence

As Scheming Fence enters the battlefield, you may choose a nonland permanent. Activated abilities of the chosen permanent can't be activated. Scheming Fence has all activated abilities of the chosen permanent except for loyalty abilities. You may spend mana as though it were mana of any color to activate those abilities.

Creature
Scheming Fence (snc) 219
1
Sylvan Library

At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.

Enchantment
Sylvan Library (4ed) 273
1
Trophy Mage

When Trophy Mage enters the battlefield, you may search your library for an artifact card with mana value 3, reveal it, put it into your hand, then shuffle.

Creature
Trophy Mage (aer) 48
1

Maybeboard

Quantity: 12Price: $147.54
Boromir, Warden of the Tower

Vigilance Whenever an opponent casts a spell, if no mana was spent to cast it, counter that spell. Sacrifice Boromir, Warden of the Tower: Creatures you control gain indestructible until end of turn. The Ring tempts you.

Creature
Boromir, Warden of the Tower (ltr) 4
1
Carpet of Flowers

At the beginning of each of your main phases, if you haven't added mana with this ability this turn, you may add X mana of any one color, where X is the number of Islands target opponent controls.

Enchantment
Carpet of Flowers (plst) USG-240
1
Crop Rotation

As an additional cost to cast this spell, sacrifice a land. Search your library for a land card, put that card onto the battlefield, then shuffle.

Instant
Crop Rotation (ulg) 98
1
Cyclonic Rift

Return target nonland permanent you don't control to its owner's hand. Overload {6}{U} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

Instant
Cyclonic Rift (rvr) 313
1
Deafening Silence

Each player can't cast more than one noncreature spell each turn.

Enchantment
Deafening Silence (eld) 10
1
Emergence Zone

{T}: Add {C}. {1}, {T}, Sacrifice Emergence Zone: You may cast spells this turn as though they had flash.

Land
Emergence Zone (war) 245
1
Get Lost

Destroy target creature, enchantment, or planeswalker. Its controller creates two Map tokens. (They're artifacts with "{1}, {T}, Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.")

Instant
Get Lost (lci) 14
1
Invasion of Ikoria

Battle
Invasion of Ikoria // Zilortha, Apex of Ikoria (mom) 190Invasion of Ikoria // Zilortha, Apex of Ikoria (mom) 190
1
Legolas's Quick Reflexes

Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Untap target creature. Until end of turn, it gains hexproof, reach, and "Whenever this creature becomes tapped, it deals damage equal to its power to up to one target creature."

Instant
Legolas's Quick Reflexes (ltc) 493
1
Mother of Runes

{T}: Target creature you control gains protection from the color of your choice until end of turn.

Creature
Mother of Runes (ulg) 14
1
Recruiter of the Guard

When Recruiter of the Guard enters the battlefield, you may search your library for a creature card with toughness 2 or less, reveal it, put it into your hand, then shuffle.

Creature
Recruiter of the Guard (cn2) 22
1
Village Bell-Ringer

Flash (You may cast this spell any time you could cast an instant.) When Village Bell-Ringer enters the battlefield, untap all creatures you control.

Creature
Village Bell-Ringer (plst) DDQ-22
1

Deck Stats

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Description

{"ops":[{"insert":"Chulane Creaturestorm"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\n\nThe Basics"},{"attributes":{"header":2},"insert":"\n"},{"insert":{"card-link":"Chulane, Teller of Tales"}},{"insert":" is a mid-range value commander that has lost some of its shine in recent years. Not being in black or red means you miss out on the best tutors, "},{"insert":{"card-link":"Underworld Breach"}},{"insert":" lines, and possibly the single best card in the format in "},{"insert":{"card-link":"Dockside Extortionist"}},{"insert":". We also play a lot of x/1 mana dorks, and we draw a "},{"attributes":{"italic":true},"insert":"ton "},{"insert":"of cards, both of which make us exceptionally vulnerable to a well-timed "},{"insert":{"card-link":"Orcish Bowmasters"}},{"insert":".\n\nIt's not all bad news, however. Being a creature-based deck means we dodge a lot of the interaction pieces in the current meta. Our commander shares a creature type with both "},{"insert":{"card-link":"Grand Abolisher"}},{"insert":" and "},{"insert":{"card-link":"Ranger-Captain of Eos"}},{"insert":", which means we can profitably run "},{"insert":{"card-link":"Cavern of Souls"}},{"insert":". And recent sets have focused on making White a viable cEDH color, giving us some new toys in "},{"insert":{"card-link":"Trouble in Pairs"}},{"insert":" and "},{"insert":{"card-link":"Delney, Streetwise Lookout"}},{"insert":". Chulane is also well-positioned in the current midrange-heavy meta; with only a handful of turbo decks in the format and everyone well aware of what they are and what they can do, we are well-suited to letting other decks eat interaction, then following up on the window that creates. The longer the game goes, the better our chances, because we will simply generate so much more mana than almost any other deck. Our lands stick around forever; the same can't be said of Treasures and rituals.\n\nWe also have an advantage in that many of our cards are one-card combos. Landing a single haymaker card can snowball into winning the game very easily.\n\n\nThe Opening Hand"},{"attributes":{"header":2},"insert":"\n"},{"insert":"We're not a turbo deck, and we're never going to compete with something like RogSi on speed. Our opening hand wants a value engine, one or two sources of mana acceleration, and a couple lands. Landing an early Trouble in Pairs or "},{"insert":{"card-link":"Rhystic Study"}},{"insert":" or "},{"insert":{"card-link":"The One Ring"}},{"insert":" goes a long way towards getting the deck rolling.\n\n\nThe Game Plan"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The first two turns are going to be development turns. Reading the pod is a tremendously important skill with a deck that plays this many dorks. You don't want to play four dorks and get them all eaten by a single Bowmasters. Get your value engine set up and rolling, and get Chulane down. Again, we're not a turbo deck. You don't need to go all-in on a T2 Chulane. You "},{"attributes":{"italic":true},"insert":"do "},{"insert":"want him out early enough that you can be threatening but not the clear threat.\n\n\nThe Combos"},{"attributes":{"header":2},"insert":"\n"},{"insert":"As mentioned, we have a lot of one- and two-card combos. Our main combo lines are obvious:\n\n"},{"insert":{"card-link":"Earthcraft"}},{"insert":" - we're running nine basics and "},{"insert":{"card-link":"Prismatic Vista"}},{"insert":". Landing Earthcraft turns every single creature we have into a mana dork and lets you deterministically draw your deck with "},{"insert":{"card-link":"Shrieking Drake"}},{"insert":".\n"},{"insert":{"card-link":"Intruder Alarm"}},{"insert":" - we're running 8 dorks and "},{"insert":{"card-link":"Destiny Spinner"}},{"insert":". Intruder Alarm means infinite mana. Infinite mana is good.\n"},{"insert":{"card-link":"Cloudstone Curio"}},{"insert":" - the most (in)famous combo piece in the deck. Play a creature, Chulane triggers, put a land into play, return a land to hand, return a creature to hand. Play the creature you bounced, draw a card, put the land you bounced into play, bounce another land and another creature.\n"},{"insert":{"card-link":"Aluren"}},{"insert":" - all our creatures are free. This one's obvious. Be careful because your opponents can also cast creatures for free at flash speed, so playing this means someone can layer a Thoracle on top of your win attempt. You want to have a Grand Abolisher or other "},{"insert":{"card-link":"Silence"}},{"insert":" effect out. Even "},{"insert":{"card-link":"Lavinia, Azorius Renegade"}},{"insert":" can be enough.\n"},{"insert":{"card-link":"Blind Obedience"}},{"insert":" - this is more of a backup combo but it enables a wincon without Chulane or through certain hate pieces. You'll need a repeatable way to generate a blue and a white mana - "},{"insert":{"card-link":"Bloom Tender"}},{"insert":" with Intruder Alarm; Aluren and Earthcraft; or something along those lines. Then you can simply cast Shrieking Drake infinitely and pay the extort cost to drain out the table.\n\nWe're also running two creatures that bounce themselves. Shrieking Drake and "},{"insert":{"card-link":"Whitemane Lion"}},{"insert":" fill the same niche of a creature that can be played infinitely in order to trigger Chulane and draw through our deck. Whitemane Lion plays at Flash speed, which means you can execute a win attempt on top of someone else's interaction or own win attempt.\n\nFinally, Delney gives us an entirely creature-based combo with Shrieking Drake and "},{"insert":{"card-link":"Quirion Ranger"}},{"insert":". With Delney in play, play Quirion Ranger. Use its ability to bounce a land and untap a creature. Play Shrieking Drake, put the land you bounced into play, and bounce Quirion Ranger and Shrieking Drake. You just need either a dork to untap, a "},{"insert":{"card-link":"Lotus Cobra"}},{"insert":" effect, or a second land in the four draws that you get from each loop to be deterministically infinite.\n\n\nThe Spice"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"color":"#008a00"},"insert":"Thassa's Oracle"},{"attributes":{"header":3},"insert":"\n"},{"insert":{"card-link":"Thassa's Oracle"}},{"insert":" in a Chulane deck?\n\nYep. I'm a firm believer in three things.\n\nFirst, backup win conditions are good. Your standard Chulane deck has "},{"insert":{"card-link":"Finale of Devastation"}},{"insert":" as a win condition and nothing else. If that Finale is gone, so is your deck. The cost of playing Thoracle is one creature. That's worth it.\n\nSecond, as much as possible, you want to be playing good cards. A card that says \"You win the game for doing something you want to be doing anyway\" is a good card. This list runs 33 creatures. What's the 33rd-best creature in your standard Chulane list? Is it really something you're happy to see? Thoracle's floor is \"Look at the top 3 cards of your library, put 0 or 1 of them on top, and bottom the rest.\" That alone is a pretty decent effect; you wouldn't play it just for that, but it's not visibly worse than whatever you'd consider the worst creature in the deck. Thoracle's "},{"attributes":{"italic":true},"insert":"ceiling"},{"insert":", on the other hand, is \"You win the game.\" That's a very good ceiling. And unlike almost every other deck, playing Thoracle out early doesn't mean it's unusable later, because we can bounce it back to hand when we need it.\n\nThird, you build to the meta. There's a card that's flown under the radar a bit in cEDH but is gradually attracting notice. It's called The One Ring, and the first line of text reads \"When The One Ring enters the battlefield, if you cast it, you gain protection from everything until your next turn.\" That's a bit of an issue if you intend to win through combat damage. With the number of clone and copy effects flying around, it's not impossible to see three straight turn cycles where someone can't be killed via combat damage. That's a big problem. You either have to kill two players and hope you can piece another Finale together on your next turn - if you get one - or you just lose.\n\nOr, you could play Thoracle and win outright. Your game plan is to draw through your deck. Why are you not playing Thoracle? Why would you ever pass the turn back to your opponents if you didn't absolutely have to?\n\nIt also gives you a way to win out from under an opponent's Ranger-Captain of Eos. Those are two meta-agnostic staples that hose the normal Chulane wincon. Making them have it is one thing, but you'd better have a game plan for cards that see play in basically every deck. Thoracle gives us that game plan.\n\nAlso, it's maybeboarded for now, but playing "},{"insert":{"card-link":"Emergence Zone"}},{"insert":" or "},{"insert":{"card-link":"Borne Upon a Wind"}},{"insert":" gives you the ability to win at instant speed on top of someone else's win attempt. Finale can't do that. Thoracle also gives you the ability to win on your second main, which can be valuable if you need the extra mana from a "},{"insert":{"card-link":"Carpet of Flowers"}},{"insert":" that you just drew.\n\nBasically, Thoracle's a really good card and if your game plan is \"draw through your entire deck,\" you had better have a really good reason to "},{"attributes":{"italic":true},"insert":"not"},{"insert":" play it.\n\n"},{"attributes":{"color":"#008a00"},"insert":"Glimpse of Nature"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Another card that gets cut from a lot of lists. "},{"insert":{"card-link":"Glimpse of Nature"}},{"insert":" isn't quite a second Chulane trigger, but it gives you a second (or third, with "},{"insert":{"card-link":"Eternal Witness"}},{"insert":") draw for each creature you play. If you haven't been able to drop one of your haymaker cards yet, Glimpse gets you there. It can also be tutored up with "},{"insert":{"card-link":"Mystical Tutor"}},{"insert":" and "},{"insert":{"card-link":"Spellseeker"}},{"insert":".\n"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"color":"#008a00"},"insert":"Containment Priest"},{"attributes":{"header":3},"insert":"\n"},{"insert":{"card-link":"Containment Priest"}},{"insert":" is a meta call. It shuts down "},{"insert":{"card-link":"Kinnan, Bonder Prodigy"}},{"insert":", it makes "},{"insert":{"card-link":"Sisay, Weatherlight Captain"}},{"insert":" pause briefly (as much as anything can), and if "},{"insert":{"card-link":"Winota, Joiner of Forces"}},{"insert":" sees play where you are, it'll shut her down as well. "},{"insert":{"card-link":"Weathered Runestone"}},{"insert":" is certainly better, but it doesn't advance "},{"attributes":{"italic":true},"insert":"our"},{"insert":" game plan. That said, it's a personal call to swap and I don't think playing Runestone is wrong, especially if Sisay and Kinnan are a big part of the meta you expect to see.\n\n"},{"attributes":{"color":"#008a00"},"insert":"Dauntless Dismantler"},{"attributes":{"header":3},"insert":"\n"},{"insert":{"card-link":"Dauntless Dismantler"}},{"insert":" is a weaker "},{"insert":{"card-link":"Blind Obedience"}},{"insert":", but again, it's a creature. We're looking for a balance between shutting down our opponents and playing our own game. Stax as a strategy is useful for buying time, but it won't win you the game on its own. Dauntless Dismantler turns off Dockside loops briefly, which can open a window for you to win the game.\n\n"},{"attributes":{"color":"#008a00"},"insert":"Stern Scolding"},{"attributes":{"header":3},"insert":"\n"},{"insert":{"card-link":"Stern Scolding"}},{"insert":" hits Thoracle, Dockside, Kinnan, Sisay, Tymna, "},{"insert":{"card-link":"Opposition Agent"}},{"insert":", Bowmasters, "},{"insert":{"card-link":"Drannith Magistrate"}},{"insert":", "},{"insert":{"card-link":"Grand Abolisher"}},{"insert":", and lots of other nasty stuff. Card's good. Play it.\n\n"},{"attributes":{"color":"#e60000"},"insert":"Kor Skyfisher"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"strike":true},"insert":"Traditionally this slot has gone to "},{"attributes":{"strike":true},"insert":{"card-link":"Dream Stalker"}},{"attributes":{"strike":true},"insert":" since it's slightly better with Earthcraft, because your islands are hits for both it and Shrieking Drake and Drake is your best bounce creature. However, "},{"attributes":{"strike":true},"insert":{"card-link":"Talion, the Kindly Lord"}},{"attributes":{"strike":true},"insert":" exists and is both extremely good and extremely popular. Talion will always come down on either 1 or 2. Dream Stalker triggers Talion on both; "},{"attributes":{"strike":true},"insert":{"card-link":"Kor Skyfisher"}},{"attributes":{"strike":true},"insert":" only triggers Talion on 2."},{"insert":"\n"},{"attributes":{"italic":true},"insert":"Knock knock."},{"insert":"\n"},{"attributes":{"italic":true},"insert":"Who's there?"},{"insert":"\n"},{"attributes":{"italic":true},"insert":"Aven."},{"insert":"\n"},{"attributes":{"italic":true},"insert":"Aven wh-"},{"insert":"\n"},{"attributes":{"italic":true},"insert":"AVEN INTERRUPTER."},{"insert":"\n\n"},{"attributes":{"color":"#e60000"},"insert":"Fetchlands"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Yes, we're only running four fetchlands out of a potential ten. Fetchlands are amazing for mana fixing. They're very good with one or more Lotus Cobra effects in play. But they're "},{"attributes":{"italic":true},"insert":"terrible "},{"insert":"when you are trying to go off, draw one, crack it, and fail to find. You want lands that generate mana and do so immediately. For the same reason, the MKM surveil lands ("},{"insert":{"card-link":"Lush Portico"}},{"insert":", "},{"insert":{"card-link":"Hedge Maze"}},{"insert":", and "},{"insert":{"card-link":"Meticulous Archive"}},{"insert":") are unplayable for us.\n\n"},{"attributes":{"color":"#e60000"},"insert":"Arbor Elf"},{"attributes":{"header":3},"insert":"\n"},{"insert":{"card-link":"Arbor Elf"}},{"insert":" has been an include in these lists since the deck was first built. Arbor Elf is bad. Out of our 26 non-fetch lands, it untaps 10 of them. If there was a "},{"insert":{"card-link":"Birds of Paradise"}},{"insert":" that said \"Roll a d10. On a 4 or less, add one mana of any color,\" would you play it? Of course not. Arbor Elf sucks. Play better creatures.\n\n"},{"attributes":{"color":"#e60000"},"insert":"Sylvan Library"},{"attributes":{"header":3},"insert":"\n"},{"insert":"I love "},{"insert":{"card-link":"Sylvan Library"}},{"insert":", but it's 30 years old and showing its age. 8 life is no longer a meaningless amount, since you're paying life into The One Ring, potential beats from "},{"insert":{"card-link":"Tymna the Weaver"}},{"insert":", "},{"insert":{"card-link":"Kraum, Ludevic's Opus"}},{"insert":", "},{"insert":{"card-link":"Ragavan, Nimble Pilferer"}},{"insert":", "},{"insert":{"card-link":"Atraxa, Grand Unifier"}},{"insert":", or "},{"insert":{"card-link":"Tivit, Seller of Secrets"}},{"insert":", and random damage from things like Orcish Bowmasters or Talion. The One Ring and Trouble in Pairs may be more expensive to cast, but won't get you killed and don't take a full turn cycle to start working.\n\n"},{"attributes":{"color":"#e60000"},"insert":"Mana Breach"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Yes, it's a combo piece, but "},{"insert":{"card-link":"Mana Breach"}},{"insert":" is a combo piece I'm never really happy to see. Playing it feels bad. Trying to use it to turn into a win feels worse unless you have one of your bounce creatures anyway, at which point Mana Breach becomes nearly superfluous. At this point I'd rather play one more value engine and draw into a better combo piece. "},{"attributes":{"strike":true},"insert":"Notably, "},{"attributes":{"strike":true},"insert":{"card-link":"Trophy Mage"}},{"attributes":{"strike":true},"insert":" is close to being cut for a similar reason, but first there needs to be something worth cutting it for."},{"insert":"\n\n"},{"attributes":{"color":"#e60000"},"insert":"Trophy Mage"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Murders at Karlov Manor gave us the Delney bounce line, which I'm finding surprisingly easy to assemble and less vulnerable to stack interaction than Cloudstone Curio. Curio's still really good and will almost certainly never be cut, but after playing the deck a number of times with Delney in it, I'm comfortable saying that we no longer need to play a bad 3-CMC creature whose only purpose is finding Curio. Cutting Trophy Mage creates space to put "},{"insert":{"card-link":"Aven Mindcensor"}},{"insert":" back in, which is an extremely valuable inclusion for my local meta because Sisay is "},{"attributes":{"italic":true},"insert":"everywhere. "},{"insert":"If you'd prefer a flexible removal piece like "},{"insert":{"card-link":"Skyclave Apparition"}},{"insert":" or another tutor like "},{"insert":{"card-link":"Invasion of Ikoria // Zilortha, Apex of Ikoria"}},{"insert":" here, go nuts.\n\n"},{"attributes":{"color":"#e60000"},"insert":"Delighted Halfling"},{"attributes":{"header":3},"insert":"\n"},{"insert":"This is one I go back and forth on, but "},{"insert":{"card-link":"Delighted Halfling"}},{"insert":" just doesn't quite get there for me. It only affects five cards in the deck, and one of those is colorless anyway. For anything else it's a Mind Stone that probably doesn't even cantrip. It's pretty meh, but if you want to include it I won't argue against it.\n\n"},{"attributes":{"color":"#e60000"},"insert":"Carpet of Flowers"},{"attributes":{"header":3},"insert":"\n"},{"insert":"I know, I know. Midrange meta, lots of blue, there should be two islands on someone's board. But man, in practice, "},{"insert":{"card-link":"Carpet of Flowers"}},{"insert":" just "},{"attributes":{"italic":true},"insert":"has not"},{"insert":" performed. Its floor is just so low and its ceiling isn't much higher because of all the 4c and 5c soup out there. I've cut it and have not felt any loss. Your mileage may vary by local meta.\n"}]}
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