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Mill
Removal
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Description
{"ops":[{"insert":"Mill the opponent while controlling the game state with counterspells, removal, and prison staples like Grafdigger's Cage or Pithing Needle (which can be found in the sideboard). The deck tends to run slow, but can usually create enough of a tempo advantage to win by turn 7 at the absolute latest thanks to cards like Cruel Somnophage and Nighthawk Scavenger, who power up in the late game once you've filled up the opponent's graveyard. Nighthawk Scavenger also helps to recoup any lost health if your draws leave you with more direct mill than creatures to defend with. Unmask is included mostly to prevent recursion or anything else that would empty an opponent's own graveyard. Reanimate is also peak in this deck as in matchups versus big creatures you can reanimate key targets for an alternate win condition.\n\nWhen sideboarding:\nReanimate for Surgical Extraction versus cantrip decks or decks with creatures that don't meaningfully reanimate."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Cruel Somnophage for Sewer Nemesis versus low creature count decks."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Baleful Mastery for Feed the Swarm versus enchantments or Dispel versus control decks with counterspells."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Grafdigger's Cage directly counters reanimator decks and can be hard to remove."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Grindstone can be brought in over literally any mill card versus mono-colored decks, just watch out for colorless artifacts/lands/etc."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nMade to be played against other Legacy decks with a $75 budget.\n"}]}
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