67
4/26/2024
Hungry like the Wolf
Deck Size: 100
Commander / EDH
Legal
Est deck cost: $244.44
Salt Sum: 29.43
67
4/26/2024
Compare
Deck filters

Choose your preferred layout. You can change this at any time using the Deck filters / View as options above.

Commander

Quantity: 1Price: $0.49
Sarulf, Realm Eater

Whenever a permanent an opponent controls is put into a graveyard from the battlefield, put a +1/+1 counter on Sarulf, Realm Eater. At the beginning of your upkeep, if Sarulf has one or more +1/+1 counters on it, you may remove all of them. If you do, exile each other nonland permanent with mana value less than or equal to the number of counters removed this way.

Creature
Sarulf, Realm Eater (khm) 330
1

Board Wipe

Quantity: 5Price: $30.55
Black Sun's Zenith

Put X -1/-1 counters on each creature. Shuffle Black Sun's Zenith into its owner's library.

Sorcery
Black Sun's Zenith (pdci) 68
1
In Garruk's Wake

Destroy all creatures you don't control and all planeswalkers you don't control.

Sorcery
In Garruk's Wake (c16) 113
1
Kindred Dominance

Choose a creature type. Destroy all creatures that aren't of the chosen type.

Sorcery
Kindred Dominance (woc) 113
1
Mutilate

All creatures get -1/-1 until end of turn for each Swamp you control.

Sorcery
Mutilate (c14) 150
1
Toxic Deluge

As an additional cost to cast this spell, pay X life. All creatures get -X/-X until end of turn.

Sorcery
Toxic Deluge (mkc) 142
1

Draw

Quantity: 9Price: $22.39
Blood Pact

Target player draws two cards and loses 2 life.

Instant
Blood Pact (dbl) 88
1
Bolas's Citadel

You may look at the top card of your library any time. You may play lands and cast spells from the top of your library. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost. {T}, Sacrifice ten nonland permanents: Each opponent loses 10 life.

Artifact
Bolas's Citadel (war) 79
1
Foreboding Fruit

Target player draws two cards and loses 2 life. Adamant — If at least three black mana was spent to cast this spell, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")

Sorcery
Foreboding Fruit (eld) 88
1
Gruesome Realization

Choose one — • You draw two cards and you lose 2 life. • Creatures your opponents control get -1/-1 until end of turn.

Sorcery
Gruesome Realization (bro) 103
1
Harmonize

Draw three cards.

Sorcery
Harmonize (sta) 52
1
Infectious Inquiry

You draw two cards and you lose 2 life. Each opponent gets a poison counter.

Sorcery
Infectious Inquiry (one) 97
1
Night's Whisper

You draw two cards and you lose 2 life.

Sorcery
Night's Whisper (moc) 259
1
Read the Bones

Scry 2, then draw two cards. You lose 2 life.

Sorcery
Read the Bones (cmm) 182
1
Sign in Blood

Target player draws two cards and loses 2 life.

Sorcery
Sign in Blood (sta) 32
1

Graveyard Hate

Quantity: 1Price: $22.99
Bojuka Bog

Bojuka Bog enters the battlefield tapped. When Bojuka Bog enters the battlefield, exile target player's graveyard. {T}: Add {B}.

Land
Bojuka Bog (ltc) 358
1

Land

Quantity: 33Price: $44.47
Blooming Marsh

Blooming Marsh enters the battlefield tapped unless you control two or fewer other lands. {T}: Add {B} or {G}.

Land
Blooming Marsh (sld) 1374
1
Command Tower

{T}: Add one mana of any color in your commander's color identity.

Land
Command Tower (mkc) 256
1
Deathcap Glade

Deathcap Glade enters the battlefield tapped unless you control two or more other lands. {T}: Add {B} or {G}.

Land
Deathcap Glade (vow) 281
1
Evolving Wilds

{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Land
Evolving Wilds (otc) 292
1
Forest

({T}: Add {G}.)

Land
Forest (mh3) 308
12
Haunted Mire

({T}: Add {B} or {G}.) Haunted Mire enters the battlefield tapped.

Land
Haunted Mire (dmu) 248
1
Rogue's Passage

{T}: Add {C}. {4}, {T}: Target creature can't be blocked this turn.

Land
Rogue's Passage (mkc) 284
1
Swamp

({T}: Add {B}.)

Land
Swamp (mh3) 306
12
Terramorphic Expanse

{T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Land
Terramorphic Expanse (cmr) 712
1
Underground Mortuary

({T}: Add {B} or {G}.) Underground Mortuary enters the battlefield tapped. When Underground Mortuary enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Land
Underground Mortuary (mkm) 271
1
Woodland Cemetery

Woodland Cemetery enters the battlefield tapped unless you control a Swamp or a Forest. {T}: Add {B} or {G}.

Land
Woodland Cemetery (pip) 528
1

Land Ramp

Quantity: 10Price: $18.82
Cultivate

Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.

Sorcery
Cultivate (m21) 317
1
Farseek

Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.

Sorcery
Farseek (rvr) 138
1
Kodama's Reach

Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.

Sorcery
Kodama's Reach (cmm) 649
1
Myriad Landscape

Myriad Landscape enters the battlefield tapped. {T}: Add {C}. {2}, {T}, Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.

Land
Myriad Landscape (mkc) 276
1
Nissa's Pilgrimage

Search your library for up to two basic Forest cards, reveal those cards, and put one onto the battlefield tapped and the rest into your hand. Then shuffle. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, search your library for up to three basic Forest cards instead of two.

Sorcery
Nissa's Pilgrimage (f16) 1
1
Rampant Growth

Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Sorcery
Rampant Growth (2x2) 371
1
Search for Tomorrow

Search your library for a basic land card, put it onto the battlefield, then shuffle. Suspend 2—{G} (Rather than cast this card from your hand, you may pay {G} and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)

Sorcery
Search for Tomorrow (dmc) 137
1
Solemn Simulacrum

When Solemn Simulacrum enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. When Solemn Simulacrum dies, you may draw a card.

Creature Artifact
Solemn Simulacrum (m21) 319
1
Three Visits

Search your library for a Forest card, put it onto the battlefield, then shuffle.

Sorcery
Three Visits (clb) 837
1
Wayfarer's Bauble

{2}, {T}, Sacrifice Wayfarer's Bauble: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Artifact
Wayfarer's Bauble (lcc) 317
1

Life Gain

Quantity: 3Price: $4.93
Elixir of Immortality

{2}, {T}: You gain 5 life. Shuffle Elixir of Immortality and your graveyard into their owner's library.

Artifact
Elixir of Immortality (c21) 243
1
Fortifying Draught

You gain 2 life. Target creature gets +X/+X until end of turn, where X is the amount of life you gained this turn.

Instant
Fortifying Draught (stx) 132
1
Primal Command

Choose two — • Target player gains 7 life. • Put target noncreature permanent on top of its owner's library. • Target player shuffles their graveyard into their library. • Search your library for a creature card, reveal it, put it into your hand, then shuffle.

Sorcery
Primal Command (sta) 55
1

Protection

Quantity: 14Price: $39.68
Armor of Shadows

Until end of turn, target creature gets +1/+0 and gains indestructible. (Damage and effects that say "destroy" don't destroy it.)

Instant
Armor of Shadows (clb) 112
1
Fog

Prevent all combat damage that would be dealt this turn.

Instant
Fog (plst) EMA-167
1
Gaea's Gift

Put a +1/+1 counter on target creature you control. It gains reach, trample, hexproof, and indestructible until end of turn. (It can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)

Instant
Gaea's Gift (bro) 182
1
Haze of Pollen

Prevent all combat damage that would be dealt this turn. Cycling {3} ({3}, Discard this card: Draw a card.)

Instant
Haze of Pollen (akh) 171
1
Heroic Intervention

Permanents you control gain hexproof and indestructible until end of turn.

Instant
Heroic Intervention (pip) 999
1
Jaheira's Respite

Search your library for up to X basic land cards, where X is the number of creatures attacking you, put those cards onto the battlefield tapped, then shuffle. Prevent all combat damage that would be dealt this turn.

Instant
Jaheira's Respite (clb) 589
1
Mikaeus, the Unhallowed

Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) Whenever a Human deals damage to you, destroy it. Other non-Human creatures you control get +1/+1 and have undying. (When a creature with undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)

Creature
Mikaeus, the Unhallowed (cmm) 675
1
Oblivion's Hunger

Target creature you control gains indestructible until end of turn. Draw a card if that creature has a +1/+1 counter on it. (Damage and effects that say "destroy" don't destroy the creature.)

Instant
Oblivion's Hunger (znr) 119
1
Professor's Warning

Choose one — • Put a +1/+1 counter on target creature. • Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

Instant
Professor's Warning (stx) 84
1
Rush of Vitality

Target creature gets +1/+0 and gains lifelink and indestructible until end of turn. (Damage dealt by that creature also causes its controller to gain that much life, and it can't be destroyed by damage or effects that say "destroy.")

Instant
Rush of Vitality (kld) 99
1
Snakeskin Veil

Put a +1/+1 counter on target creature you control. It gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)

Instant
Snakeskin Veil (sta) 57
1
Swiftfoot Boots

Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control.) Equip {1}

Artifact
Swiftfoot Boots (lcc) 314
1
Tamiyo's Safekeeping

Target permanent you control gains hexproof and indestructible until end of turn. You gain 2 life. (A permanent with hexproof and indestructible can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)

Instant
Tamiyo's Safekeeping (neo) 211
1
Unlikely Aid

Target creature gets +2/+0 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

Instant
Unlikely Aid (iko) 103
1

Pump

Quantity: 5Price: $2.57
Become Immense

Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) Target creature gets +6/+6 until end of turn.

Instant
Become Immense (plst) KTK-130
1
Carnivorous Canopy

Destroy target artifact, enchantment, or creature with flying. If that permanent's mana value was 3 or less, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Sorcery
Carnivorous Canopy (one) 162
1
Expand the Sphere

Look at the top six cards of your library. Put up to two land cards from among them onto the battlefield tapped and the rest on the bottom of your library in a random order. If you put fewer than two lands onto the battlefield this way, proliferate a number of times equal to the difference. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Sorcery
Expand the Sphere (one) 168
1
Thirsting Roots

Choose one — • Search your library for a basic land card, reveal it, put it into your hand, then shuffle. • Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Sorcery
Thirsting Roots (one) 185
1
Unnatural Restoration

Return target permanent card from your graveyard to your hand. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Sorcery
Unnatural Restoration (one) 191
1

Removal

Quantity: 9Price: $17.67
Assassin's Trophy

Destroy target permanent an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.

Instant
Assassin's Trophy (2x2) 372
1
Back to Nature

Destroy all enchantments.

Instant
Back to Nature (m15) 169
1
Doom Blade

Destroy target nonblack creature.

Instant
Doom Blade (ima) 87
1
Force of Despair

If it's not your turn, you may exile a black card from your hand rather than pay this spell's mana cost. Destroy all creatures that entered the battlefield this turn.

Instant
Force of Despair (mh1) 92
1
Go for the Throat

Destroy target nonartifact creature.

Instant
Go for the Throat (moc) 250
1
Hero's Demise

Destroy target legendary creature.

Instant
Hero's Demise (bok) 68
1
Infernal Grasp

Destroy target creature. You lose 2 life.

Instant
Infernal Grasp (mid) 107
1
Ultimate Price

Destroy target monocolored creature.

Instant
Ultimate Price (rvr) 95
1
Victim of Night

Destroy target non-Vampire, non-Werewolf, non-Zombie creature.

Instant
Victim of Night (ddq) 67
1

Sacrifice

Quantity: 7Price: $31.11
Demon's Disciple

When Demon's Disciple enters the battlefield, each player sacrifices a creature or planeswalker.

Creature
Demon's Disciple (cmm) 149
1
Extract a Confession

As an additional cost to cast this spell, you may collect evidence 6. (Exile cards with total mana value 6 or greater from your graveyard.) Each opponent sacrifices a creature. If evidence was collected, instead each opponent sacrifices a creature with the greatest power among creatures they control.

Sorcery
Extract a Confession (mkm) 84
1
Fleshbag Marauder

When Fleshbag Marauder enters the battlefield, each player sacrifices a creature.

Creature
Fleshbag Marauder (cmr) 648
1
Gravelighter

Flying When Gravelighter enters the battlefield, draw a card if a creature died this turn. Otherwise, each player sacrifices a creature.

Creature
Gravelighter (neo) 98
1
Merciless Executioner

When Merciless Executioner enters the battlefield, each player sacrifices a creature.

Creature
Merciless Executioner (sld) 1025
1
Plaguecrafter

When Plaguecrafter enters the battlefield, each player sacrifices a creature or planeswalker. Each player who can't discards a card.

Creature
Plaguecrafter (sld) 1116
1
Sheoldred, Whispering One

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) At the beginning of your upkeep, return target creature card from your graveyard to the battlefield. At the beginning of each opponent's upkeep, that player sacrifices a creature.

Creature
Sheoldred, Whispering One (mul) 16
1

Win Con

Quantity: 3Price: $8.77
Syr Konrad, the Grim

Whenever another creature dies, or a creature card is put into a graveyard from anywhere other than the battlefield, or a creature card leaves your graveyard, Syr Konrad, the Grim deals 1 damage to each opponent. {1}{B}: Each player mills a card. (They each put the top card of their library into their graveyard.)

Creature
Syr Konrad, the Grim (mkc) 141
1
Tainted Strike

Target creature gets +1/+0 and gains infect until end of turn. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)

Instant
Tainted Strike (som) 80
1
Unnatural Growth

At the beginning of each combat, double the power and toughness of each creature you control until end of turn.

Enchantment
Unnatural Growth (wot) 62
1

Deck Stats

Deck extras (0)
 avatar
NaN secs
 avatar
NaN secs
 avatar
NaN secs
 avatar
NaN secs
 avatar
NaN secs

Description

{"ops":[{"insert":"Sarulf, The Realm Eater is a bit of a loner. He doesn't like permanents on the board as he has a tendency to remove them with his own ability. \n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Early Game:"},{"insert":"\n\nWe're going to focus mainly on ramping. Given the fact that we have around 10 pieces of ramp, we should be able to grow our land count to help get our wolf into play and have extra mana to protect it when it is our opponent's turn.\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Mid Game:"},{"insert":"\n\nWe want to be able to slow our opponent's down. So using our removal options, we can buff up our wolf and use its ability to remove all their rocks, mana dorks, and potential hate bears.\nYou have to be careful about when you decide to attack, since he is typically our own option to be able to block. Fortunately, we can use indestructible cards during blocks to help keep pressure off of us while hopefully growing this howling beast!\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Late Game:"},{"insert":"\n\nBy Now, hopefully you've hindered your opponent's game plans by removing some important pieces from them. Board wipes are very nice since they not only remove threats, but also allow us to attack for huge damage. Just take your time and watch what your opponents doing. Patience is truly the virtue here. Strike when the opponent is fatigued. Like an observant boxer.\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Weakness:"},{"insert":"\n\nSarulf can become overwhelmed if he is fighting one opponent who spams tokens of creatures quickly and often. He also is weak against counter spells since it is very important that he is on the field, given he is our primary winner. With that said, you could always buff another creature, (Sheoldred, Mickey) if your opponent won't let you have the wolf. But it will be a much more difficult fight. We play the card insist to potentially help with this scenario. \n"}]}
Unable to load comments