83
4/24/2024
Callaphe, Beloved or the Sea
Deck Size: 100
Commander / EDH
Legal
Est deck cost: $55.01
Salt Sum: 38.96
83
4/24/2024
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Commander

Quantity: 1Price: $0.35
Callaphe, Beloved of the Sea

Callaphe's power is equal to your devotion to blue. (Each {U} in the mana costs of permanents you control counts toward your devotion to blue.) Creatures and enchantments you control have "Spells your opponents cast that target this permanent cost {1} more to cast."

Creature Enchantment
Callaphe, Beloved of the Sea (thb) 260
1

Card Draw

Quantity: 1Price: $4.49
Wizard Class

(Gain the next level as a sorcery to add its ability.) You have no maximum hand size. {2}{U}: Level 2 When this Class becomes level 2, draw two cards. {4}{U}: Level 3 Whenever you draw a card, put a +1/+1 counter on target creature you control.

Enchantment
Wizard Class (afr) 81
1

Creature

Quantity: 28Price: $12.64
Aegis Turtle

Creature
Aegis Turtle (jmp) 138
1
Ancient Crab

Creature
Ancient Crab (akh) 40
1
Apprentice Wizard

{U}, {T}: Add {C}{C}{C}.

Creature
Apprentice Wizard (2xm) 40
1
Cobbled Lancer

As an additional cost to cast this spell, exile a creature card from your graveyard. {3}{U}, Exile Cobbled Lancer from your graveyard: Draw a card.

Creature
Cobbled Lancer (vow) 52
1
Draining Whelk

Flash Flying When Draining Whelk enters the battlefield, counter target spell. Put X +1/+1 counters on Draining Whelk, where X is that spell's mana value.

Creature
Draining Whelk (tsr) 62
1
Dreadlight Monstrosity

Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) {3}{U}{U}: Dreadlight Monstrosity can't be blocked this turn. Activate only if you own a card in exile.

Creature
Dreadlight Monstrosity (vow) 57
1
Dream Stalker

When Dream Stalker enters the battlefield, return a permanent you control to its owner's hand.

Creature
Dream Stalker (tsr) 63
1
Firmament Sage

If it's neither day nor night, it becomes day as Firmament Sage enters the battlefield. Whenever day becomes night or night becomes day, draw a card.

Creature
Firmament Sage (mid) 53
1
Geist of the Archives

Defender At the beginning of your upkeep, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Creature
Geist of the Archives (emn) 62
1
Hypnotic Sprite

Creature
Hypnotic Sprite // Mesmeric Glare (woc) 96
1
Manic Scribe

When Manic Scribe enters the battlefield, each opponent mills three cards. Delirium — At the beginning of each opponent's upkeep, if there are four or more card types among cards in your graveyard, that player mills three cards.

Creature
Manic Scribe (soi) 73
1
Merfolk Secretkeeper

Creature
Merfolk Secretkeeper // Venture Deeper (eld) 53
1
Mirrorshell Crab

Ward {3} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {3}.) Channel — {2}{U}, Discard Mirrorshell Crab: Counter target spell or ability unless its controller pays {3}.

Creature Artifact
Mirrorshell Crab (neo) 63
1
Murder of Crows

Flying Whenever another creature dies, you may draw a card. If you do, discard a card.

Creature
Murder of Crows (cmm) 106
1
Murmuring Phantasm

Defender

Creature
Murmuring Phantasm (jmp) 157
1
Oracle of Tragedy

When Oracle of Tragedy enters the battlefield or dies, choose one — • Draw a card, then discard a card. • Shuffle up to four target cards with mana value 3 or greater from your graveyard into your library.

Creature
Oracle of Tragedy (mom) 71
1
Ruin Crab

Landfall — Whenever a land enters the battlefield under your control, each opponent mills three cards. (To mill a card, a player puts the top card of their library into their graveyard.)

Creature
Ruin Crab (znr) 75
1
Shielded Aether Thief

Flash (You may cast this spell any time you could cast an instant.) Whenever Shielded Aether Thief blocks, you get {E} (an energy counter). {T}, Pay {E}{E}{E}: Draw a card.

Creature
Shielded Aether Thief (aer) 44
1
Shimmerwing Chimera

Flying At the beginning of your upkeep, return up to one other target enchantment you control to its owner's hand.

Creature Enchantment
Shimmerwing Chimera (thb) 64
1
Shoal Kraken

Constellation — Whenever an enchantment enters the battlefield under your control, you may draw a card. If you do, discard a card.

Creature
Shoal Kraken (thb) 65
1
Shore Keeper

{7}{U}, {T}, Sacrifice Shore Keeper: Draw three cards.

Creature
Shore Keeper (xln) 77
1
Sphinx of Foresight

You may reveal this card from your opening hand. If you do, scry 3 at the beginning of your first upkeep. Flying At the beginning of your upkeep, scry 1.

Creature
Sphinx of Foresight (rna) 55
1
Wall of Air

Defender, flying (This creature can't attack, and it can block creatures with flying.)

Creature
Wall of Air (10e) 124
1
Wall of Frost

Defender Whenever Wall of Frost blocks a creature, that creature doesn't untap during its controller's next untap step.

Creature
Wall of Frost (plst) MM3-56
1
Wall of Mist

Defender

Creature
Wall of Mist (grn) 58
1
Wall of Runes

Defender (This creature can't attack.) When Wall of Runes enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Creature
Wall of Runes (m21) 85
1
Wingspan Mentor

When Wingspan Mentor enters the battlefield, put a flying counter on target non-Human creature you control. {2}{U}, {T}: Put a +1/+1 counter on each creature you control with flying.

Creature
Wingspan Mentor (ncc) 239
1
Zephyr Singer

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Flying, vigilance When Zephyr Singer enters the battlefield, put a flying counter on each creature that convoked it.

Creature
Zephyr Singer (mom) 86
1

Devotion Count

Quantity: 4Price: $1.40
Mantle of Tides

Equipped creature gets +1/+2. Whenever you draw your second card each turn, attach Mantle of Tides to target creature you control. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Mantle of Tides (j22) 318
1
Mnemonic Sphere

{1}{U}, Sacrifice Mnemonic Sphere: Draw two cards. Channel — {U}, Discard Mnemonic Sphere: Draw a card.

Artifact
Mnemonic Sphere (brc) 88
1
Moonsnare Prototype

{T}, Tap an untapped artifact or creature you control: Add {C}. Channel — {4}{U}, Discard Moonsnare Prototype: The owner of target nonland permanent puts it on the top or bottom of their library.

Artifact
Moonsnare Prototype (neo) 69
1
Witching Well

When Witching Well enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) {3}{U}, Sacrifice Witching Well: Draw two cards.

Artifact
Witching Well (cmm) 135
1

Enchantment

Quantity: 27Price: $12.31
Arcane Flight

Enchant creature Enchanted creature gets +1/+1 and has flying.

Enchantment
Arcane Flight (dom) 43
1
Ashiok's Erasure

Flash When Ashiok's Erasure enters the battlefield, exile target spell. Your opponents can't cast spells with the same name as the exiled card. When Ashiok's Erasure leaves the battlefield, return the exiled card to its owner's hand.

Enchantment
Ashiok's Erasure (thb) 43
1
Cartouche of Knowledge

Enchant creature you control When Cartouche of Knowledge enters the battlefield, draw a card. Enchanted creature gets +1/+1 and has flying.

Enchantment
Cartouche of Knowledge (plst) AKH-45
1
Charmed Sleep

Enchant creature When Charmed Sleep enters the battlefield, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step.

Enchantment
Charmed Sleep (afr) 50
1
Confounding Conundrum

When Confounding Conundrum enters the battlefield, draw a card. Whenever a land enters the battlefield under an opponent's control, if that player had another land enter the battlefield under their control this turn, they return a land they control to its owner's hand.

Enchantment
Confounding Conundrum (znr) 53
1
Cradle of Safety

Flash Enchant creature you control When Cradle of Safety enters the battlefield, enchanted creature gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) Enchanted creature gets +1/+1.

Enchantment
Cradle of Safety (vow) 54
1
Drowned Secrets

Whenever you cast a blue spell, target player mills two cards.

Enchantment
Drowned Secrets (grn) 39
1
Eel Umbra

Flash (You may cast this spell any time you could cast an instant.) Enchant creature Enchanted creature gets +1/+1. Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

Enchantment
Eel Umbra (2x2) 48
1
Ever-Watching Threshold

Whenever an opponent attacks, if they attacked you and/or a planeswalker you control, draw a card.

Enchantment
Ever-Watching Threshold (scd) 50
1
Fall from Favor

Enchant creature When Fall from Favor enters the battlefield, tap enchanted creature and you become the monarch. Enchanted creature doesn't untap during its controller's untap step unless that player is the monarch.

Enchantment
Fall from Favor (cmm) 93
1
Favorable Winds

Creatures you control with flying get +1/+1.

Enchantment
Favorable Winds (scd) 52
1
Frogify

Enchant creature Enchanted creature loses all abilities and is a blue Frog creature with base power and toughness 1/1. (It loses all other card types and creature types.)

Enchantment
Frogify (2xm) 52
1
Ghostly Wings

Enchant creature Enchanted creature gets +1/+1 and has flying. Discard a card: Return enchanted creature to its owner's hand.

Enchantment
Ghostly Wings (soi) 66
1
Grafted Identity

As an additional cost to cast this spell, sacrifice a creature. Enchant creature You control enchanted creature. Enchanted creature gets +1/+1.

Enchantment
Grafted Identity (mid) 57
1
Inventive Iteration

Enchantment
Inventive Iteration // Living Breakthrough (neo) 57Inventive Iteration // Living Breakthrough (neo) 57
1
Kasmina's Transmutation

Enchant creature Enchanted creature loses all abilities and has base power and toughness 1/1.

Enchantment
Kasmina's Transmutation (rvr) 46
1
Omen of the Sea

Flash When Omen of the Sea enters the battlefield, scry 2, then draw a card. {2}{U}, Sacrifice Omen of the Sea: Scry 2.

Enchantment
Omen of the Sea (thb) 58
1
One With the Wind

Enchant creature Enchanted creature gets +2/+2 and has flying.

Enchantment
One With the Wind (j22) 330
1
Reconnaissance Mission

Whenever a creature you control deals combat damage to a player, you may draw a card. Cycling {2} ({2}, Discard this card: Draw a card.)

Enchantment
Reconnaissance Mission (woc) 105
1
Rousing Read

Enchant creature When Rousing Read enters the battlefield, draw two cards, then discard a card. Enchanted creature gets +1/+1 and has flying.

Enchantment
Rousing Read (m21) 67
1
Security Bypass

Enchant creature As long as enchanted creature is attacking alone, it can't be blocked. Enchanted creature has "Whenever this creature deals combat damage to a player, it connives." (Its controller draws a card, then discards a card. If they discarded a nonland card, they put a +1/+1 counter on this creature.)

Enchantment
Security Bypass (snc) 59
1
So Tiny

Flash Enchant creature Enchanted creature gets -2/-0. It gets -6/-0 instead as long as its controller has seven or more cards in their graveyard.

Enchantment
So Tiny (j22) 349
1
Starlit Mantle

Flash Enchant creature you control When Starlit Mantle enters the battlefield, enchanted creature gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) Enchanted creature gets +1/+1.

Enchantment
Starlit Mantle (thb) 67
1
Stasis Field

Enchant creature Enchanted creature has base power and toughness 0/2, has defender, and loses all other abilities.

Enchantment
Stasis Field (mom) 79
1
Trial of Knowledge

When Trial of Knowledge enters the battlefield, draw three cards, then discard a card. When a Cartouche enters the battlefield under your control, return Trial of Knowledge to its owner's hand.

Enchantment
Trial of Knowledge (akh) 73
1
Vow of Flight

Enchant creature Enchanted creature gets +2/+2, has flying, and can't attack you or planeswalkers you control.

Enchantment
Vow of Flight (cmr) 105
1
Weakstone's Subjugation

Enchant artifact or creature When Weakstone's Subjugation enters the battlefield, you may pay {3}. If you do, tap enchanted permanent. Enchanted permanent doesn't untap during its controller's untap step.

Enchantment
Weakstone's Subjugation (bro) 72
1

Land

Quantity: 34Price: $1.34
Halimar Depths

Halimar Depths enters the battlefield tapped. When Halimar Depths enters the battlefield, look at the top three cards of your library, then put them back in any order. {T}: Add {U}.

Land
Halimar Depths (afc) 244
1
Island

({T}: Add {U}.)

Land
Island (mh3) 305
32
Soaring Seacliff

Soaring Seacliff enters the battlefield tapped. When Soaring Seacliff enters the battlefield, target creature gains flying until end of turn. {T}: Add {U}.

Land
Soaring Seacliff (c20) 315
1

Ramp

Quantity: 4Price: $2.18
Altar of the Pantheon

Your devotion to each color and each combination of colors is increased by one. {T}: Add one mana of any color. If you control a God, a Demigod, or a legendary enchantment, you gain 1 life.

Artifact
Altar of the Pantheon (plst) THB-231
1
Honored Heirloom

{T}: Add one mana of any color. {2}, {T}: Exile target card from a graveyard.

Artifact
Honored Heirloom (vow) 257
1
Midnight Clock

{T}: Add {U}. {2}{U}: Put an hour counter on Midnight Clock. At the beginning of each upkeep, put an hour counter on Midnight Clock. When the twelfth hour counter is put on Midnight Clock, shuffle your hand and graveyard into your library, then draw seven cards. Exile Midnight Clock.

Artifact
Midnight Clock (woc) 99
1
Sky Diamond

Sky Diamond enters the battlefield tapped. {T}: Add {U}.

Artifact
Sky Diamond (scd) 273
1

Single Target

Quantity: 1Price: $0.49
Witness Protection

Enchant creature Enchanted creature loses all abilities and is a green and white Citizen creature with base power and toughness 1/1 named Legitimate Businessperson. (It loses all other colors, card types, creature types, and names.)

Enchantment
Witness Protection (snc) 66
1

Sideboard

Quantity: 17Price: $19.81
Aboshan's Desire

Enchant creature Enchanted creature has flying. Threshold — Enchanted creature has shroud as long as seven or more cards are in your graveyard. (It can't be the target of spells or abilities.)

Enchantment
Aboshan's Desire (ody) 59
1
Aqueous Form

Enchant creature Enchanted creature can't be blocked. Whenever enchanted creature attacks, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Enchantment
Aqueous Form (cmr) 56
1
Armguard Familiar

Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) Equipped creature gets +2/+1 and has ward {2}. Reconfigure {4} ({4}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)

Creature Artifact
Armguard Familiar (neo) 46
1
Cloak of Invisibility

Enchant creature Enchanted creature has phasing and can't be blocked except by Walls. (It phases in or out before its controller untaps during each of their untap steps. While it's phased out, it's treated as though it doesn't exist.)

Enchantment
Cloak of Invisibility (mir) 58
1
Combat Research

Enchant creature Enchanted creature has "Whenever this creature deals combat damage to a player, draw a card." As long as enchanted creature is legendary, it gets +1/+1 and has ward {1}. (Whenever enchanted creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.)

Enchantment
Combat Research (dmu) 44
1
Deep Water

{U}: Until end of turn, if you tap a land you control for mana, it produces {U} instead of any other type.

Enchantment
Deep Water (drk) 23
1
Diplomatic Immunity

Enchant creature Shroud (A permanent with shroud can't be the target of spells or abilities.) Enchanted creature has shroud.

Enchantment
Diplomatic Immunity (mmq) 75
1
Flooded Shoreline

{U}{U}, Return two Islands you control to their owner's hand: Return target creature to its owner's hand.

Enchantment
Flooded Shoreline (vis) 32
1
Hatching Plans

When Hatching Plans is put into a graveyard from the battlefield, draw three cards.

Enchantment
Hatching Plans (gpt) 27
1
Invisibility

Enchant creature Enchanted creature can't be blocked except by Walls.

Enchantment
Invisibility (plst) M15-61
1
Ominous Seas

Whenever you draw a card, put a foreshadow counter on Ominous Seas. Remove eight foreshadow counters from Ominous Seas: Create an 8/8 blue Kraken creature token. Cycling {2} ({2}, Discard this card: Draw a card.)

Enchantment
Ominous Seas (plst) IKO-61
1
Patron Wizard

Tap an untapped Wizard you control: Counter target spell unless its controller pays {1}.

Creature
Patron Wizard (plst) ODY-89
1
Proft's Eidetic Memory

When Proft's Eidetic Memory enters the battlefield, draw a card. You have no maximum hand size. At the beginning of combat on your turn, if you've drawn more than one card this turn, put X +1/+1 counters on target creature you control, where X is the number of cards you've drawn this turn minus one.

Enchantment
Proft's Eidetic Memory (mkm) 67
1
Robe of Mirrors

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Enchanted creature has shroud. (It can't be the target of spells or abilities.)

Enchantment
Robe of Mirrors (10e) 101
1
Rune of Flight

Enchant permanent When Rune of Flight enters the battlefield, draw a card. As long as enchanted permanent is a creature, it has flying. As long as enchanted permanent is an Equipment, it has "Equipped creature has flying."

Enchantment
Rune of Flight (khm) 75
1
Vantress Gargoyle

Flying Vantress Gargoyle can't attack unless defending player has seven or more cards in their graveyard. Vantress Gargoyle can't block unless you have four or more cards in hand. {T}: Each player mills a card.

Creature Artifact
Vantress Gargoyle (eld) 71
1
Winged Boots

Equipped creature has flying and ward {4}. (Whenever equipped creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {4}.) Equip {1}

Artifact
Winged Boots (afc) 20
1

Deck Stats

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