209
4/25/2024
Bruna and the Magic Drawbridge
Deck Size: 100
Commander / EDH
Legal
Est deck cost: $227.53
Salt Sum: 34.77
209
4/25/2024
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Commander

Quantity: 1Price: $1.29
Bruna, Light of Alabaster

Flying, vigilance Whenever Bruna, Light of Alabaster attacks or blocks, you may attach to it any number of Auras on the battlefield and you may put onto the battlefield attached to it any number of Aura cards that could enchant it from your graveyard and/or hand.

Creature
Bruna, Light of Alabaster (c18) 170
1

Aura enjoyers

Quantity: 5Price: $7.41
Armored Skyhunter

Flying Whenever Armored Skyhunter attacks, look at the top six cards of your library. You may put an Aura or Equipment card from among them onto the battlefield. If an Equipment is put onto the battlefield this way, you may attach it to a creature you control. Put the rest of those cards on the bottom of your library in a random order.

Creature
Armored Skyhunter (cmr) 11
1
Danitha Capashen, Paragon

First strike, vigilance, lifelink Aura and Equipment spells you cast cost {1} less to cast.

Creature
Danitha Capashen, Paragon (woc) 64
1
Kor Spiritdancer

Kor Spiritdancer gets +2/+2 for each Aura attached to it. Whenever you cast an Aura spell, you may draw a card.

Creature
Kor Spiritdancer (woc) 69
1
Light-Paws, Emperor's Voice

Whenever an Aura enters the battlefield under your control, if you cast it, you may search your library for an Aura card with mana value less than or equal to that Aura and with a different name than each Aura you control, put that card onto the battlefield attached to Light-Paws, Emperor's Voice, then shuffle.

Creature
Light-Paws, Emperor's Voice (neo) 25
1
Meletis Astronomer

Heroic — Whenever you cast a spell that targets Meletis Astronomer, look at the top three cards of your library. You may reveal an enchantment card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

Creature
Meletis Astronomer (bng) 43
1

Card advantage (+ self-mill)

Quantity: 11Price: $24.91
Curse of Verbosity

Enchant player Whenever enchanted player is attacked, you draw a card. Each opponent attacking that player does the same.

Enchantment
Curse of Verbosity (clb) 717
1
Fact or Fiction

Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.

Instant
Fact or Fiction (woc) 90
1
Faerie Mastermind

Flash Flying Whenever an opponent draws their second card each turn, you draw a card. {3}{U}: Each player draws a card.

Creature
Faerie Mastermind (mom) 58
1
Faithful Mending

You gain 2 life, draw two cards, then discard two cards. Flashback {1}{W}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Instant
Faithful Mending (mid) 221
1
Modify Memory

Exchange control of two target creatures controlled by different players. If you control neither creature, draw three cards.

Sorcery
Modify Memory (clb) 83
1
Sage of Mysteries

Constellation — Whenever an enchantment enters the battlefield under your control, target player mills two cards.

Creature
Sage of Mysteries (thb) 62
1
Sage's Reverie

Enchant creature When Sage's Reverie enters the battlefield, draw a card for each Aura you control that's attached to a creature. Enchanted creature gets +1/+1 for each Aura you control that's attached to a creature.

Enchantment
Sage's Reverie (c18) 72
1
Search for Azcanta

Enchantment
Search for Azcanta // Azcanta, the Sunken Ruin (plst) XLN-74Search for Azcanta // Azcanta, the Sunken Ruin (plst) XLN-74
1
Sram, Senior Edificer

Whenever you cast an Aura, Equipment, or Vehicle spell, draw a card.

Creature
Sram, Senior Edificer (nec) 88
1
Staggering Insight

Enchant creature Enchanted creature gets +1/+1 and has lifelink and "Whenever this creature deals combat damage to a player, draw a card."

Enchantment
Staggering Insight (scd) 246
1
The Everflowing Well

Artifact
The Everflowing Well // The Myriad Pools (lci) 56The Everflowing Well // The Myriad Pools (lci) 56
1

Counterspells

Quantity: 5Price: $15.61
An Offer You Can't Refuse

Counter target noncreature spell. Its controller creates two Treasure tokens. (They're artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.")

Instant
An Offer You Can't Refuse (snc) 51
1
Counterspell

Counter target spell.

Instant
Counterspell (dmr) 45
1
Negate

Counter target noncreature spell.

Instant
Negate (mom) 68
1
No More Lies

Counter target spell unless its controller pays {3}. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.

Instant
No More Lies (mkm) 221
1
Tale's End

Counter target activated ability, triggered ability, or legendary spell.

Instant
Tale's End (m20) 77
1

Gotta go fast

Quantity: 2Price: $9.48
Crashing Drawbridge

Defender {T}: Creatures you control gain haste until end of turn.

Creature Artifact
Crashing Drawbridge (cmm) 944
1
Lightning Greaves

Equipped creature has haste and shroud. (It can't be the target of spells or abilities.) Equip {0}

Artifact
Lightning Greaves (cmm) 398
1

Land

Quantity: 37Price: $75.25
Adarkar Wastes

{T}: Add {C}. {T}: Add {W} or {U}. Adarkar Wastes deals 1 damage to you.

Land
Adarkar Wastes (dmu) 243
1
Azorius Chancery

Azorius Chancery enters the battlefield tapped. When Azorius Chancery enters the battlefield, return a land you control to its owner's hand. {T}: Add {W}{U}.

Land
Azorius Chancery (brc) 175
1
Command Tower

{T}: Add one mana of any color in your commander's color identity.

Land
Command Tower (scd) 297
1
Deserted Beach

Deserted Beach enters the battlefield tapped unless you control two or more other lands. {T}: Add {W} or {U}.

Land
Deserted Beach (mid) 260
1
Eiganjo, Seat of the Empire

{T}: Add {W}. Channel — {2}{W}, Discard Eiganjo, Seat of the Empire: It deals 4 damage to target attacking or blocking creature. This ability costs {1} less to activate for each legendary creature you control.

Land
Eiganjo, Seat of the Empire (neo) 268
1
Ghost Quarter

{T}: Add {C}. {T}, Sacrifice Ghost Quarter: Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.

Land
Ghost Quarter (plst) CM2-253
1
Glacial Fortress

Glacial Fortress enters the battlefield tapped unless you control a Plains or an Island. {T}: Add {W} or {U}.

Land
Glacial Fortress (xln) 255
1
Hall of Heliod's Generosity

{T}: Add {C}. {1}{W}, {T}: Put target enchantment card from your graveyard on top of your library.

Land
Hall of Heliod's Generosity (woc) 162
1
Irrigated Farmland

({T}: Add {W} or {U}.) Irrigated Farmland enters the battlefield tapped. Cycling {2} ({2}, Discard this card: Draw a card.)

Land
Irrigated Farmland (mkc) 267
1
Island

({T}: Add {U}.)

Land
Island (one) 273
7
Meticulous Archive

({T}: Add {W} or {U}.) Meticulous Archive enters the battlefield tapped. When Meticulous Archive enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Land
Meticulous Archive (mkm) 264
1
Mystic Gate

{T}: Add {C}. {W/U}, {T}: Add {W}{W}, {W}{U}, or {U}{U}.

Land
Mystic Gate (cmm) 1013
1
Plains

({T}: Add {W}.)

Land
Plains (one) 272
14
Prairie Stream

({T}: Add {W} or {U}.) Prairie Stream enters the battlefield tapped unless you control two or more basic lands.

Land
Prairie Stream (scd) 314
1
Sea of Clouds

Sea of Clouds enters the battlefield tapped unless you have two or more opponents. {T}: Add {W} or {U}.

Land
Sea of Clouds (clb) 360
1
Skycloud Expanse

{1}, {T}: Add {W}{U}.

Land
Skycloud Expanse (mkc) 294
1
Temple of Enlightenment

Temple of Enlightenment enters the battlefield tapped. When Temple of Enlightenment enters the battlefield, scry 1. {T}: Add {W} or {U}.

Land
Temple of Enlightenment (mkc) 302
1
War Room

{T}: Add {C}. {3}, {T}, Pay life equal to the number of colors in your commanders' color identity: Draw a card.

Land
War Room (mkc) 310
1

Protection

Quantity: 10Price: $20.71
Aetherspouts

For each attacking creature, its owner puts it on the top or bottom of their library.

Instant
Aetherspouts (mic) 97
1
Curator's Ward

Enchant permanent Enchanted permanent has hexproof. When enchanted permanent leaves the battlefield, if it was historic, draw two cards. (Artifacts, legendaries, and Sagas are historic.)

Enchantment
Curator's Ward (dom) 49
1
Misleading Signpost

Flash When Misleading Signpost enters the battlefield during the declare attackers step, you may reselect which player or permanent target attacking creature is attacking. (It can't attack its controller or their permanents.) {T}: Add {U}.

Artifact
Misleading Signpost (woc) 11
1
Monastery Siege

As Monastery Siege enters the battlefield, choose Khans or Dragons. • Khans — At the beginning of your draw step, draw an additional card, then discard a card. • Dragons — Spells your opponents cast that target you or a permanent you control cost {2} more to cast.

Enchantment
Monastery Siege (c17) 88
1
Spirit Mantle

Enchant creature Enchanted creature gets +1/+1 and has protection from creatures.

Enchantment
Spirit Mantle (cmr) 385
1
Teferi's Protection

Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.) Exile Teferi's Protection.

Instant
Teferi's Protection (sld) 1691
1
Timely Ward

You may cast Timely Ward as though it had flash if it targets a commander. Enchant creature Enchanted creature has indestructible.

Enchantment
Timely Ward (woc) 79
1
Unquestioned Authority

Enchant creature When Unquestioned Authority enters the battlefield, draw a card. Enchanted creature has protection from creatures.

Enchantment
Unquestioned Authority (j22) 260
1
Unsettled Mariner

Changeling (This card is every creature type.) Whenever you or a permanent you control becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays {1}.

Creature
Unsettled Mariner (mh1) 216
1
Vanishing

Enchant creature {U}{U}: Enchanted creature phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during their next untap step.)

Enchantment
Vanishing (vis) 48
1

Ramp

Quantity: 7Price: $16.53
Arcane Signet

{T}: Add one mana of any color in your commander's color identity.

Artifact
Arcane Signet (scd) 257
1
Archaeomancer's Map

When Archaeomancer's Map enters the battlefield, search your library for up to two basic Plains cards, reveal them, put them into your hand, then shuffle. Whenever a land enters the battlefield under an opponent's control, if that player controls more lands than you, you may put a land card from your hand onto the battlefield.

Artifact
Archaeomancer's Map (c21) 12
1
Azorius Signet

{1}, {T}: Add {W}{U}.

Artifact
Azorius Signet (clu) 219
1
Mind Stone

{T}: Add {C}. {1}, {T}, Sacrifice Mind Stone: Draw a card.

Artifact
Mind Stone (pw21) 5
1
Ornithopter of Paradise

Flying {T}: Add one mana of any color.

Creature Artifact
Ornithopter of Paradise (cmm) 966
1
Sol Ring

{T}: Add {C}{C}.

Artifact
Sol Ring (scd) 276
1
Talisman of Progress

{T}: Add {C}. {T}: Add {W} or {U}. Talisman of Progress deals 1 damage to you.

Artifact
Talisman of Progress (ltc) 286
1

Recursion

Quantity: 2Price: $3.48
Mantle of the Ancients

Enchant creature you control When Mantle of the Ancients enters the battlefield, return any number of target Aura and/or Equipment cards from your graveyard to the battlefield attached to enchanted creature. Enchanted creature gets +1/+1 for each Aura and Equipment attached to it.

Enchantment
Mantle of the Ancients (woc) 70
1
Sun Titan

Vigilance Whenever Sun Titan enters the battlefield or attacks, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield.

Creature
Sun Titan (mkc) 87
1

Removal

Quantity: 7Price: $6.39
Chains of Custody

Enchant creature you control When Chains of Custody enters the battlefield, exile target nonland permanent an opponent controls until Chains of Custody leaves the battlefield. Enchanted creature has ward {2}. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)

Enchantment
Chains of Custody (j22) 3
1
Generous Gift

Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.

Instant
Generous Gift (lcc) 128
1
Grasp of Fate

When Grasp of Fate enters the battlefield, for each opponent, exile up to one target nonland permanent that player controls until Grasp of Fate leaves the battlefield. (Those permanents return under their owners' control.)

Enchantment
Grasp of Fate (cmm) 823
1
Path to Exile

Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Instant
Path to Exile (mkc) 78
1
Promise of Loyalty

Each player puts a vow counter on a creature they control and sacrifices the rest. Each of those creatures can't attack you or planeswalkers you control for as long as it has a vow counter on it.

Sorcery
Promise of Loyalty (mkc) 79
1
Swords to Plowshares

Exile target creature. Its controller gains life equal to its power.

Instant
Swords to Plowshares (mkc) 88
1
Winds of Rath

Destroy all creatures that aren't enchanted. They can't be regenerated.

Sorcery
Winds of Rath (afc) 78
1

Sauce

Quantity: 8Price: $29.28
Aqueous Form

Enchant creature Enchanted creature can't be blocked. Whenever enchanted creature attacks, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Enchantment
Aqueous Form (cmr) 56
1
Battle Mastery

Enchant creature Enchanted creature has double strike. (It deals both first-strike and regular combat damage.)

Enchantment
Battle Mastery (plst) BBD-89
1
Corrupted Conscience

Enchant creature You control enchanted creature. Enchanted creature has infect. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)

Enchantment
Corrupted Conscience (plst) MBS-22
1
Daybreak Coronet

Enchant creature with another Aura attached to it Enchanted creature gets +3/+3 and has first strike, vigilance, and lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)

Enchantment
Daybreak Coronet (woc) 65
1
Eldrazi Conscription

Enchant creature Enchanted creature gets +10/+10 and has trample and annihilator 2. (Whenever it attacks, defending player sacrifices two permanents.)

Enchantment Tribal
Eldrazi Conscription (uma) 3
1
Octopus Umbra

Enchant creature Enchanted creature has base power and toughness 8/8 and has "Whenever this creature attacks, you may tap target creature with power 8 or less." Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

Enchantment
Octopus Umbra (plst) C18-11
1
Songbirds' Blessing

Enchant creature Whenever enchanted creature attacks, reveal cards from the top of your library until you reveal an Aura card. You may put that card onto the battlefield. If you don't, put it into your hand. Put the rest on the bottom of your library in a random order.

Enchantment
Songbirds' Blessing (woc) 7
1
Steel of the Godhead

Enchant creature As long as enchanted creature is white, it gets +1/+1 and has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.) As long as enchanted creature is blue, it gets +1/+1 and can't be blocked.

Enchantment
Steel of the Godhead (ddi) 30
1

Tutor

Quantity: 5Price: $6.41
Heliod's Pilgrim

When Heliod's Pilgrim enters the battlefield, you may search your library for an Aura card, reveal it, put it into your hand, then shuffle.

Creature
Heliod's Pilgrim (thb) 20
1
Invasion of Theros

Battle
Invasion of Theros // Ephara, Ever-Sheltering (mom) 23Invasion of Theros // Ephara, Ever-Sheltering (mom) 23
1
Muddle the Mixture

Counter target instant or sorcery spell. Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)

Instant
Muddle the Mixture (rvr) 50
1
Open the Armory

Search your library for an Aura or Equipment card, reveal it, put it into your hand, then shuffle.

Sorcery
Open the Armory (cmr) 34
1
Three Dreams

Search your library for up to three Aura cards with different names, reveal them, put them into your hand, then shuffle.

Sorcery
Three Dreams (pca) 13
1

Sideboard

Quantity: 2Price: $10.78
Entangler

Enchant creature Enchanted creature can block any number of creatures.

Enchantment
Entangler (pcy) 7
1
Farewell

Choose one or more — • Exile all artifacts. • Exile all creatures. • Exile all enchantments. • Exile all graveyards.

Sorcery
Farewell (mkc) 64
1

Maybeboard

Quantity: 35Price: $98.51
Aerial Extortionist

Flying Whenever Aerial Extortionist enters the battlefield or deals combat damage to a player, exile up to one target nonland permanent. For as long as that card remains exiled, its owner may cast it. Whenever another player casts a spell from anywhere other than their hand, draw a card.

Creature
Aerial Extortionist (mkc) 54
1
Aetherize

Return all attacking creatures to their owner's hand.

Instant
Aetherize (rvr) 448
1
Angel of Indemnity

Flying, lifelink When Angel of Indemnity enters the battlefield, return target permanent card with mana value 4 or less from your graveyard to the battlefield. Encore {6}{W}{W} ({6}{W}{W}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)

Creature
Angel of Indemnity (otc) 9
1
Auramancer's Guise

Enchant creature Enchanted creature gets +2/+2 for each Aura attached to it and has vigilance.

Enchantment
Auramancer's Guise (plst) PLC-34
1
Benevolent Blessing

Flash Enchant creature As Benevolent Blessing enters the battlefield, choose a color. Enchanted creature has protection from the chosen color. This effect doesn't remove Auras and Equipment you control that are already attached to it.

Enchantment
Benevolent Blessing (cmr) 13
1
Celestial Mantle

Enchant creature Enchanted creature gets +3/+3. Whenever enchanted creature deals combat damage to a player, double its controller's life total.

Enchantment
Celestial Mantle (jmp) 96
1
Combat Research

Enchant creature Enchanted creature has "Whenever this creature deals combat damage to a player, draw a card." As long as enchanted creature is legendary, it gets +1/+1 and has ward {1}. (Whenever enchanted creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.)

Enchantment
Combat Research (dmu) 44
1
Darksteel Mutation

Enchant creature Enchanted creature is an Insect artifact creature with base power and toughness 0/1 and has indestructible, and it loses all other abilities, card types, and creature types.

Enchantment
Darksteel Mutation (cmm) 21
1
Dawn Charm

Choose one — • Prevent all combat damage that would be dealt this turn. • Regenerate target creature. • Counter target spell that targets you.

Instant
Dawn Charm (cmr) 371
1
Diplomatic Immunity

Enchant creature Shroud (A permanent with shroud can't be the target of spells or abilities.) Enchanted creature has shroud.

Enchantment
Diplomatic Immunity (mmq) 75
1
Echoing Truth

Return target nonland permanent and all other permanents with the same name as that permanent to their owners' hands.

Instant
Echoing Truth (dmc) 109
1
Ghostly Prison

Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.

Enchantment
Ghostly Prison (mkc) 67
1
Guardian Scalelord

Backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following abilities until end of turn.) Flying Whenever this creature attacks, return target nonland permanent card with mana value X or less from your graveyard to the battlefield, where X is this creature's power.

Creature
Guardian Scalelord (moc) 16
1
Holy Mantle

Enchant creature Enchanted creature gets +2/+2 and has protection from creatures.

Enchantment
Holy Mantle (gtc) 17
1
Idyllic Tutor

Search your library for an enchantment card, reveal it, put it into your hand, then shuffle.

Sorcery
Idyllic Tutor (thb) 24
1
Imprisoned in the Moon

Enchant creature, land, or planeswalker Enchanted permanent is a colorless land with "{T}: Add {C}" and loses all other card types and abilities.

Enchantment
Imprisoned in the Moon (moc) 224
1
Insight

Whenever an opponent casts a green spell, you draw a card.

Enchantment
Insight (6ed) 75
1
Keep Safe

Counter target spell that targets a permanent you control. Draw a card.

Instant
Keep Safe (iko) 56
1
Malevolent Hermit

Creature
Malevolent Hermit // Benevolent Geist (mid) 61Malevolent Hermit // Benevolent Geist (mid) 61
1
March of Swirling Mist

As an additional cost to cast this spell, you may exile any number of blue cards from your hand. This spell costs {2} less to cast for each card exiled this way. Up to X target creatures phase out. (While they're phased out, they're treated as though they don't exist. Each one phases in before its controller untaps during their next untap step.)

Instant
March of Swirling Mist (neo) 61
1
Propaganda

Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.

Enchantment
Propaganda (tmp) 80
1
Riot Control

You gain 1 life for each creature your opponents control. Prevent all damage that would be dealt to you this turn.

Instant
Riot Control (dgm) 6
1
Seal of Cleansing

Sacrifice Seal of Cleansing: Destroy target artifact or enchantment.

Enchantment
Seal of Cleansing (mkc) 80
1
Secrets of the Golden City

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Draw two cards. If you have the city's blessing, draw three cards instead.

Sorcery
Secrets of the Golden City (plst) RIX-52
1
Shielded by Faith

Enchant creature Enchanted creature has indestructible. Whenever a creature enters the battlefield, you may attach Shielded by Faith to that creature.

Enchantment
Shielded by Faith (c15) 8
1
Slip Out the Back

Put a +1/+1 counter on target creature. It phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.)

Instant
Slip Out the Back (clu) 99
1
Sovereigns of Lost Alara

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) Whenever a creature you control attacks alone, you may search your library for an Aura card that could enchant that creature, put it onto the battlefield attached to that creature, then shuffle.

Creature
Sovereigns of Lost Alara (uma) 207
1
Stifle

Counter target activated or triggered ability. (Mana abilities can't be targeted.)

Instant
Stifle (cns) 108
1
Stubborn Denial

Counter target noncreature spell unless its controller pays {1}. Ferocious — If you control a creature with power 4 or greater, counter that spell instead.

Instant
Stubborn Denial (ktk) 56
1
Swiftfoot Boots

Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control.) Equip {1}

Artifact
Swiftfoot Boots (lcc) 314
1
Terminus

Put all creatures on the bottom of their owners' libraries. Miracle {W} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)

Sorcery
Terminus (c18) 77
1
Thran Dynamo

{T}: Add {C}{C}{C}.

Artifact
Thran Dynamo (cmm) 415
1
Tragic Arrogance

For each player, you choose from among the permanents that player controls an artifact, a creature, an enchantment, and a planeswalker. Then each player sacrifices all other nonland permanents they control.

Sorcery
Tragic Arrogance (c21) 109
1
Windborn Muse

Flying Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.

Creature
Windborn Muse (mkc) 92
1
Winds of Abandon

Exile target creature you don't control. For each creature exiled this way, its controller searches their library for a basic land card. Those players put those cards onto the battlefield tapped, then shuffle. Overload {4}{W}{W} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

Sorcery
Winds of Abandon (plst) MH1-37
1

Deck Stats

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Description

{"ops":[{"insert":"This Voltron deck likes to generate early game value with Auras such as Staggering Insight and Songbird's Blessing, especially when attached to Light-Paws.\n\nBy mid game, our draw engines and tutors will give us access to both evasion and protection Auras so we can chip in for damage with impunity. Later, we turn up the heat with Battle Mastery plus Corrupted Conscience or Eldrazi Conscription.\n\nSome self-mill helps us get Auras out of our deck even faster, so we can bring them back with Spirit Mantle or Bruna. We have two artifacts that grant our commander haste, and counterspells to keep her alive.\n\nSome quirky picks such as Modify Memory, Aetherspouts, and Entangler are here to create fun stories.\n"}]}
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