487
4/2/2024
Raiyuu, Storm's Edge
Deck Size: 100
Commander / EDH
Legal
Est deck cost: $95.12
Salt Sum: 20.01
487
4/2/2024
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Commander

Quantity: 1Price: $1.49
Raiyuu, Storm's Edge

First strike Whenever a Samurai or Warrior you control attacks alone, untap it. If it's the first combat phase of the turn, there is an additional combat phase after this phase.

Creature
Raiyuu, Storm's Edge (neo) 329
1

Anthem

Quantity: 1Price: $0.69
Paladin Class

(Gain the next level as a sorcery to add its ability.) Spells your opponents cast during your turn cost {1} more to cast. {2}{W}: Level 2 Creatures you control get +1/+1. {4}{W}: Level 3 Whenever you attack, until end of turn, target attacking creature gets +1/+1 for each other attacking creature and gains double strike.

Enchantment
Paladin Class (afr) 29
1

Artifact

Quantity: 4Price: $1.40
Ancestral Katana

Whenever a Samurai or Warrior you control attacks alone, you may pay {1}. When you do, attach Ancestral Katana to it. Equipped creature gets +2/+1. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Ancestral Katana (neo) 1
1
Avacyn's Collar

Equipped creature gets +1/+0 and has vigilance. Whenever equipped creature dies, if it was a Human, create a 1/1 white Spirit creature token with flying. Equip {2}

Artifact
Avacyn's Collar (dka) 145
1
Paladin's Shield

Flash When Paladin's Shield enters the battlefield, attach it to target creature you control. Equipped creature gets +0/+2. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Paladin's Shield (afr) 30
1
Vanquisher's Axe

Equipped creature gets +2/+0. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Vanquisher's Axe (dmu) 240
1

Burn

Quantity: 3Price: $1.53
Lightning Strike

Lightning Strike deals 3 damage to any target.

Instant
Lightning Strike (m15) 155
1
Magic Missile

This spell can't be countered. Magic Missile deals 3 damage divided as you choose among one, two, or three targets.

Sorcery
Magic Missile (afr) 154
1
Sulfuric Vortex

At the beginning of each player's upkeep, Sulfuric Vortex deals 2 damage to that player. If a player would gain life, that player gains no life instead.

Enchantment
Sulfuric Vortex (ddk) 68
1

Creature

Quantity: 14Price: $5.32
Armory Veteran

As long as Armory Veteran is equipped, it has menace. (It can't be blocked except by two or more creatures.)

Creature
Armory Veteran (afr) 130
1
Asari Captain

Haste Whenever a Samurai or Warrior you control attacks alone, it gets +1/+0 until end of turn for each Samurai or Warrior you control.

Creature
Asari Captain (neo) 215
1
Eiganjo Exemplar

Whenever a Samurai or Warrior you control attacks alone, it gets +1/+1 until end of turn.

Creature Enchantment
Eiganjo Exemplar (neo) 309
1
Frontline Rebel

Frontline Rebel attacks each combat if able.

Creature
Frontline Rebel (plst) AER-82
1
Goblin Freerunner

Surge {1}{R} (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.) Menace (This creature can't be blocked except by two or more creatures.)

Creature
Goblin Freerunner (ogw) 111
1
Krenko's Enforcer

Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)

Creature
Krenko's Enforcer (plst) M15-152
1
Mothrider Patrol

Flying {3}{W}, {T}: Tap target creature.

Creature
Mothrider Patrol (neo) 30
1
Riot Ringleader

Whenever Riot Ringleader attacks, Human creatures you control get +1/+0 until end of turn.

Creature
Riot Ringleader (avr) 152
1
Risona, Asari Commander

Haste Whenever Risona, Asari Commander deals combat damage to a player, if it doesn't have an indestructible counter on it, put an indestructible counter on it. Whenever combat damage is dealt to you, remove an indestructible counter from Risona.

Creature
Risona, Asari Commander (neo) 233
1
Scrappy Bruiser

Whenever Scrappy Bruiser attacks, up to one target attacking creature gets +2/+0 and gains trample until end of turn. Return that creature to its owner's hand at end of combat. (Return it only if it's on the battlefield.)

Creature
Scrappy Bruiser (mom) 382
1
Simian Sling

Equipped creature gets +1/+1. Whenever Simian Sling or equipped creature becomes blocked, it deals 1 damage to defending player. Reconfigure {2} ({2}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)

Creature Artifact
Simian Sling (neo) 163
1
Skyknight Legionnaire

Flying, haste

Creature
Skyknight Legionnaire (gtc) 197
1
Upriser Renegade

Upriser Renegade gets +2/+0 for each other modified creature you control. (Equipment, Auras you control, and counters are modifications.)

Creature
Upriser Renegade (neo) 324
1
Wrecking Crew

Reach, trample

Creature
Wrecking Crew (snc) 132
1

Draw

Quantity: 3Price: $1.29
Akki Ronin

Whenever a Samurai or Warrior you control attacks alone, you may discard a card. If you do, draw a card.

Creature
Akki Ronin (neo) 319
1
Horn of the Mark

Whenever two or more creatures you control attack a player, look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

Artifact
Horn of the Mark (ltr) 241
1
Shoulder to Shoulder

Support 2. (Put a +1/+1 counter on each of up to two target creatures.) Draw a card.

Sorcery
Shoulder to Shoulder (plst) BBD-105
1

Enchantment

Quantity: 4Price: $1.40
Akki War Paint

Enchant artifact or creature As long as enchanted permanent is a creature, it gets +2/+1.

Enchantment
Akki War Paint (neo) 132
1
Goblin War Paint

Enchant creature Enchanted creature gets +2/+2 and has haste.

Enchantment
Goblin War Paint (plst) BFZ-146
1
Raffine's Guidance

Enchant creature Enchanted creature gets +1/+1. You may cast Raffine's Guidance from your graveyard by paying {2}{W} rather than paying its mana cost.

Enchantment
Raffine's Guidance (snc) 25
1
Senseless Rage

Enchant creature Enchanted creature gets +2/+2. Madness {1}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Enchantment
Senseless Rage (soi) 180
1

Evasion

Quantity: 2Price: $0.70
Fleetfeather Sandals

Equipped creature has flying and haste. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Fleetfeather Sandals (ths) 216
1
Giant Spectacle

Enchant creature Enchanted creature gets +2/+1 and has menace.

Enchantment
Giant Spectacle (plst) KLD-116
1

Land

Quantity: 34Price: $51.94
Cave of the Frost Dragon

If you control two or more other lands, Cave of the Frost Dragon enters the battlefield tapped. {T}: Add {W}. {4}{W}: Cave of the Frost Dragon becomes a 3/4 white Dragon creature with flying until end of turn. It's still a land.

Land
Cave of the Frost Dragon (afr) 253
1
Mountain

({T}: Add {R}.)

Land
Mountain (neo) 299
15
Path of Ancestry

Path of Ancestry enters the battlefield tapped. {T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Land
Path of Ancestry (plst) CMR-353
1
Plains

({T}: Add {W}.)

Land
Plains (neo) 294
13
Secluded Courtyard

As Secluded Courtyard enters the battlefield, choose a creature type. {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type or activate an ability of a creature source of the chosen type.

Land
Secluded Courtyard (neo) 275
1
Shimmering Grotto

{T}: Add {C}. {1}, {T}: Add one mana of any color.

Land
Shimmering Grotto (lrw) 273
1
Uncharted Haven

Uncharted Haven enters the battlefield tapped. As Uncharted Haven enters the battlefield, choose a color. {T}: Add one mana of the chosen color.

Land
Uncharted Haven (neo) 281
1
Wind-Scarred Crag

Wind-Scarred Crag enters the battlefield tapped. When Wind-Scarred Crag enters the battlefield, you gain 1 life. {T}: Add {R} or {W}.

Land
Wind-Scarred Crag (neo) 282
1

Protection

Quantity: 4Price: $11.68
Adamant Will

Target creature gets +2/+2 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

Instant
Adamant Will (vow) 1
1
Boros Charm

Choose one — • Boros Charm deals 4 damage to target player or planeswalker. • Permanents you control gain indestructible until end of turn. • Target creature gains double strike until end of turn.

Instant
Boros Charm (c21) 210
1
Lightning Greaves

Equipped creature has haste and shroud. (It can't be the target of spells or abilities.) Equip {0}

Artifact
Lightning Greaves (ncc) 371
1
Selfless Samurai

Whenever a Samurai or Warrior you control attacks alone, it gains lifelink until end of turn. Sacrifice Selfless Samurai: Another target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

Creature
Selfless Samurai (neo) 312
1

Pump

Quantity: 4Price: $3.04
Boots of Speed

Equipped creature gets +1/+0 and has haste. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Boots of Speed (afr) 133
1
Lizard Blades

Double strike Equipped creature has double strike. Reconfigure {2} ({2}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)

Creature Artifact
Lizard Blades (neo) 153
1
Regent's Authority

Target creature gets +2/+2 until end of turn. If it's an enchantment creature or legendary creature, instead put a +1/+1 counter on it and it gets +1/+1 until end of turn.

Instant
Regent's Authority (neo) 32
1
Triclopean Sight

Flash Enchant creature When Triclopean Sight enters the battlefield, untap enchanted creature. Enchanted creature gets +1/+1 and has vigilance.

Enchantment
Triclopean Sight (lrw) 45
1

Ramp

Quantity: 6Price: $4.40
Bladehold War-Whip

For Mirrodin! (When this Equipment enters the battlefield, create a 2/2 red Rebel creature token, then attach this to it.) Equip abilities you activate of other Equipment cost {1} less to activate. Equipped creature has double strike. Equip {3}{R}{W}

Artifact
Bladehold War-Whip (one) 280
1
Boros Signet

{1}, {T}: Add {R}{W}.

Artifact
Boros Signet (rav) 255
1
Bruenor Battlehammer

Each creature you control gets +2/+0 for each Equipment attached to it. You may pay {0} rather than pay the equip cost of the first equip ability you activate each turn.

Creature
Bruenor Battlehammer (afr) 219
1
Peerless Samurai

Menace (This creature can't be blocked except by two or more creatures.) Whenever a Samurai or Warrior you control attacks alone, the next spell you cast this turn costs {1} less to cast.

Creature
Peerless Samurai (neo) 156
1
Sol Ring

{T}: Add {C}{C}.

Artifact
Sol Ring (lcc) 313
1
Sunblade Samurai

Vigilance Channel — {2}, Discard Sunblade Samurai: Search your library for a basic Plains card, reveal it, put it into your hand, then shuffle. You gain 2 life.

Creature Enchantment
Sunblade Samurai (neo) 315
1

Recursion

Quantity: 2Price: $0.84
Heiko Yamazaki, the General

Trample Whenever a Samurai or Warrior you control attacks alone, you may cast target artifact card from your graveyard this turn.

Creature
Heiko Yamazaki, the General (neo) 321
1
Scrap Welder

{T}, Sacrifice an artifact with mana value X: Return target artifact card with mana value less than X from your graveyard to the battlefield. It gains haste until end of turn.

Creature
Scrap Welder (neo) 159
1

Removal

Quantity: 14Price: $6.28
Abrade

Choose one — • Abrade deals 3 damage to target creature. • Destroy target artifact.

Instant
Abrade (vow) 139
1
Banishing Slash

Destroy up to one target artifact, enchantment, or tapped creature. Then if you control an artifact and an enchantment, create a 2/2 white Samurai creature token with vigilance.

Sorcery
Banishing Slash (neo) 3
1
Bathe in Dragonfire

Bathe in Dragonfire deals 4 damage to target creature.

Sorcery
Bathe in Dragonfire (jmp) 293
1
Breaking Point

Any player may have Breaking Point deal 6 damage to them. If no one does, destroy all creatures. Creatures destroyed this way can't be regenerated.

Sorcery
Breaking Point (ddk) 67
1
Explosive Entry

Destroy up to one target artifact. Put a +1/+1 counter on up to one target creature.

Sorcery
Explosive Entry (neo) 139
1
Hold for Ransom

Enchant creature Enchanted creature can't attack or block and has "{7}: Hold for Ransom's controller sacrifices it and draws a card. Activate only as a sorcery."

Enchantment
Hold for Ransom (snc) 16
1
Kami's Flare

Kami's Flare deals 3 damage to target creature or planeswalker. Kami's Flare also deals 2 damage to that permanent's controller if you control a modified creature. (Equipment, Auras you control, and counters are modifications.)

Instant
Kami's Flare (neo) 150
1
Light of Hope

Choose one — • You gain 4 life. • Destroy target enchantment. • Put a +1/+1 counter on target creature.

Instant
Light of Hope (iko) 20
1
Ninja's Kunai

Equipped creature has "{1}, {T}, Sacrifice Ninja's Kunai: Ninja's Kunai deals 3 damage to any target." Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Ninja's Kunai (neo) 252
1
Oppressive Rays

Enchant creature Enchanted creature can't attack or block unless its controller pays {3}. Activated abilities of enchanted creature cost {3} more to activate.

Enchantment
Oppressive Rays (jou) 19
1
Shatter

Destroy target artifact.

Instant
Shatter (ktk) 120
1
Smite the Deathless

Smite the Deathless deals 3 damage to target creature. That creature loses indestructible until end of turn. If that creature would die this turn, exile it instead.

Instant
Smite the Deathless (ltr) 148
1
Strangle

Strangle deals 3 damage to target creature or planeswalker.

Sorcery
Strangle (snc) 125
1
Wear

Instant
Wear // Tear (moc) 343
1

Sorcery

Quantity: 1Price: $0.35
Puncturing Blow

Puncturing Blow deals 5 damage to target creature. If that creature would die this turn, exile it instead.

Sorcery
Puncturing Blow (hou) 106
1

Tokens

Quantity: 2Price: $2.28
Eiganjo Uprising

Create X 2/2 white Samurai creature tokens with vigilance. They gain menace and haste until end of turn. Each opponent creates X minus one 2/2 white Samurai creature tokens with vigilance.

Sorcery
Eiganjo Uprising (neo) 217
1
Goro-Goro, Disciple of Ryusei

{R}: Creatures you control gain haste until end of turn. {3}{R}{R}: Create a 5/5 red Dragon Spirit creature token with flying. Activate only if you control an attacking modified creature. (Equipment, Auras you control, and counters are modifications.)

Creature
Goro-Goro, Disciple of Ryusei (neo) 145
1

Untap

Quantity: 1Price: $0.49
Lulu, Loyal Hollyphant

Flying At the beginning of your end step, if a permanent you controlled left the battlefield this turn, put a +1/+1 counter on each tapped creature you control, then untap them. Choose a Background (You can have a Background as a second commander.)

Creature
Lulu, Loyal Hollyphant (clb) 32
1

Maybeboard

Quantity: 66Price: $408.72
Akiri, Fearless Voyager

Whenever you attack a player with one or more equipped creatures, draw a card. {W}: You may unattach an Equipment from a creature you control. If you do, tap that creature and it gains indestructible until end of turn.

Creature
Akiri, Fearless Voyager (cmm) 335
1
Alesha, Who Smiles at Death

First strike Whenever Alesha, Who Smiles at Death attacks, you may pay {W/B}{W/B}. If you do, return target creature card with power 2 or less from your graveyard to the battlefield tapped and attacking.

Creature
Alesha, Who Smiles at Death (dmc) 118
1
Blasphemous Act

This spell costs {1} less to cast for each creature on the battlefield. Blasphemous Act deals 13 damage to each creature.

Sorcery
Blasphemous Act (lcc) 216
1
Bushi Tenderfoot

Creature
Bushi Tenderfoot // Kenzo the Hardhearted (chk) 2
1
Call to Glory

Untap all creatures you control. Samurai creatures you control get +1/+1 until end of turn.

Instant
Call to Glory (chk) 4
1
Chaos Warp

The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.

Instant
Chaos Warp (mkc) 149
1
Cloudsteel Kirin

Flying Equipped creature has flying and "You can't lose the game and your opponents can't win the game." Reconfigure {5} ({5}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)

Creature Artifact
Cloudsteel Kirin (neo) 8
1
Dawn Charm

Choose one — • Prevent all combat damage that would be dealt this turn. • Regenerate target creature. • Counter target spell that targets you.

Instant
Dawn Charm (cmr) 371
1
Deflecting Palm

The next time a source of your choice would deal damage to you this turn, prevent that damage. If damage is prevented this way, Deflecting Palm deals that much damage to that source's controller.

Instant
Deflecting Palm (mkc) 205
1
Diamond Pick-Axe

Indestructible (Effects that say "destroy" don't destroy this artifact.) Equipped creature gets +1/+1 and has "Whenever this creature attacks, create a Treasure token." (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") Equip {2}

Artifact
Diamond Pick-Axe (lci) 143
1
Disenchant

Destroy target artifact or enchantment.

Instant
Disenchant (scd) 20
1
Enlightened Tutor

Search your library for an artifact or enchantment card, reveal it, then shuffle and put that card on top.

Instant
Enlightened Tutor (dmr) 6
1
Ethereal Haze

Prevent all damage that would be dealt by creatures this turn.

Instant
Ethereal Haze (chk) 9
1
Farewell

Choose one or more — • Exile all artifacts. • Exile all creatures. • Exile all enchantments. • Exile all graveyards.

Sorcery
Farewell (mkc) 64
1
Fumiko the Lowblood

Fumiko the Lowblood has bushido X, where X is the number of attacking creatures. (Whenever this creature blocks or becomes blocked, it gets +X/+X until end of turn.) Creatures your opponents control attack each combat if able.

Creature
Fumiko the Lowblood (c20) 152
1
General's Kabuto

Equipped creature has shroud. (It can't be the target of spells or abilities.) Prevent all combat damage that would be dealt to equipped creature. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
General's Kabuto (chk) 251
1
Godo, Bandit Warlord

When Godo, Bandit Warlord enters the battlefield, you may search your library for an Equipment card, put it onto the battlefield, then shuffle. Whenever Godo attacks for the first time each turn, untap it and all Samurai you control. After this phase, there is an additional combat phase.

Creature
Godo, Bandit Warlord (cmm) 227
1
Helm of the Host

At the beginning of combat on your turn, create a token that's a copy of equipped creature, except the token isn't legendary. That token gains haste. Equip {5}

Artifact
Helm of the Host (plst) DOM-217
1
Herald's Horn

As Herald's Horn enters the battlefield, choose a creature type. Creature spells you cast of the chosen type cost {1} less to cast. At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand.

Artifact
Herald's Horn (lcc) 304
1
Hunter's Blowgun

Equipped creature gets +1/+1. Equipped creature has deathtouch as long as it's your turn. Otherwise, it has reach. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Hunter's Blowgun (lci) 255
1
Imperial Subduer

Whenever a Samurai or Warrior you control attacks alone, tap target creature you don't control.

Creature
Imperial Subduer (neo) 19
1
Indebted Samurai

Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) Whenever a Samurai you control dies, you may put a +1/+1 counter on Indebted Samurai.

Creature
Indebted Samurai (bok) 9
1
Invoke Calamity

You may cast up to two instant and/or sorcery spells with total mana value 6 or less from your graveyard and/or hand without paying their mana costs. If those spells would be put into your graveyard, exile them instead. Exile Invoke Calamity.

Instant
Invoke Calamity (neo) 147
1
Invoke Justice

Return target permanent card from your graveyard to the battlefield, then distribute four +1/+1 counters among any number of creatures and/or Vehicles target player controls.

Sorcery
Invoke Justice (neo) 21
1
Iroas, God of Victory

Indestructible As long as your devotion to red and white is less than seven, Iroas isn't a creature. Creatures you control have menace. Prevent all damage that would be dealt to attacking creatures you control.

Creature Enchantment
Iroas, God of Victory (c16) 205
1
Ironsoul Enforcer

Whenever Ironsoul Enforcer or a commander you control attacks alone, return target artifact card from your graveyard to the battlefield.

Creature Artifact
Ironsoul Enforcer (nec) 7
1
Jeska's Will

Choose one. If you control a commander as you cast this spell, you may choose both instead. • Add {R} for each card in target opponent's hand. • Exile the top three cards of your library. You may play them this turn.

Sorcery
Jeska's Will (mkc) 156
1
Konda's Banner

Konda's Banner can be attached only to a legendary creature. Creatures that share a color with equipped creature get +1/+1. Creatures that share a creature type with equipped creature get +1/+1. Equip {2}

Artifact
Konda's Banner (chk) 259
1
Konda, Lord of Eiganjo

Vigilance, indestructible Bushido 5 (Whenever this creature blocks or becomes blocked, it gets +5/+5 until end of turn.)

Creature
Konda, Lord of Eiganjo (chk) 30
1
Kusari-Gama

Equipped creature has "{2}: This creature gets +1/+0 until end of turn." Whenever equipped creature deals damage to a blocking creature, Kusari-Gama deals that much damage to each other creature defending player controls. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Kusari-Gama (chk) 260
1
Lion Sash

{W}: Exile target card from a graveyard. If it was a permanent card, put a +1/+1 counter on Lion Sash. Equipped creature gets +1/+1 for each +1/+1 counter on Lion Sash. Reconfigure {2} ({2}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)

Creature Artifact
Lion Sash (neo) 26
1
Lucky Offering

Destroy target artifact with mana value 3 or less. You gain 3 life.

Sorcery
Lucky Offering (neo) 27
1
Masako the Humorless

Flash Tapped creatures you control can block as though they were untapped.

Creature
Masako the Humorless (chk) 33
1
Norika Yamazaki, the Poet

Vigilance Whenever a Samurai or Warrior you control attacks alone, you may cast target enchantment card from your graveyard this turn.

Creature
Norika Yamazaki, the Poet (neo) 31
1
Oathkeeper, Takeno's Daisho

Equipped creature gets +3/+1. Whenever equipped creature dies, return that card to the battlefield under your control if it's a Samurai card. When Oathkeeper, Takeno's Daisho is put into a graveyard from the battlefield, exile equipped creature. Equip {2}

Artifact
Oathkeeper, Takeno's Daisho (chk) 265
1
Opal-Eye, Konda's Yojimbo

Defender (This creature can't attack.) Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) {T}: The next time a source of your choice would deal damage this turn, that damage is dealt to Opal-Eye, Konda's Yojimbo instead. {1}{W}: Prevent the next 1 damage that would be dealt to Opal-Eye this turn.

Creature
Opal-Eye, Konda's Yojimbo (bok) 17
1
Open the Armory

Search your library for an Aura or Equipment card, reveal it, put it into your hand, then shuffle.

Sorcery
Open the Armory (cmr) 34
1
Rebel Salvo

Affinity for Equipment (This spell costs {1} less to cast for each Equipment you control.) Rebel Salvo deals 5 damage to target creature or planeswalker. That permanent loses indestructible until end of turn.

Instant
Rebel Salvo (one) 144
1
Reinforced Ronin

Haste At the beginning of your end step, return Reinforced Ronin to its owner's hand. Channel — {1}{R}, Discard Reinforced Ronin: Draw a card.

Creature Artifact
Reinforced Ronin (neo) 158
1
Relentless Assault

Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.

Sorcery
Relentless Assault (cmr) 416
1
Repel the Vile

Choose one — • Exile target creature with power 4 or greater. • Exile target enchantment.

Instant
Repel the Vile (neo) 33
1
Roaming Throne

Ward {2} As Roaming Throne enters the battlefield, choose a creature type. Roaming Throne is the chosen type in addition to its other types. If a triggered ability of another creature you control of the chosen type triggers, it triggers an additional time.

Creature Artifact
Roaming Throne (lci) 258
1
Ronin Cliffrider

Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) Whenever Ronin Cliffrider attacks, you may have it deal 1 damage to each creature defending player controls.

Creature
Ronin Cliffrider (bok) 116
1
Samurai of the Pale Curtain

Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) If a permanent would be put into a graveyard, exile it instead.

Creature
Samurai of the Pale Curtain (chk) 43
1
Seize the Day

Untap target creature. After this main phase, there is an additional combat phase followed by an additional main phase. Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Sorcery
Seize the Day (plst) UMA-147
1
Shadowspear

Equipped creature gets +1/+1 and has trample and lifelink. {1}: Permanents your opponents control lose hexproof and indestructible until end of turn. Equip {2}

Artifact
Shadowspear (plst) THB-236
1
Sigil of Valor

Whenever equipped creature attacks alone, it gets +1/+1 until end of turn for each other creature you control. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Sigil of Valor (plst) ORI-239
1
Silent Arbiter

No more than one creature can attack each combat. No more than one creature can block each combat.

Creature Artifact
Silent Arbiter (cmm) 972
1
Single Combat

Each player chooses a creature or planeswalker they control, then sacrifices the rest. Players can't cast creature or planeswalker spells until the end of your next turn.

Sorcery
Single Combat (war) 30
1
Stoneforge Masterwork

Equipped creature gets +1/+1 for each other creature you control that shares a creature type with it. Equip {2}

Artifact
Stoneforge Masterwork (ogw) 166
1
Sublime Archangel

Flying Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) Other creatures you control have exalted. (If a creature has multiple instances of exalted, each triggers separately.)

Creature
Sublime Archangel (uma) 38
1
Swiftfoot Boots

Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control.) Equip {1}

Artifact
Swiftfoot Boots (lcc) 314
1
Sword of Feast and Famine

Equipped creature gets +2/+2 and has protection from black and from green. Whenever equipped creature deals combat damage to a player, that player discards a card and you untap all lands you control. Equip {2}

Artifact
Sword of Feast and Famine (plst) 2XM-296
1
Sword of the Animist

Equipped creature gets +1/+1. Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Equip {2}

Artifact
Sword of the Animist (cmm) 413
1
Swords to Plowshares

Exile target creature. Its controller gains life equal to its power.

Instant
Swords to Plowshares (mkc) 88
1
Takeno, Samurai General

Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.) Each other Samurai creature you control gets +1/+1 for each point of bushido it has.

Creature
Takeno, Samurai General (chk) 46
1
Tarrian's Soulcleaver

Equipped creature has vigilance. Whenever another artifact or creature is put into a graveyard from the battlefield, put a +1/+1 counter on equipped creature. Equip {2}

Artifact
Tarrian's Soulcleaver (lci) 264
1
Taunt from the Rampart

Goad all creatures your opponents control. Until your next turn, those creatures can't block. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)

Sorcery
Taunt from the Rampart (ltc) 481
1
Teferi's Protection

Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.) Exile Teferi's Protection.

Instant
Teferi's Protection (2x2) 32
1
Thran Power Suit

Equipped creature gets +1/+1 for each Aura and Equipment attached to it and has ward {2}. (Whenever equipped creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Thran Power Suit (bro) 253
1
Valorous Stance

Choose one — • Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) • Destroy target creature with toughness 4 or greater.

Instant
Valorous Stance (j22) 59
1
Vandalblast

Destroy target artifact you don't control. Overload {4}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

Sorcery
Vandalblast (cmm) 267
1
Vanquisher's Banner

As Vanquisher's Banner enters the battlefield, choose a creature type. Creatures you control of the chosen type get +1/+1. Whenever you cast a creature spell of the chosen type, draw a card.

Artifact
Vanquisher's Banner (lcc) 316
1
Wanderer's Intervention

Wanderer's Intervention deals 4 damage to target attacking or blocking creature.

Instant
Wanderer's Intervention (neo) 41
1
Whispersilk Cloak

Equipped creature can't be blocked and has shroud. (It can't be the target of spells or abilities.) Equip {2}

Artifact
Whispersilk Cloak (plst) PCA-115
1
World at War

After the first postcombat main phase this turn, there's an additional combat phase followed by an additional main phase. At the beginning of that combat, untap all creatures that attacked this turn. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Sorcery
World at War (plst) ROE-172
1

Deck Stats

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