1.3k
4/26/2024
SHEOLDRED: π•Έπ–†π–™π–Šπ–— π•Ώπ–Šπ–“π–Šπ–‡π–—π–†π–—π–šπ–’
Deck Size: 100
Commander / EDH
Legal
Est deck cost: $2930.46
Salt Sum:Β 58.68
1.3k
4/26/2024
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Commander

Quantity: 1Price: $79.99
Sheoldred, the Apocalypse

Deathtouch Whenever you draw a card, you gain 2 life. Whenever an opponent draws a card, they lose 2 life.

Creature
Sheoldred, the Apocalypse (dmu) 369
1

Artifact

Quantity: 2Price: $31.98
Bolas's Citadel

You may look at the top card of your library any time. You may play lands and cast spells from the top of your library. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost. {T}, Sacrifice ten nonland permanents: Each opponent loses 10 life.

Artifact
Bolas's Citadel (plg21) 3
1
Jet Medallion

Black spells you cast cost {1} less to cast.

Artifact
Jet Medallion (tmp) 292
1

Creature

Quantity: 11Price: $160.89
Bloodletter of Aclazotz

Flying If an opponent would lose life during your turn, they lose twice that much life instead. (Damage causes loss of life.)

Creature
Bloodletter of Aclazotz (lci) 336
1
Dauthi Voidwalker

Shadow (This creature can block or be blocked by only creatures with shadow.) If a card would be put into an opponent's graveyard from anywhere, instead exile it with a void counter on it. {T}, Sacrifice Dauthi Voidwalker: Choose an exiled card an opponent owns with a void counter on it. You may play it this turn without paying its mana cost.

Creature
Dauthi Voidwalker (mh2) 81
1
Erebos, God of the Dead

Indestructible As long as your devotion to black is less than five, Erebos isn't a creature. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.) Your opponents can't gain life. {1}{B}, Pay 2 life: Draw a card.

Creature Enchantment
Erebos, God of the Dead (ths) 85
1
Gray Merchant of Asphodel

When Gray Merchant of Asphodel enters the battlefield, each opponent loses X life, where X is your devotion to black. You gain life equal to the life lost this way. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.)

Creature
Gray Merchant of Asphodel (tsr) 323
1
K'rrik, Son of Yawgmoth

({B/P} can be paid with either {B} or 2 life.) Lifelink For each {B} in a cost, you may pay 2 life rather than pay that mana. Whenever you cast a black spell, put a +1/+1 counter on K'rrik, Son of Yawgmoth.

Creature
K'rrik, Son of Yawgmoth (c19) 18
1
Necrotic Ooze

As long as Necrotic Ooze is on the battlefield, it has all activated abilities of all creature cards in all graveyards.

Creature
Necrotic Ooze (2x2) 83
1
Opposition Agent

Flash You control your opponents while they're searching their libraries. While an opponent is searching their library, they exile each card they find. You may play those cards for as long as they remain exiled, and you may spend mana as though it were mana of any color to cast them.

Creature
Opposition Agent (cmr) 141
1
Phyrexian Obliterator

Trample Whenever a source deals damage to Phyrexian Obliterator, that source's controller sacrifices that many permanents.

Creature
Phyrexian Obliterator (one) 308
1
Sheoldred, Whispering One

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) At the beginning of your upkeep, return target creature card from your graveyard to the battlefield. At the beginning of each opponent's upkeep, that player sacrifices a creature.

Creature
Sheoldred, Whispering One (sld) 211
1
Tree of Perdition

Defender {T}: Exchange target opponent's life total with Tree of Perdition's toughness.

Creature
Tree of Perdition (emn) 109
1
Vilis, Broker of Blood

Flying {B}, Pay 2 life: Target creature gets -1/-1 until end of turn. Whenever you lose life, draw that many cards. (Damage causes loss of life.)

Creature
Vilis, Broker of Blood (m20) 122
1

Destruction

Quantity: 2Price: $37.98
Damnation

Destroy all creatures. They can't be regenerated.

Sorcery
Damnation (tsr) 106
1
Toxic Deluge

As an additional cost to cast this spell, pay X life. All creatures get -X/-X until end of turn.

Sorcery
Toxic Deluge (cmm) 191
1

Draw

Quantity: 14Price: $60.22
Blood Pact

Target player draws two cards and loses 2 life.

Instant
Blood Pact (mid) 88
1
Damnable Pact

Target player draws X cards and loses X life.

Sorcery
Damnable Pact (c17) 108
1
Dark Deal

Each player discards all the cards in their hand, then draws that many cards minus one.

Sorcery
Dark Deal (frf) 66
1
Font of Mythos

At the beginning of each player's draw step, that player draws two additional cards.

Artifact
Font of Mythos (plst) CON-136
1
Howling Mine

At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card.

Artifact
Howling Mine (3ed) 251
1
Infernal Tribute

{2}, Sacrifice a nontoken permanent: Draw a card.

Enchantment
Infernal Tribute (wth) 73
1
Master of the Feast

Flying At the beginning of your upkeep, each opponent draws a card.

Creature Enchantment
Master of the Feast (jou) 75
1
Night's Whisper

You draw two cards and you lose 2 life.

Sorcery
Night's Whisper (onc) 94
1
Peer into the Abyss

Target player draws cards equal to half the number of cards in their library and loses half their life. Round up each time.

Sorcery
Peer into the Abyss (m21) 117
1
Read the Bones

Scry 2, then draw two cards. You lose 2 life.

Sorcery
Read the Bones (ddp) 56
1
Seizan, Perverter of Truth

At the beginning of each player's upkeep, that player loses 2 life and draws two cards.

Creature
Seizan, Perverter of Truth (mul) 80
1
Sign in Blood

Target player draws two cards and loses 2 life.

Sorcery
Sign in Blood (m15) 114
1
Teferi's Puzzle Box

At the beginning of each player's draw step, that player puts the cards in their hand on the bottom of their library in any order, then draws that many cards.

Artifact
Teferi's Puzzle Box (sld) 368
1
Well of Lost Dreams

Whenever you gain life, you may pay {X}, where X is less than or equal to the amount of life you gained. If you do, draw X cards.

Artifact
Well of Lost Dreams (brr) 62
1

Enchantment

Quantity: 3Price: $1217.97
Bloodchief Ascension

At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on Bloodchief Ascension. (Damage causes loss of life.) Whenever a card is put into an opponent's graveyard from anywhere, if Bloodchief Ascension has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life.

Enchantment
Bloodchief Ascension (plst) ZEN-82
1
Chains of Mephistopheles

If a player would draw a card except the first one they draw in each of their draw steps, that player discards a card instead. If the player discards a card this way, they draw a card. If the player doesn't discard a card this way, they mill a card.

Enchantment
Chains of Mephistopheles (leg) 91
1
Underworld Dreams

Whenever an opponent draws a card, Underworld Dreams deals 1 damage to that player.

Enchantment
Underworld Dreams (8ed) 168
1

Land

Quantity: 27Price: $528.23
Cabal Coffers

{2}, {T}: Add {B} for each Swamp you control.

Land
Cabal Coffers (tor) 139
1
Cabal Stronghold

{T}: Add {C}. {3}, {T}: Add {B} for each basic Swamp you control.

Land
Cabal Stronghold (dom) 238
1
Castle Locthwain

Castle Locthwain enters the battlefield tapped unless you control a Swamp. {T}: Add {B}. {1}{B}{B}, {T}: Draw a card, then you lose life equal to the number of cards in your hand.

Land
Castle Locthwain (clb) 884
1
Lake of the Dead

If Lake of the Dead would enter the battlefield, sacrifice a Swamp instead. If you do, put Lake of the Dead onto the battlefield. If you don't, put it into its owner's graveyard. {T}: Add {B}. {T}, Sacrifice a Swamp: Add {B}{B}{B}{B}.

Land
Lake of the Dead (all) 140
1
Nykthos, Shrine to Nyx

{T}: Add {C}. {2}, {T}: Choose a color. Add an amount of mana of that color equal to your devotion to that color. (Your devotion to a color is the number of mana symbols of that color in the mana costs of permanents you control.)

Land
Nykthos, Shrine to Nyx (ths) 223
1
Phyrexian Tower

{T}: Add {C}. {T}, Sacrifice a creature: Add {B}{B}.

Land
Phyrexian Tower (plst) USG-322
1
Shizo, Death's Storehouse

{T}: Add {B}. {B}, {T}: Target legendary creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)

Land
Shizo, Death's Storehouse (chk) 283
1
Swamp

({T}: Add {B}.)

Land
Swamp (one) 367
17
Takenuma, Abandoned Mire

{T}: Add {B}. Channel β€” {3}{B}, Discard Takenuma, Abandoned Mire: Mill three cards, then return a creature or planeswalker card from your graveyard to your hand. This ability costs {1} less to activate for each legendary creature you control.

Land
Takenuma, Abandoned Mire (neo) 278
1
Urborg

{T}: Add {B}. {T}: Target creature loses first strike or swampwalk until end of turn.

Land
Urborg (leg) 310
1
Urborg, Tomb of Yawgmoth

Each land is a Swamp in addition to its other land types.

Land
Urborg, Tomb of Yawgmoth (m15) 248
1

Land: Colorless / Utility

Quantity: 9Price: $260.41
Ancient Tomb

{T}: Add {C}{C}. Ancient Tomb deals 2 damage to you.

Land
Ancient Tomb (tmp) 315
1
Blast Zone

Blast Zone enters the battlefield with a charge counter on it. {T}: Add {C}. {X}{X}, {T}: Put X charge counters on Blast Zone. {3}, {T}, Sacrifice Blast Zone: Destroy each nonland permanent with mana value equal to the number of charge counters on Blast Zone.

Land
Blast Zone (pwar) 244p
1
Deserted Temple

{T}: Add {C}. {1}, {T}: Untap target land.

Land
Deserted Temple (ody) 320
1
Dust Bowl

{T}: Add {C}. {3}, {T}, Sacrifice a land: Destroy target nonbasic land.

Land
Dust Bowl (mmq) 316
1
Geier Reach Sanitarium

{T}: Add {C}. {2}, {T}: Each player draws a card, then discards a card.

Land
Geier Reach Sanitarium (afc) 241
1
Glacial Chasm

Cumulative upkeepβ€”Pay 2 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) When Glacial Chasm enters the battlefield, sacrifice a land. Creatures you control can't attack. Prevent all damage that would be dealt to you.

Land
Glacial Chasm (ice) 353
1
Thespian's Stage

{T}: Add {C}. {2}, {T}: Thespian's Stage becomes a copy of target land, except it has this ability.

Land
Thespian's Stage (plst) GTC-248
1
Tower of the Magistrate

{T}: Add {C}. {1}, {T}: Target creature gains protection from artifacts until end of turn.

Land
Tower of the Magistrate (mmq) 330
1
Volrath's Stronghold

{T}: Add {C}. {1}{B}, {T}: Put target creature card from your graveyard on top of your library.

Land
Volrath's Stronghold (sth) 143
1

Protection

Quantity: 5Price: $32.95
Darkness

Prevent all combat damage that would be dealt this turn.

Instant
Darkness (leg) 94
1
Imp's Mischief

Change the target of target spell with a single target. You lose life equal to that spell's mana value.

Instant
Imp's Mischief (cmm) 167
1
Malakir Rebirth

Instant
Malakir Rebirth // Malakir Mire (znr) 111Malakir Rebirth // Malakir Mire (znr) 111
1
Sudden Spoiling

Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Until end of turn, creatures target player controls lose all abilities and have base power and toughness 0/2.

Instant
Sudden Spoiling (c13) 94
1
Withering Boon

As an additional cost to cast this spell, pay 3 life. Counter target creature spell.

Instant
Withering Boon (mir) 152
1

Ramp

Quantity: 7Price: $219.43
Bubbling Muck

Until end of turn, whenever a player taps a Swamp for mana, that player adds an additional {B}.

Sorcery
Bubbling Muck (uds) 54
1
Cabal Ritual

Add {B}{B}{B}. Threshold β€” Add {B}{B}{B}{B}{B} instead if seven or more cards are in your graveyard.

Instant
Cabal Ritual (tor) 51
1
Dark Ritual

Add {B}{B}{B}.

Instant
Dark Ritual (2ed) 99
1
Expedition Map

{2}, {T}, Sacrifice Expedition Map: Search your library for a land card, reveal it, put it into your hand, then shuffle.

Artifact
Expedition Map (2xm) 255
1
Lotus Petal

{T}, Sacrifice Lotus Petal: Add one mana of any color.

Artifact
Lotus Petal (tmp) 294
1
Mana Vault

Mana Vault doesn't untap during your untap step. At the beginning of your upkeep, you may pay {4}. If you do, untap Mana Vault. At the beginning of your draw step, if Mana Vault is tapped, it deals 1 damage to you. {T}: Add {C}{C}{C}.

Artifact
Mana Vault (4ed) 334
1
Sol Ring

{T}: Add {C}{C}.

Artifact
Sol Ring (2ed) 270
1

Recursion

Quantity: 6Price: $70.24
Agadeem's Awakening

Sorcery
Agadeem's Awakening // Agadeem, the Undercrypt (znr) 90Agadeem's Awakening // Agadeem, the Undercrypt (znr) 90
1
Animate Dead

Enchant creature card in a graveyard When Animate Dead enters the battlefield, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with Animate Dead." Return enchanted creature card to the battlefield under your control and attach Animate Dead to it. When Animate Dead leaves the battlefield, that creature's controller sacrifices it. Enchanted creature gets -1/-0.

Enchantment
Animate Dead (4ed) 118
1
Chainer, Dementia Master

All Nightmares get +1/+1. {B}{B}{B}, Pay 3 life: Put target creature card from a graveyard onto the battlefield under your control. That creature is black and is a Nightmare in addition to its other creature types. When Chainer, Dementia Master leaves the battlefield, exile all Nightmares.

Creature
Chainer, Dementia Master (tor) 56
1
Dance of the Dead

Enchant creature card in a graveyard When Dance of the Dead enters the battlefield, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with Dance of the Dead." Put enchanted creature card onto the battlefield tapped under your control and attach Dance of the Dead to it. When Dance of the Dead leaves the battlefield, that creature's controller sacrifices it. Enchanted creature gets +1/+1 and doesn't untap during its controller's untap step. At the beginning of the upkeep of enchanted creature's controller, that player may pay {1}{B}. If the player does, untap that creature.

Enchantment
Dance of the Dead (ice) 118
1
Necromancy

You may cast Necromancy as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. When Necromancy enters the battlefield, if it's on the battlefield, it becomes an Aura with "enchant creature put onto the battlefield with Necromancy." Put target creature card from a graveyard onto the battlefield under your control and attach Necromancy to it. When Necromancy leaves the battlefield, that creature's controller sacrifices it.

Enchantment
Necromancy (vis) 64
1
Reanimate

Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to its mana value.

Sorcery
Reanimate (jmp) 270
1

Removal

Quantity: 4Price: $30.76
Baleful Mastery

You may pay {1}{B} rather than pay this spell's mana cost. If the {1}{B} cost was paid, an opponent draws a card. Exile target creature or planeswalker.

Instant
Baleful Mastery (stx) 64
1
Deadly Rollick

If you control a commander, you may cast this spell without paying its mana cost. Exile target creature.

Instant
Deadly Rollick (c20) 42
1
Feed the Swarm

Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value.

Sorcery
Feed the Swarm (scd) 77
1
Sickening Shoal

You may exile a black card with mana value X from your hand rather than pay this spell's mana cost. Target creature gets -X/-X until end of turn.

Instant
Sickening Shoal (bok) 82
1

Sorcery

Quantity: 3Price: $33.97
Exsanguinate

Each opponent loses X life. You gain life equal to the life lost this way.

Sorcery
Exsanguinate (j22) 413
1
Pox

Each player loses a third of their life, then discards a third of the cards in their hand, then sacrifices a third of the creatures they control, then sacrifices a third of the lands they control. Round up each time.

Sorcery
Pox (ice) 158
1
Torment of Hailfire

Repeat the following process X times. Each opponent loses 3 life unless that player sacrifices a nonland permanent or discards a card.

Sorcery
Torment of Hailfire (plst) HOU-77
1

Tutors

Quantity: 6Price: $165.44
Buried Alive

Search your library for up to three creature cards, put them into your graveyard, then shuffle.

Sorcery
Buried Alive (wth) 63
1
Demonic Tutor

Search your library for a card, put that card into your hand, then shuffle.

Sorcery
Demonic Tutor (3ed) 105
1
Entomb

Search your library for a card, put that card into your graveyard, then shuffle.

Instant
Entomb (pd3) 14
1
Grim Tutor

Search your library for a card, put that card into your hand, then shuffle. You lose 3 life.

Sorcery
Grim Tutor (sld) 365
1
Insidious Dreams

As an additional cost to cast this spell, discard X cards. Search your library for X cards, then shuffle and put those cards on top in any order.

Instant
Insidious Dreams (tor) 66
1
Vampiric Tutor

Search your library for a card, then shuffle and put that card on top. You lose 2 life.

Instant
Vampiric Tutor (vis) 72
1

Maybeboard

Quantity: 8Price: $642.52
Court of Ambition

When Court of Ambition enters the battlefield, you become the monarch. At the beginning of your upkeep, each opponent loses 3 life unless they discard a card. If you're the monarch, instead each opponent loses 6 life unless they discard two cards.

Enchantment
Court of Ambition (cmr) 114
1
Doomed Necromancer

{B}, {T}, Sacrifice Doomed Necromancer: Return target creature card from your graveyard to the battlefield.

Creature
Doomed Necromancer (c19) 111
1
Exhume

Each player puts a creature card from their graveyard onto the battlefield.

Sorcery
Exhume (pd3) 17
1
Forcefield

{1}: The next time an unblocked creature of your choice would deal combat damage to you this turn, prevent all but 1 of that damage.

Artifact
Forcefield (2ed) 244
1
Massacre Girl

Menace When Massacre Girl enters the battlefield, each other creature gets -1/-1 until end of turn. Whenever a creature dies this turn, each creature other than Massacre Girl gets -1/-1 until end of turn.

Creature
Massacre Girl (war) 99
1
Miren, the Moaning Well

{T}: Add {C}. {3}, {T}, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness.

Land
Miren, the Moaning Well (sok) 163
1
Temporal Extortion

When you cast this spell, any player may pay half their life, rounded up. If a player does, counter Temporal Extortion. Take an extra turn after this one.

Sorcery
Temporal Extortion (plc) 81
1
The Meathook Massacre

When The Meathook Massacre enters the battlefield, each creature gets -X/-X until end of turn. Whenever a creature you control dies, each opponent loses 1 life. Whenever a creature an opponent controls dies, you gain 1 life.

Enchantment
The Meathook Massacre (mid) 112
1

Deck Stats

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Description

{"ops":[{"insert":"Sheoldred, the Apocalypse stars in this new version of \"Mater Tenebrarum: 𝕰𝖝 π•·π–šπ–ˆπ–Š 𝕬𝖉 π•Ώπ–Šπ–“π–Šπ–‡π–—π–†π–˜\"\n\nIt's the end of days, and Sheoldred has decided that he's going to sit back and enjoy it.\n\nThis deck isn't meant to be cEDH, but to be synergistic and oppressive (though ultimately fair) and have an answer for every other strategy (artifacts, agro, life gainers, etc).\nThis is a real deck and it's still a work in progress, suggestions welcome.\n\nTHE PLAN\n\n1. Summon Sheoldred, the Apocalypse\n2. make your opponents lose lives as fast as possible with no draw advantage.\n3. profit\n\nThis deck is primarily focused on utilizing the synergistic majesty that is Sheoldred, the Apocalypse and taking advantage of every little draw of cards that Mono Black has to offer. Currently, this deck has approximately 20 - 25% draw cards, the only thing is to simply have Sheoldred (or Underworld Dreams) in the battlefield. With this in mind, revive (use graveyard) and Malakir Rebirth can be useful to keep her alive for more than one turn, don't be afraid of her using the graveyard, for that you have revive resources or Volrath's Stronghold. If/when your opponents manage to remove her, you have tons of mana (K'rrik, Son of Yawgmoth) to help bring her back or the other creatures.\n\nYour ideal turn 1 will include some ritual, Sol Ring (Ancient Tomb, second turn or Mana Vault) in hand, allowing you to play Sheoldred on turn 1, therefore maximizing your life gain capacity. Otherwise, it's plausible to play her in 2-3 with other ramp pieces like Yet Medallion or some mana rocks. As always getting Seizan, Perverter of Truth or Master of the Feast or even Erebos, God of the Dead into the field early is pouring gasoline on your self immolating fire which is monoblack so if you have them in hand they can help you accelerate and past the opposition as soon as possible.\nYou want to get the Commander on the field and start playing as many of her usual pieces as possible. Cards like Teferi's Puzzle Box, Howling Mine, and Underworld Dreams will give you tremendous regular value, while syphoning away your opponents life (and sanity) out. Cast a Peer into the Abyss or Damnable Pact for a little extra spice and watch your opponents cry. If you can get Gray Merchant of Asphodel and Bolas's Citadel onto the field, you should be able to get everything you need out of the deck.\n\nWith all the extra ramp potential present in the deck, (that's the reason why it is not a budget deck) you should always be able to play pretty much anything you want from turn 3 or 4 onwards. With that in mind, we have several alternative mana/life wincons like Bloodchief Ascension and the other jewel of this deck: \"Chains of Mephistopheles \" for when you need to finish things off closingthepaddock, or maybe you're looking for a more traditional wincon with Peer into the Abyss.\n"}]}
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