1.7k
5/7/2023
The Weatherlight Saga v1.1
Deck Size: 100
Commander / EDH
Legal
Est deck cost: $528.38
Salt Sum: 27.35
No deck tags
1.7k
5/7/2023
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Commander

Quantity: 1Price: $2.29
Sisay, Weatherlight Captain

Sisay, Weatherlight Captain gets +1/+1 for each color among other legendary permanents you control. {W}{U}{B}{R}{G}: Search your library for a legendary permanent card with mana value less than Sisay's power, put that card onto the battlefield, then shuffle.

Creature
Sisay, Weatherlight Captain (h1r) 6
1

Artifact

Quantity: 23Price: $139.79
Chimeric Sphere

{2}: Until end of turn, Chimeric Sphere becomes a 2/1 Construct artifact creature with flying. {2}: Until end of turn, Chimeric Sphere becomes a 3/2 Construct artifact creature and loses flying.

Artifact
Chimeric Sphere (wth) 148
1
Eye of Ramos

{T}: Add {U}. Sacrifice Eye of Ramos: Add {U}.

Artifact
Eye of Ramos (mmq) 294
1
Gerrard's Hourglass Pendant

Flash If a player would begin an extra turn, that player skips that turn instead. {4}, {T}, Exile Gerrard's Hourglass Pendant: Return to the battlefield tapped all artifact, creature, enchantment, and land cards in your graveyard that were put there from the battlefield this turn.

Artifact
Gerrard's Hourglass Pendant (dmc) 17
1
Heart of Ramos

{T}: Add {R}. Sacrifice Heart of Ramos: Add {R}.

Artifact
Heart of Ramos (mmq) 296
1
Horn of Ramos

{T}: Add {G}. Sacrifice Horn of Ramos: Add {G}.

Artifact
Horn of Ramos (mmq) 299
1
Juju Bubble

Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) When you play a card, sacrifice Juju Bubble. {2}: You gain 1 life.

Artifact
Juju Bubble (vis) 147
1
Legacy Weapon

{W}{U}{B}{R}{G}: Exile target permanent. If Legacy Weapon would be put into a graveyard from anywhere, reveal Legacy Weapon and shuffle it into its owner's library instead.

Artifact
Legacy Weapon (apc) 137
1
Mind Stone

{T}: Add {C}. {1}, {T}, Sacrifice Mind Stone: Draw a card.

Artifact
Mind Stone (wth) 153
1
Null Rod

Activated abilities of artifacts can't be activated.

Artifact
Null Rod (wth) 154
1
Power Matrix

{T}: Target creature gets +1/+1 and gains flying, first strike, and trample until end of turn.

Artifact
Power Matrix (mmq) 309
1
Sisay's Ring

{T}: Add {C}{C}.

Artifact
Sisay's Ring (vis) 154
1
Skull of Ramos

{T}: Add {B}. Sacrifice Skull of Ramos: Add {B}.

Artifact
Skull of Ramos (mmq) 312
1
Skyshaper

Sacrifice Skyshaper: Creatures you control gain flying until end of turn.

Artifact
Skyshaper (exo) 137
1
Skyship Weatherlight

When Skyship Weatherlight enters the battlefield, search your library for any number of artifact and/or creature cards, exile them, then shuffle. {4}, {T}: Choose a card at random that was exiled with Skyship Weatherlight. Put that card into its owner's hand.

Artifact
Skyship Weatherlight (pls) 133
1
Squee's Toy

{T}: Prevent the next 1 damage that would be dealt to target creature this turn.

Artifact
Squee's Toy (tmp) 309
1
Sword of the Chosen

{T}: Target legendary creature gets +2/+2 until end of turn.

Artifact
Sword of the Chosen (sth) 141
1
The Mightstone and Weakstone

When The Mightstone and Weakstone enters the battlefield, choose one — • Draw two cards. • Target creature gets -5/-5 until end of turn. {T}: Add {C}{C}. This mana can't be spent to cast nonartifact spells. (Melds with Urza, Lord Protector.)

Artifact
The Mightstone and Weakstone (bro) 238a
1
Thran Forge

{2}: Until end of turn, target nonartifact creature gets +1/+0 and becomes an artifact in addition to its other types.

Artifact
Thran Forge (plst) WTH-159
1
Thran Tome

{5}, {T}: Reveal the top three cards of your library. Target opponent chooses one of those cards. Put that card into your graveyard, then draw two cards.

Artifact
Thran Tome (wth) 160
1
Thran Turbine

At the beginning of your upkeep, you may add {C}{C}. You can't spend this mana to cast spells.

Artifact
Thran Turbine (usg) 311
1
Tooth of Ramos

{T}: Add {W}. Sacrifice Tooth of Ramos: Add {W}.

Artifact
Tooth of Ramos (mmq) 313
1
Touchstone

{T}: Tap target artifact you don't control.

Artifact
Touchstone (wth) 161
1
Weatherlight

Flying Whenever Weatherlight deals combat damage to a player, look at the top five cards of your library. You may reveal a historic card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. (Artifacts, legendaries, and Sagas are historic.) Crew 3

Artifact
Weatherlight (dom) 237
1

Creature

Quantity: 18Price: $88.12
Captain Sisay

{T}: Search your library for a legendary card, reveal that card, put it into your hand, then shuffle.

Creature
Captain Sisay (inv) 237
1
Crovax the Cursed

Crovax the Cursed enters the battlefield with four +1/+1 counters on it. At the beginning of your upkeep, you may sacrifice a creature. If you do, put a +1/+1 counter on Crovax. If you don't, remove a +1/+1 counter from Crovax. {B}: Crovax gains flying until end of turn.

Creature
Crovax the Cursed (sth) 55
1
Ertai, the Corrupted

{U}, {T}, Sacrifice a creature or enchantment: Counter target spell.

Creature
Ertai, the Corrupted (pls) 107
1
Ertai, Wizard Adept

{2}{U}{U}, {T}: Counter target spell.

Creature
Ertai, Wizard Adept (exo) 33
1
Gerrard Capashen

At the beginning of your upkeep, you gain 1 life for each card in target opponent's hand. {3}{W}: Tap target creature. Activate only if Gerrard Capashen is attacking.

Creature
Gerrard Capashen (apc) 11
1
Gerrard, Weatherlight Hero

First strike When Gerrard, Weatherlight Hero dies, exile it and return to the battlefield all artifact and creature cards in your graveyard that were put there from the battlefield this turn.

Creature
Gerrard, Weatherlight Hero (c19) 41
1
Hanna, Ship's Navigator

{1}{W}{U}, {T}: Return target artifact or enchantment card from your graveyard to your hand.

Creature
Hanna, Ship's Navigator (inv) 249
1
Karn, Silver Golem

Whenever Karn, Silver Golem blocks or becomes blocked, it gets -4/+4 until end of turn. {1}: Target noncreature artifact becomes an artifact creature with power and toughness each equal to its mana value until end of turn.

Creature Artifact
Karn, Silver Golem (usg) 298
1
Mirri, Cat Warrior

First strike, forestwalk, vigilance (This creature deals combat damage before creatures without first strike, it can't be blocked as long as defending player controls a Forest, and attacking doesn't cause this creature to tap.)

Creature
Mirri, Cat Warrior (exo) 114
1
Mirri, Weatherlight Duelist

First strike Whenever Mirri, Weatherlight Duelist attacks, each opponent can't block with more than one creature this combat. As long as Mirri, Weatherlight Duelist is tapped, no more than one creature can attack you each combat.

Creature
Mirri, Weatherlight Duelist (c17) 43
1
Multani, Maro-Sorcerer

Shroud (This creature can't be the target of spells or abilities.) Multani, Maro-Sorcerer's power and toughness are each equal to the total number of cards in all players' hands.

Creature
Multani, Maro-Sorcerer (ulg) 107
1
Orim, Samite Healer

{T}: Prevent the next 3 damage that would be dealt to any target this turn.

Creature
Orim, Samite Healer (tmp) 33
1
Ramos, Dragon Engine

Flying Whenever you cast a spell, put a +1/+1 counter on Ramos, Dragon Engine for each of that spell's colors. Remove five +1/+1 counters from Ramos: Add {W}{W}{U}{U}{B}{B}{R}{R}{G}{G}. Activate only once each turn.

Creature Artifact
Ramos, Dragon Engine (brr) 47
1
Squee, Goblin Nabob

At the beginning of your upkeep, you may return Squee, Goblin Nabob from your graveyard to your hand.

Creature
Squee, Goblin Nabob (mmq) 214
1
Squee, the Immortal

You may cast Squee, the Immortal from your graveyard or from exile.

Creature
Squee, the Immortal (dom) 146
1
Starke of Rath

{T}: Destroy target artifact or creature. That permanent's controller gains control of Starke of Rath. (This effect lasts indefinitely.)

Creature
Starke of Rath (tmp) 205
1
Tahngarth, First Mate

Tahngarth, First Mate can't be blocked by more than one creature. Whenever an opponent attacks with one or more creatures, if Tahngarth is tapped, you may have that opponent gain control of Tahngarth until end of combat. If you do, choose a player or planeswalker that opponent is attacking. Tahngarth is attacking that player or planeswalker.

Creature
Tahngarth, First Mate (c19) 50
1
Tahngarth, Talruum Hero

Vigilance {1}{R}, {T}: Tahngarth, Talruum Hero deals damage equal to its power to target creature. That creature deals damage equal to its power to Tahngarth.

Creature
Tahngarth, Talruum Hero (pls) 74
1

Enchantment

Quantity: 10Price: $63.24
Dueling Grounds

No more than one creature can attack each combat. No more than one creature can block each combat.

Enchantment
Dueling Grounds (inv) 245
1
Fertile Ground

Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.

Enchantment
Fertile Ground (inv) 188
1
Gerrard's Battle Cry

{2}{W}: Creatures you control get +1/+1 until end of turn.

Enchantment
Gerrard's Battle Cry (tmp) 21
1
Mirri's Guile

At the beginning of your upkeep, you may look at the top three cards of your library, then put them back in any order.

Enchantment
Mirri's Guile (tmp) 236
1
Phyrexian Arena

At the beginning of your upkeep, you draw a card and you lose 1 life.

Enchantment
Phyrexian Arena (apc) 47
1
Propaganda

Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.

Enchantment
Propaganda (tmp) 80
1
Soul Link

Enchant creature Whenever enchanted creature deals damage, you gain that much life. Whenever enchanted creature is dealt damage, you gain that much life.

Enchantment
Soul Link (apc) 120
1
Squee's Embrace

Enchant creature Enchanted creature gets +2/+2. When enchanted creature dies, return that card to its owner's hand.

Enchantment
Squee's Embrace (apc) 122
1
Treasure Trove

{2}{U}{U}: Draw a card.

Enchantment
Treasure Trove (exo) 50
1
Triumph of Gerrard

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Put a +1/+1 counter on target creature you control with the greatest power. III — Target creature you control with the greatest power gains flying, first strike, and lifelink until end of turn.

Enchantment
Triumph of Gerrard (dom) 38
1

Instant

Quantity: 3Price: $1.19
Captain's Maneuver

The next X damage that would be dealt to target creature, planeswalker, or player this turn is dealt to another target creature, planeswalker, or player instead.

Instant
Captain's Maneuver (apc) 92
1
Ertai's Meddling

X can't be 0. Target spell's controller exiles it with X delay counters on it. At the beginning of each of that player's upkeeps, if that card is exiled, remove a delay counter from it. If the card has no delay counters on it, the player puts it onto the stack as a copy of the original spell.

Instant
Ertai's Meddling (tmp) 61
1
Orim's Thunder

Kicker {R} (You may pay an additional {R} as you cast this spell.) Destroy target artifact or enchantment. If this spell was kicked, it deals damage equal to that permanent's mana value to target creature.

Instant
Orim's Thunder (apc) 15
1

Land

Quantity: 37Price: $203.39
Ancient Tomb

{T}: Add {C}{C}. Ancient Tomb deals 2 damage to you.

Land
Ancient Tomb (tmp) 315
1
Battlefield Forge

{T}: Add {C}. {T}: Add {R} or {W}. Battlefield Forge deals 1 damage to you.

Land
Battlefield Forge (apc) 139
1
Caves of Koilos

{T}: Add {C}. {T}: Add {W} or {B}. Caves of Koilos deals 1 damage to you.

Land
Caves of Koilos (apc) 140
1
Coastal Tower

Coastal Tower enters the battlefield tapped. {T}: Add {W} or {U}.

Land
Coastal Tower (inv) 321
1
Elfhame Palace

Elfhame Palace enters the battlefield tapped. {T}: Add {G} or {W}.

Land
Elfhame Palace (inv) 322
1
Forest

({T}: Add {G}.)

Land
Forest (inv) 347
5
Gemstone Mine

Gemstone Mine enters the battlefield with three mining counters on it. {T}, Remove a mining counter from Gemstone Mine: Add one mana of any color. If there are no mining counters on Gemstone Mine, sacrifice it.

Land
Gemstone Mine (wth) 164
1
Henge of Ramos

{T}: Add {C}. {2}, {T}: Add one mana of any color.

Land
Henge of Ramos (mmq) 318
1
Island

({T}: Add {U}.)

Land
Island (inv) 336
3
Llanowar Wastes

{T}: Add {C}. {T}: Add {B} or {G}. Llanowar Wastes deals 1 damage to you.

Land
Llanowar Wastes (apc) 141
1
Mountain

({T}: Add {R}.)

Land
Mountain (inv) 343
5
Plains

({T}: Add {W}.)

Land
Plains (inv) 331
7
Reflecting Pool

{T}: Add one mana of any type that a land you control could produce.

Land
Reflecting Pool (tmp) 322
1
Salt Marsh

Salt Marsh enters the battlefield tapped. {T}: Add {U} or {B}.

Land
Salt Marsh (inv) 326
1
Shivan Oasis

Shivan Oasis enters the battlefield tapped. {T}: Add {R} or {G}.

Land
Shivan Oasis (inv) 327
1
Shivan Reef

{T}: Add {C}. {T}: Add {U} or {R}. Shivan Reef deals 1 damage to you.

Land
Shivan Reef (apc) 142
1
Swamp

({T}: Add {B}.)

Land
Swamp (inv) 341
3
Terminal Moraine

{T}: Add {C}. {2}, {T}, Sacrifice Terminal Moraine: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Land
Terminal Moraine (pls) 142
1
Winding Canyons

{T}: Add {C}. {2}, {T}: You may cast creature spells this turn as though they had flash.

Land
Winding Canyons (wth) 167
1

Sorcery

Quantity: 8Price: $30.36
Board the Weatherlight

Look at the top five cards of your library. You may reveal a historic card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. (Artifacts, legendaries, and Sagas are historic.)

Sorcery
Board the Weatherlight (dom) 8
1
Diabolic Intent

As an additional cost to cast this spell, sacrifice a creature. Search your library for a card, put that card into your hand, then shuffle.

Sorcery
Diabolic Intent (pls) 42
1
Hull Breach

Choose one — • Destroy target artifact. • Destroy target enchantment. • Destroy target artifact and target enchantment.

Sorcery
Hull Breach (pls) 111
1
Rofellos's Gift

Reveal any number of green cards in your hand. Return an enchantment card from your graveyard to your hand for each card revealed this way.

Sorcery
Rofellos's Gift (uds) 119
1
Shattered Crypt

Return X target creature cards from your graveyard to your hand. You lose X life.

Sorcery
Shattered Crypt (wth) 80
1
Sift

Draw three cards, then discard a card.

Sorcery
Sift (sth) 42
1
Vindicate

Destroy target permanent.

Sorcery
Vindicate (apc) 126
1
Yawgmoth's Vile Offering

(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.) Put up to one target creature or planeswalker card from a graveyard onto the battlefield under your control. Destroy up to one target creature or planeswalker. Exile Yawgmoth's Vile Offering.

Sorcery
Yawgmoth's Vile Offering (dom) 114
1

Deck Stats

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Description

{"ops":[{"insert":"My very first Magic set was Tempest way back in 1997, and I immediately fell in love with the game's lore and story, especially the way it was told not just through flavor text, but card art -- so I humbly present for your consideration:\n\n"},{"attributes":{"link":"https://www.archidekt.com/decks/4498641"},"insert":"The Weatherlight Saga"},{"insert":";"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"italic":true},"insert":"being a celebration of the Skyship Weatherlight, her crew, and the story of how they saved Dominaria from the first Phyrexian Invasion."},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nOur commander is obviously Sisay, Weatherlight Captain, who pulls her crew out of our deck and aboard her beloved skyship. Every card in this deck depicts either the "},{"attributes":{"italic":true},"insert":"Weatherlight"},{"insert":", a member of the original crew from the Rath Cycle, or a part of the Legacy. (Every character and Legacy piece is represented, so space after that was limited! Rofellos is banned in EDH, so he's only represented by his Gift.)\n\nSeveral cards depict major moments in the story, like Karn's capture by Volrath and Gerrard's duel with Urza in the Phyrexian Arena. The only outlier is Sword of the Chosen, which I included as an honorary Legacy piece because of its importance to Crovax and Selenia's story, shaping the "},{"attributes":{"italic":true},"insert":"Weatherlight"},{"insert":"'s destiny in turn. (It also boosts Sisay's power by 2 every turn for free!)\n\nAlthough this deck is 99% flavor and 1% synergy, I still think it's a playable build for a low-power casual table! Sisay alone is quite powerful, and can begin finding crew members as soon as we have one of our two-color characters like Hanna or Tahngarth, First Mate. Captain Sisay grabs any crewmate we need, while Weatherlight and Board the Weatherlight both find us historic spells to cast -- either our crew or the Legacy. Some Legacy pieces are nearly useless, so it's a good thing we have the original Skyship herself to exile all the artifacts we "},{"attributes":{"italic":true},"insert":"don't"},{"insert":" want to draw; failing that, at least Karn, Silver Golem can turn those random artifacts into creatures (which, unlike our metal friend, can attack into blockers).\n\nFor the mana base, I used only lands that were available from "},{"attributes":{"italic":true},"insert":"Weatherlight"},{"insert":" to "},{"attributes":{"italic":true},"insert":"Apocalypse"},{"insert":", meaning it might be a little tough to cast all our spells and activate Sisay -- but at least we have pain lands! All of Ramos' pieces are single-color mana rocks, which aren't great but can get us there and sacrifice for extra mana in a pinch. Hopefully, cards like Mirri, Weatherlight Duelist, Propaganda, and Dueling Grounds will slow the game down long enough for us to get lots of legendary value and beat our opponents up in the skies. We even have some relevant removal/interaction in Gerrard's Hourglass Pendant, Captain's Maneuver, Yawgmoth's Vile Offering, Hull Breach, and so on.\n\nI'm building a less narrow version of this deck in paper, with some members of the newer crew -- Raff, Jhoira, and Arvad all synergize quite well with Sisay -- but it was so much fun to build with a visual restriction! I hope this gives other aging Vorthos players some inspiration for their own lore lists.\n"}]}
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