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Custom
Size: 100
No deck tags
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Commander

Qty: 1 Price: $15.99
Akroma, Angel of Wrath
Flying, first strike, vigilance, trample, haste, protection from black and from red
Legendary Creature - Angel
Akroma, Angel of Wrath (tsb) 1

Commander

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Artifact

Qty: 20 Price: $370.20
Dreamstone Hedron
: Add
.
,
, Sacrifice this artifact: Draw three cards.
Artifact
Dreamstone Hedron (m3c) 289
Hedron Archive
: Add
.
,
, Sacrifice this artifact: Draw two cards.
Artifact
Hedron Archive (clb) 861
Mind Stone
: Add
.
,
, Sacrifice this artifact: Draw a card.
Artifact
Mind Stone (brc) 148
Mind's Eye
Whenever an opponent draws a card, you may pay
. If you do, draw a card.
Artifact
Mind's Eye (brr) 33
Pearl Medallion
White spells you cast cost
less to cast.
Artifact
Pearl Medallion (plst) TMP-300
Stonespeaker Crystal
: Add
.
,
, Sacrifice this artifact: Exile any number of target players' graveyards. Draw a card.
Artifact
Stonespeaker Crystal (clb) 450
Sword of Body and Mind
Equipped creature gets +2/+2 and has protection from green and from blue.
Whenever equipped creature deals combat damage to a player, you create a 2/2 green Wolf creature token and that player mills ten cards.
Equip
Artifact - Equipment
Sword of Body and Mind (2xm) 295
Sword of Feast and Famine
Equipped creature gets +2/+2 and has protection from black and from green.
Whenever equipped creature deals combat damage to a player, that player discards a card and you untap all lands you control.
Equip
Artifact - Equipment
Sword of Feast and Famine (plst) 2XM-296
Sword of Fire and Ice
Equipped creature gets +2/+2 and has protection from red and from blue.
Whenever equipped creature deals combat damage to a player, this Equipment deals 2 damage to any target and you draw a card.
Equip
Artifact - Equipment
Sword of Fire and Ice (2xm) 297
Sword of Forge and Frontier
Equipped creature gets +2/+2 and has protection from red and from green.
Whenever equipped creature deals combat damage to a player, exile the top two cards of your library. You may play those cards this turn. You may play an additional land this turn.
Equip
Artifact - Equipment
Sword of Forge and Frontier (one) 244
Sword of Hearth and Home
Equipped creature gets +2/+2 and has protection from green and from white.
Whenever equipped creature deals combat damage to a player, exile up to one target creature you own, then search your library for a basic land card. Put both cards onto the battlefield under your control, then shuffle.
Equip
Artifact - Equipment
Sword of Hearth and Home (mh2) 238
Sword of Light and Shadow
Equipped creature gets +2/+2 and has protection from white and from black.
Whenever equipped creature deals combat damage to a player, you gain 3 life and you may return up to one target creature card from your graveyard to your hand.
Equip
Artifact - Equipment
Sword of Light and Shadow (2xm) 298
Sword of Once and Future
Equipped creature gets +2/+2 and has protection from blue and from black.
Whenever equipped creature deals combat damage to a player, surveil 2. Then you may cast an instant or sorcery spell with mana value 2 or less from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead.
Equip
Artifact - Equipment
Sword of Once and Future (mom) 265
Sword of Sinew and Steel
Equipped creature gets +2/+2 and has protection from black and from red.
Whenever equipped creature deals combat damage to a player, destroy up to one target planeswalker and up to one target artifact.
Equip
Artifact - Equipment
Sword of Sinew and Steel (mh1) 228
Sword of Truth and Justice
Equipped creature gets +2/+2 and has protection from white and from blue.
Whenever equipped creature deals combat damage to a player, put a +1/+1 counter on a creature you control, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Equip
Artifact - Equipment
Sword of Truth and Justice (mh1) 229
Sword of War and Peace
Equipped creature gets +2/+2 and has protection from red and from white.
Whenever equipped creature deals combat damage to a player, this Equipment deals damage to that player equal to the number of cards in their hand and you gain 1 life for each card in your hand.
Equip
Artifact - Equipment
Sword of War and Peace (plst) 2XM-300
Sword of Wealth and Power
Equipped creature gets +2/+2 and has protection from instants and from sorceries.
Whenever equipped creature deals combat damage to a player, create a Treasure token. When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
Equip
Artifact - Equipment
Sword of Wealth and Power (big) 26
The Ten Rings
Your maximum hand size is ten.
At the beginning of your end step, if you have fewer than ten cards in hand, draw cards equal to the difference.
Legendary Artifact
The Ten Rings (msh) 251
Thran Dynamo
: Add
.
Artifact
Thran Dynamo (cmm) 658
Throne of Eldraine
As Throne of Eldraine enters, choose a color.
: Add four mana of the chosen color. Spend this mana only to cast monocolored spells of that color.
,
: Draw two cards. Spend only mana of the chosen color to activate this ability.
Legendary Artifact
Throne of Eldraine (woc) 28

Artifact

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Creature

Qty: 18 Price: $31.56
Angel of the Dire Hour
Flash
Flying
When this creature enters, if you cast it from your hand, exile all attacking creatures.
Creature - Angel
Angel of the Dire Hour (jmp) 85
Angel of the Ruins
Flying
When this creature enters, exile up to two target artifacts and/or enchantments.
Plainscycling
(
, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)
Creature Artifact - Angel
Angel of the Ruins (moc) 171
Archon of Justice
Flying
When this creature dies, exile target permanent.
Creature - Archon
Archon of Justice (j22) 150
Auramancer
When this creature enters, you may return target enchantment card from your graveyard to your hand.
Creature - Human Wizard
Auramancer (m14) 6
Claim Jumper
Vigilance
When this creature enters, if an opponent controls more lands than you, you may search your library for a Plains card and put it onto the battlefield tapped. Then if an opponent controls more lands than you, repeat this process once. If you search your library this way, shuffle.
Creature - Mercenary Rabbit
Claim Jumper (otj) 8
False Prophet
When this creature dies, exile all creatures.
Creature - Human Cleric
False Prophet (cmd) 13
Knight of the White Orchid
First strike
When this creature enters, if an opponent controls more lands than you, you may search your library for a Plains card, put it onto the battlefield, then shuffle.
Creature - Human Knight
Knight of the White Orchid (mic) 88
Kor Cartographer
When this creature enters, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle.
Creature - Scout Kor
Kor Cartographer (cmr) 30
Luminate Primordial
Vigilance
When this creature enters, for each opponent, exile up to one target creature that player controls and that player gains life equal to its power.
Creature - Avatar
Luminate Primordial (gtc) 20
Monk Idealist
When this creature enters, return target enchantment card from your graveyard to your hand.
Creature - Human Cleric Monk
Monk Idealist (usg) 20
Platinum Angel
Flying
You can't lose the game and your opponents can't win the game.
Creature Artifact - Angel
Platinum Angel (v15) 13
Puresteel Paladin
Whenever an Equipment you control enters, you may draw a card.
Metalcraft — Equipment you control have equip
as long as you control three or more artifacts.
Creature - Human Knight
Puresteel Paladin (cmm) 51
Resolute Archangel
Flying
When this creature enters, if your life total is less than your starting life total, it becomes equal to your starting life total.
Creature - Angel
Resolute Archangel (m15) 28
Scouting Hawk
Flying
Keen Sight — When this creature enters, if an opponent controls more lands than you, search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle.
Creature - Bird
Scouting Hawk (clb) 41
Soltari Visionary
Shadow (This creature can block or be blocked by only creatures with shadow.)
Whenever this creature deals damage to a player, destroy target enchantment that player controls.
Creature - Cleric Soltari
Soltari Visionary (exo) 20
Sun Titan
Vigilance
Whenever this creature enters or attacks, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield.
Creature - Giant
Sun Titan (znc) 21
Sunblast Angel
Flying
When this creature enters, destroy all tapped creatures.
Creature - Angel
Sunblast Angel (afc) 74
Windborn Muse
Flying
Creatures can't attack you unless their controller pays
for each creature they control that's attacking you.
Creature - Spirit
Windborn Muse (c21) 111

Creature

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Enchantment

Qty: 14 Price: $5.22
Cessation
Enchant creature
Enchanted creature can't attack.
When this Aura is put into a graveyard from the battlefield, return it to its owner's hand.
Enchantment - Aura
Cessation (ulg) 4
Circle of Protection: Black
: The next time a black source of your choice would deal damage to you this turn, prevent that damage.
Enchantment
Circle of Protection: Black (ice) 12
Circle of Protection: Blue
: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.
Enchantment
Circle of Protection: Blue (ice) 13
Circle of Protection: Green
: The next time a green source of your choice would deal damage to you this turn, prevent that damage.
Enchantment
Circle of Protection: Green (ice) 14
Circle of Protection: Red
: The next time a red source of your choice would deal damage to you this turn, prevent that damage.
Enchantment
Circle of Protection: Red (ice) 15
Circle of Protection: White
: The next time a white source of your choice would deal damage to you this turn, prevent that damage.
Enchantment
Circle of Protection: White (ice) 16
Rune of Protection: Artifacts
: The next time an artifact source of your choice would deal damage to you this turn, prevent that damage.
Cycling
(
, Discard this card: Draw a card.)
Enchantment
Rune of Protection: Artifacts (usg) 35
Rune of Protection: Black
: The next time a black source of your choice would deal damage to you this turn, prevent that damage.
Cycling
(
, Discard this card: Draw a card.)
Enchantment
Rune of Protection: Black (usg) 36
Rune of Protection: Blue
: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.
Cycling
(
, Discard this card: Draw a card.)
Enchantment
Rune of Protection: Blue (usg) 37
Rune of Protection: Green
: The next time a green source of your choice would deal damage to you this turn, prevent that damage.
Cycling
(
, Discard this card: Draw a card.)
Enchantment
Rune of Protection: Green (usg) 38
Rune of Protection: Lands
: The next time a land source of your choice would deal damage to you this turn, prevent that damage.
Cycling
(
, Discard this card: Draw a card.)
Enchantment
Rune of Protection: Lands (plst) USG-39
Rune of Protection: Red
: The next time a red source of your choice would deal damage to you this turn, prevent that damage.
Cycling
(
, Discard this card: Draw a card.)
Enchantment
Rune of Protection: Red (usg) 40
Rune of Protection: White
: The next time a white source of your choice would deal damage to you this turn, prevent that damage.
Cycling
(
, Discard this card: Draw a card.)
Enchantment
Rune of Protection: White (usg) 41
Story Circle
As this enchantment enters, choose a color.
: The next time a source of your choice of the chosen color would deal damage to you this turn, prevent that damage.
Enchantment
Story Circle (mmq) 51

Enchantment

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Instant

Qty: 5 Price: $15.25
Angel's Grace
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
You can't lose the game this turn and your opponents can't win the game this turn. Until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead.
Instant
Angel's Grace (tsr) 4
Brought Back
Choose up to two target permanent cards in your graveyard that were put there from the battlefield this turn. Return them to the battlefield tapped.
Instant
Brought Back (m20) 9
Faith's Reward
Return to the battlefield all permanent cards in your graveyard that were put there from the battlefield this turn.
Instant
Faith's Reward (cn2) 84
Flare of Fortitude
You may sacrifice a nontoken white creature rather than pay this spell's mana cost.
Until end of turn, your life total can't change, and permanents you control gain hexproof and indestructible.
Instant
Flare of Fortitude (mh3) 26
Holy Day
Prevent all combat damage that would be dealt this turn.
Instant
Holy Day (10e) 21

Instant

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Land

Qty: 38 Price: $23.14
Bonders' Enclave
: Add
.
,
: Draw a card. Activate only if you control a creature with power 4 or greater.
Land
Bonders' Enclave (m3c) 323
Desert of the True
This land enters tapped.
: Add
.
Cycling
(
, Discard this card: Draw a card.)
Land - Desert
Desert of the True (hou) 174
Drifting Meadow
This land enters tapped.
: Add
.
Cycling
(
, Discard this card: Draw a card.)
Land
Drifting Meadow (usg) 320
Idyllic Grange
(
: Add
.)
This land enters tapped unless you control three or more other Plains.
When this land enters untapped, put a +1/+1 counter on target creature you control.
Land - Plains
Idyllic Grange (eld) 246
Myriad Landscape
This land enters tapped.
: Add
.
,
, Sacrifice this land: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
Land
Myriad Landscape (c20) 292
Plains
(
: Add
.)
Basic Land - Plains
Plains (ltr) 262
Secluded Steppe
This land enters tapped.
: Add
.
Cycling
(
, Discard this card: Draw a card.)
Land
Secluded Steppe (eoc) 177
Temple of the False God
: Add
. Activate only if you control five or more lands.
Land
Temple of the False God (c14) 314
War Room
: Add
.
,
, Pay life equal to the number of colors in your commanders' color identity: Draw a card.
Land
War Room (soc) 422

Land

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Sorcery

Qty: 4 Price: $8.26
Akroma's Vengeance
Destroy all artifacts, creatures, and enchantments.
Cycling
(
, Discard this card: Draw a card.)
Sorcery
Akroma's Vengeance (v13) 11
Cleansing Nova
Choose one —
• Destroy all creatures.
• Destroy all artifacts and enchantments.
Sorcery
Cleansing Nova (scd) 12
Sevinne's Reclamation
Return target permanent card with mana value 3 or less from your graveyard to the battlefield. If this spell was cast from a graveyard, you may copy this spell and may choose a new target for the copy.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Sevinne's Reclamation (cmm) 55
Wrath of God
Destroy all creatures. They can't be regenerated.
Sorcery
Wrath of God (2xm) 383

Sorcery

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Maybeboard

Qty: 5 Price: $55.65
Aegis of Honor
: The next time an instant or sorcery spell would deal damage to you this turn, that spell deals that damage to its controller instead.
Enchantment
Aegis of Honor (ody) 1
Circle of Solace
As this enchantment enters, choose a creature type.
: The next time a creature of the chosen type would deal damage to you this turn, prevent that damage.
Enchantment
Circle of Solace (ons) 13
Emeria Shepherd
Flying
Landfall — Whenever a land you control enters, you may return target nonland permanent card from your graveyard to your hand. If that land is a Plains, you may return that nonland permanent card to the battlefield instead.
Creature - Angel
Emeria Shepherd (plst) BFZ-22
Enlightened Tutor
Search your library for an artifact or enchantment card, reveal it, then shuffle and put that card on top.
Instant
Enlightened Tutor (mir) 14
Greater Realm of Preservation
: The next time a black or red source of your choice would deal damage to you this turn, prevent that damage.
Enchantment
Greater Realm of Preservation (5ed) 31

Maybeboard

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Deck Info

Deck stats

60 pips - 41 cards
38 mana - 35 cards
0 pips - 0 cards
4 mana - 1 card
0 pips - 0 cards
4 mana - 1 card
0 pips - 0 cards
4 mana - 1 card
0 pips - 0 cards
4 mana - 1 card
0 pips - 0 cards
16 mana - 9 cards
Card NameQtyOdds
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