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Size: 100
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Commander

Qty: 1 Price: $3.99
Progenitus
Protection from everything
If Progenitus would be put into a graveyard from anywhere, reveal Progenitus and shuffle it into its owner's library instead.
Legendary Creature - Avatar Hydra
Progenitus (mma) 182

Commander

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Artifact

Qty: 10 Price: $64.10
Ashnod's Coupon
, Sacrifice this artifact: Target player gets you target drink. You pay any costs for the drink.
Artifact
Ashnod's Coupon (ugl) 69
Everythingamajig
,
: Draw a card. Activate only if you have no cards in hand.
,
: You gain 10 life.
,
, Sacrifice this artifact: You may put a silver-bordered or acorn permanent card from your hand onto the battlefield.
Artifact
Everythingamajig (ust) 147b
Everythingamajig
Sacrifice a land: You gain 2 life.
Sacrifice a creature: Add
.
, Discard a card: Search your library for a card that shares a complete word in its name with the name of the discarded card, reveal it, put it into your hand, then shuffle.
Artifact
Everythingamajig (ust) 147e
Gleemax
You choose all targets for all spells and abilities.
Legendary Artifact
Gleemax (unh) 121
Jack-in-the-Mox
: Roll a six-sided die. This ability has the indicated effect.
1 — Sacrifice this artifact and you lose 5 life.
2 — Add
.
3 — Add
.
4 — Add
.
5 — Add
.
6 — Add
.
Artifact
Jack-in-the-Mox (ugl) 75
Letter Bomb
When this artifact enters, sign it and shuffle it into target player's library. That player reveals each card they draw until they draw this card. When that player draws this card, it deals 19½ damage to them.
Artifact
Letter Bomb (unh) 122
Mox Lotus
: Add
.
: Add one mana of any color.
Artifact
Mox Lotus (unh) 124
My First Tome
,
: Say the flavor text on a card in your hand. Target opponent guesses that card's name. You may reveal that card. If you do and they guessed wrong, you draw a card.
Artifact - Book
My First Tome (unh) 125
Pointy Finger of Doom
,
: Spin this artifact in the middle of the table so that it rotates completely at least once, then destroy the closest permanent the finger points to.
Artifact
Pointy Finger of Doom (unh) 126
Urza's Hot Tub
, Discard a card: Search your library for a card that shares a complete word in its name with the discarded card, reveal it, put it into your hand, then shuffle.
Artifact
Urza's Hot Tub (unh) 131

Artifact

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Creature

Qty: 31 Price: $55.23
_____
: This card's name becomes the card name of your choice. Activate anywhere, anytime.
Creature - Shapeshifter
_____ (unh) 23
B-I-N-G-O
Trample
Whenever a player casts a spell, put a chip counter on its mana value.
This creature gets +9/+9 for each set of three numbers in a row with chip counters on them.
Creature - Dog
B-I-N-G-O (unh) 92
B.F.M. (Big Furry Monster)
You must cast both B.F.M. cards to put
leaves the battlefield, sacrifice the other.
B.F.M. can't be blocked except by three or
Creature - The Biggest Baddest Nastiest
B.F.M. (Big Furry Monster) (ugl) 28
B.F.M. (Big Furry Monster)
B.F.M. onto the battlefield. If one B.F.M. card
more creatures.
Creature Scariest Ever See You'll
B.F.M. (Big Furry Monster) (ugl) 29
Bosom Buddy
Whenever you cast a spell, you may gain ½ life for each word in that spell's name.
Creature - Elephant Townsfolk
Bosom Buddy (unh) 3
Carnivorous Death-Parrot
Flying
At the beginning of your upkeep, sacrifice this creature unless you say its flavor text.
Creature - Bird
Carnivorous Death-Parrot (unh) 29
Cheap Ass
Spells you cast cost
less to cast.
Creature - Townsfolk Donkey
Cheap Ass (unh) 5
Creature Guy
Gotcha — If an opponent says "creature" or "guy," you may say "Gotcha!" When you do, return Creature Guy from your graveyard to your hand.
Creature - Beast
Creature Guy (unh) 93
Double Header
Flying
When this creature enters, you may return target permanent with a two-word name to its owner's hand.
Creature - Drake
Double Header (unh) 31
Fat Ass
This creature gets +2/+2 and has trample as long as you're eating. (Gum isn't food. We checked.)
Creature - Shaman Donkey
Fat Ass (unh) 95
Frankie Peanuts
At the beginning of your upkeep, you may ask target player a yes-or-no question. If you do, that player answers the question truthfully and abides by that answer if able until end of turn.
Legendary Creature - Rogue Elephant
Frankie Peanuts (unh) 13
Goblin Mime
When you speak, sacrifice this creature.
Creature - Goblin Mime
Goblin Mime (unh) 78
Infinity Elemental
(This creature has INFINITE POWER.)
Creature - Elemental
Infinity Elemental (ust) 88
Inhumaniac
At the beginning of your upkeep, roll a six-sided die. On a 3 or 4, put a +1/+1 counter on this creature. On a 5 or higher, put two +1/+1 counters on it. On a 1, remove all +1/+1 counters from this creature.
Creature - Brainiac
Inhumaniac (ust) 59
Keeper of the Sacred Word
As this creature enters, choose a word.
Whenever an opponent says the chosen word, this creature gets +3/+3 until end of turn.
Creature - Human Druid
Keeper of the Sacred Word (unh) 101
Pygmy Giant
,
, Sacrifice a creature: This creature deals X damage to target creature, where X is a number in the sacrificed creature's text box.
Creature - Giant
Pygmy Giant (unh) 85
Red-Hot Hottie
Whenever this creature deals damage to a creature, put a third-degree-burn counter on that creature. It gains "At the beginning of each end step, sacrifice this creature unless you scream 'Aaah!' at the top of your lungs."
Creature - Elemental
Red-Hot Hottie (unh) 86
Richard Garfield, Ph.D.
You may play cards as though they were other cards of your choice with the same mana cost. You can't choose the same card twice. (Mana cost includes color.)
Legendary Creature - Human Designer
Richard Garfield, Ph.D. (unh) 44
S.N.O.T.
You may have S.N.O.T. enter stuck to another creature named S.N.O.T. If you do, all those creatures form a single creature.
S.N.O.T.'s power and toughness are each equal to the square of the number of cards named S.N.O.T. stuck together to form it. (One is a 1/1, two are a 4/4, three are a 9/9, and four are a 16/16. If you manage to get -1 S.N.O.T.s stuck together, it's a 1/1.)
Creature - Ooze
S.N.O.T. (unh) 111
Spark Fiend
When this creature enters, roll two six-sided dice. If you rolled 2, 3, or 12, sacrifice this creature. If you rolled 7 or 11, don't roll dice for this creature during any of your following upkeeps. If you rolled any other total, note that total.
At the beginning of your upkeep, roll two six-sided dice. If you rolled 7, sacrifice this creature. If you roll the noted total, don't roll dice for this creature during any of your following upkeeps. Otherwise, do nothing.
Creature - Beast
Spark Fiend (ugl) 51
Stone-Cold Basilisk
Whenever this creature blocks or becomes blocked by a creature with fewer letters in its name, destroy that creature at end of combat. (Punctuation and spaces aren't letters.)
Whenever an opponent reads this creature, that player is turned to stone until end of turn. Stoned players can't attack, block, cast spells, or activate abilities.
Creature - Basilisk
Stone-Cold Basilisk (unh) 112
The Big Idea
,
: Roll a six-sided die. Create a number of 1/1 red Brainiac creature tokens equal to the result.
Tap three untapped Brainiacs you control: The next time you would roll a six-sided die, instead roll two six-sided dice and use the total of those results.
Legendary Creature - Villain Brainiac
The Big Idea (ust) 76

Creature

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Enchantment

Qty: 9 Price: $20.63
"Ach! Hans, Run!"
At the beginning of your upkeep, you may say "Ach! Hans, run! It's the . . ." and the name of a creature card. If you do, search your library for a card with that name, put it onto the battlefield, then shuffle. That creature gains haste. Exile it at the beginning of the next end step.
Enchantment
"Ach! Hans, Run!" (unh) 116
Bureaucracy
Pursuant to subsection 3.1(4) of Richard's Rules of Order, at the beginning of the upkeep of each participant in this game of the Magic: The Gathering® trading card game (hereafter known as "PLAYER"), that PLAYER performs all actions in the sequence of previously added actions (hereafter known as "ACTION QUEUE"), in the order those actions were added, then adds another action to the end of the ACTION QUEUE. All actions must be simple physical or verbal actions that a player can perform while sitting in a chair, without jeopardizing the health and security of said PLAYER.
When any PLAYER does not perform all the prescribed actions in the correct order, sacrifice this enchantment and said PLAYER discards their complement of cards in hand (hereafter known as "HAND").
Enchantment
Bureaucracy (ugl) 14
Form of the Squirrel
As this enchantment enters, create a 1/1 green Squirrel creature token. You lose the game when that creature leaves the battlefield.
Creatures can't attack you.
You have shroud.
You can't cast spells.
Enchantment
Form of the Squirrel (unh) 96
Hazmat Suit (Used)
Enchant creature
Enchanted creature gets +2/+1 and has menace.
Whenever a player's skin or fingernail touches enchanted creature, that player loses 2 life.
Enchantment - Aura
Hazmat Suit (Used) (ust) 57
I'm Rubber, You're Glue
When you speak in non-rhyming sentences, sacrifice this enchantment.
Say "I'm rubber, you're glue. Everything bounces off me and sticks to you": Change the target of target spell or ability that targets only you.
Enchantment
I'm Rubber, You're Glue (ugl) 5
Necro-Impotence
Skip your untap step.
At the beginning of your upkeep, you may pay X life. If you do, untap X permanents.
Pay ½ life: Exile the top card of your library face down. Put that card into your hand at the beginning of the next end step.
Enchantment
Necro-Impotence (unh) 60
Topsy Turvy
The phases of each player's turn are reversed. (The phases are, in reverse order, ending, second main, combat, first main, and beginning.)
As long as there are more than two players in the game, the turn order is reversed.
Enchantment
Topsy Turvy (unh) 47
Wordmail
Enchant creature
Enchanted creature gets +1/+1 for each word in its name.
Enchantment - Aura
Wordmail (unh) 22
Zzzyxas's Abyss
At the beginning of your upkeep, destroy all nonland permanents with the first name alphabetically among nonland permanents.
Enchantment
Zzzyxas's Abyss (unh) 70

Enchantment

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Instant

Qty: 11 Price: $22.69
Booster Tutor
Open a sealed Magic booster pack, reveal the cards, and put one of them into your hand. (Remove that card from your deck before beginning a new game.)
Instant
Booster Tutor (unh) 51
Double Dip
Choose another player. You gain 5 life. At the beginning of the first upkeep in your next game with that player, you gain 5 life.
Instant
Double Dip (ugl) 3
Flaccify
Counter target spell unless its controller pays
.
Instant
Flaccify (unh) 32
Growth Spurt
Roll a six-sided die. Target creature gets +X/+X until end of turn, where X is the result.
Instant
Growth Spurt (ugl) 61
Head to Head
You and target opponent play Seven Questions with the top card of that player's library. If you win, prevent all damage that would be dealt this turn by a source of your choice. (To play Seven Questions, that player looks at the card, then you ask up to six yes-or-no questions about the card that they answer truthfully. You guess the card's name—that's question seven—then the player reveals the card.)
Instant
Head to Head (unh) 14
Punctuate
Punctuate deals damage to target creature equal to half the number of punctuation marks in that creature's text box. (The punctuation marks are ! ? , ; : - — ( ) / " " ' ' & .)
Instant
Punctuate (unh) 84
Save Life
Choose one —
• Target player gains 2½ life.
• Prevent the next 2½ damage that would be dealt to target creature this turn.
Gotcha — If an opponent says "save" or "life," you may say "Gotcha!" When you do, return Save Life from your graveyard to your hand.
Instant
Save Life (unh) 19
Supersize
Target creature gets +3½/+3½ until end of turn.
Instant
Supersize (unh) 113
Very Cryptic Command
Choose two —
• Draw a card from an opponent's library.
• Copy target instant or sorcery spell. You may choose new targets for the copy.
• Until end of turn, target creature loses all abilities and becomes a blue Frog with base power and toughness 1/1.
• Create a 1/1 colorless Gnome artifact creature token.
Instant
Very Cryptic Command (ust) 49c
Very Cryptic Command
Choose two —
• Return target permanent to its controller's hand.
• Draw two cards, then discard a card.
• Change the target of target spell with a single target.
• Turn over target nontoken creature.
Instant
Very Cryptic Command (ust) 49d
Who
Target player gains X life.
Instant
Who // What // When // Where // Why (unh) 120

Instant

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Land

Qty: 34 Price: $378.46
City of Ass
This land enters tapped.
: Add one and one-half mana of any one color.
Land
City of Ass (unh) 134
Forest
(
: Add
.)
Basic Land - Forest
Forest (ugl) 88
Island
(
: Add
.)
Basic Land - Island
Island (ugl) 85
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (ugl) 87
Plains
(
: Add
.)
Basic Land - Plains
Plains (ugl) 84
R&D's Secret Lair
Play cards as written. Ignore all errata.
: Add
. (This mana is still added to your mana pool.)
Legendary Land
R&D's Secret Lair (unh) 135
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (ugl) 86

Land

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Sorcery

Qty: 4 Price: $5.06
Ass Whuppin'
Destroy target silver-bordered or acorn permanent in any game you can see from your seat.
Sorcery
Ass Whuppin' (unh) 117
Mouth to Mouth
Choose target opponent and target creature they control. You and that player have a breath-holding contest. If you win, you gain control of that creature.
Sorcery
Mouth to Mouth (unh) 40
Rare-B-Gone
Each player sacrifices all permanents that are rare or mythic rare, then each player reveals their hand and discards all cards that are rare or mythic rare.
Sorcery
Rare-B-Gone (unh) 119
Strategy, Schmategy
Roll a six-sided die. Strategy, Schmategy has the indicated effect.
1 — Do nothing.
2 — Destroy all artifacts.
3 — Destroy all lands.
4 — Strategy, Schmategy deals 3 damage to each creature and each player.
5 — Each player discards their hand and draws seven cards.
6 — Repeat this process two more times.
Sorcery
Strategy, Schmategy (ugl) 52

Sorcery

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Deck Info

Deck stats

14 pips - 11 cards
9 mana - 9 cards
19 pips - 11 cards
9 mana - 9 cards
27 pips - 9 cards
11 mana - 11 cards
18 pips - 11 cards
9 mana - 9 cards
23 pips - 21 cards
9 mana - 9 cards
0 pips - 0 cards
3 mana - 2 cards
Card NameQtyOdds
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