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Custom
Size: 100Est cost: $248.06
No deck tags
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0 viewsNaN secs ago
Custom
Size: 100Est cost: $248.06
No deck tags
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Commander

Qty: 1 Price: $0.49
Phylath, World Sculptor
When Phylath enters, create a 0/1 green Plant creature token for each basic land you control.
Landfall — Whenever a land you control enters, put four +1/+1 counters on target Plant you control.
Legendary Creature - Elemental
Phylath, World Sculptor (znr) 234

Commander

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Anthem

Qty: 1 Price: $0.59
Cactusfolk Sureshot
Reach
Ward
(Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays
.)
At the beginning of combat on your turn, other creatures you control with power 4 or greater gain trample and haste until end of turn.
Creature - Plant Mercenary
Cactusfolk Sureshot (otj) 199

Anthem

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Counters

Qty: 2 Price: $50.48
Briar Hydra
Trample
Domain — Whenever this creature deals combat damage to a player, put X +1/+1 counters on target creature you control, where X is the number of basic land types among lands you control.
Creature - Plant Hydra
Briar Hydra (dmu) 286
Bristly Bill, Spine Sower
Landfall — Whenever a land you control enters, put a +1/+1 counter on target creature.
: Double the number of +1/+1 counters on each creature you control.
Legendary Creature - Druid Plant
Bristly Bill, Spine Sower (otj) 157

Counters

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Creature

Qty: 11 Price: $3.85
Bristlepack Sentry
Defender
As long as you control a creature with power 4 or greater, this creature can attack as though it didn't have defender.
Creature - Wolf Plant
Bristlepack Sentry (otj) 156
Carnivorous Moss-Beast
: Put a +1/+1 counter on this creature.
Creature - Beast Elemental Plant
Carnivorous Moss-Beast (plst) M15-170
Carnivorous Plant
Defender
Creature - Plant Wall
Carnivorous Plant (4ed) 235
Glinting Creeper
Converge — This creature enters with two +1/+1 counters on it for each color of mana spent to cast it.
This creature can't be blocked by creatures with power 2 or less.
Creature - Plant
Glinting Creeper (mh2) 164
Grappling Sundew
Defender, reach
: This creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy this creature.)
Creature - Plant
Grappling Sundew (grn) 131
Living Totem
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
When this creature enters, you may put a +1/+1 counter on another target creature.
Creature - Elemental Plant
Living Totem (m15) 184
Thrashing Mossdog
Reach (This creature can block creatures with flying.)
Scavenge
(
, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)
Creature - Plant Dog
Thrashing Mossdog (clu) 176
Wall of Brambles
Defender (This creature can't attack.)
: Regenerate this creature.
Creature - Plant Wall
Wall of Brambles (5ed) 338
Wall of Pine Needles
Defender (This creature can't attack.)
: Regenerate this creature.
Creature - Plant Wall
Wall of Pine Needles (ice) 274
Wall of Vines
Defender (This creature can't attack.)
Reach (This creature can block creatures with flying.)
Creature - Plant Wall
Wall of Vines (jmp) 443
Whip Vine
Defender; reach (This creature can block creatures with flying.)
You may choose not to untap this creature during your untap step.
: Tap target creature with flying blocked by this creature. That creature doesn't untap during its controller's untap step for as long as this creature remains tapped.
Creature - Plant Wall
Whip Vine (all) 103b

Creature

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Draw

Qty: 7 Price: $2.59
Act on Impulse
Exile the top three cards of your library. Until end of turn, you may play those cards. (If you cast a spell this way, you still pay its costs. You can play a land this way only if you have an available land play remaining.)
Sorcery
Act on Impulse (j22) 492
Cactarantula
This spell costs
less to cast if you control a Desert.
Reach
Whenever this creature becomes the target of a spell or ability an opponent controls, you may draw a card.
Creature - Spider Plant
Cactarantula (otj) 158
Commune with Dinosaurs
Look at the top five cards of your library. You may reveal a Dinosaur or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Sorcery
Commune with Dinosaurs (jmp) 384
Commune with Spirits
Look at the top four cards of your library. You may reveal an enchantment or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Sorcery
Commune with Spirits (neo) 180
Genesis Hydra
When you cast this spell, reveal the top X cards of your library. You may put a nonland permanent card with mana value X or less from among them onto the battlefield. Then shuffle the rest into your library.
This creature enters with X +1/+1 counters on it.
Creature - Plant Hydra
Genesis Hydra (otc) 193
Portcullis Vine
Defender (This creature can't attack.)
,
, Sacrifice a creature with defender: Draw a card.
Creature - Plant Wall
Portcullis Vine (m21) 195
Wall of Blossoms
Defender
When this creature enters, draw a card.
Creature - Plant Wall
Wall of Blossoms (jmp) 442

Draw

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Instant

Qty: 1 Price: $0.35
Divergent Growth
Until end of turn, lands you control gain "
: Add one mana of any color."
Instant
Divergent Growth (scg) 116

Instant

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Land

Qty: 40 Price: $87.06
Ash Barrens
: Add
.
Basic landcycling
(
, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
Land
Ash Barrens (mkc) 248
Deserted Temple
: Add
.
,
: Untap target land.
Land
Deserted Temple (mh3) 301
Forest
(
: Add
.)
Basic Land - Forest
Forest (2xm) 381
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (2xm) 379
Temple of Abandon
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add
or
.
Land
Temple of Abandon (mkc) 301
Urza's Power Plant
: Add
. If you control an Urza's Mine and an Urza's Tower, add
instead.
Land - Power-Plant Urza's
Urza's Power Plant (cmm) 1052

Land

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Land Destruction

Qty: 2 Price: $1.04
Boil
Destroy all Islands.
Instant
Boil (8ed) 180
Craterize
Destroy target land.
Sorcery
Craterize (m13) 126

Land Destruction

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Landfall

Qty: 2 Price: $0.84
Jaddi Offshoot
Defender
Landfall — Whenever a land you control enters, you gain 1 life.
Creature - Plant
Jaddi Offshoot (ima) 171
Vinelasher Kudzu
Landfall — Whenever a land you control enters, put a +1/+1 counter on this creature.
Creature - Plant
Vinelasher Kudzu (ddm) 50

Landfall

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Lifegain

Qty: 2 Price: $0.70
Bountiful Harvest
You gain 1 life for each land you control.
Sorcery
Bountiful Harvest (m13) 163
Overgrown Arch
Defender
: You gain 1 life.
, Sacrifice this creature: Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
Creature - Plant Wall
Overgrown Arch (stx) 139

Lifegain

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Proliferate

Qty: 1 Price: $0.35
Bloom Hulk
When this creature enters, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Creature - Elemental Plant
Bloom Hulk (war) 154

Proliferate

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Pump

Qty: 1 Price: $0.35
Aloe Alchemist
Trample
When this card becomes plotted, target creature gets +3/+2 and gains trample until end of turn.
Plot
(You may pay
and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Creature - Plant Warlock
Aloe Alchemist (otj) 152

Pump

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Ramp

Qty: 19 Price: $29.37
Beanstalk Wurm
Reach
Creature - Plant Wurm
Beanstalk Wurm // Plant Beans (woe) 161
Beneath the Sands
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Cycling
(
, Discard this card: Draw a card.)
Sorcery
Beneath the Sands (plst) HOU-111
Boseiju Reaches Skyward
(As this Saga enters and after your draw step, add a lore counter.)
I — Search your library for up to two basic Forest cards, reveal them, put them into your hand, then shuffle.
II — Put up to one target land card from your graveyard on top of your library.
III — Exile this Saga, then return it to the battlefield transformed under your control.
Enchantment - Saga
Boseiju Reaches Skyward // Branch of Boseiju (neo) 177Boseiju Reaches Skyward // Branch of Boseiju (neo) 177
Bounty of Skemfar
Reveal the top six cards of your library. You may put up to one land card from among them onto the battlefield tapped and up to one Elf card from among them into your hand. Put the rest on the bottom of your library in a random order.
Sorcery
Bounty of Skemfar (khc) 12
Brass's Bounty
For each land you control, create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Sorcery
Brass's Bounty (moc) 272
Caravan Vigil
Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Morbid — You may put that card onto the battlefield instead of putting it into your hand if a creature died this turn.
Sorcery
Caravan Vigil (isd) 173
Celebrate the Harvest
Search your library for up to X basic land cards, where X is the number of different powers among creatures you control. Put those cards onto the battlefield tapped, then shuffle.
Sorcery
Celebrate the Harvest (mic) 24
Circuitous Route
Search your library for up to two basic land cards and/or Gate cards, put them onto the battlefield tapped, then shuffle.
Sorcery
Circuitous Route (znc) 62
Collective Voyage
Join forces — Starting with you, each player may pay any amount of mana. Each player searches their library for up to X basic land cards, where X is the total amount of mana paid this way, puts them onto the battlefield tapped, then shuffles.
Sorcery
Collective Voyage (plst) CMD-147
Dune Chanter
Reach
Lands you control and land cards you own that aren't on the battlefield are Deserts in addition to their other types.
Lands you control have "
: Add one mana of any color."
: Mill two cards. You gain 1 life for each land card milled this way.
Creature - Druid Plant
Dune Chanter (otc) 31
Flourishing Bloom-Kin
This creature gets +1/+1 for each Forest you control.
Disguise

When this creature is turned face up, search your library for up to two Forest cards and reveal them. Put one of them onto the battlefield tapped and the other into your hand, then shuffle.
Creature - Elemental Plant
Flourishing Bloom-Kin (mkm) 160
Gatecreeper Vine
Defender
When this creature enters, you may search your library for a basic land card or a Gate card, reveal it, put it into your hand, then shuffle.
Creature - Plant
Gatecreeper Vine (ddm) 48
Sylvan Caryatid
Defender, hexproof
: Add one mana of any color.
Creature - Plant
Sylvan Caryatid (ths) 180
Tinder Wall
Defender (This creature can't attack.)
Sacrifice this creature: Add
.
, Sacrifice this creature: It deals 2 damage to target creature it's blocking.
Creature - Plant Wall
Tinder Wall (ice) 270
Topiary Panther
Trample
Basic landcycling
(
, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
Creature - Cat Plant
Topiary Panther (mkm) 179
Topiary Stomper
Vigilance (Attacking doesn't cause this creature to tap.)
When this creature enters, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
This creature can't attack or block unless you control seven or more lands.
Creature - Dinosaur Plant
Topiary Stomper (lcc) 261
Utopia Tree
: Add one mana of any color.
Creature - Plant
Utopia Tree (9ed) 277
Vine Trellis
Defender (This creature can't attack.)
: Add
.
Creature - Plant Wall
Vine Trellis (gvl) 4
Wall of Roots
Defender
Put a -0/-1 counter on this creature: Add
. Activate only once each turn.
Creature - Plant Wall
Wall of Roots (ncc) 319

Ramp

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Recursion

Qty: 1 Price: $0.35
Murasa Sproutling
Kicker
(You may pay an additional
as you cast this spell.)
When this creature enters, if it was kicked, return target card with a kicker ability from your graveyard to your hand.
Creature - Elemental Plant
Murasa Sproutling (znr) 196

Recursion

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Removal

Qty: 7 Price: $68.71
Aftershock
Destroy target artifact, creature, or land. Aftershock deals 3 damage to you.
Sorcery
Aftershock (j22) 129
Archdruid's Charm
Choose one —
• Search your library for a creature or land card and reveal it. Put it onto the battlefield tapped if it's a land card. Otherwise, put it into your hand. Then shuffle.
• Put a +1/+1 counter on target creature you control. It deals damage equal to its power to target creature you don't control.
• Exile target artifact or enchantment.
Instant
Archdruid's Charm (mkm) 151
Call Forth the Tempest
Cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order. Then do it again.)
Call Forth the Tempest deals damage to each creature your opponents control equal to the total mana value of other spells you've cast this turn.
Sorcery
Call Forth the Tempest (ltc) 509
Cleansing Wildfire
Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle.
Draw a card.
Sorcery
Cleansing Wildfire (znr) 137
Creeping Mold
Destroy target artifact, enchantment, or land.
Sorcery
Creeping Mold (plst) KLD-150
Demolish
Destroy target artifact or land.
Sorcery
Demolish (rvr) 106
Desecration Plague
Destroy target enchantment or land.
Sorcery
Desecration Plague (jou) 120

Removal

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Tokens

Qty: 2 Price: $0.94
Devastating Summons
As an additional cost to cast this spell, sacrifice X lands.
Create two X/X red Elemental creature tokens.
Sorcery
Devastating Summons (roe) 140
Prickly Pair
When this creature enters, create a 1/1 red Mercenary creature token with "
: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
Creature - Plant Mercenary
Prickly Pair (otj) 137

Tokens

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Deck Info

Deck stats

0 pips - 0 cards
5 mana - 5 cards
0 pips - 0 cards
5 mana - 5 cards
0 pips - 0 cards
5 mana - 5 cards
15 pips - 12 cards
20 mana - 19 cards
59 pips - 50 cards
32 mana - 32 cards
0 pips - 0 cards
5 mana - 3 cards
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