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Custom
Size: 100Est cost: $567.54
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0 viewsNaN secs ago
Custom
Size: 100Est cost: $567.54
No deck tags
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Commander

Qty: 1 Price: $129.99
Cloud, Ex-SOLDIER
Haste
When Cloud enters, attach up to one target Equipment you control to it.
Whenever Cloud attacks, draw a card for each equipped attacking creature you control. Then if Cloud has power 7 or greater, create two Treasure tokens.
Legendary Creature - Human Soldier Mercenary
Cloud, Ex-SOLDIER (fic) 202

Commander

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Artifact

Qty: 4 Price: $62.16
Buster Sword
Equipped creature gets +3/+2.
Whenever equipped creature deals combat damage to a player, draw a card, then you may cast a spell from your hand with mana value less than or equal to that damage without paying its mana cost.
Equip
Artifact - Equipment
Buster Sword (fin) 255
Genji Glove
Equipped creature has double strike.
Whenever equipped creature attacks, if it's the first combat phase of the turn, untap it. After this phase, there is an additional combat phase.
Equip
Artifact - Equipment
Genji Glove (fin) 258
Ultima Weapon
Whenever equipped creature attacks, destroy target creature an opponent controls.
Equipped creature gets +7/+7.
Equip
Legendary Artifact - Equipment
Ultima Weapon (fin) 563
Wrecking Ball Arm
Equipped creature has base power and toughness 7/7 and can't be blocked by creatures with power 2 or less.
Equip legendary creature

Equip
Legendary Artifact - Equipment
Wrecking Ball Arm (fic) 100

Artifact

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Burn

Qty: 1 Price: $13.99
City on Fire
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
If a source you control would deal damage to a permanent or player, it deals triple that damage instead.
Enchantment
City on Fire (mom) 135

Burn

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Counters

Qty: 2 Price: $4.08
Greatsword of Tyr
Whenever equipped creature attacks, put a +1/+1 counter on it and tap up to one target creature defending player controls.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Greatsword of Tyr (clb) 22
Tarrian's Soulcleaver
Equipped creature has vigilance.
Whenever another artifact or creature is put into a graveyard from the battlefield, put a +1/+1 counter on equipped creature.
Equip
Legendary Artifact - Equipment
Tarrian's Soulcleaver (lci) 264

Counters

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Creature

Qty: 7 Price: $9.33
Bugenhagen, Wise Elder
Reach
At the beginning of your upkeep, if you control a creature with power 7 or greater, draw a card.
: Add one mana of any color.
Legendary Creature - Human Shaman
Bugenhagen, Wise Elder (fic) 66
Firion, Wild Rose Warrior
Equipped creatures you control have haste.
Whenever a nontoken Equipment you control enters, create a token that's a copy of it, except it has "This Equipment's equip abilities cost
less to activate." Sacrifice that token at the beginning of the next upkeep.
Legendary Creature - Human Warrior Rebel
Firion, Wild Rose Warrior (fin) 137
Gilgamesh, Master-at-Arms
Whenever Gilgamesh enters or attacks, look at the top six cards of your library. You may put any number of Equipment cards from among them onto the battlefield. Put the rest on the bottom of your library in a random order. When you put one or more Equipment onto the battlefield this way, you may attach one of them to a Samurai you control.
Legendary Creature - Human Samurai
Gilgamesh, Master-at-Arms (fin) 139
Professor Hojo
The first activated ability you activate during your turn that targets a creature you control costs
less to activate.
Whenever one or more creatures you control become the target of an activated ability, draw a card. This ability triggers only once each turn.
Legendary Creature - Human Scientist
Professor Hojo (fic) 69
Red XIII, Proud Warrior
Vigilance, trample
Other modified creatures you control have vigilance and trample. (Equipment, Auras you control, and counters are modifications.)
Cosmo Memory — When Red XIII enters, return target Aura or Equipment card from your graveyard to your hand.
Legendary Creature - Beast Warrior
Red XIII, Proud Warrior (fic) 91
Tifa, Martial Artist
Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)
Whenever one or more creatures you control with power 7 or greater deal combat damage to a player, untap all creatures you control. If it's the first combat phase of your turn, there is an additional combat phase after this phase.
Legendary Creature - Human Monk
Tifa, Martial Artist (fic) 6
Zack Fair
Zack Fair enters with a +1/+1 counter on it.
, Sacrifice Zack Fair: Target creature you control gains indestructible until end of turn. Put Zack Fair's counters on that creature and attach an Equipment that was attached to Zack Fair to that creature.
Legendary Creature - Human Soldier
Zack Fair (fin) 435

Creature

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Draw

Qty: 3 Price: $4.87
Puresteel Paladin
Whenever an Equipment you control enters, you may draw a card.
Metalcraft — Equipment you control have equip
as long as you control three or more artifacts.
Creature - Human Knight
Puresteel Paladin (fic) 250
Secret Rendezvous
You and target opponent each draw three cards.
Sorcery
Secret Rendezvous (fic) 253
Sram, Senior Edificer
Whenever you cast an Aura, Equipment, or Vehicle spell, draw a card.
Legendary Creature - Advisor Dwarf
Sram, Senior Edificer (mul) 6

Draw

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Evasion

Qty: 2 Price: $2.84
Behemoth Sledge
Equipped creature gets +2/+2 and has trample and lifelink.
Equip
Artifact - Equipment
Behemoth Sledge (fic) 320
Trailblazer's Boots
Equipped creature has nonbasic landwalk. (It can't be blocked as long as defending player controls a nonbasic land.)
Equip
Artifact - Equipment
Trailblazer's Boots (otc) 269

Evasion

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Finisher

Qty: 3 Price: $56.77
Aggravated Assault
: Untap all creatures you control. After this main phase, there is an additional combat phase followed by an additional main phase. Activate only as a sorcery.
Enchantment
Aggravated Assault (wot) 76
Karlach, Fury of Avernus
Whenever you attack, if it's the first combat phase of the turn, untap all attacking creatures. They gain first strike until end of turn. After this phase, there is an additional combat phase.
Choose a Background (You can have a Background as a second commander.)
Legendary Creature - Barbarian Tiefling
Karlach, Fury of Avernus (clb) 186
Overpowering Attack
Freerunning
(You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.)
Untap all creatures you control that attacked this turn. If it's your main phase, there is an additional combat phase after this phase, followed by an additional main phase.
Sorcery
Overpowering Attack (acr) 37

Finisher

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Instant

Qty: 3 Price: $2.33
Cloud's Limit Break
Tiered (Choose one additional cost.)
• Cross-Slash —
— Destroy target tapped creature.
• Blade Beam —
— Destroy any number of target tapped creatures with different controllers.
• Omnislash —
— Destroy all tapped creatures.
Instant
Cloud's Limit Break (fic) 14
Slash of Light
Slash of Light deals damage equal to the number of creatures you control plus the number of Equipment you control to target creature.
Instant
Slash of Light (fin) 32
Ultimate Magic: Holy
Permanents you control gain indestructible until end of turn. If this spell was cast from exile, prevent all damage that would be dealt to you this turn.
Foretell
(During your turn, you may pay
and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Instant
Ultimate Magic: Holy (fic) 32

Instant

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Land

Qty: 37 Price: $27.55
Ash Barrens
: Add
.
Basic landcycling
(
, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
Land
Ash Barrens (fic) 374
Battlefield Forge
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Battlefield Forge (fic) 375
Bonders' Enclave
: Add
.
,
: Draw a card. Activate only if you control a creature with power 4 or greater.
Land
Bonders' Enclave (fic) 376
Brushland
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Brushland (fic) 377
Canopy Vista
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Plains Forest
Canopy Vista (fic) 378
Cinder Glade
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Mountain Forest
Cinder Glade (fic) 380
Clifftop Retreat
This land enters tapped unless you control a Mountain or a Plains.
: Add
or
.
Land
Clifftop Retreat (fic) 381
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (fic) 485
Exotic Orchard
: Add one mana of any color that a land an opponent controls could produce.
Land
Exotic Orchard (fic) 390
Fire-Lit Thicket
: Add
.
,
: Add
,
, or
.
Land
Fire-Lit Thicket (fic) 392
Forest
(
: Add
.)
Basic Land - Forest
Forest (fin) 307
Fortified Village
As this land enters, you may reveal a Forest or Plains card from your hand. If you don't, this land enters tapped.
: Add
or
.
Land
Fortified Village (fic) 396
Furycalm Snarl
As this land enters, you may reveal a Mountain or Plains card from your hand. If you don't, this land enters tapped.
: Add
or
.
Land
Furycalm Snarl (fic) 397
Game Trail
As this land enters, you may reveal a Mountain or Forest card from your hand. If you don't, this land enters tapped.
: Add
or
.
Land
Game Trail (fic) 398
Ishgard, the Holy See
This land enters tapped.
: Add
.
Land - Town
Ishgard, the Holy See // Faith & Grief (fin) 283
Jungle Shrine
This land enters tapped.
: Add
,
, or
.
Land
Jungle Shrine (fic) 406
Mossfire Valley
,
: Add
.
Land
Mossfire Valley (fic) 407
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (fin) 303
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land
Path of Ancestry (fic) 411
Plains
(
: Add
.)
Basic Land - Plains
Plains (fin) 295
Radiant Grove
(
: Add
or
.)
This land enters tapped.
Land - Plains Forest
Radiant Grove (fic) 414
Rootbound Crag
This land enters tapped unless you control a Mountain or a Forest.
: Add
or
.
Land
Rootbound Crag (fic) 416
Rugged Prairie
: Add
.
,
: Add
,
, or
.
Land
Rugged Prairie (fic) 417
Scavenger Grounds
: Add
.
,
, Sacrifice a Desert: Exile all graveyards.
Land - Desert
Scavenger Grounds (fic) 419
Slayers' Stronghold
: Add
.
,
: Target creature gets +2/+0 and gains vigilance and haste until end of turn.
Land
Slayers' Stronghold (fic) 424
Spire of Industry
: Add
.
, Pay 1 life: Add one mana of any color. Activate only if you control an artifact.
Land
Spire of Industry (fic) 426
Sungrass Prairie
,
: Add
.
Land
Sungrass Prairie (fic) 428
Sunpetal Grove
This land enters tapped unless you control a Forest or a Plains.
: Add
or
.
Land
Sunpetal Grove (fic) 432
Sunscorched Divide
,
: Add
.
Land
Sunscorched Divide (fic) 433

Land

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Protection

Qty: 9 Price: $67.11
Bastion Protector
Commander creatures you control get +2/+2 and have indestructible.
Creature - Human Soldier
Bastion Protector (fic) 233
Boros Charm
Choose one —
• Boros Charm deals 4 damage to target player or planeswalker.
• Permanents you control gain indestructible until end of turn.
• Target creature gains double strike until end of turn.
Instant
Boros Charm (otc) 216
Champion's Helm
Equipped creature gets +2/+2.
As long as equipped creature is legendary, it has hexproof. (It can't be the target of spells or abilities your opponents control.)
Equip
Artifact - Equipment
Champion's Helm (fic) 337
Clever Concealment
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
Any number of target nonland permanents you control phase out. (Treat them and anything attached to them as though they don't exist until your next turn.)
Instant
Clever Concealment (fic) 236
Conqueror's Flail
Equipped creature gets +1/+1 for each color among permanents you control.
As long as this Equipment is attached to a creature, your opponents can't cast spells during your turn.
Equip
Artifact - Equipment
Conqueror's Flail (fic) 340
Darksteel Plate
Indestructible
Equipped creature has indestructible.
Equip
Artifact - Equipment
Darksteel Plate (fic) 342
Hammer of Nazahn
Whenever Hammer of Nazahn or another Equipment you control enters, you may attach that Equipment to target creature you control.
Equipped creature gets +2/+0 and has indestructible.
Equip
Legendary Artifact - Equipment
Hammer of Nazahn (cmm) 388
Kaldra Compleat
Living weapon
Indestructible
Equipped creature gets +5/+5 and has first strike, trample, indestructible, haste, and "Whenever this creature deals combat damage to a creature, exile that creature."
Equip
Legendary Artifact - Equipment
Kaldra Compleat (cmm) 958
Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and
no matter when it came under your control.)
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Swiftfoot Boots (fic) 361

Protection

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Pump

Qty: 7 Price: $41.03
Aettir and Priwen
Equipped creature has base power and toughness X/X, where X is your life total.
Equip
Legendary Artifact - Equipment
Aettir and Priwen (fin) 350
Blackblade Reforged
Equipped creature gets +1/+1 for each land you control.
Equip legendary creature

Equip
Legendary Artifact - Equipment
Blackblade Reforged (dmc) 178
Colossus Hammer
Equipped creature gets +10/+10 and loses flying.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Colossus Hammer (fic) 338
Eater of Virtue
Whenever equipped creature dies, exile it.
Equipped creature gets +2/+0.
As long as a card exiled with Eater of Virtue has flying, equipped creature has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, and vigilance.
Equip
Legendary Artifact - Equipment
Eater of Virtue (neo) 496
Embercleave
Flash
This spell costs
less to cast for each attacking creature you control.
When Embercleave enters, attach it to target creature you control.
Equipped creature gets +1/+1 and has double strike and trample.
Equip
Legendary Artifact - Equipment
Embercleave (plst) ELD-120
Leyline Axe
If this card is in your opening hand, you may begin the game with it on the battlefield.
Equipped creature gets +1/+1 and has double strike and trample.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Leyline Axe (fdn) 129
Nettlecyst
Living weapon (When this Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach this to it.)
Equipped creature gets +1/+1 for each artifact and/or enchantment you control.
Equip
Artifact - Equipment
Nettlecyst (mkc) 233

Pump

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Ramp

Qty: 9 Price: $45.51
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (fic) 333
Cultivate
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Sorcery
Cultivate (fic) 300
Magda, Brazen Outlaw
Other Dwarves you control get +1/+0.
Whenever a Dwarf you control becomes tapped, create a Treasure token.
Sacrifice five Treasures: Search your library for an artifact or Dragon card, put that card onto the battlefield, then shuffle.
Legendary Creature - Berserker Dwarf
Magda, Brazen Outlaw (khm) 142
Nature's Lore
Search your library for a Forest card, put that card onto the battlefield, then shuffle.
Sorcery
Nature's Lore (fic) 311
Nature's Will
Whenever one or more creatures you control deal combat damage to a player, tap all lands that player controls and untap all lands you control.
Enchantment
Nature's Will (wot) 82
Rampant Growth
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Sorcery
Rampant Growth (fic) 313
Sol Ring
: Add
.
Artifact
Sol Ring (fic) 357
Sword of the Animist
Equipped creature gets +1/+1.
Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Equip
Legendary Artifact - Equipment
Sword of the Animist (fic) 362
The Reaver Cleaver
Equipped creature gets +1/+1 and has trample and "Whenever this creature deals combat damage to a player or planeswalker, create that many Treasure tokens."
Equip
Legendary Artifact - Equipment
The Reaver Cleaver (dmc) 8

Ramp

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Recursion

Qty: 1 Price: $2.29
Brilliant Restoration
Return all artifact and enchantment cards from your graveyard to the battlefield.
Sorcery
Brilliant Restoration (neo) 7

Recursion

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Removal

Qty: 6 Price: $13.94
Annie Joins Up
When Annie Joins Up enters, it deals 5 damage to target creature or planeswalker an opponent controls.
If a triggered ability of a legendary creature you control triggers, that ability triggers an additional time.
Legendary Enchantment
Annie Joins Up (otj) 191
Austere Command
Choose two —
• Destroy all artifacts.
• Destroy all enchantments.
• Destroy all creatures with mana value 3 or less.
• Destroy all creatures with mana value 4 or greater.
Sorcery
Austere Command (fic) 231
Dispatch
Tap target creature.
Metalcraft — If you control three or more artifacts, exile that creature.
Instant
Dispatch (fic) 241
Stroke of Midnight
Destroy target nonland permanent. Its controller creates a 1/1 white Human creature token.
Instant
Stroke of Midnight (tdc) 132
Vandalblast
Destroy target artifact you don't control.
Overload
(You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Sorcery
Vandalblast (fic) 298
Vanquish the Horde
This spell costs
less to cast for each creature on the battlefield.
Destroy all creatures.
Sorcery
Vanquish the Horde (fic) 260

Removal

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Sorcery

Qty: 1 Price: $14.99
Nibelheim Aflame
Choose target creature you control. It deals damage equal to its power to each other creature. If this spell was cast from a graveyard, discard your hand and draw four cards.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Nibelheim Aflame (fin) 339

Sorcery

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Tokens

Qty: 1 Price: $16.99
Summon: Knights of Round
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after V.)
I, II, III, IV — Create three 2/2 white Knight creature tokens.
V — Ultimate End — Other creatures you control get +2/+2 until end of turn. Put an indestructible counter on each of them.
Indestructible
Creature Enchantment - Knight Saga
Summon: Knights of Round (fin) 36

Tokens

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Tutor

Qty: 3 Price: $51.77
Enlightened Tutor
Search your library for an artifact or enchantment card, reveal it, then shuffle and put that card on top.
Instant
Enlightened Tutor (dmr) 6
Godo, Bandit Warlord
When Godo enters, you may search your library for an Equipment card, put it onto the battlefield, then shuffle.
Whenever Godo attacks for the first time each turn, untap it and all Samurai you control. After this phase, there is an additional combat phase.
Legendary Creature - Human Barbarian
Godo, Bandit Warlord (cmm) 227
Kellan, the Fae-Blooded
Double strike
Other creatures you control get +1/+0 for each Aura and Equipment attached to Kellan.
Legendary Creature - Human Faerie
Kellan, the Fae-Blooded // Birthright Boon (woe) 230

Tutor

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Deck Info

Deck stats

34 pips - 24 cards
25 mana - 23 cards
0 pips - 0 cards
6 mana - 6 cards
0 pips - 0 cards
6 mana - 6 cards
24 pips - 18 cards
24 mana - 20 cards
12 pips - 11 cards
24 mana - 22 cards
0 pips - 0 cards
11 mana - 10 cards
Card NameQtyOdds
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