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Custom
Size: 154Est cost: $229.92
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0 viewsNaN secs ago
Custom
Size: 154Est cost: $229.92
No deck tags
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Commander

Qty: 1 Price: $2.29
Progenitus
Protection from everything
If Progenitus would be put into a graveyard from anywhere, reveal Progenitus and shuffle it into its owner's library instead.
Legendary Creature - Avatar Hydra
Progenitus (plst) CON-121

Commander

(CTRL to add secondary)

Artifact

Qty: 5 Price: $7.61
Boompile
: Flip a coin. If you win the flip, destroy all nonland permanents.
Artifact
Boompile (cmm) 371
Darksteel Ingot
Indestructible (Effects that say "destroy" don't destroy this artifact.)
: Add one mana of any color.
Artifact
Darksteel Ingot (cmm) 378
Expedition Map
,
, Sacrifice this artifact: Search your library for a land card, reveal it, put it into your hand, then shuffle.
Artifact
Expedition Map (j22) 765
Nevinyrral's Disk
This artifact enters tapped.
,
: Destroy all artifacts, creatures, and enchantments.
Artifact
Nevinyrral's Disk (cmm) 965
Skyclave Relic
Kicker

Indestructible
When this artifact enters, if it was kicked, create two tapped tokens that are copies of this artifact.
: Add one mana of any color.
Artifact
Skyclave Relic (moc) 380

Artifact

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Enchantment

Qty: 7 Price: $5.85
Finest Hour
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Whenever a creature you control attacks alone, if it's the first combat phase of the turn, untap that creature. After this phase, there is an additional combat phase.
Enchantment
Finest Hour (c18) 180
Guild Summit
When this enchantment enters, you may tap any number of untapped Gates you control. Draw a card for each Gate tapped this way.
Whenever a Gate you control enters, draw a card.
Enchantment
Guild Summit (grn) 41
Into the Wilds
At the beginning of your upkeep, look at the top card of your library. If it's a land card, you may put it onto the battlefield.
Enchantment
Into the Wilds (m14) 180
Rites of Flourishing
At the beginning of each player's draw step, that player draws an additional card.
Each player may play an additional land on each of their turns.
Enchantment
Rites of Flourishing (znc) 80
Seal of Primordium
Sacrifice this enchantment: Destroy target artifact or enchantment.
Enchantment
Seal of Primordium (tsr) 228
Seal of Removal
Sacrifice this enchantment: Return target creature to its owner's hand.
Enchantment
Seal of Removal (mh2) 269
Wilderness Reclamation
At the beginning of your end step, untap all lands you control.
Enchantment
Wilderness Reclamation (c20) 196

Enchantment

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Instant

Qty: 48 Price: $65.86
Abrade
Choose one —
• Abrade deals 3 damage to target creature.
• Destroy target artifact.
Instant
Abrade (lci) 131
Abrupt Decay
This spell can't be countered.
Destroy target nonland permanent with mana value 3 or less.
Instant
Abrupt Decay (plst) GK1-57
Ancient Grudge
Destroy target artifact.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Instant
Ancient Grudge (tsr) 151
Anguished Unmaking
Exile target nonland permanent. You lose 3 life.
Instant
Anguished Unmaking (2x2) 170
Back to Nature
Destroy all enchantments.
Instant
Back to Nature (m15) 169
Baleful Mastery
You may pay
rather than pay this spell's mana cost.
If the
cost was paid, an opponent draws a card.
Exile target creature or planeswalker.
Instant
Baleful Mastery (stx) 64
Beast Within
Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
Instant
Beast Within (lcc) 233
Brainstorm
Draw three cards, then put two cards from your hand on top of your library in any order.
Instant
Brainstorm (afc) 79
Chaos Warp
The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.
Instant
Chaos Warp (lcc) 221
Deglamer
Choose target artifact or enchantment. Its owner shuffles it into their library.
Instant
Deglamer (mor) 118
Despark
Exile target permanent with mana value 4 or greater.
Instant
Despark (moc) 322
Destructive Revelry
Destroy target artifact or enchantment. Destructive Revelry deals 2 damage to that permanent's controller.
Instant
Destructive Revelry (ths) 192
Disenchant
Destroy target artifact or enchantment.
Instant
Disenchant (scd) 20
Doom Blade
Destroy target nonblack creature.
Instant
Doom Blade (ima) 87
Dovin's Veto
This spell can't be countered.
Counter target noncreature spell.
Instant
Dovin's Veto (war) 193
Erase
Exile target enchantment.
Instant
Erase (ktk) 9
Eureka Moment
Draw two cards. You may put a land card from your hand onto the battlefield.
Instant
Eureka Moment (stx) 184
Fog
Prevent all combat damage that would be dealt this turn.
Instant
Fog (plst) EMA-167
Generous Gift
Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.
Instant
Generous Gift (lcc) 128
Go for the Throat
Destroy target nonartifact creature.
Instant
Go for the Throat (moc) 250
Growth Spiral
Draw a card. You may put a land card from your hand onto the battlefield.
Instant
Growth Spiral (lcc) 270
Harrow
As an additional cost to cast this spell, sacrifice a land.
Search your library for up to two basic land cards, put them onto the battlefield, then shuffle.
Instant
Harrow (znc) 69
Hurkyl's Recall
Return all artifacts target player owns to their hand.
Instant
Hurkyl's Recall (plst) MM2-48
Krosan Grip
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Destroy target artifact or enchantment.
Instant
Krosan Grip (c21) 198
Lightning Bolt
Lightning Bolt deals 3 damage to any target.
Instant
Lightning Bolt (2x2) 117
Lightning Helix
Lightning Helix deals 3 damage to any target and you gain 3 life.
Instant
Lightning Helix (mkm) 218
Natural State
Destroy target artifact or enchantment with mana value 3 or less.
Instant
Natural State (ogw) 136
Naturalize
Destroy target artifact or enchantment.
Instant
Naturalize (plst) M19-190
Nature's Claim
Destroy target artifact or enchantment. Its controller gains 4 life.
Instant
Nature's Claim (plst) IMA-177
Negate
Counter target noncreature spell.
Instant
Negate (mom) 68
Path to Exile
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Instant
Path to Exile (lcc) 134
Pongify
Destroy target creature. It can't be regenerated. Its controller creates a 3/3 green Ape creature token.
Instant
Pongify (plst) PLC-44
Pull from Tomorrow
Draw X cards, then discard a card.
Instant
Pull from Tomorrow (moc) 230
Rapid Hybridization
Destroy target creature. It can't be regenerated. That creature's controller creates a 3/3 green Frog Lizard creature token.
Instant
Rapid Hybridization (lcc) 166
Ray of Revelation
Destroy target enchantment.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Instant
Ray of Revelation (dka) 17
Read the Runes
Draw X cards. For each card drawn this way, discard a card unless you sacrifice a permanent.
Instant
Read the Runes (plst) ONS-104
Savage Summoning
This spell can't be countered.
The next creature spell you cast this turn can be cast as though it had flash. That spell can't be countered. That creature enters with an additional +1/+1 counter on it.
Instant
Savage Summoning (m14) 194
Smash to Smithereens
Destroy target artifact. Smash to Smithereens deals 3 damage to that artifact's controller.
Instant
Smash to Smithereens (plst) MM2-124
Sphinx's Revelation
You gain X life and draw X cards.
Instant
Sphinx's Revelation (rvr) 228
Steel Sabotage
Choose one —
• Counter target artifact spell.
• Return target artifact to its owner's hand.
Instant
Steel Sabotage (2xm) 70
Stroke of Genius
Target player draws X cards.
Instant
Stroke of Genius (moc) 238
Swords to Plowshares
Exile target creature. Its controller gains life equal to its power.
Instant
Swords to Plowshares (lcc) 137
Terminate
Destroy target creature. It can't be regenerated.
Instant
Terminate (scd) 249
Unravel the Aether
Choose target artifact or enchantment. Its owner shuffles it into their library.
Instant
Unravel the Aether (bng) 143
Unsummon
Return target creature to its owner's hand.
Instant
Unsummon (m20) 78
Utter End
Exile target nonland permanent.
Instant
Utter End (lcc) 292
Void Rend
This spell can't be countered.
Destroy target nonland permanent.
Instant
Void Rend (snc) 230
Wear
Destroy target artifact.
Fuse (You may cast one or both halves of this card from your hand.)
Instant
Wear // Tear (moc) 343

Instant

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Land

Qty: 34 (35 w/ MDFC)Price: $29.16
Azorius Guildgate
This land enters tapped.
: Add
or
.
Land - Gate
Azorius Guildgate (rvr) 272
Baldur's Gate
: Add
.
,
: Add X mana of any one color, where X is the number of other Gates you control.
Legendary Land - Gate
Baldur's Gate (clb) 345
Basilisk Gate
: Add
.
,
: Target creature gets +X/+X until end of turn, where X is the number of Gates you control. Activate only as a sorcery.
Land - Gate
Basilisk Gate (clb) 346
Black Dragon Gate
This land enters tapped.
As this land enters, choose a color other than black.
: Add
or one mana of the chosen color.
Land - Gate
Black Dragon Gate (clb) 347
Boros Guildgate
This land enters tapped.
: Add
or
.
Land - Gate
Boros Guildgate (rvr) 274
Canopy Vista
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Plains Forest
Canopy Vista (lcc) 321
Cinder Glade
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Mountain Forest
Cinder Glade (lcc) 323
Citadel Gate
This land enters tapped.
As this land enters, choose a color other than white.
: Add
or one mana of the chosen color.
Land - Gate
Citadel Gate (clb) 349
Cliffgate
This land enters tapped.
As this land enters, choose a color other than red.
: Add
or one mana of the chosen color.
Land - Gate
Cliffgate (clb) 350
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (lcc) 325
Dimir Guildgate
This land enters tapped.
: Add
or
.
Land - Gate
Dimir Guildgate (rvr) 276
Exotic Orchard
: Add one mana of any color that a land an opponent controls could produce.
Land
Exotic Orchard (lcc) 329
Forest
(
: Add
.)
Basic Land - Forest
Forest (lci) 401
Golgari Guildgate
This land enters tapped.
: Add
or
.
Land - Gate
Golgari Guildgate (rvr) 278
Gond Gate
Gates you control enter untapped.
: Add
.
: Add one mana of any color that a Gate you control could produce.
Land - Gate
Gond Gate (clb) 353
Gruul Guildgate
This land enters tapped.
: Add
or
.
Land - Gate
Gruul Guildgate (rvr) 403
Heap Gate
: Add
.
,
: Add one mana of any color.
,
, Tap an untapped Gate you control: Create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Land - Gate
Heap Gate (clb) 354
Island
(
: Add
.)
Basic Land - Island
Island (lci) 396
Izzet Guildgate
This land enters tapped.
: Add
or
.
Land - Gate
Izzet Guildgate (rvr) 281
Manor Gate
This land enters tapped.
As this land enters, choose a color other than green.
: Add
or one mana of the chosen color.
Land - Gate
Manor Gate (clb) 356
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (lci) 400
Murmuring Bosk
(
: Add
.)
As this land enters, you may reveal a Treefolk card from your hand. If you don't, this land enters tapped.
: Add
or
. This land deals 1 damage to you.
Land - Forest
Murmuring Bosk (dmc) 220
Orzhov Guildgate
This land enters tapped.
: Add
or
.
Land - Gate
Orzhov Guildgate (rvr) 282
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land
Path of Ancestry (lcc) 346
Plains
(
: Add
.)
Basic Land - Plains
Plains (lci) 393
Rakdos Guildgate
This land enters tapped.
: Add
or
.
Land - Gate
Rakdos Guildgate (rvr) 284
Sea Gate
This land enters tapped.
As this land enters, choose a color other than blue.
: Add
or one mana of the chosen color.
Land - Gate
Sea Gate (clb) 359
Selesnya Guildgate
This land enters tapped.
: Add
or
.
Land - Gate
Selesnya Guildgate (rvr) 410
Simic Guildgate
This land enters tapped.
: Add
or
.
Land - Gate
Simic Guildgate (rvr) 411
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (lci) 397

Land

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Sorcery

Qty: 59 Price: $119.15
Akroma's Vengeance
Destroy all artifacts, creatures, and enchantments.
Cycling
(
, Discard this card: Draw a card.)
Sorcery
Akroma's Vengeance (c20) 74
Animist's Awakening
Reveal the top X cards of your library. Put all land cards from among them onto the battlefield tapped and the rest on the bottom of your library in a random order.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, untap those lands.
Sorcery
Animist's Awakening (c20) 166
Austere Command
Choose two —
• Destroy all artifacts.
• Destroy all enchantments.
• Destroy all creatures with mana value 3 or less.
• Destroy all creatures with mana value 4 or greater.
Sorcery
Austere Command (lcc) 126
Biomantic Mastery
Draw a card for each creature target player controls, then draw a card for each creature another target player controls.
Sorcery
Biomantic Mastery (c15) 239
Blasphemous Act
This spell costs
less to cast for each creature on the battlefield.
Blasphemous Act deals 13 damage to each creature.
Sorcery
Blasphemous Act (lcc) 216
Broken Bond
Destroy target artifact or enchantment. You may put a land card from your hand onto the battlefield.
Sorcery
Broken Bond (j22) 636
Chain Reaction
Chain Reaction deals X damage to each creature, where X is the number of creatures on the battlefield.
Sorcery
Chain Reaction (onc) 97
Chandra's Ignition
Target creature you control deals damage equal to its power to each other creature and each opponent.
Sorcery
Chandra's Ignition (lcc) 220
Circuitous Route
Search your library for up to two basic land cards and/or Gate cards, put them onto the battlefield tapped, then shuffle.
Sorcery
Circuitous Route (znc) 62
Cleansing Nova
Choose one —
• Destroy all creatures.
• Destroy all artifacts and enchantments.
Sorcery
Cleansing Nova (plst) C21-86
Cultivate
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Sorcery
Cultivate (lcc) 235
Damnable Pact
Target player draws X cards and loses X life.
Sorcery
Damnable Pact (ncc) 245
Day of Judgment
Destroy all creatures.
Sorcery
Day of Judgment (m12) 12
Deadly Tempest
Destroy all creatures. Each player loses life equal to the number of creatures they controlled that were destroyed this way.
Sorcery
Deadly Tempest (scd) 75
Decree of Pain
Destroy all creatures. They can't be regenerated. Draw a card for each creature destroyed this way.
Cycling
(
, Discard this card: Draw a card.)
When you cycle this card, all creatures get -2/-2 until end of turn.
Sorcery
Decree of Pain (cmm) 148
Deep Analysis
Target player draws two cards.
Flashback—
, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Deep Analysis (cmm) 86
Devastation Tide
Return all nonland permanents to their owners' hands.
Miracle
(You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
Sorcery
Devastation Tide (c18) 85
Doomskar
Destroy all creatures.
Foretell
(During your turn, you may pay
and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Sorcery
Doomskar (khm) 9
Explore
You may play an additional land this turn.
Draw a card.
Sorcery
Explore (lcc) 241
Explore the Underdark
Search your library for up to two basic land cards and/or Gate cards, put them onto the battlefield tapped, then shuffle.
You take the initiative.
Sorcery
Explore the Underdark (clb) 232
Exterminatus
Nonland permanents your opponents control lose indestructible until end of turn.
Destroy all nonland permanents.
Sorcery
Exterminatus (40k) 120
Farewell
Choose one or more —
• Exile all artifacts.
• Exile all creatures.
• Exile all enchantments.
• Exile all graveyards.
Sorcery
Farewell (neo) 13
Farseek
Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
Sorcery
Farseek (rvr) 138
Fumigate
Destroy all creatures. You gain 1 life for each creature destroyed this way.
Sorcery
Fumigate (onc) 69
Gates Ablaze
Gates Ablaze deals X damage to each creature, where X is the number of Gates you control.
Sorcery
Gates Ablaze (rna) 102
Harmonize
Draw three cards.
Sorcery
Harmonize (plst) C20-173
Hour of Promise
Search your library for up to two land cards, put them onto the battlefield tapped, then shuffle. Then if you control three or more Deserts, create two 2/2 black Zombie creature tokens.
Sorcery
Hour of Promise (hou) 120
Hour of Revelation
This spell costs
less to cast if there are ten or more nonland permanents on the battlefield.
Destroy all nonland permanents.
Sorcery
Hour of Revelation (znc) 17
In Garruk's Wake
Destroy all creatures you don't control and all planeswalkers you don't control.
Sorcery
In Garruk's Wake (clb) 759
Invoke the Firemind
Choose one —
• Draw X cards.
• Invoke the Firemind deals X damage to any target.
Sorcery
Invoke the Firemind (ddj) 31
Iridian Maelstrom
Destroy each creature that isn't all colors.
Sorcery
Iridian Maelstrom (dmc) 12
Kaya's Wrath
Destroy all creatures. You gain life equal to the number of creatures you controlled that were destroyed this way.
Sorcery
Kaya's Wrath (dmc) 155
Kodama's Reach
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Sorcery - Arcane
Kodama's Reach (lcc) 245
Majestic Genesis
Reveal the top X cards of your library, where X is the greatest mana value of a commander you own on the battlefield or in the command zone. You may put any number of permanent cards from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
Sorcery
Majestic Genesis (clb) 240
Merciless Eviction
Choose one —
• Exile all artifacts.
• Exile all creatures.
• Exile all enchantments.
• Exile all planeswalkers.
Sorcery
Merciless Eviction (onc) 120
Nature's Lore
Search your library for a Forest card, put that card onto the battlefield, then shuffle.
Sorcery
Nature's Lore (cmm) 904
Ondu Inversion
Destroy all nonland permanents.
Sorcery
Ondu Inversion // Ondu Skyruins (plst) ZNR-30Ondu Inversion // Ondu Skyruins (plst) ZNR-30
Open the Gates
Search your library for a basic land card or Gate card, reveal it, put it into your hand, then shuffle.
Sorcery
Open the Gates (rvr) 151
Open the Way
X can't be greater than the number of players in the game.
Reveal cards from the top of your library until you reveal X land cards. Put those land cards onto the battlefield tapped and the rest on the bottom of your library in a random order.
Sorcery
Open the Way (mat) 23
Pir's Whim
For each player, choose friend or foe. Each friend searches their library for a land card, puts it onto the battlefield tapped, then shuffles. Each foe sacrifices an artifact or enchantment of their choice.
Sorcery
Pir's Whim (plst) BBD-73
Plea for Power
Will of the council — Starting with you, each player votes for time or knowledge. If time gets more votes, take an extra turn after this one. If knowledge gets more votes or the vote is tied, draw three cards.
Sorcery
Plea for Power (plst) CNS-24
Primal Growth
Kicker—Sacrifice a creature. (You may sacrifice a creature in addition to any other costs as you cast this spell.)
Search your library for a basic land card, put that card onto the battlefield, then shuffle. If this spell was kicked, instead search your library for up to two basic land cards, put them onto the battlefield, then shuffle.
Sorcery
Primal Growth (cma) 137
Rampant Growth
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Sorcery
Rampant Growth (lcc) 248
Read the Bones
Scry 2, then draw two cards. You lose 2 life. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Sorcery
Read the Bones (cmm) 182
Reap and Sow
Choose one —
• Destroy target land.
• Search your library for a land card, put that card onto the battlefield, then shuffle.
Entwine
(Choose both if you pay the entwine cost.)
Sorcery
Reap and Sow (dst) 81
Recurring Insight
Draw cards equal to the number of cards in target opponent's hand.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Sorcery
Recurring Insight (roe) 82
Rout
You may cast this spell as though it had flash if you pay
more to cast it. (You may cast it any time you could cast an instant.)
Destroy all creatures. They can't be regenerated.
Sorcery
Rout (c21) 101
Search for Tomorrow
Search your library for a basic land card, put it onto the battlefield, then shuffle.
Suspend 2—
(Rather than cast this card from your hand, you may pay
and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Sorcery
Search for Tomorrow (dmc) 137
Shard Convergence
Search your library for a Plains card, an Island card, a Swamp card, and a Mountain card. Reveal those cards, put them into your hand, then shuffle.
Sorcery
Shard Convergence (con) 91
Spoils of Victory
Search your library for a Plains, Island, Swamp, Mountain, or Forest card and put that card onto the battlefield. Then shuffle.
Sorcery
Spoils of Victory (c13) 172
Summer Bloom
You may play up to three additional lands this turn.
Sorcery
Summer Bloom (2x2) 160
Supreme Verdict
This spell can't be countered.
Destroy all creatures.
Sorcery
Supreme Verdict (rvr) 461
Tempt with Discovery
Tempting offer — Search your library for a land card and put it onto the battlefield. Each opponent may search their library for a land card and put it onto the battlefield. For each opponent who searches a library this way, search your library for a land card and put it onto the battlefield. Then each player who searched a library this way shuffles.
Sorcery
Tempt with Discovery (plst) C16-170
Terminus
Put all creatures on the bottom of their owners' libraries.
Miracle
(You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
Sorcery
Terminus (c18) 77
Three Visits
Search your library for a Forest card, put it onto the battlefield, then shuffle.
Sorcery
Three Visits (cmm) 913
Time Wipe
Return a creature you control to its owner's hand, then destroy all creatures.
Sorcery
Time Wipe (plst) WAR-223
Treasure Cruise
Delve (Each card you exile from your graveyard while casting this spell pays for
.)
Draw three cards.
Sorcery
Treasure Cruise (ncc) 237
Windfall
Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.
Sorcery
Windfall (lcc) 180
Wrath of God
Destroy all creatures. They can't be regenerated.
Sorcery
Wrath of God (cmm) 70

Sorcery

(CTRL to add secondary)

Maybeboard

Qty: 17 Price: $127.15
Approach of the Second Sun
If this spell was cast from your hand and you've cast another spell named Approach of the Second Sun this game, you win the game. Otherwise, put Approach of the Second Sun into its owner's library seventh from the top and you gain 7 life.
Sorcery
Approach of the Second Sun (plst) AKH-4
Aura Mutation
Destroy target enchantment. Create X 1/1 green Saproling creature tokens, where X is that enchantment's mana value.
Instant
Aura Mutation (scd) 217
Blessed Respite
Target player shuffles their graveyard into their library. Prevent all combat damage that would be dealt this turn.
Instant
Blessed Respite (mh2) 150
Brass's Bounty
For each land you control, create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Sorcery
Brass's Bounty (moc) 272
By Force
Destroy X target artifacts.
Sorcery
By Force (akh) 123
Door to Nothingness
This artifact enters tapped.
,
, Sacrifice this artifact: Target player loses the game.
Artifact
Door to Nothingness (plst) HOP-112
Fracturing Gust
Destroy all artifacts and enchantments. You gain 2 life for each permanent destroyed this way.
Instant
Fracturing Gust (shm) 227
Maze's End
This land enters tapped.
: Add
.
,
, Return this land to its owner's hand: Search your library for a Gate card, put it onto the battlefield, then shuffle. If you control ten or more Gates with different names, you win the game.
Land
Maze's End (rvr) 465
Navigation Orb
,
, Sacrifice this artifact: Search your library for up to two basic land cards and/or Gate cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Artifact
Navigation Orb (clb) 329
Rafiq of the Many
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Whenever a creature you control attacks alone, it gains double strike until end of turn.
Legendary Creature - Human Knight
Rafiq of the Many (cmm) 352
Reshape the Earth
Search your library for up to ten land cards, put them onto the battlefield tapped, then shuffle.
Sorcery
Reshape the Earth (cmr) 249
Return to Dust
Exile target artifact or enchantment. If you cast this spell during your main phase, you may exile up to one other target artifact or enchantment.
Instant
Return to Dust (lcc) 136
Scapeshift
Sacrifice any number of lands. Search your library for up to that many land cards, put them onto the battlefield tapped, then shuffle.
Sorcery
Scapeshift (m19) 201
Scout's Warning
The next creature card you play this turn can be played as though it had flash.
Draw a card.
Instant
Scout's Warning (fut) 16
Settle the Wreckage
Exile all attacking creatures target player controls. That player may search their library for that many basic land cards, put those cards onto the battlefield tapped, then shuffle.
Instant
Settle the Wreckage (xln) 34
Sylvan Scrying
Search your library for a land card, reveal it, put it into your hand, then shuffle.
Sorcery
Sylvan Scrying (plst) BFZ-192
Tribute to the Wild
Each opponent sacrifices an artifact or enchantment of their choice.
Instant
Tribute to the Wild (c20) 193

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Deck Info

Deck stats

51 pips - 34 cards
18 mana - 17 cards
38 pips - 30 cards
15 mana - 14 cards
25 pips - 19 cards
16 mana - 15 cards
19 pips - 16 cards
16 mana - 15 cards
53 pips - 47 cards
22 mana - 21 cards
0 pips - 0 cards
4 mana - 4 cards
Card NameQtyOdds
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