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Custom
Size: 100Est cost: $218.34
No deck tags
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0 viewsNaN secs ago
Custom
Size: 100Est cost: $218.34
No deck tags
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Commander

Qty: 1 Price: $1.29
Strefan, Maurer Progenitor
Flying
At the beginning of your end step, create a Blood token for each player who lost life this turn.
Whenever Strefan attacks, you may sacrifice two Blood tokens. If you do, you may put a Vampire card from your hand onto the battlefield tapped and attacking. It gains indestructible until end of turn.
Legendary Creature - Vampire Noble
Strefan, Maurer Progenitor (voc) 2

Commander

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Artifact

Qty: 7 Price: $10.43
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (woc) 145
Charcoal Diamond
This artifact enters tapped.
: Add
.
Artifact
Charcoal Diamond (clb) 305
Commander's Sphere
: Add one mana of any color in your commander's color identity.
Sacrifice this artifact: Draw a card.
Artifact
Commander's Sphere (cmm) 377
Fire Diamond
This artifact enters tapped.
: Add
.
Artifact
Fire Diamond (clb) 313
Glass-Cast Heart
Whenever one or more Vampires you control attack, create a Blood token. (It's an artifact with "
,
, Discard a card, Sacrifice this token: Draw a card.")
,
, Pay 1 life: Create a 1/1 white and black Vampire creature token with lifelink.
,
, Sacrifice this artifact and thirteen Blood tokens: Each opponent loses 13 life and you gain 13 life.
Artifact
Glass-Cast Heart (voc) 18
Rakdos Signet
,
: Add
.
Artifact
Rakdos Signet (scd) 272
Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and
no matter when it came under your control.)
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Swiftfoot Boots (voc) 169

Artifact

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Creature

Qty: 35 Price: $114.67
Anje, Maid of Dishonor
Whenever Anje and/or one or more other Vampires you control enter, create a Blood token. This ability triggers only once each turn. (It's an artifact with "
,
, Discard a card, Sacrifice this token: Draw a card.")
, Sacrifice another creature or a Blood token: Each opponent loses 2 life and you gain 2 life.
Legendary Creature - Vampire
Anje, Maid of Dishonor (vow) 309
Anowon, the Ruin Sage
At the beginning of your upkeep, each player sacrifices a non-Vampire creature of their choice.
Legendary Creature - Vampire Shaman
Anowon, the Ruin Sage (voc) 118
Blood Artist
Whenever this creature or another creature dies, target player loses 1 life and you gain 1 life.
Creature - Vampire
Blood Artist (j22) 117
Bloodlord of Vaasgoth
Bloodthirst 3 (If an opponent was dealt damage this turn, this creature enters with three +1/+1 counters on it.)
Flying
Whenever you cast a Vampire creature spell, it gains bloodthirst 3.
Creature - Vampire Warrior
Bloodlord of Vaasgoth (voc) 121
Bloodtithe Harvester
When this creature enters, create a Blood token. (It's an artifact with "
,
, Discard a card, Sacrifice this token: Draw a card.")
, Sacrifice this creature: Target creature gets -X/-X until end of turn, where X is twice the number of Blood tokens you control. Activate only as a sorcery.
Creature - Vampire
Bloodtithe Harvester (vow) 232
Bloodtracker
Flying
, Pay 2 life: Put a +1/+1 counter on this creature.
When this creature leaves the battlefield, draw a card for each +1/+1 counter on it.
Creature - Wizard Vampire
Bloodtracker (j22) 382
Butcher of Malakir
Flying
Whenever this creature or another creature you control dies, each opponent sacrifices a creature of their choice.
Creature - Vampire Warrior
Butcher of Malakir (plst) WWK-53
Captivating Vampire
Other Vampire creatures you control get +1/+1.
Tap five untapped Vampires you control: Gain control of target creature. It becomes a Vampire in addition to its other types.
Creature - Vampire
Captivating Vampire (inr) 100
Champion of Dusk
When this creature enters, you draw X cards and you lose X life, where X is the number of Vampires you control.
Creature - Knight Vampire
Champion of Dusk (voc) 124
Cordial Vampire
Whenever this creature or another creature dies, put a +1/+1 counter on each Vampire you control.
Creature - Vampire
Cordial Vampire (voc) 125
Creeping Bloodsucker
At the beginning of your upkeep, this creature deals 1 damage to each opponent. You gain life equal to the damage dealt this way.
Creature - Vampire
Creeping Bloodsucker (j22) 21
Crimson Honor Guard
Trample
At the beginning of each player's end step, this creature deals 4 damage to that player unless they control a commander.
Creature - Knight Vampire
Crimson Honor Guard (voc) 145
Crossway Troublemakers
Attacking Vampires you control have deathtouch and lifelink. (Any amount of damage they deal to a creature is enough to destroy it. Damage dealt by those creatures also causes their controller to gain that much life.)
Whenever a Vampire you control dies, you may pay 2 life. If you do, draw a card.
Creature - Vampire
Crossway Troublemakers (voc) 17
Emeritus of Woe
This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
At the beginning of your end step, if two or more creatures died this turn, this creature becomes prepared.
Creature - Vampire Warlock
Emeritus of Woe // Demonic Tutor (sos) 80
Falkenrath Noble
Flying
Whenever this creature or another creature dies, target player loses 1 life and you gain 1 life.
Creature - Vampire Noble
Falkenrath Noble (j22) 414
Florian, Voldaren Scion
First strike
At the beginning of each of your postcombat main phases, look at the top X cards of your library, where X is the total amount of life your opponents lost this turn. Exile one of those cards and put the rest on the bottom of your library in a random order. You may play the exiled card this turn.
Legendary Creature - Vampire Noble
Florian, Voldaren Scion (mid) 223
Kamber, the Plunderer
Partner with Laurine, the Diversion (When this creature enters, target player may put Laurine into their hand from their library, then shuffle.)
Lifelink
Whenever a creature an opponent controls dies, you gain 1 life and create a Blood token. (It's an artifact with "
,
, Discard a card, Sacrifice this token: Draw a card.")
Legendary Creature - Vampire Rogue
Kamber, the Plunderer (voc) 19
Malakir Bloodwitch
Flying, protection from white
When this creature enters, each opponent loses life equal to the number of Vampires you control. You gain life equal to the life lost this way.
Creature - Vampire Shaman
Malakir Bloodwitch (voc) 131
Markov Enforcer
Whenever this creature or another Vampire you control enters, this creature fights up to one target creature an opponent controls.
Whenever a creature dealt damage by this creature this turn dies, create a Blood token. (It's an artifact with "
,
, Discard a card, Sacrifice this token: Draw a card.")
Creature - Vampire Soldier
Markov Enforcer (voc) 26
Necropolis Regent
Flying
Whenever a creature you control deals combat damage to a player, put that many +1/+1 counters on it.
Creature - Vampire
Necropolis Regent (voc) 132
Nirkana Revenant
Whenever you tap a Swamp for mana, add an additional
.
: This creature gets +1/+1 until end of turn.
Creature - Vampire Shade
Nirkana Revenant (voc) 134
Olivia, Crimson Bride
Flying, haste
Whenever Olivia attacks, return target creature card from your graveyard to the battlefield tapped and attacking. It gains "When you don't control a legendary Vampire, exile this creature."
Legendary Creature - Vampire Noble
Olivia, Crimson Bride (vow) 343
Olivia's Attendants
Menace
Whenever this creature deals damage, create that many Blood tokens. (They're artifacts with "
,
, Discard a card, Sacrifice this token: Draw a card.")
: This creature deals 1 damage to any target.
Creature - Vampire
Olivia's Attendants (vow) 172
Patron of the Vein
Flying
When this creature enters, destroy target creature an opponent controls.
Whenever a creature an opponent controls dies, exile it and put a +1/+1 counter on each Vampire you control.
Creature - Vampire Shaman
Patron of the Vein (voc) 135
Plague Spitter
At the beginning of your upkeep, this creature deals 1 damage to each creature and each player.
When this creature dies, it deals 1 damage to each creature and each player.
Creature - Horror Phyrexian
Plague Spitter (j22) 456
Sanctum Seeker
Whenever a Vampire you control attacks, each opponent loses 1 life and you gain 1 life.
Creature - Knight Vampire
Sanctum Seeker (voc) 136
Scheming Silvertongue
Flying, lifelink
At the beginning of your second main phase, if you gained 2 or more life this turn, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
Creature - Vampire Warlock
Scheming Silvertongue // Sign in Blood (sos) 99
Shadow Alley Denizen
Whenever another black creature you control enters, target creature gains intimidate until end of turn. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Creature - Vampire Rogue
Shadow Alley Denizen (ddm) 44
Spear Spewer
Defender
: This creature deals 1 damage to each player.
Creature - Goblin Warrior
Spear Spewer (j22) 82
Stromkirk Captain
First strike
Other Vampire creatures you control get +1/+1 and have first strike.
Creature - Vampire Soldier
Stromkirk Captain (voc) 157
Timothar, Baron of Bats
Ward—Discard a card.
Whenever another nontoken Vampire you control dies, you may pay
and exile it. If you do, create a 1/1 black Bat creature token with flying. It gains "When this token deals combat damage to a player, sacrifice it and return the exiled card to the battlefield tapped."
Legendary Creature - Vampire Noble
Timothar, Baron of Bats (voc) 4
Vampire Socialite
Menace (This creature can't be blocked except by two or more creatures.)
When this creature enters, if an opponent lost life this turn, put a +1/+1 counter on each other Vampire you control.
As long as an opponent lost life this turn, each other Vampire you control enters with an additional +1/+1 counter on it.
Creature - Vampire Noble
Vampire Socialite (mid) 249
Vito, Thorn of the Dusk Rose
Whenever you gain life, target opponent loses that much life.
: Creatures you control gain lifelink until end of turn.
Legendary Creature - Vampire Cleric
Vito, Thorn of the Dusk Rose (j22) 487
Voldaren Bloodcaster
Flying
Whenever this creature or another nontoken creature you control dies, create a Blood token. (It's an artifact with "
,
, Discard a card, Sacrifice this token: Draw a card.")
Whenever you create a Blood token, if you control five or more Blood tokens, transform this creature.
Creature - Wizard Vampire
Voldaren Bloodcaster // Bloodbat Summoner (vow) 137Voldaren Bloodcaster // Bloodbat Summoner (vow) 137
Voldaren Thrillseeker
Backup 2 (When this creature enters, put two +1/+1 counters on target creature. If that's another creature, it gains the following ability until end of turn.)
, Sacrifice this creature: It deals damage equal to its power to any target.
Creature - Vampire Warrior
Voldaren Thrillseeker (mom) 171

Creature

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Enchantment

Qty: 5 Price: $29.31
Arterial Alchemy
When this enchantment enters, create a Blood token for each opponent you have. (It's an artifact with "
,
, Discard a card, Sacrifice this token: Draw a card.")
Blood tokens you control are Equipment in addition to their other types and have "Equipped creature gets +2/+0" and equip
.
Enchantment
Arterial Alchemy (voc) 23
Molten Echoes
As this enchantment enters, choose a creature type.
Whenever a nontoken creature you control of the chosen type enters, create a token that's a copy of that creature. That token gains haste. Exile it at the beginning of the next end step.
Enchantment
Molten Echoes (voc) 148
Phyrexian Arena
At the beginning of your upkeep, you draw a card and you lose 1 life.
Enchantment
Phyrexian Arena (one) 104
Stensia Masquerade
Attacking creatures you control have first strike.
Whenever a Vampire you control deals combat damage to a player, put a +1/+1 counter on it.
Madness
(If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Enchantment
Stensia Masquerade (voc) 150
Underhanded Designs
Whenever an artifact you control enters, you may pay
. If you do, each opponent loses 1 life and you gain 1 life.
, Sacrifice this enchantment: Destroy target creature. Activate only if you control two or more artifacts.
Enchantment
Underhanded Designs (kld) 104

Enchantment

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Instant

Qty: 2 Price: $1.78
Rakdos Charm
Choose one —
• Exile target player's graveyard.
• Destroy target artifact.
• Each creature deals 1 damage to its controller.
Instant
Rakdos Charm (scd) 239
Urge to Feed
Target creature gets -3/-3 until end of turn. You may tap any number of untapped Vampire creatures you control. If you do, put a +1/+1 counter on each of those Vampires.
Instant
Urge to Feed (voc) 139

Instant

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Land

Qty: 38 Price: $37.62
Blackcleave Cliffs
This land enters tapped unless you control two or fewer other lands.
: Add
or
.
Land
Blackcleave Cliffs (one) 370
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (woc) 156
Exotic Orchard
: Add one mana of any color that a land an opponent controls could produce.
Land
Exotic Orchard (woc) 159
Foreboding Ruins
As this land enters, you may reveal a Swamp or Mountain card from your hand. If you don't, this land enters tapped.
: Add
or
.
Land
Foreboding Ruins (scd) 300
Haunted Ridge
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Haunted Ridge (inr) 280
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (woe) 273
Myriad Landscape
This land enters tapped.
: Add
.
,
, Sacrifice this land: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
Land
Myriad Landscape (woc) 164
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land
Path of Ancestry (woc) 165
Rakdos Carnarium
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add
.
Land
Rakdos Carnarium (brc) 194
Secluded Courtyard
As this land enters, choose a creature type.
: Add
.
: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type or activate an ability of a creature source of the chosen type.
Land
Secluded Courtyard (cmm) 1030
Shadowblood Ridge
,
: Add
.
Land
Shadowblood Ridge (brc) 199
Smoldering Marsh
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Swamp Mountain
Smoldering Marsh (cmm) 1036
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (woe) 271
Tainted Peak
: Add
.
: Add
or
. Activate only if you control a Swamp.
Land
Tainted Peak (voc) 184
Temple of Malice
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add
or
.
Land
Temple of Malice (scd) 326
Unclaimed Territory
As this land enters, choose a creature type.
: Add
.
: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type.
Land
Unclaimed Territory (cmm) 1050
Voldaren Estate
: Add
.
, Pay 1 life: Add one mana of any color. Spend this mana only to cast a Vampire spell.
,
: Create a Blood token. This ability costs
less to activate for each Vampire you control. (It's an artifact with "
,
, Discard a card, Sacrifice this token: Draw a card.")
Land
Voldaren Estate (vow) 267

Land

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Sorcery

Qty: 12 Price: $23.24
Avacyn's Judgment
Madness
(If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Avacyn's Judgment deals 2 damage divided as you choose among any number of targets. If this spell's madness cost was paid, it deals X damage divided as you choose among those permanents and/or players instead.
Sorcery
Avacyn's Judgment (voc) 142
Blasphemous Act
This spell costs
less to cast for each creature on the battlefield.
Blasphemous Act deals 13 damage to each creature.
Sorcery
Blasphemous Act (cmm) 872
Blood Tribute
Kicker—Tap an untapped Vampire you control. (You may tap a Vampire you control in addition to any other costs as you cast this spell.)
Target opponent loses half their life, rounded up. If this spell was kicked, you gain life equal to the life lost this way.
Sorcery
Blood Tribute (c17) 100
Damnable Pact
Target player draws X cards and loses X life.
Sorcery
Damnable Pact (ncc) 245
Edgar's Awakening
Return target creature card from your graveyard to the battlefield.
When you discard this card, you may pay
. When you do, return target creature card from your graveyard to your hand.
Sorcery
Edgar's Awakening (vow) 110
Feed the Swarm
Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value.
Sorcery
Feed the Swarm (cmm) 159
Haunting Voyage
Choose a creature type. Return up to two creature cards of that type from your graveyard to the battlefield. If this spell was foretold, return all creature cards of that type from your graveyard to the battlefield instead.
Foretell
(During your turn, you may pay
and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Sorcery
Haunting Voyage (khm) 296
Mob Rule
Choose one —
• Gain control of all creatures with power 4 or greater until end of turn. Untap those creatures. They gain haste until end of turn.
• Gain control of all creatures with power 3 or less until end of turn. Untap those creatures. They gain haste until end of turn.
Sorcery
Mob Rule (voc) 147
Night's Whisper
You draw two cards and lose 2 life.
Sorcery
Night's Whisper (moc) 259
Olivia's Wrath
Each non-Vampire creature gets -X/-X until end of turn, where X is the number of Vampires you control.
Sorcery
Olivia's Wrath (voc) 20
Sinister Waltz
Choose three target creature cards in your graveyard. Return two of them at random to the battlefield and put the other on the bottom of your library.
Sorcery
Sinister Waltz (voc) 30
Vandalblast
Destroy target artifact you don't control.
Overload
(You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Sorcery
Vandalblast (cmm) 267

Sorcery

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Deck Info

Deck stats

0 pips - 0 cards
8 mana - 8 cards
0 pips - 0 cards
8 mana - 8 cards
66 pips - 44 cards
31 mana - 31 cards
26 pips - 21 cards
29 mana - 29 cards
0 pips - 0 cards
8 mana - 8 cards
0 pips - 0 cards
5 mana - 5 cards
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