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Custom
Size: 100Est cost: $104.74
No deck tags
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0 viewsNaN secs ago
Custom
Size: 100Est cost: $104.74
No deck tags
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Commander

Qty: 1 Price: $1.29
Kyler, Sigardian Emissary
Whenever another Human you control enters, put a +1/+1 counter on Kyler.
Other Humans you control get +1/+1 for each counter on Kyler.
Legendary Creature - Human Cleric
Kyler, Sigardian Emissary (mic) 4

Commander

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Artifact

Qty: 11 Price: $22.41
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (mic) 157
Argentum Armor
Equipped creature gets +6/+6.
Whenever equipped creature attacks, destroy target permanent.
Equip
Artifact - Equipment
Argentum Armor (afc) 198
Lifecrafter's Bestiary
At the beginning of your upkeep, scry 1.
Whenever you cast a creature spell, you may pay
. If you do, draw a card.
Artifact
Lifecrafter's Bestiary (mic) 160
Moonsilver Key
,
, Sacrifice this artifact: Search your library for an artifact card with a mana ability or a basic land card, reveal it, put it into your hand, then shuffle.
Artifact
Moonsilver Key (mid) 255
Norn's Annex
(
can be paid with either
or 2 life.)
Creatures can't attack you or planeswalkers you control unless their controller pays
for each of those creatures.
Artifact
Norn's Annex (cmm) 829
Ring of Thune
Equipped creature has vigilance. (Attacking doesn't cause it to tap.)
At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's white.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Ring of Thune (cmr) 468
Selesnya Locket
: Add
or
.
,
, Sacrifice this artifact: Draw two cards.
Artifact
Selesnya Locket (grn) 240
Sol Ring
: Add
.
Artifact
Sol Ring (mic) 162
Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and
no matter when it came under your control.)
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Swiftfoot Boots (mic) 163
Sword of Vengeance
Equipped creature gets +2/+0 and has first strike, vigilance, trample, and haste.
Equip
Artifact - Equipment
Sword of Vengeance (plst) M11-216
Talisman of Unity
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Unity (mic) 165

Artifact

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Creature

Qty: 30 Price: $35.58
Abzan Falconer
Outlast
(
,
: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)
Each creature you control with a +1/+1 counter on it has flying.
Creature - Human Soldier
Abzan Falconer (mic) 77
Angel of Glory's Rise
Flying
When this creature enters, exile all Zombies, then return all Human creature cards from your graveyard to the battlefield.
Creature - Angel
Angel of Glory's Rise (mic) 79
Avacyn's Pilgrim
: Add
.
Creature - Human Monk
Avacyn's Pilgrim (mic) 132
Baird, Steward of Argive
Vigilance
Creatures can't attack you or planeswalkers you control unless their controller pays
for each of those creatures.
Legendary Creature - Human Soldier
Baird, Steward of Argive (cmm) 15
Bastion Protector
Commander creatures you control get +2/+2 and have indestructible.
Creature - Human Soldier
Bastion Protector (mic) 80
Champion of Lambholt
Creatures with power less than this creature's power can't block creatures you control.
Whenever another creature you control enters, put a +1/+1 counter on this creature.
Creature - Human Warrior
Champion of Lambholt (mic) 136
Champions of Minas Tirith
When this creature enters, you become the monarch.
At the beginning of combat on each opponent's turn, if you're the monarch, that opponent may pay
, where X is the number of cards in their hand. If they don't, they can't attack you this combat.
Creature - Human Soldier
Champions of Minas Tirith (ltc) 10
Danitha Capashen, Paragon
First strike, vigilance, lifelink
Aura and Equipment spells you cast cost
less to cast.
Legendary Creature - Human Knight
Danitha Capashen, Paragon (j22) 168
Elite Scaleguard
When this creature enters, bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.)
Whenever a creature you control with a +1/+1 counter on it attacks, tap target creature defending player controls.
Creature - Human Soldier
Elite Scaleguard (mic) 85
Eternal Witness
When this creature enters, you may return target card from your graveyard to your hand.
Creature - Human Shaman
Eternal Witness (mic) 138
Gilraen, Dúnedain Protector
,
: Exile another target creature you control. You may return that card to the battlefield under its owner's control. If you don't, at the beginning of the next end step, return that card to the battlefield under its owner's control with a vigilance counter and a lifelink counter on it.
Legendary Creature - Human Noble
Gilraen, Dúnedain Protector (ltc) 13
Heronblade Elite
Vigilance
Whenever another Human you control enters, put a +1/+1 counter on this creature.
: Add X mana of any one color, where X is this creature's power.
Creature - Human Warrior
Heronblade Elite (mic) 26
Imposing Sovereign
Creatures your opponents control enter tapped.
Creature - Human Noble
Imposing Sovereign (m14) 22
Katilda, Dawnhart Prime
Protection from Werewolves
Human creatures you control have "
: Add one mana of any of this creature's colors."
,
: Put a +1/+1 counter on each creature you control.
Legendary Creature - Human Warlock
Katilda, Dawnhart Prime (mid) 230
Leinore, Autumn Sovereign
Coven — At the beginning of combat on your turn, put a +1/+1 counter on up to one target creature you control. Then if you control three or more creatures with different powers, draw a card.
Legendary Creature - Human Noble
Leinore, Autumn Sovereign (mic) 1
Lossarnach Captain
First strike
Whenever this creature or another Human you control enters, tap target creature an opponent controls.
At the beginning of your upkeep, create a 1/1 white Human Soldier creature token.
Creature - Human Soldier
Lossarnach Captain (ltc) 16
Luminarch Aspirant
At the beginning of combat on your turn, put a +1/+1 counter on target creature you control.
Creature - Human Cleric
Luminarch Aspirant (ncc) 205
Moorland Rescuer
When this creature dies, return any number of other creature cards with total power X or less from your graveyard to the battlefield, where X is this creature's power. Exile this card.
Creature - Human Knight
Moorland Rescuer (mic) 7
Odric, Lunarch Marshal
At the beginning of each combat, creatures you control gain first strike until end of turn if a creature you control has first strike. The same is true for flying, deathtouch, double strike, haste, hexproof, indestructible, lifelink, menace, reach, skulk, trample, and vigilance.
Legendary Creature - Human Soldier
Odric, Lunarch Marshal (dmc) 103
Odric, Master Tactician
First strike (This creature deals combat damage before creatures without first strike.)
Whenever Odric and at least three other creatures attack, you choose which creatures block this combat and how those creatures block.
Legendary Creature - Human Soldier
Odric, Master Tactician (mic) 90
Orzhov Advokist
At the beginning of your upkeep, each player may put two +1/+1 counters on a creature they control. If a player does, creatures that player controls can't attack you or planeswalkers you control until your next turn.
Creature - Human Advisor
Orzhov Advokist (mic) 91
Pridemalkin
When this creature enters, put a +1/+1 counter on target creature you control.
Each creature you control with a +1/+1 counter on it has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)
Creature - Cat
Pridemalkin (moc) 308
Sigarda, Heron's Grace
Flying
You and Humans you control have hexproof.
, Exile a card from your graveyard: Create a 1/1 white Human Soldier creature token.
Legendary Creature - Angel
Sigarda, Heron's Grace (mic) 155
Sigardian Zealot
At the beginning of combat on your turn, choose any number of creatures with different powers. Each of them gets +X/+X and gains vigilance until end of turn, where X is this creature's power.
Creature - Human Cleric
Sigardian Zealot (mic) 29
Somberwald Sage
: Add three mana of any one color. Spend this mana only to cast creature spells.
Creature - Human Druid
Somberwald Sage (mic) 144
Thraben Doomsayer
: Create a 1/1 white Human creature token.
Fateful hour — As long as you have 5 or less life, other creatures you control get +2/+2.
Creature - Human Cleric
Thraben Doomsayer (c20) 104
Torens, Fist of the Angels
Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.)
Whenever you cast a creature spell, create a 1/1 green and white Human Soldier creature token with training.
Legendary Creature - Human Cleric
Torens, Fist of the Angels (vow) 249
Victory's Envoy
At the beginning of your upkeep, put a +1/+1 counter on each other creature you control.
Creature - Human Cleric
Victory's Envoy (mic) 96
Wild Beastmaster
Whenever this creature attacks, each other creature you control gets +X/+X until end of turn, where X is this creature's power.
Creature - Human Shaman
Wild Beastmaster (mic) 146
Yavimaya Elder
When this creature dies, you may search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle.
, Sacrifice this creature: Draw a card.
Creature - Human Druid
Yavimaya Elder (mic) 147

Creature

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Enchantment

Qty: 5 Price: $3.21
Cathar's Call
Enchant creature
Enchanted creature has vigilance and "At the beginning of your end step, create a 1/1 white Human creature token."
Enchantment - Aura
Cathar's Call (mid) 11
Citadel Siege
As this enchantment enters, choose Khans or Dragons.
• Khans — At the beginning of combat on your turn, put two +1/+1 counters on target creature you control.
• Dragons — At the beginning of combat on each opponent's turn, tap target creature that player controls.
Enchantment
Citadel Siege (mic) 81
Curse of Conformity
Enchant player
Nonlegendary creatures enchanted player controls have base power and toughness 3/3 and lose all creature types.
Enchantment - Aura Curse
Curse of Conformity (mic) 6
Death's Presence
Whenever a creature you control dies, put X +1/+1 counters on target creature you control, where X is the power of the creature that died.
Enchantment
Death's Presence (mic) 137
The First Iroan Games
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I — Create a 1/1 white Human Soldier creature token.
II — Put three +1/+1 counters on target creature you control.
III — If you control a creature with power 4 or greater, draw two cards.
IV — Create a Gold token. (It's an artifact with "Sacrifice this token: Add one mana of any color.")
Enchantment - Saga
The First Iroan Games (thb) 170

Enchantment

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Instant

Qty: 8 Price: $18.60
Call the Coppercoats
Strive — This spell costs
more to cast for each target beyond the first.
Choose any number of target opponents. Create X 1/1 white Human Soldier creature tokens, where X is the number of creatures those opponents control.
Instant
Call the Coppercoats (onc) 60
Krosan Grip
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Destroy target artifact or enchantment.
Instant
Krosan Grip (c21) 198
Rally for the Throne
Create two 1/1 white Human creature tokens.
Adamant — If at least three white mana was spent to cast this spell, you gain 1 life for each creature you control.
Instant
Rally for the Throne (eld) 25
Return to Dust
Exile target artifact or enchantment. If you cast this spell during your main phase, you may exile up to one other target artifact or enchantment.
Instant
Return to Dust (mic) 92
Ruinous Intrusion
Exile target artifact or enchantment. Put X +1/+1 counters on target creature you control, where X is the mana value of the permanent exiled this way.
Instant
Ruinous Intrusion (mic) 28
Swords to Plowshares
Exile target creature. Its controller gains life equal to its power.
Instant
Swords to Plowshares (mic) 94
Unbreakable Formation
Creatures you control gain indestructible until end of turn.
Addendum — If you cast this spell during your main phase, put a +1/+1 counter on each of those creatures and they gain vigilance until end of turn.
Instant
Unbreakable Formation (mic) 95
Valorous Stance
Choose one —
• Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
• Destroy target creature with toughness 4 or greater.
Instant
Valorous Stance (j22) 59

Instant

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Land

Qty: 36 Price: $18.30
Canopy Vista
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Plains Forest
Canopy Vista (mic) 168
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (mic) 170
Exotic Orchard
: Add one mana of any color that a land an opponent controls could produce.
Land
Exotic Orchard (mic) 173
Forest
(
: Add
.)
Basic Land - Forest
Forest (mid) 384
Fortified Village
As this land enters, you may reveal a Forest or Plains card from your hand. If you don't, this land enters tapped.
: Add
or
.
Land
Fortified Village (mic) 174
New Benalia
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add
.
Land
New Benalia (plst) C18-270
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land
Path of Ancestry (mic) 178
Plains
(
: Add
.)
Basic Land - Plains
Plains (mid) 380
Rogue's Passage
: Add
.
,
: Target creature can't be blocked this turn.
Land
Rogue's Passage (mic) 179
Sejiri Steppe
This land enters tapped.
When this land enters, target creature you control gains protection from the color of your choice until end of turn.
: Add
.
Land
Sejiri Steppe (ddg) 36
Selesnya Sanctuary
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add
.
Land
Selesnya Sanctuary (mic) 180
Sungrass Prairie
,
: Add
.
Land
Sungrass Prairie (mic) 181
Temple of Plenty
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add
or
.
Land
Temple of Plenty (mic) 185
Temple of the False God
: Add
. Activate only if you control five or more lands.
Land
Temple of the False God (mic) 186

Land

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Sorcery

Qty: 9 Price: $5.35
Celebrate the Harvest
Search your library for up to X basic land cards, where X is the number of different powers among creatures you control. Put those cards onto the battlefield tapped, then shuffle.
Sorcery
Celebrate the Harvest (mic) 24
Celestial Judgment
For each different power among creatures on the battlefield, choose a creature with that power. Destroy each creature not chosen this way.
Sorcery
Celestial Judgment (mic) 5
Cleansing Nova
Choose one —
• Destroy all creatures.
• Destroy all artifacts and enchantments.
Sorcery
Cleansing Nova (mic) 82
Gather the Townsfolk
Create two 1/1 white Human creature tokens.
Fateful hour — If you have 5 or less life, create five of those tokens instead.
Sorcery
Gather the Townsfolk (ddq) 12
Increasing Devotion
Create five 1/1 white Human creature tokens. If this spell was cast from a graveyard, create ten of those tokens instead.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Increasing Devotion (onc) 76
Join the Dance
Create two 1/1 white Human creature tokens.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Join the Dance (mid) 229
Settle Beyond Reality
Choose one or both —
• Exile target creature you don't control.
• Exile target creature you control, then return it to the battlefield under its owner's control.
Sorcery
Settle Beyond Reality (j22) 242
Shamanic Revelation
Draw a card for each creature you control.
Ferocious — You gain 4 life for each creature you control with power 4 or greater.
Sorcery
Shamanic Revelation (mic) 143
Tromp the Domains
Domain — Until end of turn, creatures you control gain trample and get +1/+1 for each basic land type among lands you control.
Sorcery
Tromp the Domains (tsr) 242

Sorcery

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Deck Info

Deck stats

49 pips - 38 cards
32 mana - 30 cards
0 pips - 0 cards
10 mana - 8 cards
0 pips - 0 cards
10 mana - 8 cards
0 pips - 0 cards
10 mana - 8 cards
26 pips - 22 cards
29 mana - 27 cards
0 pips - 0 cards
6 mana - 4 cards
Card NameQtyOdds
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