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Custom
Size: 318Est cost: $439.16
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0 viewsNaN secs ago
Custom
Size: 318Est cost: $439.16
No deck tags
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Artifact

Qty: 20 Price: $13.20
Azorius Cluestone
: Add
or
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,
, Sacrifice this artifact: Draw a card.
Artifact
Azorius Cluestone (dgm) 136
Azorius Cluestone
: Add
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,
, Sacrifice this artifact: Draw a card.
Artifact
Azorius Cluestone (dgm) 136
Boros Cluestone
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, Sacrifice this artifact: Draw a card.
Artifact
Boros Cluestone (dgm) 137
Boros Cluestone
: Add
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, Sacrifice this artifact: Draw a card.
Artifact
Boros Cluestone (dgm) 137
Dimir Cluestone
: Add
or
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,
, Sacrifice this artifact: Draw a card.
Artifact
Dimir Cluestone (dgm) 138
Dimir Cluestone
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, Sacrifice this artifact: Draw a card.
Artifact
Dimir Cluestone (dgm) 138
Golgari Cluestone
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or
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,
, Sacrifice this artifact: Draw a card.
Artifact
Golgari Cluestone (dgm) 139
Golgari Cluestone
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or
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,
, Sacrifice this artifact: Draw a card.
Artifact
Golgari Cluestone (dgm) 139
Gruul Cluestone
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or
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,
, Sacrifice this artifact: Draw a card.
Artifact
Gruul Cluestone (dgm) 140
Gruul Cluestone
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or
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,
, Sacrifice this artifact: Draw a card.
Artifact
Gruul Cluestone (dgm) 140
Izzet Cluestone
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or
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, Sacrifice this artifact: Draw a card.
Artifact
Izzet Cluestone (dgm) 141
Izzet Cluestone
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or
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,
, Sacrifice this artifact: Draw a card.
Artifact
Izzet Cluestone (dgm) 141
Orzhov Cluestone
: Add
or
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,
, Sacrifice this artifact: Draw a card.
Artifact
Orzhov Cluestone (dgm) 142
Orzhov Cluestone
: Add
or
.
,
, Sacrifice this artifact: Draw a card.
Artifact
Orzhov Cluestone (dgm) 142
Rakdos Cluestone
: Add
or
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,
, Sacrifice this artifact: Draw a card.
Artifact
Rakdos Cluestone (dgm) 143
Rakdos Cluestone
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or
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,
, Sacrifice this artifact: Draw a card.
Artifact
Rakdos Cluestone (dgm) 143
Selesnya Cluestone
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,
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Artifact
Selesnya Cluestone (dgm) 144
Selesnya Cluestone
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or
.
,
, Sacrifice this artifact: Draw a card.
Artifact
Selesnya Cluestone (dgm) 144
Simic Cluestone
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or
.
,
, Sacrifice this artifact: Draw a card.
Artifact
Simic Cluestone (dgm) 145
Simic Cluestone
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or
.
,
, Sacrifice this artifact: Draw a card.
Artifact
Simic Cluestone (dgm) 145

Artifact

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Creature

Qty: 152 Price: $187.06
Aetherling
: Exile this creature. Return it to the battlefield under its owner's control at the beginning of the next end step.
: This creature can't be blocked this turn.
: This creature gets +1/-1 until end of turn.
: This creature gets -1/+1 until end of turn.
Creature - Shapeshifter
Aetherling (dgm) 11
Aetherling
: Exile this creature. Return it to the battlefield under its owner's control at the beginning of the next end step.
: This creature can't be blocked this turn.
: This creature gets +1/-1 until end of turn.
: This creature gets -1/+1 until end of turn.
Creature - Shapeshifter
Aetherling (dgm) 11
Armored Wolf-Rider
Creature - Knight Elf
Armored Wolf-Rider (dgm) 52
Armored Wolf-Rider
Creature - Knight Elf
Armored Wolf-Rider (dgm) 52
Ascended Lawmage
Flying
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Creature - Wizard Vedalken
Ascended Lawmage (dgm) 53
Ascended Lawmage
Flying
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Creature - Wizard Vedalken
Ascended Lawmage (dgm) 53
Bane Alley Blackguard
Creature - Human Rogue
Bane Alley Blackguard (dgm) 21
Bane Alley Blackguard
Creature - Human Rogue
Bane Alley Blackguard (dgm) 21
Battering Krasis
Trample
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Creature - Beast Shark
Battering Krasis (dgm) 41
Battering Krasis
Trample
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Creature - Beast Shark
Battering Krasis (dgm) 41
Beetleform Mage
: This creature gets +2/+2 and gains flying until end of turn. Activate only once each turn.
Creature - Human Wizard Insect
Beetleform Mage (dgm) 54
Beetleform Mage
: This creature gets +2/+2 and gains flying until end of turn. Activate only once each turn.
Creature - Human Wizard Insect
Beetleform Mage (dgm) 54
Blaze Commando
Whenever an instant or sorcery spell you control deals damage, create two 1/1 red and white Soldier creature tokens with haste.
Creature - Soldier Minotaur
Blaze Commando (dgm) 56
Blaze Commando
Whenever an instant or sorcery spell you control deals damage, create two 1/1 red and white Soldier creature tokens with haste.
Creature - Soldier Minotaur
Blaze Commando (dgm) 56
Blood Baron of Vizkopa
Lifelink, protection from white and from black
As long as you have 30 or more life and an opponent has 10 or less life, this creature gets +6/+6 and has flying.
Creature - Vampire
Blood Baron of Vizkopa (dgm) 57
Blood Baron of Vizkopa
Lifelink, protection from white and from black
As long as you have 30 or more life and an opponent has 10 or less life, this creature gets +6/+6 and has flying.
Creature - Vampire
Blood Baron of Vizkopa (dgm) 57
Blood Scrivener
If you would draw a card while you have no cards in hand, instead you draw two cards and you lose 1 life.
Creature - Wizard Zombie
Blood Scrivener (dgm) 22
Blood Scrivener
If you would draw a card while you have no cards in hand, instead you draw two cards and you lose 1 life.
Creature - Wizard Zombie
Blood Scrivener (dgm) 22
Boros Battleshaper
At the beginning of each combat, up to one target creature attacks or blocks this combat if able and up to one target creature can't attack or block this combat.
Creature - Soldier Minotaur
Boros Battleshaper (dgm) 58
Boros Battleshaper
At the beginning of each combat, up to one target creature attacks or blocks this combat if able and up to one target creature can't attack or block this combat.
Creature - Soldier Minotaur
Boros Battleshaper (dgm) 58
Boros Mastiff
Battalion — Whenever this creature and at least two other creatures attack, this creature gains lifelink until end of turn. (Damage dealt by a creature with lifelink also causes its controller to gain that much life.)
Creature - Dog
Boros Mastiff (dgm) 1
Boros Mastiff
Battalion — Whenever this creature and at least two other creatures attack, this creature gains lifelink until end of turn. (Damage dealt by a creature with lifelink also causes its controller to gain that much life.)
Creature - Dog
Boros Mastiff (dgm) 1
Bronzebeak Moa
Whenever another creature you control enters, this creature gets +3/+3 until end of turn.
Creature - Bird
Bronzebeak Moa (dgm) 60
Bronzebeak Moa
Whenever another creature you control enters, this creature gets +3/+3 until end of turn.
Creature - Bird
Bronzebeak Moa (dgm) 60
Carnage Gladiator
Whenever a creature blocks, that creature's controller loses 1 life.
: Regenerate this creature.
Creature - Warrior Skeleton
Carnage Gladiator (dgm) 61
Carnage Gladiator
Whenever a creature blocks, that creature's controller loses 1 life.
: Regenerate this creature.
Creature - Warrior Skeleton
Carnage Gladiator (dgm) 61
Council of the Absolute
As this creature enters, choose a noncreature, nonland card name.
Your opponents can't cast spells with the chosen name.
Spells with the chosen name you cast cost
less to cast.
Creature - Human Advisor
Council of the Absolute (dgm) 62
Council of the Absolute
As this creature enters, choose a noncreature, nonland card name.
Your opponents can't cast spells with the chosen name.
Spells with the chosen name you cast cost
less to cast.
Creature - Human Advisor
Council of the Absolute (dgm) 62
Deputy of Acquittals
Flash (You may cast this spell any time you could cast an instant.)
When this creature enters, you may return another target creature you control to its owner's hand.
Creature - Human Wizard
Deputy of Acquittals (dgm) 65
Deputy of Acquittals
Flash (You may cast this spell any time you could cast an instant.)
When this creature enters, you may return another target creature you control to its owner's hand.
Creature - Human Wizard
Deputy of Acquittals (dgm) 65
Emmara Tandris
Prevent all damage that would be dealt to creature tokens you control.
Legendary Creature - Elf Shaman
Emmara Tandris (dgm) 68
Emmara Tandris
Prevent all damage that would be dealt to creature tokens you control.
Legendary Creature - Elf Shaman
Emmara Tandris (dgm) 68
Exava, Rakdos Blood Witch
First strike, haste
Unleash (You may have this creature enter with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)
Each other creature you control with a +1/+1 counter on it has haste.
Legendary Creature - Human Cleric
Exava, Rakdos Blood Witch (dgm) 69
Exava, Rakdos Blood Witch
First strike, haste
Unleash (You may have this creature enter with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)
Each other creature you control with a +1/+1 counter on it has haste.
Legendary Creature - Human Cleric
Exava, Rakdos Blood Witch (dgm) 69
Feral Animist
: This creature gets +X/+0 until end of turn, where X is its power.
Creature - Goblin Shaman
Feral Animist (dgm) 70
Feral Animist
: This creature gets +X/+0 until end of turn, where X is its power.
Creature - Goblin Shaman
Feral Animist (dgm) 70
Fluxcharger
Flying
Whenever you cast an instant or sorcery spell, you may switch this creature's power and toughness until end of turn.
Creature - Weird
Fluxcharger (dgm) 71
Fluxcharger
Flying
Whenever you cast an instant or sorcery spell, you may switch this creature's power and toughness until end of turn.
Creature - Weird
Fluxcharger (dgm) 71
Goblin Test Pilot
Flying
: This creature deals 2 damage to any target chosen at random.
Creature - Wizard Goblin Pilot
Goblin Test Pilot (dgm) 74
Goblin Test Pilot
Flying
: This creature deals 2 damage to any target chosen at random.
Creature - Wizard Goblin Pilot
Goblin Test Pilot (dgm) 74
Haazda Snare Squad
Whenever this creature attacks, you may pay
. If you do, tap target creature an opponent controls.
Creature - Human Soldier
Haazda Snare Squad (dgm) 2
Haazda Snare Squad
Whenever this creature attacks, you may pay
. If you do, tap target creature an opponent controls.
Creature - Human Soldier
Haazda Snare Squad (dgm) 2
Haunter of Nightveil
Creatures your opponents control get -1/-0.
Creature - Spirit
Haunter of Nightveil (dgm) 76
Haunter of Nightveil
Creatures your opponents control get -1/-0.
Creature - Spirit
Haunter of Nightveil (dgm) 76
Hired Torturer
Defender
,
: Target opponent loses 2 life, then reveals a card at random from their hand.
Creature - Human Rogue
Hired Torturer (dgm) 25
Hired Torturer
Defender
,
: Target opponent loses 2 life, then reveals a card at random from their hand.
Creature - Human Rogue
Hired Torturer (dgm) 25
Jelenn Sphinx
Flying, vigilance
Whenever this creature attacks, other attacking creatures get +1/+1 until end of turn.
Creature - Sphinx
Jelenn Sphinx (dgm) 77
Jelenn Sphinx
Flying, vigilance
Whenever this creature attacks, other attacking creatures get +1/+1 until end of turn.
Creature - Sphinx
Jelenn Sphinx (dgm) 77
Korozda Gorgon
Deathtouch
, Remove a +1/+1 counter from a creature you control: Target creature gets -1/-1 until end of turn.
Creature - Gorgon
Korozda Gorgon (dgm) 78
Korozda Gorgon
Deathtouch
, Remove a +1/+1 counter from a creature you control: Target creature gets -1/-1 until end of turn.
Creature - Gorgon
Korozda Gorgon (dgm) 78
Kraul Warrior
: This creature gets +3/+3 until end of turn.
Creature - Warrior Insect
Kraul Warrior (dgm) 42
Kraul Warrior
: This creature gets +3/+3 until end of turn.
Creature - Warrior Insect
Kraul Warrior (dgm) 42
Lavinia of the Tenth
Protection from red
When Lavinia enters, detain each nonland permanent your opponents control with mana value 4 or less. (Until your next turn, those permanents can't attack or block and their activated abilities can't be activated.)
Legendary Creature - Human Soldier
Lavinia of the Tenth (dgm) 80
Lavinia of the Tenth
Protection from red
When Lavinia enters, detain each nonland permanent your opponents control with mana value 4 or less. (Until your next turn, those permanents can't attack or block and their activated abilities can't be activated.)
Legendary Creature - Human Soldier
Lavinia of the Tenth (dgm) 80
Master of Cruelties
First strike, deathtouch
This creature can only attack alone.
Whenever this creature attacks a player and isn't blocked, that player's life total becomes 1. This creature assigns no combat damage this combat.
Creature - Demon
Master of Cruelties (dgm) 82
Master of Cruelties
First strike, deathtouch
This creature can only attack alone.
Whenever this creature attacks a player and isn't blocked, that player's life total becomes 1. This creature assigns no combat damage this combat.
Creature - Demon
Master of Cruelties (dgm) 82
Maw of the Obzedat
Sacrifice a creature: Creatures you control get +1/+1 until end of turn.
Creature - Thrull
Maw of the Obzedat (dgm) 83
Maw of the Obzedat
Sacrifice a creature: Creatures you control get +1/+1 until end of turn.
Creature - Thrull
Maw of the Obzedat (dgm) 83
Maze Abomination
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Multicolored creatures you control have deathtouch.
Creature - Elemental
Maze Abomination (dgm) 26
Maze Abomination
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Multicolored creatures you control have deathtouch.
Creature - Elemental
Maze Abomination (dgm) 26
Maze Behemoth
Trample
Multicolored creatures you control have trample.
Creature - Elemental
Maze Behemoth (dgm) 43
Maze Behemoth
Trample
Multicolored creatures you control have trample.
Creature - Elemental
Maze Behemoth (dgm) 43
Maze Glider
Flying
Multicolored creatures you control have flying.
Creature - Elemental
Maze Glider (dgm) 13
Maze Glider
Flying
Multicolored creatures you control have flying.
Creature - Elemental
Maze Glider (dgm) 13
Maze Rusher
Haste
Multicolored creatures you control have haste.
Creature - Elemental
Maze Rusher (dgm) 33
Maze Rusher
Haste
Multicolored creatures you control have haste.
Creature - Elemental
Maze Rusher (dgm) 33
Maze Sentinel
Vigilance
Multicolored creatures you control have vigilance.
Creature - Elemental
Maze Sentinel (dgm) 4
Maze Sentinel
Vigilance
Multicolored creatures you control have vigilance.
Creature - Elemental
Maze Sentinel (dgm) 4
Melek, Izzet Paragon
Play with the top card of your library revealed.
You may cast instant and sorcery spells from the top of your library.
Whenever you cast an instant or sorcery spell from your library, copy it. You may choose new targets for the copy.
Legendary Creature - Wizard Weird
Melek, Izzet Paragon (pdgm) 84
Melek, Izzet Paragon
Play with the top card of your library revealed.
You may cast instant and sorcery spells from the top of your library.
Whenever you cast an instant or sorcery spell from your library, copy it. You may choose new targets for the copy.
Legendary Creature - Wizard Weird
Melek, Izzet Paragon (dgm) 84
Melek, Izzet Paragon
Play with the top card of your library revealed.
You may cast instant and sorcery spells from the top of your library.
Whenever you cast an instant or sorcery spell from your library, copy it. You may choose new targets for the copy.
Legendary Creature - Wizard Weird
Melek, Izzet Paragon (dgm) 84
Mirko Vosk, Mind Drinker
Flying
Whenever Mirko Vosk deals combat damage to a player, that player reveals cards from the top of their library until they reveal four land cards, then puts those cards into their graveyard.
Legendary Creature - Vampire
Mirko Vosk, Mind Drinker (dgm) 85
Mirko Vosk, Mind Drinker
Flying
Whenever Mirko Vosk deals combat damage to a player, that player reveals cards from the top of their library until they reveal four land cards, then puts those cards into their graveyard.
Legendary Creature - Vampire
Mirko Vosk, Mind Drinker (dgm) 85
Murmuring Phantasm
Defender
Creature - Spirit
Murmuring Phantasm (dgm) 15
Murmuring Phantasm
Defender
Creature - Spirit
Murmuring Phantasm (dgm) 15
Nivix Cyclops
Defender
Whenever you cast an instant or sorcery spell, this creature gets +3/+0 until end of turn and can attack this turn as though it didn't have defender.
Creature - Cyclops
Nivix Cyclops (dgm) 87
Nivix Cyclops
Defender
Whenever you cast an instant or sorcery spell, this creature gets +3/+0 until end of turn and can attack this turn as though it didn't have defender.
Creature - Cyclops
Nivix Cyclops (dgm) 87
Notion Thief
Flash
If an opponent would draw a card except the first one they draw in each of their draw steps, instead that player skips that draw and you draw a card.
Creature - Human Rogue
Notion Thief (dgm) 88
Notion Thief
Flash
If an opponent would draw a card except the first one they draw in each of their draw steps, instead that player skips that draw and you draw a card.
Creature - Human Rogue
Notion Thief (dgm) 88
Opal Lake Gatekeepers
When this creature enters, if you control two or more Gates, you may draw a card.
Creature - Soldier Vedalken
Opal Lake Gatekeepers (dgm) 16
Opal Lake Gatekeepers
When this creature enters, if you control two or more Gates, you may draw a card.
Creature - Soldier Vedalken
Opal Lake Gatekeepers (dgm) 16
Pontiff of Blight
Extort (Whenever you cast a spell, you may pay
. If you do, each opponent loses 1 life and you gain that much life.)
Other creatures you control have extort. (If a creature has multiple instances of extort, each triggers separately.)
Creature - Cleric Zombie
Pontiff of Blight (dgm) 27
Pontiff of Blight
Extort (Whenever you cast a spell, you may pay
. If you do, each opponent loses 1 life and you gain that much life.)
Other creatures you control have extort. (If a creature has multiple instances of extort, each triggers separately.)
Creature - Cleric Zombie
Pontiff of Blight (dgm) 27
Progenitor Mimic
You may have this creature enter as a copy of any creature on the battlefield, except it has "At the beginning of your upkeep, if this creature isn't a token, create a token that's a copy of this creature."
Creature - Shapeshifter
Progenitor Mimic (dgm) 92
Progenitor Mimic
You may have this creature enter as a copy of any creature on the battlefield, except it has "At the beginning of your upkeep, if this creature isn't a token, create a token that's a copy of this creature."
Creature - Shapeshifter
Progenitor Mimic (dgm) 92
Pyrewild Shaman
Bloodrush —
, Discard this card: Target attacking creature gets +3/+1 until end of turn.
Whenever one or more creatures you control deal combat damage to a player, if this card is in your graveyard, you may pay
. If you do, return this card to your hand.
Creature - Goblin Shaman
Pyrewild Shaman (dgm) 36
Pyrewild Shaman
Bloodrush —
, Discard this card: Target attacking creature gets +3/+1 until end of turn.
Whenever one or more creatures you control deal combat damage to a player, if this card is in your graveyard, you may pay
. If you do, return this card to your hand.
Creature - Goblin Shaman
Pyrewild Shaman (dgm) 36
Rakdos Drake
Flying
Unleash (You may have this creature enter with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)
Creature - Drake
Rakdos Drake (dgm) 28
Rakdos Drake
Flying
Unleash (You may have this creature enter with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)
Creature - Drake
Rakdos Drake (dgm) 28
Renegade Krasis
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Whenever this creature evolves, put a +1/+1 counter on each other creature you control with a +1/+1 counter on it.
Creature - Beast Mutant
Renegade Krasis (dgm) 47
Renegade Krasis
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Whenever this creature evolves, put a +1/+1 counter on each other creature you control with a +1/+1 counter on it.
Creature - Beast Mutant
Renegade Krasis (dgm) 47
Riot Piker
First strike
This creature attacks each combat if able.
Creature - Goblin Berserker
Riot Piker (dgm) 37
Riot Piker
First strike
This creature attacks each combat if able.
Creature - Goblin Berserker
Riot Piker (dgm) 37
Rot Farm Skeleton
This creature can't block.
, Mill four cards: Return this card from your graveyard to the battlefield. Activate only as a sorcery.
Creature - Skeleton Plant
Rot Farm Skeleton (dgm) 98
Rot Farm Skeleton
This creature can't block.
, Mill four cards: Return this card from your graveyard to the battlefield. Activate only as a sorcery.
Creature - Skeleton Plant
Rot Farm Skeleton (dgm) 98
Rubblebelt Maaka
Bloodrush —
, Discard this card: Target attacking creature gets +3/+3 until end of turn.
Creature - Cat
Rubblebelt Maaka (dgm) 38
Rubblebelt Maaka
Bloodrush —
, Discard this card: Target attacking creature gets +3/+3 until end of turn.
Creature - Cat
Rubblebelt Maaka (dgm) 38
Ruric Thar, the Unbowed
Vigilance, reach
Ruric Thar attacks each combat if able.
Whenever a player casts a noncreature spell, Ruric Thar deals 6 damage to that player.
Legendary Creature - Warrior Ogre
Ruric Thar, the Unbowed (dgm) 99
Ruric Thar, the Unbowed
Vigilance, reach
Ruric Thar attacks each combat if able.
Whenever a player casts a noncreature spell, Ruric Thar deals 6 damage to that player.
Legendary Creature - Warrior Ogre
Ruric Thar, the Unbowed (dgm) 99
Saruli Gatekeepers
When this creature enters, if you control two or more Gates, you gain 7 life.
Creature - Warrior Elf
Saruli Gatekeepers (dgm) 48
Saruli Gatekeepers
When this creature enters, if you control two or more Gates, you gain 7 life.
Creature - Warrior Elf
Saruli Gatekeepers (dgm) 48
Savageborn Hydra
Double strike
This creature enters with X +1/+1 counters on it.
: Put a +1/+1 counter on this creature. Activate only as a sorcery.
Creature - Hydra
Savageborn Hydra (dgm) 100
Savageborn Hydra
Double strike
This creature enters with X +1/+1 counters on it.
: Put a +1/+1 counter on this creature. Activate only as a sorcery.
Creature - Hydra
Savageborn Hydra (dgm) 100
Scab-Clan Giant
When this creature enters, it fights target creature an opponent controls chosen at random.
Creature - Warrior Giant
Scab-Clan Giant (dgm) 101
Scab-Clan Giant
When this creature enters, it fights target creature an opponent controls chosen at random.
Creature - Warrior Giant
Scab-Clan Giant (dgm) 101
Scion of Vitu-Ghazi
When this creature enters, if you cast it from your hand, create a 1/1 white Bird creature token with flying, then populate. (Create a token that's a copy of a creature token you control.)
Creature - Elemental
Scion of Vitu-Ghazi (dgm) 7
Scion of Vitu-Ghazi
When this creature enters, if you cast it from your hand, create a 1/1 white Bird creature token with flying, then populate. (Create a token that's a copy of a creature token you control.)
Creature - Elemental
Scion of Vitu-Ghazi (dgm) 7
Sin Collector
When this creature enters, target opponent reveals their hand. You choose an instant or sorcery card from it and exile that card.
Creature - Human Cleric
Sin Collector (dgm) 103
Sin Collector
When this creature enters, target opponent reveals their hand. You choose an instant or sorcery card from it and exile that card.
Creature - Human Cleric
Sin Collector (dgm) 103
Sire of Insanity
At the beginning of each end step, each player discards their hand.
Creature - Demon
Sire of Insanity (dgm) 104
Sire of Insanity
At the beginning of each end step, each player discards their hand.
Creature - Demon
Sire of Insanity (dgm) 104
Skylasher
Flash
This spell can't be countered.
Reach, protection from blue
Creature - Insect
Skylasher (dgm) 49
Skylasher
Flash
This spell can't be countered.
Reach, protection from blue
Creature - Insect
Skylasher (dgm) 49
Smelt-Ward Gatekeepers
When this creature enters, if you control two or more Gates, gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn.
Creature - Human Warrior
Smelt-Ward Gatekeepers (dgm) 39
Smelt-Ward Gatekeepers
When this creature enters, if you control two or more Gates, gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn.
Creature - Human Warrior
Smelt-Ward Gatekeepers (dgm) 39
Species Gorger
At the beginning of your upkeep, return a creature you control to its owner's hand.
Creature - Beast Frog
Species Gorger (dgm) 105
Species Gorger
At the beginning of your upkeep, return a creature you control to its owner's hand.
Creature - Beast Frog
Species Gorger (dgm) 105
Spike Jester
Haste
Creature - Goblin Warrior
Spike Jester (dgm) 106
Spike Jester
Haste
Creature - Goblin Warrior
Spike Jester (dgm) 106
Steeple Roc
Flying, first strike
Creature - Bird
Steeple Roc (dgm) 8
Steeple Roc
Flying, first strike
Creature - Bird
Steeple Roc (dgm) 8
Sunspire Gatekeepers
When this creature enters, if you control two or more Gates, create a 2/2 white Knight creature token with vigilance.
Creature - Human Soldier
Sunspire Gatekeepers (dgm) 9
Sunspire Gatekeepers
When this creature enters, if you control two or more Gates, create a 2/2 white Knight creature token with vigilance.
Creature - Human Soldier
Sunspire Gatekeepers (dgm) 9
Tajic, Blade of the Legion
Indestructible
Battalion — Whenever Tajic and at least two other creatures attack, Tajic gets +5/+5 until end of turn.
Legendary Creature - Human Soldier
Tajic, Blade of the Legion (dgm) 107
Tajic, Blade of the Legion
Indestructible
Battalion — Whenever Tajic and at least two other creatures attack, Tajic gets +5/+5 until end of turn.
Legendary Creature - Human Soldier
Tajic, Blade of the Legion (dgm) 107
Teysa, Envoy of Ghosts
Vigilance, protection from creatures
Whenever a creature deals combat damage to you, destroy that creature. Create a 1/1 white and black Spirit creature token with flying.
Legendary Creature - Human Advisor
Teysa, Envoy of Ghosts (dgm) 108
Teysa, Envoy of Ghosts
Vigilance, protection from creatures
Whenever a creature deals combat damage to you, destroy that creature. Create a 1/1 white and black Spirit creature token with flying.
Legendary Creature - Human Advisor
Teysa, Envoy of Ghosts (dgm) 108
Thrashing Mossdog
Reach (This creature can block creatures with flying.)
Scavenge
(
, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)
Creature - Plant Dog
Thrashing Mossdog (dgm) 50
Thrashing Mossdog
Reach (This creature can block creatures with flying.)
Scavenge
(
, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)
Creature - Plant Dog
Thrashing Mossdog (dgm) 50
Tithe Drinker
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Extort (Whenever you cast a spell, you may pay
. If you do, each opponent loses 1 life and you gain that much life.)
Creature - Vampire
Tithe Drinker (dgm) 109
Tithe Drinker
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Extort (Whenever you cast a spell, you may pay
. If you do, each opponent loses 1 life and you gain that much life.)
Creature - Vampire
Tithe Drinker (dgm) 109
Trostani's Summoner
When this creature enters, create a 2/2 white Knight creature token with vigilance, a 3/3 green Centaur creature token, and a 4/4 green Rhino creature token with trample.
Creature - Elf Shaman
Trostani's Summoner (pdgm) 110
Trostani's Summoner
When this creature enters, create a 2/2 white Knight creature token with vigilance, a 3/3 green Centaur creature token, and a 4/4 green Rhino creature token with trample.
Creature - Elf Shaman
Trostani's Summoner (dgm) 110
Trostani's Summoner
When this creature enters, create a 2/2 white Knight creature token with vigilance, a 3/3 green Centaur creature token, and a 4/4 green Rhino creature token with trample.
Creature - Elf Shaman
Trostani's Summoner (dgm) 110
Ubul Sar Gatekeepers
When this creature enters, if you control two or more Gates, target creature an opponent controls gets -2/-2 until end of turn.
Creature - Soldier Zombie
Ubul Sar Gatekeepers (dgm) 30
Ubul Sar Gatekeepers
When this creature enters, if you control two or more Gates, target creature an opponent controls gets -2/-2 until end of turn.
Creature - Soldier Zombie
Ubul Sar Gatekeepers (dgm) 30
Varolz, the Scar-Striped
Each creature card in your graveyard has scavenge. The scavenge cost is equal to its mana cost. (Exile a creature card from your graveyard and pay its mana cost: Put a number of +1/+1 counters equal to that card's power on target creature. Scavenge only as a sorcery.)
Sacrifice another creature: Regenerate Varolz.
Legendary Creature - Warrior Troll
Varolz, the Scar-Striped (dgm) 112
Varolz, the Scar-Striped
Each creature card in your graveyard has scavenge. The scavenge cost is equal to its mana cost. (Exile a creature card from your graveyard and pay its mana cost: Put a number of +1/+1 counters equal to that card's power on target creature. Scavenge only as a sorcery.)
Sacrifice another creature: Regenerate Varolz.
Legendary Creature - Warrior Troll
Varolz, the Scar-Striped (dgm) 112
Viashino Firstblade
Haste
When this creature enters, it gets +2/+2 until end of turn.
Creature - Soldier Lizard
Viashino Firstblade (dgm) 113
Viashino Firstblade
Haste
When this creature enters, it gets +2/+2 until end of turn.
Creature - Soldier Lizard
Viashino Firstblade (dgm) 113
Voice of Resurgence
Whenever an opponent casts a spell during your turn and when this creature dies, create a green and white Elemental creature token with "This token's power and toughness are each equal to the number of creatures you control."
Creature - Elemental
Voice of Resurgence (dgm) 114
Voice of Resurgence
Whenever an opponent casts a spell during your turn and when this creature dies, create a green and white Elemental creature token with "This token's power and toughness are each equal to the number of creatures you control."
Creature - Elemental
Voice of Resurgence (dgm) 114
Vorel of the Hull Clade
,
: Double the number of each kind of counter on target artifact, creature, or land.
Legendary Creature - Human Merfolk
Vorel of the Hull Clade (dgm) 115
Vorel of the Hull Clade
,
: Double the number of each kind of counter on target artifact, creature, or land.
Legendary Creature - Human Merfolk
Vorel of the Hull Clade (dgm) 115
Wind Drake
Flying
Creature - Drake
Wind Drake (dgm) 20
Wind Drake
Flying
Creature - Drake
Wind Drake (dgm) 20
Woodlot Crawler
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
Protection from green
Creature - Insect
Woodlot Crawler (dgm) 118
Woodlot Crawler
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
Protection from green
Creature - Insect
Woodlot Crawler (dgm) 118
Zhur-Taa Ancient
Whenever a player taps a land for mana, that player adds one mana of any type that land produced.
Creature - Beast
Zhur-Taa Ancient (dgm) 119
Zhur-Taa Ancient
Whenever a player taps a land for mana, that player adds one mana of any type that land produced.
Creature - Beast
Zhur-Taa Ancient (dgm) 119
Zhur-Taa Druid
: Add
.
Whenever you tap this creature for mana, it deals 1 damage to each opponent.
Creature - Human Druid
Zhur-Taa Druid (dgm) 120
Zhur-Taa Druid
: Add
.
Whenever you tap this creature for mana, it deals 1 damage to each opponent.
Creature - Human Druid
Zhur-Taa Druid (dgm) 120

Creature

(CTRL to add secondary)

Enchantment

Qty: 20 Price: $37.16
Bred for the Hunt
Whenever a creature you control with a +1/+1 counter on it deals combat damage to a player, you may draw a card.
Enchantment
Bred for the Hunt (dgm) 59
Bred for the Hunt
Whenever a creature you control with a +1/+1 counter on it deals combat damage to a player, you may draw a card.
Enchantment
Bred for the Hunt (dgm) 59
Deadbridge Chant
When this enchantment enters, mill ten cards.
At the beginning of your upkeep, choose a card at random in your graveyard. If it's a creature card, put it onto the battlefield. Otherwise, put it into your hand.
Enchantment
Deadbridge Chant (dgm) 63
Deadbridge Chant
When this enchantment enters, mill ten cards.
At the beginning of your upkeep, choose a card at random in your graveyard. If it's a creature card, put it onto the battlefield. Otherwise, put it into your hand.
Enchantment
Deadbridge Chant (dgm) 63
Gleam of Battle
Whenever a creature you control attacks, put a +1/+1 counter on it.
Enchantment
Gleam of Battle (dgm) 73
Gleam of Battle
Whenever a creature you control attacks, put a +1/+1 counter on it.
Enchantment
Gleam of Battle (dgm) 73
Gruul War Chant
Attacking creatures you control get +1/+0 and have menace.
Enchantment
Gruul War Chant (dgm) 75
Gruul War Chant
Attacking creatures you control get +1/+0 and have menace.
Enchantment
Gruul War Chant (dgm) 75
Krasis Incubation
Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated.
, Return this Aura to its owner's hand: Put two +1/+1 counters on enchanted creature.
Enchantment - Aura
Krasis Incubation (dgm) 79
Krasis Incubation
Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated.
, Return this Aura to its owner's hand: Put two +1/+1 counters on enchanted creature.
Enchantment - Aura
Krasis Incubation (dgm) 79
Legion's Initiative
Red creatures you control get +1/+0.
White creatures you control get +0/+1.
, Exile this enchantment: Exile all creatures you control. At the beginning of the next combat, return those cards to the battlefield under their owner's control and those creatures gain haste until end of turn.
Enchantment
Legion's Initiative (dgm) 81
Legion's Initiative
Red creatures you control get +1/+0.
White creatures you control get +0/+1.
, Exile this enchantment: Exile all creatures you control. At the beginning of the next combat, return those cards to the battlefield under their owner's control and those creatures gain haste until end of turn.
Enchantment
Legion's Initiative (dgm) 81
Possibility Storm
Whenever a player casts a spell from their hand, that player exiles it, then exiles cards from the top of their library until they exile a card that shares a card type with it. That player may cast that card without paying its mana cost. Then they put all cards exiled with this enchantment on the bottom of their library in a random order.
Enchantment
Possibility Storm (dgm) 34
Possibility Storm
Whenever a player casts a spell from their hand, that player exiles it, then exiles cards from the top of their library until they exile a card that shares a card type with it. That player may cast that card without paying its mana cost. Then they put all cards exiled with this enchantment on the bottom of their library in a random order.
Enchantment
Possibility Storm (dgm) 34
Runner's Bane
Enchant creature with power 3 or less
When this Aura enters, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
Enchantment - Aura
Runner's Bane (dgm) 17
Runner's Bane
Enchant creature with power 3 or less
When this Aura enters, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
Enchantment - Aura
Runner's Bane (dgm) 17
Sinister Possession
Enchant creature
Whenever enchanted creature attacks or blocks, its controller loses 2 life.
Enchantment - Aura
Sinister Possession (dgm) 29
Sinister Possession
Enchant creature
Whenever enchanted creature attacks or blocks, its controller loses 2 life.
Enchantment - Aura
Sinister Possession (dgm) 29
Unflinching Courage
Enchant creature
Enchanted creature gets +2/+2 and has trample and lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)
Enchantment - Aura
Unflinching Courage (dgm) 111
Unflinching Courage
Enchant creature
Enchanted creature gets +2/+2 and has trample and lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)
Enchantment - Aura
Unflinching Courage (dgm) 111

Enchantment

(CTRL to add secondary)

Instant

Qty: 49 Price: $79.61
Advent of the Wurm
Create a 5/5 green Wurm creature token with trample.
Instant
Advent of the Wurm (dgm) 51
Advent of the Wurm
Create a 5/5 green Wurm creature token with trample.
Instant
Advent of the Wurm (dgm) 51
Crypt Incursion
Exile all creature cards from target player's graveyard. You gain 3 life for each card exiled this way.
Instant
Crypt Incursion (dgm) 23
Crypt Incursion
Exile all creature cards from target player's graveyard. You gain 3 life for each card exiled this way.
Instant
Crypt Incursion (dgm) 23
Dragonshift
Until end of turn, target creature you control becomes a blue and red Dragon with base power and toughness 4/4, loses all abilities, and gains flying.
Overload
(You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Instant
Dragonshift (dgm) 66
Dragonshift
Until end of turn, target creature you control becomes a blue and red Dragon with base power and toughness 4/4, loses all abilities, and gains flying.
Overload
(You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Instant
Dragonshift (dgm) 66
Far
Return target creature to its owner's hand.
Fuse (You may cast one or both halves of this card from your hand.)
Instant
Far // Away (dgm) 127
Far
Return target creature to its owner's hand.
Fuse (You may cast one or both halves of this card from your hand.)
Instant
Far // Away (dgm) 127
Fatal Fumes
Target creature gets -4/-2 until end of turn.
Instant
Fatal Fumes (dgm) 24
Fatal Fumes
Target creature gets -4/-2 until end of turn.
Instant
Fatal Fumes (dgm) 24
Mending Touch
Regenerate target creature.
Instant
Mending Touch (dgm) 44
Mending Touch
Regenerate target creature.
Instant
Mending Touch (dgm) 44
Mindstatic
Counter target spell unless its controller pays
.
Instant
Mindstatic (dgm) 14
Mindstatic
Counter target spell unless its controller pays
.
Instant
Mindstatic (dgm) 14
Mutant's Prey
Target creature you control with a +1/+1 counter on it fights target creature an opponent controls. (Each deals damage equal to its power to the other.)
Instant
Mutant's Prey (dgm) 45
Mutant's Prey
Target creature you control with a +1/+1 counter on it fights target creature an opponent controls. (Each deals damage equal to its power to the other.)
Instant
Mutant's Prey (dgm) 45
Plasm Capture
Counter target spell. At the beginning of your next first main phase, add X mana in any combination of colors, where X is that spell's mana value.
Instant
Plasm Capture (dgm) 91
Plasm Capture
Counter target spell. At the beginning of your next first main phase, add X mana in any combination of colors, where X is that spell's mana value.
Instant
Plasm Capture (dgm) 91
Profit
Creatures you control get +1/+1 until end of turn.
Fuse (You may cast one or both halves of this card from your hand.)
Instant
Profit // Loss (dgm) 130
Profit
Creatures you control get +1/+1 until end of turn.
Fuse (You may cast one or both halves of this card from your hand.)
Instant
Profit // Loss (dgm) 130
Protect
Target creature gets +2/+4 until end of turn.
Fuse (You may cast one or both halves of this card from your hand.)
Instant
Protect // Serve (dgm) 131
Protect
Target creature gets +2/+4 until end of turn.
Fuse (You may cast one or both halves of this card from your hand.)
Instant
Protect // Serve (dgm) 131
Punish the Enemy
Punish the Enemy deals 3 damage to target player or planeswalker and 3 damage to target creature.
Instant
Punish the Enemy (dgm) 35
Punish the Enemy
Punish the Enemy deals 3 damage to target player or planeswalker and 3 damage to target creature.
Instant
Punish the Enemy (dgm) 35
Putrefy
Destroy target artifact or creature. It can't be regenerated.
Instant
Putrefy (dgm) 93
Putrefy
Destroy target artifact or creature. It can't be regenerated.
Instant
Putrefy (dgm) 93
Ready
Creatures you control gain indestructible until end of turn. Untap each creature you control.
Fuse (You may cast one or both halves of this card from your hand.)
Instant
Ready // Willing (dgm) 132
Ready
Creatures you control gain indestructible until end of turn. Untap each creature you control.
Fuse (You may cast one or both halves of this card from your hand.)
Instant
Ready // Willing (dgm) 132
Render Silent
Counter target spell. Its controller can't cast spells this turn.
Instant
Render Silent (pdgm) 96★
Render Silent
Counter target spell. Its controller can't cast spells this turn.
Instant
Render Silent (dgm) 96
Render Silent
Counter target spell. Its controller can't cast spells this turn.
Instant
Render Silent (dgm) 96
Renounce the Guilds
Each player sacrifices a multicolored permanent of their choice.
Instant
Renounce the Guilds (dgm) 5
Renounce the Guilds
Each player sacrifices a multicolored permanent of their choice.
Instant
Renounce the Guilds (dgm) 5
Restore the Peace
Return each creature that dealt damage this turn to its owner's hand.
Instant
Restore the Peace (dgm) 97
Restore the Peace
Return each creature that dealt damage this turn to its owner's hand.
Instant
Restore the Peace (dgm) 97
Riot Control
You gain 1 life for each creature your opponents control. Prevent all damage that would be dealt to you this turn.
Instant
Riot Control (dgm) 6
Riot Control
You gain 1 life for each creature your opponents control. Prevent all damage that would be dealt to you this turn.
Instant
Riot Control (dgm) 6
Showstopper
Until end of turn, creatures you control gain "When this creature dies, it deals 2 damage to target creature an opponent controls."
Instant
Showstopper (dgm) 102
Showstopper
Until end of turn, creatures you control gain "When this creature dies, it deals 2 damage to target creature an opponent controls."
Instant
Showstopper (dgm) 102
Turn
Until end of turn, target creature loses all abilities and becomes a red Weird with base power and toughness 0/1.
Fuse (You may cast one or both halves of this card from your hand.)
Instant
Turn // Burn (dgm) 134
Turn
Until end of turn, target creature loses all abilities and becomes a red Weird with base power and toughness 0/1.
Fuse (You may cast one or both halves of this card from your hand.)
Instant
Turn // Burn (dgm) 134
Warleader's Helix
Warleader's Helix deals 4 damage to any target and you gain 4 life.
Instant
Warleader's Helix (dgm) 116
Warleader's Helix
Warleader's Helix deals 4 damage to any target and you gain 4 life.
Instant
Warleader's Helix (dgm) 116
Warped Physique
Target creature gets +X/-X until end of turn, where X is the number of cards in your hand.
Instant
Warped Physique (dgm) 117
Warped Physique
Target creature gets +X/-X until end of turn, where X is the number of cards in your hand.
Instant
Warped Physique (dgm) 117
Weapon Surge
Target creature you control gets +1/+0 and gains first strike until end of turn.
Overload
(You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Instant
Weapon Surge (dgm) 40
Weapon Surge
Target creature you control gets +1/+0 and gains first strike until end of turn.
Overload
(You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Instant
Weapon Surge (dgm) 40
Wear
Destroy target artifact.
Fuse (You may cast one or both halves of this card from your hand.)
Instant
Wear // Tear (dgm) 135
Wear
Destroy target artifact.
Fuse (You may cast one or both halves of this card from your hand.)
Instant
Wear // Tear (dgm) 135

Instant

(CTRL to add secondary)

Land

Qty: 24 Price: $25.56
Azorius Guildgate
This land enters tapped.
: Add
or
.
Land - Gate
Azorius Guildgate (dgm) 146
Azorius Guildgate
This land enters tapped.
: Add
or
.
Land - Gate
Azorius Guildgate (dgm) 146
Boros Guildgate
This land enters tapped.
: Add
or
.
Land - Gate
Boros Guildgate (dgm) 147
Boros Guildgate
This land enters tapped.
: Add
or
.
Land - Gate
Boros Guildgate (dgm) 147
Dimir Guildgate
This land enters tapped.
: Add
or
.
Land - Gate
Dimir Guildgate (dgm) 148
Dimir Guildgate
This land enters tapped.
: Add
or
.
Land - Gate
Dimir Guildgate (dgm) 148
Golgari Guildgate
This land enters tapped.
: Add
or
.
Land - Gate
Golgari Guildgate (dgm) 149
Golgari Guildgate
This land enters tapped.
: Add
or
.
Land - Gate
Golgari Guildgate (dgm) 149
Gruul Guildgate
This land enters tapped.
: Add
or
.
Land - Gate
Gruul Guildgate (dgm) 150
Gruul Guildgate
This land enters tapped.
: Add
or
.
Land - Gate
Gruul Guildgate (dgm) 150
Izzet Guildgate
This land enters tapped.
: Add
or
.
Land - Gate
Izzet Guildgate (dgm) 151
Izzet Guildgate
This land enters tapped.
: Add
or
.
Land - Gate
Izzet Guildgate (dgm) 151
Maze's End
This land enters tapped.
: Add
.
,
, Return this land to its owner's hand: Search your library for a Gate card, put it onto the battlefield, then shuffle. If you control ten or more Gates with different names, you win the game.
Land
Maze's End (pdgm) 152★
Maze's End
This land enters tapped.
: Add
.
,
, Return this land to its owner's hand: Search your library for a Gate card, put it onto the battlefield, then shuffle. If you control ten or more Gates with different names, you win the game.
Land
Maze's End (dgm) 152
Maze's End
This land enters tapped.
: Add
.
,
, Return this land to its owner's hand: Search your library for a Gate card, put it onto the battlefield, then shuffle. If you control ten or more Gates with different names, you win the game.
Land
Maze's End (dgm) 152
Orzhov Guildgate
This land enters tapped.
: Add
or
.
Land - Gate
Orzhov Guildgate (dgm) 153
Orzhov Guildgate
This land enters tapped.
: Add
or
.
Land - Gate
Orzhov Guildgate (dgm) 153
Plains
(
: Add
.)
Basic Land - Plains
Plains (pdgm) 157★
Rakdos Guildgate
This land enters tapped.
: Add
or
.
Land - Gate
Rakdos Guildgate (dgm) 154
Rakdos Guildgate
This land enters tapped.
: Add
or
.
Land - Gate
Rakdos Guildgate (dgm) 154
Selesnya Guildgate
This land enters tapped.
: Add
or
.
Land - Gate
Selesnya Guildgate (dgm) 155
Selesnya Guildgate
This land enters tapped.
: Add
or
.
Land - Gate
Selesnya Guildgate (dgm) 155
Simic Guildgate
This land enters tapped.
: Add
or
.
Land - Gate
Simic Guildgate (dgm) 156
Simic Guildgate
This land enters tapped.
: Add
or
.
Land - Gate
Simic Guildgate (dgm) 156

Land

(CTRL to add secondary)

Planeswalker

Qty: 2 Price: $5.28
Ral Zarek
+1: Tap target permanent, then untap another target permanent.
−2: Ral Zarek deals 3 damage to any target.
−7: Flip five coins. Take an extra turn after this one for each coin that comes up heads.
Legendary Planeswalker - Ral
Ral Zarek (dgm) 94
Ral Zarek
+1: Tap target permanent, then untap another target permanent.
−2: Ral Zarek deals 3 damage to any target.
−7: Flip five coins. Take an extra turn after this one for each coin that comes up heads.
Legendary Planeswalker - Ral
Ral Zarek (dgm) 94

Planeswalker

(CTRL to add secondary)

Sorcery

Qty: 51 Price: $91.29
Alive
Create a 3/3 green Centaur creature token.
Fuse (You may cast one or both halves of this card from your hand.)
Sorcery
Alive // Well (dgm) 121
Alive
Create a 3/3 green Centaur creature token.
Fuse (You may cast one or both halves of this card from your hand.)
Sorcery
Alive // Well (dgm) 121
Armed
Target creature gets +1/+1 and gains double strike until end of turn.
Fuse (You may cast one or both halves of this card from your hand.)
Sorcery
Armed // Dangerous (dgm) 122
Armed
Target creature gets +1/+1 and gains double strike until end of turn.
Fuse (You may cast one or both halves of this card from your hand.)
Sorcery
Armed // Dangerous (dgm) 122
Awe for the Guilds
Monocolored creatures can't block this turn.
Sorcery
Awe for the Guilds (dgm) 31
Awe for the Guilds
Monocolored creatures can't block this turn.
Sorcery
Awe for the Guilds (dgm) 31
Beck
Whenever a creature enters this turn, you may draw a card.
Fuse (You may cast one or both halves of this card from your hand.)
Sorcery
Beck // Call (dgm) 123
Beck
Whenever a creature enters this turn, you may draw a card.
Fuse (You may cast one or both halves of this card from your hand.)
Sorcery
Beck // Call (dgm) 123
Blast of Genius
Choose any target. Draw three cards, then discard a card. Blast of Genius deals damage equal to the discarded card's mana value to that permanent or player.
Sorcery
Blast of Genius (dgm) 55
Blast of Genius
Choose any target. Draw three cards, then discard a card. Blast of Genius deals damage equal to the discarded card's mana value to that permanent or player.
Sorcery
Blast of Genius (dgm) 55
Breaking
Target player mills eight cards.
Fuse (You may cast one or both halves of this card from your hand.)
Sorcery
Breaking // Entering (pdgm) 124★
Breaking
Target player mills eight cards.
Fuse (You may cast one or both halves of this card from your hand.)
Sorcery
Breaking // Entering (dgm) 124
Breaking
Target player mills eight cards.
Fuse (You may cast one or both halves of this card from your hand.)
Sorcery
Breaking // Entering (dgm) 124
Catch
Gain control of target permanent until end of turn. Untap it. It gains haste until end of turn.
Fuse (You may cast one or both halves of this card from your hand.)
Sorcery
Catch // Release (dgm) 125
Catch
Gain control of target permanent until end of turn. Untap it. It gains haste until end of turn.
Fuse (You may cast one or both halves of this card from your hand.)
Sorcery
Catch // Release (dgm) 125
Clear a Path
Destroy target creature with defender.
Sorcery
Clear a Path (dgm) 32
Clear a Path
Destroy target creature with defender.
Sorcery
Clear a Path (dgm) 32
Debt to the Deathless
Each opponent loses two times X life. You gain life equal to the life lost this way.
Sorcery
Debt to the Deathless (dgm) 64
Debt to the Deathless
Each opponent loses two times X life. You gain life equal to the life lost this way.
Sorcery
Debt to the Deathless (dgm) 64
Down
Target player discards two cards.
Fuse (You may cast one or both halves of this card from your hand.)
Sorcery
Down // Dirty (dgm) 126
Down
Target player discards two cards.
Fuse (You may cast one or both halves of this card from your hand.)
Sorcery
Down // Dirty (dgm) 126
Drown in Filth
Choose target creature. Mill four cards, then that creature gets -1/-1 until end of turn for each land card in your graveyard.
Sorcery
Drown in Filth (dgm) 67
Drown in Filth
Choose target creature. Mill four cards, then that creature gets -1/-1 until end of turn for each land card in your graveyard.
Sorcery
Drown in Filth (dgm) 67
Flesh
Exile target creature card from a graveyard. Put X +1/+1 counters on target creature, where X is the power of the card you exiled.
Fuse (You may cast one or both halves of this card from your hand.)
Sorcery
Flesh // Blood (dgm) 128
Flesh
Exile target creature card from a graveyard. Put X +1/+1 counters on target creature, where X is the power of the card you exiled.
Fuse (You may cast one or both halves of this card from your hand.)
Sorcery
Flesh // Blood (dgm) 128
Gaze of Granite
Destroy each nonland permanent with mana value X or less.
Sorcery
Gaze of Granite (dgm) 72
Gaze of Granite
Destroy each nonland permanent with mana value X or less.
Sorcery
Gaze of Granite (dgm) 72
Give
Put three +1/+1 counters on target creature.
Fuse (You may cast one or both halves of this card from your hand.)
Sorcery
Give // Take (dgm) 129
Give
Put three +1/+1 counters on target creature.
Fuse (You may cast one or both halves of this card from your hand.)
Sorcery
Give // Take (dgm) 129
Hidden Strings
You may tap or untap target permanent, then you may tap or untap another target permanent.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
Sorcery
Hidden Strings (dgm) 12
Hidden Strings
You may tap or untap target permanent, then you may tap or untap another target permanent.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
Sorcery
Hidden Strings (dgm) 12
Lyev Decree
Detain up to two target creatures your opponents control. (Until your next turn, those creatures can't attack or block and their activated abilities can't be activated.)
Sorcery
Lyev Decree (dgm) 3
Lyev Decree
Detain up to two target creatures your opponents control. (Until your next turn, those creatures can't attack or block and their activated abilities can't be activated.)
Sorcery
Lyev Decree (dgm) 3
Morgue Burst
Return target creature card from your graveyard to your hand. Morgue Burst deals damage to any target equal to the power of the card returned this way.
Sorcery
Morgue Burst (dgm) 86
Morgue Burst
Return target creature card from your graveyard to your hand. Morgue Burst deals damage to any target equal to the power of the card returned this way.
Sorcery
Morgue Burst (dgm) 86
Obzedat's Aid
Return target permanent card from your graveyard to the battlefield.
Sorcery
Obzedat's Aid (dgm) 89
Obzedat's Aid
Return target permanent card from your graveyard to the battlefield.
Sorcery
Obzedat's Aid (dgm) 89
Phytoburst
Target creature gets +5/+5 until end of turn.
Sorcery
Phytoburst (dgm) 46
Phytoburst
Target creature gets +5/+5 until end of turn.
Sorcery
Phytoburst (dgm) 46
Pilfered Plans
Target player mills two cards. Draw two cards.
Sorcery
Pilfered Plans (dgm) 90
Pilfered Plans
Target player mills two cards. Draw two cards.
Sorcery
Pilfered Plans (dgm) 90
Reap Intellect
Target opponent reveals their hand. You choose up to X nonland cards from it and exile them. For each card exiled this way, search that player's graveyard, hand, and library for any number of cards with the same name as that card and exile them. Then that player shuffles.
Sorcery
Reap Intellect (dgm) 95
Reap Intellect
Target opponent reveals their hand. You choose up to X nonland cards from it and exile them. For each card exiled this way, search that player's graveyard, hand, and library for any number of cards with the same name as that card and exile them. Then that player shuffles.
Sorcery
Reap Intellect (dgm) 95
Toil
Target player draws two cards and loses 2 life.
Fuse (You may cast one or both halves of this card from your hand.)
Sorcery
Toil // Trouble (dgm) 133
Toil
Target player draws two cards and loses 2 life.
Fuse (You may cast one or both halves of this card from your hand.)
Sorcery
Toil // Trouble (dgm) 133
Trait Doctoring
Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another until end of turn.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
Sorcery
Trait Doctoring (dgm) 18
Trait Doctoring
Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another until end of turn.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
Sorcery
Trait Doctoring (dgm) 18
Uncovered Clues
Look at the top four cards of your library. You may reveal up to two instant and/or sorcery cards from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in any order.
Sorcery
Uncovered Clues (dgm) 19
Uncovered Clues
Look at the top four cards of your library. You may reveal up to two instant and/or sorcery cards from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in any order.
Sorcery
Uncovered Clues (dgm) 19
Wake the Reflections
Populate. (Create a token that's a copy of a creature token you control.)
Sorcery
Wake the Reflections (dgm) 10
Wake the Reflections
Populate. (Create a token that's a copy of a creature token you control.)
Sorcery
Wake the Reflections (dgm) 10

Sorcery

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Deck Info

Deck stats

98 pips - 92 cards
19 mana - 19 cards
102 pips - 93 cards
18 mana - 18 cards
100 pips - 91 cards
18 mana - 18 cards
96 pips - 92 cards
18 mana - 18 cards
99 pips - 91 cards
20 mana - 20 cards
0 pips - 0 cards
3 mana - 3 cards
Card NameQtyOdds
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