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Custom
Size: 100Est cost: $226.84
No deck tags
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0 viewsNaN secs ago
Custom
Size: 100Est cost: $226.84
No deck tags
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Commander

Qty: 1 Price: $13.99
Otharri, Suns' Glory
Flying, lifelink, haste
Whenever Otharri attacks, you get an experience counter. Then create a 2/2 red Rebel creature token that's tapped and attacking for each experience counter you have.
, Tap an untapped Rebel you control: Return this card from your graveyard to the battlefield tapped.
Legendary Creature - Phoenix
Otharri, Suns' Glory (onc) 3

Commander

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Artifact

Qty: 9 Price: $64.79
Caged Sun
As this artifact enters, choose a color.
Creatures you control of the chosen color get +1/+1.
Whenever a land's ability causes you to add one or more mana of the chosen color, add an additional one mana of that color.
Artifact
Caged Sun (nph) 132
Chariot of the Sun
,
: Until end of turn, target creature you control gains flying and has base toughness 1.
Artifact
Chariot of the Sun (mir) 297
Seer's Sundial
Landfall — Whenever a land you control enters, you may pay
. If you do, draw a card.
Artifact
Seer's Sundial (wwk) 130
Staff of the Sun Magus
Whenever you cast a white spell or a Plains you control enters, you gain 1 life.
Artifact
Staff of the Sun Magus (m15) 235
Sunset Pyramid
This artifact enters with three brick counters on it.
,
, Remove a brick counter from this artifact: Draw a card.
,
: Scry 1.
Artifact
Sunset Pyramid (cmr) 345
Sword of Hearth and Home
Equipped creature gets +2/+2 and has protection from green and from white.
Whenever equipped creature deals combat damage to a player, exile up to one target creature you own, then search your library for a basic land card. Put both cards onto the battlefield under your control, then shuffle.
Equip
Artifact - Equipment
Sword of Hearth and Home (mh2) 238
Sword of Light and Shadow
Equipped creature gets +2/+2 and has protection from white and from black.
Whenever equipped creature deals combat damage to a player, you gain 3 life and you may return up to one target creature card from your graveyard to your hand.
Equip
Artifact - Equipment
Sword of Light and Shadow (2xm) 298
The Celestus
If it's neither day nor night, it becomes day as The Celestus enters.
: Add one mana of any color.
,
: If it's night, it becomes day. Otherwise, it becomes night. Activate only as a sorcery.
Whenever day becomes night or night becomes day, you gain 1 life. You may draw a card. If you do, discard a card.
Legendary Artifact
The Celestus (mid) 252
The Immortal Sun
Players can't activate planeswalkers' loyalty abilities.
At the beginning of your draw step, draw an additional card.
Spells you cast cost
less to cast.
Creatures you control get +1/+1.
Legendary Artifact
The Immortal Sun (rix) 180

Artifact

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Creature

Qty: 21 Price: $61.19
Ao, the Dawn Sky
Flying, vigilance
When Ao dies, choose one —
• Look at the top seven cards of your library. Put any number of nonland permanent cards with total mana value 4 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
• Put two +1/+1 counters on each permanent you control that's a creature or Vehicle.
Legendary Creature - Dragon Spirit
Ao, the Dawn Sky (neo) 2
Auriok Sunchaser
Metalcraft — As long as you control three or more artifacts, this creature gets +2/+2 and has flying.
Creature - Human Soldier
Auriok Sunchaser (som) 4
Burning Sun's Avatar
When this creature enters, it deals 3 damage to target opponent or planeswalker and 3 damage to up to one target creature.
Creature - Avatar Dinosaur
Burning Sun's Avatar (xln) 135
Daxos, Blessed by the Sun
Daxos's toughness is equal to your devotion to white. (Each
in the mana costs of permanents you control counts toward your devotion to white.)
Whenever another creature you control enters or dies, you gain 1 life.
Legendary Creature Enchantment - Demigod
Daxos, Blessed by the Sun (thb) 9
Disciple of the Sun
Lifelink
When this creature enters, return target permanent card with mana value 3 or less from your graveyard to your hand.
Creature - Human Cleric
Disciple of the Sun (mh2) 11
Emissary of Sunrise
First strike
When this creature enters, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
Creature - Human Cleric
Emissary of Sunrise (xln) 10
Heliod, God of the Sun
Indestructible
As long as your devotion to white is less than five, Heliod isn't a creature. (Each
in the mana costs of permanents you control counts toward your devotion to white.)
Other creatures you control have vigilance.
: Create a 2/1 white Cleric enchantment creature token.
Legendary Creature Enchantment - God
Heliod, God of the Sun (ths) 17
Heliod, Sun-Crowned
Indestructible
As long as your devotion to white is less than five, Heliod isn't a creature.
Whenever you gain life, put a +1/+1 counter on target creature or enchantment you control.
: Another target creature gains lifelink until end of turn.
Legendary Creature Enchantment - God
Heliod, Sun-Crowned (thb) 18
Herald of the Sun
Flying
: Put a +1/+1 counter on another target creature with flying.
Creature - Angel
Herald of the Sun (m20) 23
Kinjalli's Sunwing
Flying
Creatures your opponents control enter tapped.
Creature - Dinosaur
Kinjalli's Sunwing (xln) 19
Knight of Dawn's Light
First strike
If you would gain life, you gain that much life plus 1 instead.
: This creature gets +1/+1 until end of turn.
Creature - Human Knight
Knight of Dawn's Light (dmu) 23
Lyra Dawnbringer
Flying
First strike (This creature deals combat damage before creatures without first strike.)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Other Angels you control get +1/+1 and have lifelink.
Legendary Creature - Angel
Lyra Dawnbringer (dmr) 13
Oreskos Sun Guide
Inspired — Whenever this creature becomes untapped, you gain 2 life.
Creature - Cat Monk
Oreskos Sun Guide (bng) 22
Peacekeeper
At the beginning of your upkeep, sacrifice this creature unless you pay
.
Creatures can't attack.
Creature - Human
Peacekeeper (wth) 22
Priest of the Wakening Sun
At the beginning of your upkeep, you may reveal a Dinosaur card from your hand. If you do, you gain 2 life.
, Sacrifice this creature: Search your library for a Dinosaur card, reveal it, put it into your hand, then shuffle.
Creature - Human Cleric
Priest of the Wakening Sun (xln) 27
Seraph of the Suns
Flying
Indestructible (Damage and effects that say "destroy" don't destroy this creature. If its toughness is 0 or less, it still dies.)
Creature - Angel
Seraph of the Suns (akh) 28
Sun Sentinel
Vigilance (Attacking doesn't cause this creature to tap.)
Creature - Human Soldier
Sun Sentinel (rix) 26
Sunrise Cavalier
Trample, haste
If it's neither day nor night, it becomes day as this creature enters.
Whenever day becomes night or night becomes day, put a +1/+1 counter on target creature you control.
Creature - Human Knight
Sunrise Cavalier (mid) 244
Sunrise Seeker
Vigilance
When this creature enters, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
Creature - Human Scout
Sunrise Seeker (xln) 40
Twilight Shepherd
Flying, vigilance
When this creature enters, return to your hand all cards in your graveyard that were put there from the battlefield this turn.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Creature - Angel
Twilight Shepherd (dvd) 11
Wakening Sun's Avatar
When this creature enters, if you cast it from your hand, destroy all non-Dinosaur creatures.
Creature - Avatar Dinosaur
Wakening Sun's Avatar (xln) 44

Creature

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Enchantment

Qty: 5 Price: $11.87
Blood Sun
When this enchantment enters, draw a card.
All lands lose all abilities except mana abilities.
Enchantment
Blood Sun (rix) 92
Light of Day
Black creatures can't attack or block.
Enchantment
Light of Day (plst) TMP-27
Omen of the Sun
Flash
When this enchantment enters, create two 1/1 white Human Soldier creature tokens and you gain 2 life.
, Sacrifice this enchantment: Scry 2.
Enchantment
Omen of the Sun (thb) 30
Overwhelming Splendor
Enchant player
Creatures enchanted player controls lose all abilities and have base power and toughness 1/1.
Enchanted player can't activate abilities that aren't mana abilities or loyalty abilities.
Enchantment - Aura Curse
Overwhelming Splendor (hou) 19
Sigil of the New Dawn
Whenever a creature is put into your graveyard from the battlefield, you may pay
. If you do, return that card to your hand.
Enchantment
Sigil of the New Dawn (uma) 35

Enchantment

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Instant

Qty: 8 Price: $7.38
Dazzling Beauty
Cast this spell only during the declare blockers step.
Target unblocked attacking creature becomes blocked. (This spell works on creatures that can't be blocked.)
Draw a card at the beginning of the next turn's upkeep.
Instant
Dazzling Beauty (mir) 8
Expose to Daylight
Destroy target artifact or enchantment. Scry 1.
Instant
Expose to Daylight (rna) 8
Glimpse the Sun God
Tap X target creatures. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Instant
Glimpse the Sun God (bng) 13
Second Sunrise
Each player returns to the battlefield all artifact, creature, enchantment, and land cards in their graveyard that were put there from the battlefield this turn.
Instant
Second Sunrise (mrd) 20
Solar Blast
Solar Blast deals 3 damage to any target.
Cycling
(
, Discard this card: Draw a card.)
When you cycle this card, you may have it deal 1 damage to any target.
Instant
Solar Blast (dmr) 140
Sun's Bounty
You gain 4 life.
Recover
(When a creature is put into your graveyard from the battlefield, you may pay
. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.)
Instant
Sun's Bounty (csp) 18
Tempest of Light
Destroy all enchantments.
Instant
Tempest of Light (m10) 36
White Sun's Zenith
Create X 2/2 white Cat creature tokens. Shuffle White Sun's Zenith into its owner's library.
Instant
White Sun's Zenith (mbs) 19

Instant

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Land

Qty: 40 Price: $43.60
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (plst) AKH-264
Needleverge Pathway
: Add
.
Land
Needleverge Pathway // Pillarverge Pathway (plst) ZNR-263Needleverge Pathway // Pillarverge Pathway (plst) ZNR-263
Plains
(
: Add
.)
Basic Land - Plains
Plains (dmr) 402
Sunbaked Canyon
, Pay 1 life: Add
or
.
,
, Sacrifice this land: Draw a card.
Land
Sunbaked Canyon (mh1) 247
Sundown Pass
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Sundown Pass (vow) 266

Land

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Planeswalker

Qty: 1 Price: $2.99
Elspeth, Sun's Champion
+1: Create three 1/1 white Soldier creature tokens.
−3: Destroy all creatures with power 4 or greater.
−7: You get an emblem with "Creatures you control get +2/+2 and have flying."
Legendary Planeswalker - Elspeth
Elspeth, Sun's Champion (ths) 9

Planeswalker

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Sorcery

Qty: 15 Price: $21.03
Approach of the Second Sun
If this spell was cast from your hand and you've cast another spell named Approach of the Second Sun this game, you win the game. Otherwise, put Approach of the Second Sun into its owner's library seventh from the top and you gain 7 life.
Sorcery
Approach of the Second Sun (plst) AKH-4
Blinding Light
Tap all nonwhite creatures.
Sorcery
Blinding Light (inv) 9
Dawn to Dusk
Choose one or both —
• Return target enchantment card from your graveyard to your hand.
• Destroy target enchantment.
Sorcery
Dawn to Dusk (bng) 6
Dusk
Destroy all creatures with power 3 or greater.
Sorcery
Dusk // Dawn (akh) 210
Light Up the Night
Light Up the Night deals X damage to any target. It deals X plus 1 damage instead if that target is a creature or planeswalker.
Flashback—
, Remove X loyalty counters from among planeswalkers you control. If you cast this spell this way, X can't be 0. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Light Up the Night (mid) 146
Red Sun's Twilight
Destroy up to X target artifacts. If X is 5 or more, for each artifact destroyed this way, create a token that's a copy of it. Those tokens gain haste. Exile them at the beginning of the next end step.
Sorcery
Red Sun's Twilight (one) 145
Red Sun's Zenith
Red Sun's Zenith deals X damage to any target. If a creature dealt damage this way would die this turn, exile it instead. Shuffle Red Sun's Zenith into its owner's library.
Sorcery
Red Sun's Zenith (mbs) 74
Sculpted Sunburst
Choose a creature you control, then each opponent chooses a creature they control with equal or lesser power. If you chose a creature this way, exile each creature not chosen by any player this way.
Sorcery
Sculpted Sunburst (clb) 42
Solar Blaze
Each creature deals damage to itself equal to its power.
Sorcery
Solar Blaze (war) 216
Solar Tide
Choose one —
• Destroy all creatures with power 2 or less.
• Destroy all creatures with power 3 or greater.
Entwine—Sacrifice two lands. (Choose both if you pay the entwine cost.)
Sorcery
Solar Tide (mrd) 24
Sunfall
Exile all creatures. Incubate X, where X is the number of creatures exiled this way. (Create an Incubator token with X +1/+1 counters on it and "
: Transform this token." It transforms into a 0/0 Phyrexian artifact creature.)
Sorcery
Sunfall (mom) 40
Sunscour
You may exile two white cards from your hand rather than pay this spell's mana cost.
Destroy all creatures.
Sorcery
Sunscour (csp) 19
Sunset Revelry
If an opponent has more life than you, you gain 4 life.
If an opponent controls more creatures than you, create two 1/1 white Human creature tokens.
If an opponent has more cards in hand than you, draw a card.
Sorcery
Sunset Revelry (mid) 38
Sweltering Suns
Sweltering Suns deals 3 damage to each creature.
Cycling
(
, Discard this card: Draw a card.)
Sorcery
Sweltering Suns (akh) 149
White Sun's Twilight
You gain X life. Create X 1/1 colorless Phyrexian Mite artifact creature tokens with toxic 1 and "This token can't block." If X is 5 or more, destroy all other creatures. (Players dealt combat damage by a creature with toxic 1 also get a poison counter.)
Sorcery
White Sun's Twilight (one) 38

Sorcery

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Deck Info

Deck stats

67 pips - 44 cards
30 mana - 30 cards
0 pips - 0 cards
2 mana - 2 cards
0 pips - 0 cards
2 mana - 2 cards
14 pips - 10 cards
17 mana - 17 cards
0 pips - 0 cards
2 mana - 2 cards
0 pips - 0 cards
0 mana - 0 cards
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