Drop to import an external card...

Automatic
Maybeboard
Sideboard
Chosen category
Choose category
New category
0 viewsNaN secs ago
Custom
Size: 100Est cost: $299.44
No deck tags
 avatar
0 viewsNaN secs ago
Custom
Size: 100Est cost: $299.44
No deck tags
You have full use of the deck editor! However, as long as you remain in sandbox mode, you will be unable to save your changes.

Choose your preferred layout. You can mix and match options using the View as & Group by drop-downs above.

Commander

Qty: 1 Price: $3.49
Isshin, Two Heavens as One
If a creature attacking causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Legendary Creature - Human Samurai
Isshin, Two Heavens as One (neo) 224

Commander

(CTRL to add secondary)

Artifact

Qty: 18 Price: $62.24
Ancestral Katana
Whenever a Samurai or Warrior you control attacks alone, you may pay
. When you do, attach this Equipment to it.
Equipped creature gets +2/+1.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Ancestral Katana (neo) 1
Argentum Armor
Equipped creature gets +6/+6.
Whenever equipped creature attacks, destroy target permanent.
Equip
Artifact - Equipment
Argentum Armor (som) 137
Booby Trap
As this artifact enters, choose an opponent and a card name other than a basic land card name.
The chosen player reveals each card they draw.
When the chosen player draws a card with the chosen name, sacrifice this artifact. If you do, this artifact deals 10 damage to that player.
Artifact
Booby Trap (9ed) 289
General's Kabuto
Equipped creature has shroud. (It can't be the target of spells or abilities.)
Prevent all combat damage that would be dealt to equipped creature.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
General's Kabuto (chk) 251
Hankyu
Equipped creature has "
: Put an aim counter on Hankyu" and "
, Remove all aim counters from Hankyu: This creature deals damage to any target equal to the number of aim counters removed this way."
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Hankyu (chk) 253
Konda's Banner
Konda's Banner can be attached only to a legendary creature.
Creatures that share a color with equipped creature get +1/+1.
Creatures that share a creature type with equipped creature get +1/+1.
Equip
Legendary Artifact - Equipment
Konda's Banner (chk) 259
Leather Armor
Equipped creature gets +0/+1 and has ward
. (Whenever equipped creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays
.)
Equip
. Activate only once each turn.
Artifact - Equipment
Leather Armor (afr) 248
Magebane Armor
Equipped creature gets +2/+4 and loses flying.
Prevent all noncombat damage that would be dealt to equipped creature.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Magebane Armor (m10) 214
Mardu Banner
: Add
,
, or
.
,
, Sacrifice this artifact: Draw a card.
Artifact
Mardu Banner (ktk) 224
No-Dachi
Equipped creature gets +2/+0 and has first strike.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
No-Dachi (chk) 264
Oathkeeper, Takeno's Daisho
Equipped creature gets +3/+1.
Whenever equipped creature dies, return that card to the battlefield under your control if it's a Samurai card.
When Oathkeeper is put into a graveyard from the battlefield, exile equipped creature.
Equip
Legendary Artifact - Equipment
Oathkeeper, Takeno's Daisho (chk) 265
Pit Trap
,
, Sacrifice this artifact: Destroy target attacking creature without flying. It can't be regenerated.
Artifact
Pit Trap (7ed) 313
Ronin Warclub
Equipped creature gets +2/+1.
Whenever a creature you control enters, attach this Equipment to that creature.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Ronin Warclub (bok) 158
Slagwurm Armor
Equipped creature gets +0/+6.
Equip
(
: Attach to target creature you control. Equip only as a sorcery. This card enters unattached and stays on the battlefield if the creature leaves.)
Artifact - Equipment
Slagwurm Armor (mrd) 243
Spiked Pit Trap
Flash
,
, Sacrifice this artifact: Choose target creature, then roll a d20.
1—9 | This artifact deals 5 damage to that creature.
10—20 | This artifact deals 5 damage to that creature. Create a Treasure token.
Artifact
Spiked Pit Trap (afr) 251
Tatsumasa, the Dragon's Fang
Equipped creature gets +5/+5.
, Exile Tatsumasa: Create a 5/5 blue Dragon Spirit creature token with flying. Return Tatsumasa to the battlefield under its owner's control when that token dies.
Equip
Legendary Artifact - Equipment
Tatsumasa, the Dragon's Fang (chk) 270
Tenza, Godo's Maul
Equipped creature gets +1/+1. As long as it's legendary, it gets an additional +2/+2. As long as it's red, it has trample.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Legendary Artifact - Equipment
Tenza, Godo's Maul (chk) 271
Vanquisher's Banner
As this artifact enters, choose a creature type.
Creatures you control of the chosen type get +1/+1.
Whenever you cast a creature spell of the chosen type, draw a card.
Artifact
Vanquisher's Banner (xln) 251

Artifact

(CTRL to add secondary)

Creature

Qty: 28 Price: $26.34
Ambitious Farmhand
When this creature enters, you may search your library for a basic Plains card, reveal it, put it into your hand, then shuffle.
Coven —
: Transform this creature. Activate only if you control three or more creatures with different powers.
Creature - Human Peasant
Ambitious Farmhand // Seasoned Cathar (mid) 2Ambitious Farmhand // Seasoned Cathar (mid) 2
Bushi Tenderfoot
When a creature dealt damage by this creature this turn dies, flip this creature.
Creature - Human Soldier
Bushi Tenderfoot // Kenzo the Hardhearted (chk) 2
Charging Bandits
Whenever this creature attacks, it gets +2/+0 until end of turn.
Creature - Human Rogue
Charging Bandits (por) 84
Crude Rampart
Defender (This creature can't attack.)
Morph
(You may cast this card face down as a 2/2 creature for
. Turn it face up any time for its morph cost.)
Creature - Wall
Crude Rampart (ons) 17
Cunning Bandit
Whenever you cast a Spirit or Arcane spell, you may put a ki counter on this creature.
At the beginning of the end step, if there are two or more ki counters on this creature, you may flip it.
Creature - Human Warrior
Cunning Bandit // Azamuki, Treachery Incarnate (bok) 99
Erg Raiders
At the beginning of your end step, if this creature didn't attack this turn, it deals 2 damage to you unless it came under your control this turn.
Creature - Human Warrior
Erg Raiders (a25) 90
Fortified Rampart
Defender
Creature - Wall
Fortified Rampart (bfz) 27
Fumiko the Lowblood
Fumiko has bushido X, where X is the number of attacking creatures. (Whenever this creature blocks or becomes blocked, it gets +X/+X until end of turn.)
Creatures your opponents control attack each combat if able.
Legendary Creature - Human Samurai
Fumiko the Lowblood (bok) 104
Gathan Raiders
Hellbent — This creature gets +2/+2 as long as you have no cards in hand.
Morph—Discard a card. (You may cast this card face down as a 2/2 creature for
. Turn it face up any time for its morph cost.)
Creature - Human Warrior
Gathan Raiders (tsr) 165
Godo, Bandit Warlord
When Godo enters, you may search your library for an Equipment card, put it onto the battlefield, then shuffle.
Whenever Godo attacks for the first time each turn, untap it and all Samurai you control. After this phase, there is an additional combat phase.
Legendary Creature - Human Barbarian
Godo, Bandit Warlord (2xm) 128
Hell-Bent Raider
First strike, haste
Discard a card at random: This creature gains protection from white until end of turn.
Creature - Human Barbarian
Hell-Bent Raider (tor) 101
Hobgoblin Bandit Lord
Other Goblins you control get +1/+1.
,
: This creature deals damage equal to the number of Goblins that entered the battlefield under your control this turn to any target.
Creature - Goblin Rogue
Hobgoblin Bandit Lord (afr) 147
Iizuka the Ruthless
Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.)
, Sacrifice a Samurai: Samurai creatures you control gain double strike until end of turn.
Legendary Creature - Human Samurai
Iizuka the Ruthless (sok) 104
Immersturm Raider
When this creature enters, you may discard a card. If you do, draw a card.
Creature - Demon Berserker
Immersturm Raider (khm) 141
Jeskai Barricade
Flash (You may cast this spell any time you could cast an instant.)
Defender
When this creature enters, you may return another target creature you control to its owner's hand.
Creature - Wall
Jeskai Barricade (frf) 15
Keldon Raider
When this creature enters, you may discard a card. If you do, draw a card.
Creature - Human Warrior
Keldon Raider (m20) 146
Kentaro, the Smiling Cat
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
You may pay
rather than pay the mana cost for Samurai spells you cast, where X is that spell's mana value.
Legendary Creature - Human Samurai
Kentaro, the Smiling Cat (bok) 13
Lavastep Raider
: This creature gets +2/+0 until end of turn.
Creature - Goblin Warrior
Lavastep Raider (bfz) 147
Mountain Bandit
Haste
Creature - Human Soldier Rogue
Mountain Bandit (ptk) 117
Nagao, Bound by Honor
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
Whenever Nagao attacks, Samurai creatures you control get +1/+1 until end of turn.
Legendary Creature - Human Samurai
Nagao, Bound by Honor (chk) 36
Raiyuu, Storm's Edge
First strike
Whenever a Samurai or Warrior you control attacks alone, untap it. If it's the first combat phase of the turn, there is an additional combat phase after this phase.
Legendary Creature - Human Samurai
Raiyuu, Storm's Edge (neo) 232
Redcap Raiders
Whenever this creature attacks, you may tap an untapped non-Human creature you control. If you do, this creature gets +1/+1 and gains trample until end of turn.
Creature - Goblin Warrior
Redcap Raiders (eld) 136
Shu Farmer
: You gain 1 life. Activate only during your turn, before attackers are declared.
Creature - Human
Shu Farmer (ptk) 23
Shu Soldier-Farmers
When this creature enters, you gain 4 life.
Creature - Human Soldier
Shu Soldier-Farmers (me3) 26
Stoic Farmer
When this creature enters, search your library for a basic Plains card and reveal it. If an opponent controls more lands than you, put it onto the battlefield tapped. Otherwise, put it into your hand. Then shuffle.
Foretell
(During your turn, you may pay
and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Creature - Dwarf Peasant
Stoic Farmer (khc) 5
Village Bell-Ringer
Flash (You may cast this spell any time you could cast an instant.)
When this creature enters, untap all creatures you control.
Creature - Human Scout
Village Bell-Ringer (isd) 41
Wei Night Raiders
Horsemanship (This creature can't be blocked except by creatures with horsemanship.)
Whenever this creature deals damage to an opponent, that player discards a card.
Creature - Human Soldier
Wei Night Raiders (me3) 81
Zhentarim Bandit
Whenever this creature attacks, you may pay 1 life. If you do, create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Creature - Rogue Halfling
Zhentarim Bandit (clb) 158

Creature

(CTRL to add secondary)

Enchantment

Qty: 8 Price: $3.22
Battle Mastery
Enchant creature
Enchanted creature has double strike. (It deals both first-strike and regular combat damage.)
Enchantment - Aura
Battle Mastery (bbd) 89
Battle Plan
At the beginning of combat on your turn, target creature you control gets +2/+0 until end of turn.
Basic landcycling
(
, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
Enchantment
Battle Plan (mh2) 114
Battle Strain
Whenever a creature blocks, this enchantment deals 1 damage to that creature's controller.
Enchantment
Battle Strain (ody) 177
Farmstead
Enchant land
Enchanted land has "At the beginning of your upkeep, you may pay
. If you do, you gain 1 life."
Enchantment - Aura
Farmstead (3ed) 19
Fortifying Provisions
Creatures you control get +0/+1.
When this enchantment enters, create a Food token. (It's an artifact with "
,
, Sacrifice this token: You gain 3 life.")
Enchantment
Fortifying Provisions (eld) 13
Heat of Battle
Whenever a creature blocks, this enchantment deals 1 damage to that creature's controller.
Enchantment
Heat of Battle (sth) 88
Raid Bombardment
Whenever a creature you control with power 2 or less attacks, this enchantment deals 1 damage to the player or planeswalker that creature is attacking.
Enchantment
Raid Bombardment (uma) 142
Raiders' Spoils
Creatures you control get +1/+0.
Whenever a Warrior you control deals combat damage to a player, you may pay 1 life. If you do, draw a card.
Enchantment
Raiders' Spoils (ktk) 83

Enchantment

(CTRL to add secondary)

Instant

Qty: 4 Price: $1.54
Banners Raised
Creatures you control get +1/+0 until end of turn.
Instant
Banners Raised (avr) 127
Fortify
Choose one —
• Creatures you control get +2/+0 until end of turn.
• Creatures you control get +0/+2 until end of turn.
Instant
Fortify (tsr) 18
Massive Raid
Massive Raid deals damage to any target equal to the number of creatures you control.
Instant
Massive Raid (gtc) 100
Rally to Battle
Creatures you control get +1/+3 until end of turn. Untap them.
Instant
Rally to Battle (rna) 18

Instant

(CTRL to add secondary)

Land

Qty: 38 Price: $199.92
Hall of the Bandit Lord
Hall of the Bandit Lord enters tapped.
, Pay 3 life: Add
. If that mana is spent on a creature spell, it gains haste.
Legendary Land
Hall of the Bandit Lord (chk) 277
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (neo) 300
Plains
(
: Add
.)
Basic Land - Plains
Plains (neo) 293
Remote Farm
This land enters tapped with two depletion counters on it.
, Remove a depletion counter from this land: Add
. If there are no depletion counters on this land, sacrifice it.
Land
Remote Farm (mmq) 323
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (neo) 298

Land

(CTRL to add secondary)

Sorcery

Qty: 3 Price: $2.69
Gird for Battle
Put a +1/+1 counter on each of up to two target creatures.
Sorcery
Gird for Battle (grn) 12
Return to Battle
Return target creature card from your graveyard to your hand.
Sorcery
Return to Battle (ptk) 81
Secret Rendezvous
You and target opponent each draw three cards.
Sorcery
Secret Rendezvous (stx) 26

Sorcery

(CTRL to add secondary)

Deck Info

Deck stats

24 pips - 21 cards
15 mana - 14 cards
0 pips - 0 cards
1 mana - 1 card
8 pips - 7 cards
11 mana - 11 cards
28 pips - 20 cards
18 mana - 18 cards
0 pips - 0 cards
1 mana - 1 card
0 pips - 0 cards
1 mana - 1 card
Card NameQtyOdds
Click charts to focus on cards
Deck extras (0)
AutoNew CategoryMaybeboardSideboardPinned Cards