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Custom
Size: 100Est cost: $0.00
No deck tags
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0 viewsNaN secs ago
Custom
Size: 100Est cost: $0.00
No deck tags
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Creature

Qty: 70 Price: $0.00
Hydra Head
Hero's Reward — When Hydra Head leaves the battlefield, each player gains 2 life.
Creature - Head
Hydra Head (tfth) 1
Ravenous Brute Head
Hero's Reward — When Ravenous Brute Head leaves the battlefield, each player gains 2 life and draws a card.
Creature Elite - Head
Ravenous Brute Head (tfth) 2
Savage Vigor Head
At the beginning of the Hydra's end step, reveal the top card of the Hydra's library and the Hydra casts that card.
Hero's Reward — When Savage Vigor Head leaves the battlefield, each player gains 4 life and draws a card.
Creature Elite - Head
Savage Vigor Head (tfth) 3
Shrieking Titan Head
At the beginning of the Hydra's end step, each player discards a card.
Hero's Reward — When Shrieking Titan Head leaves the battlefield, each player gains 4 life and draws a card.
Creature Elite - Head
Shrieking Titan Head (tfth) 4
Snapping Fang Head
At the beginning of the Hydra's end step, Snapping Fang Head deals 1 damage to each player.
Hero's Reward — When Snapping Fang Head leaves the battlefield, each player gains 4 life and draws a card.
Creature Elite - Head
Snapping Fang Head (tfth) 5

Creature

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Sorcery

Qty: 30 Price: $0.00
Disorienting Glower
Players can't cast spells until the Hydra's next turn.
Sorcery
Disorienting Glower (tfth) 6
Distract the Hydra
Each player may sacrifice a creature. Each player who sacrificed a creature this way chooses a Head and taps it. Each player who didn't sacrifice a creature loses 3 life.
Sorcery
Distract the Hydra (tfth) 7
Grown from the Stump
Place exactly two cards named Hydra Head onto the battlefield from the Hydra's graveyard. If you can't, reveal cards from the top of the Hydra's library until you reveal a Head card. Put that card onto the battlefield and the rest into the Hydra's graveyard.
Sorcery
Grown from the Stump (tfth) 8
Hydra's Impenetrable Hide
Each Head gains indestructible until the end of the Hydra's next turn.
Sorcery
Hydra's Impenetrable Hide (tfth) 9
Neck Tangle
If there are five or more Heads on the battlefield, tap two of them and they don't untap during the Hydra's next untap step. Otherwise, reveal the top card of the Hydra's library and the Hydra casts that card.
Sorcery
Neck Tangle (tfth) 10
Noxious Hydra Breath
Choose one — Noxious Hydra Breath deals 5 damage to each player; or destroy each tapped non-Head creature.
Sorcery
Noxious Hydra Breath (tfth) 11
Strike the Weak Spot
Destroy target Head. If that Head was elite, the Hydra takes an extra turn after this one.
Sorcery
Strike the Weak Spot (tfth) 12
Swallow the Hero Whole
Each player exiles a creature they control. Until the Hydra's next turn, when a Head leaves the battlefield, return the exiled cards to the battlefield under their owners' control.
Sorcery
Swallow the Hero Whole (tfth) 13
Torn Between Heads
Tap up to two Heads. They don't untap during the Hydra's next untap step. Torn Between Heads deals 5 damage to each player.
Sorcery
Torn Between Heads (tfth) 14
Unified Lunge
Unified Lunge deals X damage to each player, where X is the number of Heads on the battlefield.
Sorcery
Unified Lunge (tfth) 15

Sorcery

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