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Custom
Size: 100Est cost: $275.54
No deck tags
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0 viewsNaN secs ago
Custom
Size: 100Est cost: $275.54
No deck tags
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Commander

Qty: 1 Price: $2.49
Jared Carthalion
+1: Create a 3/3 Kavu creature token with trample that's all colors.
−3: Choose up to two target creatures. For each of them, put a number of +1/+1 counters on it equal to the number of colors it is.
−6: Return target multicolored card from your graveyard to your hand. If that card was all colors, draw a card and create two Treasure tokens.
Jared Carthalion can be your commander.
Legendary Planeswalker - Jared
Jared Carthalion (dmc) 2

Commander

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Artifact

Qty: 6 Price: $53.30
Chariot of Victory
Equipped creature has first strike, trample, and haste.
Equip
Artifact - Equipment
Chariot of Victory (jou) 159
Fellwar Stone
: Add one mana of any color that a land an opponent controls could produce.
Artifact
Fellwar Stone (sld) 1040
Strixhaven Stadium
: Add
. Put a point counter on this artifact.
Whenever a creature deals combat damage to you, remove a point counter from this artifact.
Whenever a creature you control deals combat damage to an opponent, put a point counter on this artifact. Then if it has ten or more point counters on it, remove them all and that player loses the game.
Artifact
Strixhaven Stadium (stx) 259
Team Pennant
Equipped creature gets +1/+1 and has vigilance and trample.
Equip creature token

Equip
Artifact - Equipment
Team Pennant (stx) 260
Tempting Contract
At the beginning of your upkeep, each opponent may create a Treasure token. For each opponent who does, you create a Treasure token.
Artifact
Tempting Contract (c21) 78
Victory Chimes
Untap this artifact during each other player's untap step.
: A player of your choice adds
.
Artifact
Victory Chimes (c21) 274

Artifact

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Creature

Qty: 18 Price: $24.08
Arena Athlete
Heroic — Whenever you cast a spell that targets this creature, target creature an opponent controls can't block this turn.
Creature - Human
Arena Athlete (uma) 123
Azra Oddsmaker
At the beginning of combat on your turn, you may discard a card. If you do, choose a creature. Whenever that creature deals combat damage to a player this turn, you draw two cards.
Creature - Warrior Azra
Azra Oddsmaker (plst) BBD-75
Blaring Captain
Partner with Blaring Recruiter (When this creature enters, target player may put Blaring Recruiter into their hand from their library, then shuffle.)
Whenever this creature attacks, attacking Warriors get +1/+1 until end of turn.
Creature - Warrior Azra
Blaring Captain (bbd) 14
Blaring Recruiter
Partner with Blaring Captain (When this creature enters, target player may put Blaring Captain into their hand from their library, then shuffle.)
: Create a 1/1 white Warrior creature token.
Creature - Warrior Elf
Blaring Recruiter (bbd) 13
Bull-Rush Bruiser
Whenever this creature attacks, if your team controls another Warrior, this creature gains first strike until end of turn.
Creature - Warrior Minotaur
Bull-Rush Bruiser (bbd) 57
Cheering Fanatic
Whenever this creature attacks, choose a card name. Spells with the chosen name cost
less to cast this turn.
Creature - Goblin
Cheering Fanatic (bbd) 58
Decorated Champion
Whenever another Warrior your team controls enters, put a +1/+1 counter on this creature.
Creature - Warrior Elf
Decorated Champion (bbd) 69
Enthralling Victor
When this creature enters, gain control of target creature an opponent controls with power 2 or less until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and
this turn.)
Creature - Human Warrior
Enthralling Victor (plst) BBD-176
Fan Favorite
Assist (Another player can pay up to
of this spell's cost.)
: This creature gets +1/+1 until end of turn. Any player may activate this ability.
Creature - Human Rogue
Fan Favorite (bbd) 46
Hero of the Games
Whenever you cast a spell that targets this creature, creatures you control get +1/+0 until end of turn.
Creature - Human Soldier
Hero of the Games (2x2) 112
Impetuous Protege
Partner with Proud Mentor (When this creature enters, target player may put Proud Mentor into their hand from their library, then shuffle.)
Whenever this creature attacks, it gets +X/+0 until end of turn, where X is the greatest power among tapped creatures your opponents control.
Creature - Human Warrior
Impetuous Protege (bbd) 19
Iroas, God of Victory
Indestructible
As long as your devotion to red and white is less than seven, Iroas isn't a creature.
Creatures you control have menace.
Prevent all damage that would be dealt to attacking creatures you control.
Legendary Creature Enchantment - God
Iroas, God of Victory (c16) 205
Jubilant Mascot
At the beginning of combat on your turn, you may pay
. If you do, support 2. (Put a +1/+1 counter on each of up to two other target creatures.)
Creature - Homunculus
Jubilant Mascot (plst) BBD-28
Preening Champion
Flying
When this creature enters, create a 1/1 blue and red Elemental creature token.
Creature - Knight Bird
Preening Champion (mom) 73
Proud Mentor
Partner with Impetuous Protege (When this creature enters, target player may put Impetuous Protege into their hand from their library, then shuffle.)
,
: Tap target creature.
Creature - Human Warrior
Proud Mentor (bbd) 20
Reckless Racer
First strike
Whenever this creature becomes tapped, you may discard a card. If you do, draw a card.
Creature - Human Pilot
Reckless Racer (aer) 95
Soaring Show-Off
Flying
When this creature enters, each player draws a card.
Creature - Warrior Bird
Soaring Show-Off (bbd) 40
Stadium Vendors
When this creature enters, choose a player. That player adds two mana of any one color they choose.
Creature - Goblin
Stadium Vendors (bbd) 63

Creature

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Enchantment

Qty: 6 Price: $39.00
Defense of the Heart
At the beginning of your upkeep, if an opponent controls three or more creatures, sacrifice this enchantment, search your library for up to two creature cards, put those cards onto the battlefield, then shuffle.
Enchantment
Defense of the Heart (sld) 1039
Dramatic Finale
Creature tokens you control get +1/+1.
Whenever one or more nontoken creatures you control die, create a 2/1 white and black Inkling creature token with flying. This ability triggers only once each turn.
Enchantment
Dramatic Finale (stx) 180
Phyrexian Arena
At the beginning of your upkeep, you draw a card and you lose 1 life.
Enchantment
Phyrexian Arena (one) 104
Skygames
Enchant land
Enchanted land has "
: Target creature gains flying until end of turn. Activate only as a sorcery."
Enchantment - Aura
Skygames (gtc) 51
Stolen Strategy
At the beginning of your upkeep, exile the top card of each opponent's library. Until end of turn, you may cast spells from among those exiled cards, and you may spend mana as though it were mana of any color to cast those spells.
Enchantment
Stolen Strategy (clb) 807
The First Iroan Games
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I — Create a 1/1 white Human Soldier creature token.
II — Put three +1/+1 counters on target creature you control.
III — If you control a creature with power 4 or greater, draw two cards.
IV — Create a Gold token. (It's an artifact with "Sacrifice this token: Add one mana of any color.")
Enchantment - Saga
The First Iroan Games (thb) 170

Enchantment

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Instant

Qty: 14 Price: $31.42
Big Play
Target creature gets +2/+2 and gains reach until end of turn. Put a +1/+1 counter on it. (A creature with reach can block creatures with flying.)
Instant
Big Play (stx) 122
Big Score
As an additional cost to cast this spell, discard a card.
Draw two cards and create two Treasure tokens. (They're artifacts with "
, Sacrifice this token: Add one mana of any color.")
Instant
Big Score (j22) 498
Bold Defense
Kicker
(You may pay an additional
as you cast this spell.)
Creatures you control get +1/+1 until end of turn. If this spell was kicked, instead creatures you control get +2/+2 and gain first strike until end of turn.
Instant
Bold Defense (zen) 3
Champion's Victory
Cast this spell only during the declare attackers step and only if you've been attacked this step.
Return target attacking creature to its owner's hand.
Instant
Champion's Victory (ptk) 39
Even the Score
This spell costs
less to cast if an opponent has drawn four or more cards this turn.
Draw X cards.
Instant
Even the Score (snc) 42
Fling
As an additional cost to cast this spell, sacrifice a creature.
Fling deals damage equal to the sacrificed creature's power to any target.
Instant
Fling (sld) 1038
Fumble
Return target creature to its owner's hand. Gain control of all Auras and Equipment that were attached to it, then attach them to another creature.
Instant
Fumble (bbd) 34
Lead by Example
Support 2. (Put a +1/+1 counter on each of up to two target creatures.)
Instant
Lead by Example (plst) BBD-205
Make a Stand
Creatures you control get +1/+0 and gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
Instant
Make a Stand (j22) 211
Make Your Mark
Target creature gets +1/+0 until end of turn. When that creature dies this turn, create a 3/2 red and white Spirit creature token.
Instant
Make Your Mark (stx) 204
Out of Bounds
Assist (Another player can pay up to
of this spell's cost.)
Counter target spell.
Instant
Out of Bounds (bbd) 38
Stunning Reversal
The next time you would lose the game this turn, instead draw seven cards and your life total becomes 1.
Exile Stunning Reversal.
Instant
Stunning Reversal (bbd) 51
Tandem Tactics
Up to two target creatures each get +1/+2 until end of turn. You gain 2 life.
Instant
Tandem Tactics (jmp) 135
Thrilling Encore
Put onto the battlefield under your control all creature cards in all graveyards that were put there from the battlefield this turn.
Instant
Thrilling Encore (bbd) 53

Instant

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Land

Qty: 39 Price: $67.47
Forest
(
: Add
.)
Basic Land - Forest
Forest (eld) 268
Island
(
: Add
.)
Basic Land - Island
Island (eld) 255
Luxury Suite
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Luxury Suite (clb) 355
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (eld) 265
Nomad Stadium
: Add
. This land deals 1 damage to you.
Threshold —
,
, Sacrifice this land: You gain 4 life. Activate only if there are seven or more cards in your graveyard.
Land
Nomad Stadium (ody) 322
Plains
(
: Add
.)
Basic Land - Plains
Plains (eld) 250
Racers' Ring
This land enters tapped.
: Add
or
.
,
, Sacrifice this land: Draw a card.
Land
Racers' Ring (snc) 253
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (eld) 259
Undergrowth Stadium
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Undergrowth Stadium (cmr) 359

Land

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Sorcery

Qty: 16 Price: $57.78
Approach of the Second Sun
If this spell was cast from your hand and you've cast another spell named Approach of the Second Sun this game, you win the game. Otherwise, put Approach of the Second Sun into its owner's library seventh from the top and you gain 7 life.
Sorcery
Approach of the Second Sun (sld) 1035
Bone Splinters
As an additional cost to cast this spell, sacrifice a creature.
Destroy target creature.
Sorcery
Bone Splinters (sld) 1037
Bonus Round
Until end of turn, whenever a player casts an instant or sorcery spell, that player copies it and may choose new targets for the copy.
Sorcery
Bonus Round (bbd) 56
Defeat
Destroy target creature with power 2 or less.
Sorcery
Defeat (plst) DTK-97
Gamble
Search your library for a card, put that card into your hand, discard a card at random, then shuffle.
Sorcery
Gamble (dmr) 121
Game Plan
Assist (Another player can pay up to
of this spell's cost.)
Each player shuffles their hand and graveyard into their library, then draws seven cards. Exile Game Plan.
Sorcery
Game Plan (plst) BBD-35
Huddle Up
Assist (Another player can pay up to
of this spell's cost.)
Two target players each draw a card.
Sorcery
Huddle Up (bbd) 36
Inspiring Refrain
Draw two cards. Exile Inspiring Refrain with three time counters on it.
Suspend 3—
(Rather than cast this card from your hand, you may pay
and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Sorcery
Inspiring Refrain (c21) 27
Last One Standing
Choose a creature at random, then destroy the rest.
Sorcery
Last One Standing (bbd) 76
Mascot Exhibition
Create a 2/1 white and black Inkling creature token with flying, a 3/2 red and white Spirit creature token, and a 4/4 blue and red Elemental creature token.
Sorcery - Lesson
Mascot Exhibition (stx) 5
Mascot Interception
This spell costs
less to cast if it targets a creature token.
Gain control of target creature until end of turn. Untap that creature. It gets +2/+0 and gains haste until end of turn.
Sorcery
Mascot Interception (stx) 110
Play of the Game
Assist (Another player can pay up to
of this spell's cost.)
Exile all nonland permanents.
Sorcery
Play of the Game (bbd) 29
Rousing Refrain
Add
for each card in target opponent's hand. Until end of turn, you don't lose this mana as steps and phases end. Exile Rousing Refrain with three time counters on it.
Suspend 3—
(Rather than cast this card from your hand, you may pay
and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Sorcery
Rousing Refrain (c21) 56
Spoils of Victory
Search your library for a Plains, Island, Swamp, Mountain, or Forest card and put that card onto the battlefield. Then shuffle.
Sorcery
Spoils of Victory (c13) 172
Surge to Victory
Exile target instant or sorcery card from your graveyard. Creatures you control get +X/+0 until end of turn, where X is that card's mana value. Whenever a creature you control deals combat damage to a player this turn, copy the exiled card. You may cast the copy without paying its mana cost.
Sorcery
Surge to Victory (c21) 58
The Crowd Goes Wild
Assist (Another player can pay up to
of this spell's cost. You choose the value of X.)
Support X. (Put a +1/+1 counter on each of up to X target creatures.)
Each creature with a +1/+1 counter on it gains trample until end of turn.
Sorcery
The Crowd Goes Wild (plst) BBD-68

Sorcery

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Deck Info

Deck stats

16 pips - 12 cards
11 mana - 11 cards
14 pips - 11 cards
8 mana - 8 cards
15 pips - 11 cards
12 mana - 12 cards
24 pips - 21 cards
17 mana - 17 cards
8 pips - 8 cards
10 mana - 10 cards
0 pips - 0 cards
1 mana - 1 card
Card NameQtyOdds
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