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Custom
Size: 100Est cost: $627.30
No deck tags
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0 viewsNaN secs ago
Custom
Size: 100Est cost: $627.30
No deck tags
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Commander

Qty: 1 Price: $1.49
Magar of the Magic Strings
: Note the name of target instant or sorcery card in your graveyard and put it onto the battlefield face down. It's a 3/3 creature with "Whenever this creature deals combat damage to a player, you may create a copy of the card with the noted name. You may cast the copy without paying its mana cost" and "If this creature would leave the battlefield, exile it instead of putting it anywhere else."
Legendary Creature - Minotaur Performer
Magar of the Magic Strings (unf) 171

Commander

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Artifact

Qty: 7 Price: $25.39
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (onc) 125
Didgeridoo
: You may put a Minotaur permanent card from your hand onto the battlefield.
Artifact
Didgeridoo (hml) 105
Key to the City
, Discard a card: Up to one target creature can't be blocked this turn.
Whenever this artifact becomes untapped, you may pay
. If you do, draw a card.
Artifact
Key to the City (c21) 248
Mind Stone
: Add
.
,
, Sacrifice this artifact: Draw a card.
Artifact
Mind Stone (onc) 137
Rakdos Signet
,
: Add
.
Artifact
Rakdos Signet (scd) 272
Sol Ring
: Add
.
Artifact
Sol Ring (ltc) 284
Thieves' Tools
When this Equipment enters, create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Equipped creature can't be blocked as long as its power is 3 or less.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Thieves' Tools (clb) 152

Artifact

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Creature

Qty: 14 Price: $25.60
Anger
Haste
As long as this card is in your graveyard and you control a Mountain, creatures you control have haste.
Creature - Incarnation
Anger (afc) 113
Azra Oddsmaker
At the beginning of combat on your turn, you may discard a card. If you do, choose a creature. Whenever that creature deals combat damage to a player this turn, you draw two cards.
Creature - Warrior Azra
Azra Oddsmaker (plst) BBD-75
Dragon's Rage Channeler
Whenever you cast a noncreature spell, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
Delirium — As long as there are four or more card types among cards in your graveyard, this creature gets +2/+2, has flying, and attacks each combat if able.
Creature - Human Shaman
Dragon's Rage Channeler (mh2) 121
Felhide Petrifier
Deathtouch
Other Minotaur creatures you control have deathtouch.
Creature - Warrior Minotaur
Felhide Petrifier (jou) 70
Kragma Butcher
Inspired — Whenever this creature becomes untapped, it gets +2/+0 until end of turn.
Creature - Warrior Minotaur
Kragma Butcher (bng) 100
Kragma Warcaller
Minotaur creatures you control have haste.
Whenever a Minotaur you control attacks, it gets +2/+0 until end of turn.
Creature - Warrior Minotaur
Kragma Warcaller (ths) 195
Moraug, Fury of Akoum
Each creature you control gets +1/+0 for each time it has attacked this turn.
Landfall — Whenever a land you control enters, if it's your main phase, there's an additional combat phase after this phase. At the beginning of that combat, untap all creatures you control.
Legendary Creature - Warrior Minotaur
Moraug, Fury of Akoum (znr) 150
Neheb, Dreadhorde Champion
Trample
Whenever Neheb deals combat damage to a player or planeswalker, you may discard any number of cards. If you do, draw that many cards and add that much
. Until end of turn, you don't lose this mana as steps and phases end.
Legendary Creature - Warrior Minotaur Zombie
Neheb, Dreadhorde Champion (dmc) 125
Neheb, the Eternal
Afflict 3 (Whenever this creature becomes blocked, defending player loses 3 life.)
At the beginning of each of your postcombat main phases, add
for each 1 life your opponents have lost this turn.
Legendary Creature - Warrior Minotaur Zombie
Neheb, the Eternal (hou) 104
Neheb, the Worthy
First strike
Other Minotaurs you control have first strike.
As long as you have one or fewer cards in hand, Minotaurs you control get +2/+0.
Whenever Neheb deals combat damage to a player, each player discards a card.
Legendary Creature - Warrior Minotaur
Neheb, the Worthy (akh) 203
Ragemonger
Minotaur spells you cast cost
less to cast. This effect reduces only the amount of colored mana you pay. (For example, if you cast a Minotaur spell with mana cost
, it costs
to cast.)
Creature - Minotaur Shaman
Ragemonger (bng) 153
Sethron, Hurloon General
Whenever Sethron or another nontoken Minotaur you control enters, create a 2/3 red Minotaur creature token.
: Minotaurs you control get +1/+0 and gain menace and haste until end of turn. (
can be paid with either
or
.)
Legendary Creature - Warrior Minotaur
Sethron, Hurloon General (jmp) 25
Stitcher's Supplier
When this creature enters or dies, mill three cards. (Put the top three cards of your library into your graveyard.)
Creature - Zombie
Stitcher's Supplier (j22) 73
Void Maw
Trample
If another creature would die, exile it instead.
Put a card exiled with this creature into its owner's graveyard: This creature gets +2/+2 until end of turn.
Creature - Horror
Void Maw (csp) 74

Creature

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Enchantment

Qty: 3 Price: $11.47
Bedlam
Creatures can't block.
Enchantment
Bedlam (plst) USG-175
Berserkers' Onslaught
Attacking creatures you control have double strike.
Enchantment
Berserkers' Onslaught (dtk) 130
Double Vision
Whenever you cast your first instant or sorcery spell each turn, copy that spell. You may choose new targets for the copy.
Enchantment
Double Vision (ncc) 267

Enchantment

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Instant

Qty: 16 Price: $113.46
Bedevil
Destroy target artifact, creature, or planeswalker.
Instant
Bedevil (brc) 121
Big Score
As an additional cost to cast this spell, discard a card.
Draw two cards and create two Treasure tokens. (They're artifacts with "
, Sacrifice this token: Add one mana of any color.")
Instant
Big Score (j22) 498
Blood for the Blood God!
This spell costs
less to cast for each creature that died this turn.
Discard your hand, then draw eight cards. Blood for the Blood God! deals 8 damage to each opponent. Exile Blood for the Blood God!
Instant
Blood for the Blood God! (40k) 108
Chaos Warp
The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.
Instant
Chaos Warp (scd) 127
Deadly Rollick
If you control a commander, you may cast this spell without paying its mana cost.
Exile target creature.
Instant
Deadly Rollick (c20) 42
Demoralize
All creatures gain menace until end of turn. (They can't be blocked except by two or more creatures.)
Threshold — If there are seven or more cards in your graveyard, creatures can't block this turn.
Instant
Demoralize (ody) 184
Entomb
Search your library for a card, put that card into your graveyard, then shuffle.
Instant
Entomb (dmr) 82
Fated Return
Put target creature card from a graveyard onto the battlefield under your control. It gains indestructible. If it's your turn, scry 2.
Instant
Fated Return (znc) 42
Go for the Throat
Destroy target nonartifact creature.
Instant
Go for the Throat (bro) 102
Malakir Rebirth
Choose target creature. You lose 2 life. Until end of turn, that creature gains "When this creature dies, return it to the battlefield tapped under its owner's control."
Instant
Malakir Rebirth // Malakir Mire (znr) 111Malakir Rebirth // Malakir Mire (znr) 111
Savage Beating
Cast this spell only during combat on your turn.
Choose one —
• Creatures you control gain double strike until end of turn.
• Untap all creatures you control. After this phase, there is an additional combat phase.
Entwine
(Choose both if you pay the entwine cost.)
Instant
Savage Beating (dst) 67
Tendrils of Corruption
Tendrils of Corruption deals X damage to target creature and you gain X life, where X is the number of Swamps you control.
Instant
Tendrils of Corruption (tsr) 145
Terminate
Destroy target creature. It can't be regenerated.
Instant
Terminate (scd) 249
Thrill of Possibility
As an additional cost to cast this spell, discard a card.
Draw two cards.
Instant
Thrill of Possibility (one) 151
Unexpected Windfall
As an additional cost to cast this spell, discard a card.
Draw two cards and create two Treasure tokens. (They're artifacts with "
, Sacrifice this token: Add one mana of any color.")
Instant
Unexpected Windfall (afr) 164
Vraska's Contempt
Exile target creature or planeswalker. You gain 2 life.
Instant
Vraska's Contempt (xln) 129

Instant

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Land

Qty: 38 (39 w/ MDFC)Price: $200.72
Access Tunnel
: Add
.
,
: Target creature with power 3 or less can't be blocked this turn.
Land
Access Tunnel (stx) 262
Blightstep Pathway
: Add
.
Land
Blightstep Pathway // Searstep Pathway (khm) 252Blightstep Pathway // Searstep Pathway (khm) 252
Cabal Coffers
,
: Add
for each Swamp you control.
Land
Cabal Coffers (mh2) 301
Command Beacon
: Add
.
, Sacrifice this land: Put your commander into your hand from the command zone.
Land
Command Beacon (cmr) 349
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (onc) 151
Luxury Suite
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Luxury Suite (clb) 355
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (mom) 280
Rogue's Passage
: Add
.
,
: Target creature can't be blocked this turn.
Land
Rogue's Passage (clb) 913
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (mom) 279
Urborg, Tomb of Yawgmoth
Each land is a Swamp in addition to its other land types.
Legendary Land
Urborg, Tomb of Yawgmoth (tsr) 287
Valakut, the Molten Pinnacle
This land enters tapped.
Whenever a Mountain you control enters, if you control at least five other Mountains, you may have this land deal 3 damage to any target.
: Add
.
Land
Valakut, the Molten Pinnacle (zen) 228

Land

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Sorcery

Qty: 21 Price: $249.17
Army of the Damned
Create thirteen tapped 2/2 black Zombie creature tokens.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Army of the Damned (scd) 68
Brass's Bounty
For each land you control, create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Sorcery
Brass's Bounty (c21) 160
Cathartic Reunion
As an additional cost to cast this spell, discard two cards.
Draw three cards.
Sorcery
Cathartic Reunion (2xm) 121
Curse of the Cabal
Target player sacrifices half the permanents they control of their choice, rounded down.
Suspend 2—
(Rather than cast this card from your hand, you may pay
and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
At the beginning of each player's upkeep, if this card is suspended, that player may sacrifice a permanent of their choice. If the player does, put two time counters on this card.
Sorcery
Curse of the Cabal (tsp) 99
Deathbellow War Cry
Search your library for up to four Minotaur creature cards with different names, put them onto the battlefield, then shuffle.
Sorcery
Deathbellow War Cry (thb) 294
Demonic Tutor
Search your library for a card, put that card into your hand, then shuffle.
Sorcery
Demonic Tutor (plst) UMA-93
Gamble
Search your library for a card, put that card into your hand, discard a card at random, then shuffle.
Sorcery
Gamble (dmr) 121
In Garruk's Wake
Destroy all creatures you don't control and all planeswalkers you don't control.
Sorcery
In Garruk's Wake (clb) 759
Jeska's Will
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Add
for each card in target opponent's hand.
• Exile the top three cards of your library. You may play them this turn.
Sorcery
Jeska's Will (clb) 799
Profane Transfusion
Two target players exchange life totals. You create an X/X colorless Horror artifact creature token, where X is the difference between those players' life totals.
Sorcery
Profane Transfusion (cmr) 145
Razaketh's Rite
Search your library for a card, put that card into your hand, then shuffle.
Cycling
(
, Discard this card: Draw a card.)
Sorcery
Razaketh's Rite (hou) 74
Relentless Assault
Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.
Sorcery
Relentless Assault (cmr) 416
Rise of the Dark Realms
Put all creature cards from all graveyards onto the battlefield under your control.
Sorcery
Rise of the Dark Realms (jmp) 271
Temporal Extortion
When you cast this spell, any player may pay half their life, rounded up. If a player does, counter Temporal Extortion.
Take an extra turn after this one.
Sorcery
Temporal Extortion (plc) 81
Toxic Deluge
As an additional cost to cast this spell, pay X life.
All creatures get -X/-X until end of turn.
Sorcery
Toxic Deluge (2xm) 110
Unmarked Grave
Search your library for a nonlegendary card, put that card into your graveyard, then shuffle.
Sorcery
Unmarked Grave (mh2) 106
Vandalblast
Destroy target artifact you don't control.
Overload
(You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Sorcery
Vandalblast (scd) 167
Wheel of Fate
Suspend 4—
(Rather than cast this card from your hand, pay
and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Each player discards their hand, then draws seven cards.
Sorcery
Wheel of Fate (tsr) 198
Wit's End
Target player discards their hand.
Sorcery
Wit's End (m13) 117
World at War
After the second main phase this turn, there's an additional combat phase followed by an additional main phase. At the beginning of that combat, untap all creatures that attacked this turn.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Sorcery
World at War (plst) ROE-172
Zombify
Return target creature card from your graveyard to the battlefield.
Sorcery
Zombify (a25) 116

Sorcery

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Deck Info

Deck stats

0 pips - 0 cards
6 mana - 6 cards
0 pips - 0 cards
6 mana - 6 cards
48 pips - 31 cards
24 mana - 24 cards
45 pips - 32 cards
29 mana - 29 cards
0 pips - 0 cards
6 mana - 6 cards
0 pips - 0 cards
6 mana - 5 cards
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