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Custom
Size: 352Est cost: $2756.44
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0 viewsNaN secs ago
Custom
Size: 352Est cost: $2756.44
No deck tags
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Creature

Qty: 244 Price: $381.04
Blightbelly Rat
Toxic 1 (Players dealt combat damage by this creature also get a poison counter.)
When this creature dies, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Creature - Rat Phyrexian
Blightbelly Rat (one) 289
Bog Rats
This creature can't be blocked by Walls.
Creature - Rat
Bog Rats (6ed) 117
Burglar Rat
When this creature enters, each opponent discards a card.
Creature - Rat
Burglar Rat (j22) 384
Carrion Rats
Whenever this creature attacks or blocks, any player may exile a card from their graveyard. If a player does, this creature assigns no combat damage this turn.
Creature - Rat
Carrion Rats (tor) 54
Chittering Rats
When this creature enters, target opponent puts a card from their hand on top of their library.
Creature - Rat
Chittering Rats (j22) 387
Chittering Skitterling
Corrupted — Sacrifice an artifact or creature: Draw a card. Activate only if an opponent has three or more poison counters and only once each turn.
Creature - Rat Phyrexian
Chittering Skitterling (one) 87
Crypt Rats
: This creature deals X damage to each creature and each player. Spend only black mana on X.
Creature - Rat
Crypt Rats (plst) VIS-55
Deathmask Nezumi
As long as you have seven or more cards in hand, this creature gets +2/+1 and has fear. (It can't be blocked except by artifact creatures and/or black creatures.)
Creature - Rat Shaman
Deathmask Nezumi (sok) 66
Dirty Rat
When this creature enters, target opponent discards a card.
Host Creature - Rat
Dirty Rat (und) 34
Dirty Wererat
, Discard a card: Regenerate this creature.
Threshold — As long as there are seven or more cards in your graveyard, this creature gets +2/+2 and can't block.
Creature - Human Rat Minion
Dirty Wererat (ody) 130
Disease Carriers
When this creature dies, target creature gets -2/-2 until end of turn.
Creature - Rat
Disease Carriers (uds) 57
Diseased Vermin
Whenever this creature deals combat damage to a player, put an infection counter on it.
At the beginning of your upkeep, this creature deals X damage to target opponent previously dealt damage by it, where X is the number of infection counters on it.
Creature - Rat
Diseased Vermin (all) 46
Drainpipe Vermin
When this creature dies, you may pay
. If you do, target player discards a card.
Creature - Rat
Drainpipe Vermin (jmp) 224
Earsplitting Rats
When this creature enters, each player discards a card.
Discard a card: Regenerate this creature.
Creature - Rat
Earsplitting Rats (jud) 65
Gnat Miser
Each opponent's maximum hand size is reduced by one.
Creature - Rat Shaman
Gnat Miser (sok) 70
Gnawing Vermin
When this creature enters, target player mills two cards.
When this creature dies, target creature you don't control gets -1/-1 until end of turn.
Creature - Rat
Gnawing Vermin (bro) 101
Gobhobbler Rats
Hellbent — As long as you have no cards in hand, this creature gets +1/+0 and has "
: Regenerate this creature." (The next time it would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
Creature - Rat
Gobhobbler Rats (dis) 111
Graf Rats
At the beginning of combat on your turn, if you both own and control this creature and a creature named Midnight Scavengers, exile them, then meld them into Chittering Host.
Creature - Rat
Graf Rats (emn) 91
Gutter Skulk
Creature - Rat Zombie
Gutter Skulk (gtc) 67
Hellhole Rats
Haste
When this creature enters, target player discards a card. This creature deals damage to that player equal to that card's mana value.
Creature - Rat
Hellhole Rats (dis) 113
Ichor Rats
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
When this creature enters, each player gets a poison counter.
Creature - Rat Phyrexian
Ichor Rats (onc) 93
Infected Vermin
: This creature deals 1 damage to each creature and each player.
Threshold —
: This creature deals 3 damage to each creature and each player. Activate only if there are seven or more cards in your graveyard.
Creature - Rat
Infected Vermin (ody) 144
Kuro's Taken
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
: Regenerate this creature.
Creature - Rat Samurai
Kuro's Taken (sok) 79
Locust Miser
Each opponent's maximum hand size is reduced by two.
Creature - Rat Shaman
Locust Miser (sok) 80
Muck Rats
Creature - Rat
Muck Rats (s99) 84
Mukotai Ambusher
Ninjutsu
(
, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Lifelink
Creature Artifact - Rat Ninja
Mukotai Ambusher (neo) 112
Nezumi Bladeblesser
This creature has deathtouch as long as you control an artifact.
This creature has menace as long as you control an enchantment. (It can't be blocked except by two or more creatures.)
Creature - Rat Samurai
Nezumi Bladeblesser (neo) 115
Nezumi Bone-Reader
, Sacrifice a creature: Target player discards a card. Activate only as a sorcery.
Creature - Rat Shaman
Nezumi Bone-Reader (j22) 122
Nezumi Cutthroat
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
This creature can't block.
Creature - Warrior Rat
Nezumi Cutthroat (a25) 99
Nezumi Prowler
Ninjutsu
(
, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
When this creature enters, target creature you control gains deathtouch and lifelink until end of turn.
Creature Artifact - Rat Ninja
Nezumi Prowler (neo) 116
Nezumi Ronin
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
Creature - Rat Samurai
Nezumi Ronin (chk) 130
Nezumi Shadow-Watcher
Sacrifice this creature: Destroy target Ninja.
Creature - Warrior Rat
Nezumi Shadow-Watcher (bok) 74
Okiba-Gang Shinobi
Ninjutsu
(
, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever this creature deals combat damage to a player, that player discards two cards.
Creature - Rat Ninja
Okiba-Gang Shinobi (plst) PCA-35
Ossuary Rats
When this creature enters, it deals X damage to target creature or planeswalker an opponent controls, where X is the number of creature cards in your graveyard.
Creature - Rat
Ossuary Rats (j22) 24
Pack Rat
Pack Rat's power and toughness are each equal to the number of Rats you control.
, Discard a card: Create a token that's a copy of this creature.
Creature - Rat
Pack Rat (rtr) 73
Pestilence Rats
Pestilence Rats's power is equal to the number of other Rats on the battlefield. (For example, as long as there are two other Rats on the battlefield, Pestilence Rats's power and toughness are 2/3.)
Creature - Rat
Pestilence Rats (ice) 157
Plague Rats
Plague Rats's power and toughness are each equal to the number of creatures named Plague Rats on the battlefield.
Creature - Rat
Plague Rats (5ed) 188
Rabid Rats
: Target blocking creature gets -1/-1 until end of turn.
Creature - Rat
Rabid Rats (sth) 67
Rancid Rats
Skulk (This creature can't be blocked by creatures with greater power.)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Creature - Rat Zombie
Rancid Rats (soi) 130
Rat Colony
This creature gets +1/+0 for each other Rat you control.
A deck can have any number of cards named Rat Colony.
Creature - Rat
Rat Colony (plst) DOM-101
Rat in the Hat
, Sacrifice this creature: Until end of turn, you may cast target creature card that has a hat from your graveyard.
Creature - Rat Rogue
Rat in the Hat (unf) 86
Rats of Rath
: Destroy target artifact, creature, or land you control.
Creature - Rat
Rats of Rath (tmp) 150
Ravenous Rats
When this creature enters, target opponent discards a card.
Creature - Rat
Ravenous Rats (gvl) 37
Razortooth Rats
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Creature - Rat
Razortooth Rats (9ed) 158★
Relentless Rats
This creature gets +1/+1 for each other creature on the battlefield named Relentless Rats.
A deck can have any number of cards named Relentless Rats.
Creature - Rat
Relentless Rats (plst) 10E-173
Rotting Rats
When this creature enters, each player discards a card.
Unearth
(
: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Creature - Rat Zombie
Rotting Rats (hop) 39
Ruin Rat
Deathtouch
When this creature dies, exile target card from an opponent's graveyard.
Creature - Rat
Ruin Rat (plst) HOU-75
Sanity Gnawers
When this creature enters, target player discards a card at random.
Creature - Rat
Sanity Gnawers (arb) 44
Scrib Nibblers
: Exile the top card of target player's library. If it's a land card, you gain 1 life.
Landfall — Whenever a land you control enters, you may untap this creature.
Creature - Rat
Scrib Nibblers (wwk) 66
Septic Rats
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Whenever this creature attacks, if defending player is poisoned, it gets +1/+1 until end of turn.
Creature - Rat Phyrexian
Septic Rats (mbs) 55
Sewer Rats
, Pay 1 life: This creature gets +1/+0 until end of turn. Activate no more than three times each turn.
Creature - Rat
Sewer Rats (mir) 139
Silver-Fur Master
Ninjutsu
(
, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Ninjutsu abilities you activate cost
less to activate.
Other Ninja and Rogue creatures you control get +1/+1.
Creature - Rat Ninja
Silver-Fur Master (neo) 236
Sinuous Vermin
: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)
As long as this creature is monstrous, it has menace. (It can't be blocked except by two or more creatures.)
Creature - Rat Horror
Sinuous Vermin (j22) 466
Skullsnatcher
Ninjutsu
(
, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever this creature deals combat damage to a player, exile up to two target cards from that player's graveyard.
Creature - Rat Ninja
Skullsnatcher (pca) 36
Stronghold Rats
Shadow (This creature can block or be blocked by only creatures with shadow.)
Whenever this creature deals combat damage to a player, each player discards a card.
Creature - Rat
Stronghold Rats (tsr) 142
Swarm of Rats
Swarm of Rats's power is equal to the number of Rats you control.
Creature - Rat
Swarm of Rats (9ed) 166
Thriving Rats
When this creature enters, you get
(two energy counters).
Whenever this creature attacks, you may pay
. If you do, put a +1/+1 counter on it.
Creature - Rat
Thriving Rats (kld) 102
Throat Slitter
Ninjutsu
(
, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever this creature deals combat damage to a player, destroy target nonblack creature that player controls.
Creature - Rat Ninja
Throat Slitter (pca) 37
Typhoid Rats
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Creature - Rat
Typhoid Rats (j22) 480
Wave of Rats
Trample
When this creature dies, if it dealt combat damage to a player this turn, return it to the battlefield under its owner's control.
Blitz
(If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)
Creature - Rat
Wave of Rats (ncc) 41
Zodiac Rat
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
Creature - Rat
Zodiac Rat (ptk) 98

Creature

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Enchantment

Qty: 8 Price: $3.36
Okiba Reckoner Raid
(As this Saga enters and after your draw step, add a lore counter.)
I, II — Each opponent loses 1 life and you gain 1 life.
III — Exile this Saga, then return it to the battlefield transformed under your control.
Enchantment - Saga
Okiba Reckoner Raid // Nezumi Road Captain (neo) 117Okiba Reckoner Raid // Nezumi Road Captain (neo) 117
Tribute to Horobi
(As this Saga enters and after your draw step, add a lore counter.)
I, II — Each opponent creates a 1/1 black Rat Rogue creature token.
III — Exile this Saga, then return it to the battlefield transformed under your control.
Enchantment - Saga
Tribute to Horobi // Echo of Death's Wail (neo) 124Tribute to Horobi // Echo of Death's Wail (neo) 124

Enchantment

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Land

Qty: 100 Price: $1599.00
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (sld) 417

Land

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Sideboard

Qty: 91 Price: $768.23
A Reckoning Approaches
When you set this scheme in motion, look at the top six cards of your library. You may put a creature card from among them onto the battlefield. Put the rest on the bottom of your library in any order.
Scheme
A Reckoning Approaches (oe01) 16★
Akroma's Memorial
Creatures you control have flying, first strike, vigilance, trample, haste, and protection from black and from red.
Legendary Artifact
Akroma's Memorial (tsr) 262
All in Good Time
When you set this scheme in motion, take an extra turn after this one. Schemes can't be set in motion that turn.
Scheme
All in Good Time (oarc) 1★
All Is Dust
Each player sacrifices all permanents they control that are one or more colors.
Sorcery Kindred - Eldrazi
All Is Dust (plst) MM2-1
Alter Reality
Change the text of target spell or permanent by replacing all instances of one color word with another. (This effect lasts indefinitely.)
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Instant
Alter Reality (tor) 22
Animate Graveyard
Enchant your graveyard
Enchanted graveyard is a creature on the battlefield with base power and toughness each equal to the number of cards in it. It has the text boxes of all creature cards in it. It's still a graveyard.
If enchanted graveyard would leave the battlefield, instead exile this Aura.
Enchantment - Aura
Animate Graveyard (unf) 65
Ashcoat of the Shadow Swarm
Whenever Ashcoat attacks or blocks, other Rats you control get +X/+X until end of turn, where X is the number of Rats you control.
At the beginning of your end step, you may mill four cards. If you do, return up to two Rat creature cards from your graveyard to your hand. (To mill a card, put the top card of your library into your graveyard.)
Legendary Creature - Rat Warlock
Ashcoat of the Shadow Swarm (j22) 19
Atraxa, Praetors' Voice
Flying, vigilance, deathtouch, lifelink
At the beginning of your end step, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Legendary Creature - Angel Horror Phyrexian
Atraxa, Praetors' Voice (2xm) 190
Behold the Power of Destruction
When you set this scheme in motion, destroy all nonland permanents target opponent controls.
Scheme
Behold the Power of Destruction (oarc) 4★
Black Market
Whenever a creature dies, put a charge counter on this enchantment.
At the beginning of your first main phase, add
for each charge counter on this enchantment.
Enchantment
Black Market (clb) 739
Blightsteel Colossus
Trample, infect, indestructible
If Blightsteel Colossus would be put into a graveyard from anywhere, reveal Blightsteel Colossus and shuffle it into its owner's library instead.
Creature Artifact - Golem Phyrexian
Blightsteel Colossus (plst) 2XM-235
Bottomless Vault
This land enters tapped.
You may choose not to untap this land during your untap step.
At the beginning of your upkeep, if this land is tapped, put a storage counter on it.
, Remove any number of storage counters from this land: Add
for each storage counter removed this way.
Land
Bottomless Vault (5ed) 411
Dance, Pathetic Marionette
When you set this scheme in motion, each opponent reveals cards from the top of their library until they reveal a creature card. Choose one of the revealed creature cards and put it onto the battlefield under your control. Put all other cards revealed this way into their owners' graveyards.
Scheme
Dance, Pathetic Marionette (oarc) 6★
Feed the Machine
When you set this scheme in motion, target opponent chooses self or others. If that player chooses self, the player sacrifices two creatures of their choice. If the player chooses others, each of your other opponents sacrifices a creature of their choice.
Scheme
Feed the Machine (oarc) 14★
Greasefang, Okiba Boss
At the beginning of combat on your turn, return target Vehicle card from your graveyard to the battlefield. It gains haste. Return it to its owner's hand at the beginning of your next end step.
Legendary Creature - Rat Pilot
Greasefang, Okiba Boss (neo) 220
Half-Shark, Half-
At the beginning of your upkeep,
Augment
(
, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)
Creature - Shark
Half-Shark, Half- (ust) 35
I Delight in Your Convulsions
When you set this scheme in motion, each opponent loses 3 life. You gain life equal to the life lost this way.
Scheme
I Delight in Your Convulsions (oarc) 17★
I Know All, I See All
(An ongoing scheme remains face up until it's abandoned.)
Untap all permanents you control during each opponent's untap step.
At the beginning of each end step, if three or more cards were put into your graveyard this turn from anywhere, abandon this scheme.
Ongoing Scheme
I Know All, I See All (oarc) 18★
Ignite the Cloneforge!
When you set this scheme in motion, create a token that's a copy of target permanent an opponent controls.
Scheme
Ignite the Cloneforge! (oarc) 19★
Ink-Eyes, Servant of Oni
Ninjutsu
(
, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever Ink-Eyes deals combat damage to a player, you may put target creature card from that player's graveyard onto the battlefield under your control.
: Regenerate Ink-Eyes.
Legendary Creature - Rat Ninja
Ink-Eyes, Servant of Oni (plst) BOK-71
Introductions Are in Order
When you set this scheme in motion, choose one —
• Search your library for a creature card, reveal it, put it into your hand, then shuffle.
• You may put a creature card from your hand onto the battlefield.
Scheme
Introductions Are in Order (oarc) 21★
Island
(
: Add
.)
Basic Land - Island
Island (one) 366
Jund
Whenever a player casts a creature spell that's black, red, or green, it gains devour 5. (As that creature enters, you may sacrifice any number of creatures. It enters with five times that many +1/+1 counters on it.)
Whenever chaos ensues, create two 1/1 red Goblin creature tokens.
Plane - Alara
Jund (opca) 41
Karumonix, the Rat King
Toxic 1 (Players dealt combat damage by this creature also get a poison counter.)
Other Rats you control have toxic 1.
When Karumonix enters, look at the top five cards of your library. You may reveal any number of Rat cards from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in a random order.
Legendary Creature - Rat Phyrexian
Karumonix, the Rat King (one) 98
Liturgy of Blood
Destroy target creature. Add
.
Sorcery
Liturgy of Blood (bbd) 148
Make Yourself Useful
When you set this scheme in motion, destroy target creature an opponent controls. If a creature is destroyed this way, you gain life equal to its toughness.
Scheme
Make Yourself Useful (oe01) 9★
Mana Chains
Enchant creature
Enchanted creature has "Cumulative upkeep
." (At the beginning of its controller's upkeep, that player puts an age counter on it, then sacrifices it unless they pay its upkeep cost for each age counter on it.)
Enchantment - Aura
Mana Chains (wth) 41
Mana Reflection
If you tap a permanent for mana, it produces twice as much of that mana instead.
Enchantment
Mana Reflection (2xm) 175
Mana Short
Tap all lands target player controls and that player loses all unspent mana.
Instant
Mana Short (7ed) 86★
Manacles of Decay
Enchant creature
Enchanted creature can't attack.
: Enchanted creature gets -1/-1 until end of turn.
: Enchanted creature can't block this turn.
Enchantment - Aura
Manacles of Decay (apc) 14
Maro's Gone Nuts
Double any effect that doubles. (It quadruples.)
Enchantment
Maro's Gone Nuts (cmb2) 81
Marrow-Gnawer
All Rats have fear.
, Sacrifice a Rat: Create X 1/1 black Rat creature tokens, where X is the number of Rats you control.
Legendary Creature - Rat Rogue
Marrow-Gnawer (plst) CHK-124
Mondrak, Glory Dominus
If one or more tokens would be created under your control, twice that many of those tokens are created instead.
, Sacrifice two other artifacts and/or creatures: Put an indestructible counter on Mondrak. (
can be paid with either
or 2 life.)
Legendary Creature - Horror Phyrexian
Mondrak, Glory Dominus (one) 23
My Forces Are Innumerable
(An ongoing scheme remains face up until it's abandoned.)
At the beginning of your end step, create a 3/3 black Horror creature token.
At the beginning of your opponents' end step, they may sacrifice two creatures of their choice. If they do, abandon this scheme.
Ongoing Scheme
My Forces Are Innumerable (oe01) 11★
My Undead Horde Awakens
(An ongoing scheme remains face up until it's abandoned.)
At the beginning of your end step, you may put target creature card from an opponent's graveyard onto the battlefield under your control.
When a creature put onto the battlefield with this scheme dies, abandon this scheme.
Ongoing Scheme
My Undead Horde Awakens (oarc) 29★
My Wish Is Your Command
When you set this scheme in motion, each opponent reveals their hand. You may choose a noncreature, nonland card revealed this way and cast it without paying its mana cost.
Scheme
My Wish Is Your Command (oarc) 30★
Nashi, Moon Sage's Scion
Ninjutsu
(
, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever Nashi deals combat damage to a player, exile the top card of each player's library. Until end of turn, you may play one of those cards. If you cast a spell this way, pay life equal to its mana value rather than paying its mana cost.
Legendary Creature - Rat Ninja
Nashi, Moon Sage's Scion (neo) 114
Nature Demands an Offering
When you set this scheme in motion, target opponent chooses a creature you don't control and puts it on top of its owner's library, then repeats this process for an artifact, an enchantment, and a land. Then the owner of each permanent chosen this way shuffles.
Scheme
Nature Demands an Offering (oarc) 31★
Naya
You may play any number of lands on each of your turns.
Whenever chaos ensues, target red, green, or white creature you control gets +1/+1 until end of turn for each land you control.
Plane - Alara
Naya (opca) 55
Nezumi Graverobber
: Exile target card from an opponent's graveyard. If no cards are in that graveyard, flip this creature.
Creature - Rat Rogue
Nezumi Graverobber // Nighteyes the Desecrator (plst) CHK-129
Nezumi Shortfang
,
: Target opponent discards a card. Then if that player has no cards in hand, flip this creature.
Creature - Rat Rogue
Nezumi Shortfang // Stabwhisker the Odious (plst) CHK-131
No One Will Hear Your Cries
When you set this scheme in motion, each opponent chooses a creature they control, then sacrifices the rest.
Scheme
No One Will Hear Your Cries (oe01) 13★
Only Blood Ends Your Nightmares
When you set this scheme in motion, each opponent sacrifices a creature of their choice. Then each opponent who didn't sacrifice a creature discards two cards.
Scheme
Only Blood Ends Your Nightmares (oarc) 34★
Orim
Creatures you control have reach.
Vanguard
Orim (pvan) 205
Realms Befitting My Majesty
When you set this scheme in motion, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Scheme
Realms Befitting My Majesty (oarc) 36★
Replicating Ring
: Add one mana of any color.
At the beginning of your upkeep, put a night counter on this artifact. Then if it has eight or more night counters on it, remove all of them and create eight colorless snow artifact tokens named Replicated Ring with "
: Add one mana of any color."
Snow Artifact
Replicating Ring (khm) 244
Surrender Your Thoughts
When you set this scheme in motion, target opponent chooses self or others. If that player chooses self, that player discards four cards. If the player chooses others, each of your other opponents discards two cards.
Scheme
Surrender Your Thoughts (oarc) 39★
Sword of Truth and Justice
Equipped creature gets +2/+2 and has protection from white and from blue.
Whenever equipped creature deals combat damage to a player, put a +1/+1 counter on a creature you control, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Equip
Artifact - Equipment
Sword of Truth and Justice (mh1) 229
The Iron Guardian Stirs
When you set this scheme in motion, create a 4/6 colorless Golem artifact creature token.
Scheme
The Iron Guardian Stirs (oarc) 22★
The Mighty Will Fall
When you set this scheme in motion, choose an opponent with the highest life total among your opponents. That player loses 7 life.
Scheme
The Mighty Will Fall (oe01) 10★

Sideboard

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Tokens & Extras

Qty: 5 Price: $4.81
Copy
(This token can be used to represent a token that's a copy of a permanent.)
Token
Copy (tbrc) 1
Horror
Creature Token - Horror
Horror (te01) 3
Rat
Creature Token - Rat
Rat (tafc) 5
Rat Rogue
Creature Token - Rat Rogue
Rat Rogue (tneo) 5
Replicated Ring
: Add one mana of any color.
Snow Artifact Token
Replicated Ring (tkhm) 18

Tokens & Extras

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 0 cards
4 pips - 4 cards
0 mana - 0 cards
280 pips - 252 cards
100 mana - 100 cards
12 pips - 12 cards
0 mana - 0 cards
0 pips - 0 cards
0 mana - 0 cards
0 pips - 0 cards
0 mana - 0 cards
Card NameQtyOdds
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