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Custom
Size: 37Est cost: $45.91
No deck tags
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0 viewsNaN secs ago
Custom
Size: 37Est cost: $45.91
No deck tags
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Commander

Qty: 1 Price: $0.49
Codie, Vociferous Codex
You can't cast permanent spells.
,
: Add
. When you next cast a spell this turn, exile cards from the top of your library until you exile an instant or sorcery card with lesser mana value. Until end of turn, you may cast that card without paying its mana cost. Put each other card exiled this way on the bottom of your library in a random order.
Legendary Creature Artifact - Construct Book
Codie, Vociferous Codex (stx) 253

Commander

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Creature

Qty: 1 Price: $13.99
Wandering Archaic
Whenever an opponent casts an instant or sorcery spell, they may pay
. If they don't, you may copy that spell. You may choose new targets for the copy.
Creature - Avatar
Wandering Archaic // Explore the Vastlands (stx) 6Wandering Archaic // Explore the Vastlands (stx) 6

Creature

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Instant

Qty: 14 Price: $14.58
Astral Confrontation
This spell costs
less to cast for each opponent you're attacking.
Exile target creature.
Instant
Astral Confrontation (clb) 6
Bituminous Blast
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Bituminous Blast deals 4 damage to target creature.
Instant
Bituminous Blast (40k) 221
Brokers Charm
Choose one —
• Target creature you control gets +1/+0 until end of turn. It deals damage equal to its power to target creature or planeswalker an opponent controls.
• Destroy target enchantment.
• Draw two cards.
Instant
Brokers Charm (snc) 171
Emergency Powers
Each player shuffles their hand and graveyard into their library, then draws seven cards. Exile Emergency Powers.
Addendum — If you cast this spell during your main phase, you may put a permanent card with mana value 7 or less from your hand onto the battlefield.
Instant
Emergency Powers (rna) 169
Enhanced Awareness
Draw three cards, then discard a card.
Instant
Enhanced Awareness (frf) 33
Esper Charm
Choose one —
• Destroy target enchantment.
• Draw two cards.
• Target player discards two cards.
Instant
Esper Charm (plst) C18-179
Final Death
Exile target creature.
Instant
Final Death (thb) 95
Final Reward
Exile target creature.
Instant
Final Reward (akh) 92
Gush
You may return two Islands you control to their owner's hand rather than pay this spell's mana cost.
Draw two cards.
Instant
Gush (plst) DD2-27
Intellectual Offering
Choose an opponent. You and that player each draw three cards.
Choose an opponent. Untap all nonland permanents you control and all nonland permanents that player controls.
Instant
Intellectual Offering (c14) 15
Jaheira's Respite
Search your library for up to X basic land cards, where X is the number of creatures attacking you, put those cards onto the battlefield tapped, then shuffle.
Prevent all combat damage that would be dealt this turn.
Instant
Jaheira's Respite (clb) 238
Status
Target creature gets +1/+1 and gains deathtouch until end of turn.
Instant
Status // Statue (grn) 230
Thrilling Encore
Put onto the battlefield under your control all creature cards in all graveyards that were put there from the battlefield this turn.
Instant
Thrilling Encore (bbd) 53
Windgrace's Judgment
For any number of opponents, destroy target nonland permanent that player controls.
Instant
Windgrace's Judgment (ncc) 358

Instant

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Sorcery

Qty: 21 Price: $16.85
Allied Strategies
Domain — Target player draws a card for each basic land type among lands they control.
Sorcery
Allied Strategies (dde) 63
Brilliant Plan
Draw three cards.
Sorcery
Brilliant Plan (gs1) 17
Bring to Light
Converge — Search your library for a creature, instant, or sorcery card with mana value less than or equal to the number of colors of mana spent to cast this spell, exile that card, then shuffle. You may cast that card without paying its mana cost.
Sorcery
Bring to Light (2x2) 188
Creative Technique
Demonstrate (When you cast this spell, you may copy it. If you do, choose an opponent to also copy it.)
Shuffle your library, then reveal cards from the top of it until you reveal a nonland card. Exile that card and put the rest on the bottom of your library in a random order. You may cast the exiled card without paying its mana cost.
Sorcery
Creative Technique (c21) 49
Deny Reality
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Return target permanent to its owner's hand.
Sorcery
Deny Reality (40k) 223
Elemental Summoning
Create a 4/4 blue and red Elemental creature token.
Sorcery - Lesson
Elemental Summoning (stx) 183
Escape to the Wilds
Exile the top five cards of your library. You may play cards exiled this way until the end of your next turn.
You may play an additional land this turn.
Sorcery
Escape to the Wilds (clb) 843
Extract from Darkness
Each player mills two cards. Then you put a creature card from a graveyard onto the battlefield under your control.
Sorcery
Extract from Darkness (2x2) 210
Fell the Mighty
Destroy all creatures with power greater than target creature's power.
Sorcery
Fell the Mighty (40k) 186
Flurry of Horns
Create two 2/3 red Minotaur creature tokens with haste.
Sorcery
Flurry of Horns (jmp) 321
Gale Force
Gale Force deals 5 damage to each creature with flying.
Sorcery
Gale Force (chk) 209
Hostile Takeover
Up to one target creature has base power and toughness 1/1 until end of turn. Up to one other target creature has base power and toughness 4/4 until end of turn. Then Hostile Takeover deals 3 damage to each creature.
Sorcery
Hostile Takeover (snc) 191
Hour of Promise
Search your library for up to two land cards, put them onto the battlefield tapped, then shuffle. Then if you control three or more Deserts, create two 2/2 black Zombie creature tokens.
Sorcery
Hour of Promise (hou) 120
Increasing Ambition
Search your library for a card and put that card into your hand. If this spell was cast from a graveyard, instead search your library for two cards and put those cards into your hand. Then shuffle.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Increasing Ambition (dka) 69
Inspired Ultimatum
Target player gains 5 life, Inspired Ultimatum deals 5 damage to any target, then you draw five cards.
Sorcery
Inspired Ultimatum (iko) 191
Kiss of the Amesha
Target player gains 7 life and draws two cards.
Sorcery
Kiss of the Amesha (plst) BBD-225
Selvala's Charge
Parley — Each player reveals the top card of their library. For each nonland card revealed this way, you create a 3/3 green Elephant creature token. Then each player draws a card.
Sorcery
Selvala's Charge (cns) 39
Settle Beyond Reality
Choose one or both —
• Exile target creature you don't control.
• Exile target creature you control, then return it to the battlefield under its owner's control.
Sorcery
Settle Beyond Reality (j22) 242
Slash the Ranks
Destroy all creatures and planeswalkers except for commanders.
Sorcery
Slash the Ranks (cmr) 47
Slave of Bolas
Gain control of target creature. Untap that creature. It gains haste until end of turn. Sacrifice it at the beginning of the next end step.
Sorcery
Slave of Bolas (plst) E01-86
Urban Evolution
Draw three cards. You may play an additional land this turn.
Sorcery
Urban Evolution (ncc) 355

Sorcery

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Deck Info

Deck stats

11 pips - 9 cards
1 mana - 1 card
19 pips - 17 cards
1 mana - 1 card
13 pips - 12 cards
1 mana - 1 card
11 pips - 8 cards
1 mana - 1 card
11 pips - 10 cards
1 mana - 1 card
0 pips - 0 cards
0 mana - 0 cards
Card NameQtyOdds
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