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Custom
Size: 100Est cost: $151.30
No deck tags
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0 viewsNaN secs ago
Custom
Size: 100Est cost: $151.30
No deck tags
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Commander

Qty: 1 Price: $1.29
Sygg, River Guide
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
: Target Merfolk you control gains protection from the color of your choice until end of turn.
Legendary Creature - Wizard Merfolk
Sygg, River Guide (lrw) 251

Commander

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Artifact

Qty: 9 Price: $10.19
Argentum Armor
Equipped creature gets +6/+6.
Whenever equipped creature attacks, destroy target permanent.
Equip
Artifact - Equipment
Argentum Armor (som) 137
Azorius Locket
: Add
or
.
,
, Sacrifice this artifact: Draw two cards.
Artifact
Azorius Locket (rna) 231
Delif's Cube
,
: This turn, when target creature you control attacks and isn't blocked, it assigns no combat damage this turn and you put a cube counter on this artifact.
, Remove a cube counter from this artifact: Regenerate target creature.
Artifact
Delif's Cube (fem) 85
Explorer's Scope
Whenever equipped creature attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Explorer's Scope (zen) 202
Goldvein Pick
Equipped creature gets +1/+1.
Whenever equipped creature deals combat damage to a player, create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Goldvein Pick (khm) 239
Mask of Memory
Whenever equipped creature deals combat damage to a player, you may draw two cards. If you do, discard a card.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Mask of Memory (mrd) 203
Mask of the Schemer
Whenever equipped creature deals combat damage to a player, it connives X, where X is the amount of damage it dealt to that player. (Draw X cards, then discard X cards. Put a +1/+1 counter on that creature for each nonland card discarded this way.)
Equip
Artifact - Equipment
Mask of the Schemer (ncc) 28
Quietus Spike
Equipped creature has deathtouch.
Whenever equipped creature deals combat damage to a player, that player loses half their life, rounded up.
Equip
Artifact - Equipment
Quietus Spike (ala) 217
Talisman of Progress
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Progress (mrd) 256

Artifact

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Creature

Qty: 28 Price: $22.60
Coral Fighters
Whenever this creature attacks and isn't blocked, look at the top card of defending player's library. You may put that card on the bottom of that player's library.
Creature - Soldier Merfolk
Coral Fighters (mir) 59
Fallowsage
Whenever this creature becomes tapped, you may draw a card.
Creature - Wizard Merfolk
Fallowsage (lrw) 63
Galina's Knight
Protection from red
Creature - Knight Merfolk
Galina's Knight (inv) 248
Harpoon Sniper
,
: This creature deals X damage to target attacking or blocking creature, where X is the number of Merfolk you control.
Creature - Archer Merfolk
Harpoon Sniper (lrw) 19
Judge of Currents
Whenever a Merfolk you control becomes tapped, you may gain 1 life.
Creature - Wizard Merfolk
Judge of Currents (lrw) 22
Library Larcenist
Whenever this creature attacks, draw a card.
Creature - Merfolk Rogue
Library Larcenist (m21) 55
Merfolk Looter
: Draw a card, then discard a card.
Creature - Merfolk Rogue
Merfolk Looter (exo) 39
Merfolk Skyscout
Flying
Whenever this creature attacks or blocks, untap target permanent.
Creature - Scout Merfolk
Merfolk Skyscout (roe) 77
Merfolk Spy
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Whenever this creature deals combat damage to a player, that player reveals a card at random from their hand.
Creature - Merfolk Rogue
Merfolk Spy (m11) 66
Merrow Reejerey
Other Merfolk creatures you control get +1/+1.
Whenever you cast a Merfolk spell, you may tap or untap target permanent.
Creature - Soldier Merfolk
Merrow Reejerey (lrw) 74
Overtaker
,
, Discard a card: Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn.
Creature - Merfolk Spellshaper
Overtaker (mmq) 89
Puresight Merrow
,
: Look at the top card of your library. You may exile that card. (
is the untap symbol.)
Creature - Wizard Merfolk
Puresight Merrow (shm) 146
Riptide Pilferer
Whenever this creature deals combat damage to a player, that player discards a card.
Morph
(You may cast this card face down as a 2/2 creature for
. Turn it face up any time for its morph cost.)
Creature - Merfolk Rogue
Riptide Pilferer (plc) 60
Rootwater Hunter
: This creature deals 1 damage to any target.
Creature - Merfolk
Rootwater Hunter (tmp) 82
Rootwater Thief
: This creature gains flying until end of turn.
Whenever this creature deals combat damage to a player, you may pay
. If you do, search that player's library for a card and exile it, then the player shuffles.
Creature - Merfolk Rogue
Rootwater Thief (nem) 40
Scroll Thief
Whenever this creature deals combat damage to a player, draw a card.
Creature - Merfolk Rogue
Scroll Thief (m11) 72
Seafloor Oracle
Whenever a Merfolk you control deals combat damage to a player, draw a card.
Creature - Wizard Merfolk
Seafloor Oracle (rix) 51
Sejiri Merfolk
As long as you control a Plains, this creature has first strike and lifelink. (Damage dealt by a creature with lifelink also causes its controller to gain that much life.)
Creature - Soldier Merfolk
Sejiri Merfolk (wwk) 36
Slinn Voda, the Rising Deep
Kicker
(You may pay an additional
as you cast this spell.)
When Slinn Voda enters, if it was kicked, return all creatures to their owners' hands except for Merfolk, Krakens, Leviathans, Octopuses, and Serpents.
Legendary Creature - Leviathan
Slinn Voda, the Rising Deep (dom) 66
Stonybrook Banneret
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Merfolk spells and Wizard spells you cast cost
less to cast.
Creature - Wizard Merfolk
Stonybrook Banneret (mor) 51
Stonybrook Schoolmaster
Whenever this creature becomes tapped, you may create a 1/1 blue Merfolk Wizard creature token.
Creature - Wizard Merfolk
Stonybrook Schoolmaster (mor) 25
Surgespanner
Whenever this creature becomes tapped, you may pay
. If you do, return target permanent to its owner's hand.
Creature - Wizard Merfolk
Surgespanner (lrw) 92
Svyelun of Sea and Sky
Svyelun has indestructible as long as you control at least two other Merfolk.
Whenever Svyelun attacks, draw a card.
Other Merfolk you control have ward
. (Whenever another Merfolk you control becomes the target of a spell or ability an opponent controls, counter it unless that player pays
.)
Legendary Creature - Merfolk God
Svyelun of Sea and Sky (mh2) 69
Unsettled Mariner
Changeling (This card is every creature type.)
Whenever you or a permanent you control becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays
.
Creature - Shapeshifter
Unsettled Mariner (mh1) 216
Veteran of the Depths
Whenever this creature becomes tapped, you may put a +1/+1 counter on it.
Creature - Soldier Merfolk
Veteran of the Depths (lrw) 46
Vodalian War Machine
Defender (This creature can't attack.)
Tap an untapped Merfolk you control: This creature can attack this turn as though it didn't have defender.
Tap an untapped Merfolk you control: This creature gets +2/+1 until end of turn.
When this creature dies, destroy all Merfolk tapped this turn to pay for its abilities.
Creature - Wall
Vodalian War Machine (fem) 32
Wake Thrasher
Whenever a permanent you control becomes untapped, this creature gets +1/+1 until end of turn.
Creature - Soldier Merfolk
Wake Thrasher (eve) 31
Windrider Patrol
Flying
Whenever this creature deals combat damage to a player, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Creature - Wizard Merfolk
Windrider Patrol (bfz) 89

Creature

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Enchantment

Qty: 13 Price: $51.85
Aqueous Form
Enchant creature
Enchanted creature can't be blocked.
Whenever enchanted creature attacks, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Enchantment - Aura
Aqueous Form (ths) 39
Coastal Piracy
Whenever a creature you control deals combat damage to an opponent, you may draw a card.
Enchantment
Coastal Piracy (mmq) 68
Deeproot Waters
Whenever you cast a Merfolk spell, create a 1/1 blue Merfolk creature token with hexproof. (A creature with hexproof can't be the target of spells or abilities your opponents control.)
Enchantment
Deeproot Waters (xln) 51
Ghostly Touch
Enchant creature
Enchanted creature has "Whenever this creature attacks, you may tap or untap target permanent."
Enchantment - Aura
Ghostly Touch (avr) 58
Gleam of Authority
Enchant creature
Enchanted creature gets +1/+1 for each +1/+1 counter on other creatures you control.
Enchanted creature has vigilance and "
,
: Bolster 1." (To bolster 1, choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)
Enchantment - Aura
Gleam of Authority (dtk) 19
Kindred Discovery
As this enchantment enters, choose a creature type.
Whenever a creature you control of the chosen type enters or attacks, draw a card.
Enchantment
Kindred Discovery (c17) 11
Merrow Commerce
At the beginning of your end step, untap all Merfolk you control.
Enchantment Kindred - Merfolk
Merrow Commerce (lrw) 72
Noble Purpose
Whenever a creature you control deals combat damage, you gain that much life.
Enchantment
Noble Purpose (mmq) 32
Octopus Umbra
Enchant creature
Enchanted creature has base power and toughness 8/8 and has "Whenever this creature attacks, you may tap target creature with power 8 or less."
Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Enchantment - Aura
Octopus Umbra (c18) 11
Ocular Halo
Enchant creature
Enchanted creature has "
: Draw a card."
: Enchanted creature gains vigilance until end of turn.
Enchantment - Aura
Ocular Halo (dis) 28
Righteous Cause
Whenever a creature attacks, you gain 1 life.
Enchantment
Righteous Cause (ons) 51
Staggering Insight
Enchant creature
Enchanted creature gets +1/+1 and has lifelink and "Whenever this creature deals combat damage to a player, draw a card."
Enchantment - Aura
Staggering Insight (thb) 228
Steel of the Godhead
Enchant creature
As long as enchanted creature is white, it gets +1/+1 and has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)
As long as enchanted creature is blue, it gets +1/+1 and can't be blocked.
Enchantment - Aura
Steel of the Godhead (shm) 150

Enchantment

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Instant

Qty: 9 Price: $10.03
Admiral's Order
Raid — If you attacked this turn, you may pay
rather than pay this spell's mana cost.
Counter target spell.
Instant
Admiral's Order (rix) 31
Azorius Charm
Choose one —
• Creatures you control gain lifelink until end of turn.
• Draw a card.
• Put target attacking or blocking creature on top of its owner's library.
Instant
Azorius Charm (rtr) 145
Dovin's Veto
This spell can't be countered.
Counter target noncreature spell.
Instant
Dovin's Veto (war) 193
Energy Arc
Untap any number of target creatures. Prevent all combat damage that would be dealt to and dealt by those creatures this turn.
Instant
Energy Arc (all) 106
Faithful Mending
You gain 2 life, draw two cards, then discard two cards.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Instant
Faithful Mending (mid) 221
Farm
Destroy target attacking or blocking creature.
Instant
Farm // Market (hou) 148
Hindering Light
Counter target spell that targets you or a permanent you control.
Draw a card.
Instant
Hindering Light (ala) 173
Keep Watch
Draw a card for each attacking creature.
Instant
Keep Watch (jud) 43
Overrule
Counter target spell unless its controller pays
. You gain X life.
Instant
Overrule (dis) 120

Instant

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Land

Qty: 36 Price: $47.48
Azorius Chancery
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add
.
Land
Azorius Chancery (dis) 170
Calciform Pools
: Add
.
,
: Put a storage counter on this land.
, Remove X storage counters from this land: Add X mana in any combination of
and/or
.
Land
Calciform Pools (tsp) 270
Fabled Passage
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.
Land
Fabled Passage (eld) 244
Flood Plain
This land enters tapped.
, Sacrifice this land: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.
Land
Flood Plain (mir) 326
Gates of Istfell
This land enters tapped.
: Add
.
,
, Sacrifice this land: You gain 2 life and draw two cards.
Land
Gates of Istfell (khm) 256
Glacial Fortress
This land enters tapped unless you control a Plains or an Island.
: Add
or
.
Land
Glacial Fortress (m10) 226
Halimar Depths
This land enters tapped.
When this land enters, look at the top three cards of your library, then put them back in any order.
: Add
.
Land
Halimar Depths (wwk) 137
Idyllic Beachfront
(
: Add
or
.)
This land enters tapped.
Land - Plains Island
Idyllic Beachfront (dmu) 249
Irrigated Farmland
(
: Add
or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Plains Island
Irrigated Farmland (akh) 245
Island
(
: Add
.)
Basic Land - Island
Island (lrw) 288
Isolated Watchtower
: Add
.
,
: Scry 1, then you may reveal the top card of your library. If a basic land card is revealed this way, put it onto the battlefield tapped. Activate only if an opponent controls at least two more lands than you.
Land
Isolated Watchtower (c18) 59
Nimbus Maze
: Add
.
: Add
. Activate only if you control an Island.
: Add
. Activate only if you control a Plains.
Land
Nimbus Maze (fut) 178
Plains
(
: Add
.)
Basic Land - Plains
Plains (lrw) 282
Port Town
As this land enters, you may reveal a Plains or Island card from your hand. If you don't, this land enters tapped.
: Add
or
.
Land
Port Town (soi) 278
Prairie Stream
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Plains Island
Prairie Stream (bfz) 241
Sejiri Steppe
This land enters tapped.
When this land enters, target creature you control gains protection from the color of your choice until end of turn.
: Add
.
Land
Sejiri Steppe (wwk) 142
Svyelunite Temple
This land enters tapped.
: Add
.
, Sacrifice this land: Add
.
Land
Svyelunite Temple (fem) 102
Temple of Enlightenment
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add
or
.
Land
Temple of Enlightenment (bng) 163
Terrain Generator
: Add
.
,
: You may put a basic land card from your hand onto the battlefield tapped.
Land
Terrain Generator (nem) 143
Wanderwine Hub
As this land enters, you may reveal a Merfolk card from your hand. If you don't, this land enters tapped.
: Add
or
.
Land
Wanderwine Hub (lrw) 280
War Room
: Add
.
,
, Pay life equal to the number of colors in your commanders' color identity: Draw a card.
Land
War Room (cmr) 361

Land

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Planeswalker

Qty: 1 Price: $6.49
Teferi, Who Slows the Sunset
+1: Choose up to one target artifact, up to one target creature, and up to one target land. Untap the chosen permanents you control. Tap the chosen permanents you don't control. You gain 2 life.
−2: Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
−7: You get an emblem with "Untap all permanents you control during each opponent's untap step" and "You draw a card during each opponent's draw step."
Legendary Planeswalker - Teferi
Teferi, Who Slows the Sunset (mid) 245

Planeswalker

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Sorcery

Qty: 3 Price: $1.37
Aquitect's Will
Put a flood counter on target land. That land is an Island in addition to its other types for as long as it has a flood counter on it. If you control a Merfolk, draw a card.
Sorcery Kindred - Merfolk
Aquitect's Will (lrw) 52
Summon the School
Create two 1/1 blue Merfolk Wizard creature tokens.
Tap four untapped Merfolk you control: Return this card from your graveyard to your hand.
Sorcery Kindred - Merfolk
Summon the School (lrw) 42
Time Wipe
Return a creature you control to its owner's hand, then destroy all creatures.
Sorcery
Time Wipe (war) 223

Sorcery

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Deck Info

Deck stats

27 pips - 23 cards
23 mana - 23 cards
60 pips - 48 cards
26 mana - 24 cards
0 pips - 0 cards
1 mana - 1 card
0 pips - 0 cards
1 mana - 1 card
0 pips - 0 cards
1 mana - 1 card
0 pips - 0 cards
6 mana - 6 cards
Card NameQtyOdds
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