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Custom
Size: 91Est cost: $167.39
No deck tags
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0 viewsNaN secs ago
Custom
Size: 91Est cost: $167.39
No deck tags
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Artifact

Qty: 9 Price: $24.61
Bident of Thassa
Whenever a creature you control deals combat damage to a player, you may draw a card.
,
: Creatures your opponents control attack this turn if able.
Legendary Artifact Enchantment
Bident of Thassa (brc) 80
Decanter of Endless Water
You have no maximum hand size.
: Add one mana of any color.
Artifact
Decanter of Endless Water (clb) 309
Folio of Fancies
Players have no maximum hand size.
,
: Each player draws X cards.
,
: Each opponent mills cards equal to the number of cards in their hand.
Artifact - Book
Folio of Fancies (eld) 46
Key to the City
, Discard a card: Up to one target creature can't be blocked this turn.
Whenever this artifact becomes untapped, you may pay
. If you do, draw a card.
Artifact
Key to the City (c21) 248
Neurok Stealthsuit
Equipped creature has shroud. (It can't be the target of spells or abilities.)
: Attach this Equipment to target creature you control.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Neurok Stealthsuit (5dn) 140
Robe of the Archmagi
Whenever equipped creature deals combat damage to a player, you draw that many cards.
Equip

Equip Shaman, Warlock, or Wizard
Artifact - Equipment
Robe of the Archmagi (clb) 91
Sol Ring
: Add
.
Artifact
Sol Ring (brc) 160
Spellbook
You have no maximum hand size.
Artifact - Book
Spellbook (plst) 10E-343
Thought Vessel
You have no maximum hand size.
: Add
.
Artifact
Thought Vessel (brc) 167

Artifact

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Creature

Qty: 18 Price: $80.20
Acquisition Octopus
Whenever this creature or equipped creature deals combat damage to a player, draw a card.
Reconfigure
(
: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
Creature Artifact - Equipment Octopus
Acquisition Octopus (neo) 44
All-Seeing Arbiter
Flying
Whenever this creature enters or attacks, draw two cards, then discard a card.
Whenever you discard a card, target creature an opponent controls gets -X/-0 until your next turn, where X is the number of different mana values among cards in your graveyard.
Creature - Avatar
All-Seeing Arbiter (snc) 34
Ancient Silver Dragon
Flying
Whenever this creature deals combat damage to a player, roll a d20. Draw cards equal to the result. You have no maximum hand size for the rest of the game.
Creature - Elder Dragon
Ancient Silver Dragon (clb) 56
Apprentice Wizard
,
: Add
.
Creature - Human Wizard
Apprentice Wizard (2xm) 40
Arcanis the Omnipotent
: Draw three cards.
: Return Arcanis to its owner's hand.
Legendary Creature - Wizard
Arcanis the Omnipotent (c17) 80
Atemsis, All-Seeing
Flying
,
: Draw two cards, then discard a card.
Whenever Atemsis deals damage to an opponent, you may reveal your hand. If cards with at least six different mana values are revealed this way, that player loses the game.
Legendary Creature - Sphinx
Atemsis, All-Seeing (m20) 46
Body of Knowledge
Body of Knowledge's power and toughness are each equal to the number of cards in your hand.
You have no maximum hand size.
Whenever this creature is dealt damage, draw that many cards.
Creature - Avatar
Body of Knowledge (cmr) 59
Bonded Fetch
Defender, haste
: Draw a card, then discard a card.
Creature - Homunculus
Bonded Fetch (tsr) 54
Deranged Assistant
, Mill a card: Add
. (To mill a card, put the top card of your library into your graveyard.)
Creature - Human Wizard
Deranged Assistant (2x2) 45
Jacob Hauken, Inspector
: Draw a card, then exile a card from your hand face down. You may look at that card for as long as it remains exiled. You may pay
. If you do, transform Jacob Hauken.
Legendary Creature - Human Advisor
Jacob Hauken, Inspector // Hauken's Insight (vow) 65Jacob Hauken, Inspector // Hauken's Insight (vow) 65
Jushi Apprentice
,
: Draw a card. If you have nine or more cards in hand, flip this creature.
Creature - Human Wizard
Jushi Apprentice // Tomoya the Revealer (plst) CHK-70
Laboratory Maniac
If you would draw a card while your library has no cards in it, you win the game instead.
Creature - Human Wizard
Laboratory Maniac (plst) UMA-61
Mirror-Mad Phantasm
Flying
: This creature's owner shuffles it into their library. If that player does, they reveal cards from the top of that library until a card named Mirror-Mad Phantasm is revealed. The player puts that card onto the battlefield and all other cards revealed this way into their graveyard.
Creature - Spirit
Mirror-Mad Phantasm (isd) 68
Ormos, Archive Keeper
Flying
If you would draw a card while your library has no cards in it, instead put five +1/+1 counters on Ormos.
, Discard three cards with different names: Draw five cards.
Legendary Creature - Sphinx
Ormos, Archive Keeper (plst) JMP-13
Palladium Myr
: Add
.
Creature Artifact - Myr
Palladium Myr (m21) 234
Psychosis Crawler
Psychosis Crawler's power and toughness are each equal to the number of cards in your hand.
Whenever you draw a card, each opponent loses 1 life.
Creature Artifact - Horror Phyrexian
Psychosis Crawler (clb) 869
Triskaidekaphile
You have no maximum hand size.
At the beginning of your upkeep, if you have exactly thirteen cards in your hand, you win the game.
: Draw a card.
Creature - Human Wizard
Triskaidekaphile (mid) 81
Walking Atlas
: You may put a land card from your hand onto the battlefield.
Creature Artifact - Construct
Walking Atlas (wwk) 131

Creature

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Enchantment

Qty: 8 Price: $20.58
Archmage Ascension
At the beginning of each end step, if you drew two or more cards this turn, you may put a quest counter on this enchantment.
As long as this enchantment has six or more quest counters on it, if you would draw a card, you may instead search your library for a card, put that card into your hand, then shuffle.
Enchantment
Archmage Ascension (zen) 42
Betrayal
Enchant creature an opponent controls
Whenever enchanted creature becomes tapped, you draw a card.
Enchantment - Aura
Betrayal (vis) 26
Induced Amnesia
When this enchantment enters, target player exiles all cards from their hand face down, then draws that many cards.
When this enchantment is put into a graveyard from the battlefield, return the exiled cards to their owner's hand.
Enchantment
Induced Amnesia (rix) 40
Mind Unbound
At the beginning of your upkeep, put a lore counter on this enchantment, then draw a card for each lore counter on this enchantment.
Enchantment
Mind Unbound (m12) 68
Parallel Thoughts
When this enchantment enters, search your library for seven cards, exile them in a face-down pile, and shuffle that pile. Then shuffle your library.
If you would draw a card, you may instead put the top card of the pile you exiled into your hand.
Enchantment
Parallel Thoughts (scg) 44
Reconnaissance Mission
Whenever a creature you control deals combat damage to a player, you may draw a card.
Cycling
(
, Discard this card: Draw a card.)
Enchantment
Reconnaissance Mission (40k) 193
Teferi's Ageless Insight
If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead.
Legendary Enchantment
Teferi's Ageless Insight (m21) 76
Wizard Class
(Gain the next level as a sorcery to add its ability.)
You have no maximum hand size.
: Level 2
When this Class becomes level 2, draw two cards.
: Level 3
Whenever you draw a card, put a +1/+1 counter on target creature you control.
Enchantment - Class
Wizard Class (afr) 81

Enchantment

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Instant

Qty: 14 Price: $18.04
Bane's Contingency
Counter target spell. If that spell targets a commander you control, instead counter that spell, scry 2, then draw a card.
Instant
Bane's Contingency (clb) 57
Blue Sun's Zenith
Target player draws X cards. Shuffle Blue Sun's Zenith into its owner's library.
Instant
Blue Sun's Zenith (a25) 44
Brainstorm
Draw three cards, then put two cards from your hand on top of your library in any order.
Instant
Brainstorm (40k) 192
Case the Joint
Draw two cards, then look at the top card of each player's library.
Instant
Case the Joint (snc) 37
Circular Logic
Counter target spell unless its controller pays
for each card in your graveyard.
Madness
(If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Instant
Circular Logic (plst) UMA-47
Fact or Fiction
Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.
Instant
Fact or Fiction (brc) 84
Frantic Search
Draw two cards, then discard two cards. Untap up to three lands.
Instant
Frantic Search (ncc) 222
High Tide
Until end of turn, whenever a player taps an Island for mana, that player adds an additional
.
Instant
High Tide (fem) 18b
Opt
Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Draw a card.
Instant
Opt (m21) 59
Psychic Spiral
Shuffle all cards from your graveyard into your library. Target player mills that many cards.
Instant
Psychic Spiral (rtr) 47
Pull from Tomorrow
Draw X cards, then discard a card.
Instant
Pull from Tomorrow (2x2) 62
Rewind
Counter target spell. Untap up to four lands.
Instant
Rewind (m21) 63
Tolarian Winds
Discard all the cards in your hand, then draw that many cards.
Instant
Tolarian Winds (7ed) 105
Unwind
Counter target noncreature spell. Untap up to three lands.
Instant
Unwind (dom) 72

Instant

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Land

Qty: 35 Price: $17.45
Island
(
: Add
.)
Basic Land - Island
Island (bro) 270
Rogue's Passage
: Add
.
,
: Target creature can't be blocked this turn.
Land
Rogue's Passage (clb) 913

Land

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Sorcery

Qty: 7 Price: $6.51
Amass the Components
Draw three cards, then put a card from your hand on the bottom of your library.
Sorcery
Amass the Components (plst) IMA-41
Artful Dodge
Target creature can't be blocked this turn.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Artful Dodge (dka) 27
Borrowing 100,000 Arrows
Draw a card for each tapped creature target opponent controls.
Sorcery
Borrowing 100,000 Arrows (plst) A25-45
Foresee
Scry 4, then draw two cards.
Sorcery
Foresee (tsr) 69
Preordain
Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Sorcery
Preordain (ncc) 230
Recall
Discard X cards, then return a card from your graveyard to your hand for each card discarded this way. Exile Recall.
Sorcery
Recall (6ed) 92
Scour All Possibilities
Scry 2, then draw a card.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Scour All Possibilities (mh1) 67

Sorcery

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Maybeboard

Qty: 1 Price: $0.49
Gale, Waterdeep Prodigy
Whenever you cast an instant or sorcery spell from your hand, you may cast up to one target card of the other type from your graveyard. If a spell cast from your graveyard this way would be put into your graveyard, exile it instead.
Choose a Background (You can have a Background as a second commander.)
Legendary Creature - Human Wizard
Gale, Waterdeep Prodigy (clb) 72

Maybeboard

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Deck Info

Deck stats

0 pips - 0 cards
1 mana - 1 card
67 pips - 47 cards
35 mana - 35 cards
0 pips - 0 cards
1 mana - 1 card
0 pips - 0 cards
1 mana - 1 card
0 pips - 0 cards
1 mana - 1 card
0 pips - 0 cards
10 mana - 6 cards
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