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Custom
Size: 100Est cost: $133.15
No deck tags
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0 viewsNaN secs ago
Custom
Size: 100Est cost: $133.15
No deck tags
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Commander

Qty: 1 Price: $0.35
Grumgully, the Generous
Each other non-Human creature you control enters with an additional +1/+1 counter on it.
Legendary Creature - Goblin Shaman
Grumgully, the Generous (clb) 847

Commander

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Artifact

Qty: 3 Price: $9.19
Bone Sabres
Whenever equipped creature attacks, put four +1/+1 counters on it.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Bone Sabres (40k) 88
Gruul Locket
: Add
or
.
,
, Sacrifice this artifact: Draw two cards.
Artifact
Gruul Locket (rna) 234
Prophetic Prism
When this artifact enters, draw a card.
,
: Add one mana of any color.
Artifact
Prophetic Prism (cmr) 334

Artifact

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Creature

Qty: 38 Price: $87.86
Ascendant Packleader
This creature enters with a +1/+1 counter on it if you control a permanent with mana value 4 or greater.
Whenever you cast a spell with mana value 4 or greater, put a +1/+1 counter on this creature.
Creature - Wolf
Ascendant Packleader (vow) 186
Barkhide Troll
This creature enters with a +1/+1 counter on it.
, Remove a +1/+1 counter from this creature: This creature gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
Creature - Troll
Barkhide Troll (m20) 165
Bloom Hulk
When this creature enters, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Creature - Elemental Plant
Bloom Hulk (war) 154
Bolrac-Clan Crusher
, Remove a +1/+1 counter from a creature you control: This creature deals 2 damage to any target.
Creature - Warrior Ogre
Bolrac-Clan Crusher (rna) 159
Drudge Beetle
Scavenge
(
, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)
Creature - Insect
Drudge Beetle (rtr) 122
Evolution Sage
Landfall — Whenever a land you control enters, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Creature - Elf Druid
Evolution Sage (ncc) 287
Fertilid
This creature enters with two +1/+1 counters on it.
, Remove a +1/+1 counter from this creature: Target player searches their library for a basic land card, puts it onto the battlefield tapped, then shuffles.
Creature - Elemental
Fertilid (nec) 116
Festerhide Boar
Trample
Morbid — This creature enters with two +1/+1 counters on it if a creature died this turn.
Creature - Boar
Festerhide Boar (ddm) 59
Fireflux Squad
Haste
Whenever this creature attacks, you may exile another target attacking creature you control. If you do, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield tapped and attacking and the rest on the bottom of your library in a random order.
Creature - Human Soldier
Fireflux Squad (c20) 51
Flourishing Hunter
When this creature enters, you gain life equal to the greatest toughness among other creatures you control.
Creature - Spirit Wolf
Flourishing Hunter (vow) 199
Frenzied Arynx
Riot (This creature enters with your choice of a +1/+1 counter or haste.)
Trample
: This creature gets +3/+0 until end of turn.
Creature - Beast Cat
Frenzied Arynx (rna) 173
Frontier Warmonger
Whenever one or more creatures attack one of your opponents or a planeswalker they control, those creatures gain menace until end of turn.
Creature - Human Warrior
Frontier Warmonger (c20) 52
Garenbrig Paladin
Adamant — If at least three green mana was spent to cast this spell, this creature enters with a +1/+1 counter on it.
This creature can't be blocked by creatures with power 2 or less.
Creature - Knight Giant
Garenbrig Paladin (eld) 157
Garruk's Warsteed
Vigilance
When this creature enters, you may search your library and/or graveyard for a card named Garruk, Savage Herald, reveal it, and put it into your hand. If you search your library this way, shuffle.
Creature - Rhino
Garruk's Warsteed (m21) 337
Goblin Assault Team
Haste
When this creature dies, put a +1/+1 counter on target creature you control.
Creature - Goblin Warrior
Goblin Assault Team (war) 129
Grim Initiate
First strike
When this creature dies, amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
Creature - Warrior Zombie
Grim Initiate (war) 130
Guardian Gladewalker
Changeling (This card is every creature type.)
When this creature enters, put a +1/+1 counter on target creature.
Creature - Shapeshifter
Guardian Gladewalker (khm) 174
Horizon Seeker
Boast —
: Search your library for a basic land card, reveal it, put it into your hand, then shuffle. (Activate only if this creature attacked this turn and only once each turn.)
Creature - Human Warrior
Horizon Seeker (khm) 175
Ilysian Caryatid
: Add one mana of any color. If you control a creature with power 4 or greater, add two mana of any one color instead.
Creature - Plant
Ilysian Caryatid (thb) 174
Invading Manticore
When this creature enters, amass Zombies 2. (Put two +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
Creature - Zombie Manticore
Invading Manticore (war) 134
Ironshell Beetle
When this creature enters, put a +1/+1 counter on target creature.
Creature - Insect
Ironshell Beetle (jmp) 405
Kronch Wrangler
Trample
Whenever a creature you control with power 4 or greater enters, put a +1/+1 counter on this creature.
Creature - Human Warrior
Kronch Wrangler (war) 166
Littjara Glade-Warden
Changeling (This card is every creature type.)
,
, Exile a creature card from your graveyard: Put two +1/+1 counters on target creature. Activate only as a sorcery.
Creature - Shapeshifter
Littjara Glade-Warden (khm) 182
Mounted Dreadknight
Trample
This creature enters with a +1/+1 counter on it if an opponent lost life this turn.
Creature - Knight Vampire
Mounted Dreadknight (mid) 150
Nessian Hornbeetle
At the beginning of combat on your turn, if you control another creature with power 4 or greater, put a +1/+1 counter on this creature.
Creature - Insect
Nessian Hornbeetle (jmp) 413
Pridemalkin
When this creature enters, put a +1/+1 counter on target creature you control.
Each creature you control with a +1/+1 counter on it has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)
Creature - Cat
Pridemalkin (m21) 196
Rampaging Rendhorn
Riot (This creature enters with your choice of a +1/+1 counter or haste.)
Creature - Beast
Rampaging Rendhorn (rna) 135
Rural Recruit
Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.)
When this creature enters, create a 3/1 green Boar creature token.
Creature - Human Peasant
Rural Recruit (vow) 216
Saruli Caretaker
Defender
, Tap an untapped creature you control: Add one mana of any color.
Creature - Dryad
Saruli Caretaker (rna) 139
Scavenging Ooze
: Exile target card from a graveyard. If it was a creature card, put a +1/+1 counter on this creature and you gain 1 life.
Creature - Ooze
Scavenging Ooze (ncc) 309
Silhana Wayfinder
When this creature enters, look at the top four cards of your library. You may reveal a creature or land card from among them and put it on top of your library. Put the rest on the bottom of your library in a random order.
Creature - Elf Scout
Silhana Wayfinder (jmp) 430
Stampeding Elk Herd
Formidable — Whenever this creature attacks, if creatures you control have total power 8 or greater, creatures you control gain trample until end of turn.
Creature - Elk
Stampeding Elk Herd (dtk) 208
Thundering Raiju
Haste
Whenever this creature attacks, put a +1/+1 counter on target creature you control. Then this creature deals X damage to each opponent, where X is the number of modified creatures you control other than this creature. (Equipment, Auras you control, and counters are modifications.)
Creature - Spirit
Thundering Raiju (neo) 166
Timberland Guide
When this creature enters, put a +1/+1 counter on target creature.
Creature - Human Scout
Timberland Guide (mid) 202
Tuinvale Treefolk
Creature - Druid Treefolk
Tuinvale Treefolk // Oaken Boon (eld) 180
Vorinclex, Monstrous Raider
Trample, haste
If you would put one or more counters on a permanent or player, put twice that many of each of those kinds of counters on that permanent or player instead.
If an opponent would put one or more counters on a permanent or player, they put half that many of each of those kinds of counters on that permanent or player instead, rounded down.
Legendary Creature - Praetor Phyrexian
Vorinclex, Monstrous Raider (khm) 199
Wrecking Beast
Riot (This creature enters with your choice of a +1/+1 counter or haste.)
Trample
Creature - Beast
Wrecking Beast (rna) 150
Zhur-Taa Goblin
Riot (This creature enters with your choice of a +1/+1 counter or haste.)
Creature - Goblin Berserker
Zhur-Taa Goblin (rna) 215

Creature

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Enchantment

Qty: 7 Price: $11.69
Death's Presence
Whenever a creature you control dies, put X +1/+1 counters on target creature you control, where X is the power of the creature that died.
Enchantment
Death's Presence (40k) 212
Fight Rigging
Hideaway 5 (When this enchantment enters, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.)
At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. Then if you control a creature with power 7 or greater, you may play the exiled card without paying its mana cost.
Enchantment
Fight Rigging (snc) 145
Garruk's Uprising
When this enchantment enters, if you control a creature with power 4 or greater, draw a card.
Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Whenever a creature you control with power 4 or greater enters, draw a card.
Enchantment
Garruk's Uprising (ncc) 292
Glorious Sunrise
At the beginning of combat on your turn, choose one —
• Creatures you control get +1/+1 and gain trample until end of turn.
• Target land gains "
: Add
" until end of turn.
• Draw a card if you control a creature with power 3 or greater.
• You gain 3 life.
Enchantment
Glorious Sunrise (vow) 200
Invigorating Hot Spring
This enchantment enters with four +1/+1 counters on it.
Modified creatures you control have haste. (Equipment, Auras you control, and counters are modifications.)
Remove a +1/+1 counter from this enchantment: Put a +1/+1 counter on target creature you control. Activate only as a sorcery and only once each turn.
Enchantment
Invigorating Hot Spring (neo) 223
New Horizons
Enchant land
When this Aura enters, put a +1/+1 counter on target creature you control.
Enchanted land has "
: Add two mana of any one color."
Enchantment - Aura
New Horizons (war) 168
Rhythm of the Wild
Creature spells you control can't be countered.
Nontoken creatures you control have riot. (They enter with your choice of a +1/+1 counter or haste.)
Enchantment
Rhythm of the Wild (nec) 142

Enchantment

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Instant

Qty: 10 Price: $4.16
Band Together
Up to two target creatures you control each deal damage equal to their power to another target creature.
Instant
Band Together (clb) 216
Flames of the Raze-Boar
Flames of the Raze-Boar deals 4 damage to target creature an opponent controls. Then Flames of the Raze-Boar deals 2 damage to each other creature that player controls if you control a creature with power 4 or greater.
Instant
Flames of the Raze-Boar (jmp) 318
Fog
Prevent all combat damage that would be dealt this turn.
Instant
Fog (plst) EMA-167
Invigorating Surge
Put a +1/+1 counter on target creature you control, then double the number of +1/+1 counters on that creature.
Instant
Invigorating Surge (m21) 190
Pinion Feast
Destroy target creature with flying. Bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.)
Instant
Pinion Feast (plst) DTK-195
Return to Nature
Choose one —
• Destroy target artifact.
• Destroy target enchantment.
• Exile target card from a graveyard.
Instant
Return to Nature (m21) 200
Root Snare
Prevent all combat damage that would be dealt this turn.
Instant
Root Snare (rna) 137
Snakeskin Veil
Put a +1/+1 counter on target creature you control. It gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
Instant
Snakeskin Veil (khm) 194
Tail Slash
Target creature you control deals damage equal to its power to target creature you don't control.
Instant
Tail Slash (dtk) 161
Volcanic Rush
Attacking creatures get +2/+0 and gain trample until end of turn.
Instant
Volcanic Rush (plst) DTK-166

Instant

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Land

Qty: 34 Price: $16.88
Forest
(
: Add
.)
Basic Land - Forest
Forest (neo) 291
Gruul Guildgate
This land enters tapped.
: Add
or
.
Land - Gate
Gruul Guildgate (znc) 130
Highland Forest
(
: Add
or
.)
This land enters tapped.
Snow Land - Mountain Forest
Highland Forest (clb) 896
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (snc) 268
Rugged Highlands
This land enters tapped.
When this land enters, you gain 1 life.
: Add
or
.
Land
Rugged Highlands (40k) 292

Land

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Planeswalker

Qty: 2 Price: $0.99
Garruk, Savage Herald
+1: Reveal the top card of your library. If it's a creature card, put it into your hand. Otherwise, put it on the bottom of your library.
−2: Target creature you control deals damage equal to its power to another target creature.
−7: Until end of turn, creatures you control gain "You may have this creature assign its combat damage as though it weren't blocked."
Legendary Planeswalker - Garruk
Garruk, Savage Herald (m21) 336
Vivien Reid
+1: Look at the top four cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
−3: Destroy target artifact, enchantment, or creature with flying.
−8: You get an emblem with "Creatures you control get +2/+2 and have vigilance, trample, and indestructible."
Legendary Planeswalker - Vivien
Vivien Reid (plst) M19-208

Planeswalker

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Sorcery

Qty: 5 Price: $2.03
Courage in Crisis
Put a +1/+1 counter on target creature, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Sorcery
Courage in Crisis (war) 158
Open the Gates
Search your library for a basic land card or Gate card, reveal it, put it into your hand, then shuffle.
Sorcery
Open the Gates (rna) 133
Primal Might
Target creature you control gets +X/+X until end of turn. Then it fights up to one target creature you don't control. (Each deals damage equal to its power to the other.)
Sorcery
Primal Might (m21) 197
Rabid Bite
Target creature you control deals damage equal to its power to target creature you don't control.
Sorcery
Rabid Bite (znr) 199
Verdant Mastery
You may pay
rather than pay this spell's mana cost.
Search your library for up to four basic land cards and reveal them. Put one of them onto the battlefield tapped under an opponent's control if the
cost was paid. Put two of them onto the battlefield tapped under your control and the rest into your hand. Then shuffle.
Sorcery
Verdant Mastery (stx) 146

Sorcery

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Deck Info

Deck stats

0 pips - 0 cards
7 mana - 4 cards
0 pips - 0 cards
7 mana - 4 cards
0 pips - 0 cards
7 mana - 4 cards
17 pips - 16 cards
22 mana - 19 cards
64 pips - 54 cards
34 mana - 29 cards
0 pips - 0 cards
0 mana - 0 cards
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